Xenoblade X
100% Walkthrough
By OniLinkPlus
================================================================================
01.01.INTRO INTRODUCTION
================================================================================
Welcome one and all to my first guide, a 100% guide to the long awaited JRPG
Xenoblade Chronicles X from Monolithsoft. Xenoblade X is a highly nonlinear game
which allows you to roam the planet Mira in basically any order you choose. That
being said, the format this guide will take will be to try and ease new players
in by explaining which areas are probably best explored at each point in the
game.
We will go chapter by chapter, taking on new quests as they appear at the end of
each chapter, and making sure we've done all we reasonably can before beginning
the next chapter. At the end of each chapter, there will almost certainly be
content I have saved for later due to being in perhaps more difficult areas to
reach for newer players.
That being said, it is quite possible that I just flat out miss some content. In
that case, I would sincerely appreciate it if you could contact me with details
of how you accessed it and when so I can verify and add it into the guide at the
proper point.
The best way to contact me is to send me an email at OniLinkPlus (at) gmail
(dot) com (obfuscated for security reasons). Have any improvements or quick tips
for this guide? Feel free to send them right in! Proof of correctness of your
information is required, whether that be a screenshot or a video.
If you wish to rehost this guide somewhere, let me know and we can discuss it! I
wish for nothing more than to help people, but I also want to keep track of
where this guide is at so I can make sure it stays up to date! For reference,
the most up to date version of this guide can always be found at GameFAQs!
As of November 2017, the guide is DONE! All quests and all quest routes are
covered! For now, I am moving on to Xenoblade 2 which comes out TONIGHT as of
this update, and once the guide for that game is complete I will come back for
one final playthrough using this guide so I can tidy up any issues and cover
things that may have slipped through the cracks. Thanks for all the support so
far, I hope to keep producing guides that help people through these massive
games!
With all this out of the way, let's get to the walkthrough!
================================================================================
01.02.TOC TABLE OF CONTENTS
================================================================================
Tip: The left-hand column is the section name. The right-hand column is a
search code. Press CTRL+F and type in the right hand column to quickly find the
section you're looking for.
+------------------------------------------------------------+-----------------+
| Introduction | 01.01.INTRO |
| Table of Contents | 01.02.TOC |
| Version History | 01.03.VERSION |
+------------------------------------------------------------+-----------------+
| Main Game: | |
| Prologue - Awakening | 02.01.CH00A |
| Chapter 01 - New Los Angeles | 02.02.CH01A |
| Chapter 02 - The New Frontier | 02.03.CH02A |
| Chapter 03 - Builders of a Legacy | 02.04.CH03A |
| Post-Chapter 03 - Getting a Handle on Things | 02.05.CH03B |
| Chapter 04 - The Ganglion Menace | 02.06.CH04A |
| Post-Chapter 04 - Preparing Our Defenses | 02.07.CH04B |
| Chapter 05 - Ma-non Maneuvers | 02.08.CH05A |
| Post-Chapter 05 - Welcoming New Allies | 02.09.CH05B |
| Chapter 06 - Dark Matters | 02.10.CH06A |
| Post-Chapter 06 - New Pilot in Town | 02.11.CH06B |
| Chapter 07 - Treachery | 02.12.CH07A |
| Post-Chapter 07 - Gathering Intelligence | 02.13.CH07B |
| Chapter 08 - The Gathering Storm | 02.14.CH08A |
| Post-Chapter 08 - Rebuilding | 02.15.CH08B |
| Chapter 09 - Warriors of Wroth | 02.16.CH09A |
| Post-Chapter 09 - I Can Fly! | 02.17.CH09B |
| Chapter 10 - The Zu Pharg Menace | 02.18.CH10A |
| Post-Chapter 10 - The Final Countdown | 02.19.CH10B |
| Chapter 11 - Consequences | 02.20.CH11A |
| Post-Chapter 11 - End of the Search | 02.21.CH11B |
| Chapter 12 - Into the Core | 02.22.CH12A |
| Post-Game - A Planet Conquered [In Progress!] | 02.23.CH12B |
+------------------------------------------------------------+-----------------+
| Additional Information: | |
| Heart to Hearts | 03.01.HEART |
| Auto-Attacks | 03.02.AUTOATT |
| Arts | 03.03.ART |
| Soul Voice | 03.04.SOULVOICE |
| Classes | 03.05.CLASS |
| Skills | 03.06.SKILL |
| Augments | 03.07.AUGMENT |
+------------------------------------------------------------+-----------------+
================================================================================
01.03.VERSION VERSION HISTORY
================================================================================
v1.05 - Coming after Xenoblade 2's guide is done!
- One final run through to tidy up any last details.
v1.04 - Created 2017/11/30 [1351.3kB]
- Filled in the remaining alternate routes.
- One final pass of the game remains before this guide is done!
v1.03 - Created 2017/11/18 [1328.7kB]
- Filled in alternate routes through chapter 9.
v1.02 - Created 2017/11/09 [1314.5kB]
- Filled in alternate routes through chapter 6.
v1.01 - Created 2017/10/31 [1312.9kB]
- Removed extraneous sections.
- Collected remaining probes.
- Finished the map.
v1.00 - Created 2017/10/22 [1366.0kB]
- Covered the final normal missions in the game.
- Covered the final affinity mission in the game.
- Covered the remaining tyrants.
- 100% Completion!
v0.97 - Created 2017/10/13 [1336.3kB]
- Covered the third pass of normal missions available after chapter 12.
- Covered one of the final two affinity missions.
- Covered tyrants up to level 90.
v0.96 - Created 2017/10/09 [1299.8kB]
- Covered the second pass of affinity missions available after chapter 12.
- Covered tyrants up to level 85.
- Covered the remaining heart to hearts.
v0.94 - Created 2017/10/06 [1295.1kB]
- Covered the second pass of normal missions available after chapter 12.
- Requirements for Fitting In affinity mission corrected.
v0.92 - Created 2017/10/05 [1279.0kB]
- Covered the first pass of affinity missions available after chapter 12.
- Covered tyrants up to level 75.
- Covered further heart to hearts.
v0.90 - Created 2017/09/29 [1262.6kB]
- Covered the first pass of normal missions available after chapter 12.
v0.88 - Created 2017/09/15 [1248.6kB]
- Covered Off the Record.
- Covered Level 5 Field Skills.
- Covered tyrants up to level 65.
v0.86 - Created 2017/08/09 [1226.0kB]
- Covered Ares 90 Skell.
- Covered missing tyrants up to level 60.
v0.85 - Created 2017/08/07 [1216.0kB]
- Covered further treasures.
- Covered further heart to hearts.
- Covered chapter 12.
v0.81 - Created 2017/08/06 [1182.2kB]
- More normal missions covered.
- More treasure collected.
- Last party member recruited.
v0.75 - Created 2017/08/03 [1116.9kB]
- Affinity missions available after chapter 11.
- Added Infinite Overdrive advice to the end of chapter 5. People following
along are urged to go back and check it out.
- Tyrants up to level 60.
v0.73 - Created 2017/07/30 [1088.3kB]
- Normal missions available after chapter 11.
- Tyrants up to level 55.
v0.70 - Created 2017/07/20 [1051.4kB]
- More heart to hearts.
- Further treasure hunting.
- Covered further heart to hearts.
- Covered chapter 11.
- Covered chapter 12 prerequisites.
v0.66 - Created 2017/07/11 [1022.8kB]
- Covered affinity missions available after chapter 10.
- Covered tyrants up to level 50.
v0.64 - Created 2017/07/07 [992.5kB]
- Covered normal missions available after chapter 10.
- Covered tyrants up to level 45.
- Added missing loot to a treasure box's info
- Limited Diving Bands L and R
v0.59 - Created 2017/06/20 [943.3kB]
- Fixed a typo in What the Skell?!'s mission info.
- Covered chapter 10.
- Covered prerequisites for chapter 11.
v0.58 - Created 2017/05/19 [932.6kB]
- Covered affinity missions available after chapter 9.
- Covered tyrants up to level 40.
- Covered further heart to hearts and affinity shifts.
v0.52 - Created 2017/04/17 [887.9kB]
- Planted further data probes.
- Covered normal missions available after chapter 9.
- Covered tyrants up to level 35.
v0.48 - Created 2017/04/11 [841.3kB]
- Gathered treasures across Mira.
- Covered Chapter 9.
- Covered Chapter 10 prerequisites.
- Planted numerous data probes.
v0.47 - Created 2017/02/26 [808.1kB]
- Covered affinity missions available after chapter 8.
- Covered tyrants up to level 30.
- Covered miscellaneous content after chapter 8.
v0.43 - Created 2017/01/26 [777.7kB]
- Laid down data probes in Cauldros.
- Covered normal missions available after chapter 8.
- Covered tyrants up to level 25.
v0.39 - Created 2017/01/03 [725.2kB]
- Covered affinity missions available after chapter 7.
- Covered tyrants up to level 20.
- Covered miscellaneous content before chapter 8.
- Covered chapter 8.
v0.36 - Created 2016/12/02 [686.4kB]
- Covered normal missions available after chapter 7.
v0.34 - Created 2016/12/01 [638.4kB]
- Covered chapter 7.
- Covered chapter 8 prerequisites.
- Covered field quests post-chapter 7.
- Covered tyrants up to level 15.
v0.33 - Created 2016/11/23 [619.5kB]
- Covered affinity missions available post-chapter 6.
- Covered the first 23 heart to hearts.
- Finished up to just prior to chapter 7.
- Removed unfinished datatables until I have the time to fill them in.
v0.32 - Created 2016/11/17 [657.7kB]
- Covered normal missions available post-chapter 6.
v0.31 - Created 2016/11/09 [581.6kB]
- Covered chapter 6.
- Covered the Skell License.
- Covered chapter 7 prerequisites.
v0.30 - Created 2016/11/06 [551.5kB]
- Finished affinity missions available post-chapter 5.
- Covered remaining post-chapter 5 content.
v0.29 - Created 2016/10/26 [523.2kB]
- Recruited every available potential party member.
v0.28 - Created 2016/10/21 [483.7kB]
- Covered quests available post-chapter 5.
v0.27 - Created 2016/08/30 [430.1kB]
- Covered initial probing of Oblivia, Sylvalum, and Cauldros.
v0.26 - Created 2016/08/16 [401.6kB]
- Covered the prerequisites for chapter 6.
- Clarified which missing missions were added.
v0.25 - Created 2016/07/03 [372.3kB]
- Added a missing affinity mission to post-chapter 4 (A New Rival?).
- Added FrontierNav layouts.
- Covered chapter 5.
v0.20 - Created 2016/07/01 [336.2kB]
- Added a missing mission to post-chapter 3 (A Hero's Ride).
- Covered the post-chapter 4 content.
v0.16 - Created 2016/06/23 [315.1kB]
- Covered the prerequisites for chapter 5.
v0.15 - Created 2016/06/21 [312.2kB]
- Stripped the basic missions until I have time to fill them in properly.
- Completed chapter 4.
v0.10 - Created 2016/06/07 [384.9kB]
- Extra sections beyond main game on hold - some updates made it in but further
updates will be held until the main game is done so I can focus on getting
these updates to you more frequently.
- Completed post-chapter 3 including normal missions and affinity missions.
v0.07 - Created 2016/05/08 [327.3kB]
- Formatting for Table of Contents.
- Formatting adjustments in general.
- Covered post-chapter 3 through prerequisites for chapter 4 and planting of
data probes.
- Added basic missions for BLADE Level 2 and 3.
v0.05 - Created 2016/05/01 [175.7kB]
- Covered the game up through chapter 3.
================================================================================
02.01.CH00A PROLOGUE - AWAKENING
================================================================================
In July of 2054 AD, the Pioneer plaque intended to aid in making first contact
is discovered by an unknown ship in space. Shortly thereafter, two warring alien
races make Earth their battlefield. Humans, forseeing this war, have built
enormous ark ships to aid in their escape from the planet and the war. As the
battle rages on overhead, the ark ships are boarded, and humanity evacuates
their home. The majority of the ark ships are shot down, but one, the White
Whale, safely manages to escape the conflict as the Earth is turned to dust
behind them.
Two years later, in the endless expanse of space, searching for a new planet to
call home, the humans aboard the White Whale are attacked once again by a group
of aliens which have tracked them down. The White Whale is shot down and dragged
into the gravity well of a nearby planet. Through some careful manuevering, the
residential sector is detached from the main ship and safely landed upon the
surface of the planet.
Our story begins two months later, on the continent of Primordia on this vast
new planet that humanity has named Mira, in honor of one of the leading
scientists in the project to design the ark ships to aid humanity's escape from
the war.
At this point, you are allowed to create your character! You first choose your
gender, male or female, and then your base body type, followed by the specific
details of your character, including height, hair, eyes, skin features, facial
hair, and even your voice! There are too many options to list them all, so go
ahead and spend some time here, find a setup you like.
Some useful tips:
- You can use L and R to change between three different backgrounds to make sure
your character looks good in various areas. Use this! I have found that some
hair colors look great in some areas but AWFUL in others.
- While picking a voice, you have use Y to hear a sample clip of the voice. Note
that the Classic voices for both Male and Female correspond to some major
characters from Xenoblade Chronicles for the Wii, so be sure to check them out
if you're interested.
- By pressing X, you get a menu which lets you save a character or load them
back up later. This is useful if you have a few ideas but haven't yet decided
between them. This same menu also lets you enter a view mode where you can use
the left and right analog stick to get a good look at your character from all
angles. Left stick moves the camera around, right stick rotates and zooms.
- If you decide you don't like the base you've picked or want to pick the other
gender, just press B a few times until it gives you the option to discard edits
and return to the base selection menu.
- Don't forget to press A to confirm an option while it's highlighted!
Once you've finished your character, you are released from your stasis by a
woman named Elma, who introduces herself and asks for your name. Enter it now,
using the provided keyboard on the gamepad. Note that it appears on the gamepad
even if you're using a pro controller. You'll be using the gamepad a lot in this
game, so keep it handy! Once your name is entered, click confirm.
Elma will then ask if your limbs are working fine, given the nasty stasis
hangover (and the amnesia it apparently brought about!).
----------
DECISION
----------
- Nod: Show your body is working fine.
- Shake Your Head: Show you're still disoriented.
There's no real effect from this decision, other than a slight dialogue change
in Elma's response. Elma tosses you a gun, and with this the game begins!
+---------------------------------+
| Elma's Advice: Follow the Arrow |
+---------------------------------+-------------------------------+
| Take a moment to check the mini-map if you're ever stumped. |
| Following the yellow arrow should reveal the way forward, |
| though an occasional excursion off the beaten path never hurts. |
| You know what they say about all work and no play, after all. |
+-----------------------------------------------------------------+
Go ahead and walk around with the left analog stick. Our goal right now is to
just go forward. You may notice a yellow box on the mini-map in the top-right of
the screen. Keep that box in mind! For now, walk forward towards the flashing
circle on the mini-map, which turns out to be a destroyed lifepod.
Elma recaps what we just saw in cutscenes for our amnesiac avatar, before our
first enemy pops up and decides to attack! Time to fight back!
+--------------------------------+
| Elma's Advice: Target and Draw |
+--------------------------------+---------------------------------+
| Initiate combat by targeting an enemy, then drawing your weapon. |
| Now what do you say we give it a whirl, hmm? |
| I'll be here to back you up, so feel free to experiment. |
+------------------------------------------------------------------+
| Target: |
| R |
| |
| Draw: |
| Target, then A |
+------------------------------------------------------------------+
+--------------------------+
| Mini-Boss: Origin Blatta |
+--------------------------+--------------------------------------------------+
| Level 1 |
| Primordia: Starfall Basin |
| Recommended Level: 1 |
| |
| Our first battle! The battle will probably start with a quick time event |
| where you must press B. Press B right as the circle hits the QTE prompt for |
| a perfect, press it later than that but before the QTE ends for a good. |
| I'll explain the details later, but this will trigger a soul voice, which |
| is a wonderful little addition to the combat system new to Xenoblade X. |
| |
| In combat, you have two weapons: a melee weapon and a ranged weapon. You |
| can switch between them by pressing X. Melee weapons can only attack up |
| close, in the range of enemy attacks, but they do more damage and grant |
| more TP. I will explain TP later, once we have a reason to actually pay |
| attention to it. Melee attacks also draw enemy's aggro a lot more, which is |
| basically MMORPG speak for enemy's attention. |
| |
| Ranged weapons can do damage from a distance and don't draw too much enemy |
| attention/aggro, but don't do nearly as much damage as melee weapons. It's |
| up to you to decide which weapon you want to use at any given time. Both |
| have strengths and weakenesses, so it's your decision. Note that your |
| avatar will use your current weapon automatically in auto-attacks at |
| regular intervals. |
| |
| On the top-left, you can see your party's stats, including HP, TP, levels, |
| etc. HP is the blue bar, TP is the green bar, and your two levels are on |
| the right. The top bar is your inner level, and the bottom bar is your |
| class level. I will explain class and inner levels shortly. |
| |
| Finally, on the bottom of the screen is what is known as the Arts Palette. |
| Outside of your auto-attacks, this is your primary way of dealing out |
| damage to enemies. You start with two arts, Assault Hammer and Flame |
| Grenade, which you can see the details for in the section of this guide on |
| Arts. Use left and right on the d-pad to select an art, then press A to use |
| it. Once you've used an art, it takes a set amount of time for that art to |
| "cool down" so you can use it again. Arts often have special effects, so |
| using the right combination in the right order is key to victory. |
| |
| With all of that explanation out of the way, let's get to the fight! |
| This enemy is honestly a push-over, and is just a way for you to warm up to |
| combat, so don't worry about it too much. There's a lot to the combat |
| system, so just focus on getting in some practice. You'll get the hang of |
| it, trust me. |
+-----------------------------------------------------------------------------+
After the battle, Elma praises your combat skills and mentions there's plenty
of work in the city for people who can fight.
----------
DECISION
----------
- Nod: Show interest in finding work.
- Scowl: Look depressed at the idea of finding work.
Again, there's no real consequences for whichever decision you choose, just
different responses from Elma. She then urges you to keep moving.
Once the cutscene ends, you get the treasure drop screen! Occasionally, when
you defeat an enemy, they'll drop some loot. You start on the left with the
unopened treasures, which you can open with A. Once all the treasures are open,
your cursor automatically moves down to Manage Items. Select it, and the game
will let you decide between selling the items, taking them all, or nitpicking
which ones to sell and which to keep.
Heading forward, you should see a fallen lifepod marked with a yellow marker.
On the mini-map, it's one of those yellow boxes I mentioned. Walk up to it and
repeatedly press A to open it up!
+--------------------+
| TREASURE GET! |
| Lifepod |
| Mechanical Level 1 |
+--------------------+
| 1000 Credits |
| Prototype Bodywear |
+--------------------+
We'll be getting a lot of treasures like this throughout the game. You may
notice that it is "Mechanical Level 1". We'll get into this later, but
basically a good number of treasures in the field require you to level up a
"field skill" to unlock them. There are three field skills: Mechanical,
Arcaheological, and Biological. White Whale and Skell wreckage are Mechanical
treasures, alien wreckage is Archaeological, and remains from the local
wildlife (a.k.a. "indigens") such as indigen dung are Biological. Credits are
the currency in the game, and that Prototype Bodywear is armor! Let's take a
moment to check it out.
Open up the menu with + and select Party > Ground Gear > Your Name > Prototype
Shirt. You may notice the icon next to Prototype Shirt has a "new" on it. That
means you have new pieces of equipment
that can go in that armor or weapon
slot. That Prototype Bodywear you got has its stats shown on the right in the
middle box, and in the bottom right the game shows what your stats will become
if you equip it. Blue means a stat will go up, red means it will go down, and
white means it stays the same. If a stat will change, the game will tell you in
parentheses by how much. There is one stat that will decrease by equipping the
Prototype Bodywear, but worry not! It is merely your gravity resistance. Those
six stats on the right labelled "Attribute Resistances" will be important when
you get to more high level play, but for now it shouldn't bother you too much
basically all of them are -25.
You'll also note by looking at the Prototype Bodywear's stats that it has a
level. Namely, it is level 1. The level of a piece of armor tells you what your
"inner level" has to be at minimum to equip it. Your inner level is basically
your standard JRPG level, while the other primary level you have is your class
level, which tells you how far along you are in developing whichever class
you're on. We'll get back to classes shortly.
Further forward and to the right is another treasure!
+--------------------+
| TREASURE GET! |
| Lifepod |
| Mechanical Level 1 |
+--------------------+
| 2000 Credits |
| Prototype Boots |
+--------------------+
Go ahead and equip those boots if you want, and continue forward. You should
see a bunch of blue crystals floating around. These are collectables. Grab all
of them. At least the ones you can reasonably reach. You need them to complete
quests as well as your collectopedia. The collectopedia is another thing we'll
get to later.
Around here are a bunch of level 1 Pebble Blattas. Go ahead and kill them to
get practice with combat. It shouldn't take too many (I only had to kill one),
but shortly you'll get a class level up (and you probably already got an inner
level up). That class level up will have given you a new art: Chrome Armor!
Your first defensive art! I recommend using it on yourself at the start of
battle for insurance, as it reduces the amount of damage you take. At least
while you're getting the hang of things, that is.
As you fight the Blattas, you may notice that sometimes a circular bar appears
along with a "ding" sound. That's an enemy appendage. You can lock onto
appendages by clicking the right stick in while that circular bar, representing
the appendage's health, is visible. If you destroy an appendage, it can prevent
the enemy from using arts associated with that limb, and also gives a chance of
dropping extra treasure.
The next enemies we will be fighting are the level 2 Stone Potamuses down by
the pond. They're a little bit bigger, but you should be able to handle them.
Further ahead are level 3 Miniature Adseculas on the right. Once you're at
inner and class level 3, go ahead and fight them. As you get higher in level,
the experience gained from lower level enemies diminishes, so you need to keep
finding higher and higher level enemies to fight.
Another thing you may notice while fighting is occasionally an art will start
flashing. If it does, use it at the next possible opportunity, before it stops
flashing. This is part of the Soul Voice mechanic. Basically, one of your party
members hit the quick time event by pressing B, and this is your chance to
respond. Using the art they request can give bonus effects to your art as well
as potentially heal your party.
Behind the Adseculas is another treasure we can grab!
+--------------------+
| TREASURE GET! |
| Lifepod |
| Mechanical Level 1 |
+--------------------+
| 2000 Credits |
| Iron Knife |
+--------------------+
From this treasure, swim across the pond and continue south east, and we will
first discover Shadow Rise, home to a few Nocto Blattas, before reaching the
flashing yellow circle where a cutscene will play.
Pretty wild, huh? Look as far as the eye can see. That's about a quarter of the
continent of Primordia, if even that. There's five continents. We're going to
be scouring every last square inch of this planet eventually.
+--------------------------+
| Elma's Advice: Sprinting |
+--------------------------+-----------------------------------------+
| If we want to reach the Habitat before sundown, we'll need to pick |
| up the pace and start sprinting. Sprinting is good for times when |
| you need to get somewhere in a hurry, or when you need to break |
| out of an especially hairy situation. |
+--------------------------------------------------------------------+
| Toggle Sprint: |
| L Stick Down |
| |
| Auto-run: |
| R + B |
+--------------------------------------------------------------------+
Elma does say it's your decision which way to go, but I recommend following the
main upper path for beginners. That's the way I'll be going, so if you want to
follow along, follow my lead.
If you want your character to move automagically without touching the analog
stick, press R + B to start auto-run. If you want to sprint from place to
place, which I highly recommend, push the left stick in briefly to turn sprint
on.
Start off by running to the left, down to the nearby buildings to discover
Shadow Rise BC. This is one of many base camps set up throughout Mira by the
military organization BLADE. Every base camp will have two NPCs that will give
you information about the local area. They are marked by a speech bubble above
their head. The information they give can change after each story chapter, and
possibly after other events as well, such as the completion of certain quests.
Be sure to come back occasionally to base camps to see if anything new pops up!
A few notes about speech bubbles - the color of the speech bubble indicates
what kind of information you can gather. Yellow bubbles give information on how
to complete segments. What is a segment? We will get to that shortly. Trust me
on this. Once you get information from a yellow bubble, it becomes to second
color - blue. If you ever want to hear information again right from the source,
you can track down the relevant blue bubble. The final color of speech bubble
is gray, which gives basically all other information not related to completing
a segment.
One last thing about speech bubbles - you don't have to talk to the NPC to get
the information! Just walk near the NPC that has the floating speech bubble and
the information will automatically appear next to your mini-map.
To the west of the base camp is another treasure for us to grab!
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 1 |
+--------------------+
| 2000 Credits |
| Prototype Scouter |
+--------------------+
Yes, that is INDEED a scouter. As in, a scouter from Dragon Ball Z. This game
has a lot of fanservice like that.
To the east of the base camp is another treasure on the mini-map, but you might
notice it's faded. If you see a symbol on the mini-map that you recognize, but
it's faded, it's either above you or below you. This applies to the yellow
flashing circle that corresponds to your destination as well.
To the east across the bridge are a Brass Femina Suid and a Brass Suid. Fight
them both for more experience. Our goal is to get our class level up to ~8-9
before we reach our ultimate destination.
Further east is another Brass Suid, along with a Wood Lepyx. Avoid that Lepyx
for now. Larger enemies tend to much tougher than enemies as the same level,
and Lepyxes are no exception. Thankfully they don't attack on sight.
Speaking of, something I haven't covered yet are those symbols that appear next
to enemy levels. Those symbols tell you what causes an enemy to attack you. An
eye means they will attack on sight. A lightning bolt means they will attack if
you get too close. No symbol means they won't attack unless you attack first.
Even further east is, quite humorously, a level 1 Little Suid that attacks on
sight. Little baby piglet thinks it can hurt us! So cute! Kill it.
There's nothing much new after this as you continue east until you come to an
intersection with a treasure to the north.
+---------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+---------------------+
| 2000 Credits |
| Storm Assault Rifle |
+---------------------+
Shortly after the treasure, we come across the West Gate Plain, just outside
the west gate to the habitat unit we've been trying to reach. As the sun is
likely setting at this point, let's get inside quickly. As we approach, Elma
speaks once again.
+-----------------------------------+
| Boss: Elder Grex + Callow Grex x2 |
+-----------------------------------+-----------------------------------------+
| Levels 4, 3, 3 |
| Primordia: West Gate Plain |
| Recommended Level: 5 |
| |
| Hoo boy, three enemies at once! Thankfully they're not too tough, |
| especially if you've been fighting enemies and are around level 4 or 5. |
| Take care of the Elder Grex first (that's what the game starts you out |
| targetting anyways), then pick off the weaker Callow Grexes. If you've been |
| practicing, they shouldn't be too much of a problem. Elma's there to back |
| you up, as well, and she'll probably have them down before you can blink. |
+-----------------------------------------------------------------------------+
Once the grexes are out of the way, Elma will talk about the difference between
needless killing and self defense. Does she forget this is a JRPG? Killing is
basically all we do!
Anyways, run up to the west gate to see it is locked off, probably because they
didn't want to let those grexes get in. Talk to Piers to be saddened by Iwata's
passing and to learn about the elevator entrance. Climb the stairs, take said
elevator, and continue up the path into the city. After the amazing fly-by,
it's time for chapter 1!
================================================================================
02.02.CH01A CHAPTER 01 - NEW LOS ANGELES
================================================================================
We open with Elma offering to give us a tour of the city we find ourselves in,
New Los Angeles. Our character, being a mute with a voice actor, naturally goes
along with it. We head down the elevator, hear a speech from Director General
Maurice Chausson (10 new crew members? We're the only one that survived the
crash landing in that area though...), then meet two new characters: Gwin Evans
and Irina Akulov.
----------
DECISION
----------
- Show Interest: Ask who these two people are.
- Look Puzzled: Wonder why they call Elma "ma'am".
The two options have no real consequences other than dialogue changes. As the
three old war buddies chat, we get confirmation that Chausson is your typical
politician - a liar to keep the peace. Can you really blame him, given the
circumstances humanity is in right now?
Once the cutscene ends, we discover the Industrial District and the Central
Industrial District. Head downstairs towards the destination to get a cutscene
of a Skell in a test flight crashing miserably, followed by a young girl
speeding off in a car in the direction of the crash. Meet two new characters:
Lin Lee Koo and Doug Barrett. Doug is understandably frustrated, given Lin's
screw up with the preparation of the Skell's flight pack.
----------
DECISION
----------
- Look Skeptical: Find out how old Lin is.
- Look Worried: Find out what happened with the exhaust.
You know the drill by now - your decisions in the story chapters don't really
matter, you just get different dialogue.
Lin, despite being 13, is BLADE's top mechanic. It's not too surprising - her
late parents were amazing engineers, and she basically grew up in the lab, plus
she's had two years of experience in the field on the White Whale. The party
organization screen will appear - select Lin and bring her over on into your
party, then click confirm. Once that's done, head on to the northeast a bit to
find the Transport Pilot. Talk to them and they will offer you a ride to our
destination: the Administrative District.
After Lin's brief tour of the city, you discover the Administrative District.
Walking forward a bit you find BLADE Tower. Travel around the north side of
BLADE Tower to find Armory Alley. You'll be coming here a LOT later in the
game, as this is where all the shops will be. Once you get behind BLADE Tower,
go back south to discover BLADE Concourse, then head to the destination to find
the BLADE Barracks.
More cutscenes! Don't worry, we'll be done with them soon enough. Eventually.
----------
DECISION
----------
- Show Interest: Ask about registration.
- Look Away: Frown and say nothing.
Whichever option you choose, you meet my favorite person: Kentaro Nagi. He'll
bring you inside to talk about registering as a citizen, as well as provide
various information about humanity's current situation.
----------
DECISION
----------
- Inquire: Ask how we ended up on Mira.
- Clarify: Ask for more information about BLADE.
- Question: Ask about registration.
Regardless of which you pick, you have to pick all three, so just pick them in
whatever order and listen to Nagi's lecture. There's a LOT of back story in
here, so if you're a fan of story, sit back and soak it all in.
+--------------------------+
| STORY MISSION: Chapter 1 |
+--------------------------+------------------------------+
| Take a guided tour of the BLADE administrative district |
| with Lin and Elma and learn more about life as a |
| member of BLADE. |
+---------------------------------------------------------+
| Objectives: |
| - Leave the BLADE barracks. |
+---------------------------------------------------------+
Once you've listened to Nagi's ramble, he apologizes for going on for so long,
and requests Lin take you on a tour of the Administrative District. Well, let's
check it out! But first, BLADE Barracks and BLADE Barracks discovered! Leave
the barracks for another cutscene and
----------
DECISION
----------
- Clarify: Ask what a Skell is.
- Geek Out: Gaze longingly at the Skell.
The correct option is Geek Out. There's no consequences either way, but the
correct option is DEFINITELY Geek Out. Trust me. Afterwards, head south
slightly to mission control to start the tour for real.
Our second destination is a few steps north, at the recruitment board. This is
where you recruit other player's avatars if you're having trouble with a
mission. Note that they don't actually play with you, you just get to borrow
their avatar for a bit.
Our third destination is north again, back at Armory Alley which we passed
through on our way to the barracks.
Our final destination on this tour is the front of the BLADE Tower which we
saw when we first landed in the Administrative District. Once we've taken a
good look at it, it's time to report back to the barracks for chapter 2.
+--------------------------+
| MISSION CLEAR: Chapter 1 |
+--------------------------+-----------------------+
| You received a guided tour of the administrative |
| district and learned more about life as a BLADE. |
+--------------------------------------------------+
| Rewards: |
| - 20 experience |
| - 5000 credits |
+--------------------------------------------------+
================================================================================
02.03.CH02A CHAPTER 02 - THE NEW FRONTIER
================================================================================
Back in the barracks, we learn a shocking twist: Lin and Nagi are married. Or
Lin loves referential humour and misses Earth television. Either way, I
chuckled. Then Nagi hits you with a bombshell: you've been selected to join
BLADE (what a shock!)
----------
DECISION
----------
- Accept: Look into Nagi's eyes and nod firmly.
- Refuse: Shrug your shoulders and shake your head.
Refusing a couple times can be quite amusing and gives a couple more different
decisions, but eventually you have to either say yes or stay in a loop of him
glaring at you. I'll skip the extra decisions if you say no, it's not like
they're too important, nor are they much different from the original decision.
+--------------------------+
| STORY MISSION: Chapter 2 |
+--------------------------+-------------------------+
| Install the data probe at the FrontierNav site and |
| complete your training. |
+----------------------------------------------------+
| Objectives: |
| - Head to the designated site on the |
| East Gate Plain. |
+----------------------------------------------------+
Once you've accepted, you learn about your training mission: install a data
probe just east of NLA (New Los Angeles). Data probes form the basis of what is
called FrontierNav, which is basically Space Internet (TM), designed to collect
data about Mira so humanity can locate vital resources and keep track of
potentially dangerous indigens. Every data probe you install gives information
about its surroundings. This information is divided into hexagonal blocks
called "segments" which I mentioned earlier. Completing segments by doing the
tasks given by data probes is how you increase your percent completion of the
game. Anyways, head back outside for some discussion about the indigen activity
recently.
----------
DECISION
----------
- Boast: Suggest it was you and Elma.
- Speculate: Suggest it was Irina and Gwin.
Given that the grexes we fought were at the west gate, not the east gate, it's
unlikely we're the ones who defeated the indigens that were causing trouble
over here, and as Elma says if you pick to boast, the grexes were fairly
routine. Dangerous, but not so bad that they'd lock both gates.
+------------------------------------+
| Eleonora's Advice: The Segment Map |
+------------------------------------+---------------------------------+
| This is Eleonora, BLADE support lead, here to tell you that the |
| segment map is now available for use. The map, displayed on your |
| handheld comm device, is a useful tool with lots of info about Mira. |
| Give it a look if you're unsure of where you are or what to do! |
+----------------------------------------------------------------------+
You heard the lady! We finally have the map on our gamepad! That map shows all
of the segments in the game, both inside NLA and out in the field. Any
information you need on what's in an area or how to complete a segment can be
found there. Speaking of, why don't we go over the segment map's info?
First, the buttons. On the left, we have four buttons top to bottom. The top
button takes you out the the world map view, which lets you select any
continent or any region of NLA to take a look at. The second button lets you
zoom in on the map, and the third button lets you zoom out. The last button on
the left automatically
moves the map back to your current position.
On the right are another five buttons. The top-most button changes the map
view. In NLA, there are two views: Segment and Map. Segment view shows the map
divided into segments, while map view reveals the map itself without the
segment info as you complete more segments. Out in the field, at a certain
point we will unlock the FrontierNav view, which I will discuss when we get to
it. The next button is a keyboard, which lets you send messages to other
players once you're online (after chapter 3). The button after that turns BLADE
reports on and off, which are the game's Miiverse communication which kicks in
after chapter 3. The fourth button lets you play without a TV, in which case
just tap the gamepad to bring up this menu again so you can switch back to use
the map, or switch back to using the TV. The final button on the right lets you
perform any of 24 different gestures, which can be super nice for taking
Miiverse pics.
When you're out in the field, each segment will have a colored outline. The
color tells you how difficult the indigens in that area are. Gray means they're
push-overs and you shouldn't worry about them. Blue are around your level and
may be worth fighting. Yellow are quite a bit difficult and may be a good
challenge for more experienced players. Red is deadly, avoid these segments or
be ready to be extra stealthy.
Now, heading out the east gate, we discover the East Gate. Once you're back in
the field, there will be a bunch of Grassland Ovises to your right, which are
pushovers and great for target practice. Once you've kicked a few innocent ovis
around, continue east to the East Gate Plain, followed by the East Gate BC.
See that pillar of light just north of here? Pillars of light like that mark
spots where you can plant data probes. Head there now along the path.
----------
DECISION
----------
- Attack: Suggest killing the tyrant.
- Inquire: Ask what a tyrant is.
----------
DECISION
----------
- Unite: Suggest the three of you can handle it.
- Protect: Say you can't just leave it so close to New LA.
Pick either option for both, then it's time for a boss fight with our first
Tyrant!
+-----------------------------+
| Lin's Advice: Gear and Arts |
+-----------------------------+------------------------------------+
| Engaging a tyrant is no small task. It's important to equip your |
| best before charging in, so double-check all weapons and gear. |
| Oh, and make sure your Arts are ready and leveled up, okay? |
| That's the first step to becoming a combat master! |
+------------------------------------------------------------------+
| Check Gear: |
| Main Menu > Party > Ground Gear |
| |
| Level Up Arts: |
| Main Menu > Party > Arts > X: Upgrade |
+------------------------------------------------------------------+
New area discovered: FN Site 116!
+-----------------------------+
| Boss: Volkampf, the Pursuer |
+-----------------------------+-----------------------------------------------+
| Level: 5 |
| Primordia: East Gate Plain |
| Recommended Level: 5 |
| |
| ~UNCONTROLLABLE~ |
| Best song hype! Well, one of the best. Uncontrollable is an amazing song, |
| and it plays whenever you fight a tyrant. Tyrants are basically unique |
| enemies, all with their own name and some form of special ability that |
| makes them difficult to deal with. Thankfully, Volkampf isn't too big of a |
| problem. He'll be your first test to see if you understand combat, but he's |
| an easy bar to surpass. Don't feel ashamed if you die your first time, |
| though! Just regroup, and approach it with a bit more caution. Lin's advice |
| can be quite helpful - check your gear and level up your arts if you're |
| having trouble with him. If you level up your arts, they typically get |
| stronger and have quicker cooldowns, so you can use them much more |
| frequently and they become much more effective. This is mostly an endurance |
| battle, so hit those QTEs and use your flashing arts to get healing where |
| you can, because you may end up needing it depending on your level. |
| |
| A good early strategy you can make use of (and probably should) is to hit |
| enemies with a strong melee attack to inflict stagger, then use any of your |
| arts which inflict topple to knock an enemy to the ground. They'll be |
| unable to act for a few moments, giving you time to regroup or do some nice |
| damage. Enemy defenses also drop quite a bit during Topple, so if you can, |
| unleash your strongest attacks then! Note that the larger the enemy, the |
| harder it is to stagger them. In fact, I'm not even certain you CAN stagger |
| Volkampf at this point in the game. Regardless, by this point you should |
| have plenty of arts to let you both stagger and topple enemies, so we may |
| as well bring up this strategy now. |
+-----------------------------------------------------------------------------+
----------
DECISION
----------
- Launch: Show interest and launch the probe.
- Persuade: Suggest Lin should take care of it.
+----------------+------------------+
| FN Site 116 | Mechanical Lv. 1 |
+----------------+------------------+
| East Gate Plain, Primordia |
+-----------+-----------+-----------+
| A | D | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
+--------------------------------------+
| Lao's Advice: Installing Data Probes |
+--------------------------------------+---------------------------------+
| I'm Lao, a Pathfinder. If we're gonna grow FrontierNav, we need to |
| install more data probes. To plant one, simply approach a vacant |
| FrontierNav probe site and press the A Button. This requires your |
| mechanical field skill be up to snuff, so don't forget to level it up. |
+------------------------------------------------------------------------+
+--------------------------------------+
| Elma's Advice: Engaging Massive Foes |
+--------------------------------------+------------------------------------+
| Now all that's left is to report back to base. But first, I'll let you in |
| on a secret - a giant beast like that is usually best engaged with |
| a Skell. Neutralizing a foe like that on foot - especially a tyrant - |
| is pretty risky, so be careful about such things in the future, okay? |
+---------------------------------------------------------------------------+
Once Volkampf is dead, all that remains is to report back to the barracks! Go
ahead and trek on back. En route, try to reach class level 9. Once you arrive
at the barracks and head upstairs, you meet Vandham.
+--------------------------+
| MISSION CLEAR: Chapter 2 |
+--------------------------+------------------------------+
| You successfully installed the data probe and completed |
| your training. |
+---------------------------------------------------------+
| Rewards: |
| - 50 experience |
| - 10000 credits |
| - Mining Probe G1 |
| - Mining Probe G1 |
| - Research Probe G1 |
+---------------------------------------------------------+
================================================================================
02.04.CH03A CHAPTER 03 - BUILDERS OF A LEGACY
================================================================================
Commander Vandham is here to congratulate us on an idiotic job well done.
Fighting that tyrant was a risky move, but it definitely payed off, as Volkampf
was getting dangerously close to the city.
----------
DECISION
----------
- Get Started: Ask about the assignment.
- Get More Info: Ask about divisions.
Pick whichever, and it's time to learn about the various divisions of BLADE!
Pathfinders plant data probes throughout Mira, expanding FrontierNav so BLADE
can properly coordinate missions.
Interceptors fight dangerous indigens that threaten NLA and any scientists out
in the field doing research.
Harriers take on Tyrants, ultra-powerful indigens like Volkampf, to prevent
them from wreaking havoc on other teams.
Reclaimers head out to gather treasure from the field, largely wreckage from
Skells and the White Whale. Until we've got proper production lines and
resource sources up and running, we need to recycle everything.
Curators head out into the field to gather samples of collectables for
scientists to research.
Prospectors hunt down natural resources and harvest them to be used in
production lines.
Outfitters do weapons testing for the Arms Manufacturers. They make sure we
constantly have newer and better weapons coming in for other BLADEs to use.
Finally, Mediators. Mediators do missions for the citizens of NLA to help keep
the peace in the city, so the rest of BLADE can relax and do their job in the
field without worrying about civil unrest.
Regardless of which division you choose, you don't get locked out of anything.
All your division affects is some minor online content, as well as how many
BLADE points you get for doing each task.
----------
DECISION
----------
- Decide: Say you're ready to choose a division.
- Hesitate: Ask to explain the divisions again.
Just choose to decide, otherwise you have to sit through that whole spiel
again.
----------
DECISION
----------
- Confirm: Select your division.
- Hesitate: Ask to explain the divisions again.
Again, just choose confirm. No need to sit through everything again.
----------
DECISION
----------
- Pathfinders
- Interceptors
- Harriers
- Reclaimers
- Curators
- Prospectors
- Outfitters
- Mediators
I went with Pathfinders, but you can choose whatever. It's really not a big
deal. As Elma said, you can even change your division later on.
----------
DECISION
----------
- Confirm: Tell Elma it's settled.
- Reconsider: Ask to choose a different division.
Wow, the game really wants to make sure you don't regret this later. Seriously,
you can change divisions as soon as chapter 3 is over, so it really isn't that
big of a deal. Once you've confirmed, Vandham will be relieved we're finally
done with this. Then it's time for our first mission briefing.
+--------------------------+
| STORY MISSION: Chapter 3 |
+--------------------------+--------------------+
| Search for Nelson's missing team in southeast |
| Primordia. |
+-----------------------------------------------+
| Objectives: |
| - Head to the Pathfinder's last |
| known location in southeast |
| Primordia. |
+-----------------------------------------------+
+-----------------------------------+
| Eleonora's Advice: BLADE Services |
+-----------------------------------+---------------------------------+
| You're officially a BLADE now. Congrats! Becoming one of us grants |
| you access to a variety of services, including the shop terminal, |
| the AM terminal, Mission Control, and more. Some services are still |
| off-limits at the moment, but I'll get back to you on those later. |
+---------------------------------------------------------------------+
+--------------------------------+
| Eleonora's Advice: Fast Travel |
+--------------------------------+----------------------------------------+
| Ever wish you could zip straight back to a place you visited? |
| Well, that's why we have fast travel! It allows you to instantly return |
| to significant landmarks as well as any FrontierNav sites that have |
| data probes installed. Just access the segment map to use it. |
+-------------------------------------------------------------------------+
+---------------------------------------------+
| Lin's Advice: Supporting Arms Manufacturers |
+---------------------------------------------+----------------------+
| Arms manufacturers, or AMs, support us from the sidelines by |
| developing new weaponry and gear. And by utilizing their services, |
| we can support them, too! Head to the AM terminal in Armory |
| Alley to learn more about working with AMs to make new gear. |
+--------------------------------------------------------------------+
And with all that paperwork out of the way, our first actual mission as a BLADE
is ready to begin! Nelson's team of Pathfinders has lost contact with NLA. They
had a Skell with them, so they should be fine, but Vandham is worried and wants
somebody to head out and check on them.
Sidequests are available now for us to take on, but we're almost done with the
tutorial missions, so what do you say we power through, get it out of the way,
and then we can take all the time we need to do the side content?
We need to find Nelson's team, and thankfully we have a coordinate for their
last known location. Head out to Primordia through the east gate, and you'll
see the marker as a flashing blue dot on the gamepad map to the east. Follow
the path we took before to the East Gate BC, and continue along the path past
the FN Site we set up before.
Off to your right are a bunch of ovis. I highly recommend taking them on to hit
class level 10. As soon as you do, check back in here, we're going to talk
about classes.
Your abilities in this game are divided up by what class you take on. Each
class corresponds to a different fighting style. Each has its own ranged and
melee weapons, and each art in the game is associated with one type of weapon.
You start the game as a Drifter, which has as its weapons an Assault Rifle and
a Knife. Hence, any arts you learn as a Drifter can only be used when you are
wielding either an Assault Rifle or a Knife, depending on the art. Said weapon
can be determined by looking at the art in Menu > Party > Arts. Select your
avatar, then Arts List, then the art you want to check. In the middle column,
the weapon is listed to the right of the art level and above the art name.
The max level for any class is 10 for your avatar, and 20 for other characters.
Other characters get a cap of 20 because they only have one class, while your
avatar is limited to 10 because they can switch classes. Speaking of, if you
want to change classes, you must get Drifter to level 10, which is exactly why
I had you do just that with the ovises.
Go to Menu > Party > Classes, and you'll see Drifter as the currently selected
class. Classes are arranged in a tree, starting from Drifter on the left, and
going towards more advanced classes on the right. To advance down the tree, you
must get classes on the left to level 10, then select the next one on the tree.
The three classes available to you now are:
- Striker, which is melee focused and good for beginners
- Commando, which is buff based and good for intermediate players
- Enforcer, which is range focused and good for experts
If you go with Striker, your weapons will be Assault Rifle and Longsword, so
your gun arts will stay with you. Meanwhile, the Enforcer has Raygun and Knife,
so picking Enforcer will let you keep your melee arts. All that said, I
recommend picking Striker first.
You may notice each class has a different number of "skill slots". We will get
into skills soon enough, so worry not. You may also notice Drifter has the most
skill slots out of all the classes at 5. This plays into some late-game
strategies.
One final note on classes. If you max the level of the last class on a branch
of the class tree, you unlock the weapons for that class permanently. As an
example, if you get Duelist (the class on the far top-right) to level 10, you
unlock the Assault Rifle and Longsword so you can use those weapons no matter
what class you're using. This fact, combined with Drifter's 5 skill slots, give
some wonderful build-building opportunities. Max out the classes with your
favorite weapons, then switch to Drifter and set up your skills how you want
with your whopping 5 skill slots. Once we get into skills and what they do,
you'll see just why this is so powerful.
With all that out of the way, head further east, avoiding the level 81 Simius
tyrant. You can tell it's a tyrant by the purple symbol under its level. Now
doesn't that look familiar to Xenoblade veterans... If you're up for a
challenge, fight a few Young Grexes, followed by some Juvenile Simius.
Now may be a good time to mention how to revive party members. You know that
green bar next to your health? I mentioned earlier that it's your TP, but what
is TP? TP stands for Tension Points, and it's basically an expendable quantity
that you build up by letting loose auto-attacks. Melee attacks build up TP
much faster in general, but it depends on your weapon.
By default, the max TP you can have is 3000. Depending on your armor, that max
may go up. If you have 3000 TP on hand and a party member goes down, you can
run up to them and press A to revive them, spending those 3000 TP in the
process.
There are a couple more uses for TP, but one you may have noticed is that some
arts have a "TP" label on them. These arts are purple, and cost 1000 TP to use.
These arts tend to be much more powerful or have powerful effects, such as
healing you or a party member, but that TP cost makes using them a bit more of
a decision. We'll get to the remaining use (there's only one more) when we get
to it, but for now TP is for reviving party members and using purple arts.
Thge next enemy type we come across are the evello, such as the Quick Evello
running around here at level 11. They look silly, but don't let them catch you
off guard! They're still quite a bit tougher than you due to the level
difference!
While wandering the East Gate Plain, travelling ever eastwards towards our
destination (try to stay near or on the path! It takes you right where we need
to go!), I urge you to fight enemies at or perhaps slightly above your level.
Level 8 or 9 for our inner level is a good target before we get too far.
The next enemy type we'll see are the Millesaurs. The enormous dinosaur-esque
indigens. They're mostly tame, but watch out for the one with the distinctive
red markings. It's one of the most powerful tyrants in the game, and it WILL
attack on sight.
When you discover West Janpath Plain, you'll see a piece of White Whale
wreckage to the left in a lake. Swim out to discover Janpath Lake, and harvest
the wreckage for
+---------------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+---------------------------+
| 2000 credits |
| Humanoid Criticals Up III |
+---------------------------+
Hey look, our first augment! Yet another battle mechanic! You'll find augments
from time to time in treasures and as rewards from quests, and eventually
you'll even be able to make them yourself. If you head to Menu > Party > Ground
Gear, pick a character then highlight a piece of equipment with augment slots
(it will have an Empty Slot under additional effects), you can press X and
select "Set Augments". This will let you place augments in the augment slots,
granting you buffs during battle. The Humanoid Criticals Up III we just got,
for example, increases your chance of getting a critical against humanoid
enemies by 6.
By the way, if you have some good armor on a character but don't like how it
looks, worry not! Your character's look is customizeable independently of their
armor! Just select the armor slot that you want a different look for, press X,
select Change Fashion Gear, then you can pick any armor you have in your
inventory to be what shows up on your character's model, rather than the actual
armor you have on for stats.
We've got another treasure coming up, this time a giant pile of shit!
Literally!
+---------------------+
| TREASURE GET! |
| Indigen Dung |
| Biological Level 1 |
+---------------------+
| 2 Battle Points |
+---------------------+
Our reward for digging in a pile of shit is a couple points to upgrade our
arts. Thanks, Mira.
I know the destination arrow points south, but keep travelling to the east. You
may see it already, but there's a base camp ahead. En route to it, you'll
discover South Janpath Plain, followed by South Janpath BC. Gather the local
info to learn that Nelson's team went to climb this mountain to our south. As
if we couldn't already tell from the destination marker. Follow the path as it
veers south towards the mountain, and up we go towards Nelson's team's last
known location!
Climbing the path, we find Seaswept Ridge, along with some indigens disguised
as plants known as Plant Mortifoles. These little buggers can be quite a
nuisance, so keep an eye out for suspicious plantlife so you can dodge them if
need be.
Hopefully by this point you're at inner level 8. If not, use the mortifoles as
your next punching bag. If you run out of mortifoles to fight, run back down to
the base camp. See that clock symbol on the mini-map? That means you can change
the time here. At any base camp out in the field, there should be a big trailer
where you can change the time down to the minute. Change time from day to night
or night to day to get the mortifoles to respawn, then back to hunting!
Once you've reached inner level 8, continue up the path into Seaswept Ridge to
finally reach our destination. This isn't good.
----------
DECISION
----------
- Investigate: Suggest searching the area.
- Retreat: Suggesting heading back to New LA.
----------
DECISION
----------
- Hypothesize: Suggest they must be intelligent lifeforms.
- Guess: Suggest indigens must have wandered inside.
Make your choices, then we get attacked.
----------
DECISION
----------
- Stand Down: Lower your guard and negotiate.
- Grip Weapon: Prepare to attack.
+---------------------------+
| Mini-Boss: Prone Scout x2 |
+---------------------------+------------------------------------------------+
| Level: 7, 7 |
| Primordia: Seaswept Ridge |
| Recommended Level: 8 |
| |
| If you took the time to equip that Humanoid Critical Up III, it'll come in |
| handy here. It's not necessary, however, as these guys are pushovers. |
| They're just scouts, after all. Just treat them like regular enemies. |
+----------------------------------------------------------------------------+
Diplomacy has failed! But perhaps higher ups further in the base will be more
receptive? Just ahead are three bits of treasure, but only two can be harvested
right now.
+---------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+---------------------+
| 2000 Credits |
| Humanoid Slayer III |
+---------------------+
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 Credits |
+--------------------+
Hey look! Another augment relevant to our interests! If you haven't put on the
two Humanoid-relevant augments yet, do so now. We've got a lot of humanoid
enemies coming up. Note that some augments can only be equipped on weapons,
while others can only be equipped on armor.
Once you're done messing around with your equipment, enter the base. We've got
a rough idea of where Nelson is, so let's get to infiltrating. Enter Seaswept
Base and fight the Pawn Pugilith. Afterwards, follow the worn path as it will
take you exactly where you want to go. It will shortly lead between two cliff
faces and then up on top of said cliffs. Once you're up there, go north and
take on a few scattered Prone Majors before crossing the bridge to the west.
There is a level 11 tyrant here, but we'll get to them later.
Once you're across, there's a large number of suids along with their trainer.
Take them on for some good experience. Afterwards, run up to the giant termite
hill for another treasure.
+--------------------------------+
| TREASURE GET! |
| Strange Insect Nest |
| Biological Level 1 |
+--------------------------------+
| 2 Battle Points |
| Advanced Soldier Assault Rifle |
+--------------------------------+
Next head west and around the corner to your left to find two Pawn Puges. More
target practice! Once you're done, you'll be right next to our destination. If
you're not at inner level 10, double back to fight some Prone, then return.
Before we head in, let's do some last minute preparations. I'll let you decide
what class and arts you want to use, but if you want an idea of what setup I
use, I'm a level 6 Striker with the following arts:
Tornado Blade, Defensive Stance, Assault Hammer, Rising Blade,
Flame Grenade, Infuriate, Power Dive, Furious Blast
I recommend you upgrade all of the arts you are using to level 2. You should
have also learned a few skills by now. Head to Menu > Party > Skills, select
your character, and pick an empty skill slot. Then go ahead and choose which
skill you want. Skills are basically passive abilities to aid you during
battle which you learn as you reach higher class ranks. I personally like
Striker's Steel Flesh at this point due to the nice HP buff.
Once you're all prepared, it's time to rescue Nelson's team! Open the door to
the building with A and head in.
+----------------------------------+
| Boss: Glennar + Prone Ruffian x2 |
+----------------------------------+------------------------------------------+
| Level: 10, 8, 8 |
| Primordia: Seaswept Base |
| Recommended Level: 10 |
| |
| They killed Nelson! And Elma STILL wants to try diplomacy! You have to |
| respect her dedication to her philosophy at the very least. Take care of |
| Glennar first, and the ruffians will fall soon after. Not too hard if you |
| took the time to level. If your health drops to half, use Defensive Stance |
| ASAP if you're a Striker. Not because you're in danger, but as insurance in |
| case the situation deteriorates further. It really shouldn't be too tough |
| of a fight if you've gotten your practice in. |
+-----------------------------------------------------------------------------+
After the battle, we walk back outside to get away from the bodies, while Lin
is visibly freaked out. As we discuss the situation, a crate nearby hears us
and starts talking! Shit, even crates are our enemies now!
----------
DECISION
----------
- Be Bold: Open the crate.
- Play It Safe: Suggest leaving the crate as is.
Either way, the crate is opened, and... TALKING POTATOES! Mira truly is a
terrible planet!
Meet Tatsu, a Miran native and (former) prisoner of the Prone. Lin mistakes him
for a potato and threatens to cook him for dinner. Honestly, the joke was far
funnier in Japanese, as Tatsu had a verbal tick there that made it sound like
he was constantly finishing his sentences with "potato". It didn't translate
well (or at all), so they just left it out, leaving a rather awkward attempt at
humor that just gets more annoying as the game progresses. Good job, Nintendo
Treehouse, you tried.
----------
DECISION
----------
- Reassure: Show Tatsu you mean him no harm.
- Tease: Stare hungrily at Tatsu.
I for one love Tatsu. His only problem is the incessant potato jokes from Lin.
I personally left him be and reassured him, but either way he offers to
accompany us back to NLA and act as a guide to Mira. He then starts on a
business proposition.
----------
DECISION
----------
- Agree: Tell Tatsu there's got to be a better way.
- Disagree: Tell Tatsu that not all who wander are lost.
+--------------------------------------------+
| Tatsu's Advice: Presenting... Follow Ball! |
+--------------------------------------------+--------------------------+
| Before using Follow Ball, select mission friend want guidance for! |
| Follow Ball is super convenient Nopon treasure, but also total junk |
| if no mission is selected. ...Oh, and Follow Ball sometimes get lost, |
| so try to go easy on Follow Ball. It pretty smart for the most part! |
+-----------------------------------------------------------------------+
| Set Navigation: |
| Main Menu > Missions > Set Navigation |
| |
| Use Follow Ball: |
| R + X |
+-----------------------------------------------------------------------+
The Nopon are a merchant species, so giving things away doesn't strike him as a
particularly desirable idea. Either way, we basically get his Follow Ball for
free. It's actually really useful, it's helped me a lot in navigating some of
the more complicated regions of the game as well as finding caves that were
hidden just out of sight. Note that it only works with a quest active when the
quest has one current destination and the destination is marked on the map.
Limited? Yes. Useful? Also yes. The overhead map can be misleading sometimes,
but Follow Ball is always there for you.
Head back inside the building and climb to the top for another treasure!
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 1 |
+------------------------+
| 1000 credits |
| 1 Battle Point |
+------------------------+
Afterwards, back downstairs and around back for another treasure!
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
And that about wraps up everything out here for now! There's a lot more
treasure to grab, among other things, but don't worry, we'll be back. For now,
do we really want to walk all the way back to the barracks? Of course not! That
was a long walk! It's time to quick travel! Using the gamepad, go to the world
map, then tap on the BLADE Barracks. You'll see right in the middle of the
barracks a segment with an orange icon. Tap that segment, then tap the orange
Fast Travel button. Whenever you discover a landmark, an orange icon will
appear on the relevant segment on the segment map. By tapping that segment, you
can then tap the Fast Travel button to head straight there!
Now that we're back in the barracks, report back to Vandham in the kitchen. Lin
isn't too happy she has to take care of Tatsu. Get ready for a long, bitter,
one-sided "rivalry". Tatsu wants to get along (though he admittedly has a
rather large ego), but Lin hates his guts. I guess they intended it be to like
a sibling rivalry? But I never fought with my siblings like this. Not even
close.
+--------------------------+
| MISSION CLEAR: Chapter 3 |
+--------------------------+--------------------------+
| Nelson's team was completely obliterated by hostile |
| xenos. But you did at least make contact with one |
| friendly xenoform - a Nopon named Tatsu. |
+-----------------------------------------------------+
| Rewards: |
| - 100 experience |
| - 20000 credits |
| - Storage Probe |
+-----------------------------------------------------+
We cut to night, where the counter on BLADE Tower has dropped from 60% to 55%.
Elma asks how we're settling in.
----------
DECISION
----------
- Nod: Show confidence.
- Shake Your Head: Show hesitation.
----------
DECISION
----------
- Nod: Assure Elma you understand.
- Cock Your Head: Look confused.
Whatever you choose, it's time to learn about multiplayer! They're super vague
about it, but basically if you're connected to the internet, then from this
point forward you will occasionally get Squad Tasks in the bottom right of the
screen. These Squad Tasks will give a list of enemies to kill and collectables
to gather. Assisting the server you're logged into with completing these tasks
will give you Reward Tickets, which can then be spent in the multiplayer lobby
in the back of the BLADE Barracks to purchase enemy drops. This makes
completing missions a LOT easier when you don't want to spend the time grinding
drops. Even if you don't participate in completing the tasks, once a task has
been completed, you'll get a nice chunk of Reward Tickets, depending on the
difficulty of the task.
----------
DECISION
----------
- Nod: Show you understand.
- Look Confused: Show you're completely lost.
And with one more crack at Tatsu looking like a potato, the chapter ends.
+----------------------------------------+
| Lin's Advice: Advancing Story Missions |
+----------------------------------------+---------------------------+
| At last, your BLADE adventure begins! Main story missions can |
| be undertaken via the BLADE barracks, but remember that they |
| come with specific requirements, like level and survey rate. |
| Good luck, Rook - we're counting on you to find the Lifehold Core! |
+--------------------------------------------------------------------+
+----------------------------------+
| Eleonora's Advice: BLADE Reports |
+----------------------------------+--------------------------------+
| Good job on your mission! Two new features are now available. |
| The first is BLADE reports, which allow BLADE operatives to |
| interact and share info. Use this feature to coordinate missions, |
| give advice, or even shower me with affection if you so desire. |
+-------------------------------------------------------------------+
+------------------------------------+
| Eleonora's Advice: Scouting BLADEs |
+------------------------------------+--------------------------------+
| Next up is the BLADE Scout feature. This allows a BLADE operative |
| from another team to aid you for a limited time. Simply access |
| the BLADE Scout Console anytime you need an extra hand. |
| ...Well, look at that! Now all BLADE services are at your disposal! |
+---------------------------------------------------------------------+
+-------------------------------------------+
| Eleonora's Advice: Editing Your Greetings |
+-------------------------------------------+---------------------------+
| Hey, so... have you set up your greetings? They're a great tool for |
| introducing yourself to other operatives! You can personalize them |
| by selecting "Edit Greeting" from the "Social" menu. Try it out |
| sometime! Just remember to be respectful of other players, all right? |
+-----------------------------------------------------------------------+
+--------------------------------------+
| Vandham's Advice: Classes and Skills |
+--------------------------------------+-----------------------------+
| Once you hit class rank 10, you might wanna think about |
| changing classes. Moving from Drifter to a higher class will allow |
| you to use skills. Oh, and remember - you can change classes |
| anytime, so don't be afraid to try something new! |
+--------------------------------------------------------------------+
| Change Classes: |
| Main Menu > Party > Classes |
+--------------------------------------------------------------------+
+--------------------------------------+
| Elma's Advice: Organizing Your Party |
+--------------------------------------+-----------------------------+
| You're a BLADE now. That implies great responsibility, but also |
| great freedom. And though some assignments require specific party |
| members, who you take on your travels is generally up to you. |
| Call on Lin or myself anytime you like - we'll be in the barracks. |
+--------------------------------------------------------------------+
+---------------------+
| New Character: Elma |
+-----------+---------+---------+----------------+
| Reclaimer | Full Metal Jaguar | BLADE Barracks |
+-----------+-------------------+----------------+----------------------+
| A former colonel in the Coalition Special Operations Heavy Armor |
| Training Unit - more casually known as the "Skelleton Crew." |
| Few operatives can match Elma in combat, either in or out of a Skell. |
+-----------------------------------------------------------------------+
| Elma's twin swords are complemented by dual firearms which she wields |
| with deadly skill in a standard Full Metal Jaguar style. |
+----------------------------------+------------------------------------+
| Signature Art 1: Shadowstrike | Signature Art 2: Ghost Factory |
+----------------------------------+------------------------------------+
+--------------------+
| New Character: Lin |
+-----------+--------+-------+----------------+
| Outfitter | Shield Trooper | BLADE Barracks |
+-----------+----------------+----------------+----------------------------+
| Lin is a genius mechanic whose skills extend to Skell tech and beyond. |
| She has a bubbly personality, treating everybody with equal warmth. |
| Though young, she bears a passion for justice and a fierce will to live. |
+--------------------------------------------------------------------------+
| Though small in frame, Lin wields a massive shield to valiantly engage |
| foes up close - a hallmark of her standard Shield Trooper style. |
+--------------------------------------+-----------------------------------+
| Signature Art 1: Fire Carnival | Signature Art 2: Drum Roll |
+--------------------------------------+-----------------------------------+
+----------------------+
| New Character: Irina |
+-------------+--------+------+-------------------------+
| Interceptor | Psycorruptor+ | Administrative District |
+-------------+---------------+-------------------------+-----------------+
| Gutsy bul cool-headed, Irina devotes her entire being to protecting the |
| people
of New LA. Back in her Skelleton Crew days, Irina served under |
| Elma, a leader for whom she still maintains strong adoration. |
+-------------------------------------------------------------------------+
| Irina aids allies by using recovery techniques with areas of effects. |
| Her unique style is based on the Psycorruptor class. |
+-------------------------------------+-----------------------------------+
| Signature Art 1: Smooth Recovery | Signature Art 2: Quick Cannon |
+-------------------------------------+-----------------------------------+
+---------------------+
| New Character: Gwin |
+-------------+-------+--------+-------------------------+
| Interceptor | Samurai Gunner | Administrative District |
+-------------+----------------+-------------------------+----------------+
| An honest man with an unshakable sense of justice - if not the sharpest |
| tool in the shed. Gwin admires his commanding officer Irina and yearns |
| to protect her, though a lack of ability has prevented him from fully |
| realizing this noble goal. |
+-------------------------------------------------------------------------+
| Gwin uses a standard Samurai Gunner style to fearlessly charge into |
| the fray - often leaving his comrades to clean up the aftermath. |
+----------------------------------+--------------------------------------+
| Signature Art 1: Ultraslash | Signature Art 2: Grenade Blitz |
+----------------------------------+--------------------------------------+
+---------------------+
| New Character: Doug |
+---------+-----------+---+-------------------------+
| Harrier | Blast Fencer+ | Administrative District |
+---------+---------------+-------------------------+-----------------------+
| Doug is stern in appearance, but rather meek in demeanor. |
| When one of Lin's Skell tests ends in failure, he usually takes the flak. |
| He's a competent fighter, however - especially when in a Skell cockpit. |
+---------------------------------------------------------------------------+
| No predicament is too daunting for Doug, who uses a unique style |
| based on the Blast Fender class to do battle on the front lines. |
+----------------------------------------+----------------------------------+
| Signature Art 1: Starlight Duster | Signature Art 2: Phenomenon |
+----------------------------------------+----------------------------------+
Too... many... notifications...
And with that, chapter 3 is finally done! Time to get started on those
sidequests!
+-------------------------+---------+
| Survey Progress | 000.15% |
+-------------------------+---------+
| Primordia | 001.70% |
| Noctilum | 000.00% |
| Oblivia | 000.00% |
| Sylvalum | 000.00% |
| Cauldros | 000.00% |
+-------------------------+---------+
| Industrial District | 000.00% |
| Commercial District | 000.00% |
| Residential District | 000.00% |
| Administrative District | 000.00% |
| Undeveloped Area | 000.00% |
| BLADE Barracks | 000.00% |
+-------------------------+---------+
================================================================================
02.05.CH03B POST-CHAPTER 03 - GETTING A HANDLE ON THINGS
================================================================================
First thing's first - some of you may want to head straight on to chapter 4! I
completely understand, that's what I did my first time through the game. First
of all, don't. You WILL be annihilated. The boss of chapter 4 serves as a bit
of a "screw you" to players who don't take their time to get some levels and
get extra familiar with combat.
Second of all, you can't do chapter 4 yet. If you don't believe me, climb on up
to the mission table where Elma is standing and press A to check. This is how
you take a look at and start your next story mission, and as you can see by
checking, there's numerous requirements we haven't met. We have two missions we
need to complete, we need to get Primordia's completion to a whopping 15% (not
actually that bad, thankfully!), and we need Elma and Lin in our party.
Speaking of, to recruit Elma and Lin, just talk to them! Elma is right by the
mission table in the barracks, and Lin is in the barracks kitchen. Even if you
don't want them in your party, at least talk to them as it will complete the
segments they're in. This is true of (almost) all party members - talking to
them after recruiting them completes the segment they're in. We'll get to the
exceptions when we get to them.
With or without Lin and Elma, let's head out to the administrative district to
get the requirements for chapter 4 out of the way. As you exit, you'll see a
yellow bubble on the right - run by it to learn about a normal mission we'll
get to soon. Now turn right and head north to discover Division Drive. A few
steps north to the right you'll spot Gwin. Talk to him to complete the segment,
and maybe mark down where he's at in case you want to recruit him later.
Now turn around and sprint back south, and just past the barracks you'll see a
staircase on the left. Behind it is Irina. Talk to her to complete the segment,
and mark down where she's at.
We have one last party member to locate, so run back through Armory Alley
towards the front of BLADE Tower, and as you pass a trailer with mechanical
level 2, turn right and go behind it up to the ledge. See the clock symbol on
the mini-map? Jump down and try to land right around where it's at. Land
correctly and the last party member available, Doug, is right in front of you.
If not, you probably landed on the overhang. Walk east a slight bit to fall
down to where Doug is at. Talk to him to complete his segment.
You'll probably want to know how to get to Doug the normal way, especially if
you missed both his platform and the overhang and landed on the road. From the
road under BLADE Tower, walk north a bit and turn right when you're able to.
You will discover the Hangar. Take another right and run between the two long
rows of Skells to discover Restricted Hangar Entrance. Take another right (you
may need to back up a few steps) and you'll see a ramp leading up. This takes
you to where Doug is at.
Now, fast travel back to Armory Alley, and head around to the BLADE Concourse.
Talk to Eleonora, who's been giving us advice for the last three chapters. She
will give you your first normal mission, and one of the required ones for
starting chapter 4.
----------
DECISION
----------
- Deny: Shake your head no.
- Affirm: Nod and say that you are familiar with them.
----------
DECISION
----------
- Deny: Shake your head no.
- Affirm: Nod and say that you are familiar with them.
----------
DECISION
----------
- Boast: Claim that you will hit level 10 in no time.
- Inquire: Ask Eleonora what the benefits of a higher level are.
From here on out, your decisions will grant you affinity with your party
members. Basically, pick an option they like and a heart will appear above
their head. You can check your affinity with a party member in the menu by
selecting Affinity Chart, then your character, then their name. You will see a
row of 5 hearts. Once a heart has filled and gained an outline, you've gained a
level of affinity with them. Gaining affinity levels unlocks their later
affinity missions and their heart to hearts, both of which we will get to soon
enough. Note that you also gain affinity with party members by completing
quests, fighting enemies, and doing basically anything significant with them.
Depending on what you choose in the three decisions, you may or may not get
explanations from Eleonora about each individual topic.
BLADE levels are your measurement of how much you've contributed to BLADE. The
max level is 10, and at each level Eleonora will grant you a bonus if you talk
to her.
Division points are basically the "experience points" for your BLADE level.
Doing any BLADE related task, such as killing indigens, planting probes,
gathering collectables, or completing missions, will grant you division points,
but the ones that grant the most are the ones that align with your chosen
division of BLADE.
As for rewards for increasing your BLADE level, we'll get to those shortly.
+------------------------------------+
| NORMAL MISSION: BLADE Level Basics |
+------------------------------------+-----------------+
| Listen to Eleonora's explanation about BLADE levels. |
+------------------------------------------------------+
| Objectives: |
| - Increase your BLADE level to level 2. |
+------------------------------------------------------+
Open the menu and check the bottom right - you should see a bar and stats about
your BLADE level. At this point, I was already level 2 and well into working on
level 3. If you're still level 1, don't worry about it. Just skip the end of
this quest and come back when you hit level 2. Trust me, you'll definitely hit
it soon enough.
Once you are BLADE level 2, talk to Eleonora again. It's time for our reward!
----------------------------
HOLOFIGURE PROJECTOR ADDED
----------------------------
In the BLADE barracks up the stairs next to the kitchen, there's a little back
room which until now only had a bedroom that you can interact with to sleep and
skip time around. Now there's a holofigure projector! As you progress through
the game, you'll gather quite a few holofigures from fighting enemies,
especially tyrants, and from completing quests. If you ever want to check them
out, just set them up with the holofigure projector.
The other reward you get for hitting BLADE level 2 is you can increase one of
your field skills! You know, those skills you need to open treasure? I HIGHLY
recommend you level up mechanical first, and only mechanical until mechanical
reaches its max rank. Mechanical is necessary to plant data probes, so you
definitely need mechanical to be up as high as possible so you can build up
FrontierNav. That goes for every BLADE division, not just Pathfinders.
FrontierNav grants you precious Miranium, is your primary source of income,
digs up rare FrontierNav-exclusive materials, and gives you about half of your
fast travel points.
+-----------------------------------+
| MISSION CLEAR: BLADE Level Basics |
+-----------------------------------+---------------------+
| You learned that earning a certain amount of division |
| points will increase your BLADE level, and that you can |
| speak to Eleonora to receive rewards. |
+---------------------------------------------------------+
| Rewards: |
| - Holofigure Projector |
| - Field Skill Upgrade |
+---------------------------------------------------------+
Cleared out another segment!
There's one more mission we need to do as a requirement for chapter 4. From
Eleonora, head south until you see Kirsty, then go talk to her.
----------
DECISION
----------
- Confirm: Acknowledge with a small nod.
- Evade: Ask who wants to know.
----------
DECISION
----------
- Decline: Tell Kirsty that you already know all about it.
- Listen: Hear Kirsty out.
+-------------------------------------+
| NORMAL MISSION: The Probe-fessional |
+-------------------------------------+---+
| Learn about FrontierNav from Kirsty. |
+-----------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Install a data probe at FN site 114 |
| in Primordia, then change it to a |
| mining probe G1. |
| - Install a data probe at FN site 112 |
| in Primordia, then change it to a |
| mining probe G1. |
| - Use the segment map to change |
| the data probe in Primordia's FN |
| site 116 to a mining probe G1. |
+-----------------------------------------+
----------
DECISION
----------
- Confirm: Tell Kirsty that you remember.
- Deny: Admit to Kirsty that you've forgotten where that was.
Kirsty will give you three Mining Probe G1s and tell you to install them in
several FrontierNav sites. This is where the bulk of FrontierNav work comes in,
so pay close attention!
Use your gamepad to go to the World Map, then to Primordia. Tap the top right
button to change map mode until you get FrontierNav view (a new view, different
from the ones I described before). It should be mostly dark gray/blue segments
with gray squares scattered everywhere, with the exception of one spot just
east of NLA. The gray squares represent FN sites, and as you plant more probes,
more of the map will be revealed in FrontierNav view.
Go ahead and tap FN site 116, the one you planted in chapter 2 with a gear on
the gray square. You should see a big box of info on the left of the gamepad.
This provides a bunch of information on which kinds of probes do best on this
site. D is the lowest rank, S is the highest.
Tap change probe, then select Mining Probe G1 and Confirm Change. This FN site
will now focus on mining up Miranium and any rare materials at this location.
Sadly, there are no rare materials here, but at least we will get some
Miranium out of it eventually. If you look in the bottom right of the gamepad
map, you'll see a Mining Total and a Revenue Total. Every 30 minutes or so, you
will get that much Miranium and Credits respectively from FrontierNav. Changing
which probes are in which locations will change how much of each you get, and
planting more probes will increase both Miranium and Credit production.
Fast travel to FN site 116, and let's go plant the other probes Kirsty wants.
Trek northwest, following the golden arrow on the mini-map or using the Follow
Ball. You may have already discovered this, but you can jump with ZR to get
over obstacles. You'll also see a quest on the way. Ignore it, we'll come back
to it VERY soon. Once you do see the quest, however, head off west of it to a
nearby treasure.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| 6000 credits |
| Mining Probe G1 |
+--------------------+
That clears the segment. DEFINITELY do this, as we need to clear enough
segments to get Primordia to 15% before we can start chapter 4.
Once that's done, continue northwest and you'll soon see a pillar of light.
That's our destination. Head straight there to discover FN Site 114. Plant the
probe and do the same thing we did with FN site 114 to change it to a Mining G1
probe.
+----------------+------------------+
| FN Site 114 | Mechanical Lv. 1 |
+----------------+------------------+
| Sickle Rock Rise, Primordia |
+-----------+-----------+-----------+
| C | E | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Continue northwest towards the other FN site to discover Sickle Rock Rise,
followed by Sayram Lake. North of Sayram Lake is Sayram Northeast Plain and your
destination, FN Site 112. Plant it and change it to a Mining G1 probe.
+----------------+------------------+
| FN Site 112 | Mechanical Lv. 1 |
+----------------+------------------+
| Sayram Northeast Plain, Primordia |
+-----------+-----------+-----------+
| A | F | A |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Once you've laid down the Mining G1 probe, you'll get a 3 chain combo! Notice
how the three probes we've planted have lines between them? Many of the
FrontierNav sites are connected, and if we set the same kind and level of probe
at a series of linked FN sites, we can get chain bonuses, making production far
more efficient!
Fast travel back to BLADE Concourse and head down to talk to Kirsty again.
----------
DECISION
----------
- Boast: Tell Kirsty it was a walk in the park.
- Downplay: Say your were just lucky it worked out.
----------
DECISION
----------
- Confirm: Nod confidently.
- Deny: Stare at Kirsty, utterly confused.
Next she gives us a Research Probe G1 and sends us to plant FN site 117, as
well as discover the Rock Cavern. Fast travel back to Janpath Lake and let's
get going.
Head directly west to West Janpath Plain and discover FN Site 117. Plant it and
change it to the Research G1 probe we got.
+----------------+------------------+
| FN Site 117 | Mechanical Lv. 1 |
+----------------+------------------+
| West Janpath Plain, Primordia |
+-----------+-----------+-----------+
| A | D | A |
+-----------+-----------+-----------+
| - Rock Cavern |
+-----------------------------------+
| N/A |
+-----------------------------------+
Next, head straight northwest and eventually you'll reach a cliff, and probably
see a light down in the canyon. Jump down and head straight to that light.
You'll discover Silent Mire, and once you reach the light you'll find a cave.
Go in just a tiny bit to discover Rock Cavern, an unexplored territory. Now tap
on FN Site 117 to take a look at its info and you'll see Sightseeing Spots
Found: 1/1. Many FN sites have nearby sightseeing spots, typically unexplored
territories or scenic viewpoints. Discovering these sightseeing spots will
drastically increase the revenue earned from the associated FN sites.
With Rock Cavern discovered, report back to Kirsty.
----------
DECISION
----------
- Confirm: Nod in agreement.
- Press: Ask Kirsty if there are any more perks.
+------------------------------------+
| MISSION CLEAR: The Probe-fessional |
+------------------------------------+---------------+
| You learned about link combos and research probes. |
+----------------------------------------------------+
| Rewards: |
| - 100 experience |
| - 4000 credits |
| - Mining Probe G2 |
| - Research Probe G2 |
| - Storage Probe |
+----------------------------------------------------+
And that clears another segment! Now all that remains to prepare for chapter 4
is to raise the completion of Primordia to 15%. The easiest way to do that is
to go out and plant a ton of data probes. We'll start out to the east of NLA
and travel in a counter-clockwise circle around the continent, planting every
probe we can. Before we head out, though, head back to where Eleonora is
standing and check the console - let's grab some Basic Missions to do while
we're out there.
There should be a ton of basic missions available. Every time your BLADE level
increases, you complete chapters, or you complete certain missions, new basic
missions may appear.
Basic missions are for the most part just filler missions to get you extra
experience or money, and you really don't need to worry about them. However,
it's always nice to have a few accepted so you can just do them while you run
around exploring Mira. There are also a few normal missions and affinity
missions that are started by basic missions, so keep an eye out for those. I'll
let you know when those appear.
The easiest missions tend to be social missions, as those lead to either a
normal mission which is far more structured, or they just require you to start
the next story mission, or they require some miranium delivery.
The next easiest missions are bounty missions, which require you to kill
specific enemies or tyrants, sometimes with a specific weapon equipped.
The most difficult missions are gathering missions, which require you to find a
certain number of collectables or materials in the wild, which is largely RNG
and hence not fun.
Start by fast travelling to Seaswept Ridge, and follow the path back up towards
Seaswept Base. On the way up, we see that helicopter we didn't harvest before.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 2 |
+-------------------------+
| 3000 credits |
| Mining Probe G1 |
| Research Probe G1 |
+-------------------------+
Continue up the path again into the base, looking left. You'll soon see a beam
of light. Our next data probe! FN Site 119 discovered! Fight off the Prone in
the way then plant the probe.
+----------------+------------------+
| FN Site 119 | Mechanical Lv. 1 |
+----------------+------------------+
| Seaswept Base, Primordia |
+-----------+-----------+-----------+
| C | E | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Next, fast travel to FN Site 117. To the north, you should see a tunnel in a
mountain. We're not going to go into that tunnel, but that's the direction
we're going. On the way, we'll find North Janpath Plain as we pass some Grexes
(if it's day for you). Around here, take a right and we'll start running next
to the mountains instead of towards them. You'll soon see a base camp. Head
towards it to discover North Janpath BC.
Just southwest of North Janpath BC you'll see a kind of volcano looking thing.
Head to the left side of it until you reach the cliff overlooking Janpath Lake.
Just below you on the cliff face is a path leading up to the volcano-ish thing.
Take the path up to the volcano, and inside you'll see a beam of light. FN Site
118 discovered!
+----------------+------------------+
| FN Site 118 | Mechanical Lv. 1 |
+----------------+------------------+
| Janpath Lake, Primordia |
+-----------+-----------+-----------+
| C | E | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Aurorite |
| - White Cometite |
| - Dawnstone |
+-----------------------------------+
Hey, it's our first FN site with minable resources! I highly recommend planting
a Mining Probe G2 here (you should have one from The Probe-fessional). It has
Dawnstone, which you'll definitely want in the near future.
Backtrack to the base camp (you should be able to jump from the FN site back to
the cliff you jumped down from earlier) and continue east to discover La
Mancha. Just beyond La Mancha is the last FN Site we'll be planting in
northeast Primordia, FN Site 121.
+----------------+------------------+
| FN Site 121 | Mechanical Lv. 1 |
+----------------+------------------+
| La Mancha, Primordia |
+-----------+-----------+-----------+
| A | E | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
From FN Site 121, go north a little bit to find some alien wreckage we can
harvest.
+----------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 1 |
+----------------------------+
| 1000 credits |
| 1 Battle Point |
| Insectoid Criticals Up III |
+----------------------------+
Fast travel back to FN site 112, and we'll lay down some probes in western
Primordia next. If you're on track with me, you should have Primordia at 10.82%
at this point. Not quite ready for chapter 4, but we're almost there.
From FN site 112, travel northeast until you reach a cliff at the northern edge
of Primordia. Jump down to the beach to discover Northpointe Cove. Straight
east from here is another treasure.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Continue along the beach to the east and you'll see FN Site 115.
+----------------+------------------+
| FN Site 115 | Mechanical Lv. 2 |
+----------------+------------------+
| Northpointe Cove, Primordia |
+-----------+-----------+-----------+
| C | D | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Arc Sand Ore |
| - White Cometite |
| - Lionbone Bort |
+-----------------------------------+
Head back west across the little sand islands sticking out of the water. When
you reach the other end, turn right and head through the tunnel. Fans of
Xenogears and Xenosaga may recognize the black monolith sticking out of the
sea. We'll get to what exactly that monolith is later. Continue down the beach
and you'll find Northpointe Beach. A little while later you'll find FN Site
111.
+----------------+------------------+
| FN Site 111 | Mechanical Lv. 1 |
+----------------+------------------+
| Northpointe Beach, Primordia |
+-----------+-----------+-----------+
| C | F | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Foucaultium |
+-----------------------------------+
We're done with the beach for now. Fast travel to where we began the game -
Starfall Basin. Follow the path we took back then and you'll find a new
FrontierNav Site has appeared - FN Site 102.
+----------------+------------------+
| FN Site 102 | Mechanical Lv. 1 |
+----------------+------------------+
| Starfall Basin, Primordia |
+-----------+-----------+-----------+
| C | F | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Next travel to the West Gate Plain and travel southwest. AS you backtrack to
the bridge we took to reach NLA originally, you'll see another FrontierNav Site
down in the water. Discovered FN Site 107!
+----------------+------------------+
| FN Site 107 | Mechanical Lv. 1 |
+----------------+------------------+
| Shadow Beach, Primordia |
+-----------+-----------+-----------+
| A | F | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Next turn south and let's grab that treasure.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
For those people who just want to get on with the story, you should have >15%
of Primordia surveyed by now. I don't recommend continuing the story until at
least inner level 15, but if you wish to get on with it, you're free to go.
Next head up to Shadow Rise BC, where some new information is available! This
will give you info on a treasure that will clear the segment northeast of us.
We'll get to that in a moment.
From here, jump down to the grassy area below the base camp and run under the
bridge to grab another treasure.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| 6000 credits |
| Mining Probe G1 |
+--------------------+
Segment clear! Next go east, staying under the bridge, and you'll spot Shadow
Beach BC. Follow the beach east to another treasure.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Head north next to reach a ramp leading back up off the beach. Once on the
upper level, double back to the left and you should see a piece of the White
Whale. Take the path left of the treasure back to the bridge we used to reach
NLA, then immediately turn around. With some well placed running jumps, you
should be able to navigate over to the piece of the White Whale.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| 6000 credits |
| Mining Probe G1 |
+--------------------+
Segment clear! Fast travel back to FN site 112, this time we're heading west.
Under an outcropping by the lake is an enormous cavern. Run up to it briefly to
discover the landmark Beast's Lair. West from there, you'll see on the map that
you're entering a segment with an FN Site. However, the beam of light is
nowhere to be seen. Worry not, you are NOT able to get this FN Site until very
late in the game. As you enter the segment, there is a vehicle wreckage against
a wall.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Around the SW end of this segment are a few treasures. One is next to a pillar
connecting to the outcropping above you.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 1 |
+------------------------+
| 1000 credits |
| 1 Battle Point |
+------------------------+
The next one is just west of there.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 1 |
+-------------------------+
| 2000 credits |
+-------------------------+
There's a third treasure just southeast of here as well.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
Head back north past the patrol chopper we harvested and as you follow the path
as it veers left, you'll see another treasure on your map southwest of you,
under a bridge.
+---------------------+
| TREASURE GET! |
| Strange Insect Nest |
| Biological Level 1 |
+---------------------+
| 2 Battle Points |
+---------------------+
Back northwest you'll discover the Grieving Plains and find another treasure.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Just beyond the treasure is the Talon Rock Second Terrane. As you continue
northwest you'll come to a trail. Get on it and take it north. You'll discover
Biahno Grassland, followed by Biahno Grassland BC.
Southwest of here is a bridge leading right to a bunch of high level indigens.
This is going to be tricky, but we're going to sneak past them. Sprint down the
left side of the bridge and jump so you're able to go behind the Grex on this
side of the bridge. Do it right and you'll get behind the Grexes without being
seen and discover Fallshorn Isle. If we die, we'll respawn here now, so no need
to worry about the Grexes anymore.
Turn right here and climb the hill to see high level Saltats. Jump up the ledge
to your left to skip the first one, and turn left to see an FN Site and another
Saltat. Wait until it's not facing you and is standing still, blowing its horn,
and run past it on its left side. You've reached FN Site 106!
+----------------+------------------+
| FN Site 106 | Mechanical Lv. 1 |
+----------------+------------------+
| Fallshorn Isle, Primordia |
+-----------+-----------+-----------+
| B | E | B |
+-----------+-----------+-----------+
| - Turtle Nest |
+-----------------------------------+
| - Arc Sand Ore |
+-----------------------------------+
Further up the mountain from here are more Saltats and another treasure.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
Southwest of the treasure is another cliff, and at the bottom is a bridge.
Let's detour and check out what's across it! Jump down and cross the bridge to
find the landmark Headwater Summit. Go all the way south and follow the river
to the cliff to see we're at the top of the waterfall west of NLA! Travel along
the cliff to discover the scenic viewpoint Headwater Cliff.
There is a conspicuous beam of light below us for an FN site, but we need to be
Mechanical Level 3 for that. For now, fast travel back to FN Site 106, and
carefully backtrack to Biahno Grassland BC. From here, there are two ways to
go: north or northwest. We'll go northwest.
Follow the trail down to and across a river to discover Biahno River. Just
ahead are the Green Threshold and FN Site 103.
+----------------+------------------+
| FN Site 103 | Mechanical Lv. 1 |
+----------------+------------------+
| Green Threshold, Primordia |
+-----------+-----------+-----------+
| C | E | A |
+-----------+-----------+-----------+
| - Wonderment Bluff |
+-----------------------------------+
| N/A |
+-----------------------------------+
Back to Biahno Grassland BC! This time we're heading straight north. As you
climb the hill, the path will split off abruptly in two directions - west or
east. West has nothing for us right now, so let's go east towards a narrow path
up the mountainside. Head off toward the path to find Unicorn Rock. As soon as
you find Unicorn Rock, jump off the cliff to the lower level and go south to
get around the canyon. On the east side of the canyon is the actual path we
want to take.
Follow it north, sprinting for your life to get away from the Simius that will
target you (at least he will during the day). A few plants called Germivores
will probably pop out of the ground. Run past them as well and into the
mountain to discover Biahno Hills and the Plundered Ruin. Jump off the cliff to
the south to return to Talon Rock Second Terrane. Go east just a tad to find
another path leading steeply up to Talon Rock Third Terrane.
There are a ton of high levels around here, but we're only going to be here
briefly, so push through it and play stealth just a little longer. Travel east
along the cliff to reach another treasure.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
Look north from here to see a tunnel. Head through it to reach the cliffs above
the northern beach. Head all the way north to the cliff to find another
treasure.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
There's an FN site way out on a pillar sticking out of the water. We won't be
able to reach that one until late in the game, so don't worry too much about
it. Follow the path west, further up into the mountains, and you'll soon find
FN Site 108.
+----------------+------------------+
| FN Site 108 | Mechanical Lv. 1 |
+----------------+------------------+
| Biahno Hills, Primordia |
+-----------+-----------+-----------+
| C | F | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Aurorite |
| - Arc Sand Ore |
| - Foucaultium |
+-----------------------------------+
Fast travel back to Talon Rock Third Terrane. This time go east to reach a
massive bridge crossing the ocean to the north called Arendt Bridge. On the far
north end of the bridge is a cave. Enter it briefly to discover Castaway
Cavern, then turn right back around and leave. On your right is a little pond
with a treasure in the middle. Careful of the water - it's toxic! Jump on top
to harvest it without interruption from damage. Careful of where you position
yourself though - sometimes a level 22 or so Blatta will pop up to sneak attack
you!
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| 4000 credits |
+--------------------+
Now jump off the east end of this island to find a beach wrapping around the
east and north end. On the north end of the beach is our final (for now) FN
Site: FN Site 113.
+----------------+------------------+
| FN Site 113 | Mechanical Lv. 1 |
+----------------+------------------+
| N of Castaway Cavern, Primordia |
+-----------+-----------+-----------+
| C | C | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
This put me at 24.21% completion of Primordia, for reference.
Fast travel back to Arendt bridge, and travel south a bit. You should see a
faded treasure marker on the minimap. Jump off the bridge to find it in the
water.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 1 |
+-------------------------+
| 6000 credits |
| Mining Probe G1 |
+-------------------------+
Segment clear! Can you believe we're already over a quarter done with
Primordia? Now let's get back to NLA and do some questing.
First off, locate Kirsty in the administrative district. She's just slightly
north of Eleonora. Sounds like she's running into supply problems.
----------
DECISION
----------
- Query: Ask Kirsty what's going on.
- Mock: Sarcastically tell Kirsty that panicking serves no purpose.
+--------------------------------------------+
| NORMAL MISSION: Planetary Pioneer (Part I) |
+--------------------------------------------+--------+
| Continue the survey of Primordia using FrontierNav. |
+-----------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Complete "Primordia |
| Trailblazing 1." |
| - Complete "Primordia |
| Trailblazing 2." |
| - Complete "Primordia |
| Trailblazing 3." |
+-----------------------------------------------------+
+------------------------------------------+
| NORMAL MISSION: Primordia Trailblazing 1 |
+------------------------------------------+------------+
| Find the required miranium for the rebuilding work of |
| New LA and give it to Kirsty. |
+-------------------------------------------------------+
| Objectives: |
| - Give 750 units of miranium to |
| Kirsty on the BLADE Concourse in |
| the administrative district. |
+-------------------------------------------------------+
+------------------------------------------+
| NORMAL MISSION: Primordia Trailblazing 2 |
+------------------------------------------+-------------+
| Defeat the indigens who keep attacking the Pathfinders |
| in Primordia. |
+--------------------------------------------------------+
| Objectives: |
| - Defeat five juvenile simius in |
| Primordia during the day. |
+--------------------------------------------------------+
+------------------------------------------+
| NORMAL MISSION: Primordia Trailblazing 3 |
+------------------------------------------+
| Acquire the data unit FN093 for Kirsty. |
+------------------------------------------+
| Objectives: |
| - Obtain the data unit FN093 in |
| Primordia's Green Threshold. |
+------------------------------------------+
----------
DECISION
----------
- Show Gratitude: Thank Kirsty for the advice.
- Scoff: Demand Kirsty stop calling you "rookie."
The game automatically mines miranium from the data probes you've planted every
30 minutes or so. You get more or less depending on the rankings of each FN
site as well as which probes are planted in each site.
You can check how much miranium you'll mine per time period by switching to
FrontierNav view on the map (only on the map of any of the five continents) and
looking at Mining Total in the bottom right.
Note that you can only store 6000 units of Miranium normally, and to store more
you need to plant Storage probes.
Anyways, after all of our data probe planting, you should have plenty of
Miranium by now, so all that remains for Primordia Trailblazing 1 is to talk to
Kirsty and deliver it to her.
+-----------------------------------------+
| MISSION CLEAR: Primordia Trailblazing 1 |
+-----------------------------------------+
| You gave the miranium to Kirsty. |
| It should last her for a while. |
+-----------------------------------------+
| Rewards: |
| - 20 experience |
+-----------------------------------------+
Next, head northeast of FN Site 116 to fight five juvenile simius to complete
Primordia Trailblazing 2. It needs to be day for them to spawn. If it's night,
go to the nearby base camp to change the time. Note that you can also change
the time in NLA by checking any of the red benches (marked with clock icons on
the minimap, just like base camps).
+-----------------------------------------+
| MISSION CLEAR: Primordia Trailblazing 2 |
+-----------------------------------------+-------------+
| You defeated the indigens. Now the Pathfinders can go |
| about their business. |
+-------------------------------------------------------+
| Rewards: |
| - 20 experience |
+-------------------------------------------------------+
For the last Primordia Trailblazing, fast travel to FN Site 103. Jump up on the
cliff hill thing just north of you. There should be a red diamond just in front
of you. Red diamonds are quest items that aren't your normal collectables. Grab
it.
+-----------------------------------------+
| MISSION CLEAR: Primordia Trailblazing 3 |
+-----------------------------------------+
| You obtained data unit FN093. |
| What kind of information is inside? |
+-----------------------------------------+
| Rewards: |
| - 20 experience |
+-----------------------------------------+
Return to Kirsty and talk to her so we can complete this mission.
----------
DECISION
----------
- Boast: Tell Kirsty that they're all finished, then flex a little.
- Report: Politely inform your superior that all tasks are complete.
+-------------------------------------------+
| MISSION CLEAR: Planetary Pioneer (Part I) |
+-------------------------------------------+-----+
| You completed the survey task of Primordia, |
| contributing to the gradual recovery of New LA. |
+-------------------------------------------------+
| Rewards: |
| - 140 experience |
| - 7000 credits |
| - Booster Probe G1 |
| - Glasses |
+-------------------------------------------------+
Next, go to FN Site 116 and travel west-northwest towards NLA's outer wall. You
should come across an NPC named Nathan who has a quest.
----------
DECISION
----------
- Rescue: Declare that, if it was your team, you'd search
for your missing teammate immediately.
- Retreat: Repeat the mantra of safety first and
recommend they retreat and regroup.
+--------------------------------------+
| NORMAL MISSION: Welcome Back, Conner |
+--------------------------------------+-----+
| Nathan's teammate Conner has gone missing. |
| Find him as soon as possible. |
+--------------------------------------------+
| Objectives: |
| - Search Primordia's Sickle Rock Rise |
| area for Conner. |
+--------------------------------------------+
Fast travel to Sickle Rock Rise and follow the Follow Ball west. Your goal is
the exclamation mark, but just before you reach it,
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Now talk to Conner.
----------
DECISION
----------
- Explain: Explain to Conner that Nathan sent you to find him.
- Inform: Tell Conner that Monica was worried about him.
Conner needs us to find his comm device, because his weapons are all down and
he can't defend himself. Fast travel to FN Site 112 and climb the cliff
immediately west of you. Climb up the rocks by jumping, being very cautious as
you approach the top. There are two high level Grexes in the way that we need
to sneak past, and the best way is cautiously climbing the cliff via the rocks.
Slowly walk up to the red diamond to grab Conner's comm device, then return to
Conner and hand it over.
+-------------------------------------+
| MISSION CLEAR: Welcome Back, Conner |
+-------------------------------------+---------------+
| You found Conner's comm device. It seems he's |
| managed to get in touch with Nathan and the others. |
+-----------------------------------------------------+
| Rewards: |
| - 110 experience |
| - 5000 credits |
| - Bargain Tank Top (Blue Camo) |
+-----------------------------------------------------+
Conner has another mission for us!
----------
DECISION
----------
- Accept: Express interest in the assignment.
- Decline: Turn down the offer.
Either way he gives you the mission.
+----------------------------------+
| NORMAL MISSION: Cinicula Assault |
+----------------------------------+----------------+
| Hunt the bold cinicula causing trouble for BLADE. |
+---------------------------------------------------+
| Objectives: |
| - Defeat the bold cinicula in |
| Primordia's Grieving Plains. |
+---------------------------------------------------+
We've got a cinicula to hunt! Fast travel to Grieving Plains and go northeast.
Just behind a pillar thing is a treasure.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
From there, head straight north to find the Bold Cinicula. Kill the Cinicula
and the quest ends.
+---------------------------------+
| MISSION CLEAR: Cinicula Assault |
+---------------------------------+------------+
| You defeated the bold cinicula and completed |
| Conner's request. |
+----------------------------------------------+
| Rewards: |
| - 120 experience |
| - 6000 credits |
| - Tank Top (Yellow Camo) |
+----------------------------------------------+
Next up, head back to the administrative district and talk to Satie near the
east gate.
----------
DECISION
----------
- Listen: Hear what Satie has to say.
- Reassure: Attempt to calm Satie down.
+-----------------------------+
| NORMAL MISSION: Myles to Go |
+-----------------------------+--------------------+
| Take supplies to the BLADEs who were attacked by |
| dangerous indigens while on duty. |
+--------------------------------------------------+
| Objectives: |
| - Talk to Myles on the West Janpath Plain. |
+--------------------------------------------------+
Fast travel to Janpath Lake and head south to find Myles. Talk to him to
deliver the supplies to fix his skell.
----------
DECISION
----------
- Brag: Say how easy the trip was for a BLADE like yourself.
- Downplay: Shrug and tell Myles that you got lucky.
Myles needs us to kill that Whimsical Duogill while he fixes his Skell. It's
just a few feet northwest of us, so go take care of it then return to Myles.
----------
DECISION
----------
- Support: Give Myles's plan the thumbs-up.
- Inquire: Ask Myles where the FrontierNav
probe placement sites are.
+----------------------------+
| MISSION CLEAR: Myles to Go |
+----------------------------+--------------------------+
| You successfully deliver the supplies. Myles gave you |
| some brief words of encouragment before departing. |
+-------------------------------------------------------+
| Rewards: |
| - 110 experience |
| - 5000 credits |
| - Makeshift Gauze Eyepatch |
+-------------------------------------------------------+
Return to the BLADE concourse and head north towards Division Drive. On the
left, you'll see Carl with another quest.
----------
DECISION
----------
- Nod: Complain that you've got some pretty
annoying assignments yourself.
- Chide: Remind Carl that every last assignment is important.
+------------------------------+
| NORMAL MISSION: City Saviors |
+------------------------------+--------------------+
| Indigens have built a nest in a cave near New LA. |
| Go there and investigate. |
+---------------------------------------------------+
| Objectives: |
| - Head to the cave in Primordia's |
| West Gate Plain. |
+---------------------------------------------------+
Fast travel out to the West Gate Plain and head northeast, hugging the cliff
face as you head along and curve to the east. You'll soon come to the cave
which is your destination.
Finally, a decision with consequences, and it's not even a standard decision!
You can either kill the suids, or return to Carl and let them live. I'll let
you decide what to do, each route will be covered.
Route A: Kill the suids
=======================
Head on into the cave and kill them all. They're not too tough, and only range
from level 7 to 8. Once you've killed all five, a level 16 Big Suid appears.
She's not happy you killed her kids! Even if you're a few levels down, this one
isn't too tough either.
Once all the suides are down, return to Carl. He tries to humanize the suids a
bit, but it's too late now. You killed them all. Congratulations, you monster.
----------
DECISION
----------
- Agree: Agree that it's pretty messed up.
- Disagree: Assert that anything standing in the way
of mankind's survival must be eliminated!
Route B: Return to Carl
=======================
Just go back to Carl and talk to him to end the quest.
----------
DECISION
----------
- Agree: Nod in agreement.
- Worry: Express concern that you
may have hurt the mission.
+-----------------------------+
| MISSION CLEAR: City Saviors |
+-----------------------------+----------+
| Route A: |
| You defeated all of the little suids. |
| |
| Route B: |
| You decided to spare the little suids. |
+----------------------------------------+
| Rewards: |
| - 130 experience |
| - 7000 credits |
| - Forerunner's Uniform |
+----------------------------------------+
Next head all the way to the north end of Division Drive and on the minimap
you'll see a quest to the left. Just before the last building on your left,
duck into the alley and cross one of the beams across the gap. Then head north
to find Mia.
----------
DECISION
----------
- Inquire: Ask Mia what has her so riled up.
- Provoke: Say something to get a rise out of Mia.
----------
DECISION
----------
- Inquire: Ask Mia why she is so set on joining BLADE.
- Suggest: Suggest to Mia that she reconsider her career goals.
----------
DECISION
----------
- Encourage: Suggest to Mia that she could
always just sneak out sometime.
- Dissuade: Warn Mia that, if she isn't fit for duty,
she shouldn't venture outside of NLA.
+----------------------------+
| NORMAL MISSION: Mamma Mia! |
+----------------------------+-------------------+
| You agreed to help outfit Mia for her journey. |
+------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Purchase iron blades from |
| the shop. |
| - Purchase combat bodywear |
| from the shop. |
+------------------------------------------------+
Head down to armory alley and buy Mia the weapon and armor she asked for, and
return to Mia. The weapon and armor shop is the second terminal on the right as
you enter from by the BLADE concourse. The iron blades are Dual Swords, and the
combat bodywear is found under Torso armor. Hand the gear over to her when you
have it.
----------
DECISION
----------
- Answer: State your name.
- Evade: Decline to answer.
+---------------------------+
| MISSION CLEAR: Mamma Mia! |
+---------------------------+--------------------------+
| Mia received her gear and set off into Mira's wilds. |
+------------------------------------------------------+
| Rewards: |
| - 150 experience |
| - 8000 credits |
| - School Blazer |
+------------------------------------------------------+
I believe that covers all of the normal missions in the administrative district
for now. If I missed any, let me know!
Our next destination is the residential district. To reach it, head to the very
edge of the helicopter landing in front of BLADE Tower and jump off to the road
below to discover the Residential District. Go south to make our way into the
district proper and hang a right towards the large building we're passing to
discover the Water Purification Plant. Next up, continuing down the road gives
the Cathedral. At the end of the road, climb the hill to discover Ishmael
Hills.
Head back to the north end of the Cathedral and head east to find a small
container.
+-------------------------+
| TREASURE GET! |
| Small Container |
| Mechanical Level 2 |
+-------------------------+
| 10000 credits |
| Limited Diving Bodywear |
| Limited Diving Band R |
| Limited Diving Band L |
| Mining Probe G2 |
+-------------------------+
Now run all the way down to the south end of the residential district and go
east past Ishmael Hills to find the Sports Complex. From the Sports Complex, go
north to Deliverance Park. With that, I believe we've found every major
landmark in the residential district. No quests here yet, sadly.
Next, we're going to the commercial district. Get back on the road we took into
the residential district and head straight north. When you reach the end of the
road, turn right, left, then left again to discover the Commercial District.
Follow the road west to find East Melville Street, followed by Central Melville
Street, then Barista Court, and finally West Melville Street. Stay on the north
end of the street to make sure you find Barista Court. Return to Central
Melville Street and go south for North Founders Street.
If you return again to Central Melville Street and head east, you'll find a
shopping court on a corner to your right. At certain times of day, a true
intellectual will be drinking tea and criticizing the government. Have I
mentioned this game has a wonderful sense of humour?
Now it's time to take care of some sidequests here in the commercial district.
Across the street from Barista Court to the south during the day is Jo. She has
our first sidequest.
----------
DECISION
----------
- Compromise: Agree to drink whatever she can offer.
- Complain: Demand to know why there's no espresso.
----------
DECISION
----------
- Confirm: Tell Jo that you can sling a mean wrench if need be.
- Deny: Admit you're probably better at breaking stuff.
+-----------------------------------------+
| NORMAL MISSION: Better Latte Than Never |
+-----------------------------------------+-------------+
| Find heatproof inox pipes to fix the espresso machine |
| that Jo broke. |
+-------------------------------------------------------+
| Objectives: |
| - Gather three heatproof inox pipes |
| in Primordia. |
+-------------------------------------------------------+
Jo has a habit of breaking everything. We're gonna need to go find her some
parts to fix the espresso machine. Heatproof inox pipes are found in southeast
Primordia, from the East Gate all the way to the eastern coast, from the
southern coast up to the southern edge of Janpath Lake. Once all three are
gathered, return to Jo.
----------
DECISION
----------
- Assure: Tell Jo not to worry as you have the pipes she needs.
- Chide: Reprimand Jo for lying to her boss.
----------
DECISION
----------
- Accept: Enthusiastically accept Jo's offer.
- Decline: Politely decline Jo's offer.
----------
DECISION
----------
- Ignore: Ask Coco to tell you about herself.
- Worry: Ask Coco what happened to Jo.
Jo broke it again! What a waste of time! Well, let's go track her down. Fast
travel over to the Water Purification Plant and meet Jo at the cathedral. Yes,
she is a pun master. Yes, she broke a freezer.
----------
DECISION
----------
- Boggle: Ask Jo how someone can even break a freezer.
- Console: Console Jo by telling her we've all broken freezers.
She needs a few L-002 Fuel Tanks to repair the freezer. They can be found
anywhere in Primordia. Get two and return to Jo.
----------
DECISION
----------
- Confirm: Nod and tell Jo she's probably super fired.
- Deny: Reassure Jo that everything will be just fine.
----------
DECISION
----------
- Assist: Offer Jo the use of your own device instead.
- Watch: Keep your own device far, far away from this girl.
+----------------------------------------+
| MISSION CLEAR: Better Latte Than Never |
+----------------------------------------+-----------------+
| After breaking the freezer and fleeing to the cathedral, |
| Jo made up with her boss and returned to the cafe. |
+----------------------------------------------------------+
| Rewards: |
| - 110 experience |
| - 5000 credits |
| - Bargain Heart Glasses |
+----------------------------------------------------------+
Coco is a wonderfully understanding boss. Jo got lucky to get this job, even if
she's probably costing them a fortune.
Next, head to the alley just west of Barista Court for a cutscene to begin.
----------
DECISION
----------
- Step Forth: Reveal yourself in fron of the ruffians to save Justin.
- Stay Put: Sit back and see where this is going.
After the thugs make like bananas and split, Justin thanks you and laments his
destroye car.
----------
DECISION
----------
- Sympathize: Express sympathy for Justin's predicament.
- Inquire: Ask Justin to tell you about his attackers.
+-------------------------------+
| NORMAL MISSION: A Hero's Ride |
+-------------------------------+--------------------------+
| Justin's care is wrecked. Gather the parts to repair it. |
+----------------------------------------------------------+
| Objectives: |
| - Gather two anhydrous radiators in Primordia. |
+----------------------------------------------------------+
----------
DECISION
----------
- Agree: Puff up your chest and agree vehemently.
- Disagree: Shake your head and admit that you're no hero(ine).
Anhydrous Radiators are fairly common in the northwestern area of Primordia. I
recommend searching around FN Site 103. If you run out of collectibles in the
area, fast travel to respawn them. Once you have two, return to Justin, who is
convinced you're either Bat(wo)man or Spider(wo)man.
----------
DECISION
----------
- Confirm: Admit that you have an intense secret motive.
- Deny: Laugh it off and downplay the notion.
"I've stripped away all the details to create the perfect morality tale"
indeed.
----------
DECISION
----------
- Show Gratitude: Thank Justin for his praise.
- Show Parts: Remind Justin that you brought the car parts he wanted.
+------------------------------+
| MISSION CLEAR: A Hero's Ride |
+------------------------------+-------------------------+
| You repaired Justin's car, making quite the impression |
| in the process. |
+--------------------------------------------------------+
| Rewards: |
| - 110 experience |
| - 5000 credits |
| - Sakuraba Basic (Male) |
+--------------------------------------------------------+
----------
DECISION
----------
- Agree: Salute and agree wholeheartedly.
- Evade: Skirt the issue with a noncommittal response.
You may have noticed the container near where Justin was at. Go ahead and open
it.
+--------------------------+
| TREASURE GET! |
| Small Container |
| Mechanical Level 2 |
+--------------------------+
| 10000 credits |
| Limited Swimsuit Top |
| Limited Swimmer's Band R |
| Limited Swimmer's Band L |
| Mining Probe G2 |
+--------------------------+
Head out the west exit of the commercial district and follow the main road past
the central industrial district to discover Repenta Diner on the left. Further
south is a massive building - the Outfitters Test Hangar. Head in to find a
quest from a man named Yardley.
----------
DECISION
----------
- Agree: Admit that Skell parts are way too expensive.
- Disagree: Ask why the AMs should give
out free Skell parts to civilians.
+----------------------------------+
| NORMAL MISSION: Yardley's Scheme |
+----------------------------------+--------------------+
| Yardley is looking for materials to repair a machine. |
+-------------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Find a California sunset |
| in Primordia. |
| - Gather four L-002 space analyzers |
| from Primordia. |
+-------------------------------------------------------+
California Sunsets are found in caves around Primordia. Fast travel to the
Silent Mire we found earlier and head into the Rock Cavern to search for one if
you don't have one already. Beware of the high level enemies while here.
L-002 Space Analyzers are found everywhere in Primordia and are fairly common,
so just wander around grabbing collectibles until you find all four.
Once you have everything, return to Yardley. We get nothing for our trouble,
but we do eventually get a reward, and it is worth it.
+---------------------------------+
| MISSION CLEAR: Yardley's Scheme |
+---------------------------------+--------------------+
| You found the materials required to fix the machine. |
| Yardley will repay you once he is back on his feet. |
+------------------------------------------------------+
| Rewards: |
| - 110 experience |
+------------------------------------------------------+
Return to Repenta Diner and go west to discover the Integrated Production
Plant. With that, we've basically scoured all of NLA for the time being. There
are no further normal missions we can complete, so let's move onto Affinity
Missions.
Affinity missions are supplements to the main story that explore the characters
and lives of the many playable characters we have available to us. Some
affinity missions even unlock new characters for us to use. We'll do a few of
them just prior to each story chapter, whichever ones are available to us and
feasible to complete.
Our first affinity mission we will be covering can be found in the BLADE
Barracks. Max sure you are at least level 12 and have Elma and Lin in your
party. You cannot have Irina, Gwin, or Doug in your party, and you must have 1
heart of affinity with Elma. You can check this by going to the menu > Affinity
Chart > Character Affinity > Your Avatar > Elma. A full heart of affinity will
have a very visible white-black-white ouitline around it. If you do not have
enough affinity, play with Elma in your party more often. Good ways to boost
affinity include doing quests, hitting Soul Voice prompts, and just generally
playing the game with her in your party.
The affinity mission can be found two segments southwest of the planning desk,
so let's go pick it up. NOTE that once you accept an affinity mission, you
CANNOT back out of it until it is complete. I highly recommend saving before
any affinity mission, and not saving until the mission is clear.
----------
DECISION
----------
- Question: Ask why they're collecting random parts.
- Worry: Express concern about Monty's team.
+-------------------------------------+
| AFFINITY MISSION: We Were Soldiers |
+--------+-------------+--------------+
| Lv. 12 | Max Party 4 | Elma 1 Heart |
+--------+-------------+--------------+----------------+
| No specific requirements. |
+------------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+------------------------------------------------------+
| Restricted Members: |
| - Irina |
| - Gwin |
| - Doug |
+------------------------------------------------------+
| Debris from the White whale has been detected on the |
| shore north of New LA. Head there to retrieve it. |
+------------------------------------------------------+
| Objectives: |
| - Collect three parts of the White |
| Whale at Northpointe Beach in |
| Primordia. |
+------------------------------------------------------+
Once you've snagged it, fast travel to FN Site 115 and head north to see three
pieces of White Whale Debris that weren't there before. They're all marked on
the map, so go ahead and harvest all of them.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| N/A |
+--------------------+
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| N/A |
+--------------------+
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| N/A |
+--------------------+
Doug hints at the original scrapped plot of the game before they decided to
dial back and make this more of a tech demo for the team to get used to HD
development, and we get an emergency signal from Irina. Uh oh. Fast travel to
North Janpath Plain and look at the mountain to your north. You should see a
cave up there. That's our destination. Use the follow ball if you need it.
That Simius looks quite menacing and worrying. Let's go ahead and kill it so we
can search the area safely.
+--------------------------+
| Boss: Intimidator Simius |
+--------------------------+-------------------------------------------------+
| Level: 14 |
| Primordia: North Janpath PLain |
| Recommended Level: 14 |
| |
| The bigger they are, the harder they fall. This guy seems to topple quite |
| easily, so smack him around with some melee attacks to stagger him, then |
| topple. Just be sure not to knock him back so far he falls off the cliff - |
| he'll respawn and you'll have to redo the fight from the beginning. |
+----------------------------------------------------------------------------+
Lin spots Irina's comm device. Uh oh, she fell off the cliff, didn't she? This
is bad - or at least it would be if we took fall damage. Jump off the cliff
after her and swim to the beach just west of us. Looks like Doug beat us to the
punch!
With Irina's safety ensured, it's time to return to NLA (don't worry about the
treasure - it's very high leveled so you probably can't get it yet). Fast
travel to the Barracks and report to Vandham.
----------
DECISION
----------
- Inquire: Ask about when Elma struck
back at the enemy on Earth.
- Correct: Remind everyone that this was a TEAM effort.
+---------------------------------+
| MISSION CLEAR: We Were Soldiers |
+---------------------------------+---------------+
| You collected all the debris and rescued Irina. |
| Command Vandham was very appreciative. |
+-------------------------------------------------+
| Rewards: |
| - 170 experience |
| - 10000 credits |
| - Distinguished Uniform |
+-------------------------------------------------+
You learned the Dual Sword Art "Shadowstrike."
Every affinity mission will tend to be associated with a particular party
member. Completing the affinity mission will unlock one of said party member's
two unique arts for your avatar to learn. It is DEFINITELY worth it to do all
the affinity missions.
Our next affinity mission is found in the commercial district, one segment
north of Central Melville Street. This one requires level 15, so be sure to
go do some basic missions and fight some enemies if you need experience.
----------
DECISION
----------
- Raise Fists: Prepare to fight.
- Hang Back: Wait and see what happens.
----------
DECISION
----------
- Change Subject: Ask what brings Vandham here.
- Probe Further: Ask Irina what's the matter.
+--------------------------------+
| AFFINITY MISSION: Renewed Will |
+--------+-------------+---------+
| Lv. 15 | Max Party 3 | N/A |
+--------+-------------+---------+-----------------------+
| No specific requirements. |
+--------------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+--------------------------------------------------------+
| Restricted Members: |
| - Irina |
+--------------------------------------------------------+
| You took on a new mission together with Irina - defeat |
| the indigens whose increasing numbers have become |
| something of a problem. |
+--------------------------------------------------------+
| Objectives: |
| - Defeat four matinal evellos in |
| Primordia's Grieving Plains. |
+--------------------------------------------------------+
At this point Irina joins the party. Time to help her blow off some steam by
beating the crap out of some indigens. Fast travel to FN Site 106 and travel to
the southeast until the Matinal Evello appear. Kill four of them.
Tatsu is extremely impressed by us, but everybody else points out that the
Evello were far too weak to be the threat. Then another team gets attacked...
Head straight south to find them and help them out.
----------
DECISION
----------
- Rescue Them: Say you should help them out.
- Hang Back: Let them deal with it themselves.
+---------------------+
| Boss: Brume Auravis |
+---------------------+-------------------------------------------------------+
| Level: 16 |
| Primordia: Grieving Plain |
| Recommended Level: 16 |
| |
| This Auravis tends to fly out of your melee range (can you blame it?), so |
| this fight can be a bit tougher. Keep an aura of some form up, particularly |
| any that heal you or increase your defense. Keep chasing it down, too, as |
| just ranged attacks take forever. |
+-----------------------------------------------------------------------------+
+-----------------------------+
| MISSION CLEAR: Renewed Will |
+-----------------------------+---------------------+
| You took out the indigens that had been attacking |
| BLADE operatives and reaffirmed your resolve to |
| preserve the hopes of humanity on this world. |
+---------------------------------------------------+
| Rewards: |
| - 160 experience |
| - 9000 credits |
+---------------------------------------------------+
You learned the Knife Art "Smooth Recovery."
With that, we're basically ready for the next story chapter. Before that,
though, you're quite likely at BLADE level 3 now. Head to Mission Control and
talk to Eleonora for our rewards.
------------------------
LIGHTING OPTIONS ADDED
------------------------
Once again, I recommend picking Mechanical to upgrade. This puts you at level 3
which makes almost all FN Sites available to plant. Before we move onto chapter
4, let's go plant the last few data probes in Primordia that we can now that we
have this upgrade, as well as scour the world for any treasures available to
us.
Start off in front of BLADE Tower. A little north of us is a trailer.
+--------------------+
| TREASURE GET! |
| Trailer |
| Mechanical Level 2 |
+--------------------+
| 10000 credits |
| Mining Probe G2 |
+--------------------+
One landmark we have not yet discovered is straight south of the BLADE
Concourse, across the street to the east of where Kirsty was when we learned
about data probes. Discovered the Mimeosome Maintenance Center!
Next, at the northeast end of the Integrated Production Plant in the Industrial
District there is a treasure hidden behind a pile of stuff.
+--------------------------+
| TREASURE GET! |
| Small Container |
| Mechanical Level 3 |
+--------------------------+
| 20000 credits |
| Limited Snorkel |
| Limited Swimsuit Bottoms |
| Mining Probe G2 |
+--------------------------+
Our next treasure is in the parking lot behind the Cathedral in the residential
district.
+-------------------------+
| TREASURE GET! |
| Trailer |
| Mechanical Level 3 |
+-------------------------+
| 20000 credits |
| Limited Diving Mask |
| Limited Diving Bottoms |
| Mining Probe G2 |
+-------------------------+
With that, we've finished the treasures we can get in NLA for now. Fast travel
to Janpath Lake and head east south east. East of us is a segment with a
FrontierNav spot. Just barely southwest of the west point of that segment is
some indigen dung we can harvest.
+-------------------------+
| TREASURE GET! |
| Indigen Dung |
| Biological Level 1 |
+-------------------------+
| 2 battle points |
+-------------------------+
From there, head east to find a canyon leading to the north. Follow it to
discover FN Site 120. Go ahead and plant it.
+----------------+------------------+
| FN Site 120 | Mechanical Lv. 3 |
+----------------+------------------+
| E of Janpath Lake, Primordia |
+-----------+-----------+-----------+
| B | B | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
The other FN site we can plant now is north of Shadow Rise, so fast travel
there and head straight north to discover Biahno Lake. Nearby is a treasure.
+--------------------+
| TREASURE GET! |
| Indigen Dung |
| Biological Level 1 |
+--------------------+
| 2 battle points |
+--------------------+
Just a little further north is FN Site 104.
+----------------+------------------+
| FN Site 104 | Mechanical Lv. 3 |
+----------------+------------------+
| Biahno Lake, Primordia |
+-----------+-----------+-----------+
| C | A | B |
+-----------+-----------+-----------+
| - Headwater Cliff |
+-----------------------------------+
| N/A |
+-----------------------------------+
That's all of the FN sites we can get for now. Let's wrap up by getting the
rest of Primordia's available treasure. Jump in the lake and swim north. You
should see a ramp leading into a cave. Head in there to discover Headwater
Cavern. Take the first turn right, turn right again, and go down the path to a
treasure.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 1 |
+------------------------+
| 1 battle point |
| Heavy Rain Screen |
+------------------------+
Head back to the first intersection in the cave and go straight west and around
the corner to another treasure.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Next, fast travel to Headwater Summit. Head southwest for a trailer.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Now go to the southern edge of the waterfall and follow the cliff north above
the lake. You should see a Skell just below you fairly soon.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 4000 credits |
+--------------------+
Fast travel back to Headwater Summit and go east to find an alien wreck on the
island in the middle of the lake up here.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 1 |
+------------------------+
| 1000 credits |
| 1 battle point |
| Slayer.INSECTOID VII |
+------------------------+
Now fast travel back to the Headwater Summit once again and head north into the
canyon. The map should say there's a treasure west of you. With careful and
precise jumps, you can climb to the top of the cliff to the west. There is a
Skell wreck on top.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 6000 credits |
| Mining Probe G9 |
+--------------------+
Repeat the climbing with the east cliff of the canyon as well. It is possible,
I did it on the northwest end. Once you're up, snag the engine from the White
Whale.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| 6000 credits |
| Mining Probe G8 |
+--------------------+
Next, fast travel to FN Site 103 and follow Biahno River northeast. You should
see an insect nest a little west of the river at some point. Go harvest it.
+---------------------+
| TREASURE GET! |
| Strange Insect Nest |
| Biological Level 1 |
+---------------------+
| 4 battle points |
| Wild Kitty Ears |
+---------------------+
Next, fast travel to FN site 108, head north and jump into the ocean, then swim
back to shore to find more treasure.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Next, fast travel to FN Site 112 and go northwest towards the cliffs of Talon
Rock. There's a crashed helicopter up against a cliff here.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 2 |
+-------------------------+
| 3000 credits |
+-------------------------+
Northwest from there is more treasure behind a pillar.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| 6000 credits |
| Mining Probe G2 |
+--------------------+
Fast travel to Northpointe Beach and go south. Beyond the Scirpos is treasure.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 3 |
+--------------------+
| 20000 credits |
| Mining Probe G4 |
+--------------------+
Next, fast travel to FN Site 115 and go east to find more treasure on the
beach.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 2 |
+--------------------+
| 10000 credits |
| Mining Probe G2 |
+--------------------+
Fast travel to North Janpath Plain and go west, climb a short cliff guarded by
Grexes, and discover Tallpach Peak. From here, jump straight down to a trailer
on the beach.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Return to Tallpach Peak and on the west end is a ramp that leads to the top.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| 6000 credits |
| Mining Probe G4 |
+--------------------+
The last treasure we will get is found from Seaswept Ridge. Head west to
discover Seaswept Rise. Go straight west towards the cliff to find a treasure.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
And with that, we have gathered all of the treasure that I was personally able
to find that is available to us at this point. Return to the BLADE Barracks,
it's time for chapter 4.
+-------------------------+---------+
| Survey Progress | 008.02% |
+-------------------------+---------+
| Primordia | 039.88% |
| Noctilum | 000.00% |
| Oblivia | 000.00% |
| Sylvalum | 000.00% |
| Cauldros | 000.00% |
+-------------------------+---------+
| Industrial District | 003.70% |
| Commercial District | 008.16% |
| Residential District | 003.33% |
| Administrative District | 015.62% |
| Undeveloped Area | 000.00% |
| BLADE Barracks | 017.64% |
+-------------------------+---------+
================================================================================
02.06.CH04A CHAPTER 04 - THE GANGLION MENACE
================================================================================
Before we begin, chapter 4 has several requirements before you can accept the
story mission for the chapter. In fact, every story chapter from here on has
requirements before you can begin. These requirements are covered first thing
in the post-chapter sections of this guide. If you skipped the post-chapter 3
section, go back and follow it until I tell you you're ready. Once you reach
that point, come back here and we'll get back to the story. This applies for
all story chapters from here on out.
Once you're ready, head to the mission table at the BLADE Barracks.
The chapter begins with the most important decision you'll ever make.
----------
DECISION
----------
- Something Fried: Fried Chicken
- Something Braised: Beef Braised in Wine
- Something Baked: Pot Pie
- Something Broiled: Tandoori Chicken
- Something Stir-Fried: Chicken Saute
- Something Fancy: Foie Gras
Pick whatever you like, and Lin will make dinner. These choices will appear
again at the beginning of each story chapter until we've used them all up, so
don't worry about missing out. While Lin is cooking, she'll tease Tatsu a bit,
trying to trick him into becoming the meal. When the meal is done, Vandham
briefs us on an important mission - a piece of the Lifehold has been located!
The piece has fallen in Noctilum, a continent we have yet to explore northwest
of Primordia.
+--------------------------+
| STORY MISSION: Chapter 4 |
+--------------------------+--------------------------+
| Progress Requirements: |
| - Survey 15% of Primordia. |
| - Complete "BLADE Level Basics" mission. |
| - Complete "The Probe-fessional" mission. |
+------------------------+----------------------------+
| Lv. 1 (Recommended 15) | Max Party 4 |
+------------------------+----------------------------+
| Required: | Restricted: |
| - Elma | - None |
| - Lin | |
+------------------------+----------------------------+
| A piece of the Lifehold was detected in the |
| Noctilum region to the west of New LA. |
| Head there and investigate. |
+-----------------------------------------------------+
| Objectives: |
| - Meet with Lao near Primordia's |
| Green Threshold. |
+-----------------------------------------------------+
We're off to meet a new party member, Lao! He's waiting for us near the
entrance to Noctilum - the Green Threshold. Fast travel to FN Site 103 (if you
haven't planted a probe there, follow the section above on planting probes in
Primordia). Lao should be easily visible from here, so run up to talk to him.
He and Elma will catch up, and we learn a bit about Elma's old crew.
----------
DECISION
----------
- Accomodate: Introduce yourself.
- Hesitate: Insist he introduce himself first.
Sounds like the info about the Lifehold is fresh off the presses - Lao hasn't
heard of it! If you want Lao to join your team, now's the time. I do recommend
you add him and use him quite a bit.
+----------------------------------------------+
| Lao's Advice: Making the Most of FrontierNav |
+----------------------------------------------+-------------------+
| Have you been making use of FrontierNav? FN sites with data |
| probes installed produce a standard harvest of miranium and will |
| sometimes yield additional precious resources. A skilled BLADE |
| knows when and where to plant what type of probe. |
+------------------------------------------------------------------+
+----------------------------------+
| Lin's Advice: A Present from Lin |
+----------------------------------+-----------------------------------+
| Here's a gift for the journey ahead - it's some miranium, a precious |
| resource known as arc sand ore, and some succulent meat. You'll |
| need this stuff to lend AMs support and create augments for your |
| gear. From now on, it'll be up to you to earn this stuff yourself! |
+----------------------------------------------------------------------+
+--------------------+
| New Character: Lao |
+------------+-------+--------+-------------------------+
| Pathfinder | Partisan Eagle | Administrative District |
+------------+----------------+-------------------------+-------------------+
| Though outwardly calm and collected, conflicting emotions burn in Lao's |
| heart. Hailed as BLADE's best marksman, he possesses even Elma's |
| respect. He and Doug are war buddies with a lengthy history. |
+---------------------------------------------------------------------------+
| Lao uses a standard Partisan Eagle style to engage in ranged combat |
| while also keeping melee enemies at bay. |
+----------------------------------------+----------------------------------+
| Signature Art 1: Afterburner | Signature Art 2: Balance Breaker |
+----------------------------------------+----------------------------------+
Once the notifications are over, talk to Lao to add him to your party. Once
you're ready, follow the path northwest to discover Noctilum. You'll soon come
to a cliff with a swamp below. Go right to find the tree root leading down. At
the bottom is Rustpool Banks, along with Rustpool Banks BC. Pay attention to
the advice that the BLADEs have - there are a lot of disguised indigens around.
Be sure to fight indigens regularly to gain experience. You're probably coming
into Noctilum around level 15, but you're going to want to be level 18 or so by
the end.
Go west from the base camp, following the path. You know you're on the path
when you're not in the swamp. We're going in the general direction of the arrow
on the minimap. You should see an insect nest ahead, across a creek.
+---------------------+
| TREASURE GET! |
| Strange Insect Nest |
| Biological Level 1 |
+---------------------+
| 2 battle points |
+---------------------+
Go back across the creek and return to the base camp. There are two paths you
can take: the idiotic path recommended by the Follow Ball, and the sane, safe
path. We'll cover the difficult path first.
Follow the Follow Ball north up the cliff path, being cautious of the high
levels it leads us through. Pay attention to which way they're looking and duck
behind them. You'll go through a cave and end up at Lakeview Stronghold.
Proceed with extreme caution, following the Follow Ball. You'll soon discover
Waterway Tangle as we go northwest. The path leads through the river, taking
you to the Ensanguined Font. Double back to the Waterway Tangle and head
straight west to discover the Old Dragontail Tree.
For the other, saner path, from the base camp go west south west. You'll see a
level 35 Dilus. Go behind it to find a tree we can harvest.
+---------------------+
| TREASURE GET! |
| Strange Tree |
| Biological Level 1 |
+---------------------+
| 2 battle points |
+---------------------+
Go west to another insect nest.
+---------------------+
| TREASURE GET! |
| Strange Insect Nest |
| Biological Level 1 |
+---------------------+
| 2 battle points |
+---------------------+
Next up, we're going northwest. You'll soon see a beam of light, and just
before it on the cliff we're on is a tree.
+---------------------+
| TREASURE GET! |
| Strange Tree |
| Biological Level 1 |
+---------------------+
| 2 battle points |
+---------------------+
Jump off the cliff to discover FN Site 222.
+----------------+------------------+
| FN Site 222 | Mechanical Lv. 1 |
+----------------+------------------+
| Rustpool Banks, Noctilum |
+-----------+-----------+-----------+
| C | D | B |
+-----------+-----------+-----------+
| - Whale's Weeper |
+-----------------------------------+
| N/A |
+-----------------------------------+
Climb up on the tree root next to us and follow it to the Jasper Incline.
Straight north from here is the Old Dragontail Tree.
The paths have now joined. East from the south end of the Old Dragontail Tree
is some Skell wreckage.
+---------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+---------------------+
| 2000 credits |
| Mining Probe G1 |
+---------------------+
North from there is Whale's Nostril BC. If you took the safe path, go southeast
from here to discover the Waterway Tangle, and further in is the Lakeview
Stronghold. Northwest from the Lakeview Stronghold is a cave containing the
Ensanguined Font. Once you've discovered everything, return to Whale's Nostril
BC.
The path northwest takes us under many tree roots. We'll soon disover Rust
Lake. Once you discover Rust Lake, head west to the lake proper. On a small
island is some White Whale Wreckage, but it's guarded by a high level Dilus.
However, while looking for that wreckage, you probably noticed a beam of light.
Our next FN site! Be careful - it's guarded by high level indigens, but it's
reachable.
+----------------+------------------+
| FN Site 217 | Mechanical Lv. 2 |
+----------------+------------------+
| Rust Lake, Noctilum |
+-----------+-----------+-----------+
| C | C | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Aurorite |
| - Infernium |
| - Cimmerian Cinnabar |
+-----------------------------------+
Once you've planted the probe, return to the path and continue along to see a
cutscene. We need a way past these mountains.
Follow the path as it curves northeast to discover the Sapphire Carpet, and
take a good look at the lake below. On your left in the lake is true horror.
Don't go near it. The cliff takes you east to Yagami's Vista, then into the
cave Whale's Nostril. When you reach the large, open cavern, take the east
exit.
We're now on the eastern cliff above the lake. Go north to discover the
Sapphire Table. You'll start running into Tectinsulas here. They have fairly
high defense, so hang in there, it'll be a battle of attrition. Focus on your
own defense while dealing with them.
If you haven't been fighting enemies, now's the time. We're getting close to
our destination, and we want to be around level 18 by the time we get there.
The path will curve east into a pool of water. In the middle of the Garden
Spring is FN Site 221. Caution as you approach - there's a quartet of
Mortifoles waiting in ambush.
+----------------+------------------+
| FN Site 221 | Mechanical Lv. 1 |
+----------------+------------------+
| Garden Spring, Noctilum |
+-----------+-----------+-----------+
| C | E | B |
+-----------+-----------+-----------+
| - Ensanguined Font |
| - Yagami's Vista |
+-----------------------------------+
| N/A |
+-----------------------------------+
Go to the north bank of the Garden Spring and continue north through the
Humdrum Peaks. You'll probably come across Alfombra, the Transcendent. Avoid
him for now, you can get a nice bonus reward if you accept his basic mission
before killing him. The path splits in two just behind him. The left path is
where we want to go. We'll discover Tripod Rock, followed by Tripod Rock BC.
One of the BLADEs here mentions the Lifehold. We're on the last stretch. Go
southwest from the base camp into a narrow canyon passage guarded by
Tectinsulas. You'll know you're on the right track if you can see a beam of
light on the far end of the canyon. Along the way, you'll discover Goblin's
Narrow and a new type of enemy - Insidia! Proceed through the canyon to meet a
new Xeno.
----------
DECISION
----------
- Act Selflessly: Shield Lin.
- Act Selfishly: Use Lin as a shield.
Don't be afraid to be selfish, here. Even if you're playing a nice character.
We are introduced to L'cirufe. Yes, that is an anagram of Lucifer. That is a
plot thread that was sadly dropped in development. L'cirufe, or L as he
prefers to be called, is a native to Mira like the Nopon, and is quite
friendly.
----------
DECISION
----------
- Agree: Concur the wildlife is peaceful.
- Disagree: Claim the wildlife is hostile.
As you've likely noticed, L speaks in broken idioms. My favorite is asscaves.
He learned the idioms from reading the archives stored in the Lifehold. Sadly,
the Liefhold piece we're tracking right now isn't the core with everybody in
stasis, but it does contain a HUGE chunk of the knowledge produced by humanity.
And if L's report is to be believed, the asscaves are all over it. Time to
hurry up. Just ahead is FN Site 219.
+----------------+------------------+
| FN Site 219 | Mechanical Lv. 1 |
+----------------+------------------+
| Goblin's Narrow, Noctilum |
+-----------+-----------+-----------+
| C | E | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Enduron Lead |
| - White Cometite |
+-----------------------------------+
Continue along the path, and you'll run into Lambert, the Divine Wind. Again,
avoid the tyrant for now. Basic missions can boost your reward and all that.
The path leads down to Sunlit Spring, our destination at last. And from the
looks of it, it's not pretty... Replace your gear, upgrade your arts and skills
to level 3, and get ready to rumble.
+-------------------------------+
| Mini-Boss: Prone Destroyer x3 |
+-------------------------------+---------------------------------------------+
| Level: 15, 15, 15 |
| Noctilum: Sunlit Spring |
| Recommended Level: 18 |
| |
| These assholes destroy the Lifehold Archive. Let's take them down. This |
| isn't the only boss we have here, so try to save some TP for the second |
| half coming up. Take them down one at a time, they're not too bad. |
+-----------------------------------------------------------------------------+
The Prone bring in their leader, Goetia, as the Lifehold explodes behind them.
They do seem to have the upper hand on us. At least for now. We learn some
interesting info from Goetia - the group attacking us is called the Ganglion,
and they see US as the threat to the cosmos. Heh, look who's talking. Once the
bickering is over, the second round begins.
+--------------------------------+
| Boss: Goetia + Marnuck Rook x2 |
+--------------------------------+--------------------------------------------+
| Level: 16, 16, 16 |
| Noctilum: Sunlit Spring |
| Recommended Level: 18 |
| |
| Don't let their levels deceive you, this boss serves as a wakeup call for |
| many players, myself included, and I'm somebody who's 100% Xenoblade on the |
| Wii multiple times, including killing Avalanche Abaasy. Stay on the |
| defensive, whittling away at their health and eliminating the Marnucks |
| first. Try to maintain ~3000 TP or just shy of it so you can revive your |
| party in a pinch. |
| |
| Once you move on to Goetia, be cautious. She can coat herself in |
| electricity, which deals proximity damage and can quickly wear you down. |
| Topple her when you can and keep some form of defensive aura up to stay |
| alive. The difficulty here is not the Marnucks, it's Goetia and her |
| electricity. |
+-----------------------------------------------------------------------------+
In the followup discussion, Elma confirms that she recognized Goetia's Skell
type. The Ganglion were definitely involved in the destruction of Earth. Not
good, they followed us here...
----------
DECISION
----------
- Trust: Suggest it sounds like fun.
- Distrust: Suggest L could be a spy for the Ganglion.
You get to decide whether or not L comes with us. I'm just kidding, he comes
either way. With our mission a failure, return to BLADE Tower in the
administrative district and enter the door. One of the few times we can! Time
to report what happened. Elma and Tatsu stick up for L, so Nagi takes
responsibility for L's actions and Chausson allows him to stay.
What follows is a discussion on the Lifehold Archives. To summarize, we lost
one third of the Library of Congress. A huge blow to humanity, but thankfully
we have backups that we may be able to use to restore the data.
Finally, the Ganglion. They're out to get us. Security will be heightened from
here on. That's basically all. Chapter clear.
+--------------------------+
| MISSION CLEAR: Chapter 4 |
+--------------------------+---------------------------+
| The Noctilum signal wasn't the Core, but rather an |
| Archive unit. You also learned of the existence of a |
| hostile alien organization known as the Ganglion. |
+------------------------------------------------------+
| Rewards: |
| - 200 experience |
| - 25000 credits |
| - Storage Probe |
+------------------------------------------------------+
+--------------------------------------+
| Eleonora's Advice: The Collectopedia |
+--------------------------------------+----------------------------------+
| Do you know about the Collectopedia? It's a database for all the |
| mysterious items found on Mira. Operatives who come across |
| anything of significance during their travels are requested to register |
| an entry. You'll receive a small reward for each item registered! |
+-------------------------------------------------------------------------+
| View Collectopedia: |
| Main Menu > Intel > Collectopedia |
+-------------------------------------------------------------------------+
+------------------------------+
| Lin's Advice: Gathering Info |
+------------------------------+--------------------------------------+
| Be sure to walk the streets of New LA from time to time - you never |
| know what new info you may come across. Some of it can even |
| trigger new segment recon opportunities! After raising your survey |
| rate in the wild, why not take a relaxing stroll through the city? |
+---------------------------------------------------------------------+
+------------------------------+
| Elma's Advice: Segment Recon |
+------------------------------+-----------------------------------+
| How goes your survey of Mira? Remember that your survey rate |
| can be boosted by more than just planting data probes; |
| doing recon for the segments surround a FrontierNav site |
| will also help. So try knocking out some recon whenever you can. |
+------------------------------------------------------------------+
+------------------------------+
| Lin's Advice: Meredith & Co. |
+------------------------------+---------------------------------+
| There's a new arms manufacturer in town called Meredith & Co.! |
| Apparently, they're implementing new technology based on data |
| from xeno combat encounters. Sounds pretty cool, huh? Head on |
| over to the AM terminal in Armory Alley to check them out. |
+----------------------------------------------------------------+
+------------------+
| New Character: L |
+------------+-----+-----------+-------------------------+
| Wanderer | Shield Trooper+ | Administrative District |
+------------+-----------------+-------------------------+------------------+
| A native of planet Mira. Though eerily statuesque by human standards, |
| L's looks offer a sharp contrast to his whimsical speech and folksy |
| personality. His immense knowledge has gained him the trust of |
| both Nagi and Vandham. |
+---------------------------------------------------------------------------+
| L gives equal support to all comrades, no matter where they hail from. |
| He uses a unique style based on the Shield Trooper class. |
+----------------------------------------+----------------------------------+
| Signature Art 1: Mindstorm | Signature Art 2: Dual Dynamo |
+----------------------------------------+----------------------------------+
+-------------------------+---------+
| Survey Progress | 008.44% |
+-------------------------+---------+
| Primordia | 039.88% |
| Noctilum | 004.56% |
| Oblivia | 000.00% |
| Sylvalum | 000.00% |
| Cauldros | 000.00% |
+-------------------------+---------+
| Industrial District | 003.70% |
| Commercial District | 008.16% |
| Residential District | 003.33% |
| Administrative District | 015.62% |
| Undeveloped Area | 000.00% |
| BLADE Barracks | 017.64% |
+-------------------------+---------+
================================================================================
02.07.CH04B POST-CHAPTER 04 - PREPARING OUR DEFENSES
================================================================================
There are thankfully only two prerequisites for chapter 5. The more difficult
one is the affinity mission Renewed Will. If you followed along in the post-
chapter 3 section, you've already completed it. If you did not follow along, go
back and do Renewed Will now.
The other prerequisite is to plant a data probe at the entrance to Oblivia.
Let's tackle that now. Fast travel to FN Site 121 (or travel to the far north-
east end of Primordia - go north from Janpath Lake, then east). Just ahead is a
much drier area where the foliage vanishes. That's where we're going.
As you hike up the path, you'll discover Oblivia. Note all the clearly
artificial structures around here. As you reach the canyon entrance, veer right
to Oblivia Ingress BC, then get back on track to discover Oblivia Ingress.
About halfway through the canyon, FN Site 301 is on the right. Plant it and
we'll be ready for chapter 5.
+----------------+------------------+
| FN Site 301 | Mechanical Lv. 1 |
+----------------+------------------+
| Oblivia Ingress, Oblivia |
+-----------+-----------+-----------+
| B | D | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Infernium |
| - Arc Sand Ore |
| - Lionbone Bort |
+-----------------------------------+
Before shipping off to start chapter 5, however, I do urge you to reach level
20 or so. You should be most of the way there, so spend some time questing and
exploring to make it all the way.
If you want to locate the party members we picked up in chapter 4 in case you
ditch them and later want them back, Lao is found in the same segment as
Division Drive in the Administrative District, just a little south of the fast
travel point.
L, on the other hand, is two segments northeast of BLADE Tower in the
Administrative District, at the edge of Armory Alley.
The first thing we'll be doing is offloading that Miranium you've likely picked
up. Once you've planted data probes, you'll automatically earn some Miranium
every 30 minutes or so. By this point, you've almost certinaly maxed out your
Miranium storage, so let's use it up. Go to Armory Alley and check the terminal
right of the shop. This is the AM Terminal, where most of your Miranium will be
spent outside of certain basic missions.
There are four main features of the AM terminal. Using materials you gather
from indigens and some Miranium, you can craft augments. Augments provide buffs
to your armor and weapons, and can be equipped from Party > Ground Gear >
Character > Highlight Armor or Weapon which says "Empty Slot" under Additional
Effects > X > Set Augments. Some augments are limited to armor, some are
limited to weapons, and others can only be equipped on Skells once we have a
Skell.
Secondly, we can invest materials from indigens into upgrading certain aspects
of our gear. The available upgrades depend on the specific piece of gear, and
you can only upgrade each piece of gear a limited number of times.
Thirdly, we can develop new gear for both on the ground and for our Skell we
don't have. Any developed gear costs some Miranium, some materials from
indigens, and a mined resource you get from FN Sites.
Finally, the option we skipped, Manage AMs, is going to be our primary Miranium
sink. We have various Arms Manufacturers available, and by looking at the list
we can tell that many more AMs will be unlocked as we play the game. When you
enter the AM menu, if there are any new AMs, you'll receive a brief description
of what they're about and what their specialities are.
In this menu, you can spend Miranium to upgrade your available AMs. As AMs
reach higher levels, more and better gear becomes available in the shop one
terminal over. In addition to spending Miranium, you can also slowly level AMs
by using their gear, basically providing them combat data.
For now, the AMs we have are
+---------------------+
| Sakuraba Industries |
+---------------------+-------------------+
| The central pillar of the Sakuraba |
| Group conglomerate, which enjoys |
| a reputation for excellent products. |
| Sakuraba firearms exhibit remarkable |
| stability and accuracy, qualities which |
| faithfully exemplify the design ethos |
| of their creator. |
+-----------------------------------------+
+------------------------+
| Grenada Galactic Group |
+------------------------+-------------+
| This new arms manufacturer is an |
| avid investor in beam-tech research. |
| Its best sellers are weapons that |
| emphasize quick cooldowns, |
| and protective wear that offers |
| high beam resistance. |
+--------------------------------------+
+----------------+
| Meredith & Co. |
+----------------+--------------------+
| An innovative user of Ganglion tech |
| in the weapon-design field. |
| Its products have made waves for |
| their ability to harness ether, |
| a feat which has until now proven |
| difficult for human technology. |
+-------------------------------------+
Note that Meredith & Co. only opens after clearing chapter 4, while the other
two are available from the start. For now, I highly recommend investing in
Sakuraba and Sakuraba alone until they reach level 5 (the maximum). Trust me,
this will pay off in a HUGE way towards the end of the game. It's not that the
other AMs aren't worth it, they definitely are, but Sakuraba develops something
very special at level 5.
As for what is made available at each level for each AM, it's the same for all
of them.
Level 2 grants Light Wear Series, which has reduced defense but increased
resistance to gravity attacks, along with some new weapons.
Level 3 grants Heavy Wear Series, which has increased defense, but also
increased susceptibility to gravity attacks, along with some new weapons.
Level 4 grants overall stat improvements to the company's products.
Level 5 grants further stat improvements to the company's products.
Amazingly, I sprinted all over NLA and could not locate any new normal missions
that I'm not saving for after chapter 5. Namely, I'm saving one in Industrial
District (A Proper Chopper if you pick it up - it requires travel deep into
the high level half of Noctilum).
Next up, we have a couple of Affinity Missions to tackle. Head to East Melville
Street in the commercial district, and our mission is on one of the street
corners. Make sure you have Elma and Lin with you.
----------
DECISION
----------
- Assume: Guess that they're twin brothers.
- Conclude: Wonder if they're rivals.
----------
DECISION
----------
- Nod: Say it sounds like fun.
- Groan: Say you don't want to meet a whole pack of Tatsus.
+--------------------------------------+
| AFFINITY MISSION: The Ties That Bind |
+--------+-------------+---------------+
| Lv. 15 | Max Party 4 | N/A |
+--------+-------------+---------------+---------------+
| Complete chapter 4. |
+------------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+------------------------------------------------------+
| Restricted Members: |
| - N/A |
+------------------------------------------------------+
| Head to Tatsu's childhood home of the Dodonga |
| Caravan and get him to confront his past. |
+------------------------------------------------------+
| Objectives: |
| - Head to the Dodonga Caravan at |
| Noctilum's Whale's Nostril. |
+------------------------------------------------------+
Note that during the cutscene, Tatsu ran off towards the beds to change, and
when the cutscene ended, he came running back from that direction. Some pretty
good attention to detail, there.
Anyways, it's time to head to Tatsu's home of Dodongo Cavern! Wait... that's
not right... clearly I meant Dodonga Caravan. Fast travel to the Old Dragontail
Tree in Noctilum and head northeast to the base camp nearby. From there, take
the path straight north into a cave - the Whale's Nostril. As you reach the
open cavern, you'll clearly see the caravan ahead.
No, Lin, Tatsu is no a deadbeat 40 year old father of many littlepon married to
a lovely wife named Oka. After a brief introduction, go introduce yourself to
Koko.
----------
DECISION
----------
- Flatter: Mention that Koko looks lovely.
- Tease: Say that Koko looks good enough to eat.
----------
DECISION
----------
- Aid: Offer to help find the glasses.
- Brush Off: Tell Tatsu to get over it already.
Time to go hunt down Tatsu's father's glasses! Looks like it ended up on the
beach near Shadow Rise. Fast travel to Shadow Rise and jump down to the beach
to get searching.
Tatsu spots the glasses in an Insidia's mouth. Guess we have to chase it down.
Head to FN Site 104, and from there swim straight north towards a little ramp
under the waterfall. This ramp leads into Headwater Cavern. At the first
intersection, head straight and follow the path around the corner to the left
to find the Bizarre Insidia.
+-----------------------+
| Boss: Bizarre Insidia |
+-----------------------+-----------------------------------------------------+
| Level: 22 |
| Primordia: Headwater Cavern |
| Recommended Level: 19 |
| |
| It's actually not that difficult of an enemy, despite the level. It's |
| susceptible to topple, and we have Lin in the party, so incapacitate it and |
| make short work of its life. |
+-----------------------------------------------------------------------------+
Once the Insidia is out of the way, snag the red item from behind the Skell
wreckage to get the glasses. Return to Whale's Nostril and talk to Koko.
Why is Tatsu the one that gets to pierce the heavens...?
----------
DECISION
----------
- Agree: Tell him families should stick together.
- Disagree: Tell him he should stay (in case you need rations...).
+-----------------------------------+
| MISSION CLEAR: The Ties That Bind |
+-----------------------------------+--------+
| After Tatsu found his father's sunglasses, |
| Koko finally had to acknowledge that her |
| son was no longer a child. |
+--------------------------------------------+
| Rewards: |
| - 200 experience |
| - 12000 credits |
| - Memento Holofigure |
+--------------------------------------------+
For our next affinity mission, head to the BLADE Barracks and take the one next
to the dining tables and "muscle man" will arrive.
----------
DECISION
----------
- Mock: Claim that even Tatsu could do Vandham's job.
- Suck Up: Say that only Vandham could do his job.
+-------------------------------------+
| AFFINITY MISSION: A Day in the Life |
+--------+-------------+--------------+
| Lv. 16 | Max Party 4 | N/A |
+--------+-------------+--------------+---------------+
| No specific requirements. |
+-----------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+-----------------------------------------------------+
| Restricted Members: |
| - N/A |
+-----------------------------------------------------+
| You decided to observe Commander Vandham at work |
| for an entire day. Go follow him around. |
+-----------------------------------------------------+
| Objectives: |
| - Head to Barista Court in the |
| morning. |
+-----------------------------------------------------+
Well, better do as he says. Head to Barista Court and use a red bench to make
it morning. Tatsu will spot Vandham eating breakfast.
Our next destination is the Hangar. Use the red bench near Doug's usual spot to
make it afternoon then go track down Vandham by some of the under repair
Skells.
We unwilling rubberneckers need to go track down some electrical tentacles.
Make it night, then head to FN Site 116, and from there head southeast to the
beach to discover Cliffside Beach. Floating above the water are Placid Duogills
which have the items we need. Fight them, and emphasize breaking their
tentacles to maximize your odds of getting the tentacle. Once you have it,
return to Cedric in the Hangar.
Vandham ditched us and we have no idea where he's at. Time to hunt down some
info. To get it, head out in front of the hangar onto the main road connecting
to the other districts. A mechanic just across the street knows where Vandham
is - BLADE Tower! Go check the door to BLADE Tower (it only works after you
have the info) to enter and wrap up our chores.
Or not. It seems that the Skells had a reason for being damaged, and we're just
the people for the job. Damn you Vandham. Fast travel to Talon Rock Second
Terrane and hike west until you reach the path north. As you come to the base
camp in this area, you'll run into the pack of Grexes.
+--------------------------------------+
| Boss: Sailing Grex + Fighter Grex x6 |
+--------------------------------------+--------------------------------------+
| Level 16, 12, 12, 12, 12, 12, 12 |
| Primordia: Biahno Grassland |
| Recommended Level: 19 |
| |
| The only one you need to take down is the Sailing Grex, so if you want to |
| get done and get out, focus your firepower on it and kill it asap. Whether |
| you kill just the target or every Grex, make sure you keep your defenses up |
| and focus on one at a time. |
+-----------------------------------------------------------------------------+
When the Sailing Grex is dead, return to BLADE Tower to talk to Vandham... who
has fallen asleep out of boredom. Let's relieve ourselves before he wakes up.
+----------------------------------+
| MISSION CLEAR: A Day in the Life |
+----------------------------------+----------------+
| Commander Vandham certainly keeps New LA running. |
| But the poor guy really needs a vacation... |
+---------------------------------------------------+
| Rewards: |
| - 180 experience |
| - 10000 credits |
| - Limited Tank Top (Black Camo) |
+---------------------------------------------------+
The next affinity mission is one we could have done a while back, but it
involved a trip to Noctilum. so we saved it for after chapter 4. Head to the
BLADE Concourse, where the mission is waiting.
What a rude man!
----------
DECISION
----------
- Answer: Ask the man what he wants.
- Ignore: Take the mission without paying the man any notice.
What an arrogant man!
----------
DECISION
----------
- Decline: Tell H.B. to save his breath.
- Inquire: Ask how such a thing could possibly benefit humanity.
+--------------------------------+
| AFFINITY MISSION: A New Rival? |
+--------+-------------+---------+-------------------+
| Lv. 12 | Max Party 3 | N/A |
+--------+-------------+-----------------------------+
| No specific requirements. |
+----------------------------------------------------+
| Required Members: |
| - N/A |
+----------------------------------------------------+
| Restricted Members: |
| - N/A |
+----------------------------------------------------+
| You are now in competition with a BLADE named H.B. |
| for... some reason. |
+----------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Complete the task "Installation." |
| - Complete the task "Research." |
| - Complete the task "Miranium." |
+----------------------------------------------------+
+------------------------------+
| NORMAL MISSION: Installation |
+------------------------------+-------+
| Install a data probe in Primordia. |
+--------------------------------------+
| Objectives: |
| - Install a data probe on the plains |
| northeast of Primordia's Sayram |
| Lake. |
+--------------------------------------+
+--------------------------+
| NORMAL MISSION: Research |
+--------------------------+--------------+
| Generate revenue from a research probe. |
+-----------------------------------------+
| Objectives: |
| - Earn 3,000 credits from |
| FrontierNav in a single return. |
+-----------------------------------------+
+--------------------------+
| NORMAL MISSION: Miranium |
+--------------------------+--------+
| Give the miranium to Tauler. |
+-----------------------------------+
| Objectives: |
| - Give 900 units of miranium to |
| Tauler on Division Drive in the |
| administrative district. |
+-----------------------------------+
Installation is easy, you probably already did it if you've been following
along. If you haven't, it's FN Site 112.
+-----------------------------+
| MISSION CLEAR: Installation |
+-----------------------------+--------------+
| You successfully installed the data probe. |
+--------------------------------------------+
| Rewards: |
| - 10 experience |
| - 2500 credits |
+--------------------------------------------+
For the other two, you need to wait for a tick of FrontierNav to come in (about
30 minutes). If you've been planting your probes, you'll easily get 900
miranium and 3000 credits in one tick. If not, either plant more probes, or put
down some research and mining probes like Kirsty taught you. If your Mining
total is at least 900 and your Revenue total is at least 3000, you'll be fine.
+-------------------------+
| MISSION CLEAR: Research |
+-------------------------+------------------+
| You earned 3,000 credits from FrontierNav. |
+--------------------------------------------+
| Rewards: |
| - 10 experience |
| - 2500 credits |
+--------------------------------------------+
Once the Miranium comes in, head to Tauler just south from the Concourse to
hand him 900 units.
+-------------------------+
| MISSION CLEAR: Miranium |
+-------------------------+--------+
| You gave the miranium to Tauler. |
+----------------------------------+
| Rewards: |
| - 10 experience |
| - 2500 credits |
+----------------------------------+
With all three missions out of the way, head back to H.B., who is convinced you
can't possibly have completed them all.
----------
DECISION
----------
- Brag: Tell H.B. that you are already done.
- Inquire: Ask H.B. what this new issue is.
----------
DECISION
----------
- Accept: Agree to help.
- Decline: Tell H.B. to do it himself.
H.B. forces his way into your party and we're off to Noctilum! Fast travel to
the Old Dragontail Tree. Our destination is northwest near the lake. Use the
minimap for a precise location. It's by a tree root on the left of the main
path.
----------
DECISION
----------
- Worry: Say that you should help the injured BLADE.
- Ignore: Take no more notice of the wounded
BLADE and move on.
Get on the main path leading north until you're just past the destination area,
then turn left and climb the slope to the Thieving Dilus.
+----------------------+
| Boss: Thieving Dilus |
+----------------------+---------------------------------------------------+
| Level 15 |
| Noctilum: Rust Lake |
| Recommended Level: 15 |
| |
| A standard Dilus, though at this point we haven't fought many of those. |
| Most of them are far too high leveled, after all. Standard strategies, I |
| honestly killed it by idling while typing this up. |
+--------------------------------------------------------------------------+
With the Dilus dead, go talk to Solan nearby next to the wrecked car.
----------
DECISION
----------
- Nod: Tell H.B. that you'll think about it.
- Shrug: Say that you're nothing special.
+-----------------------------+
| MISSION CLEAR: A New Rival? |
+-----------------------------+------------------------+
| Completing H.B.'s task appears to have made him view |
| you and himself as mutual rivals aiming for the top. |
| Go to the cathedral for the next affinity mission. |
+------------------------------------------------------+
| Rewards: |
| - 160 experience |
| - 9000 credits |
+------------------------------------------------------+
+---------------------+
| New Character: H.B. |
+------------+--------+--------+----------------------+
| Pathfinder | Shield Trooper+ | Residential District |
+------------+-----------------+----------------------+-----------------------+
| Hector Birtwhistle is a logical man armed with untiring ambition and |
| scholarly acumen. His judgment places the interests of the human race |
| above all else - at time resulting in a rather cold impression. |
+-----------------------------------------------------------------------------+
| H.B. is a strategist who can calmly formulate a battle plan for any |
| situation. He uses a unique style based on the Shield Trooper class. |
+----------------------------------------+------------------------------------+
| Signature Art 1: Atomic Hit | Signature Art 2: Flamehand |
+----------------------------------------+------------------------------------+
To find H.B. when he's not in your party, travel one square northeast from the
Water Purification Plant in the Residential District.
At this point, I was at BLADE level 4. If you're up there with me, go see
Eleonora for another reward.
-------------------
ROOM COLORS ADDED
-------------------
If you're following along with me, pick Mechanical to max it out (for now).
With this, we can open (almost) any human-made treasure and plant probes in
(almost) any FN site. There is one more level to reach, but that will come MUCH
later.
Now, before we head onto chapter 5, what do you say we tackle any treasures
newly available to us?
Starting from BLADE Tower, head southeast to the container guarded by two
Skells.
+--------------------+
| TREASURE GET! |
| Large Container |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G2 |
+--------------------+
Next, head to FN Site 107 and swim straight south. You'll see islands in the
distance in the ocean. Behind the first one is a helicopter on a beach.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 4 |
+-------------------------+
| 40000 credits |
| Mining Probe G9 |
+-------------------------+
Next, travel to the Plundered Ruin in Primordia. Climb the hill to the west,
and pay attention to the minimap. You'll see a treasure fade as you climb
higher. That's our destination. Stay on top of the cliff and head west until
you're roughly above it, then hop down.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 10000 credits |
| Mining Probe G4 |
+--------------------+
Next, fast travel to North Janpath Plain. Make your way back to where we found
Irina a while back. If you don't remember, climb up to and go through the
tunnel near the top of the mountains to the north, drop into the ocean, and
swim west to the beach. There's some White Whale Debris here.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G6 |
+--------------------+
Now go to the Old Dragontail Tree in Noctilum and climb to the top of it.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 1 |
+------------------------+
| 1000 credits |
| 1 battle point |
| Melee Attack Up III |
+------------------------+
Next, head west and cross a tree root across the river to find a Strange Tree.
+-----------------------+
| TREASURE GET! |
| Strange Tree |
| Biological Level 1 |
+-----------------------+
| 4 battle points |
| Urbane Bunny Whiskers |
+-----------------------+
Next, go to Tripod Rock and jump off the cliff to the north to find a Skell
Wreckage underneath.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 6000 credits |
| Mining Probe G2 |
+--------------------+
This concludes all the treasures we can snag for now. Make sure you're at level
20 before starting chapter 5, upgrade your gear at the shop terminal, and let's
get going.
Oh, and one last thing before we move on. You may find yourself strapped for
cash or miranium at various points throughout the game. Just prior to each
chapter, I'll be listing layouts I use to prioritize either Miranium, Revenue,
or a balance of the two using the probes and FN sites we've found at that point
in the game.
Note that if you want to have lots of Miranium, the Storage probes are
required. Without Storage probes, you have a limit of 6000 Miranium at any one
time.
Also note that until we have significantly more probe types, balanced and
revenue focused will be highly similar in results.
Balanced:
---------
FN102 - Mining G2
FN103 - Storage
FN104 - Research G1
FN106 - Storage
FN107 - Storage
FN108 - Mining G2
FN111 - Mining G8
FN112 - Mining G2
FN113 - Mining G2
FN114 - Mining G2
FN115 - Mining G2
FN116 - Mining G9
FN117 - Research G1
FN118 - Mining G4
FN119 - Mining G6
FN120 - Mining G9
FN121 - Mining G4
FN217 - Research G1
FN219 - Mining G2
FN221 - Research G2
FN222 - Booster G1
FN301 - Mining G4
Miranium: 8953
Revenue: 18455
Storage: 19650
Miranium Focus:
---------------
FN102 - Mining G8
FN103 - Storage
FN104 - Mining G9
FN106 - Booster G1
FN107 - Mining G9
FN108 - Mining G4
FN111 - Mining G4
FN112 - Mining G2
FN113 - Mining G1
FN114 - Mining G2
FN115 - Mining G2
FN116 - Mining G2
FN117 - Mining G2
FN118 - Mining G2
FN119 - Mining G2
FN120 - Mining G2
FN121 - Mining G2
FN217 - Mining G4
FN219 - Mining G6
FN221 - Storage
FN222 - Storage
FN301 - Mining G2
Miranium: 13689
Revenue: 2205
Storage: 19650
Revenue Focus:
--------------
FN102 - Mining G2
FN103 - Storage
FN104 - Research G1
FN106 - Storage
FN107 - Storage
FN108 - Mining G1
FN111 - Mining G4
FN112 - Mining G2
FN113 - Mining G1
FN114 - Mining G1
FN115 - Mining G2
FN116 - Mining G1
FN117 - Research G1
FN118 - Mining G4
FN119 - Mining G1
FN120 - Mining G2
FN121 - Mining G2
FN217 - Research G1
FN219 - Mining G2
FN221 - Research G2
FN222 - Booster 1
FN301 - Mining G1
Miranium: 5680
Revenue: 18455
Storage: 19650
+-------------------------+---------+
| Survey Progress | 010.50% |
+-------------------------+---------+
| Primordia | 044.44% |
| Noctilum | 007.36% |
| Oblivia | 001.03% |
| Sylvalum | 000.00% |
| Cauldros | 000.00% |
+-------------------------+---------+
| Industrial District | 003.70% |
| Commercial District | 010.20% |
| Residential District | 005.00% |
| Administrative District | 020.31% |
| Undeveloped Area | 000.00% |
| BLADE Barracks | 023.52% |
+-------------------------+---------+
================================================================================
02.08.CH05A CHAPTER 05 - MA-NON MANEUVERS
================================================================================
As usual, if you haven't done the prerequisites for the chapter, check out the
previous section. It's covered first thing there. Once you're ready, head to
the mission table to start the quest.
----------
DECISION
----------
- Something Fried: Fried Chicken
- Something Braised: Beef Braised in Wine
- Something Baked: Pot Pie
- Something Broiled: Tandoori Chicken
- Something Stir-Fried: Chicken Saute
- Something Fancy: Foie Gras
It seems an alien ship has been spotted in Oblivia! Let's go make some friends.
+--------------------------+
| STORY MISSION: Chapter 5 |
+--------------------------+-------------------------------+
| Progress Requirements: |
| - Install a data probe at Oblivia's entrance. |
| - Complete "Renewed Will" affinity mission. |
+---------------------------+------------------------------+
| Lv. 1 (Recommended 20) | Max Party 4 |
+---------------------------+------------------------------+
| Required: | Restricted: |
| - Elma | - Irina |
| - Lin | - Gwin |
+---------------------------+------------------------------+
| Investigate the unidentified xenoform spacecraft spotted |
| in Oblivia and look for any other interesting objects. |
+----------------------------------------------------------+
| Objectives: |
| - Head to Oblivia Ingress in Oblivia. |
+----------------------------------------------------------+
Fast travel to FN Site 301, and let's get exploring. Head straight east into
Oblivia to get an introduction to Sandy Bum Canyon. We overhear some nearby
aliens, and then question how we're able to understand these Ma-non in the
first place.
----------
DECISION
----------
- Guess: Suggest they learned our language.
- Hypothesize: Suggest some device must be translating.
Something about this is highly unsettling, but we'll have to work with it for
now. Head east so that the massive hole in the ground is south of you. Beware
of the Progen, they can paralyze you and make you an easy target. Thankfully
they aren't hostile. Eventually you'll discover FN Site 302.
+----------------+------------------+
| FN Site 302 | Mechanical Lv. 1 |
+----------------+------------------+
| N of Yawning Giant, Oblivia |
+-----------+-----------+-----------+
| C | E | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Drop down to the south and fight off some Grexes. Head southwest and you'll
soon come across the Ma-non we overheard earlier. They need us to take care of
three anti-air turrets around the canyon to allow them to escape in their ship.
Fast travel back to FN Site 301 and head back out to the canyon. This time,
we're going south. You'll discover Stoyanov Trail on the way, and eventually
the path leads into a canyon with various level 20+ blatta and a level 22
tyrant. This is a good place to fight a few enemies for experience and levels.
Beware of the tyrant Raider Pugilith, though. It will gladly jump you when you
least expect it. If it targets you, sprint past and keep going forward until it
leaves you alone.
Shortly after the Raider Pugilith's territory is Mesa Fortress. The first anti-
air turret is here, so let's get to clearing this place out so we can deal with
it in peace. You'll emerge next to the canyon again. Go north from here to see
the anti-air turret just ahead. If the Pugilith gets annoying, there's a narrow
path you can jump on on the cliff face to your left.
Once you've made it down, it's time to take on the turret.
+-------------------------+
| Mini-Boss: Targeter Zig |
+-------------------------+------------------------------------------------+
| Level 16 |
| Oblivia: Mesa Fortress |
| Recommended Level: 20 |
| |
| Not too difficult so long as you've cleared out the surrounding support. |
| It has a couple appendages, one on either side, that you can destroy to |
| eliminate weapons. |
+--------------------------------------------------------------------------+
If you get knocked off the cliff, congratulations on the unique voice clip and
discovering the Yawning Giant.
After killing it, turn around and head to the Puges mining up a bit of Skell
wreckage. Wait for the Pugilith to start walking away from you, then take them
down to get at the treasure.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 10000 credits |
| Mining Probe G2 |
+--------------------+
Once you have the treasure, jump into the canyon to make sure you've discovered
the Yawning Giant and return to the Mesa Fortress. You'll end up on a bridge
just south of the canyon we took to get here earlier. Cross the bridge and
fight through the enemies your level to clear a path southeast towards the
cliffs. You may see the next turret up above. When you get to the base of the
cliff, head south to find the path leading up it.
Eventually you'll come to what initially seems to be the top, but it really
just a resting point a level below the turret. If you look at the wall, you'll
see indentations you can jump up to sneak your way to the top. The safest way
to go from here is to sneak behind the Pugilith, go all the way around the
building, and mow down the enemies in your path.
When you reach the area the Zig is at, clear out the surrounding enemies then
get to work on the Zig itself.
+-------------------------+
| Mini-Boss: Targeter Zig |
+-------------------------+------------------------------------------------+
| Level 16 |
| Oblivia: Mesa Fortress S |
| Recommended Level: 20 |
| |
| Not too difficult so long as you've cleared out the surrounding support. |
| Same enemy as before, but on a much larger arena. |
+--------------------------------------------------------------------------+
The last turret is on the FAR end of the canyon. Go east to spot a bridge going
across to the other side. That's our destination. Fight through the few guards
in the way, but beware the Pugilith that came charging at me and knocked me off
the cliff when I didn't expect it. If you have to, ignore the enemies and
sprint across the bridge.
Once you're off the bridge again, straight ahead is Needle Bridge BC. Around
the corner from there is FN Site 306.
+----------------+------------------+
| FN Site 306 | Mechanical Lv. 1 |
+----------------+------------------+
| Needle Bridge BC, Oblivia |
+-----------+-----------+-----------+
| C | D | B |
+-----------+-----------+-----------+
| - Cryptic Sign |
+-----------------------------------+
| N/A |
+-----------------------------------+
Head northwest from here to eventually arrive at the plateau where the final
Zig resides. Before taking it on, head north a short distance to discover
Cliffside Camp, then return to take on the Zig's support before finally taking
on the Zig itself.
+-------------------------+
| Mini-Boss: Targeter Zig |
+-------------------------+------------------------------------------------+
| Level 16 |
| Oblivia: Cliffside Camp |
| Recommended Level: 20 |
| |
| Not too difficult so long as you've cleared out the surrounding support. |
| Same enemy as before, but far away from the Mesa Fortress so less Prone |
| and Pugiliths running around. |
+--------------------------------------------------------------------------+
With all three Zigs out of the picture, fast travel to FN Site 302 and return
to where the Ma-non were.
They ditched us! And there's ominous explosions! Might as well check out the
ominous explosions, since we can't find the Ma-non and there's nothing else to
do. Travel east to discover the Twin Arches. Beyond the Twin Arches, continue
east and you'll see the plateau with the explosions just ahead. As you head
towards it, you'll find the Aaroy Plain. Stay north of the plateau and continue
east past it until you find FN Site 309.
+----------------+------------------+
| FN Site 309 | Mechanical Lv. 2 |
+----------------+------------------+
| Aaroy Plain, Oblivia |
+-----------+-----------+-----------+
| C | C | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Enduron Lead |
| - Ouroboros Crystal |
+-----------------------------------+
As you can see, there's no easy way on top of the plateau. Even further east,
however, is a path leading under the plateau. Head through there and turn left
to find Broken Hill BC. From here, we're basically on the bridge to the
plateau. Head back west to reach our destination, Ruins on the Butte. Follow
the path around until you reach the top, and scenes will play.
+----------------------------------------+
| Boss: Chief Qmoeva + Platoon Qmoeva x2 |
+----------------------------------------+------------------------------------+
| Levels 20, 18, 18 |
| Oblivia: Ruins on the Butte |
| Recommended Level: 21 |
| |
| Hopefully you've reached level 21 by now. These guys aren't the worst, but |
| being underlevelled will do you no favors. Usual strategy applies, though |
| they do seem to be resistant to topple due to their size. Keep your defense |
| up, take care of the platoon first, then go for the chief. |
| |
| Once they're all dead, sit back and enjoy the show. It only cost an arm and |
| a leg to get here, after all. |
+-----------------------------------------------------------------------------+
We wake up in the Mimeosome Maintenance Center, with a brand new arm attached.
----------
DECISION
----------
- Reassure: Check your arm and nod approvingly.
- Worry: Check your arm and shake your head.
Turns out everybody in NLA is actually a Mimeosome - a robotic body controlled
remotely by their consciousness stored in the Lifehold. This is why recovering
the Lifehold is so important - if it's destroyed, we all die. The reason we're
Mimeosomes now? To save resources until we can find a new place to call home.
Oh, and that countdown on BLADE Tower? That's the power the Lifehold has
remaining. It started at 60%, 2 months after crash landing on Mira. Thus, we
can conclude that it drains about 20% per month, and with the current reading
being 41%, we've spent a month here (not counting the time it took to find us)
and have only 2 months remaining to find the Lifehold. Head to BLADE Tower and
meet with Vandham, Nagi, Chausson, and the Ma-non for some big time changes.
Welcome, Ma-non friends, to New Los Angeles.
+--------------------------+
| MISSION CLEAR: Chapter 5 |
+--------------------------+---------------------------+
| The xenoform spacecraft turned out to belong to the |
| Ma-non. As a result of coming to their aid, you were |
| able to forge a pact of friendship with them. |
+------------------------------------------------------+
| Rewards: |
| - 400 experience |
| - 30000 credits |
| - Duplicator Probe |
+------------------------------------------------------+
+----------------------------------------+
| Lin's Advice: Customizing the Barracks |
+----------------------------------------+--------------------------+
| That ship the Ma-non live in is really something! We should spiff |
| things up in our home, too. Why not try customizing the barracks? |
| Access the Customization Center to change room colors, hang wall |
| decals, and more. New options unlock at higher BLADE levels! |
+-------------------------------------------------------------------+
+---------------------------------+
| Lin's Advice: Candid & Credible |
+---------------------------------+--------------------------------+
| Word on the street is that a new Ma-non arms manufacturer called |
| Candid & Credible is coming to town. I bet they're packing all |
| kinds of crazy tech us humans couldn't even dream of! |
| Head over to the AM terminal in Armory Alley to check them out. |
+------------------------------------------------------------------+
+--------------------------+
| Elma's Advice: Overdrive |
+--------------------------+-----------------------------------------+
| The dawn of mimeosome tech gave man a new vessel - and with it, |
| a new method of attack: Overdrive. Accumulate 3,000 TP to unleash |
| this devastating technique. It's bound to prove useful against the |
| Ganglion nemesis that grows fiercer by the day. |
+--------------------------------------------------------------------+
And with that, the entire game has opened up to us. With Ma-non arriving in
NLA, an enormous number of quests have opened up, meaning we're about to be
quite busy.
We have two things to cover before finishing off this chapter. One is
Overdrive. Overdrive can be activated by clicking the middle icon on your arts
palette when you have at least 3000TP. When activated, you will have 10 seconds
to use Overdrive. Critical attack rates are greatly increased, auto attack
rates are increased, art cooldowns are blazingly fast, third-tier cooldowns
are made available (let the outer ring fill up, then fill up again so the
outline becomes white), attack power increases... it's insane.
The key to Overdrive is the counter in the center of the arts palette. It
starts at 1 and is affected by your fighting style.
A complete list of effects is as follows (thanks to Anabaena_azollae on reddit)
- Tertiary cooldowns enabled
- Second and Tertiary cooldowns fill no matter which weapon is equipped
- Cooldown speed x (2.5 + 0.05 x Counter Value)
- Damage x (1 + 0.05 x Counter Value) while counter is orange, yellow, or
purple. otherwise Damage x 1.
- Enemy Resistances decreased by Counter Value when counter is orange, yellow,
or purple.
Depending on the order you use your arts, various effects can occur. Note that
the arts are referred to by color, which corresponds to what type of art they
are.
Any Color: Counter will change color to that color
Green: Overdrive extended by 0.05 seconds x Counter Value
Blue: Overdrive extended by 0.10 seconds x Counter Value
Purple: Gain 10TP x Counter Value per Hit
Yellow > Orange: Overdrive Counter does not increase
Orange > Yellow: Overdrive Counter does not increase
Green > Any Art that lands Hits: Counter increases by 2x Number of Hits
Purple > Orange: Extra Appendage Damage
Purple > Yellow: Extra Appendage Damage
Blue > Green: Recover HP
Blue > Purple: Debuff effect duraction increased by 25%
Orange > Orange > Orange: +10% EXP, Maximum of +200% EXP
Yellow > Yellow > Yellow: +10% Class EXP, Maximum of +200% Class EXP
If you have multiple party members in Overdrive, you get even more effects.
2 Members: +50% Soul Voice Activation Rate
3 Members: +50 TP per Hit with Arts
4 Members: Super Armor, all damage halved and immunity to mobility debuffs
Thanks again to Anabaena_azollae on reddit for compiling all of this info!
Now, what kinds of arts correspond to each color? You can tell by looking at
the art icons in your arts palette, but in general they correspond to
Orange: Melee
Yellow: Ranged
Green: Buff
Purple: Debuff
Blue: Aura
Got it memorized? Master Overdrive and get a good build set up, and you can
annihilate basically any enemy in this game with Overdrive. It is VERY worth
practicing and experimenting. I have literally never had more fun in a game
than when I use Overdrive and use it well. Of course, whether or not you can
use it effectively depends on if you have the right arts available, but every
third and fourth tier class has an Overdrive build that works to the point where
you can extend your Overdrive infinitely, a strategy called Infinite Overdrive.
Eventually, you can build augments that extend Overdrive, giving you further
time to get your counter up and get in the groove.
There are two final bits about Overdrive to mention:
1. The Counter has a maximum value of 100.
2. If you build up 3000TP while in Overdrive, you can cast Overdrive again with
no animation to immediately add an additional 10 seconds to your Overdrive.
While I did say earlier that all third and fourth tier classes have Infinite
Overdrive builds available, it's worth mentioning that perhaps my favorite class
in the game to use Infinite Overdrive with is Full Metal Jaguar. The trick with
that class is to have your four arts on the left (or right or wherever) be
Sliding Slinger, Blood Sacrifice, Primer, and Side Slash. Those four arts in
that order (repeated as necessary, dropping Blood Sacrifice from the lineup when
low on health) will be what gets your Infinite Overdrive going and keep it
going. Add in Ghostwalker to eliminate hits from enemies and you can survive
most anything.
And the final thing to mention before ending the chapter is the new AM. Head to
the AM terminal, check out Manage AMs, and...
+-------------------+
| Candid & Credible |
+-------------------+------------------+
| This Ma-non arms manufacturer |
| specializes in solid defensive gear, |
| and is aiming to expand its market |
| with its lineup of electric weapons. |
+--------------------------------------+
On to the sidequesting.
+-------------------------+---------+
| Survey Progress | 011.02% |
+-------------------------+---------+
| Primordia | 044.44% |
| Noctilum | 007.36% |
| Oblivia | 006.71% |
| Sylvalum | 000.00% |
| Cauldros | 000.00% |
+-------------------------+---------+
| Industrial District | 003.70% |
| Commercial District | 010.20% |
| Residential District | 005.00% |
| Administrative District | 020.31% |
| Ma-non Ship | 000.00% |
| BLADE Barracks | 023.52% |
+-------------------------+---------+
================================================================================
02.09.CH05B POST-CHAPTER 05 - WELCOMING NEW ALLIES
================================================================================
This next chapter coming up has a couple requirements. We need to explore a
rather large chunk of Noctilum, and we need to complete an affinity mission.
We'll start off with exploring - now that we're at a decent level and have
overdrive available, we're able to explore basically every continent in
relative safety.
We'll start off by exploring Noctilum extensively, then doing the affinity
mission to prepare for the next chapter as usual, then we'll follow this up
with a very long exploration of Oblivia and the remaining two continents,
Sylvalum and Cauldros. Once we're done with that, it'll be time to do the many
missions available to us now that Ma-non have come to NLA. To begin, fast
travel to Tripod Rock in Noctilum.
Run north and jump off the cliff to the lower level. Take the massive land
bridge leading north to discover Elephant's Trunk, followed by FN Site 220
guarded by a trio of Marnucks.
+----------------+------------------+
| FN Site 220 | Mechanical Lv. 2 |
+----------------+------------------+
| Elephant's Trunk, Noctilum |
+-----------+-----------+-----------+
| C | C | A |
+-----------+-----------+-----------+
| - Orochi's Belly |
+-----------------------------------+
| - Infernium |
| - Everfreeze Ore |
+-----------------------------------+
Straight east of the FN Site is a treasure.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 3 |
+--------------------+
| 6000 credits |
+--------------------+
Further north, you enter the Canopied Nightwood, marking the start of the main
part of Noctilum. Follow the path north, carefully dealing with the Scirpos,
until you see an enormous Simius (during the day). At that point, duck left to
find Canopied Nightwood BC. From there, you can get around the Simius and get
back on the path. The path soon veers west where you may see the Simius again,
marching around.
From here, get off the path to the right and head northeast, with a cliff on
your right. You'll shortly find FN Site 225 next to a high level Simius. Get
behind the Simius and rapidly plant that probe, even as it attacks. You have
enough time.
+----------------+------------------+
| FN Site 225 | Mechanical Lv. 3 |
+----------------+------------------+
| Canopied Nightwood, Noctilum |
+-----------+-----------+-----------+
| C | A | B |
+-----------+-----------+-----------+
| - Decapotamon Vista |
+-----------------------------------+
| N/A |
+-----------------------------------+
Return to the path. You'll eventually reach a river, across which is another
base camp. Head towards it to discover Decapotamon followed by Decapotamon BC.
Head west until you spot a giant tree. Climb it shortly to find Skybound Coil
Tree.
Continue west back on the ground, following the cliff edge, and leap across the
several islands, swimming where needed to reach FN Site 216.
+----------------+------------------+
| FN Site 216 | Mechanical Lv. 3 |
+----------------+------------------+
| Decapotamon, Noctilum |
+-----------+-----------+-----------+
| C | A | A |
+-----------+-----------+-----------+
| - Cascade Isle |
+-----------------------------------+
| N/A |
+-----------------------------------+
Head northwest until you're in the purple area and you'll soon see FN Site 212.
+----------------+------------------+
| FN Site 212 | Mechanical Lv. 1 |
+----------------+------------------+
| Qing Long Glade, Noctilum |
+-----------+-----------+-----------+
| B | E | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Aurorite |
| - Enduron Lead |
| - White Cometite |
+-----------------------------------+
Continue northwest, then west to cross the river. Once you're across, head
south to the nearby FN site.
+----------------+------------------+
| FN Site 205 | Mechanical Lv. 1 |
+----------------+------------------+
| Serpentine Pass, Noctilum |
+-----------+-----------+-----------+
| A | F | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Continue south and you'll see a Wrecked Trailer.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G1 |
+--------------------+
South some more to discover Serpentine Pass. Keep going south, following the
path, until you see another FN site. Once you do, jump off the cliff and run
over to it.
+----------------+------------------+
| FN Site 209 | Mechanical Lv. 1 |
+----------------+------------------+
| Vitriol Cesspool, Noctilum |
+-----------+-----------+-----------+
| C | F | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Head northeast a slight bit to find a path into a cave called the Vitriol
Cesspool. Keep this area in mind for later. Fast travel back to FN site 205 and
head north. On the east side of the path, next to the river, you should see a
massive tree root. Climb up it to find a Wrecked Trailer.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G2 |
+--------------------+
Get back on the root and climb to the top to find Everwhelm Falls, followed by
Breakwater Narrow, and finally FN Site 204.
+----------------+------------------+
| FN Site 204 | Mechanical Lv. 1 |
+----------------+------------------+
| Everwhelm Falls, Noctilum |
+-----------+-----------+-----------+
| A | C | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Hop up the cliff to the west and head north. You'll come to the Middle
Hushflood, and in the river to the north is FN Site 203.
+----------------+------------------+
| FN Site 203 | Mechanical Lv. 2 |
+----------------+------------------+
| Middle Hushflood, Noctilum |
+-----------+-----------+-----------+
| C | A | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Cimmerian Cinnabar |
+-----------------------------------+
Continue even further north to FN Site 202.
+----------------+------------------+
| FN Site 202 | Mechanical Lv. 2 |
+----------------+------------------+
| Upper Hushflood, Noctilum |
+-----------+-----------+-----------+
| C | C | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Cimmerian Cinnabar |
| - Everfreeze Ore |
+-----------------------------------+
Head east next to find the Upper Hushflood, then cross the river to the
southeast. In a small valley is another Wrecked Trailer.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
Continue east to FN Site 208.
+----------------+------------------+
| FN Site 208 | Mechanical Lv. 2 |
+----------------+------------------+
| Bloodpond Basin W, Noctilum |
+-----------+-----------+-----------+
| B | D | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Foucaultium |
+-----------------------------------+
Jump off the cliff to Bloodpond Basin, continue to Bloodpond Basin BC, and
finally go to FN Site 210.
+----------------+------------------+
| FN Site 210 | Mechanical Lv. 2 |
+----------------+------------------+
| Bloodpond Basin, Noctilum |
+-----------+-----------+-----------+
| B | D | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Head straight south to find some Vehicle Wreckage.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G6 |
+--------------------+
Continue south through the canyon to Suncatch Ravine. Climb up a few tree roots
on the east to reach FN Site 211.
+----------------+------------------+
| FN Site 211 | Mechanical Lv. 2 |
+----------------+------------------+
| Suncatch Ravine, Noctilum |
+-----------+-----------+-----------+
| A | D | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Fast travel back to the Skybound Coil Tree now, we're almost done probing
Noctilum. Climb the path leading up the tree, and halfway up the path will
split. Take the path outside the tree first to reach a treasure.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G2 |
+--------------------+
Backtrack to the branch in the branch path and take the path inside the tree.
At the top you may see Mia. We'll get to her later. For now, take the branch
leading off the tree to the east to reach the Nopon Braidbridge. From the
braidbridge, make your way north-northeast to reach the cliffs above the
Suncatch Ravine. Continue north to find Fukai Pass. Nearby is some Skell
Wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
Jump down to the west to land on another cliff level. Travel south on this
cliff to find FN Site 218.
+----------------+------------------+
| FN Site 218 | Mechanical Lv. 1 |
+----------------+------------------+
| Below Fukai Pass, Noctilum |
+-----------+-----------+-----------+
| C | E | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Aurorite |
| - Enduron Lead |
| - White Cometite |
+-----------------------------------+
Fast travel back to Nopon Braidbridge and return to Fukai Pass. On the east
wall where three segments connect on the map there is a cave entrance. This is
the Rockmole's Burrow. If you can make it all the way in to the interior of the
cave without dying, you'll find a cavern LITTERED with collectibles and you'll
find FN Site 224.
+----------------+------------------+
| FN Site 224 | Mechanical Lv. 4 |
+----------------+------------------+
| Rockmole's Burrow, Noctilum |
+-----------+-----------+-----------+
| C | A | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Fast travel back to Rockmole's Burrow to escape the cave, then start heading
north again. Eventually you'll see FN Site 215 on a platform stretching out
over the canyon. Go beyond it to find Twin Hammers, then return to grab the FN
Site.
+----------------+------------------+
| FN Site 215 | Mechanical Lv. 2 |
+----------------+------------------+
| Twin Hammers, Noctilum |
+-----------+-----------+-----------+
| C | D | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Aurorite |
| - Enduron Lead |
| - Everfreeze Ore |
| - Foucaultium |
+-----------------------------------+
With that, we've hit all available FN Sites in Noctilum. There are technically
two we can reach still, but they're very out of the way. With that, it's time
to move onto the affinity mission.
Head to the BLADE Barracks with Elma, Lin, and any other party member other
than Lao, and find the affinity mission A Friend in Need (check your map if
needed - tap on a segment with an affinity mission to check which it is).
----------
DECISION
----------
- Worry: Ask if Lao might be in some sort of trouble.
- Dismiss: Say that Lao's behavior is disappointing at best.
+--------------------------------------+
| AFFINITY MISSION: A Friend in Need |
+--------+-------------+---------------+
| Lv. 19 | Max Party 4 | N/A |
+--------+-------------+---------------+---------------+
| Complete chapter 5. |
+------------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+------------------------------------------------------+
| Restricted Members: |
| - Lao |
+------------------------------------------------------+
| Lao's team has run out of supplies. |
| Find them and help them out. |
+------------------------------------------------------+
| Objectives: |
| - Bring supplies to Saiden in |
| Oblivia's Barbarich Desert. |
+------------------------------------------------------+
Sounds like Lao's in trouble! Let's get out there and help his team out! Fast
travel to FN Site 306 and head south to a treasure.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G3 |
+--------------------+
Go back north past the FN Site and next to the cliff is another treasure.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 10000 credits |
| Mining Probe G2 |
+--------------------+
Head northwest to the next treasure.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G5 |
+--------------------+
Head east, around the cliff and continue as far east as you can to discover
River Isle, followed by River Isle BC. Continue southeast to FN Site 312 under
the giant ring.
+----------------+------------------+
| FN Site 312 | Mechanical Lv. 2 |
+----------------+------------------+
| River Isle, Oblivia |
+-----------+-----------+-----------+
| C | D | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Infernium |
| - Boiled-Egg Ore |
| - Lionbone Bort |
+-----------------------------------+
Head south to find Barbarich Desert and several treasures also under the ring.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
The second treasure is buried in a crevasse and guarded by Prone, so proceed
with caution.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 3 |
+--------------------+
| 6000 credits |
+--------------------+
Crawl back out and head southwest towards the destination. Near the lake and
second enormous ring is another treasure.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 2 |
+--------------------+
| 10000 credits |
| Mining Probe G2 |
+--------------------+
Finally, head west to Saiden's camp near the lake.
After some discussion, head south to discover the Leaning Ring. Continue on to
the meeting point at the valley entrance. Tatsu bonds with one of Lao's
teammates over their mutual ineffectiveness, then head into the valley to clear
the forfexes so Lao's team can plant the probe.
When the forfexes are dead, continue onwards to the desert plateau with the
cacti.
----------
DECISION
----------
- Affirm: Nod and say nothing's getting past you.
- Boast: Say you'll kick enough ass for everyone.
Time to play defense.
+---------------------+
| Boss: Fierce Vigent |
+---------------------+----------------------------------------------------+
| Level 19 |
| Oblivia: SW of Leaning Ring (A Friend in Need) |
| Recommended Level: 24 |
| |
| This guy is enormous, so keep your guard up. Too bad we still don't have |
| Skells. You definitely want to be a few levels higher or you're not |
| going to last very long. |
| |
| Save your TP to revive anybody who goes down and to put up defensive |
| auras when needed. Now may also be a good time to completely rework your |
| armor and weapons. |
| |
| If you have any fire arts, make use of them, as the Fierce Vigent is |
| weak to them. |
| |
| Other than that, put an emphasis on hitting perfect soul voices and |
| reacting to most, if not all of your teammate's requests to keep TP and |
| HP up. |
+--------------------------------------------------------------------------+
With the Fierce Vigent dead and the probe planted, fast travel to Division
Drive to meet with Saiden. You get a second hand thank you from Lao, learn
about Lao's family, and the mission ends.
+---------------------------------+
| MISSION CLEAR: A Friend in Need |
+---------------------------------+--------------------+
| The data probe was successfully installed, |
| but it looks like Lao has gone off somewhere again. |
+------------------------------------------------------+
| Rewards: |
| - 200 experience |
| - 12000 credits |
+------------------------------------------------------+
You learned the Javelin Art "Balance Breaker."
With that, we are ready to take on Chapter 6, but as usual I'll be planting
more probes, finishing all the quests I can, and gathering more treasure from
the field.
Before we set out to lay down more probes, I recommend swapping your party
around a bit. Anybody is good, just make sure it's people you haven't used
much. We want to get their affinity ratings up as high as possible (go to Menu
-> Affinity Chart -> Character Affinity -> Your Avatar -> Your Party Member to
check their affinity rating - 1 heart is 1 level, a black and white outline
means the heart is filled). Personally, I'm going with Irina, Gwin, and Lao.
It's always a good idea to mix up your party between story chapters to make
sure everybody is getting fairly regularly used.
First off, fast travel to Mesa Fortress in Oblivia so we can begin planting
some probes there. From the bridge we spawn at, head west to a tall lookout
tower the Ganglion have set up. Kill the Prone guarding it and head inside.
Take the stairs inside all the way to the top, then take the bridge over to the
cliffside. Turn left and keep climbing, working your way through more Prone. As
you climb, you'll discover FN Site 303. At about that point, there'll be a
small crevasse on your right leading to the FN Site.
+----------------+------------------+
| FN Site 303 | Mechanical Lv. 1 |
+----------------+------------------+
| Mesa Fortress, Oblivia |
+-----------+-----------+-----------+
| C | E | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Aurorite |
| - White Cometite |
+-----------------------------------+
Next, fast travel to the Twin Arches in Oblivia. Head straight north from here
until you discover North Coast, and nearby North Coast BC. Head northeast along
the coast to find a treasure.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G3 |
+--------------------+
Continue east and you'll discover FN Site 308.
+----------------+------------------+
| FN Site 308 | Mechanical Lv. 2 |
+----------------+------------------+
| North Coast, Oblivia |
+-----------+-----------+-----------+
| B | C | A |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Ouroboros Crystal |
+-----------------------------------+
A little further east is another treasure for us to harvest.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
Fast travel to the Leaning Ring now and head northeast. Underneath the east end
of the Leaning Ring is another treasure.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G4 |
+--------------------+
Continuing east, you can jump down a waterfall to discover the Azure Lagoon. On
the west shore is FN Site 313.
+----------------+------------------+
| FN Site 313 | Mechanical Lv. 1 |
+----------------+------------------+
| Azure Lagoon, Oblivia |
+-----------+-----------+-----------+
| C | E | A |
+-----------+-----------+-----------+
| - Azure Lagoon |
| - Crater Oasis |
+-----------------------------------+
| N/A |
+-----------------------------------+
Head off to the east shore of the lagoon to find a treasure.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G4 |
+--------------------+
Fast travel back to the Leaning Ring and this time head southeast. We're aiming
for the southernmost tip of Oblivia. En route, there's a treasure to your
right.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 2 |
+--------------------+
| 10000 credits |
| Mining Probe G4 |
+--------------------+
Continue south to Ejiri Promontory, followed by FN Site 314.
+----------------+------------------+
| FN Site 314 | Mechanical Lv. 3 |
+----------------+------------------+
| Ejiri Promontory, Oblivia |
+-----------+-----------+-----------+
| C | B | S |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Head to the Barbarich Desert next and head southeast until you see a giant
island off in the distance from on top of Oblivia's shoreline cliffs. Jump down
to discover the South Coast, then climb up to the east to reach FN Site 317.
+----------------+------------------+
| FN Site 317 | Mechanical Lv. 3 |
+----------------+------------------+
| South Coast, Oblivia |
+-----------+-----------+-----------+
| C | A | B |
+-----------+-----------+-----------+
| - Beachside Trove |
+-----------------------------------+
| N/A |
+-----------------------------------+
Now, start swimming to the smaller island between Oblivia and the larger
island. You'll discover FN Site 319.
+----------------+------------------+
| FN Site 319 | Mechanical Lv. 2 |
+----------------+------------------+
| Great Washington Isle, Oblivia |
+-----------+-----------+-----------+
| C | D | B |
+-----------+-----------+-----------+
| - Great Washington Isle |
+-----------------------------------+
| - Infernium |
| - Boiled-Egg Ore |
+-----------------------------------+
We'll be back to explore the larger island later when we can actually get on
top of it. Head back to FN Site 312 this time. Head north-northeast to discover
Keegan Ridge, and head towards the ramp you likely see in the distance to climb
it. Immediately turn around to your right and head south along the tops of the
cliffs to the weird, enormous plants that kind of look like ocean plants. Head
east here and you'll eventually reach FN Site 318.
+----------------+------------------+
| FN Site 318 | Mechanical Lv. 2 |
+----------------+------------------+
| East Ibra Ravine, Oblivia |
+-----------+-----------+-----------+
| C | B | B |
+-----------+-----------+-----------+
| - Atop the Giant Ring |
| - Primeval Meadow |
+-----------------------------------+
| - Boiled-Egg Ore |
| - White Cometite |
| - Lionbone Bort |
+-----------------------------------+
Head south from the FN site then veer left to go north into the canyon, East
Ibra Ravine. You're going to want to sprint through the canyon, as these
enemies are very high level and we need to get through. Once you're through,
head straight north to discover Victory Rock. Continue northeast before veering
left at the wall into another canyon. Again, be very wary of enemies passing
through, they are deadly. Halfway through, there will be FN Site 321 on your
right behind some rocks.
+----------------+------------------+
| FN Site 321 | Mechanical Lv. 2 |
+----------------+------------------+
| SE Lake Basel, Oblivia |
+-----------+-----------+-----------+
| A | D | A |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Now, head northwest to reach Lake Basel. In the middle of the lake, you'll find
Dorian Caravan! Another Nopon caravan! What luck! There's a bunch of
collectables around the tree in the middle of the caravan, and one of them, the
Beagflea Squash, is going to be important later. Continue to the north coast of
Lake Basel, where you'll find FN Site 316.
+----------------+------------------+
| FN Site 316 | Mechanical Lv. 2 |
+----------------+------------------+
| Lake Basel, Oblivia |
+-----------+-----------+-----------+
| C | D | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Head southwest next, along the shoreline, to reach a river leading away from
Lake Basel. In the middle of the river, on an island, is the Ruins on the
Sandbank. Up ahead is a waterfall, King's Falls, on top of which is FN Site
311.
+----------------+------------------+
| FN Site 311 | Mechanical Lv. 2 |
+----------------+------------------+
| King's Falls, Oblivia |
+-----------+-----------+-----------+
| C | B | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
If you jump off the waterfall, you'll end up back just a little upstream from
Ruins on the Butte. Fast travel back to FN Site 312 and head towards Keegan
Ridge. Instead of climbing the ramp again, there's a canyon to the left. Enter
it and on the other end you'll discover Alexander Ridge. Further ahead is FN
Site 315.
+----------------+------------------+
| FN Site 315 | Mechanical Lv. 3 |
+----------------+------------------+
| Alexander Ridge, Oblivia |
+-----------+-----------+-----------+
| A | A | B |
+-----------+-----------+-----------+
| - Kintrees |
| - Mount Edge Peak |
+-----------------------------------+
| N/A |
+-----------------------------------+
The cave nearby is going to be hugely important much later in the game, but for
now it's empty. For now, Oblivia is essentially explored with just a few areas
left to visit, basically all of them either being too dangerous to infiltrate
or out of the way enough that we can't reach them yet. Fast travel to FN Site
113, because it's time to explore a new continent.
From FN Site 113, start swimming north. We've got a ways to go, and a Ganglion
base in the way. Follow the island chains and you'll soon discover Primordia
Waters. Shortly after discovering Primordia Waters if a larger island - the
main Ganglion base separating us from the next continent. Swim around or
stealth through, continuing north. The island chain eventually leads you to
discover the fourth continent - Sylvalum.
Sylvalum and beyond are going to be fairly high level, so stealth is a
necessity. Pay close attention to all enemies to see which ones attack on sight
and which attack on proximity so you know when and where to be careful. There's
also a few enemies that hide in the ground, disguised as plants - they
typically appear much later than surrounding foliage.
Arriving at the beach, you'll discover Seabird's Beak. Nearby is Seabird's Beak
BC. At the base camp, there's some treasure.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 2 |
+---------------------+
| 3000 credits |
| Mining Probe G3 |
+---------------------+
To the northeast is FN Site 403.
+----------------+------------------+
| FN Site 403 | Mechanical Lv. 1 |
+----------------+------------------+
| Seabird's Beak, Sylvalum |
+-----------+-----------+-----------+
| A | C | S |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Continue north and climb the ramp leading into Sylvalum proper. Head northwest
towards the nearby FN Site to discover Needle Rock Sandsea, followed by FN Site
405.
+----------------+------------------+
| FN Site 405 | Mechanical Lv. 1 |
+----------------+------------------+
| Needle Rock Sandsea, Sylvalum |
+-----------+-----------+-----------+
| A | E | A |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Arc Sand Ore |
+-----------------------------------+
Straight north of here is the South Ciel Sandsea, followed by Lake Ciel. Head
west from here to a treasure guarded by a Shadow Germivore.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 2 |
+-------------------------+
| 3000 credits |
| Research Probe G3 |
+-------------------------+
Make your way northwest around Lake Ciel's west coast to FN Site 402.
+----------------+------------------+
| FN Site 402 | Mechanical Lv. 3 |
+----------------+------------------+
| West Ciel Sandsea, Sylvalum |
+-----------+-----------+-----------+
| A | B | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Head straight north to discover the West Ciel Sandsea near an archaeological
treasure we can't harvest yet. From here, head north, following the path as it
veers left into the Shivering Sands. Straight ahead is FN Site 401.
+----------------+------------------+
| FN Site 401 | Mechanical Lv. 2 |
+----------------+------------------+
| Shivering Sands, Sylvalum |
+-----------+-----------+-----------+
| C | B | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Parhelion Platinum |
| - Marine Rutile |
+-----------------------------------+
Return to the South Ciel Sandsea and head east along the southern coast to
reach a landbridge stretching across Lake Ciel. Take it north to reach FN Site
408.
+----------------+------------------+
| FN Site 408 | Mechanical Lv. 1 |
+----------------+------------------+
| N Lake Ciel, Sylvalum |
+-----------+-----------+-----------+
| B | D | B |
+-----------+-----------+-----------+
| - Sandsprint Cavity |
+-----------------------------------+
| - Aurorite |
| - Arc Sand Ore |
| - Everfreeze Ore |
+-----------------------------------+
Get back on the bridge and run south. Near the southern end, get off and start
running east to find FN Site 411.
+----------------+------------------+
| FN Site 411 | Mechanical Lv. 4 |
+----------------+------------------+
| Lake Ciel, Sylvalum |
+-----------+-----------+-----------+
| A | A | S |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Get back on the bridge and head back north to the northern shore, then make
your way east. Eventually the path opens up into a wide area at the northeast
shore of Lake Ciel. At this point, veer north around the wall that's been
separating us from the rest of Sylvalum and head west to FN Site 413.
+----------------+------------------+
| FN Site 413 | Mechanical Lv. 3 |
+----------------+------------------+
| South Cinderdunes, Sylvalum |
+-----------+-----------+-----------+
| C | A | B |
+-----------+-----------+-----------+
| - Xanadu Overlook |
+-----------------------------------+
| N/A |
+-----------------------------------+
Get on the ramp you passed just before reaching the FN Site and climb it.
Eventually it doubles back, leading all the way up to Xanadu Overlook. Head
back to FN Site 413 and head east to discover North Ciel Sandsea. Follow the
shoreline to reach East Ciel Sandsea, then head east to FN Site 417.
+----------------+------------------+
| FN Site 417 | Mechanical Lv. 2 |
+----------------+------------------+
| East Ciel Sandsea, Sylvalum |
+-----------+-----------+-----------+
| B | D | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Everfreeze Ore |
| - Boiled-Egg Ore |
+-----------------------------------+
Head northeast to the Southern Searoad, then start looking south to see a small
plains area nearby. Up here you'll find the Cleansing Spring and another Nopon
Caravan - Dopang Caravan. Return to Southern Searoad, we'll be back later.
Follow the Southern Searoad to Sylvalum Searoad, followed by Northern Searoad.
Once at the Northern Searoad, head west to the mountain to find a canyon -
North Hardheart Canyon. Head through it to find Hardheart Canyon, followed by
Hardheart Ravine BC and South Hardheart Canyon.
Return to the base camp and head west, climbing the ramp up the mountain. At
the top, you'll discover Delusians North Summit. Just ahead is Delusians North
Summit BC. Head south to find a bridge called the Gehenna Span, leading to
Delusians South Summit. Jump off of Gehenna Span to land back in Hardheart
Canyon, and at the northeast end is another ramp. Take this one up to find a
cave called Behemoth's Shadows on the right, and FN Site 420 on the left.
+----------------+------------------+
| FN Site 420 | Mechanical Lv. 2 |
+----------------+------------------+
| Above Sylvalum Searoad, Sylvalum |
+-----------+-----------+-----------+
| B | C | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Everfreeze Ore |
+-----------------------------------+
Fast travel back to South Hardheart Canyon and go to the base camp. Head west
again, but this time don't climb the ramp up the mountain. Stay below the ramp
and hug the mountain wall and you'll soon come to FN Site 416.
+----------------+------------------+
| FN Site 416 | Mechanical Lv. 3 |
+----------------+------------------+
| W Hardheart Canyon, Sylvalum |
+-----------+-----------+-----------+
| C | B | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Start running northwest to discover South Silent Sandsea and FN Site 412.
+----------------+------------------+
| FN Site 412 | Mechanical Lv. 3 |
+----------------+------------------+
| South Silent Sandsea, Sylvalum |
+-----------+-----------+-----------+
| A | B | A |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Run straight southwest to find Samuel Incline and Samuel Incline BC. Continue
west from there to find Badr Basin, followed by a hole in the ground containing
Badr Stronghold. Don't enter the stronghold, but turn south to see a ramp
leading up and east. Climb it to find FN Site 406.
+----------------+------------------+
| FN Site 406 | Mechanical Lv. 3 |
+----------------+------------------+
| Badr Basin, Sylvalum |
+-----------+-----------+-----------+
| C | B | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Continue east and there will be a canyon to your right. Take it to find
Sandsprint Slope and that it drops you out at Lake Ciel. Head back to FN Site
406 and continue east to find the South Cinderdunes.
Fast travel to FN Site 412 and run northwest. You'll eventually discover the
Anvil Sandplain. On your left you should see an incline in the distance leading
up. Head there and climb it to reach the Lesser Anvil. Turn right and keep
climbing to reach West Cinderdunes and FN Site 407.
+----------------+------------------+
| FN Site 407 | Mechanical Lv. 3 |
+----------------+------------------+
| West Cinderdunes, Sylvalum |
+-----------+-----------+-----------+
| A | B | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Continue northeast to find a cave called Banshee Cave, and just beyond is FN
Site 410.
+----------------+------------------+
| FN Site 410 | Mechanical Lv. 4 |
+----------------+------------------+
| North Cinderdunes, Sylvalum |
+-----------+-----------+-----------+
| C | A | B |
+-----------+-----------+-----------+
| - Arc Rock |
+-----------------------------------+
| N/A |
+-----------------------------------+
Continue east to reach North Cinderdunes, and a good distance further is a wide
open plain with FN Site 415 in the middle.
+----------------+------------------+
| FN Site 415 | Mechanical Lv. 3 |
+----------------+------------------+
| North Silent Sandsea, Sylvalum |
+-----------+-----------+-----------+
| C | A | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Head southeast to find the North Silent Sandsea, then veer south to find North
Silent Sandsea BC near a small lake, and on the other end is FN Site 418.
+----------------+------------------+
| FN Site 418 | Mechanical Lv. 2 |
+----------------+------------------+
| S North Silent Sandsea, Sylvalum |
+-----------+-----------+-----------+
| C | C | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Parhelion Platinum |
| - Arc Sand Ore |
| - Everfreeze Ore |
| - Boiled-Egg Ore |
| - Marine Rutile |
+-----------------------------------+
Fast travel back to FN Site 415 as we are basically done with Sylvalum for now.
Run north to find the Cauldros Threshold, followed by the discovery of the
fifth and final continent, Cauldros. A short ways in you'll discover the
Cauldros Gate.
Cauldros is by far the most difficult area in the game. Our time here will be
very brief for now, but we will be coming back to fully explore it soon. For
now, exercise EXTREME caution.
A little further in, the canyon will open up and we'll get to see Cauldros in
all its volcanic glory starting with the Ancient Warscape. Head to the Ancient
Warscape BC to find a treasure.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 2 |
+-------------------------+
| 3000 credits |
| Mining Probe G7 |
+-------------------------+
Follow the main path to the northwest, being cautious around the many level 40
enemies, to discover the Scholes Battlegrounds. Watch your left side and you'll
see an FN Site you can climb up to. Dodge more Ganglion troops to discover FN
Site 502.
+----------------+------------------+
| FN Site 502 | Mechanical Lv. 1 |
+----------------+------------------+
| Scholes Battlegrounds, Cauldros |
+-----------+-----------+-----------+
| A | C | B |
+-----------+-----------+-----------+
| - Infernal Ledges |
+-----------------------------------+
| - Bonjelium |
+-----------------------------------+
We now have probes planted in and easy access to all five continents! Hurray!
Continue north and off to your right you'll spot the fourth and final Nopon
Caravan - Drongo Caravan! Here you'll find a treasure.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 2 |
+---------------------+
| 3000 credits |
| Mining Probe G8 |
+---------------------+
From the caravan, head east to see a massive sea of lava below us. If you keep
heading east, you'll see a bridge stretching across the lava to a base camp.
Keep going east, across this bridge, to find Titan's Table and Titan's Table
BC.
Head across the bridge to the south, avoiding the very derpy Gerrids who can't
seem to keep their balance. The path leads to Adder Byroad BC, and then Adder
Byroad itself. Beyond here, the enemies get nigh impossible to avoid, so jump
off the cliff to the north and head to the nearby FN Site, FN Site 504.
+----------------+------------------+
| FN Site 504 | Mechanical Lv. 2 |
+----------------+------------------+
| Adder Byroad, Cauldros |
+-----------+-----------+-----------+
| C | C | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Arc Sand Ore |
| - Enduron Lead |
| - Marine Rutile |
| - Bonjelium |
+-----------------------------------+
Fast travel back to Titan's Table and head north to reach the Emerian
Battlegrounds. Make your way to the far northwest end of the Emerian
Battlegrounds to discover the White Phosphor Lake. But there's no lake to be
seen? Not quite, but there is a narrow path leading west here to said lake.
Beware, the White Phosphor Lake is toxic and deals damage if you enter it.
Continue down the path to see an FN Site in the middle of said toxic lake. Jump
down the the shore below and get as close as you can, then do a running jump to
reach it and plant FN Site 503 quickly.
+----------------+------------------+
| FN Site 503 | Mechanical Lv. 2 |
+----------------+------------------+
| White Phosphor Lake, Cauldros |
+-----------+-----------+-----------+
| C | D | B |
+-----------+-----------+-----------+
| - White Phosphor Lake |
+-----------------------------------+
| - Enduron Lead |
+-----------------------------------+
Fast travel back to the Emerian Battlegrounds, and from the fast travel spot
run northwest to find the Emerian Battlegrounds BC. Run back to the entrance to
the White Phosphor Lake, then run straight east. When the wall to your left
moves away, veer north to find a ramp down to the lava below. At the bottom is
Rocky Lagoon BC. Run north now towards the nearby FN Site 505.
+----------------+------------------+
| FN Site 505 | Mechanical Lv. 2 |
+----------------+------------------+
| N Rocky Lagoon BC, Cauldros |
+-----------+-----------+-----------+
| C | B | B |
+-----------+-----------+-----------+
| - Ganglion Antropolis |
| - Beneath O'rrh Sim Keep |
+-----------------------------------+
| N/A |
+-----------------------------------+
Fast travel back to Emerian Battlegrounds again, and this time head southeast
until you reach the top of the cliff, then jump down to the ground below at
lava level. Near here should be a small island in the middle of the lava with
FN Site 506. Get through the lava quickly so you don't die, then plant it.
+----------------+------------------+
| FN Site 506 | Mechanical Lv. 3 |
+----------------+------------------+
| E Emerian Battlegrounds, Cauldros |
+-----------+-----------+-----------+
| C | B | B |
+-----------+-----------+-----------+
| - Forgotten Mining Frigate |
+-----------------------------------+
| - Bonjelium |
| - Arc Sand Ore |
+-----------------------------------+
With that, we've loosely covered the western half of Cauldros, and while there
likely is stuff we can reach at this point, let's not push our luck. The
indigens here are ferocious, and the lava makes navigation difficult. Let's go
ahead and get started on the many sidequests that are now available to us.
First of all, we need to pick up a few basic missions. Head to the mission
board at the BLADE Concourse. Most basic missions are just "collect x items
from enemies/collectibles", but between chapters, a number of basic missions
open up that lead directly to normal missions.
Grab any missions under the "Social" category, as well as "Marry Me!" and
"House of Cards". If they are not available, exit the mission board and
re-enter. The missions are shuffled whenever you access the mission board. If I
tell you to do a mission that's not appearing for you, see if there's a
corresponding Social mission on the mission board.
+-------------------------------+
| BASIC MISSION: House of Cards |
+-------------------------------+---------------------+
| Find and return the lost keycard to the designated |
| location at the designated time to receive a reward |
| of 100,000 credits. |
+-----------------------------------------------------+
| Objectives: |
| - Acquire the missing keycard from |
| somewhere in New LA. |
+-----------------------------------------------------+
Next, head to the Menu > Missions > House of Cards > Set Active. We're looking
for a missing keycard. Head to where Doug hangs out, but once you climb the
ramp, instead of turning to the right, go forward instead. It's behind the red
containers in front of you.
Fast travel to Barista Court, use a nearby bench to make it the afternoon, then
follow the minimap to Yardley to hand it over.
----------
DECISION
----------
- Argue: Insist on being paid right now.
- Remember: Think about a very similar situation from the past.
----------
DECISION
----------
- Inquire: Ask Yardley if you have met before.
- Demand: Insist that Yardley pay the prior reward he still owes you.
He runs away without paying us, again! Don't worry, the reward is next, and
it's well worth it. Change the time to Late Night, then fast travel to the
Hangar. There will be an elevator on your left. Get on it, activate it so it
goes up, then quickly jump off. Jump in the hole it left behind to land in the
water, then swim south to find a mysterious man.
----------
DECISION
----------
- Agree: Confirm that you have never met before.
- Disagree: Claim that you have met once before.
- Strongly Disagree: Say that this is actually the THIRD time you have met.
----------
DECISION
----------
- Request: Ask to use Yardley's Lifepod.
- Worry: Express concern that a criminal might misuse such technology.
- Praise: Compliment Yardley on his scheme.
----------
DECISION
----------
- Accept: Assure Yardley you'll put it to good use.
- Demand: Tell Yardley that you want to be paid in cash instead.
----------
DECISION
----------
- Accept: Promise to abide by Yardley's rules.
- Refuse: Say that you refuse to make any promises.
+-------------------------------+
| MISSION CLEAR: House of Cards |
+-------------------------------+----------------------+
| Yardley can help you change your mimeosome's look. |
| However, the operatiion can only be done in the dead |
| of night, when Yardley is present. |
+------------------------------------------------------+
| Rewards: |
| - 150 experience |
| - 0 credits |
+------------------------------------------------------+
With that, you can now change your Mimeosome at any time you wish! Just meet
up with Yardley at the newly discovered Yardley's Hideaway between midnight and
5am and talk to him. Everything can be changed, right down to gender and voice.
The only thing that can't be changed is your name.
Next, if you have the Social mission "Securing Our Safety", head to the Water
Purification Plant in the Residential district and talk to Ajoa.
----------
DECISION
----------
- Gripe: Start ranting about how the Ma-non are so annoying and wishy-washy.
- Query: Ask Ajoa if she's talking about a food shortage.
+----------------------------+
| NORMAL MISSION: Water Woes |
+----------------------------+---------------------------+
| Ever since the Ma-non arrived, water has been in short |
| supply. Help construct a new water-purification plant |
| at the nearby lake. |
+--------------------------------------------------------+
| Objectives: |
| - Defeat five stagnant grexes |
| on the path to Primordia's |
| Grieving Plains. |
+--------------------------------------------------------+
Fast travel to the Grieving Plains in Primordia and the stagnant grexes will be
just west of you. You should be several levels above them (I was level 26), but
try not to draw them all into a fight at once or you'll have a bad time.
When all five are dead, head northwest to the construction site and talk to
Keith. We've got a decision to make!
----------
DECISION
----------
- Clear the Site: Agree to handle the indigens.
- Secure Items: Offer to find the missing building materials.
Whichever you pick will determine which route of the quest you take.
Route A: Clear the Site
=======================
Our goal now is to fight five stagnant terebras. Climb the rock wall to your
right and head just a little north to find them. They're even weaker than the
grexes earlier, so worry not about it. You still don't want to get them all at
once though or they will overwhelm you.
When you've killed all five, return to Keith.
Route B: Secure Items
=====================
The items we need are five dawnstones which pop out of FrontierNav as well as
five ultra filters which are found everywhere in Oblivia. Once you have
everything, return to Keith.
Routes Rejoin:
==============
Keith will give you a water sample, so let's go deliver it to Ajoa. She'll
complain about the container quality and the quest is complete.
+---------------------------+
| MISSION CLEAR: Water Woes |
+---------------------------+-----------------------------+
| It's now safe for work to continue, and there were no |
| issues during the tests - but Ajoa still seems worried. |
+---------------------------------------------------------+
| Rewards: |
| - 210 experience |
| - 12000 credits |
| - Meredith Medium (Female) Holofigure |
| - Pilum Series Holofigure |
+---------------------------------------------------------+
If you have the "Miranium Exchange" Social mission from May May and at least
10,000 units of Miranium, head to the Ma-non ship. Don't know how to reach it?
Then fast travel to BLADE Tower, climb the stairs, and turn left. You'll see a
very strange glowing object. Step onto it and check it to be teleported to the
Ma-non ship. Head forward to discover the Deck and get the ability to fast
travel to the Ma-non ship whenever you want.
Turn left into the wing of the ship to discover Starboard. Talk to May May here
to deliver the 10,000 units of Miranium.
----------
DECISION
----------
- Deliver: Hand over 10,000 units of miranium.
- Keep: Hold onto your miranium for now.
Just deliver it, it's not like Miranium is limited in any way. We'll be doing
this a few times throughout the story, and it eventually will lead to good
things (other than just credits for our trouble).
Our next social mission is "Leafy Learning". Fast travel to the Integrated
Production Plant in the Industrial District and head north to find Sullivan.
----------
DECISION
----------
- Show Interest: Express interest in the Miran ecosystem.
- Dismiss: Yawn and tell Sullivan you aren't interested in science.
+------------------------------+
| NORMAL MISSION: Forest Foray |
+------------------------------+----------------------+
| It seems there are many unusual forms of plant life |
| in the forest to the west of New LA. |
| Go and help Sullivan investigate. |
+-----------------------------------------------------+
| Objectives: |
| - Gather three sekka cosmoses in Noctilum. |
+-----------------------------------------------------+
You can find Sekka Cosmoses in the southern half of Noctilum. Basically
everywhere from Rust Lake south to the entrance can have Sekka Cosmoses. When
you have three, return to Sullivan and hand them over.
She will want a great number of phosphorous tree seeds, including one to give
out as a birthday present. These are not collectibles, so fast travel to the
Old Dragontail Tree. Jump into Rust Lake to the north and get looking. There's
six in all, found in red item orbs. Beware of the Diluses, they aren't exactly
friendly.
Three seeds are up on the path east of Rust Lake, and another one is
guarded very closely by a Dilus. If a Dilus is too close to an orb to grab,
literally just sit there and have a staring contest. It will turn...
eventually... and if you're cautious you can snag the seed when its back is
turned.
Thankfully, there seems to be more than six seeds available, so you don't have
to play the Dilus's games. With all six seeds in tow, return to Sullivan.
+-----------------------------+
| MISSION CLEAR: Forest Foray |
+-----------------------------+-----------------------+
| You brought back some valuable plant samples. |
| Sullivan seems incredibly interested in finding out |
| more about these new forms of Miran ecology. |
+-----------------------------------------------------+
| Rewards: |
| - 130 experience |
| - 6000 credits |
| - Limited NVD |
+-----------------------------------------------------+
Our next social mission is "Skell Maintenance" from Matthew. Head to the
Outfitters Test Hangar in the Industrial District to find Matthew and get some
metacommentary on the game we're playing.
----------
DECISION
----------
- Volunteer: Offer to gather the arnacian orewood.
- Refuse: Tell Matthew that BLADEs have to be responsible for themselves.
+--------------------------------+
| NORMAL MISSION: The Pip-Squeak |
+--------------------------------+-------------------+
| Gather the materials required to repair the Skell. |
| Following Aganeba's advice may help things proceed |
| more efficiently. |
+----------------------------------------------------+
| Objectives: |
| - Gather a noka mirrorstone in Noctilum. |
+----------------------------------------------------+
Noka Mirrorstones can be found in caves in Noctilum. I found mine in the
Whale's Nostril where Dodonga Caravan is at. Once you have it, fast travel to
the Deck on the Ma-non ship. Enter the starboard side of the ship and head
south to find Aganeba. Once they have refined the mirrorstone, return to
Matthew.
Matthew is quite impressed by Aganeba's work, but Aganeba is too lazy to teach
us how to do it ourselves. Return to Aganeba, it's time to negotiate.
----------
DECISION
----------
- Give Intelligence: Offer to share Earth technology.
- Give Money: Offer to pay Aganeba in credits.
- Barter: Offer specialty products from Earth.
Unfortunately the Ma-non are incredibly smart, so they don't need our tech, and
they live in a post-scarcity society, so they don't need money. The only option
that will work, then, is to barter.
----------
DECISION
----------
- Furniture: Promise Aganeba luxury furnishings fit for royalty.
- Toys: Show your prized collection of mint-condition figurines.
- Food: Offer Aganeba the first food that pops into your head.
Sadly, he's banned from collecting things by his wife, and he sees furniture as
junk and is insulted, so the only option is food. We must go find three kinds
of junk food in NLA for him to try out. Start at West Melville Street during
the day, head southeast to get a hamburger from Pauline, head north to get a
pizza from Powell, and finally head east to get a hot dog from Jo.
Return to Aganeba and give him the pizza to begin the apocalypse. Like a true
college student pulling an all-nighter, nothing matters except glorious pizza.
He loves pizza so much that teaching humanity to refine our Skell materials is
insulting to us, so trivial it is. Instead, he'll do it for us forever.
----------
DECISION
----------
- Agree: Accept Aganeba's terms.
- Refuse: Object to Aganeba's terms.
+-------------------------------+
| MISSION CLEAR: The Pip-Squeak |
+-------------------------------+---------------------+
| You are to receive a regular supply of high-quality |
| Ma-non materials from the pizza-loving Aganeba. |
+-----------------------------------------------------+
| Rewards: |
| - 190 experience |
| - 10000 credits |
| - Ma-non Capsule Pod Holofigure |
| - Limited Tank Top (Pink Camo) |
+-----------------------------------------------------+
I do recommend you return to Army Pizza where you got the pizza from. Business
is booming!
Our next social mission is "Find the Freighter" from Roscoe. Head to Central
Industrial District and head a bit south to find Roscoe.
----------
DECISION
----------
- Reel: Ask Roscoe what he's talking about.
- Inquire: Ask Roscoe if he posted a mission.
----------
DECISION
----------
- Despair: Tell Roscoe they've probably already been eaten by indigens.
- Suggest: Suggest Roscoe go rescue them himself.
- Probe: Ask Roscoe how this all happened.
+----------------------------------+
| NORMAL MISSION: A Proper Chopper |
+----------------------------------+------------------+
| You've been asked to aid BLADEs who went missing in |
| Noctilum's Sunlit Spring. |
+-----------------------------------------------------+
| Objectives: |
| - Go to Noctilum's Sunlit Spring, |
| where the helicopter went missing. |
+-----------------------------------------------------+
Head to the Sunlit Spring in Noctilum where we fought Goetia. When you're
almost there, you'll notice a treasure on the minimap that we missed before.
Climb up to it (there's a ramp if you head forward a little bit), and open it.
+---------------------+
| TREASURE GET! |
| Strange Insect Nest |
| Biological Level 1 |
+---------------------+
| 2 battle points |
+---------------------+
Continue to Sunlit Spring to see the helicopter under attack from a group of
Saltats, while Howard and Ciska fight. Kill the five pathetically weak Saltats,
then talk to Howard about repairs.
----------
DECISION
----------
- Explain: Tell them Roscoe asked you to help.
- Check: Inquire about the cargo.
----------
DECISION
----------
- Accept: Agree to obtain the parts.
- Worry: Express concern about whether they can really defend themselves.
We need to get two anhydrous radiators and a spherical EM motor. The spherical
EM motor in particular is infamously annoying to get.
Anhydrous radiators can be found in the northwest quadrant of Primordia. Take a
look around FN Site 103 and the areas north of it. I found four consecutively
when I went there.
The Spherical EM motor can be found in the mountains of northern Noctilum. Fast
travel to FN Site 215 and head east to discover the Weeping Whitewood. This
area and the areas north of it are where the Spherical EM motor can spawn.
Unfortunately, the Weeping Whitewood is not very friendly, so if you can, head
to the north end of the Whitewood, climb the ramp, then turn left and follow
the path to a tunnel leading out. As you exit, you'll see some much friendlier
Insidias and more collectibles. This is where I got my EM motor. It is
horrifyingly rare, so you may want to get a few movies ready to watch while you
search. If you've played Xenoblade Chronicles, remember the Black Liver Beans
and Ice Cabbages.
If you give up or don't want to hunt it down, there is an affinity mission
coming soon that gives a Spherical EM Motor as a reward.
On the bright side, if you're level 23+ this may be a good place to practice
Infinite Overdrive against Insidias. Yes, they are level 29, but they are still
quite beatable if you're fast.
Once you have your EM motor, return to the Sunlit Spring and talk to Ciska.
Hand over the parts and she'll ask you to repair it yourself so she can't be
blamed. Hop on top of the helicopter, check the rotor, and you have a choice.
----------
DECISION
----------
- Blue: Connect the parts to the blue wire.
- Red: Connect the parts to the red wire.
- Wait: Think about it a while longer.
There is information in New LA's Hangar from an NPC that will tell you which
wire to connect it to. If you haven't found it yet, I recommend waiting and
going to find it. Or take a chance, if you want.
When you've made your decision, talk to Ciska again. They'll take off back to
NLA, so go talk to Roscoe again.
+---------------------------------+
| MISSION CLEAR: A Proper Chopper |
+---------------------------------+-----------------------+
| Success: |
| The helicopter made it back safely. |
| Roscoe thanks you for saving his men. |
| |
| Failure: |
| The helicopter crashed while returning, killing Howard. |
| Perhaps the repairs were faulty? |
+---------------------------------------------------------+
| Rewards: |
| - 180 experience |
| - 10000 credits (20000 for Failure route) |
| - Meredith Light (Male) Holofigure |
| - Meredith Light (Female) Holofigure |
+---------------------------------------------------------+
Yep, that's right. You get double the monetary reward if you kill Howard. What
the hell MonolithSoft? Did Howard put you on his life insurance policy or
something?
Our next Social mission is "Calling All Testers!", which leads us to the front
of BLADE Tower, near the Ma-non teleporter. Talk to Tutura.
----------
DECISION
----------
- Agree: Node and accept Tutura's request.
- Refuse: Blow him off.
+-------------------------------------+
| NORMAL MISSION: That's In-Credible! |
+-------------------------------------+-------+
| Help Tutura increase the sale for the newly |
| opened arms manufacturer Candid & Credible. |
+---------------------------------------------+
| Objectives: |
| - Talk to Tutura in the Ma-non ship. |
+---------------------------------------------+
Head to the starboard side of the Ma-non ship and head to the northern end of
the upper level to find Tutura again. He'll hand you some Diagonal Twins and
wants you to test them. Be sure to equip them - they're Dual Swords so the only
classes that can equip them are Commando, Winged Viper, and Full Metal Jaguar.
If you aren't one of those classes and don't have anybody like that with you,
notably Elma, switch classes yourself.
Once you have yourself equipped with the Diagonal Twins, make sure it's daytime
and head to the Grieving Plain. Just to the east are a bunch of Quick Evello.
You need to kill seven for your testing to be satisfactory. Alternatively,
there's a few more Quick Evello north of FN Site 106.
While you're in the area, return to where the construction site was for the
water purification plant to discover the Biahno Water-Purification Plant. From
here, climb the rocks to the east to find a ship part I keep missing.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| - 2000 credits |
+--------------------+
Not much, but it's something.
Once you've finished up your field work, return to the Ma-non ship to talk to
Tutura (unequip the Diagonal Twins first!). He'll want you to go on another
test run, but gives you a choice!
----------
DECISION
----------
- Strong: Say that defeating one tough enemy is more impressive.
- Many: Claim that defeating a swarm of enemies
would make for better advertising.
I recommend picking many. Whichever you pick, equip the Hyde Dyads, which are
Dual Guns and can only be equipped by the Commando, Winged Viper, and Full
Metal Jaguar classes.
Route A: Strong enemies
=======================
We need to kill 2 welkin auravises. They can be found on Arendt Bridge in north
Primordia. They can be quite difficult, so I only recommend this route for high
level or experience players. When you're done, meet up with Tutura in Armory
Alley.
Route B: Many enemies
=====================
We need to kill 10 iron femina suids. The best place I've found to find them is
right next to the Biahno Water-Purification Plant. Kill them, then when they're
all dead, fast travel to the nearby landmark to respawn them. When you're done,
meet up with Tutura in Armory Alley.
Routes Rejoin
=============
Remember to remove the Hyde Dyads before talking to Tutura so you can return
them. Shame you can't keep them as a form of payment. The customers come
rolling in and Tutura gets a little too excited about his advertising scheme.
+------------------------------------+
| MISSION CLEAR: That's In-Credible! |
+------------------------------------+-----------------+
| You defeated the indigens using Candid & Credible's |
| new product. As well as being a great advertisement, |
| you also sparked interest in Ma-non tech. |
+------------------------------------------------------+
| Rewards: |
| - 210 experience |
| - 13000 credits |
| - Trigger Happy Holofigure |
| - Dyads Series Holofigure |
+------------------------------------------------------+
Next, let's head out to Noctilum where three quests await us. Fast travel to FN
Site 222 and head directly east to discover Potter's Rock. Right near you is
Gigio, who has a quest.
----------
DECISION
----------
- Agree: Ask what you can do to help.
- Question: Inquire about Outfitters and their assignments.
- Praise: Praise Gigio for his dedication to his assignment.
+----------------------------+
| NORMAL MISSION: Data Miner |
+----------------------------+----------------------+
| Retrieve the weapon-test data from Gigio's Skell. |
+---------------------------------------------------+
| Objectives: |
| - Obtain the weapon-test data from |
| the Skell in Noctilum's Rust Lake. |
+---------------------------------------------------+
Fast travel to the Old Dragontail Tree and head northwest. You'll spot the
Skell on top of a hill, and the path up the hill is on your right.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| Weapon Test Data |
+--------------------+
Head to Dodonga Caravan and head out the small west exit to find Gigio having
bad luck. Kill the Devil Mephite, then head back to Dodonga Caravan to talk to
Gigio. Hand over the data.
----------
DECISION
----------
- Ask: Inquire about the new weapon Gigio was testing out.
- Worry: Express concern at whether Gigio can return
the data to Sakuraba safely on his own.
+---------------------------+
| MISSION CLEAR: Data Miner |
+---------------------------+-------------------------+
| Gigio returned to New LA with the weapon-test data. |
+-----------------------------------------------------+
| Rewards: |
| - 130 experience |
| - 7000 credits |
| - Adhesive Bandage |
+-----------------------------------------------------+
Next up, talk to Nosusu nearby.
----------
DECISION
----------
- Query: Ask Nosusu what is wrong.
- Calm: Have Nosusu take some deep breaths to calm down.
----------
DECISION
----------
- Explain: Tell Nosusu that her terrible location is
is most likely the cause of her problems.
- Query: Ask Nosusu why she wants to
sell handicrafts in the first place.
----------
DECISION
----------
- Explain: Tell Nosusu that you are Tatsu's friend.
- Dismiss: Play dumb and say that you have
never seen Nosusu before.
----------
DECISION
----------
- Engage: Ask Nosusu what sort of hat she aims to make.
- Query: Ask Nosusu what materials she needs.
+----------------------------------+
| NORMAL MISSION: A Tip of the Cap |
+----------------------------------+-------------------+
| Nosusu's newly opened business is about to go under. |
| Help her protect her traditional Nopon art form. |
+------------------------------------------------------+
| - Achieve all objectives |
| - Gather six noctilucent dragonflies |
| in Noctilum. |
| - Find a piece of harnenga cotton |
| in Noctilum. |
| - Gather two lava mangos in |
| Noctilum. |
+------------------------------------------------------+
Noctilucent dragonflies can be found primarily near the Decapotamon and
Everwhelm Falls areas of Noctilum. Harnenga cotton is found around the area of
FN Site 202 in the early morning and during rain. Finally, lava mangos are found
in the ravine north of FN Site 211. Once you have everything, return to Nosusu
to hand them over to find that they still need more.
----------
DECISION
----------
- Balk: Express shock that Nosusu still needs more materials.
- Shrug: Begrudgingly tell Nosusu that you
will see this through to the end.
Route A: Vibrant Plumes
=======================
You can get vibrant plumes from Saltats, such as the ones hanging around the
path north of the Old Dragontail Tree.
Route B: Fluffy Tufts
=====================
You can get fluffy tufts from Mortifoles, such as the ones at FN Site 221.
Return to Nosusu when you have them to turn them in. Nosusu will start making
pom pom beanies as a result.
+---------------------------------+
| MISSION CLEAR: A Tip of the Cap |
+---------------------------------+-+
| Route A: |
| You helped make a Santa hat. |
| Nosusu looks delighted! |
| |
| Route B: |
| You helped make a pom-pom beanie. |
| Nosusu looks delighted! |
+-----------------------------------+
| Rewards: |
| - 170 experience |
| - 9000 credits |
| - Soft Cat Ears |
+-----------------------------------+
Next, fast travel to the Skybound Coil Tree and climb to the top to find Mia
lamenting the loss of her points towards a free pizza. I feel your pain...
----------
DECISION
----------
- Assist: Assist Mia in her search.
- Refuse: Tell Mia you don't have the time to help her now.
+---------------------------+
| MISSION CLEAR: Adventure! |
+---------------------------+----+
| Help Mia on her adventure. |
+--------------------------------+
| Objectives: |
| - Search for Mia's comm device |
| in Noctilum's Decapotamon. |
+--------------------------------+
Jump off the tree and head to the nearby pond to the southwest to find the comm
device. Return to Mia to hand it over to see her off on her journey.
----------
DECISION
----------
- Watch: Watch Mia leave.
- Stop: Ask Mia about your reward.
Annnnnd she's in trouble again. Good thing she had her comm device. Head to FN
Site 220 and go north to track Mia down. She's standing on a Tectinsula.
Amazing. Kill the Wood Tectinsula then talk to Mia.
+---------------------------+
| MISSION CLEAR: Adventure! |
+---------------------------+--------------------------+
| You helped on the adventure, but received no reward. |
+------------------------------------------------------+
| Rewards: |
| - 210 experience |
+------------------------------------------------------+
Return to BLADE Tower at the Administrative district and head south. You'll
find Kirsty hanging around near the C-01 elevator with a quest.
----------
DECISION
----------
- Agree: Tell Kirsty that you also think going out
with broken equipment would be suicide.
- Scoff: Say that skill is the only thing that matters.
+---------------------------------------------+
| NORMAL MISSION: Planetary Pioneer (Part II) |
+---------------------------------------------+-----------+
| Continue the exploration of Noctilum using FrontierNav. |
+---------------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Complete "Noctilum |
| Trailblazing 1." |
| - Complete "Noctilum |
| Trailblazing 2." |
| - Complete "Noctilum |
| Trailblazing 3." |
+---------------------------------------------------------+
+-----------------------------------------+
| NORMAL MISSION: Noctilum Trailblazing 1 |
+-----------------------------------------+---------+
| Gather the resources required for repairing BLADE |
| equipment. |
+---------------------------------------------------+
| Objectives: |
| - Use FrontierNav to locate five |
| pieces of aurorite. |
+---------------------------------------------------+
+-----------------------------------------+
| NORMAL MISSION: Noctilum Trailblazing 2 |
+-----------------------------------------+------------+
| Gather the collectibles required for repairing BLADE |
| equipment. |
+------------------------------------------------------+
| Objectives: |
| - Gather eight HI9 ion thrusters |
| in Noctilum. |
+------------------------------------------------------+
+-----------------------------------------+
| NORMAL MISSION: Noctilum Trailblazing 3 |
+-----------------------------------------+---------+
| Acquire the secret data unit FN094 for Kirsty. |
+---------------------------------------------------+
| Objectives: |
| - Obtain data unit FN094 near |
| Noctilum's Elephant's Trunk. |
+---------------------------------------------------+
If you've been planting data probes, you should have the aurorite by now. If
not, user Ctrl+F to search and see which FN Sites have aurorite. Plant probes
and make sure they are either basic or mining probes.
+----------------------------------------+
| MISSION CLEAR: Noctilum Trailblazing 1 |
+----------------------------------------+------+
| You gathered the required precious resources. |
| The repairs can now continue. |
+-----------------------------------------------+
| Rewards: |
| - 30 experience |
+-----------------------------------------------+
HI9 Ion Thrusters are found in the river running through northern Noctilum,
around FN Site 203.
+----------------------------------------+
| MISSION CLEAR: Noctilum Trailblazing 2 |
+----------------------------------------++
| You gathered the required collectibles. |
| The repairs can now continue. |
+-----------------------------------------+
| Rewards: |
| - 30 experience |
+-----------------------------------------+
Next head to FN Site 220 and head straight north. You should see the data unit
just before the entrance to the forest.
+----------------------------------------+
| MISSION CLEAR: Noctilum Trailblazing 3 |
+----------------------------------------+
| You obtained data unit FN094. |
| What kind of information is inside? |
+----------------------------------------+
| Rewards: |
| - 30 experience |
+----------------------------------------+
Return to Kirsty to hand over the data unit and complete the quest.
----------
DECISION
----------
- Question: Ask Kirsty what she expects to find on the data unit.
- Yawn: Skip to the part where you get paid.
+--------------------------------------------+
| MISSION CLEAR: Planetary Pioneer (Part II) |
+--------------------------------------------+----------+
| You completed the Noctilum exploration task. |
| Now they'll have no trouble repairing their worn-down |
| BLADE equipment. |
+-------------------------------------------------------+
| Rewards: |
| - 200 experience |
| - 11000 credits |
| - Mining Probe G5 |
| - Limited Halfrim Glasses |
+-------------------------------------------------------+
Next, head to the NW corner of the Hangar to find Sostenasa, who has a quest.
----------
DECISION
----------
- Correct: Explain to Sostenasa that you
have nothing in need of repair.
- Press: Ask Sostenasa if he hates humans.
----------
DECISION
----------
- Confirm: Agree that's pretty much how you look at it.
- Deny: Explain how you feel they're more than that.
----------
DECISION
----------
- Leave: Depart as requested.
- Propose: Offer to gather the materials for Sostenasa.
+----------------------------------+
| NORMAL MISSION: The Handy Ma-non |
+----------------------------------+---------------+
| You agree to assist the stubborn Ma-non mechanic |
| Sostenasa with his work. |
+--------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Gather five pieces of stripped |
| plating from pugiliths in Oblivia. |
| - Gather three quality fuses from |
| pugiliths in Oblivia. |
+--------------------------------------------------+
The best place to go to get the materials is Mesa Fortress in Oblivia. There's
a couple of Pugiliths that should be slightly weaker than you that you can
fight for both materials. Once you have it all, return to Sostenasa.
----------
DECISION
----------
- Affirm: Say that machines should be handled with respect.
- Deny: Claim that you're no different from any other human.
----------
DECISION
----------
- Propose: Offer to track down what Sostenasa needs.
- Do Nothing: Keep silent and watch their exchange further.
----------
DECISION
----------
- Explain: Tell Sostenasa it's only natural
for one citizen to help another.
- Shrug: Say you just kinda... feel like it.
Fast travel to the Grieving Plains and head northeast to find a Copper
Cinicula. It's a tough fight due to the high HP and defense, but if you have
thermal arts, use them. If you're lucky, it'll drop Honey Oil.
For the windshield glass, fast travel to FN Site 116 and run northeast to jump
off a cliff and find a wrecked car.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| Windshield Glass |
+--------------------+
With all the materials collected, return to Sostenasa.
----------
DECISION
----------
- Agree: Confirm that it was pretty rough.
- Disagree: Boast that it was easy.
+---------------------------------+
| MISSION CLEAR: The Handy Ma-non |
+---------------------------------+------------------------+
| Task by task, you earned Sostenasa's trust. It seems the |
| BLADEs have benefited greatly from his services. |
+----------------------------------------------------------+
| Rewards: |
| - 200 experience |
| - 11000 credits |
| - Crank Series Holofigure |
+----------------------------------------------------------+
----------
DECISION
----------
- Agree: Nod enthusiastically.
- Disagree: Explain to Sostenasa that you didn't do this out of guilt.
Head to the center of the Commercial District to find Wersal and Alesa arguing.
----------
DECISION
----------
- Listen: Hear the Ma-non out.
- Leave: Walk away as recommended.
Alesa doesn't seem to realize that we're already not on earth, so new pathogens
aren't really something we can avoid...
+--------------------------------------+
| NORMAL MISSION: No Ma-non Need Apply |
+--------------------------------------+-----------------+
| Ask the provisional government for a solution to the |
| recent tensions that have flared up between the Ma-non |
| and human citizens of New LA. |
+--------------------------------------------------------+
| Objectives: |
| - Talk to Percilla in the maintenance |
| center. |
+--------------------------------------------------------+
Head to the Mimeosome Maintenance Center and talk to Percilla. The government
is not putting up with xenophobia, it seems. Back to Alesa!
All you need to know to guess how this will go is to just read the objectives.
The first conversation is found by fast travelling to the Mimeosome Maintenance
Center. Next is behind Repenta Diner in the Industrial District. Finally, fast
travel to the Sports Complex in the Residential District and head west. The
info is next to a rather large construction vehicle (the wheels alone are 10
feet tall!). Return again to Alesa.
----------
DECISION
----------
- Inform: Explain how most people like the Ma-non.
- Rebuke: Chastise Alesa for speaking ill of mankind's friends.
+-------------------------------------+
| MISSION CLEAR: No Ma-non Need Apply |
+-------------------------------------+----------------+
| After hearing about the great work the Ma-non have |
| been doing, Alesa seems to have altered her opinion, |
| and has accepted Wersal as a customer. |
+------------------------------------------------------+
| Rewards: |
| - 200 experience |
| - 11000 credits |
| - C&C Light (Male) Holofigure |
| - C&C Light (Female) Holofigure |
+------------------------------------------------------+
Our next mission is at the far north end of the Industrial District, from a
mysterious man named Professor B.
----------
DECISION
----------
- Correct: Explain that you are not an assassin.
- Inquire: Ask what that strange word was.
----------
DECISION
----------
- Query: Ask the professor what a<<p%*8o means.
- Inquire: Ask the professor what a y#$k+\\..* is.
----------
DECISION
----------
- Ask about Needs: Inquire as to what Professor B wants.
- Ask about Studies: Ask Professor B what he is researching.
+-----------------------------+
| NORMAL MISSION: Mystery Man |
+-----------------------------+-------------------------+
| Obtain the materials requested by Professor B so that |
| he can finish building his mysterious machine. |
+-------------------------------------------------------+
| Objectives: |
| - Obtain tykki sap at Noctilum's |
| Waterway Tangle. |
+-------------------------------------------------------+
Fast travel to the Old Dragontail Tree and head northeast into the Waterway
Tangle. You'll soon come to the destination, where a BLADE sneaks up on you.
----------
DECISION
----------
- Answer: Reveal the job Professor B gave you.
- Query: Ask just who Gadd is.
----------
DECISION
----------
- Answer: Truthfully admit that you do not know anything.
- Query: Ask Gadd why he is interested in Professor B's work.
----------
DECISION
----------
- Choose Sea: Say that you would prefer to drown.
- Choose Holes: Tell Gadd that you definitely prefer the holes.
- Refuse: Explain that you do not plan on dying today.
Oops. He's attacking with his buddies. Thankfully, they should not be a problem
for you. Take them down one at a time. When they're all down, grab the tykki
sap nearby and return to Professor B, discovering Professor B's lab in the
process.
----------
DECISION
----------
- Inquire: Ask Professor B about his technology.
- Worry: Express concern for Professor B's safety.
----------
DECISION
----------
- Trust: Believe Professor B's claim that he came from the future.
- Doubt: Laugh off Professor B's impossible claim as a joke.
----------
DECISION
----------
- Inquire: Ask what, exactly, a y#$k+\\..* is.
- Query: Ask how Professor B hopes to return to his own time.
Fast travel to Central Melville Street, then run southwest to find Graham
selling cars.
----------
DECISION
----------
- Choose Average: Purchase the blue standard model.
- Choose Junker: Purchase the cheap jalopy.
- Choose Luxury: Purchase the fancy red car.
Slight spoiler: it doesn't actually matter what car you pick. Return to
Professor B.
----------
DECISION
----------
- Probe: Inquire as to what is going on here.
- Query: Ask Professor B who the Ma-non is.
----------
DECISION
----------
- Hype: Appeal to Veven's emotions to fire him up.
- Persuade: Use logic to appeal to Veven's intellect.
Wonderful time travel happens! Or not. Talk to Professor B again.
----------
DECISION
----------
- Humour: Play along and invite Veven out to see
the amazing world of tomorrow.
- Explain: Set Veven straight.
Next up we need Topaz Wine. You can find it from Clay Tectinsulas near the Twin
Arches in Oblivia buried in the ground. Once you have it, return to Professor B
to hand it over.
----------
DECISION
----------
- Inquire: Ask who is piloting it this time.
- Worry: Express concern that this will be another failed trial.
----------
DECISION
----------
- Send Off: See Professor B off to the future with a broad smile.
- Regret: Tell Professor B how much you will miss him.
+----------------------------+
| MISSION CLEAR: Mystery Man |
+----------------------------+------------------------+
| Professor B finished his time machine and return to |
| his own era. |
+-----------------------------------------------------+
| Rewards: |
| - 230 experience |
| - 14000 credits |
| - Miramobile Holofigure |
+-----------------------------------------------------+
----------
DECISION
----------
- Deduce: Assume Professor B's intentions.
- Relay: Tell Veven that Professor B said he was grateful.
There are two last quests available in New LA at the moment, but one requires
the survey of Oblivia to reach a certain point, and the other is a bit of a
doozy so I will hold off on it for a short while. Instead, our next goal will
be to recruit several new party members.
For our first recruitment mission, pick up the "Marry Me!" basic mission from
Cedric. Once you have it, head to the Cathedral in the Residential district.
You'll spot an affinity mission in front.
----------
DECISION
----------
- Query: Ask Hope what she does, exactly.
- Confess: Tell Hope you're struggling to find 10 natural pearls.
----------
DECISION
----------
- Suggest: Say that the world must be made safe
before thinking about bringing children into it.
- Lecture: Say that bringing children into a
world like this is selfish and wrong.
----------
DECISION
----------
- Assist: Offer to help Hope with the problem.
- Watch: Wait and see what happens.
+----------------------------------------+
| AFFINITY MISSION: Hope Springs Eternal |
+--------+-------------+-----------------+
| Lv. 21 | Max Party 3 | N/A |
+--------+-------------+-----------------+------+
| Accept "Marry Me!" basic mission. |
+-----------------------------------------------+
| Required Members: |
| - N/A |
+-----------------------------------------------+
| Restricted Members: |
| - N/A |
+-----------------------------------------------+
| Head to Cauldros with Hope and save the Nopon |
| Caravan there. |
+-----------------------------------------------+
| Objectives: |
| - Talk to Lularita at Cauldros's |
| Drongo Caravan. |
+-----------------------------------------------+
Looks like we're heading off to Cauldros! Fast travel to Drongo Caravan and
talk to Lularita.
----------
DECISION
----------
- Worry: Ask Lularita if she is all right.
- Dismiss: Tell Lularita that she looks fine.
----------
DECISION
----------
- Agree: Tell Hope that you have everything under control.
- Disagree: Tell Hope that she needs to
pull her weight on this mission.
Fast travel to the Ancient Warscape to the south and run northeast, jumping off
the cliff to find the five mold caro. They're fairly weak, so just take them
down one at a time. Once all five are dead, return to Lularita.
----------
DECISION
----------
- Grumble: Say that you deserve at least
some thanks, if not payment.
- Accept: Tell Lularita you're happy to help anytime.
Finally, return to the Cathedral to talk to Ornella.
----------
DECISION
----------
- Accept: Tell Ornella that it is very kind of her.
- Decline: Tell Ornella you can't accept it.
+-------------------------------------+
| MISSION CLEAR: Hope Springs Eternal |
+-------------------------------------+-----------------+
| You successfully completed your task and - along with |
| Hope - vowed to bring happiness to the people of |
| New LA. |
+-------------------------------------------------------+
| Rewards: |
| - 170 experience |
| - 10000 credits |
+-------------------------------------------------------+
----------
DECISION
----------
- Accept: Say that you'd love to have
Hope help out now and then.
- Query: Ask Hope what will happen with
all the people coming to see her.
+---------------------+
| New Character: Hope |
+----------+----------+----+----------------------+
| Mediator | Psycorruptor+ | Residential District |
+----------+---------------+----------------------+----------------------+
| A mediator revered throughout New LA for her selfless devotion to |
| helping citizens with their troubles. Though not proficient in combat, |
| she toils tirelessly for the cause in her own way. |
+------------------------------------------------------------------------+
| Hope uses a unique style based on the Psycorruptor class, |
| balancing buffs and debuffs to support allies while weakening foes. |
+--------------------------------------+---------------------------------+
| Signature Art 1: Secondary Speed | Signature Art 2: Tacit Censure |
+--------------------------------------+---------------------------------+
You can find Hope and add her to your party on the east end of Deliverance Park
in the residential district. At this point, I recommend having a party of
yourself, Lao, and Hope. Not necessarily because they're a good combat team,
but because we need to get character affinity up quite a bit.
Our next recruitment mission comes with the basic mission "Backup Request" from
Boze. Once you have it, make your way to the East Gate in the administrative
district to find another affinity mission.
----------
DECISION
----------
- Assure: Squint your eyes and nod grimly.
- Insist: Tell him that he has no right to question your heart.
----------
DECISION
----------
- Press: Ask Boze to tell you more about these Eastern cultures.
- Move On: Ignore Boze's prattle and direct
him back to the mission.
+--------------------------------+
| AFFINITY MISSION: The Mad Monk |
+--------+-------------+---------+
| Lv. 20 | Max Party 3 | N/A |
+--------+-------------+---------+---------+
| Accept "Backup Request" basic mission. |
+------------------------------------------+
| Required Members: |
| - N/A |
+------------------------------------------+
| Restricted Members: |
| - N/A |
+------------------------------------------+
| Search for the missing BLADEs with Boze. |
+------------------------------------------+
| Objectives: |
| - Head to Noctilum's |
| Vitriol Cesspool. |
+------------------------------------------+
With Boze in your party, fast travel to FN Site 209 in Noctilum. There is a
cave just a little ways to the northeast of you, so enter it to reach the
Vitriol Cesspool and find an injured Ma-non.
----------
DECISION
----------
- Follow: Ignore the wounded Ma-non and move on.
- Demand: Insist that you stay and help Jejebba.
If you decide to help the Ma-non, you're sent to find Muneria Flowers. You can
find them near FN Site 222. Once you have them, return to Jejebba.
Once you've either helped or ignored Jejebba, head further into the cave. When
it opens up, carefully trace the northern wall to avoid the attention of the
high level indigens here. Once you've crossed the poison water, use the rocks
jutting out of the wall to climb up a level, and do so once again a short time
later.
You'll eventually see a tunnel in the western wall, and inside is Reggie, the
survivor we're searching for. Before talking to him, however, loot the nearby
wreck.
+------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Lv. 3 |
+------------------+
| 6000 credits |
+------------------+
----------
DECISION
----------
- Assure: Tell him it's all going to be okay.
- Insist: Demand a status report on the double.
Suddenly, a swarm! Survive against the level 13 and 14 blattas for 2 minutes to
succeed. Once you've finished the first round, a second round! Level 17 and 18
forfexes, survive for another two minutes! Keep defensive auras up and hit your
soul voices to heal. If you have trouble, it may not be a bad idea to upgrade
your gear at the shop in Armory Alley.
Once you've survived both rounds, talk to Reggie.
----------
DECISION
----------
- Scoff: Say that a coward like Reggie endangers everyone.
- Warn: Tell Reggie that he will regret quitting
for the rest of his days.
----------
DECISION
----------
- Intercede: Prevent Boze from hitting Reggie.
- Watch: Look on as Boze reprimands Reggie.
----------
DECISION
----------
- Stare: Admit that you do not understand Boze at all.
- Admire: Claim that Boze's lesson was quite informative.
With Reggie safe, return to the BLADE Concourse to talk to Eleonora.
----------
DECISION
----------
- Downplay: Claim that you learned much from Boze.
- Brag: Assure Eleonora that you are not like other BLADEs.
----------
DECISION
----------
- Accept: Offer yourself to Boze as his pupil.
- Decline: Turn down Boze in no uncertain terms.
No matter what you pick, you're forced to become Boze's student, meaning you
have a new party member!
+-----------------------------+
| MISSION CLEAR: The Mad Monk |
+-----------------------------+-----------------------+
| Ma-non Saved: |
| You completed the mission with Boze and helped both |
| the xenoform and Boze's former academy student. |
| Go to BLADE Tower for the next affinity mission. |
| |
| Ma-non Ignored: |
| You complete Boze's mission and rescued his former |
| academy student. Go to BLADE Tower for the next |
| affinity mission. |
+-----------------------------------------------------+
| Rewards: |
| - 220 experience |
| - 13000 credits |
+-----------------------------------------------------+
+---------------------+
| New Character: Boze |
+---------+-----------+----+---------------------+
| Harrier | Partisan Eagle | Commercial District |
+---------+----------------+---------------------+------------------------+
| A veteran soldier with a service record dating back to Coalition army |
| days. He went on to become a military-academy instructor, and trained |
| many active BLADEs. Boze is also deeply interested in certain facets of |
| eastern Earth culture. |
+-------------------------------------------------------------------------+
| Boze uses a standard Partisan Eagle style for both ranged and melee |
| encounters, regardless of enemy numbers. |
+--------------------------------------+----------------------------------+
| Signature Art 1: Vortex | Signature Art 2: Slayonet |
+--------------------------------------+----------------------------------+
Boze can be recruited from the southwest corner of the commercial district.
Head to North Founders Street next and run north while looking east until you
spot the next affinity mission.
----------
DECISION
----------
- Agree: Do as the man says.
- Beg Off: Say that you have to go wash your hair.
----------
DECISION
----------
- Rebuff: Tell him to get lost.
- Agree: Say that you'll do them.
+--------------------------------+
| AFFINITY MISSION: Meeting Yelv |
+--------+-------------+---------+
| Lv. 14 | Max Party 3 | N/A |
+--------+-------------+---------+--------------------------+
| No specific requirements. |
+-----------------------------------------------------------+
| Required Members: |
| - N/A |
+-----------------------------------------------------------+
| Restricted Members: |
| - N/A |
+-----------------------------------------------------------+
| You were pressed into taking on some missions |
| by a man named Yelv. They seem like relatively |
| straightforward tasks - hopefully it won't take too long. |
+-----------------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Complete Mission A. |
| - Complete Mission B. |
| - Complete Mission C. |
+-----------------------------------------------------------+
+---------------------------+
| NORMAL MISSION: Mission A |
+---------------------------+----------------+
| A scavenging mission taken on by Yelv from |
| BLADE HQ. |
+--------------------------------------------+
| Objectives: |
| - Gather three rizattices in |
| Primordia. |
+--------------------------------------------+
+---------------------------+
| NORMAL MISSION: Mission B |
+---------------------------+----------------------+
| A bounty mission taken on by Yelv from BLADE HQ. |
+--------------------------------------------------+
| - Defeat two young ciniculas |
| in Primordia. |
+--------------------------------------------------+
+---------------------------+
| NORMAL MISSION: Mission C |
+---------------------------+----------------------+
| A bounty mission taken on by Yelv from BLADE HQ. |
+--------------------------------------------------+
| - Defeat five metal blattas in |
| Primordia. |
+--------------------------------------------------+
Rizattices can be found anywhere in Primordia. Young cinicula can be found near
FN Site 117. Finally, metal blattas are found in Headwater Cavern north of FN
Site 104.
+--------------------------+
| MISSION CLEAR: Mission A |
+--------------------------+----------------------+
| You gathered the required number of rizattices. |
+-------------------------------------------------+
| Rewards: |
| - N/A |
+-------------------------------------------------+
+--------------------------+
| MISSION CLEAR: Mission B |
+--------------------------+---------------------+
| You successfully defeated the young ciniculas. |
+------------------------------------------------+
| Rewards: |
| - N/A |
+------------------------------------------------+
+--------------------------+
| MISSION CLEAR: Mission C |
+--------------------------+------+
| You defeated the metal blattas. |
+---------------------------------+
| Rewards: |
| - N/A |
+---------------------------------+
With all three missions clear, return to Yelv.
----------
DECISION
----------
- Confirm: Say they were a nightmare.
- Deny: Say they were easy.
With Yelv in your party, we're off to talk to Eleonora about Reclaimer
missions.
----------
DECISION
----------
- Hunt: Choose to fight the indigen.
- Gather: Choose to gather the strawlennies
- Reclaim: Choose to find the White Whale parts.
Regardless of what you pick, we're off to Oblivia's North Coast to retrieve
some debris. Head west to find some wreckage surrounded by insidia.
----------
DECISION
----------
- Nod: Tell Yelv that you're ready to kick some butt.
- Caution: Suggest hanging back and observing your enemy.
+-------------------------+
| Boss: Hermit Insidia x3 |
+-------------------------+------------------------------------------+
| Levels 15, 15, 15 |
| Oblivia: North Coast |
| Recommended Level: 15 |
| |
| By this point, we're waaaay beyond these guys. Smash them up good. |
+--------------------------------------------------------------------+
With the insidia dead, gather the treasure.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| Tissue Sample |
+--------------------+
It doesn't seem to be what Yelv is looking for. Oh well, let's report back to
Eleonora.
+-----------------------------+
| MISSION CLEAR: Meeting Yelv |
+-----------------------------+----------------------------+
| You finished the Reclaimers mission with Yelv, |
| but it seems he was looking for something more. |
| Visit the BLADE Concourse for the next affinity mission. |
+----------------------------------------------------------+
| Rewards: |
| - 160 experience |
| - 9000 credits |
+----------------------------------------------------------+
----------
DECISION
----------
- Pry: Ask what Eleonora meant when she said
that Yelv was "looking for something."
- Grin: Tell Yelv a cold one sounds good.
+---------------------+
| New Character: Yelv |
+-----------+---------+-----+---------------------+
| Reclaimer | Blast Fencer+ | Commercial District |
+-----------+---------------+---------------------+---------------------+
| Foul-mouthed and quick-tempered, Yelv isn't a conventional example of |
| BLADE's finest - though he will open his heart to those he respects. |
| He tends to hang out in the commercial district, and similar to the |
| protagonist, has some issues with his memories of past events. |
+-----------------------------------------------------------------------+
| Yelv wields a fearsome photon saber, which he extols as the ultimate |
| weapon. His unique style is based on the Blast Fencer class. |
+-------------------------------------+---------------------------------+
| Signature Art 1: Essence Exchange | Signature Art 2: Master Gunner |
+-------------------------------------+---------------------------------+
Yelv can be recruited at any time from the same spot you originally found him.
Our next recruitment mission starts with the "Backup Request" basic mission
from Phog. Once you have it, make your way to the southwest end of the Water
Purification Plant in the residential district for another affinity mission.
----------
DECISION
----------
- Nudge: Tell Phog that this is a good time to start talking.
- Wait: Stand still and let Phog notice you.
----------
DECISION
----------
- Urge: Tell Phog to make his point.
- Wait: Let Phog sort his thoughts.
----------
DECISION
----------
- Propose: Say that you should head out there at once.
- Chide: Tell Phog that he should try it himself
before relying on others.
+---------------------------------+
| AFFINITY MISSION: Foggy Dilemma |
+--------+-------------+----------+
| Lv. 13 | Max Party 3 | N/A |
+--------+-------------+----------+-------------------------+
| Accept "Backup Request" basic mission. |
+-----------------------------------------------------------+
| Required Members: |
| - N/A |
+-----------------------------------------------------------+
| Restricted Members: |
| - N/A |
+-----------------------------------------------------------+
| Some of the data probes in Oblivia seem to be |
| malfunctioning. Look into it with the Prospector, Phog. |
+-----------------------------------------------------------+
| Objectives: |
| - Investigate the data probe at |
| Oblivia's Twin Arches. |
+-----------------------------------------------------------+
As a pathfinder, I take personal offense to these probes being damaged. We must
head out at once to stop this injustice! Fast travel to FN Site 302 and head
southwest to inspect the data probe.
Next, fast travel to FN Site 309. The data probe is right next to you to the
northeast.
The third data probe we're going to inspect is near FN Site 302, to the
southwest. Make your way there.
----------
DECISION
----------
- Speculate: Say that something is obviously
digging the data probes up.
- Correct: Remind Phog that you have
already checked this location.
----------
DECISION
----------
- Comfort: Remind Phog that no one is perfect.
- Scold: Yell at Phog to get his act together.
- Counsel: Tell Phog that all progress is built on such mistakes.
Our next data probe is at the Aaroy Plain. It may be worth changing the time to
night to prevent a high level tyrant from spawning and ruining your day. From
the Aaroy Plain, run southeast to find the Ganglion digging up our probes.
----------
DECISION
----------
- Suggest: Propose that you take out the Ganglion forces who are
responsible for disturbing the data probes.
- Query: Ask Phog what he wants to do.
+-------------------------------------------------------------+
| BOSS: Qmoeva Divider + Marnuck Crafter + Marnuck Analyst x2 |
+-------------------------------------------------------------+
| Levels 14, 12, 12, 12 |
| Oblivia: Aaroy Plain |
| Recommended Level: 15 |
| |
| Again, this mission ended up being put off quite a while so |
| the enemies are quite low leveled. As long as the nearby |
| Vigent tyrant doesn't show up (or you wait for it to run |
| past), you'll be a-ok. |
+-------------------------------------------------------------+
----------
DECISION
----------
- Offer: Tell Phog that you want to take on
more missions together.
- Praise: Tell Phog that he showed great courage.
- Correct: Tell Phog not to get too comfortable.
+------------------------------+
| MISSION CLEAR: Foggy Dilemma |
+------------------------------+-------------------+
| The data probes were dug up by the Ganglion. |
| After completing the task and earning his trust, |
| Phog will now join you on future missions. |
+--------------------------------------------------+
| Rewards: |
| - 190 experience |
| - 11000 credits |
+--------------------------------------------------+
+---------------------+
| New Character: Phog |
+------------+--------+-----+----------------------+
| Prospector | Winged Viper | Residential District |
+------------+--------------+----------------------+------------------------+
| Phog is quite shy, and adheres to his own natural rhythm above all. |
| Due to these unique qualities, he prefers to carry out assignments alone. |
| His genius-like traits have, however, nurtured excellent skills in the |
| field. |
+---------------------------------------------------------------------------+
| Phog uses a standard Winged Viper style. His proficiency with a blade |
| is most apparent when in dangerous situations. |
+---------------------------------------+-----------------------------------+
| Signature Art 1: Crisis Zone | Signature Art 2: Sky High |
+---------------------------------------+-----------------------------------+
If you ever want to recruit Phog, he can be found in the residential district
to the northwest of Deliverance Park.
Our next recruitment mission is found at the Repenta Diner in the industrial
district.
----------
DECISION
----------
- Query: Ask the man if he's all right.
- Watch: Hang back and say nothing.
----------
DECISION
----------
- Join: Agree to a drink.
- Decline: Turn down the offer.
- Protest: Claim that you're underage.
----------
DECISION
----------
- Query: Ask what's up next.
- Suggest: Say that perhaps he should get some sleep.
- Rally: Offer to buy the next round.
----------
DECISION
----------
- Accept: Agree to help Frye with whatever he needs.
- Decline: Say that you're busy.
+------------------------------+
| AFFINITY MISSION: Bottoms Up |
+--------+-------------+-------+
| Lv. 19 | Max Party 3 | N/A |
+--------+-------------+-------+----------------------------+
| Must be accepted at nighttime. |
+-----------------------------------------------------------+
| Required Members: |
| - N/A |
+-----------------------------------------------------------+
| Restricted Members: |
| - Phog |
+-----------------------------------------------------------+
| Out of pity for an individual named Frye, you decided |
| to take on an Interceptor task. Your goal is to defeat |
| the enemy reported to be patrolling parts of Sylvalum. |
+-----------------------------------------------------------+
| Objectives: |
| - Defeat two sapphire forfexes in |
| Sylvalum's Seabird's Beak area. |
+-----------------------------------------------------------+
Fast travel to FN Site 403. We're going to be fighting a series of enemies
here. To the southeast are the sapphire forfexes we're looking for. Once
they're dead, move onto the nearby creek unafulges. Once you've killed three,
fast travel to FN Site 405 to find many strange liceors. They are quite poorly
placed with high level indigens everywhere, so be cautious and go for one at a
time. Once all three are dead, return to Seabird's Beak to fight some white
progen. With two progen dead, run north to fight a single gaff pugilith.
----------
DECISION
----------
- Query: Ask how useful you were.
- Inquire: Ask Frye if he usually takes on such missions alone.
----------
DECISION
----------
- Agree: Concur that you make a good team.
- Invite: Say Frye should forget work and join you for a drink.
+---------------------------+
| MISSION CLEAR: Bottoms Up |
+---------------------------+----------------------------+
| Despite having spent the night drinking, you were able |
| to finish the mission. Frye seems extremely grateful, |
| and has expressed interest in working with you again. |
+--------------------------------------------------------+
| Rewards: |
| - 190 experience |
| - 11000 credits |
+--------------------------------------------------------+
+---------------------+
| New Character: Frye |
+-------------+-------+---------+---------------------+
| Interceptor | Samurai Gunner+ | Industrial District |
+-------------+-----------------+---------------------+-----------------+
| Frye can often be found at the local diner knocking back an off-duty |
| drink. On the clock, however, he undertakes missions that most |
| operatives bend over backwards to avoid. This daring has earned |
| him the unusual nickname of "Killer Ostrich." |
+-----------------------------------------------------------------------+
| Frye is able to cover broad areas of the battlefield with his gatling |
| volleys. He uses a unique style based on the Samurai Gunner class. |
+-----------------------------------+-----------------------------------+
| Signature Art 1: Bullet Twister | Signature Art 2: Titan Recharge |
+-----------------------------------+-----------------------------------+
If you ever want to recruit Frye, he can be found in front of Repenta Diner in
the industrial district.
For the next mission, grab the "Guinea Pigs Wanted!" basic mission, then head
to the southern end of the Outfitters Test Hangar to start the next affinity
mission.
----------
DECISION
----------
- Query: Ask Alexa what she needs you to do.
- Worry: Ask Alexa if she really wants you to fight a Skell.
+------------------------------+
| AFFINITY MISSION: Weaponized |
+--------+-------------+-------+
| Lv. 17 | Max Party 3 | N/A |
+--------+-------------+-------+-------------------------+
| Accept "Guinea Pigs Wanted!" basic mission. |
| Outfitters test hangar must not be in use. |
+--------------------------------------------------------+
| Required Members: |
| - N/A |
+--------------------------------------------------------+
| Restricted Members: |
| - N/A |
+--------------------------------------------------------+
| Alexa from the Outfitters has requested your help with |
| testing a new type of weapon. |
+--------------------------------------------------------+
| Objectives: |
| - Defeat Alexa Special at the |
| Outfitters Test Hangar. |
+--------------------------------------------------------+
You know, I thought a Skell would actually be difficult. Probably helps that
we're drastically overlevelled.
----------
DECISION
----------
- Accept: Say that no mission is too big or small for you.
- Hesitate: Tell Tika that you need to think it over.
- Decline: Turn down Tika's offer.
With Alexa in your party, equip the Ramjet Rifle you were given to somebody.
Alexa is a good choice. The weapon is quite weak, but it generates a TON of TP,
so it is actually surprisingly useful for getting into Overdrive.
Next, fast travel to FN Site 405 and head east.
----------
DECISION
----------
- Agree: Claim that the bigger the subject
is, the better the data should be.
- Object: Say that the prototype might not be up to the task.
If you're feeling up to it, you can agree to take on the Trump Arenatect as
well. There's no difference in reward between the two routes, so just do
whichever you feel like. Either way, kill the swarm of Trump indigens.
----------
DECISION
----------
- Agree: Say you wouldn't mind more missions like this one.
- Disagree: Say that you were bored.
Return to Tika at the Outfitters Test Hangar to wrap it up. Remember to remove
the Ramjet Rifle before talking to her.
+---------------------------+
| MISSION CLEAR: Weaponized |
+---------------------------+-----------------------------+
| Agree: |
| You helped Alexa test the prototype weapon. Go to the |
| Outfitters test hangar for the next affinity mission. |
| |
| Object: |
| You helped Alexa test the Ramjet Rifle, and she gave |
| you a prototype version in return. Go to the Outfitters |
| test hangar for the next affinity mission. |
+---------------------------------------------------------+
| Rewards: |
| - 190 experience |
| - 11000 credits |
| - Ramjet Rifle |
+---------------------------------------------------------+
+----------------------+
| New Character: Alexa |
+-----------+----------+------+---------------------+
| Outfitter | Partisan Eagle+ | Industrial District |
+-----------+-----------------+---------------------+-------------------+
| A weapons tester for the Outfitters. Alexa loves machines and gadgets |
| above all else, and is happiest when in a Skell cockpit. |
+-----------------------------------------------------------------------+
| Alexa uses a unique style based on the Partisan Eagle class. |
| To her, fighting from a Skell cockpit is sheer ecstasy. |
+--------------------------------+--------------------------------------+
| Signature Art 1: Overclock | Signature Art 2: Maximum Voltage |
+--------------------------------+--------------------------------------+
If you ever want to recruit Alexa, she can be found just outside of the
entrance to the Outfitters Test Hangar.
We have just one final party member to recruit for now. Go grab Irina and put
her in your party. I recommend a party of you, Irina, and Hope (as we need to
get Hope's affinity up shortly, and we need Irina for this next mission).
Next, head to the Hangar. Once you've fast travelled there, you can look right
to see Murderess behind some crates, along with an affinity mission.
----------
DECISION
----------
- Greet: Tell the Murderess that it's very nice to meet her.
- Flatter: Tell the Murderess that she's
both observant AND beautiful.
- Downplay: Tell the Murderess that you're nothing special.
----------
DECISION
----------
- Agree: Say that Irina should give her a try.
- Disagree: Turn down the Murderess.
+----------------------------+
| AFFINITY MISSION: My Dream |
+--------+-------------+-----+
| Lv. 22 | Max Party 3 | N/A |
+--------+-------------+-----+---------------------+
| No specific requirements. |
+--------------------------------------------------+
| Required Members: |
| - Irina |
+--------------------------------------------------+
| Restricted Members: |
| - N/A |
+--------------------------------------------------+
| You took on a new job with Irina's acquaintance, |
| the Murderess. And with a name like that, |
| would could possibly go wrong? |
+--------------------------------------------------+
| Objectives: |
| - Investigate the White Whale debris |
| in Noctilum's Middle Hushflood. |
+--------------------------------------------------+
We've got a mission with Irina's best friend! Hooray! Make your way to FN Site
204 in Noctilum and head northeast to find the White Whale Debris.
----------
DECISION
----------
- Question: Ask the Murderess if she's betraying you.
- Trust: Check if there's an indigen behind you.
----------
DECISION
----------
- Cede: Let the Murderess take whatever she wants.
- Fight: Tell the Murderess if she wants
your reward, she can try to take it.
You can choose to either fight or let her go. The reward does not change, so
pick your poison.
+----------------------------------------------------+
| BOSS: Running Shark + BLADE Trooper + BLADE Sniper |
+----------------------------------------------------+-------------------+
| Levels 21, 18, 17 |
| Noctilum: Middle Hushflood |
| Recommended Level: 25 |
| |
| This one can be quite a nuisance. Take them down weakest to strongest, |
| saving Running Shark for last. If you need to, kill one of them then |
| flee to recover HP and regroup. As long as you don't die, your kills |
| stay marked off on the checklist even if you flee from battle. |
+------------------------------------------------------------------------+
Once either Running Shark and friends are dead or you let Murderess go, return
to Eleonora to get your "reward".
+-------------------------+
| MISSION CLEAR: My Dream |
+-------------------------+-------------------------+
| Cede: |
| You submitted to the Murderess, |
| and she took all the money for the job. |
| ...What a jerk. |
| |
| Fight: |
| You confronted the Murderess and had to beat back |
| the attacks of her followers. ...What a jerk. |
+---------------------------------------------------+
| Rewards: |
| - 230 experience |
| - Spherical EM Motor |
| - Resonating Madonator |
+---------------------------------------------------+
+--------------------------+
| New Character: Murderess |
+---------+---------------++------------------------+
| Curator | Winged Viper+ | Administrative District |
+---------+---------------+-------------------------+--------------------+
| The Murderess's remarkable skills are contrasted by a mysterious focus |
| on money that leads her to betray others without a second thought. |
| Such a reputation means that no operative wants to team up with her |
| if they can help it, and as such, her true ambitions remain unclear. |
+------------------------------------------------------------------------+
| The Murderess ruthlessly cuts down foes before they can counterattack. |
| Her unique style is based on the Winged Viper class. |
+------------------------------------+-----------------------------------+
| Signature Art 1: Gravity Lunge | Signature Art 2: Seventh Edge |
+------------------------------------+-----------------------------------+
It seems Murderess has recruited us. Oh dear. If you want to take her up on her
offer, she's in the Curator hangar north of the Mimeosome Maintenance Center.
With all of these party members recruited, my BLADE level has risen to level 5!
Yours likely has as well, so talk to Eleonora at the BLADE Concourse.
-----------------------------
HOLOFIGURE PROJECTORS ADDED
-----------------------------
At this point, I invested into Biological to put that up to level 2.
My BLADE level actually was at level 6 by this point, so Eleonora immediately
gives another reward.
-------------------
WALL DECALS ADDED
-------------------
Again I invested in Biological, putting it to level 3.
Now then, make your party you, Elma, Lin, and Hope (we still need to get Hope's
affinity up) and head to the Barracks. Near the kitchen table is an affinity
mission.
+------------------------------------+
| AFFINITY MISSION: The Repair Job |
+--------+-------------+-------------+
| Lv. 13 | Max Party 4 | Lin 1 Heart |
+--------+-------------+-------------+-----------+
| No specific requirements. |
+------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+------------------------------------------------+
| Restricted Members: |
| - N/A |
+------------------------------------------------+
| Team up with Lin and fix the electrical fault. |
+------------------------------------------------+
| Objectives: |
| - Talk to Bart at NLA's |
| west gate. |
+------------------------------------------------+
Fast travel to the central industrial district and climb the red staircase to
the northwest. There should be an elevator here you can take to the top. Follow
the passage to the outside part of the wall and talk to Bart to learn Tatsu is
an expert on leaking.
----------
DECISION
----------
- Inquire: Ask if she's always done both.
- Grin: Comment on how much fun she seems to be having.
Alright, we have a few parts to collect to repair the power unit. Fast travel to
Starfall Basin (and beware the level 54 Qmoeva that are apparently here!), where
there are three bits of White Whale debris waiting for us.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| L-002 Power Cable |
+--------------------+
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| L-002 Power Cable |
+--------------------+
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| L-002 Power Cable |
+--------------------+
Two are in the vicinity of Starfall Basin itself, one is closer to the nearby
FN Site 102. Once all three are collected, return to Bart to install the new
cabling.
----------
DECISION
----------
- Grumble: Complain loudly about how hungry you are.
- Persist: Insist that you should fix the problem for good.
If you want to be done with the quest, side with Tatsu here and the quest will
immediately end. If you want to fix the problem for good and get on Lin's good
side, you must persist! I will continue on for those that persisted, everybody
else is done and can skip to the mission clear.
Once you've decided to fix it for good, we need to gather white cometite, energy
tubes, and cruise deflector AiRs. White cometite comes from certain FN sites,
check the relevant section to see which ones. Energy tubes drop from Puges in
Primordia, such as the Pawn Puges at Seaswept Base. Finally, Cruise Deflector
AiRs can be found in Oblivia around the massive canyon in the southwest.
With all materials in hand, return to Bart for a dance of sustainable joy.
+-------------------------------+
| MISSION CLEAR: The Repair Job |
+-------------------------------+----------------------------+
| Side with Tatsu: |
| The electrical fault was repaired. It's a patch job, |
| but it should hold for a little while. |
| |
| Side with Lin: |
| You fixed the electrical fault and replaced all the parts, |
| leaving it better than you found it. Lin seems pleased. |
+------------------------------------------------------------+
| Rewards: |
| Side with Tatsu: |
| - 160 experience |
| - 9000 credits |
| |
| Side with Lin: |
| - 170 experience |
| - 10000 credits |
+------------------------------------------------------------+
You learned the Gatling Gun Art "Fire Carnival."
For our next affinity mission, head back to the Barracks and find the affinity
mission on the southwest end of the mission table. MAKE SURE TO SAVE BEFORE
ACCEPTING THIS MISSION. THERE IS A KNOWN GAME-BREAKING BUG. If you follow this
guide EXACTLY, you will not encounter it, but it's always worth being cautious.
Anyways, Tatsu gets an assignment from Vandham directly to visit his mother.
----------
DECISION
----------
- Assume: Say it's because they're a powerful economic force.
- Indulge: Say it's because they're SOOOO cute!
+----------------------------+
| AFFINITY MISSION: BFFs |
+--------+-------------+-----+
| Lv. 22 | Max Party 4 | N/A |
+--------+-------------+-----+------------------------+
| Complete chapter 5. |
+-----------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+-----------------------------------------------------+
| Restricted Members: |
| - N/A |
+-----------------------------------------------------+
| Convince the Nopon to sign a friendship treaty that |
| welcomes them to New LA. |
+-----------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Head to Noctilum's Dodonga |
| Caravan and get a signature. |
| - Head to Oblivia's Dorian Caravan |
| and get a signature. |
+-----------------------------------------------------+
+---------------------------------+
| NORMAL MISSION: Dodonga Caravan |
+---------------------------------+---------------+
| Get the Dodonga Caravan elder to sign the Nopon |
| Friendship Treaty. |
+-------------------------------------------------+
| Objectives: |
| - Head to Noctilum's Dodonga |
| Caravan. |
+-------------------------------------------------+
+--------------------------------+
| NORMAL MISSION: Dorian Caravan |
+--------------------------------+----------------+
| Get the Dorian Caravan leader to sign the Nopon |
| Friendship Treaty. |
+-------------------------------------------------+
| Objectives: |
| - Head to Oblivia's Dorian Caravan. |
+-------------------------------------------------+
Vandham says take them in any order, but you MUST take on Dodonga caravan first.
Taking on Dorian caravan before Dodonga causes certain triggers to not occur
properly, which prevents you from completing Dodonga caravan, this affinity
mission, and because you can't do a story mission while an affinity mission is
active, you can't beat the game.
With the warning out of the way, let's head to Dodonga caravan in Noctilum.
Aaaand Tatsu's mother is missing. Wonderful. Fast travel to FN Site 209 and run
northeast to find her fighting a Caecus. And she's actually pretty awesome.
+--------------------+
| BOSS: Agile Caecus |
+--------------------+------------------------------+
| Level 25 |
| Noctilum: Cascade Isle |
| Recommended LeveL: 25 |
| |
| This guy is nothing special. I was busy typing up |
| his info and he died while I was looking away. |
+---------------------------------------------------+
With him dead, talk to Koko.
----------
DECISION
----------
- Nod: Note that mothers are nothing to mess with.
- Drool: Admire how tasty the indigen looks.
With Koko safe, the treaty is signed!
+--------------------------------+
| MISSION CLEAR: Dodonga Caravan |
+--------------------------------+-------------------+
| The Nopon Friendship Treaty has been signed by the |
| Dodonga Caravan. |
+----------------------------------------------------+
| Rewards: |
| - Dodonga Treaty |
+----------------------------------------------------+
Next, fast travel to Dorian caravan in Oblivia. Tatsu and Mujiji argue a bit,
then you learn the terms for the contract.
----------
DECISION
----------
- Decline: Exclaim that 30,000 credits is way too much.
- Comment: Say you expected no less from a race of merchants.
No discounts for us, unfortunately. Talk to Mujiji and pay the 30,000 credits
(which honestly isn't much) to get the treaty signed.
+-------------------------------+
| MISSION CLEAR: Dorian Caravan |
+-------------------------------+--------------------+
| The Nopon Friendship Treaty has been signed by the |
| Dorian Caravan. |
+----------------------------------------------------+
| Rewards: |
| - Dorian Treaty |
+----------------------------------------------------+
Finally, return to the Barracks to report to Vandham.
+---------------------+
| MISSION CLEAR: BFFs |
+---------------------+------------------------+
| The Nopon Friendship Treaty has been signed, |
| and Nopon are now arriving in New LA. |
+----------------------------------------------+
| Rewards: |
| - 240 experience |
| - 15000 credits |
+----------------------------------------------+
+----------------------------------------+
| Lin's Advice: The Nopon Commerce Guild |
+----------------------------------------+------------------------+
| The Nopon are setting up a local branch of their "Nopon |
| Commerce Guild" arms manufacturing outfit. Boring name, I know, |
| but I bet the stuff they sell is anything but! Head over to the |
| AM terminal in Armory Alley to check them out. |
+-----------------------------------------------------------------+
You should hopefully be at two hearts of affinity with Hope by now. If not, pick
up a few basic missions and complete them with her in the party. Once she's
ready, it's time for the next affinity mission. I also recommend having Yelv and
Lao in the party to get their affinity up for later.
With everybody together, head to BLADE Tower and run south to find a nearby
affinity mission for Hope.
----------
DECISION
----------
- Agree: Tell Hope that you're on it.
- Decline: Tell Hope that it's not your job.
----------
DECISION
----------
- Inquire: Press Hope for details of her past.
- Support: Cheer Hope up by assuring
her that things will work out.
+--------------------------------------+
| AFFINITY MISSION: A False Hope |
+--------+-------------+---------------+
| Lv. 24 | Max Party 4 | Hope 2 Hearts |
+--------+-------------+---------------+--------------+
| Complete chapter 5. |
+-----------------------------------------------------+
| Required Members: |
| - Hope |
+-----------------------------------------------------+
| Restricted Members: |
| - N/A |
+-----------------------------------------------------+
| Multiple BLADE members are missing, and the victims |
| all seem to be associated with Hope somehow. |
| Work with her to unravel the mystery. |
+-----------------------------------------------------+
| Objectives: |
| - Gather intel on the disappearances |
| from the commercial district. |
+-----------------------------------------------------+
Fast travel to North Founders Street and run all the way east. A woman by the
tarped crates has the info you need. Next, fast travel to the Hangar and talk to
Ada just to your north.
----------
DECISION
----------
- Probe: Ask Ada for more information about the meeting.
- Assume: Tell Hope that someone must be impersonating her.
----------
DECISION
----------
- Accept Aid: Tell Hope she should take Ada up on her offer.
- Decline Aid: Tell Ada it's too dangerous to use her as bait.
With the plan set, change the time to midnight and make your way to Janpath
Lake, where you'll find Ada off the southeast shore.
----------
DECISION
----------
- Rage: Angrily accuse Ornella of being a traitor.
- Query: Ask Ornella what drove her to this.
Introducing the Definians and the Milsaadi! Definians are master spies, able to
effortlessly disguise themselves as anybody they please. Milsaadi are master
assassins, deadly and swift. And, of course, they're allied with the Ganglion.
+---------------------------------------------------------------------+
| BOSS: SN333 Jisanne + Milsaadi Corroder x2 + Milsaadi Destroyer x 2 |
+---------------------------------------------------------------------+
| Levels 26, 20, 20, 20, 20 |
| Primordia: South Janpath Plain |
| Recommended Level: 28 |
| |
| Get ready to get destroyed. The Milsaadi are no joke. Get a |
| defensive aura up as soon as possible, make sure your armor is high |
| in defense, and be ready to run to the hills. |
| |
| I took them down one at a time, killing one then fleeing until the |
| others lost interest, giving me time to recover my HP and get |
| everybody back up. I also saved Jisanne for last, as she is |
| naturally the strongest. |
| |
| If all of your party members are around your level and you're at |
| least Jisanne's level, you should be fine to go for a less cowardly |
| approach, but most of my characters were quite low levelled |
| compared to me as I've been swapping around a bit and not grinding. |
+---------------------------------------------------------------------+
----------
DECISION
----------
- Interrogate: Ask Ornella why she did this.
- Execute: Grant Ornella's wish and take her life.
God, I feel terrible for Hope. What a terrible thing to occur...
+-----------------------------+
| MISSION CLEAR: A False Hope |
+-----------------------------+---------------------+
| It seems Ornella was behind the disappearances. |
| Despite Hope's pleas, Ornella took her own life. |
+---------------------------------------------------+
| Rewards: |
| - 230 experience |
| - 13000 credits |
+---------------------------------------------------+
You learned the Knife Art "Secondary Speed."
Swap your party out so it's just you, Elma, and Lin, then head to the affinity
mission next to Armory Alley called "Close Comrades".
+----------------------------------+
| AFFINITY MISSION: Close Comrades |
+--------+-------------+-----------+
| Lv. 20 | Max Party 3 | N/A |
+--------+-------------+-----------+------------------+
| Complete chapter 4. |
+-----------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+-----------------------------------------------------+
| Restricted Members: |
| - Doug |
| - Lao |
+-----------------------------------------------------+
| You took on a Pathfinder task with Doug in place of |
| Lao. Head to Noctilum and investigate. |
+-----------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Collect data at Noctilum's |
| Decapotamon. |
| - Collect data at Noctilum's |
| Decapotamon. |
| - Collect data at Noctilum's |
| Decapotamon. |
+-----------------------------------------------------+
----------
DECISION
----------
- Grin: Tell Doug he'd better know a good place.
- Frown: Tell Doug you'd really prefer cash.
Once you know your mission, set out for the Skybound Coil Tree. Run east across
the river to find the unusual plant. Examine it, then head northwest across two
rivers to the next plant. Examine that one as well, then set out for the last
plant to the north up on the cliff. On your way north, you'll pass a vehicle
that we can salvage.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G4 |
+--------------------+
Once you've salvaged it, run north until you can get on top of the cliff, then
run back south to the plant. When you examine it, you hear from Doug - he's
under attack, but it's nothing worth worrying about. We need to collect his last
data point while he fights off whatever he pissed off.
The last plant is to the northwest. Upon arrival, Lin will notice the abnormal
number of germivores about. After examining the plant, the germivores attack!
+-------------------------------+
| MINI-BOSS: Arrow Germivore x5 |
+-------------------------------+-----------------------------------+
| Levels 16, 15, 14, 15, 16 |
| Noctilum: Qing Long Glade |
| Recommended Level: 20 |
| |
| These guys don't pack much of a punch, but there's a lot of them. |
| Use the battle menu (press +) to tell your party to concentrate |
| fire and kill them off one at a time. |
+-------------------------------------------------------------------+
Doug arrives, and phase 2 begins!
+-------------------------------------------+
| BOSS: Arrow Cinicula + Arrow Germivore x5 |
+-------------------------------------------+----------------------+
| Levels 18, 16, 15, 14, 14, 15 |
| Noctilum: Qing Long Glade |
| Recommended Level: 22 |
| |
| Oh god there's a giant one now! Kill the small ones first like |
| you did before, then focus on the Cinicula with thermal attacks. |
| The Cinicula has high defense, so plan for a longer fight. |
| |
| Caution! If you take too long, the Arrow Germivores are more |
| than happy to respawn for a surprise attack! |
+------------------------------------------------------------------+
Fast travel to Barista Court now to find the lazy Lao waiting for us. He tempts
Lin with exotic Miran tea, and all is forgiven apparently.
----------
DECISION
----------
- Grumble: Demand your own reward.
- Interrogate: Ask where Lao was this whole time.
+-------------------------------+
| MISSION CLEAR: Close Comrades |
+-------------------------------+---------------------+
| The investigation into the UM responses isn't quite |
| ready, but Lin's mood improved once she was offered |
| some tea. |
+-----------------------------------------------------+
| Rewards: |
| - 190 experience |
| - 11000 credits |
+-----------------------------------------------------+
You learned the Photon Saber Art "Starlight Duster."
We have just one final affinity mission for the time being. Add Gwin to your
party along with Elma and Lin, then return to Barista Court. Once there, head
east to find the next affinity mission.
----------
DECISION
----------
- Leave: Walk away without forcing Mathias to talk about it.
- Interrogate: Press Mathias to tell you his problem.
----------
DECISION
----------
- Scold: Tell Mathias he should be proud of what he does.
- Lecture: Insist that Mathias's work is quite valuable.
+------------------------------+
| AFFINITY MISSION: Nine Lives |
+--------+-------------+-------+
| Lv. 20 | Max Party 4 | N/A |
+--------+-------------+-------+-----------------+
| Complete chapter 5. |
+------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
| - Gwin |
+------------------------------------------------+
| Restricted Members: |
| - N/A |
+------------------------------------------------+
| Help Gwin's subordiante Mathias with his work. |
+------------------------------------------------+
| Objectives: |
| - Gather information about Aisha in |
| the lower administrative district. |
+------------------------------------------------+
Oh no! Not the poor kitty! We must help her! Quickly, to the Hangar in the
administrative district, and head up to where Doug normally hangs out. The info
we need is next to Conner, Nathan, and Monica during the day. Once you have it,
off to the Integrated Production Plant to meet with Mathias.
Our next stop is Cliffside Beach, east from FN Site 116. When you arrive, a
Shallows Grex will attack. Get rid of it to protect the cat, then you're sent to
pick up some Kiran Catnip to use as bait. If you don't have enough Kiran Catnip
yet, it can be found in the northwest section of Primordia, near the Green
Threshold. With catnip in hand, return to Mathias at Cliffside Beach.
It seems a forfex mistakenly believes itself to be a cat. Cat vs Forfex, who
will win?! Us, of course, as we're immediately sent in to kill the Forfex. Smack
it around with a few thermal attacks, then head to Division Drive to check in on
Mathias and Aisha. Tatsu has a new best friend, and of similar intelligence too!
----------
DECISION
----------
- Agree: Smile and nod.
- Worry: Wonder aloud if that day will ever come.
+---------------------------+
| MISSION CLEAR: Nine Lives |
+---------------------------+----------------------+
| After saving Aisha, Gwin had a serious talk with |
| Mathias in regards his work. |
+--------------------------------------------------+
| Rewards: |
| - 220 experience |
| - 13000 credits |
| - Abyssinian [Pet Cat] |
+--------------------------------------------------+
You learned the Longsword Art "Ultraslash."
Just a couple of things left to do before we begin chapter 6. First of all, we
increased our BLADE level quite a bit, and with it we increased our field
skills. Time to put those to use and gather some treasure. For reference, I have
level 4 mechanical, level 3 biological, and level 1 archaeological.
To start, fast travel to FN Site 216 and run northwest along the top of the
waterfall, jumping from landmass to landmass until you spot a wrecked trailer.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 1 |
+--------------------+
| 6000 credits |
| Mining Probe G1 |
+--------------------+
Next, fast travel to FN Site 224. Run southwest to spot some nearby Skell
wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G8 |
+--------------------+
Fast travel to FN Site 204 next and run south. Beyond the Spear Insidias, you
can jump off the cliff to find a narrow tunnel heading west. Take it and when it
opens into a pit, jump all the way to the bottom. Continue onwards to discover
Sato Headwater. Run across the tree root to the other end, then turn around and
jump on top of the root you passed under. Climb to the top of it to find another
Skell wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 10000 credits |
| Mining Probe G2 |
+--------------------+
We'll continue treasure hunting soon. There are still a few we can reach, but it
will be significantly easier once we've unlocked a tool that makes manuevering
the world more manageable, allowing us to reach places we couldn't before (hint
hint).
The very last thing we'll do before wrapping up and moving on to chapter 6 is go
over the probe layout now that we have many more FN sites and a few more probes.
Recommended Probes:
-------------------
FN102 - Mining G4
FN103 - Mining G4
FN104 - Research G1
FN106 - Mining G4
FN107 - Mining G4
FN108 - Mining G3
FN111 - Mining G3
FN112 - Mining G1
FN113 - Mining G4
FN114 - Mining G1
FN115 - Mining G1
FN116 - Mining G1
FN117 - Mining G1
FN118 - Mining G1
FN119 - Mining G1
FN120 - Mining G1
FN121 - Mining G1
FN202 - Mining G2
FN203 - Mining G2
FN204 - Mining G2
FN205 - Mining G2
FN208 - Mining G2
FN209 - Mining G2
FN210 - Mining G2
FN211 - Mining G2
FN212 - Mining G2
FN215 - Mining G2
FN216 - Mining G2
FN217 - Mining G4
FN218 - Mining G2
FN219 - Mining G2
FN220 - Mining G2
FN221 - Research G3
FN222 - Mining G4
FN225 - Mining G2
FN301 - Mining G1
FN302 - Mining G1
FN303 - Mining G1
FN306 - Mining G1
FN308 - Mining G5
FN312 - Booster G1
FN313 - Research G2
FN315 - Duplicator
FN316 - Storage
FN318 - Storage
FN319 - Mining G3
FN321 - Storage
FN402 - Mining G8
FN403 - Mining G9
FN405 - Mining G8
FN407 - Mining G6
FN408 - Mining G8
FN412 - Mining G7
FN413 - Research G1
FN417 - Mining G6
FN418 - Mining G2
FN420 - Mining G5
FN502 - Mining G9
FN503 - Research G1
Miranium: 37540
Revenue: 33575
Storage: 33000
We actually don't have enough probes to fill in every spot, funnily enough! Just
leave the open spots as basic probes for now. With all that out of the way,
let's move on to chapter 6!
+-------------------------+---------+
| Survey Progress | 024.26% |
+-------------------------+---------+
| Primordia | 047.86% |
| Noctilum | 038.59% |
| Oblivia | 027.64% |
| Sylvalum | 022.10% |
| Cauldros | 008.36% |
+-------------------------+---------+
| Industrial District | 016.66% |
| Commercial District | 018.36% |
| Residential District | 013.33% |
| Administrative District | 032.81% |
| Ma-non Ship | 000.00% |
| BLADE Barracks | 041.17% |
+-------------------------+---------+
================================================================================
02.10.CH06A CHAPTER 06 - DARK MATTERS
================================================================================
Make your team consist of just you, Elma, and Lin. When ready, head to the
mission table to begin our next story mission.
----------
DECISION
----------
- Something Fried: Fried Chicken
- Something Braised: Beef Braised in Wine
- Something Baked: Pot Pie
- Something Broiled: Tandoori Chicken
- Something Stir-Fried: Chicken Saute
- Something Fancy: Foie Gras
+--------------------------+
| STORY MISSION: Chapter 6 |
+--------------------------+-------------------------------+
| Progress Requirements: |
| - Survey 20% of Noctilum. |
| - Complete "A Friend in Need" affinity mission. |
+---------------------------+------------------------------+
| Lv. 1 (Recommended 25) | Max Party 3 |
+---------------------------+------------------------------+
| Required: | Restricted: |
| - Elma | - N/A |
| - Lin | |
+---------------------------+------------------------------+
| Head to Noctilum and retrieve the alien mech. |
+----------------------------------------------------------+
| Objectives: |
| - Retrieve the alien mech from |
| Noctilum's Dead Man's Gulch. |
+----------------------------------------------------------+
Looks like we're off to Noctilum with Lao to find this alien mech! Fast travel
to FN Site 210. From here, run west across the bridge to discover Blackback
Bridge. On the other side, run north to discover Lotus Keep Building Site, and
at the top turn right and run towards the glowing mushroom stalks (if it's night
they'll be glowing). As you approach, Lin will check the map to see which route
to take.
Run forward to discover Dead Man's Ingress BC, followed by Dead Man's Ingress.
Kill the germivores as you pass and keep traversing the cliffside path. The path
soon curves right into a cave (beware the level 40 tyrant that sometimes is
here), and when you emerge on the other side you'll discover Dead Man's Gulch.
After being introduced to the Tainted, turn around to find FN Site 214.
+----------------+------------------+
| FN Site 214 | Mechanical Lv. 2 |
+----------------+------------------+
| Dead Man's Gulch, Noctilum |
+-----------+-----------+-----------+
| C | D | B |
+-----------+-----------+-----------+
| - Millstone Ridge |
| - Skygazer's Atrium |
+-----------------------------------+
| N/A |
+-----------------------------------+
Next to it is some alien wreckage.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 1 |
+------------------------+
| 1000 credits |
| 1 battle point |
+------------------------+
Head back down the path into Dead Man's Gulch. On the way are several alien
wreckages.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 1 |
+------------------------+
| 1000 credits |
| 1 battle point |
+------------------------+
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 1 |
+------------------------+
| 1000 credits |
| 1 battle point |
+------------------------+
+--------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 1 |
+--------------------------+
| 1000 credits |
| 1 battle point |
| Physical Attack Plus III |
+--------------------------+
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 1 |
+------------------------+
| 1000 credits |
| 1 battle point |
+------------------------+
Reaching the bottom, you discover Millstone Ridge. Enter the crater.
----------
DECISION
----------
- Show Curiosity: Ask Elma if she has any idea what it is.
- Show Concern: Ask Elma if she's alright.
+----------------------------+
| MINI-BOSS: Tainted Caro x3 |
+----------------------------+---------------------------------------------+
| Levels 20, 20, 20 |
| Noctilum: Millstone Ridge |
| Recommended Level: 25 |
| |
| As long as you're a decent level, these guys should not pose any threat. |
| They're theroids, so hit them with thermal attacks. |
+--------------------------------------------------------------------------+
+----------------------+
| BOSS: Tainted Sphinx |
+----------------------+----------------------------------------------------+
| Level 24 |
| Noctilum: Millstone Ridge |
| Recommended Level: 25 |
| |
| This one is quite a bit tougher, but if you play defensively it shouldn't |
| be too bad. About halfway through the fight it'll call more tainted, so |
| beware! Switch focus to them if you need to, but if you can kill the |
| Sphinx the reinforcements become irrelevant. Again, they're theroids so |
| thermal attacks do wonders. |
+---------------------------------------------------------------------------+
Wow, talk about cutting it close. We very nearly lost our lives there. What on
Mira was that beast?! Fans of Xenoblade Chronicles recognized it instantly, most
likely. We'll deal with it as soon as we're able. Fast travel to the Restricted
Hangar Entrance to meet with Vandham.
Lin gets a promotion to studying this new mech to see what secrets it hides, the
Ganglion discuss their next move, and the chapter ends.
+--------------------------+
| MISSION CLEAR: Chapter 6 |
+--------------------------+---------------------------+
| You successfully retrieved the alien mech. However, |
| with so many unknowns, the investigation looks to be |
| tough going. |
+------------------------------------------------------+
| Rewards: |
| - 650 experience |
| - 35000 credits |
| - Storage Probe |
+------------------------------------------------------+
+-------------------------------------------+
| Vandham's Advice: Getting a Skell License |
+-------------------------------------------+-----------------------+
| We hear you're shaping up to be quite the operative. |
| ...Well then? You think you got what it takes to be Skell-worthy? |
| See me when you're ready to go for your license. I'll be waiting. |
+-------------------------------------------------------------------+
It's finally time! We can get our Skell!
+-------------------------+---------+
| Survey Progress | 024.35% |
+-------------------------+---------+
| Primordia | 047.86% |
| Noctilum | 039.64% |
| Oblivia | 027.64% |
| Sylvalum | 022.10% |
| Cauldros | 008.36% |
+-------------------------+---------+
| Industrial District | 016.66% |
| Commercial District | 018.36% |
| Residential District | 013.33% |
| Administrative District | 032.81% |
| Ma-non Ship | 000.00% |
| BLADE Barracks | 041.17% |
+-------------------------+---------+
================================================================================
02.11.CH06B POST-CHAPTER 06 - NEW PILOT IN TOWN
================================================================================
This time between chapters, our primary goal is going to be getting our Skell
License, followed by taking on some of the more dangerous tasks that are
significantly more feasible with the protection of a Skell. First, however, we
are going to check the prerequisites for chapter 7.
To be able to take on chapter 7, you must get the survey of Oblivia to 25%, as
well as take on the "Close Comrades" affinity mission. We took on Close Comrades
shortly before chapter 6, so if you haven't done that, go back a couple sections
to check it out. As for getting Oblivia to 25%, if you've been following along
you should be at 27.64%, just enough to meet the requirement.
As we are at this point ready for chapter 7, let's go get our Skell. Change your
party to you, Yelv, Lao, and Doug (to get their affinity up), then head to the
barracks and talk to Vandham.
----------
DECISION
----------
- Confirm: Say that it is second nature to you now.
- Deny: Say that things are still a bit unfamiliar.
- Complain: Gripe about how Elma is too harsh.
----------
DECISION
----------
- Talk about Pay: Ask Vandham to double the
reward for your next mission.
- Talk about Skells: Say that you would like to pilot a Skell.
- Nod: Say that you are satisfied with the current situation.
+-----------------------------------+
| NORMAL MISSION: The Skell License |
+-----------------------------------+--------+
| Pass exams from each division to earn your |
| Skell License. |
+--------------------------------------------+
| Objectives: |
| - Pass each of the eight division's |
| exams and obtain the eight Skell |
| license certificates. |
+--------------------------------------------+
+------------------------------------+
| NORMAL MISSION: Proficiency Exam 1 |
+------------------------------------+-------+
| The proficiency exam from the Pathfinders. |
+--------------------------------------------+
| Objectives: |
| - Install a data probe at FrontierNav |
| site 117 in Primordia. |
+--------------------------------------------+
+------------------------------------+
| NORMAL MISSION: Proficiency Exam 2 |
+------------------------------------+--------+
| The proficiency exam from the Interceptors. |
+---------------------------------------------+
| Objectives: |
| - Defeat 12 blitz blattas in Noctilum. |
+---------------------------------------------+
+------------------------------------+
| NORMAL MISSION: Proficiency Exam 3 |
+------------------------------------+----+
| The proficiency exam from the Harriers. |
+-----------------------------------------+
| Objectives: |
| - Defeat Shatskikh, the Flash in |
| Primordia's Northpointe Cove |
| (appearances rare). |
+-----------------------------------------+
+------------------------------------+
| NORMAL MISSION: Proficiency Exam 4 |
+------------------------------------+------+
| The proficiency exam from the Reclaimers. |
+-------------------------------------------+
| Objectives: |
| - Obtain the solar starship map in |
| Noctilum's Humdrum Peaks. |
+-------------------------------------------+
+------------------------------------+
| NORMAL MISSION: Proficiency Exam 5 |
+------------------------------------+----+
| The proficiency exam from the Curators. |
+-----------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Gather eight rock armadillos |
| in Noctilum. |
| - Gather three beagflea squashes |
| in Oblivia. |
| - Gather six multi-speckled ladybugs |
| in Primordia. |
+-----------------------------------------+
+------------------------------------+
| NORMAL MISSION: Proficiency Exam 6 |
+------------------------------------+-------+
| The proficiency exam from the Prospectors. |
+--------------------------------------------+
| Objectives: |
| - Use FrontierNav to earn over |
| 15,000 credits in a single return. |
+--------------------------------------------+
+------------------------------------+
| NORMAL MISSION: Proficiency Exam 7 |
+------------------------------------+------+
| The proficiency exam from the Outfitters. |
+-------------------------------------------+
| Objectives: |
| - Get the examination weapon from |
| Tauler on Division Drive in the |
| administrative district. |
+-------------------------------------------+
+------------------------------------+
| NORMAL MISSION: Proficiency Exam 8 |
+------------------------------------+-----+
| The proficiency exam from the Mediators. |
+------------------------------------------+
| Objectives: |
| - Achience any objective |
| - Complete "The Handy Ma-non." |
| - Complete "The Pip-Squeak." |
| - Complete "That's In-Credible!" |
+------------------------------------------+
We've actually already completed a few of these!
+-----------------------------------+
| MISSION CLEAR: Proficiency Exam 8 |
+-----------------------------------+-----------------+
| You received a certificate for completing the exam. |
+-----------------------------------------------------+
| Rewards: |
| - 20 experience |
| - Skell License Certificate |
+-----------------------------------------------------+
+-----------------------------------+
| MISSION CLEAR: Proficiency Exam 1 |
+-----------------------------------+-----------------+
| You received a certificate for completing the exam. |
+-----------------------------------------------------+
| Rewards: |
| - 20 experience |
| - Skell License Certificate |
+-----------------------------------------------------+
As for the others, many are quite easy. For proficiency exam 6, if you just set
some research probes or follow the probe layout I specified immediately prior to
chapter 6, it's just a matter of waiting for FrontierNav to make its returns.
+-----------------------------------+
| MISSION CLEAR: Proficiency Exam 6 |
+-----------------------------------+-----------------+
| You received a certificate for completing the exam. |
+-----------------------------------------------------+
| Rewards: |
| - 20 experience |
| - Skell License Certificate |
+-----------------------------------------------------+
For proficiency exam 2, fast travel to the Old Dragontail Tree in Noctilum, then
enter Dodonga Caravan. Just inside is where the Blitz Blattas spawn, so keep
fast travelling to respawn them until you kill 12.
+-----------------------------------+
| MISSION CLEAR: Proficiency Exam 2 |
+-----------------------------------+-----------------+
| You received a certificate for completing the exam. |
+-----------------------------------------------------+
| Rewards: |
| - 20 experience |
| - Skell License Certificate |
+-----------------------------------------------------+
Fast travel to Northpointe Cove in Primordia next. If you start heading to the
southeast, a level 25 duogill tyrant may spawn. If it does, fight and kill it.
If it does not, fast travel back to Northpointe Cove to reroll the RNG and see
if it'll spawn the next time. Keep trying until it spawns and you can kill it.
+-----------------------------------+
| MISSION CLEAR: Proficiency Exam 3 |
+-----------------------------------+-----------------+
| You received a certificate for completing the exam. |
+-----------------------------------------------------+
| Rewards: |
| - 20 experience |
| - Skell License Certificate |
+-----------------------------------------------------+
Fast travel to FN Site 221 in Noctilum. Run northwest until you see the path
split into an upper and a lower part. Take the lower path on the left and at the
end is a treasure.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Next, turn left and jump down the cliff to sea level. There's one more treasure
down here.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| Solar Starship Map |
+--------------------+
+-----------------------------------+
| MISSION CLEAR: Proficiency Exam 4 |
+-----------------------------------+-----------------+
| You received a certificate for completing the exam. |
+-----------------------------------------------------+
| Rewards: |
| - 20 experience |
| - Skell License Certificate |
+-----------------------------------------------------+
Next, we need to collect some collectibles. Rock Armadillos are found literally
everywhere in Noctilum, so you likely have plenty by now. Beagflea Squashes are
found near Dorian Caravan in Oblivia during the early morning and during rain.
Finally, we need Multi-Speckled Ladybugs which are found just north of NLA
around and east of Sayram Lake.
+-----------------------------------+
| MISSION CLEAR: Proficiency Exam 5 |
+-----------------------------------+-----------------+
| You received a certificate for completing the exam. |
+-----------------------------------------------------+
| Rewards: |
| - 20 experience |
| - Skell License Certificate |
+-----------------------------------------------------+
Our final mission requires we go talk to Tauler just north of Armory Alley. You
will receive three trial weapons to use in combat. First, equip any of the trial
knife (classes which use knives include Drifter, Enforcer, Psycorruptor, and
Mastermind), the trial assault rifle (classes include Drifter, Striker, Samurai
Gunner, and Duelist), or the trial sword (classes include Striker, Samurai
Gunner, and Duelist). Once your weapons are equipped, set out for Talon Rock
Second Terrane and make your way northwest to find our targets: Giant Grexes.
Kill three to complete the mission.
+-----------------------------------+
| MISSION CLEAR: Proficiency Exam 7 |
+-----------------------------------+-----------------+
| You received a certificate for completing the exam. |
+-----------------------------------------------------+
| Rewards: |
| - 20 experience |
| - Skell License Certificate |
+-----------------------------------------------------+
With all eight examinations complete, fast travel to the Hangar and talk to the
nearby Walter. Hand over your certifications to begin the final exam.
----------
DECISION
----------
- Deduce: Say that it was to better understand the
role each division plays within BLADE.
- Joke: Say that it was Vandham's way of hazing you.
----------
DECISION
----------
- Confirm: Nod in understanding.
- Deny: Shake your head in confusion.
----------
DECISION
----------
- Thank: Tell Walter how much you appreciate his help.
- Provoke: Demand that everyone on your team receive a free Skell.
Head into the Hangar. It's time to pilot your brand new Skell.
+----------------------------------+
| MISSION CLEAR: The Skell License |
+----------------------------------+---------------+
| Youy obtain your Skell License, and also learned |
| more about each division in the process. |
+--------------------------------------------------+
| Rewards: |
| - 240 experience |
| - 100000 credits |
| - Skell License |
+--------------------------------------------------+
+-----------------------------------+
| Doug's Advice: Registering Skells |
+-----------------------------------+--------------------------------+
| Welcome to the club, Skell pilot. Before you hop into the cockpit, |
| you need to register your Skell. Once that's out of the way, |
| your craft will be sent to the Skell Garage inside the barracks. |
| Remember to register whenever you want to use a new Skell! |
+--------------------------------------------------------------------+
| Register Skell: |
| Customization Center > Barracks Hangar > |
| Skell Garage > Register Skell |
+--------------------------------------------------------------------+
Before we go any further, let's go over how Skells work. Skells have a fixed
level, and you can only pilot one which is a level equal to or less than your
inner level. The only exception is the level 20 Skell Vandham gives you, which
you can use at any level. There are four levels of Skells: 20, 30, 50, and 60.
The only level 20 Skell in the game is the one Vandham gives you, and it is very
weak. Level 30 Skells are now available in the shop in Armory Alley, and level
50 Skells become available for purchase when you increase Sakuraba Industries to
level 5 in the AM terminal.
Level 60 Skells can only be crafted, not purchased. To craft them, go to the AM
terminal and select Develop New Gear > Skell Frames and select the Skell you
want to craft. None are available now, but they will be eventually. You
shouldn't worry about them for quite a while, though, as they require you reach
level 60 before you can pilot one and that will take quite a while.
To enter a Skell, approach the one registered to you and press Y. To exit, press
Y again. To turn the Skell into a high speed vehicle, press the left stick in.
To turn it back into bipedal form, press the left stick in again.
Combat in Skells is quite different from combat on foot. For one, arts are not
determined by your class or your weapon type or your class level. Arts are
instead determined by what weapon is equipped to each limb of the Skell. New
weapons can be purchased from the shop in Armory Alley, and equipped through
Menu > Party > Skell Gear. There are 10 weapon slots, corresponding to two auto-
attack weapons and eight arts. Many of the more powerful weapons will take up
multiple slots, preventing you from creating a truly overpowered Skell.
As long as you have a Skell registered to yourself, you will see a fuel gauge
below the minimap. Every art uses fuel, and just being in combat will slowly
drain fuel. However, being on foot outside of your Skell will allow it to slowly
recover fuel.
You have plenty of fuel so you generally don't have to worry about running out.
However, you will find yourself needing to completely refuel your Skell. To do
that, head to the barracks, and if you fast travelled there, there will be a
terminal right in front of you. If you enter the terminal and select barracks
hangar, you have control over all of your Skells. Select the Skell you want to
work on to get to the management menu.
In the Skell management menu, you can register Skells to particular characters
to allow characters to actually use the Skell. Skells can only be registered to
one character at a time, but you can change who the Skell is registered to at
any time so long as you return here.
Second, you can change the Skell's equipment here if you want, but you can do
exactly the same from the Skell Gear menu.
Third, you can spend 5000 Miranium to refuel 3000 units of fuel to the Skell.
Fourth, you can rename your Skell to whatever you want with a limit of 10
characters.
Fifth, you can recolor your Skell to whatever you want, and you can even change
between matte and gloss by pressing Y in the Customize Colors menu.
Finally, if you want you can sell your Skell.
When in combat, your Skell can naturally be destroyed. If this happens, you'll
get a QTE to determine if you can salvage the situation. If you completely fail
the QTE, you'll exit the Skell with 1 HP and lose one insurance on the Skell. If
you don't have Skell insurance, you need to pay for salvage and repair fees
equal to 20% of the Skell's value. All purchased Skells, including the free
level 20 Skell, begin with 3 insurance. All crafted Skells begin with 10
insurance.
If you get a "good" on the QTE, you escape the Skell without taking damage, but
one insurance is still used up. If you get a "perfect" on the QTE, you escape
without taking damage and no insurance is used, but you must still salvage the
Skell (which is free!).
To salvage a destroyed Skell, enter the Barracks Hangar menu and all destroyed
Skells which still have insurance will automatically be repaired and ready to
go. If a Skell has run out of insurance, you must select it and pay the fee to
repair it.
While in combat, you will occasionally change camera angle upon using an art.
This is called "cockpit time", and when it happens all of your arts will
immediately exit cooldown, as well as negating any reflected damage (as some
enemies are capable of reflecting damage you deal to them right back at you).
Like your mimeosome, Skells have Overdrive, but it functions much differently.
Once you spend 3000TP to enter Overdrive, your cooldowns will be drastically
shorter as in regular Overdrive, but additionally your fuel will stop being
consumed entirely for the duration of Overdrive. Each Skell has a variety of
other buffs associated with that particular Skell that come into play at this
time.
While in Overdrive, the chance of cockpit time occurring increases dramatically.
Every time cockpit time occurs in Overdrive, the chance that your Overdrive will
be extended an additional 10 seconds will increase.
In combat, enemies can target the limbs of your Skell. If they successfully
destroy a limb, any weapon on that limb will be unusable until the limb is
repaired. There are certain Skell arts which can repair limbs, and exiting
battle will allow limbs to heal and be repaired.
Finally, when a large enemy is staggered, Skells can inflict bind. While bind is
in effect, you can periodically hit a QTE which refuels your Skell and ensures
that bind can continue. Bind will, as its name implies, bind an enemy in place
and prevent it from doing anything, allowing your party members a moment to
recover and do massive damage.
There are seven kinds of Skells, each of which come in level 30, 50, and 60
variants. They are divided into three weight classes: light, medium, and heavy.
Light Skells have low HP, but make up for it with high accuracy and evasion.
Medium Skells are all around average, with no real strengths or weaknesses.
Heavy Skells are slow and lumbering, but have high HP and high attack. In
general, the heavier the Skell, the more expensive it is.
The Skells are as follows:
Light:
- Formula
- Verus
- Urban
Medium:
- Lailah
- Inferno
Heavy:
- Mastema
- Amdusias
Very late into the game, three more Skell types become available, but we will
cover those when we get to them.
With this wall of information out of the way, it's time for sidequesting with
our new Skell! Don't forget to stop by the store and purchase some weapons for
it! You don't want to end up in battle and be thinking to yourself "why don't
I have any arts?!"
Make your way to Dorian Caravan in Oblivia where Mumun has a quest.
----------
DECISION
----------
- Obey: Do as you are told and leave.
- Refuse: Say that you don't take orders from him.
+-----------------------------------+
| NORMAL MISSION: The Trading Floor |
+-----------------------------------+----------+
| Escort Mumun as he delivers his goods to the |
| Prone fortress. |
+----------------------------------------------+
| Objectives: |
| - Head to the entrance of Oblivia's |
| Sea Whisper Valley. |
+----------------------------------------------+
Oh boy, we're helping make a delivery to the Prone. Fast travel to FN Site 321
and run south. Once the canyon opens up, turn east to discover Sea Whisper
Valley.
Once the Prone have let you in, make your way into the canyon. Beware the Prone
weapons, as they are still hostile. There's a thin crack in the wall ahead you
can use to sneak in.
----------
DECISION
----------
- Compromise: Offer to track down the remaining items.
- Fight: Resolve the situation with force.
Route A: Compromise
===================
We need 14 Kiweggs to fix this dilemma. That's a lot! Thankfully, you can find
them in the large pile of collectibles at Dorian Caravan, so just gather
everything there then use fast travel to respawn the collectibles until you have
all 14. I had better luck in the afternoon, if that helps. Once you're done,
return to Sea Whisper Valley to make the delivery.
Route B: Fight
==============
If you choose to fight the Prone, you'll need to fight a level 12 Prone Keeper
and two level 12 Prone Fighters. They're level 12. This fight is trivial.
+----------------------------------+
| MISSION CLEAR: The Trading Floor |
+----------------------------------+----------------+
| Route A: |
| You collected the kiweggs requested by the Prone, |
| but received no payment for your services. |
| |
| Route B: |
| The Prone demands were resolved by the sword. |
| You didn't earn much for your trouble. |
+---------------------------------------------------+
| Rewards: |
| - 150 experience |
| - 30000 credits (3000 in Route B) |
| - Nopon Tower vs. Prone Holofigure |
| - Fearsome Devil Horns |
+---------------------------------------------------+
Fast travel to the Leaning Ring next, where a cutscene will play.
----------
DECISION
----------
- Climb: Head up and join Mia.
- Refuse: Stay where you are.
+----------------------------+
| NORMAL MISSION: Mighty Mia |
+----------------------------+---------------------------+
| While out in Oblivia you bumped into Mia, who asked |
| you to stay and take in the spectacular view with her. |
+--------------------------------------------------------+
| Objectives: |
| - Talk to Mia atop Oblivia's |
| Leaning Ring. |
+--------------------------------------------------------+
Climb on up to visit Mia. We get to hear a bit about her parents. She then has a
string of bad luck, as is usual for Mia, and we're off to save her. Again. Fast
travel to FN Site 312, hop in your Skell, and move north. Follow the minimap and
you'll soon find Mia on top of a cliff with a nearby ramp to the top.
...
She poked it in the eyes. It's angry. Time to fight it off. Once the battle
begins, hop in your Skell and give it a shot. The level 29 Falconine Jacul isn't
too hard, but the nearby level 40+ Jaculs are a menace. Try to lure the
Falconine Jacul away if you can.
Once it's dead, get out of your Skell (so it doesn't get damaged) and talk to
Mia. She sets off to get some cash, so our job is done.
+---------------------------+
| MISSION CLEAR: Mighty Mia |
+---------------------------+--------------------------+
| You rescued Mia from the flying indigen and saw her |
| safely on her way. You've really got to stop bumping |
| into each other like this... |
+------------------------------------------------------+
| Rewards: |
| - 250 experience |
+------------------------------------------------------+
Fast travel to the North Coast of Oblivia next and hop aboard your Skell. With
its size, a lot of indigens will not want to attack you (though others will feel
threatened and lash out more often), so we can use it to get to new places more
safely. For example, if you jump off the cliff to the north and move west, you
can climb a steep cliff path to get on top of the mountains.
Climb all the way to the top (flee your Skell if it starts taking heavy damage
and try again) to discover the Big Arch, and nearby is FN Site 305. Exit your
Skell to plant the probe.
+----------------+------------------+
| FN Site 305 | Mechanical Lv. 1 |
+----------------+------------------+
| Big Arch, Oblivia |
+-----------+-----------+-----------+
| C | E | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Aurorite |
| - Arc Sand Ore |
| - Enduron Lead |
+-----------------------------------+
Next up, go to Armory Alley and run west to find Regina with a quest for us.
----------
DECISION
----------
- Probe: Ask Regina what happened to her inventory.
- Assist: Offer to help Regina if she needs it.
----------
DECISION
----------
- Support: Express your trust and belief in L.
- End This: Stop L from further harassing the grieving widow.
+----------------------------------+
| NORMAL MISSION: Booming Business |
+----------------------------------+---------------------+
| Make Regina's wish a reality in order to secure a spot |
| for L's shop. |
+--------------------------------------------------------+
| Objectives: |
| - Explore 30 percent of Oblivia. |
+--------------------------------------------------------+
Funny thing. We just did that. That last data probe we planted should have
pushed you to 31.00%. Talk to Regina again to let her know she's a little behind
the times. She's thrilled, and L gets to open his shop. This also moves L's
spawn point to the new shop.
----------
DECISION
----------
- Accept: Say okay without a moment's hesitation.
- Inquire: Ask what exactly they're building.
Off we go to collect some building supplies! Slimy Epithelium can be found from
Caecuses. To find them, fast travel to FN Site 220 and run north, sticking to
the western cliff overlooking the ocean until you discover the Seabound Coil
Tree. Descend to the bottom of the Coil Tree to find Coil Tree Cape, where the
Caecuses live.
Strong iron can be found all across Oblivia as a collectible, and zedis twigs
are found at Dorian Caravan during early morning and rain. Once you have all of
the materials, return to L's shop.
----------
DECISION
----------
- Inquire: Ask L for details about their mystery device.
- Doubt: Ask L what it is he's selling, exactly.
+----------------------+
| L's Advice: L's Shop |
+----------------------+----------------------------------------+
| Come one, come all! Add slots to gear for a sum of miranium! |
| As many a wise human has said, you DON'T want to bring a fife |
| to a gunfight. Turn good gear GREAT at L's wondrous new shop! |
+---------------------------------------------------------------+
Check L's machine, select what type of gear you want to add an additional
augment slot to, and find the gear in particular. In the top right of the screen
the menu will tell you how much miranium it will cost to add an augment slot to
your gear, and below that it will tell you how many slots the gear currently has
as well as how many slots it can have maximum. If ever you want to add more
augments to your gear, be sure to come here to open up new slots! This machine
is vital to powerful late-game builds, and is definitely useful all throughout
the game. Once you add an augment slot, L will be satisfied.
----------
DECISION
----------
- Agree: Tell L that it sounds like a solid plan.
- Snicker: Point out that you don't think L's
"fantastical collection" will sell.
+---------------------------------+
| MISSION CLEAR: Booming Business |
+---------------------------------+---------------------+
| You were able to set up L's shop with the help of the |
| Ma-non. You are now able to add augment slots to |
| your weapons and armor. |
+-------------------------------------------------------+
| Rewards: |
| - 180 experience |
| - 10000 credits |
| - Dark Suit |
+-------------------------------------------------------+
Our next mission is found south of the BLADE Tower landmark from Julius.
----------
DECISION
----------
- Ask about the Mission: Press Julius for more information about the mission.
- Ask about Julius: Inquire as to what Julius's role is.
----------
DECISION
----------
- Support: Say that it is worth checking out.
- Caution: Tell Julius that it smells like a trap.
+-------------------------------------------------+
| NORMAL MISSION: Rescue at the Ensconced Citadel |
+-------------------------------------------------+----+
| A strange SOS signal has been received from Noctilum |
| that may be coming from a new alien race. |
| Go there and investigate. |
+------------------------------------------------------+
| Objectives: |
| - Find the source of the SOS signal |
| near Noctilum's Suncatch Ravine. |
+------------------------------------------------------+
Fast travel to FN Site 211, and let's check this out. Run west until you see a
waterfall, then aim for the waterfall.
----------
DECISION
----------
- Inquire: Ask who the xenoforms are.
- Assist: Offer the xenoforms help if they require it.
----------
DECISION
----------
- Suggest: Urge them to come back to New LA with you.
- Query: Ask what their race is called.
- Probe: Ask why the xenoform referred to itself as "we."
Before we can rescue the Orpheans, the Ganglion come rushing in to stop us.
We've got two Marnuck Quartermasters. One is level 24, one is level 25. You can
make short work of them with your Skell, but I find it more fun to fight on
equal footing. Once they're both dead, four Marnuck Troopers appear. One is
level 24, one is level 25, and two are level 26. Focus on one at a time and they
go down without too much hassle. When the area is clear, the Orphe will come
over.
Return to the administrative district now and talk to Julius about our new
friends. It seems humanity has gained a new ally and a new arms manufacturer
this day. What a success!
+------------------------------------------------+
| MISSION CLEAR: Rescue at the Ensconced Citadel |
+------------------------------------------------+--+
| The SOS signal was sent by a race known as the |
| Orphe. You saved them and brought them to New LA. |
+---------------------------------------------------+
| Rewards: |
| - 240 experience |
| - 15000 credits |
| - Ruina II Series Holofigure |
+---------------------------------------------------+
+------------------------------------+
| Lin's Advice: Orphean Technologies |
+------------------------------------+------------------------------+
| The Orphe are jumping on the arms manufacturing bandwagon |
| with a company called Orphean Technologies. Being an engineer, |
| I can't wait to see what they do with their knowledge of Ganglion |
| tech! Head to the AM terminal in Armory Alley to check 'em out. |
+-------------------------------------------------------------------+
Our next mission can be found from Division Drive. After fast travelling there,
climb the stairs near Gwin and search around to find Corwin lurking behind a
crate.
----------
DECISION
----------
- Assert: Assure him that you have the guts.
- Correct: Explain to him that you didn't come to join up.
----------
DECISION
----------
- Nod: Confirm his suspicion.
- Query: Ask how he knows your name.
----------
DECISION
----------
- Inquire: Ask about Corwin's team.
- Greet: Exchange friendly greetings.
----------
DECISION
----------
- Agree: Don't take offense.
- Challenge: Take great offense.
+---------------------------------+
| NORMAL MISSION: Frontier Spirit |
+---------------------------------+-------+
| Reach the Ensanguined Font before Bates |
| and prove yourself. |
+-----------------------------------------+
| Objectives: |
| - Head to Noctilum's |
| Ensanguined Font. |
+-----------------------------------------+
----------
DECISION
----------
- Agree: Tell Corwin that you could do with a fresh challenge.
- Disagree: Warn Corwin that such competitiveness isn't productive.
I mean, we've already been to the Ensanguined Font, but ok. Fast travel to FN
Site 221. From here, the entrance is just northeast a few steps behind a bunch
of level 42 Forfexes. Just ride your Skell right on in, ignoring the enemies,
for a cutscene.
----------
DECISION
----------
- Confirm: Tell Corwin that you are there now.
- Verify: Ask Corwin if you are in the right location.
Uh oh. We're under attack. Quickly, back to Corwin just outside the barracks!
----------
DECISION
----------
- Confirm: Tell Corwin everything was fine.
- Inquire: Ask Corwin why he is concerned.
----------
DECISION
----------
- Assist: Offer to help out.
- Encourage: Wish them good luck.
Route A: Assist
===============
Fast travel to Everwhelm Falls in Noctilum. From here, cross the river to the
southwest to find Bates hiding.
----------
DECISION
----------
- Assure: Tell Bates that you are a friend.
- Query: Ask about the black Skell.
Hop in your Skell and cross the river again to the east to find five level 22
and level 24 Cross Qmoevas. Kill all of them to avenge Bates' Skell. Once
they're all dead, the leader shows up.
----------
DECISION
----------
- Query: Ask her who she is.
- Fight: Challenge her to battle.
The Definian flees to assist her sister, and you are spared. Return to Bates to
let him know it's all good now.
----------
DECISION
----------
- Reassure: Tell Bates that the area is secure.
- Warn: Tell Bates to stay alert because of the black Skell.
Bates flees back to NLA, so off we go to talk to Corwin.
----------
DECISION
----------
- Sympathize: Show concern for poor Bates.
- Praise: Tell Corwin that Bates got what he deserved.
----------
DECISION
----------
- Warn: Express your concerns about the threat it poses.
- Dismiss: Tell Corwin it's nothing to worry about.
Route B: Encourage:
===================
The quest ends immediately! Best of luck to Corwin's team.
+--------------------------------+
| MISSION CLEAR: Frontier Spirit |
+--------------------------------+--------------------+
| Route A: |
| You found the spring and also helped Bates out of a |
| jam - which made quite the impression on Corwin. |
| |
| Route B: |
| It seems that Bates has run into a little trouble. |
| But his team will surely take care of its |
| members' problems. |
+-----------------------------------------------------+
| Rewards: |
| - 240 experience |
| - 14000 credits |
| - Sclopetum Series Holofigure |
| - Grando Series Holofigure |
+-----------------------------------------------------+
Your next quest can be found from Sarona near the east exit of New LA.
----------
DECISION
----------
- Confirm: Tell Sarona that you're doing all right.
- Deny: Complain to Sarona about all your woes.
----------
DECISION
----------
- Agree: Confirm that the Ma-non are indeed crazed killers.
- Disagree: Scoff at Sarona's assertions about the Ma-non.
+----------------------------------+
| NORMAL MISSION: Close Encounters |
+----------------------------------+---------------------+
| You agreed to join the Prospector Sarona in her survey |
| of Primordia's north mountain. |
+--------------------------------------------------------+
| Objectives: |
| - Talk to Sarona on the second |
| terrane of Primordia's Talon Rock. |
+--------------------------------------------------------+
----------
DECISION
----------
- Scold: Tell Sarona to take her work more seriously.
- Console: Sympathize with Sarona.
Looks like we need to escort her so she'll feel safe, even with Ma-non lurking
about being humanity's allies. Fast travel to Talon Rock Second Terrane and move
west. You'll find Sarona near the Grieving Plains.
----------
DECISION
----------
- Assure: Tell Sarona that you're all good to go.
- Boast: Express how easy this will be for you.
Sarona wants you to find Lionbone Bort and Foucaultium. It pops out of data
probes on occasion, so you honestly should have enough by now. When you have it,
return to Sarona to find a Ma-non trying to befriend her. Truly terrifying.
----------
DECISION
----------
- Agree: Say that it's dangerous to trust unknown xenos.
- Disagree: Tell Sarona the Ma-non is clearly not hostile.
Once she moves on, follow her by fast travelling to Talon Rock Third Terrane.
Sarona is to the west.
----------
DECISION
----------
- Inquire: Ask Sarona what happened.
- Praise: Tell Sarona you're proud of her.
Sarona's gonna hang back and tend to Inisae, so we're off to Arendt Bridge (fast
travel there) to kill the cinicula. It'll be right in front of you on arrival.
Cinicula are large as you may have noticed, so use your Skell and some thermal
arts. Once the cinicula is dead, return to Sarona.
----------
DECISION
----------
- Accept: Taste some of the Ma-non chocolate.
- Decline: Turn down the offer to try the chocolate.
We have one final stop: Castaway Cavern on the other end of Arendt Bridge. Make
your way there to find Sarona collapsed at the entrance.
----------
DECISION
----------
- Inform: Tell Sarona you haven't seen Inisae.
- Inquire: Ask Sarona what happened.
Oops. Inisae saved Sarona, but now Inisae is in danger. Into the cave we go!
Once you're in the main cavern, stay on ground level and make your way to the
northeast corner. Once you reach the pool of water, kill off any enemies tailing
you before taking a swim. There's a small tunnel in the water leading off to
where Inisae is being held. Once you arrive, fight and kill the many blattas
around here. When the Abyssal Blatta is dead and you aren't in combat, loot the
nearby wreckage.
+-----------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaelogical Level 1 |
+-----------------------+
| 1000 credits |
| 1 battle point |
| SpecUp.APP-HP VII |
+-----------------------+
Finally, talk to Inisae to make sure she's alright.
----------
DECISION
----------
- Confirm: Tell Sarona the blatta is dead and she can relax.
- Caution: Warn Sarona not to get too comfortable.
----------
DECISION
----------
- Confirm: Tell Inisae that she and Sarona have
been friends for a while now.
- Deny: Tell Inisae that she and Sarona are not
friends so much as... kindred spirits.
Thankfully Inisae is alright, just dazed and injured, but they'll get better.
+---------------------------------+
| MISSION CLEAR: Close Encounters |
+---------------------------------+-----------------------+
| Despite setbacks, the survey is complete. Sarona and |
| Inisae have forged a friendship across race boundaries. |
+---------------------------------------------------------+
| Rewards: |
| - 250 experience |
| - 15000 credits |
| - Twins Series Holofigure |
| - Upgraded Diving Bodywear |
| - Upgraded Diving Band R |
| - Upgraded Diving Band L |
+---------------------------------------------------------+
That nearly wraps up the administrative district for now. Let's head out to
Oblivia to try and push our completion there a bit more. Fast travel to the
Ruins on the Butte and jump off the southern cliff. Run west until you spot a
Skell and its pilot, May.
----------
DECISION
----------
- Offer Help: Offer to lend May a hand.
- Ignore: Leave May to keep mumbling to herself.
----------
DECISION
----------
- Inquire: Ask May where the rest of her team is.
- Help: Offer to help May if she needs it.
+------------------------+
| NORMAL MISSION: Mayday |
+------------------------+-------------------------------+
| May's Skell has broken down in Oblivia, leaving her |
| stranded. Gather the materials she needs to repair it. |
+--------------------------------------------------------+
| Objectives: |
| - Achieve all objectives: |
| - Gather four vials of viscous |
| humour from tectinsulas in Oblivia. |
| - Gather two globs of silvery |
| cactaceous resin in Oblivia. |
+--------------------------------------------------------+
Viscous humours can be found from low level enemies known as Lake Papils near
Biahno River in Primordia. Silvery cactaceous resin can be found around the
river running through Oblivia during the early morning and during rain. Once you
have it all, return to May.
----------
DECISION
----------
- Praise: Encourage May by saying her luck must have changed.
- Remind: Remind May her find it meaningless
as long as her Skell remains busted.
+-----------------------+
| MISSION CLEAR: Mayday |
+-----------------------+---------------------------+
| You brought the repair materials to May, |
| who gave you a rare collectible for your trouble. |
+---------------------------------------------------+
| Rewards: |
| - 100 experience |
| - 4000 credits |
| - Dobobora Broccoli |
+---------------------------------------------------+
Congratulations on your broccoli! We probably should have done this sooner, but
better late than never.
----------
DECISION
----------
- Worry: Express concern on whether May can
make it back safely on her lonesome.
- Support: Encourage May by telling her
she makes a great lone wolf.
It seems May has a second quest for us!
----------
DECISION
----------
- Inquire: Ask May about what her current assignments involve.
- Assist: Offer to lend May a hand on her current assignments.
----------
DECISION
----------
- Redwood Aprica Antlers: Offer to find the two redwood aprica antlers.
- Magical Finding Rods: Offer to find the two magical finding rods.
- Eighty Angel Stones: Offer to find all those angel stones.
Oof, she has quite the conundrum on her hands. Let's help out.
+------------------------+
| NORMAL MISSION: Mayhem |
+------------------------+-------------------+
| Help May search for materials. |
+--------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Get two ebony evello eggs |
| from wasteland evellos or others |
| in Oblivia. |
| - Gather two magical finding rods |
| in Oblivia. |
| OR |
| - Gather two redwood aprica antlers |
| from wise apricas or others in |
| Oblivia. |
+--------------------------------------------+
Ebony evello eggs are found from Wasteland Evello on the path to Oblivia's North
Coast. Redwood aprica antlers can be found from Wise Aprica near the Twin
Arches. Magical finding rods are found in the area around Oblivia's canyon. Once
you have all the materials, return to May.
----------
DECISION
----------
- Boggle: Show surprise at May's unbelievably good fortune.
- Doubt: Express doubt at May's story.
----------
DECISION
----------
- Assist: Offer to collect the rest of the required items.
- Scold: Tell May to stop berating herself.
May wants you to snag the other material, either the aprica antlers or the
magical finding rods. Once you have them, return to May.
----------
DECISION
----------
- Affirm: Affirm that teamwork is key.
- Deny: Take the credit for yourself.
+-----------------------+
| MISSION CLEAR: Mayhem |
+-----------------------+-------------------------------+
| May has learned the value of cooperation and returned |
| to New LA ready to make friends. |
+-------------------------------------------------------+
| Rewards: |
| - 110 experience |
| - 5000 credits |
| - Sakuraba Basic (Female) Holofigure |
+-------------------------------------------------------+
Fast travel to FN Site 301 and hop in your Skell. Jump on the northern canyon
wall and make your way west staying high up until you reach a platform with some
White Whale debris.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G2 |
+--------------------+
Our next stop is FN Site 311. Get in your Skell and look west to spot an indigen
nest on an elevated platform.
+--------------------+
| TREASURE GET! |
| Indigen Nest |
| Biological Level 3 |
+--------------------+
| 6 battle points |
+--------------------+
Next is the Ruins on the Butte which has multiple treasures. On a pillar on top
of the ruins to the north is some alien wreckage.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 1 |
+------------------------+
| 1000 credits |
| 1 battle point |
| Sandstorm Screen |
+------------------------+
To the west is more ruins which contain an alien container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 1 |
+------------------------+
| 1000 credits |
| 1 battle point |
+------------------------+
Head south next to another bit of alien wreckage.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 1 |
+------------------------+
| 1000 credits |
| 1 battle points |
+------------------------+
Jump off the cliff to the east to find some indigen dung.
+--------------------+
| TREASURE GET! |
| Indigen Dung |
| Biological Level 1 |
+--------------------+
| 20 experience |
| 2 battle points |
+--------------------+
Fast travel back to the top of the butte and head to the northwest edge of the
butte. A treasure should appear on the minimap. Drop down to reach it.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 2 |
+--------------------+
| 10000 credits |
| Mining Probe G2 |
+--------------------+
Drop into the river and swim east until you spot a wreck on the right.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Next, head to FN Site 319 and get in your Skell. With its improved jump, you can
get on top of the island to the southeast, which is discovered as Great
Washington Isle. Also on top is some Skell Wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G4 |
+--------------------+
Our next destination is Sea Whisper Valley. Jump on top of the plateau to the
east to find some White Whale debris.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 3 |
+--------------------+
| 20000 credits |
| Mining Probe G4 |
+--------------------+
Continue east to discover Jair Fortress. Get to the ocean as quickly as you can
and get far enough away to ditch any enemies, then make your way to the island
southeast of Jair Fortress to discover FN Site 322.
+----------------+------------------+
| FN Site 322 | Mechanical Lv. 4 |
+----------------+------------------+
| Jair Fortress, Oblivia |
+-----------+-----------+-----------+
| A | A | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Make your way to the Twin Arches next and head south to find some alien wreckage
above the Yawning Giant. On the way, you'll discover the Aaroy Plain BC that we
somehow missed a while back.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 1 |
+------------------------+
| 1000 credits |
| 1 battle point |
| Stabilizer III |
+------------------------+
Return to the Twin Arches and head to the west end of the arches. There will be
a lower platform you can jump up in your Skell, and from there you can get on
top of the arches themselves. On top of the west arch is some vehicle wreckage.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 2 |
+--------------------+
| 10000 credits |
| Mining Probe G2 |
+--------------------+
Back at FN Site 312, head west to spot a wrecked trailer.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G5 |
+--------------------+
To the northwest across the river is some indigen dung on top of a cliff.
+-----------------------+
| TREASURE GET! |
| Indigen Dung |
| Biological Level 2 |
+-----------------------+
| 6 battle points |
| Jet Black Devil Wings |
+-----------------------+
Follow the cliff path west to find an abandoned container.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 2 |
+---------------------+
| 6000 credits |
| Research Probe G2 |
+---------------------+
Our next destination is Oblivia's South Coast. Head south to discover the
Drowning Ring. Behind the ring is some Skell wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Research Probe G5 |
+--------------------+
Fast travel to the Leaning Ring next and climb to the top to find an indigen
nest.
+--------------------+
| TREASURE GET! |
| Indigen Nest |
| Biological Level 1 |
+--------------------+
| 2 battle points |
+--------------------+
Fast travel to FN Site 314, jump off the cliff, and head north to the nearby
beach to find some Skell wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G8 |
+--------------------+
With this, Oblivia should finally be at >40% completion. Return to BLADE Tower
now to find Stella has a quest for us.
----------
DECISION
----------
- Ask about Mission: Press Stella for a detailed briefing.
- Ask about Stella: Inquire as to what Stella's job is.
+-----------------------------------+
| NORMAL MISSION: Prone Sweet Prone |
+-----------------------------------+-------------------+
| Head to Oblivia's Prone colony and rescue the captive |
| xenoforms. |
+-------------------------------------------------------+
| Objectives: |
| - Head to Oblivia's |
| Scabland Fortress. |
+-------------------------------------------------------+
Fast travel to the Leaning Ring and head west to the nearby cliffs. Jump on top
of some of the lower cliffs with your Skell to discover Scabland Fortress.
Nearby is FN Site 307. Stealth your way over to it to plant a probe.
+----------------+------------------+
| FN Site 307 | Mechanical Lv. 3 |
+----------------+------------------+
| Scabland Fortress, Oblivia |
+-----------+-----------+-----------+
| C | B | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Infernium |
| - Arc Sand Ore |
| - Enduron Lead |
| - White Cometite |
+-----------------------------------+
Return to the Leaning Ring and head west to the quest destination at the
entrance you would take by foot, then fast travel back to Scabland Fortress to
get back on top of the cliffs. Staying on top of the cliffs, head west to reach
the destination building where the xenoforms are being held.
----------
DECISION
----------
- Rescue: Say that you came to save them from the Prone.
- Inquire: Ask if he is being forced to work for the Prone.
We're off to track down the key! Head back east along the top of the cliffs,
then head north. There are two enemies that will give you the key. The one
further north is held by a level 19 Enforcer Glennar which you can handle.
Enforcer Glennar is located down on ground level. Carefully dispatch them, then
return to the imprisoned xenos.
----------
DECISION
----------
- Attack: Go after the Prone out of habit.
- Question: Ask why the Prone were being held captive.
----------
DECISION
----------
- Ask about Plans: Question Sevvy as to his immediate plans.
- Ask about Captivity: Ask Sevvy how the Tree Clan came to be imprisoned.
----------
DECISION
----------
- Accept: Tell Sevvy to follow you to NLA.
- Defer: Tell Sevvy that you will discuss it with the other humans.
Finally, return to Stella.
----------
DECISION
----------
- Explain: Tell Stella that these Prone are not hostile.
- Soothe: Ask Stella to assess the situation calmly.
+----------------------------------+
| MISSION CLEAR: Prone Sweet Prone |
+----------------------------------+----------------------+
| While they look similar to vicious Prone, the Tree Clan |
| seems comparatively virtuous. You gained Director |
| General Chausson's consent to bring them into New LA. |
+---------------------------------------------------------+
| Rewards: |
| - 240 experience |
| - 15000 credits |
| - Gladiis Series Holofigure |
+---------------------------------------------------------+
With that, we now have Prone living in New LA. Head next to Central Melville
Street in the Commercial district and talk to Victoria nearby.
----------
DECISION
----------
- Agree: Confess that all Ma-non clothes look shockingly similar.
- Disagree: Praise Ma-non clothing as individual and varied.
----------
DECISION
----------
- Inquire: Ask if Ma-non will be willing to share that information.
- Backpedal: Inform Panyar that you'd be far to embarrassed
to ask people for their sizes.
+---------------------------------+
| NORMAL MISSION: The Fashionista |
+---------------------------------+-----------------+
| Help Victoria and Panyar design undergarments for |
| Ma-non clients. |
+---------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Go to North Founders Street in |
| the commercial district and ask |
| Veverta for her measurements. |
| - Go to Armory Alley in the |
| administrative district and ask |
| Aalis for her measurements. |
| - Go to the starboard side of the |
| Ma-non ship and ask Vyponne for |
| her measurements. |
+---------------------------------------------------+
First off, head southwest of North Founders Street to find Veverta.
----------
DECISION
----------
- Get Measurements: Ask Veverta for her measurements.
- Worry: Express concern for Veverta's jobless status.
Next up is Aalis next to the gear shop at Armory Alley.
----------
DECISION
----------
- Get Measurements: Ask Aalis for her measurements.
- Inquire: Ask what sort of work Aalis does.
Finally, fast travel to the Starboard side of the Ma-non ship and jump down to
the bottom level. Vyponne is to the east.
----------
DECISION
----------
- Get Measurements: Ask Vyponne for her measurements.
- Inquire: Find out why Vyponne is so interested in humans.
With all the measurements done, head to the East Gate Plain, southwest from FN
Site 116. Here you'll find some Lepyxes, which drop the supple leather you need.
Once you have five pieces, return to Victoria.
----------
DECISION
----------
- Disagree: Explain that it feels normal enough to you.
- Agree: Say that you prefer going commando.
Hmm, so underwear was a failure. Let's try perfume instead. Mondcherries can be
found in the southeastern region of Primordia around Seaswept Ridge. Sona herbs
are found on the beach east of Arendt Bridge. With all materials in hand, return
to Panyar. You get a choice of which material you think would be best for
perfume. Choose wisely.
Route A: Mondcherry
===================
----------
DECISION
----------
- Agree: Say that a feral scent gets your heart pumping.
- Disagree: Explain that you prefer a more relaxing aroma.
Route B: Sona Herb
==================
----------
DECISION
----------
- Agree: Tell them the warm scent is comforting.
- Disagree: Explain that you prefer a wilder scent.
+--------------------------------+
| MISSION CLEAR: The Fashionista |
+--------------------------------+------------------------+
| Route A: |
| The undergarment designs failed, but your knowledge |
| of Ma-non tastes resulted in a wild new perfume. |
| |
| Route B: |
| The undergarment designs failed, but your knowledge |
| of Ma-non tastes resulted in a refreshing new perfurme. |
+---------------------------------------------------------+
| Rewards: |
| - 220 experience |
| - 12000 credits |
| - C&C Medium (Female) Holofigure |
| - Upgraded Swimsuit Top |
| - Upgraded Swimmer's Band R |
| - Upgraded Swimmer's Band L |
+---------------------------------------------------------+
Head into the alley nearby next and talk to Kirsty.
----------
DECISION
----------
- Agree: Listen attentively.
- Reject: Tell Kirsty that you're done being her gopher.
+----------------------------------------------+
| NORMAL MISSION: Planetary Pioneer (Part III) |
+----------------------------------------------+---------+
| On behalf of New LA's new xenoform immigrants, |
| use FrontierNav to further the exploration of Oblivia. |
+--------------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Complete "Oblivia Trailblazing 1." |
| - Complete "Oblivia Trailblazing 2." |
| - Complete "Oblivia Trailblazing 3." |
+--------------------------------------------------------+
+----------------------------------------+
| NORMAL MISSION: Oblivia Trailblazing 1 |
+----------------------------------------+----------+
| Gather a large amount of miranium and bring it to |
| Kirsty in order to aid xenoform resettlement. |
+---------------------------------------------------+
| Objectives: |
| - Give 2,500 units of miranium to |
| Kirsty on Central Melville Street. |
+---------------------------------------------------+
+----------------------------------------+
| NORMAL MISSION: Oblivia Trailblazing 2 |
+----------------------------------------+-----+
| Gather the required collectibles in Oblivia. |
+----------------------------------------------+
| Objectives: |
| - Gather seven moleworms in |
| Oblivia. |
+----------------------------------------------+
+----------------------------------------+
| NORMAL MISSION: Oblivia Trailblazing 3 |
+----------------------------------------+-------+
| Acquire the secret data unit FN095 for Kirsty. |
+------------------------------------------------+
| Objectives: |
| - Obtain the data unit FN095 in |
| Oblivia's FrontierNav site 313. |
+------------------------------------------------+
----------
DECISION
----------
- Joke: Tell Kirsty that you're the sharpest BLADE in the drawer.
- Worry: Look panicked and shift nervously from foot to foot.
The miranium should be trivial at this point. Just talk to Kirsty when your data
probes dig it up.
+---------------------------------------+
| MISSION CLEAR: Oblivia Trailblazing 1 |
+---------------------------------------+
| You gave the miranium to Kirsty. |
| It should last her for a while. |
+---------------------------------------+
| Rewards: |
+---------------------------------------+
Fast travel to FN Site 313 to see FN095 sitting right in front
of you.
+---------------------------------------+
| MISSION CLEAR: Oblivia Trailblazing 3 |
+---------------------------------------+
| You obtained the data unit FN095. |
| What information could be inside? |
+---------------------------------------+
| Rewards: |
| - 40 experience |
+---------------------------------------+
Finally, Moleworms can be found in caves in Oblivia. Fast travel to FN Site 302
and move south. Follow the path down the cliff and to the west to find a cave -
Devil's Colony. Explore around a bit until you find the moleworms, then head
back to Kirsty.
+---------------------------------------+
| MISSION CLEAR: Oblivia Trailblazing 2 |
+---------------------------------------+-+
| You gathered the required collectibles, |
| thus solving the resource shortage. |
+-----------------------------------------+
| Rewards: |
| - 40 experience |
+-----------------------------------------+
----------
DECISION
----------
- Encourage: Tell Kirsty that she has a gift for teaching.
- Discourage: Say Kirsty is in no position to teach anything.
+---------------------------------------------+
| MISSION CLEAR: Planetary Pioneer (Part III) |
+---------------------------------------------+-------------+
| You completed the Oblivia exploration task. |
| As FrontierNav was able to locate large amounts of |
| resources, Ma-non interest in its capabilities has grown. |
+-----------------------------------------------------------+
| Rewards: |
| - 240 experience |
| - 14000 credits |
| - Booster Probe G2 |
| - Limited Browline Glasses |
+-----------------------------------------------------------+
----------
DECISION
----------
- Agree: Say that all humanity should be proud of FrontierNav.
- Inquire: Ask Kirsty about her role in FrontierNav's development.
Next, run north to find a parking lot filled with Nopon. Enter it to discover
the Nopon Bazaar. Here you'll see a woman, Felice, arguing with a frightened
Nopon. Talk to her.
----------
DECISION
----------
- Reimburse: Offer to pay the damages.
- Search: Offer to look for some kind of hair-regrowth medicine.
Whatever you decide, Chiroro runs off to find some way to fix the problem. We'll
come back to these two much later on. Next up, head to the square in front of
the Cathedral to witness a scene. When it's over, talk to Staccata.
----------
DECISION
----------
- Believe: Explain that you feel the Bringer of Miracle's presence.
- Disbelieve: Dismiss it all as superstitious hooey.
+-----------------------------------+
| NORMAL MISSION: The Miracle Maker |
+-----------------------------------+------------------+
| Acquire the miracle water and expose Fraisie's plot. |
+------------------------------------------------------+
| Objectives: |
| - Gather two assassin springtails |
| in Primordia. |
+------------------------------------------------------+
Assassin springtails can be found in the northeastern part of Primordia, from
Janpath Lake to the northern edge of Primordia. When you have them, return to
Staccata.
----------
DECISION
----------
- Warn: Tell Staccata that it's not safe
to wander around unescorted.
- Worry: Ask Staccata if he was hurt.
Staccata goes off to analyze the water, so we're heading to the Biahno Water-
Purification Plant to investigate. When you arrive, approach Malyteth to learn
the truth of what's happening.
----------
DECISION
----------
- Demand: Insist on knowing what Malyteth
has done to the reservoir.
- Answer: Explain to Malyteth that Staccata
asked you to come investigate.
Follow Malyteth north.
----------
DECISION
----------
- Interrogate: Demand to know what was inside the bottle.
- Detain: Place Malyteth under arrest.
No matter what you do, Malyteth commits suicide. Grab the bottle and return to
the Cathedral.
----------
DECISION
----------
- Explain: Tell Fraisie that Malyteth won't be coming back.
- Display: Show Fraisie the bottle Malyteth was carrying.
----------
DECISION
----------
- Testify: Say that Fraisie's fingerprints should be on the bottle.
- Surmise: Suggest they investigate the church for similar bottles.
+----------------------------------+
| MISSION CLEAR: The Miracle Maker |
+----------------------------------+----------------+
| You exposed Fraisie's lies in front of her flock. |
| The cultists should come to their senses now. |
+---------------------------------------------------+
| Rewards: |
| - 250 experience |
| - 15000 credits |
| - Strobe Series Holofigure |
| - Saboteurs Series Holofigure |
+---------------------------------------------------+
----------
DECISION
----------
- Agree: Support Staccata's anti-religious fervor.
- Disagree: Explain that not every belief is a scam.
Next, head to Deliverance Park. Fosdyke here should have a quest for you. If
not, go to Doug's normal hangout. Somebody there at night should have some quest
info about the Celeste Three that will unlock this quest.
----------
DECISION
----------
- Tip: Listen and give some money.
- Refuse: Refuse to contribute or listen.
- Inquire: Ask if he is one of the Celeste Three.
+-----------------------------------+
| NORMAL MISSION: The Celeste Three |
+-----------------------------------+--------------------+
| Fosdyke, one of the Celeste Three survivors, has asked |
| you to meet him at the diner at night. |
+--------------------------------------------------------+
| Objectives: |
| - Talk to Fosdyke in the industrial |
| district at night. |
+--------------------------------------------------------+
Make sure it's past midnight, then head to Repenta Diner to speak with Fosdyke.
----------
DECISION
----------
- Show Interest: Keep listening.
- Express Doubt: Ask where the other survivors are.
----------
DECISION
----------
- Assert: Propose that Briggs should be brought to justice.
- Blame: Censure Fosdyke for his role in the crime.
- Insist: Demand the white gold for yourself.
Run east until you spot a red staircase leading down below the city and take it
down a level to find Moorehouse.
----------
DECISION
----------
- Inquire: Ask about the Celeste Three.
- Press: Tell him Fosdyke sent you and
demand to know Brigg's location.
To get Moorehouse's trust, we need to kill five Sea Forfexes. They can be found
on the beach east of FN Site 116. While we're here, there's an insect nest to
harvest.
+---------------------+
| TREASURE GET! |
| Strange Insect Nest |
| Biological Level 1 |
+---------------------+
| 2 battle points |
+---------------------+
Once you've killed five forfexes, return to Moorehouse.
----------
DECISION
----------
- Confirm: Tell Moorehouse that you know everything.
- Evade: Ask Moorehouse for his side of the story.
Moorehouse directs you to Molten Hollow to take on Briggs. Fast travel to FN
Site 111, get in your Skell, and head west until you see a cave in the
cliffside. Enter it to discover Molten Hollow. Enter, but be cautious of higher
level enemies. You're aiming for the northeast corner of the cave where there's
a small tunnel leading to Briggs.
----------
DECISION
----------
- Attack: Execute Briggs without further discussion.
- Mediate: Try to negotiate a peaceful resolution.
----------
DECISION
----------
- Insist: Lay out the full story to Briggs.
- Doubt: Accuse Briggs of being the betrayer.
Fight and take down Briggs, he's not too tough in your Skell.
----------
DECISION
----------
- Insist: Demand the white gold in exchange for Briggs's life.
- Interrogate: Question Briggs to see if he is hiding anything more.
- Execute: Kill Briggs without further discussion.
Route A: Insist or Interrogate
==============================
He gives you the key, then leaves. Approach the safe to find you need four keys.
----------
DECISION
----------
- Insist: Demand to know if they were all in on it from the start.
- Question: Inquire about there being four keys.
We've been had! We have to fight not just Briggs, but also Fosdyke and
Moorehouse now! Three enemies means this may be a little overwhelming, but your
Skells will trivialize them individually so just keep at it. Once you kill one,
run away to escape the battle and recover your health, then head back to work on
the survivors. I personally had to get to level 30, get a level 30 Skell, and
hand my starter Skell to an ally so we'd have two Skells in the fight. Once
they're dead, the quest finishes.
Route B: Execute
================
With Briggs dead, run up to the safe. You need four keys...
----------
DECISION
----------
- Confirm: Ask what's going on.
- Deny: Refuse to listen to one more word.
We've been had! Get back in your Skell, we gotta kill Fosdyke and Moorehouse now
it seems! Again, they're thankfully not too tough in your Skell. Once they're
dead, the quest finishes.
+----------------------------------+
| MISSION CLEAR: The Celeste Three |
+----------------------------------+---------------------+
| Route A: |
| You were ambushed by the Celeste Three, but emerged |
| victorious. However, the safe requires a fourth key to |
| open. |
| |
| Route B: |
| Fosdyke attacked you, but you emerged victorious. |
| However, the safe requires a fourth key to open. |
+--------------------------------------------------------+
| Rewards: |
| - 210 experience |
| - Fosdyke's Key |
| - Moorehouse's Key |
| - Candela Series Holofigure |
| - Human-Made Skell Holofigure |
+--------------------------------------------------------+
Return to the residential district and head to the Water Purification Plant to
see Rosie has a quest.
----------
DECISION
----------
- Accept: Listen to Rosie's story.
- Refuse: Find something better to do.
----------
DECISION
----------
- Console: Agree with Rosie that it sounds unfair.
- Speculate: Ask Rosie if her personality had anything to do with it.
+----------------------------------+
| NORMAL MISSION: Lakeside Getaway |
+----------------------------------+-----------------+
| Check in on the research team at the Biahno water- |
| purification plant. |
+----------------------------------------------------+
| Objectives: |
| - Head to the Biahno water- |
| purification plant in Primordia. |
+----------------------------------------------------+
They haven't checked in? That's odd... fast travel to the Biahno Water-
Purification Plant in Primordia and make your way in. Something is clearly off.
You hear Ajoa screaming for help inside the plant. Try to open the door.
----------
DECISION
----------
- Open: Force the door open.
- Talk: Ask Ajoa what's going on.
Sounds like we need a keycard to get in, so turn around and... Cantor! The plant
is under attack! Kill it to get a keycard, then open the door to free Ajoa.
----------
DECISION
----------
- Inquire: Ask Ajoa why she was trapped in there.
- Interrogate: Ask Ajoa whether she knows about the cocoons
surrounding the plant.
Make your way through the plant to reach the resevoir in back. More Cantor
cocoons! Kill all three of them to hear Ajoa screaming. Shoot, get back to her
now! There's more Cantors out front attacking her! Take it down to get Ian's ID
card, then head to the control room to meet with Ajoa.
----------
DECISION
----------
- Encourage: Tell Ajoa to stay strong.
- Show: Show Ajoa one of the ID cards
you collected from the creatures.
----------
DECISION
----------
- Allow: Tell Ajoa to go ahead and freshen up.
- Refuse: Point out to Ajoa how sick she looks,
and convince her to stick around.
Route A: Allow
==============
While Ajoa showers, stick the ID card into the computer to view the camera data.
View whatever data you want and finish the with security camera data to learn
what happened here. It seems water is what triggers the eggs planted inside the
staff to hatch. Shit, Ajoa! Take her down and put her out of her misery. Once
she's resting in peace, return to Rosie to finish the quest.
----------
DECISION
----------
- Prove: Show Rosie one of the researchers' ID cards as proof.
- Mock: Ask Rosie if she's happy that Ajoa suffered.
Route B: Refuse
===============
Stick the ID card into the computer to view the camera data.
----------
DECISION
----------
- Data Level 1: View information about the facility.
- Data Level 2: View research personnel data.
- Data Level 3: View security camera data.
View whatever data you want and finish the with security camera data to learn
what happened here. It seems water is what triggers the eggs planted inside the
staff to hatch. Good thing we didn't let Ajoa take a shower. Speaking of, talk
to Ajoa.
----------
DECISION
----------
- Worry: Express concern for Ajoa's condition.
- Suspect: Stay wary and watch for signs of transformation.
Ajoa will depart for New LA to undergo surgery and get the eggs removed. Return
to Rosie to let her know what happened.
----------
DECISION
----------
- Prove: Show Rosie the researchers' ID cards as proof.
- Mock: Ask Rosie if she's happy that Ajoa is suffering.
+---------------------------------+
| MISSION CLEAR: Lakeside Getaway |
+---------------------------------+----------------------+
| Route A: |
| Indigens attacked the Biahno water-purification plant, |
| killing the entire research team. |
| |
| Route B: |
| You succeeded in rescuing Ajoa from the indigens that |
| attacked the Biahno water-purification plant. |
+--------------------------------------------------------+
| Rewards: |
| - 230 experience |
| - 13000 credits |
| - Grenada Swimwear (Male) Holofigure |
| - Grenada Swimwear (Female) Holofigure |
| - Upgraded Snorkel |
| - Upgraded Swimsuit Bottoms |
+--------------------------------------------------------+
We're almost done with normal missions for now. Fast travel to the deck of the
Ma-non ship and enter the door on your right to discover the Port Side. Return
to the deck to grab the quest there from Sun'barac.
----------
DECISION
----------
- Query: Ask what the Ovah is.
- Question: Ask why disagreement is impossible.
----------
DECISION
----------
- Query: Ask for more information on the Definians.
- Assist: Offer to help the clearly troubled Orpheans.
+---------------------------------+
| NORMAL MISSION: Sun'celeg Rises |
+---------------------------------+-------------+
| An Orphean who just recently moved to New LA |
| requested your help finding out what happened |
| to Sun'celeg. |
+-----------------------------------------------+
| Objectives: |
| - Gather info about Sun'celeg from |
| around BLADE tower. |
+-----------------------------------------------+
Alright, sounds like Sun'celeg should have gone from the elevator to the
residential district directly to the teleporter, so if something happened it
would have been in front of BLADE Tower. Go to the south side of BLADE Tower to
get the info from a woman leaning against the wall. Sun'celeg was dragged
towards the east gate, so head in that direction next. The information comes
from a guard next to the east gate. Sounds like they went to Oblivia, but
couldn't have gotten further than the entrance. Return to Sun'barac.
----------
DECISION
----------
- Inform: Tell Sun'barac that Sun'celeg is likely in Oblivia.
- Confirm: Ask if a "bug guy" could be Sun'celeg.
----------
DECISION
----------
- Propose: Suggest that traveling together makes the most sense.
- Agree: Obey Sun'barac and head for Oblivia.
Fast travel to FN Site 301 and make your way along the trail we took in Chapter
5. Sun'celeg will be found just ahead on the Stoyanov Trail.
----------
DECISION
----------
- Obey: Turn back as the Definian says.
- Refuse: Take a provocative step forward.
JS178 Jushe is less than happy with us. Take her out to save Sun'celeg.
----------
DECISION
----------
- Agree: Swear that no target will escape your sights.
- Scoff: Chide Sun'celeg for his bloodthirsty request.
----------
DECISION
----------
- Ask about Water: Inquire about the senirapa water.
- Ask about Growing Life: Inquire as to what they mean by "grow the life."
----------
DECISION
----------
- Approve: Nod in deep appreciation for this new way of life.
- Reject: Scowl and insist that such a thing is unnatural.
+--------------------------------+
| MISSION CLEAR: Sun'celeg Rises |
+--------------------------------+-----------------------+
| Sun'celeg perished before you could rescue him, but he |
| divided into two new Orpheans. Just what is this |
| "Ovah" the Orphe speak of? |
+--------------------------------------------------------+
| Rewards: |
| - 270 experience |
| - 16000 credits |
| - Orphean Light (Male) Holofigure |
+--------------------------------------------------------+
The Orphe have an interesting way of reproducing, but it sounds like they have
no more senirapa water to do it with. That could be quite bad. Return to the
Ma-non ship.
On the Starboard side of the ship you'll find May May with a quest for us.
----------
DECISION
----------
- Question: Press May May for details.
- Suspect: Wonder aloud if any of this is legal.
+--------------------------------+
| NORMAL MISSION: The Membership |
+--------------------------------+----------------+
| Acquire some arc sand ore in order to become a |
| special member of the financial group Shimmer & |
| Savvy. |
+-------------------------------------------------+
| Objectives: |
| - Use FrontierNav to locate five |
| pieces of arc sand ore. |
+-------------------------------------------------+
Arc sand ore is a fairly common FrontierNav material, so you should have way
more than enough by now. Talk to May May again.
+-------------------------------+
| MISSION CLEAR: The Membership |
+-------------------------------+---------------+
| You delivered the arc sand ore to May May and |
| become a bronze member of Shimmer & Savvy. |
+-----------------------------------------------+
| Rewards: |
| - 240 experience |
+-----------------------------------------------+
----------
DECISION
----------
- Ask about Money: Find out how May May turns a profit.
- Ask for Advice: Get some general tips for making it on Mira.
Continue into the starboard wing, drop to the lower level, and talk to Sevvy
Belgazus nearby.
----------
DECISION
----------
- Encourage: Say Sevvy's clan will regain their strength in time.
- Reluctantly Agree: Help Sevvy, but say they cannot rely on humans forever.
+------------------------------+
| NORMAL MISSION: Tree-mendous |
+------------------------------+-----------------------+
| Three members of the Tree Clan have been kidnapped |
| by the Cavern Clan. Head to Oblivia and rescue them. |
+------------------------------------------------------+
| Objectives: |
| - Head to the Cavern Clan's |
| stronghold and release the |
| captured Tree Clan members. |
+------------------------------------------------------+
+------------------------------------------+
| NORMAL MISSION: Kidnapped: Uzoma Vassago |
+------------------------------------------+------------+
| The chieftain's son, Uzoma Vassago, has gone missing. |
| Locate and rescue him. |
+-------------------------------------------------------+
| Objectives: |
| - Search for Uzoma Vassago in |
| Mesa Fortress. |
+-------------------------------------------------------+
+-----------------------------------------+
| NORMAL MISSION: Kidnapped: Oll Valdileo |
+-----------------------------------------+-----------+
| Oll Valdileo has been kidnapped by the Cavern Clan. |
| Rescue him. |
+-----------------------------------------------------+
| Objectives: |
| - Look for Oll Valdileo in Oblivia's |
| Milligan Supply Base. |
+-----------------------------------------------------+
+------------------------------------------+
| NORMAL MISSION: Kidnapped: Rada Valdileo |
+------------------------------------------+-----------+
| Rada Valdileo has been kidnapped by the Cavern Clan. |
| Rescue him. |
+------------------------------------------------------+
| Objectives: |
| - Look for Rada Valdileo in Oblivia's |
| Milligan Supply Base. |
+------------------------------------------------------+
There is a particular order you must follow in order to get the best ending
here. Save rescuing Uzoma for last. Fast travel to FN Site 305 to get the rescue
mission started.
Hop in your Skell and cross the bridge to the east. On the other side is
Milligan Supply Base. The enemies here are significantly stronger than you, so
exit your Skell and prepare for stealth. Go through the small tunnel the
Pugilith is guarding to get into the base proper. From here, go left and jump on
the barrels to give you a boost onto the cliff running around the edge of the
base. This will be our main method for getting around the base without drawing
too much attention.
Make your way around to the east end of the base to the eastern tower. If you
have the quest Kidnapped: Oll Valdileo active, there will be a quest marker on
it. Examine the door to talk to Oll.
----------
DECISION
----------
- Introduce: Say that you're a human.
- Explain: Tell Oll that you have come to rescue him.
He needs you to kill Ajiba Falgo to get the key. Get back on the outer cliffs
and head to the north tower. From the top of the cliffs, it is possible to jump
to the upper level of the tower where Ajiba is at. Enter the tower and kill him
to get the key. Return to the east tower and open the door to free Oll.
+----------------------------------------+
| MISSION CLEAR: Kidnapped: Oll Valdileo |
+----------------------------------------+-----------------+
| You safely rescued Oll Valdileo, after which he returned |
| to New LA. |
+----------------------------------------------------------+
| Rewards: |
| - N/A |
+----------------------------------------------------------+
Get back on the cliffs and head to the western tower where Rada is being held.
----------
DECISION
----------
- Joke: Tell Rada that you are Oll, all right!
- Deny: Say no, but explain that you are here to help.
Our next target is Mujiba Falgo, who is inconveniently right in the middle of
the area where everybody can see. Nothing for it, we're going to have to bust up
the nearby Puges in the way, then jump into the center to quickly kill Mujiba.
If that gives you trouble, an alternate strategy is to make sure it is day, then
start from the elevated part of the cliffs on the southeast end of the base.
Mujiba is on the left side of the central tower, so run straight at him and kill
him as quickly as you possibly can, then run away. If you're not fast enough,
the nearby Pugiliths will get you. If you kill Mujiba and then die, you still
get the key.
Once you have it, return to the western tower to save Rada. He will tell you to
keep some Kepha Holly on you. His advice is very good. You can find it near the
Drowning Ring along Oblivia's southern coast if you don't already have some.
+-----------------------------------------+
| MISSION CLEAR: Kidnapped: Rada Valdileo |
+-----------------------------------------+--------+
| You safely rescued Rada Valdileo, after which he |
| return to New LA. |
+--------------------------------------------------+
| Rewards: |
| - N/A |
+--------------------------------------------------+
Once you have Kepha Holly, fast travel to FN Site 303 and follow the path east
to find Uzoma. When the scene is over, approach Uzoma.
----------
DECISION
----------
- Confirm: Nod in the affirmative.
- Query: Ask Uzoma how he knew.
If you have Kepha Holly and saved Rada first, you get a decision.
----------
DECISION
----------
- Intervene: Throw a sprig of kepha holly at the simius.
- Watch: Stand back and see what unfolds.
If you either do not have Kepha Holly or you did not yet save Rada, the game
will act as if you chose watch.
Route A: Intervene
==================
The Simius faints! But Vanguard Glennar is pissed! Take down Glennar while Uzoma
recovers his strength. Once Glennar is down, talk to Uzoma.
----------
DECISION
----------
- Query: Ask Uzoma why the Ganglion
were trying to recruit him.
- Suggest: Tell Uzoma to hurry back to his people.
Route B: Watch
==============
Uzoma is a Simius snack now, but if you have Elma in your party she seems to
like you more? She's been doing some weird things for me - she also liked when I
was a jerk to Rosie after Ajoa died in the bad end of Lakeside Getaway. I'm
getting concerned.
Next up, we need to fight Glennar and the Simius. Both are level 30, so this
isn't too tough of a fight if you have your Skell on you.
+-----------------------------------------+
| MISSION CLEAR: Kidnapped: Uzoma Vassago |
+-----------------------------------------+----------+
| Route A: |
| You successfully rescued the kidnapped Uzoma |
| Vassago. |
| |
| Route B: |
| Uzoma Vassago refused to yield to the Cavern Clan, |
| but perished at the hands of an indigen. |
+----------------------------------------------------+
| Rewards: |
| - N/A |
+----------------------------------------------------+
Regardless of the outcome, return to Sevvy Belgazus. If Uzoma died, you get a
choice.
----------
DECISION
----------
- Evade: Offer a vague, hand-waving answer.
- Inform: Report Uzoma's death.
+-----------------------------+
| MISSION CLEAR: Tree-mendous |
+-----------------------------+-----------------------------+
| Route A: |
| You rescued the captives with no casualties, |
| and also caught a glimpse of the Tree Clan's courage, |
| for not a single one yielded to the Cavern Clan. |
| |
| Route B: |
| The chief's son, Uzoma Vassago, battled to the end |
| before finally dying with honor. It seems the Tree Clan's |
| hatred of the Cavern Clan is intensifying. |
+-----------------------------------------------------------+
| Rewards: |
| - 240 experience |
| - 14000 credits |
| - Visions of War Holofigure |
+-----------------------------------------------------------+
----------
DECISION
----------
- Agree: Say that the Tree Clan's ways resonate with you.
- Deny: Bluntly confess that you do not understand their ways.
Our final stop is the Port side of the ship, where Hala Gorida has a quest for
us.
----------
DECISION
----------
- Inquire: Ask Hala what she needs done.
- Worry: Show concern for the clearly depressed Thea.
+------------------------------------+
| NORMAL MISSION: A Grim Undertaking |
+------------------------------------+--------+
| Find the corpse of Thea's fiance, Quegga, |
| in Oblivia and perform Prone funeral rites. |
+---------------------------------------------+
| Objectives: |
| - Investigate Quegga's corpse in |
| Oblivia's Barbarich Desert. |
+---------------------------------------------+
----------
DECISION
----------
- Agree: Express interest in seeing Thea dance.
- Brush Off: Explain that dancing isn't really your... thing.
Fast travel to the Barbarich Desert to spot Quegga's corpse right in front of
you. Head over to it and examine it.
----------
DECISION
----------
- Examine the Body: Search Quegga's body for a memento.
- Examine the Area: Look around for something of Quegga's.
----------
DECISION
----------
- Agree: Accept Hala's request.
- Refuse: Turn Hala down.
If you accept, you get the next quest. I have not tested what happens if you
refuse, though I suspect it forces you to accept.
+-------------------------------+
| NORMAL MISSION: Quegga's Gift |
+-------------------------------+----------------------+
| Head to the cave mentioned in Quegga's note and look |
| for his hidden gift. |
+------------------------------------------------------+
| Objectives: |
| - Following Quegga's note, search |
| for Quegga's gift in Oblivia's |
| Scabland Fortress. |
+------------------------------------------------------+
Fast travel to FN Site 307 and look northwest to see a cave entrance guarded by
Marnucks. Sneak past them and get into the cave. Almost immediately turn right
and follow the path to find the gift.
+------------------------------+
| MISSION CLEAR: Quegga's Gift |
+------------------------------+-------+
| Quegga's gift to Thea was a dancer's |
| costume. |
+--------------------------------------+
| Rewards: |
| - 100 experience |
+--------------------------------------+
Now, to perform the funeral rites for Quegga, we need three bone-in thigh meats
from Wasteland Evellos south of Oblivia's North Coast. Once you have it all,
return to the corpse and examine it.
While waiting for nature to take its course, Hala calls to warn you to be quiet
just a little too late, and the Falsaxum attacks. You do not need to attack it,
so run away and return to Hala.
----------
DECISION
----------
- Explain: Say that Quegga wished for Thea to keep dancing.
- Watch: Stay silent as Thea grasps for words.
+-----------------------------------+
| MISSION CLEAR: A Grim Undertaking |
+-----------------------------------+-------+
| You sent Quegga's spirit into an indigen. |
| Wearing the dancer's outfit he left her, |
| Thea has begun to dance once more. |
+-------------------------------------------+
| Rewards: |
| - 250 experience |
| - 15000 credits |
| - Just Married Holofigure |
+-------------------------------------------+
And that should cover just about all of the normal missions for now. At this
point, Lao was at five hearts of affinity, so I am no longer going to be using
him in my party unless he is needed for an affinity mission.
For our first affinity mission, Yelv should ideally be at two hearts of affinity
by this point. If not, do some basic missions with him until he's ready. My
party for now is Yelv, Doug, and Phog for reasons of increasing affinity. If Lao
is not at a minimum of one heart of affinity for you, use him instead of Phog.
Head over to the BLADE Concourse to start the Yelv mission Arms and the Man.
----------
DECISION
----------
- Agree: Tell Yelv that you have seen things
that would blow his mind.
- Shrug: Tell Yelv that you've got nothing.
----------
DECISION
----------
- Agree: Join in on Yelv's plan.
- Inquire: Ask about Yelv's army days.
+--------------------------------------+
| AFFINITY MISSION: Arms and the Man |
+--------+-------------+---------------+
| Lv. 28 | Max Party 4 | Yelv 2 Hearts |
+--------+-------------+---------------+--------------+
| Complete chapter 6. |
+-----------------------------------------------------+
| Required Members: |
| - Yelv |
+-----------------------------------------------------+
| Restricted Members: |
| - N/A |
+-----------------------------------------------------+
| It seems that Yelv is a bit bored with his current |
| missions. Listen to local gossip and find something |
| interesting for him to do. |
+-----------------------------------------------------+
| Objectives: |
| - Eavesdrop in the commercial |
| district and look for some |
| interesting work. |
+-----------------------------------------------------+
There are actually two missions we can find.
Route A: Barista Court
======================
Fast travel to Barista Court and run south. There's a man sitting at a table at
the cafe in the middle of the street. Once you have the info, head across the
street to Sunshine Cafe.
----------
DECISION
----------
- Confirm: Tell Yelv that it is important BLADE work.
- Reject: Say that it sounds boring.
We need to kill 10 tough blattas, found south of the Beasts' Lair in Primordia.
Specifically, they are on the south shore of Sayram Lake surrounding a miniature
Talon Rock. They're all level 28 and attack in a swarm, so don't underestimate
them based on their size! Once all 10 are dead, meet up with Eleonora.
Route B: North Founders Street
==============================
Fast travel to North Founder's Street and run west. At the west end of the
street, there's a plaza with construction equipment on the north end. A man here
has the info we need. Once you've heard it, head to Sunshine Cafe.
----------
DECISION
----------
- Urge: Ask Yelv what he is waiting for.
- Resist: Wonder aloud if there are more pressing missions.
Routes Rejoin:
==============
Off we go to Great Washington Isle! Fast travel to FN Site 319 and head
southeast to Great Washington Isle where some Forfexes are eating our loot!
----------
DECISION
----------
- Observe: Say that it is just a place for
them to hole up for the night.
- Speculate: Wonder if they collect the wreckage as a treasure.
Annihilate the three Forfexes to free up the treasure. They're quite weak to
thermal attacks, so go all out with those. If your teammates are underlevelled,
you may need to flee once one or two are dead to recover your health. Going as
far as the FN Site should be sufficient to get away. Once they're dead, check
the loot.
+--------------------+
| TREASURE GET! |
| Lifepod |
| Mechanical Level 1 |
+--------------------+
| Mimeosome Left Arm |
+--------------------+
----------
DECISION
----------
- Stare: Tell Yelv that you do not understand what he is saying.
- Soothe: Suggest that Yelv calms down.
----------
DECISION
----------
- Agree: Promise Yelv that you will not tell a soul.
- Offer: Tell Yelv that he can wait if he prefers to.
----------
DECISION
----------
- Inquire: Ask Yelv what his friend was like.
- Caution: Tell Yelv that his friend is likely dead.
----------
DECISION
----------
- Inquire: Ask how you fit in with all this.
- Speculate: Ask if there is some kind of physical resemblance.
Oof, poor Yelv. His best friend is likely dead, but he's hanging on to a thin
ray of hope. Finding the left arm isn't a good sign, though. Well, let's do what
we can to help him out.
+---------------------------------+
| MISSION CLEAR: Arms and the Man |
+---------------------------------+----------------------+
| You found Yelv's partner's left arm and promised to |
| help find the rest of him. Go to North Founders Street |
| for the next affinity mission. |
+--------------------------------------------------------+
| Rewards: |
| - 250 experience |
| - 15000 credits |
+--------------------------------------------------------+
You learned the Photon Saber Art "Essence Exchange."
Our next affinity mission is with Lao and requires him to be at 1 heart of
affinity. Once you're prepared on that front, make your party you, Elma, and
Lin, then head to Barista Court. At the southern end of Barista Court you'll
find the affinity mission, The Matchmaker.
----------
DECISION
----------
- Grin: Say it's written all over his face.
- Shrug: Say you had no idea.
----------
DECISION
----------
- Comfort: Tell her not to worry about it.
- Cheer: Try to make her smile.
+------------------------------------+
| AFFINITY MISSION: The Matchmaker |
+--------+-------------+-------------+
| Lv. 24 | Max Party 3 | Lao 1 Heart |
+--------+-------------+-------------+-------------+
| Complete chapter 6. |
+--------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+--------------------------------------------------+
| Restricted Members: |
| - Lao |
+--------------------------------------------------+
| Shingo has taken a liking to someone. You agreed |
| to give him some advice on how to approach her. |
+--------------------------------------------------+
| Objectives: |
| - Head to North Founders Street |
| in the commercial district. |
+--------------------------------------------------+
Make your way to North Founders Street and head a little east to spy on Shingo's
crush.
----------
DECISION
----------
- Suggest: Say he should get her a present.
- Advise: Tell him to confess his undying love.
You need three pieces of Enduron lead. Thankfully, this is a FrontierNav
material so you likely already have it. Once you have it, head to West Melville
Street and talk to Omari near Army Pizza (the pizza shop being swarmed by
Ma-non). Sadly, Enduron lead is far too hard for the jeweller to set it.
Thankfully, Lao joins in and offers to bring us to a Ma-non jeweller who can do
it! Fast travel to the Starboard side of the Ma-non ship and run south to find
Jeshero. It seems the official currency of Ma-non has become pizza thanks to our
meddling...
Head back to Army Pizza and speak to the employee there to buy some pizza. When
you have it, head back to Jeshero to set the Enduron lead. Finally, head back to
where Dorothy is at to spy on the couple.
+-------------------------------+
| MISSION CLEAR: The Matchmaker |
+-------------------------------+--------+
| Amazingly enough, Tatsu's plan worked. |
| Shingo now has a girlfriend. |
+----------------------------------------+
| Rewards: |
| - 220 experience |
| - 13000 credits |
+----------------------------------------+
You learned the Sniper Rifle Art "Afterburner."
We have just two things left to do before starting chapter 7. First, I want to
take us on a tour of Primordia and Noctilum to gather all the treasure we
possibly can now that we have a Skell for protection. We're ignoring Oblivia as
we covered it earlier. Second, I want to start hunting the many Tyrants
scattered around Mira. With a Skell for protection, they shouldn't be too
difficult. We'll start off by fighting all of the Tyrants in the level range of
1 to 10, and as we progress through the chapters and get stronger, we'll take on
stronger and stronger Tyrants. There are 251 tyrants total (to my knowledge), so
they're going to be spread out as far we can spread them.
Before we set out, it's probably best to switch our party around to get people's
affinity levels up for next chapter's affinity missions. Our priorities for next
chapter are to get Phog, Boze, and H.B. to 2 hearts of affinity, and Doug to 3
hearts of affinity. Thus, Doug will be our highest priority, and for our other
two party members we will have Phog and Boze.
First off, make your way to the West Gate Plain. To the north is a stream.
Follow it west to find some White Whale Debris.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Continue west in your Skell, and before falling off to the ocean below, jump up
the cliffs to the north. Continue to the end of the cliff, then drop off to find
a Skell Wreckage underneath the platform you just fell from.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Next up, from the Beasts' Lair head west to find a vehicle wreckage.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Head south across the lake, then west a bit to find another vehicle wreckage.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Head north across the lake again to find Sayram Lake BC. Fast travel to FN Site
104 next and head west to the ocean to find a wrecked trailer.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Head to the Biahno Water-Purification Plant next and head north. When you
approach the waterfall, look west to spy an alien wreckage.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 1 |
+------------------------+
| 1000 credits |
| 1 battle point |
| Melee Accuracy Up III |
+------------------------+
Go back east to get on the main road. Follow it north until you pass between two
pillars, then turn back west to the water to spy an abandoned container. Jump on
top of it with your Skell, then disembark to loot it.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 1 |
+---------------------+
| 4000 credits |
| Potential Up III |
+---------------------+
Back on the main path, continue north until you reach a landbridge crossing the
canyon to the west. Cross it most of the way, then jump off the northern side to
find more White Whale Debris.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
Fast travel to Fallshorn Isle to get back up, then head north until you cross
another landbridge. Head east from here to reach Biahno River, then follow it
north until you spy some Skell wreckage on the west bank.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Head northeast next to find a wrecked trailer hiding near Unicorn Rock.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
To the northwest, you can spot FN Site 105. The cliffs between you and the FN
Site are shallow enough that you can jump over on top of them with your Skell.
+----------------+------------------+
| FN Site 105 | Mechanical Lv. 1 |
+----------------+------------------+
| Unicorn Rock, Primordia |
+-----------+-----------+-----------+
| A | F | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Next, fast travel to Seaswept Ridge and follow the path into Seaswept Base. Take
a right and near the end of the path is an insect nest.
+---------------------+
| TREASURE GET! |
| Strange Insect Nest |
| Biological Level 1 |
+---------------------+
| 2 battle points |
| Titanium Knife |
+---------------------+
That treasure is courtesy of OmniHarrier, who pointed it out to me! Return to
the part of the base where we originally rescued Tatsu (second level of the
base, follow the path to the top), then look north to see a tower that has a
treasure in it. Enter the tower, climb to the top, and check the southeast
corner to find a Skell that impaled itself on the tower.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
There's undoubtedly more treasure we can get in Primordia, but it's becoming
more scarce as we gather more. Our next stop then is Noctilum! Specifically,
Potter's Rock.
From Potter's Rock, run a short distance southwest to find an insect nest.
+---------------------+
| TREASURE GET! |
| Strange Insect Nest |
| Biological Level 1 |
+---------------------+
| 2 battle points |
+---------------------+
Now look back northeast to spot Potter's Rock itself. Climb it to find a tree.
+--------------------+
| TREASURE GET! |
| Strange Tree |
| Biological Level 1 |
+--------------------+
| 2 battle points |
+--------------------+
Now run southeast until you reach the wall. Jump on top of the short cliff here
to find another nest.
+---------------------+
| TREASURE GET! |
| Strange Insect Nest |
| Biological Level 1 |
+---------------------+
| 2 battle points |
+---------------------+
Fast travel to FN Site 221 next and enter the Ensanguined Font. When you reach
the waterfall inside, drop down and head to the nearby Skell wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 10000 credits |
| Research Probe G5 |
+--------------------+
Fast travel to Weeping Whitewood next and head east to find a vehicle wreckage.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 3 |
+--------------------+
| 6000 credits |
| Research Probe G6 |
+--------------------+
Return to the entrance of the Weeping Whitewood and exit to the south. As you
work your way through the Scirpos, a skell wreckage will be hiding on an
elevated platform to your right.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Mining Probe G5 |
+--------------------+
Next up, we're going to go for a bit of a swim. Fast travel to FN Site 220 and
jump into the ocean to the east while riding your Skell. Down here, make your
way north along the eastern edge of Noctilum for quite a distance until you spot
FN Site 223 at the secret area Idyll Beach.
+----------------+------------------+
| FN Site 223 | Mechanical Lv. 1 |
+----------------+------------------+
| Idyll Beach, Noctilum |
+-----------+-----------+-----------+
| C | F | B |
+-----------+-----------+-----------+
| - Idyll Beach |
+-----------------------------------+
| N/A |
+-----------------------------------+
We'll stop here for now with the treasure hunting, so return to the
administrative district. We're going to start hunting tyrants, and about a fifth
of the tyrants have basic missions associated with them. Grab the basic missions
titled "Torteau, the Delectable" and "Schneider, the Cliffpercher". You may
need to exit and reopen the basic mission console a few times to get the right
missions to appear due to how many there are. I also took the time to accept any
gathering missions where I also happened to have all the required materials
(press ZR to switch to objectives and see if you have everything).
Once you have both missions, make it night then head to Cliffside Beach east of
FN Site 116. Here you'll find the forfex Torteau, the Delectable on the far end
of the beach. It's only level 8, so smack it with a thermal attack or two to
kill it and get the rewards for the basic mission.
Next, fast travel to Fallshorn Isle and head northwest across a landbridge, then
north to Biahno River. There should be a small lake here with pillars in the
middle, and next to one of the pillars is Caranau, the Water Drake, a level 10
Tyrant.
Our third and final tyrant for now (we'll be doing a lot more soon, don't worry)
is near FN Site 212. Head north and west around the wall next to you and into
the river, then get on the platform overlooking the edge of the waterfall that
is furthest east. From here, jump two platforms to the west, then carefully drop
off the edge of the platform down the waterfall. Just below you should be a
outcropping where Schneider, the Cliffpercher awaits. It's a measly level 10, so
annihilate it.
Finally, we're still not quite ready for chapter 7. There's two last things I
want to introduce, both of which we could have started on quite a long time ago
but I held off on them. The first is the collectopedia, which was mentioned in
one of the story tips after an early chapter.
As you collect items from around the world, you can put them in your
collectopedia, which is found in Menu > Intel > Collectopedia. You can only
place items you've already collected, and when you place an item you lose one of
it from your inventory. You also cannot remove items from the collectopedia. As
such, it's recommended you be cautious when you insert an item, as you may need
it for a quest down the line.
You can get rewards for filling out the collectopedia, however. Finishing a row,
a continent, or adding an item which is marked with a star will give you small
bonuses including holofigures, data probes, and battle points. I typically only
fill in an item if it has a star (meaning it's a Lucky Item) or if I have
finished a row in its entirety.
Finally, we have heart to hearts. Heart to hearts are conversations you can have
with your party members as their affinity increases. For every heart of affinity
a character has, you unlock one more heart to heart with them. To do a heart to
heart, first make sure the character has a high enough affinity, then make sure
they are not in your party.
Each heart to heart has a few extra conditions that need to be met - typically
it needs to be a certain time of day, and you might need a certain pet (pets
were unlocked in the affinity mission Nine Lives - I'll go over them shortly).
Once all the conditions are met, you'll notice the character is not in their
normal location. You need to track them down in a specific location in New LA to
talk to them and do their heart to heart.
In each heart to heart, you will have a series of choices. If you select the
correct choices, your affinity with them will go up. If you select the wrong
choices, your affinity will stay the same. Different choices also lead to slight
differences in the conversation.
At this point, you should have many of your party members to at least one heart
of affinity. It's a good idea to tackle the heart to hearts you can now as it
will rapidly increase your survey rate of New LA, as well as improve your
relationship with them.
Next, I will discuss pets. After completing Nine Lives, you unlock the ability
to have a pet in your Barracks, and you are given a cat (specifically an
Abyssinian) right off the bat. To set your pet, head to the Barracks terminal,
select Barracks Customization, then Pets, then finally the pet you want. Your
pet can then be seen hanging out in the barracks, pestering your team mates.
In order to complete all heart to hearts, you need at least one cat and at least
one dog. To get new pets, you need to complete specific Basic Missions.
Specifically, you need to complete Search Requests which mention a cat or a dog
in the description. Saving the pet unlocks them as a pet of your own.
If a heart to heart requires you have a specific pet, remember that this means
you need to have a cat or a dog (depending on which is required) set as your
current pet in the Barracks. It's not enough to just have the pet unlocked.
Do a basic mission to rescue at least one dog and you'll be set to take on most
of the heart to hearts. Check the Heart to Hearts section of the guide for info
on the specific heart to hearts, including requirements, location, and choices.
At this point, I did Elma's first three heart to hearts, Lin's first three,
Gwin's first two, Irina's first two, Doug's first two, all five of Lao's, Yelv's
first two, Hope's first two, Phog's first, and Boze's first for a total of 23
heart to hearts complete.
Finally, the very last thing we need to do is set up our data probes.
FN102 - Mining G2
FN103 - Mining G2
FN104 - Research G5
FN105 - Mining G9
FN106 - Mining G2
FN107 - Mining G2
FN108 - Mining G2
FN111 - Mining G3
FN112 - Mining G7
FN113 - Mining G1
FN114 - Mining G1
FN115 - Mining G2
FN116 - Mining G6
FN117 - Research G2
FN118 - Mining G1
FN119 - Mining G1
FN120 - Mining G5
FN121 - Mining G9
FN202 - Mining G4
FN203 - Mining G4
FN204 - Mining G4
FN205 - Mining G4
FN208 - Mining G4
FN209 - Mining G4
FN210 - Mining G4
FN211 - Mining G4
FN212 - Mining G4
FN214 - Research G1
FN215 - Mining G2
FN216 - Mining G2
FN217 - Mining G2
FN218 - Mining G2
FN219 - Mining G2
FN220 - Mining G2
FN221 - Research G5
FN222 - Mining G2
FN223 - Research G1
FN225 - Mining G2
FN301 - Mining G2
FN302 - Mining G2
FN303 - Mining G2
FN305 - Mining G1
FN306 - Mining G2
FN307 - Mining G2
FN308 - Mining G5
FN309 - Mining G1
FN312 - Booster G2
FN313 - Research G6
FN315 - Duplicator
FN316 - Storage
FN317 - Storage
FN318 - Storage
FN319 - Storage
FN321 - Booster G1
FN322 - Research G1
FN401 - Mining G1
FN402 - Mining G1
FN403 - Mining G1
FN405 - Mining G1
FN406 - Mining G1
FN407 - Mining G8
FN408 - Mining G1
FN411 - Mining G6
FN412 - Mining G8
FN413 - Research G3
FN415 - Mining G8
FN417 - Mining G5
FN418 - Mining G1
FN420 - Mining G5
FN502 - Mining G8
FN503 - Research G2
FN504 - Mining G3
FN505 - Mining G3
Miranium: 40469
Revenue: 58940
Storage: 52500
+-------------------------+---------+
| Survey Progress | 032.55% |
+-------------------------+---------+
| Primordia | 050.99% |
| Noctilum | 045.61% |
| Oblivia | 044.18% |
| Sylvalum | 022.10% |
| Cauldros | 008.36% |
+-------------------------+---------+
| Industrial District | 024.07% |
| Commercial District | 030.61% |
| Residential District | 028.33% |
| Administrative District | 045.31% |
| Ma-non Ship | 017.39% |
| BLADE Barracks | 041.17% |
+-------------------------+---------+
================================================================================
02.12.CH07A CHAPTER 07 - TREACHERY
================================================================================
Story chapter time! Your party should include you, Elma, Lin, and one more
person that is neither Irina nor Gwin. If you want to get your party affinity
high enough to do affinity missions in the next chapter, I recommend using Phog,
Boze, H.B., or Doug. Doug needs 3 hearts of affinity, the rest only need 2
hearts. I personally don't use H.B. all that often, so I'll be going with H.B.
for this chapter.
Once your party is prepared, get to the barracks and check the mission table to
begin. Note that the requirements for this chapter are to have Oblivia at 25%
survey completion and to finish the affinity mission Close Comrades. We covered
Close Comrades after chapter 5, and we covered completing a large part of
Oblivia's survey after chapter 6, so go back there if you need help getting it
done.
----------
DECISION
----------
- Something Fried: Fried Chicken
- Something Braised: Beef Braised in Wine
- Something Baked: Pot Pie
- Something Broiled: Tandoori Chicken
- Something Stir-Fried: Chicken Saute
- Something Fancy: Foie Gras
+--------------------------+
| STORY MISSION: Chapter 7 |
+--------------------------+-------------------------------+
| Progress Requirements: |
| - Survey 25% of Oblivia. |
| - Complete "Close Comrades" affinity mission. |
+---------------------------+------------------------------+
| Lv. 1 (Recommended 25) | Max Party 4 |
+---------------------------+------------------------------+
| Required: | Restricted: |
| - Elma | - Irina |
| - Lin | - Gwin |
+---------------------------+------------------------------+
| A piece of the Lifehold has been found in Oblivia. |
| Head there and rescue Irina and her team from |
| the Ganglion. |
+----------------------------------------------------------+
| Objectives: |
| - Head to Oblivia's Ibra Ravine and |
| assist Irina's team. |
+----------------------------------------------------------+
Oof, that countdown on BLADE Tower is not looking too good for us. 27% and still
dropping. We need to find that Lifehold soon. Fast travel to Sea Whisper Valley
to get started. Once there, board your Skell and head southwest to find Irina.
She needs us to kill the nearby Qmoevae so her team can reach the Lifehold unit.
The two Qmoevae are level 22, so they should be trivial to take out, especially
in your Skell. Once they're dead, two more Assault Qmoevae appear along with a
Pursuit Qmoeva. Take them all out to fully clear the path.
----------
DECISION
----------
- Boast: Remark how strong your team has become.
- Worry: Express concern that it felt too easy.
It may have been a diversion to let a stronger enemy get to Irina and Gwin.
Quickly, make your way to Lake Basel, then follow the river southwest to the
Lifehold unit!
We made it just in time. Sadly, we couldn't save the Lifehold unit from Goetia.
Her and her Almandal are nothing but trouble, and they seem to believe humans
are some sort of cancer that needs to be exterminated. Look who's talking, we
were living peacefully until you came along and destroyed our planet...
+----------------+
| BOSS: Almandal |
+----------------+------------------------------------------------------------+
| Level 28 |
| Oblivia: |
| Recommended Level: 30 |
| |
| It's a Skell. Fight Skells with Skells. If you have any beam cloaks, use |
| them to cut down on damage. Almandal is weak to beam and gravity, so use |
| beam and gravity arts if you have them. Having one Skell on your team makes |
| this a reasonably difficult fight, I suspect giving a party member a second |
| Skell (if any of them are level 30 or higher) will trivialize it. |
+-----------------------------------------------------------------------------+
With the Almandal destroyed and Goetia presumed dead, return to BLADE Tower and
speak to Vandham to clear the quest. He seems rather optimistic... given the
importance of those Lifehold units, you'd expect him to be a bit more
devastated. Though I suppose he's right, without the troops we won't be able to
find the part of the Lifehold containing our bodies, and that is our highest
priority. So the fact we made it back safe and sound is wonderful.
+--------------------------+
| MISSION CLEAR: Chapter 7 |
+--------------------------+---------------------------+
| The Lifehold unit was destroyed. It's clear that the |
| Ganglion detest humans, and also know that the |
| Lifehold Core's power supply will soon run out. |
+------------------------------------------------------+
| Rewards: |
| - 800 experience |
| - 40000 credits |
| - Research Probe G4 |
+------------------------------------------------------+
+-------------------------+---------+
| Survey Progress | 032.55% |
+-------------------------+---------+
| Primordia | 050.99% |
| Noctilum | 045.61% |
| Oblivia | 044.18% |
| Sylvalum | 022.10% |
| Cauldros | 008.36% |
+-------------------------+---------+
| Industrial District | 024.07% |
| Commercial District | 030.61% |
| Residential District | 028.33% |
| Administrative District | 045.31% |
| Ma-non Ship | 017.39% |
| BLADE Barracks | 041.17% |
+-------------------------+---------+
================================================================================
02.13.CH07B POST-CHAPTER 07 - GATHERING INTELLIGENCE
================================================================================
Time to prepare for our next story mission! To start chapter 8, we need 10% of
Mira complete and the affinity mission The Matchmaker complete. Let's see...
Mira is currently at 32.55% and The Matchmaker was done just before chapter 7.
Ok, that's it for preparing for chapter 8! Let's do some sidequesting!
Before doing anything, don't forget to swap your party around. If you want to do
all the affinity missions, you need Phog, Boze, and H.B. to be at 2 hearts,
while Doug needs to be at 3 hearts. Grab whomever you want to work with and
let's begin.
To start off, fast travel to FN Site 411 in Sylvalum and head south until you
hit the wall. Once you do, turn to the west until you reach the entrance to a
Ganglion base. Welcome to Hilal Stronghold! We'll only be here briefly to get a
data probe planted. Quickly run straight through the base to the rear wall and
climb the cliffs to get on top of the bridge running from the back wall to the
center of the base. From here, look south to see the FN Site 409.
+----------------+------------------+
| FN Site 409 | Mechanical Lv. 3 |
+----------------+------------------+
| Hilal Stronghold, Sylvalum |
+-----------+-----------+-----------+
| B | A | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Next, fast travel to FN Site 417 and follow the lake's edge to the southwest.
Keep your eye on the wall to the east and you'll very quickly spot FN Site 414,
which I somehow missed during our first trip here.
+----------------+------------------+
| FN Site 414 | Mechanical Lv. 2 |
+----------------+------------------+
| Lake Basil, Sylvalum |
+-----------+-----------+-----------+
| C | B | B |
+-----------+-----------+-----------+
| - Noctilucent Sphere Interior |
| - Quay Hollows |
+-----------------------------------+
| - Parhelion Platinum |
| - Marine Rutile |
+-----------------------------------+
At this point, you are hopefully at least level 30. If so, it may be worth it to
invest in a brand new level 30 Skell. Head to the Gear Store at Armory Alley and
purchase a new Skell from the Skell Frames menu.
Note that to easily tell what level a Skell is, you can look at its name. As an
example, the AS0130 Formula ST is the AS01 level 30 Formula ST Skell. The last
two numbers in the opening "code" tell you the level of the Skell, everything
else tells you what model it is. If you need help picking your Skell, check the
discussion just after we earned our Skell licenses just after chapter 6.
I, for one, am going with the Lailah. Don't forget to equip it with weapons and
register it to a character to be able to use it!
With (hopefully) a new Skell, fast travel back to the Cleansing Spring in
Sylvalum and head over to the nearby Nopon caravan. We have a quest from Kupee
during the day.
----------
DECISION
----------
- Inquire: Ask Kupee for more information about the treasure.
- Question: Ask Kupee what in the heck a "Mysteroid" is.
+---------------------------------------+
| NORMAL MISSION: Lesson from the Grave |
+---------------------------------------+----------------+
| Unravel the Mysteroid's riddle and find its treasure, |
| which is said to have the power to lay waste to entire |
| worlds. |
+--------------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Investigate the grave at Sylvalum's |
| East Ciel Sandsea |
| - Investigate the grave at Sylvalum's |
| Needle Rock Sandsea. |
| - Investigate the grave at Sylvalum's |
| North Ciel Sandsea. |
+--------------------------------------------------------+
Ooh, now this sounds like something the Ganglion would want! We better retrieve
it before they do!
To find the first grave, fast travel to FN Site 411. From here, you can see it
to the south. Examine it, then fast travel to FN Site 405. The next grave is
visible behind some enemies to the west. Examine it, then fast travel to South
Hardheart Canyon. The grave is visible a good distance to the south. Examine it,
then return to Kupee.
----------
DECISION
----------
- Suggest: Point out the strange numbers at the end of each line.
- Inquire: Ask Kupee about the curious
words written on the graves.
The numbers might be coordinates, eh? Our destination is near the West Ciel
Sandsea, so fast travel there and head northwest. The coordinates are behind the
giant green crystals and marked on your map. Examine it to dig up a chest, and
return to Kupee once again.
----------
DECISION
----------
- Request: Ask Kupee to read the book.
- Ignore: Say that all you care about it getting paid.
----------
DECISION
----------
- Confirm: Expound on the glory of love to Kupee.
- Deny: Shake your head and say that it's beyond you.
+--------------------------------------+
| MISSION CLEAR: Lesson from the Grave |
+--------------------------------------+------+
| The treasure was love. Which is... awesome? |
+---------------------------------------------+
| Rewards: |
| - 200 experience |
| - 12000 credits |
+---------------------------------------------+
Our next mission is also at the Dopang Caravan, but at night. Once it's night,
talk to Kuta to begin.
----------
DECISION
----------
- Assist: Help Kuta search for his cargo.
- Probe: Ask for more information on the situation.
+-----------------------------------+
| NORMAL MISSION: Castle in the Sky |
+-----------------------------------+----------------+
| Kuta the courier had his cargo stolen. Listen for |
| eyewitness reports as your hunt down the criminal. |
+----------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Talk to Wanana at Sylvalum's |
| Cleansing Spring at nighttime. |
| - Talk to Nana at Sylvalum's |
| Cleansing Spring at nighttime. |
+----------------------------------------------------+
Wanana is standing right next to Kuta, so talk to her first. Afterwards, talk to
Nana nearby for more info. These Nopon are useless. Fast travel to the South
Ciel Sandsea and start looking around the southwestern end of the lake. You're
looking for the Jacul Ire which stole the goods. Kill it to get them back. Loot
in hand, return to Kuta.
+----------------------------------+
| MISSION CLEAR: Castle in the Sky |
+----------------------------------+-----------------+
| You obtained eyewitness reports, tracked down the |
| thief, and returned the cargo. Kuta was delighted. |
+----------------------------------------------------+
| Rewards: |
| - 190 experience |
| - 11000 credits |
| - Ensnared Holofigure |
+----------------------------------------------------+
That's all of the field quests for now, so let's go take on a few more tyrants.
Namely, we're going to take on the Tyrants from level 11-15 at this point. Be
sure to grab the basic missions for Desdemona, the Subterranean; Archibolt, the
Revolutionary; Oskar, the Summer Squall; Roderick, the Fleet-Footed; Aria, the
Zauberflote; Casper, the Unhealthy Eater; Sirene, the Lost; Alfombra, the
Transcendent; and Lambert, the Divine Wind. That's a lot! In fact, you may have
trouble getting a few of the missions to show up. That's ok, the rewards aren't
that great anyway, but if you can track the missions down then you might as well
to get a small bonus.
Our first target is Desdemona, the Subterranean. Fast travel to Potter's Rock in
Noctilum until you come to the wall. Turn 90 degrees to the right, head forward
a bit to get on the rocks next to a tree, then turn 90 degrees to the left.
Desdemona, the Subterranean is the Scirpo on the cliff just in front of you. If
you aren't in your Skell, you have to fight it with your ranged weapons. If you
are in your Skell, jump across the gap to the cliff and kill it dead.
The next tyrant is Archibolt, the Revolutionary. Head to FN Site 104 and
repeatedly fast travel there until it's raining. Once it's raining, head east to
a set of small islands in the middle of Biahno Lake where Archibolt spawns.
The next tyrant is Oskar, the Summer Squall. Fast travel to the Old Dragontail
Tree during the day and look south to see Oskar roaming about.
The next tyrant is Megatonne, the Hell Express. Fast travel to the Grieving
Plains in Primordia and follow the main path north until you spot this Suid
hanging around the side of the road.
The next tyrant is Langul, the Alien Payload. Fast travel to FN Site 119 and
turn south. Follow the path up to the upper level of the base, and to the north
will be Langul on top of a small building.
The next tyrant is Roderick, the Fleet-Footed. Make it day, then fast travel to
FN Site 116 and follow the road northeast until you spot this Evello running
around near the road. You should find him before the road splits in two.
The next tyrant is Gerhardt, the Lone and Proud. Fast travel to the Old
Dragontail Tree and enter the Whale's Nostril where Dodonga Caravan is. Enter
the small cavern to the west to reach a much larger cavern. Run straight ahead
to loot the vehicle here.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
Turn around now to spot Gerhardt with a hoard of Mephites! It's a trap!
The next tyrant is Baabara, the Evangelical. Fast travel to Janpath Lake and run
southeast to South Janpath BC at the base of the path to Seaswept Base. Next, go
east a short distance to find this Ovis grazing with its friends.
The next tyrant is Aria, the Zauberflote. Fast travel to the Old Dragontail Tree
and look north to spot Aria clapping away.
The next tyrant is Casper, the Unhealthy Eater. Fast travel to the West Gate
Plain at night and approach the gate to NLA. To the right is a series of steps
carved into the crystals surrounding NLA. Climb them to find this Blatta lurking
just under one of the crystals.
The next tyrant is Sirene, the Lost. Fast travel to FN Site 114 and Sirene
should be visible just in front of you.
The next tyrant is Alfombra, the Transcendent. Fast travel to FN Site 221 and
follow the path north as if you were going to the Sunlit Spring. Alfombra is
sleeping in the middle of the road looking like a giant rock.
The final tyrant for now is Lambert, the Divine Wind. Fast travel to FN Site 219
and Lambert will be running around the path right next to you.
Now for some questing in NLA. Head to BLADE Tower and talk to Stella to the
north.
----------
DECISION
----------
- Accept: Promise to get the job done.
- Refuse: Say that you're not going back to that awful place.
- Query: Ask Stella how much the job pays.
+----------------------------------------+
| NORMAL MISSION: Dead Men Tell No Tales |
+----------------------------------------+------------+
| You received a top-secret mission from the director |
| general. Head to Noctilum's Dead Man's Gulch and |
| investigate the Ganglion gathering. |
+-----------------------------------------------------+
| Objectives: |
| - Head to Noctilum's Dead Man's |
| Gulch and investigate the |
| Ganglion activity. |
+-----------------------------------------------------+
Fast travel to FN Site 214 to begin your investigation. Once you arrive, turn
around and walk forward.
----------
DECISION
----------
- Assure: Tell them that you mean no harm.
- Interrogate: Demand to know their purpose here.
A Marnuck Commander appears! Take him down so we can continue our interrogation
of the xenoforms. One of the xenoforms flees, and the Tainted attack. Kill the
three Tainted that are coming after us, then talk to the surviving xenoforms.
----------
DECISION
----------
- Accept: Welcome the Zaruboggan into New LA.
- Refuse: Leave the Zaruboggan to their fates.
With the Zaruboggan moved into NLA, return to Stella.
+---------------------------------------+
| MISSION CLEAR: Dead Men Tell No Tales |
+---------------------------------------+------+
| You rescued a species of xenoform called the |
| Zaruboggan. They have decided to relocate to |
| New LA. |
+----------------------------------------------+
| Rewards: |
| - 290 experience |
| - 18000 credits |
| - Painful Existence Holofigure |
+----------------------------------------------+
With a new species in New LA, new quests should start becoming available
involving them.
For the next quest, make sure you talk to Suriella near the East Gate first to
unlock the quest, then talk to Lara Nara in front of BLADE Tower.
----------
DECISION
----------
- Refuse: Ignore Lara Nara, sensing nothing but disaster ahead.
- Listen: Hear Lara Nara out.
+----------------------------------------+
| NORMAL MISSION: Attack on Biahno Hills |
+----------------------------------------+-------+
| You have been tasked with escorting a weapons- |
| research study group. |
+------------------------------------------------+
| Objectives: |
| - Talk to Yusof at Primordia's |
| Biahno Hills. |
+------------------------------------------------+
As soon as you begin, Lara Nara gets some bad news. Quickly! To the Plundered
Ruin! From here, climb the hill to the west and search around to find Yusof.
Talk to him to get some troubling information about Clemons... back to Lara
Nara, who's moved closer to BLADE Tower.
That explains the fake intel then, it was a Definian disguised as Clemons. To
track it down, fast travel to Central Melville Street, then head south and west
into an alley to spot Clemons. He seems to be the real Clemons, and he says
there's a body in the Industrial District?
Fast travel to the Central Industrial District, then run southwest behind the
gate to find Lara Nara investigating. It's Clemons... meaning the Clemons we
just spoke to was a fake.
----------
DECISION
----------
- Consider: Think about Clemons's time of death.
- Query: Ask Lara Nara how the search for the Definian is going.
----------
DECISION
----------
- Declare: Say that you saw the suspect.
- Muse: Try to sum up your thoughts.
Let's chase down that Definian. Fast travel to FN Site 107, board your Skell,
and cross the ocean to the south to reach the small island where Suriella and
"Clemons" are.
Oh god, two Definians. This is bad. Though it seems one is on our side?
Eliminate Dieara so we can interrogate the other one, Erio.
----------
DECISION
----------
- Punish: Take the Definian in as a criminal.
- Forgive: Allow the Definian to go free.
+---------------------------------------+
| MISSION CLEAR: Attack on Biahno Hills |
+---------------------------------------+-----------------+
| In an unexpected turn of events, Suriella turned out to |
| be a disguised Definian spy and was arrested. |
+---------------------------------------------------------+
| Rewards: |
| - 270 experience |
| - 16000 credits |
| - The Superior Form Holofigure |
+---------------------------------------------------------+
And now we have Definians living openly among us? Wow, we're just taking away
all of the Ganglion's allies, aren't we?
Fast travel to West Melville Street next and look south to spot the Zaruboggan
Shiraton with a quest for us.
----------
DECISION
----------
- Worry: Ask if the xenoform needs any help.
- Interrogate: Demand to know what the suspicious
xenoform is doing here.
+-------------------------------------+
| NORMAL MISSION: A Dubious Operation |
+-------------------------------------+---+
| Help with the voltant recovery work. |
+-----------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Get the hazardous container from |
| Jeffrey at the hangar in the |
| administrative district. |
| - Get the hazardous fuel cell from |
| Graham, who can be found in the |
| commercial or industrial districts. |
| - Get the toxic chemical bomb from |
| Pfeffen in the starboard side of the |
| Ma-non ship. |
+-----------------------------------------+
----------
DECISION
----------
- Thank: Express gratitude for Shiraton's disposing
of this dangerous substance.
- Worry: Ask Shiraton if it's safe for you
to be lugging voltant around.
The game is a little opaque about it, but voltant is basically toxic waste. The
Zaruboggan feed on toxic waste, cleaning up the environment in the process.
Perfect for us, considering we produce a lot of it!
To find Graham, run into the alley behind Shiraton to find him working on his
cars.
----------
DECISION
----------
- Probe: Ask to hear more.
- Query: Ask Graham if he'll start going
to her instead of Shiraton.
Next, fast travel to the Starboard side of the Ma-non ship, jump to the lower
level, and run south to find Pfeffen.
----------
DECISION
----------
- Ask about the Bomb: Inquire as to why Pfeffen isn't selling
his bomb if it's so powerful.
- Ask about Collections: Inquire about Shiraton's waste-disposal service.
Finally, fast travel to the Hangar and make your way to Doug's hangout to find
Jeffrey by a tent.
----------
DECISION
----------
- Explain: Tell Jeffrey that you're here in Shiraton's stead.
- Query: Ask what exactly Jeffrey is trying to offload.
----------
DECISION
----------
- Confirm: Assure Jeffrey that the Zaruboggan will do as promised.
- Evade: Mumnle something about how you're probably sure.
With all the toxic waste collected, return to Shiraton to find him missing and
Jeffrey in a panic.
----------
DECISION
----------
- Ask about the Kidnapper: Find out what Jeffrey knows about the woman.
- Ask about the Argument: Inquire as to what they were arguing about.
Not good at all! We need to track them down and save Shiraton! Fast travel to
Seaswept Ridge in Primordia and run straight ahead (preferrably in your Skell)
to find Roselle and Shiraton.
----------
DECISION
----------
- Force: Attempt to capture Roselle and rescue Shiraton.
- Inquire: Ask Roselle why she kidnapped Shiraton.
Roselle boards her Skell and attacks. Take her down in your own Skell.
----------
DECISION
----------
- Refuse: Tell Roselle you're reporting her
to BLADE on charges of kidnapping.
- Consider: Tell Roselle it depends on what the jackpot is.
If you choose consider, you get another choice.
----------
DECISION
----------
- Refuse: Tell Roselle you're reporting her
to BLADE on charges of kidnapping.
- Agree: Accept the money and go along with Roselle.
Route A: Refuse, or Consider then Refuse
========================================
As you rejected her offer, you get a smaller reward and she goes to jail.
Route B: Consider then Agree
============================
We're complicit in extortion and kidnapping! Woohoo!
+------------------------------------+
| MISSION CLEAR: A Dubious Operation |
+------------------------------------+------------------+
| Route A: |
| You reported Roselle's crime to HQ and protected |
| Shiraton. |
| |
| Route B: |
| You decided to look the other way when it came to |
| Roselle's plan to charge high prices for disposing of |
| dangerous pollutants. |
+-------------------------------------------------------+
| Rewards: |
| - 300 experience |
| - 20000 credits (70000 in Route B) |
| - Ruina Series Holofigure |
+-------------------------------------------------------+
Return to West Melville Street and look north to spot a man named Alex who has a
quest for us.
----------
DECISION
----------
- Romanticize: Wax poetic about New LA and its residents.
- Praise: Talk up how all NLA citizens work together.
- Criticize: Complain that New LA is wretched and unwholesome.
----------
DECISION
----------
- Encourage: Ask Alex what he intends to do about the lawbreakers.
- Challenge: Question if humans have the right to judge other races.
+------------------------------+
| NORMAL MISSION: Alien Nation |
+------------------------------+------------------------+
| Alex has asked for your assistance in bringing Ma-non |
| to his seminar. |
+-------------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Talk to Arwae in the |
| administrative district's hangar. |
| - Talk to Zeedoy in the central |
| industrial district. |
| - Talk to Wikaye in the starboard |
| portion of the Ma-non ship. |
+-------------------------------------------------------+
----------
DECISION
----------
- Censure: Tell Alex you're not going to "collar" anyone.
- Accept: Happily agree to go collar some Ma-non.
Fast travel to Central Industrial District to find Zeedoy right next to you.
----------
DECISION
----------
- Invite: Suggest that Zeedoy attend Alex's seminar.
- Encourage: Tell Zeedoy to keep trying.
Fast travel to the Hangar next and run south to find Arwae on top of a vehicle.
----------
DECISION
----------
- Invite: Suggest that Arwae take part in Alex's seminar.
- Sympathize: Tell Arwae he'll adjust eventually.
Finally, fast travel to the starboard side of the Ma-non ship, jump to the lower
level, then jump onto the balcony behind you. Wikaye will be behind the
staircase just to the north.
----------
DECISION
----------
- Invite: Suggest that Wikae attend Alex's seminar.
- Sympathize: Tell Wikae that you appreciate how difficult it must be.
Once you've invited all the Ma-non, return to Alex. He'll take the xenos to
Headwater Summit, so fast travel there and run southwest to watch the seminar.
----------
DECISION
----------
- Stop Alex: Shout at Alex to stop.
- Observe: Watch and see how this plays out.
Route A: Stop Alex
==================
Alex attacks you in his Lineage and has three BLADEs to back him up. If you're
in your Skell, take out Lineage first, then the BLADEs. If you're on foot, do it
the other way around.
----------
DECISION
----------
- Express Remorse: Apologize profusely for what happened.
- Express Concern: Ask Wikaye if she is hurt and how you can help her.
The Ma-non are shockingly understanding. Quite fortunate, as it would be a shame
to lose their support.
Route B: Observe
================
Alex murders Zeedoy, and we get another decision. Stopping Alex returns you to
the A route.
----------
DECISION
----------
- Stop Alex: Shout at Alex to stop.
- Turn Away: Avert your eyes from the horrible scene.
Alex murders Arwae, and we get another decision. Stopping Alex returns you to
the A route.
----------
DECISION
----------
- Stop Alex: Shout at Alex to stop.
- Turn Away: Stand by helplessly as the Ma-non dies.
Wikaye is murdered, and we get another decision. If you argue with Alex, you are
returned to the A route.
----------
DECISION
----------
- Argue: Tell Alex that he's wrong.
- Accept: Reluctantly concede the Alex's plan has some merit.
+-----------------------------+
| MISSION CLEAR: Alien Nation |
+-----------------------------+------------------------+
| Route A: |
| You stood against Alex, electing to protect New LA's |
| xenoform residents. |
| |
| Route B: |
| You sided with Alex, electing to watch as he purged |
| the alien threat to mankind's future. |
+------------------------------------------------------+
| Rewards: |
| - 270 experience |
| - 17000 credits (Route B only) |
| - Haven Series Holofigure |
| - Dual Guns II Series Holofigure |
+------------------------------------------------------+
Our next quest is found in Barista Court from Chiopitus.
----------
DECISION
----------
- Confirm: Explain to Chiopitus how he
rubbed the man the wrong way.
- Deny: Smile and tell Chiopitus that he was perfectly fine.
+-----------------------------------+
| NORMAL MISSION: Emotion Commotion |
+-----------------------------------+--------------+
| You agreed to aid Chiopitus in researching human |
| emotions. |
+--------------------------------------------------+
| Objectives: |
| - Talk to Christopher at Barista |
| Court in the commercial district. |
+--------------------------------------------------+
This Ma-non wants to understand emotion. We can help out by talking to
Christopher.
----------
DECISION
----------
- Inquire: Ask Christopher why he's angry.
- Soothe: Encourage Christopher to chill out.
Seems he's mad that a potamus damaged his Skell. Fast travel to Sickle Rock Rise
and look southeast to see the Rowdy Potamus. Once it's dead, return to
Christopher.
----------
DECISION
----------
- Inform: Tell Christopher that you killed the rowdy potamus.
- Mock: Tease Christopher for your own amusement.
Chiopitus runs off to the burger place by West Melville Street, so follow him.
----------
DECISION
----------
- Step In: Tell Chiopitus to be more considerate.
- Observe: Allow Chiopitus to continue.
Off we go to find a wristwatch apparently! Fast travel to FN Site 302 and jump
off the cliff to the south. There should be a cave entrance nearby that leads
into Devil's Colony. Make your way all the way east, then all the way north to
find the watch in the northeastern most room of the cave. Once you have it,
return to Pauline.
----------
DECISION
----------
- Correct: Explain Pauline's reaction.
- Ignore: Let Chiopitus draw his own conclusions.
Chiopitus returns to Barista Court to talk to Dana. Follow him.
----------
DECISION
----------
- Confirm: Explain to Chiopitus that it's called "love."
- Deny: Shake your head and shrug.
----------
DECISION
----------
- Suggest: Ask Dana if she's considered writing a love letter.
- Deny: Claim you're all out of ideas.
We need to get Red Thallus Antennae and Elemental Clusters. The Red Thallus
Antennae are found from Fadee Thalluses south of FN Site 308. Elemental Clusters
are found from Tellurium Oc-servs north of FN Site 403, guarding the main
entrance to Sylvalum.
Once you have the materials, return to Dana. Which material you give her
determines the ending of the quest.
Route A: Red Thallus Antennae
=============================
Oh no, he hates it!
----------
DECISION
----------
- Deny: Claim all humans feel this way at some point.
- Confirm: Explain that such emotions might indeed kill her.
Route B: Elemental Clusters
===========================
Lucky Dana has a boyfriend! Chiopitus's love meter has been destroyed! Truly,
the Mysteroids were right, love is a thing to be feared!
----------
DECISION
----------
- Confirm: Tell Chiopitus that you are full of love.
- Deny: Explain that you are dead inside.
+----------------------------------+
| MISSION CLEAR: Emotion Commotion |
+----------------------------------+-----------------+
| Route A: |
| Dana's love remained one-sided. Was Chiopitus at |
| least able to see the complexity of human love? |
| |
| Route B: |
| Dana's love was requited. By observing the events, |
| Chiopitus gained an understanding of human love. |
+----------------------------------------------------+
| Rewards: |
| - 280 experience |
| - 17000 credits |
| - Hot Dogs = Happy Holofigure |
+----------------------------------------------------+
Next up, fast travel to Professor B's Lab in the Industrial District and talk to
Veven.
----------
DECISION
----------
- Confirm: Nod and say that you heard everything.
- Deny: Lie and say that you did not catch any of it.
+--------------------------------------+
| NORMAL MISSION: Professor B's Return |
+--------------------------------------+-----------+
| You received a distress call from Professor B, |
| who was supposed to have returned to the future. |
| Help him however you can. |
+--------------------------------------------------+
| Objectives: |
| - Go to Oblivia's Great Washington |
| Isle and rescue Professor B. |
+--------------------------------------------------+
Fast travel to FN Site 319 and head to the northeastern edge of Great Washington
Isle to the southeast to find Professor B next to the Miramobile.
----------
DECISION
----------
- Query: Ask what Professor B is doing here.
- Praise: Express admiration for Professor B
surviving in the wild for so long.
----------
DECISION
----------
- Accept: Give a confident nod in response.
- Inquire: Ask why Professor B doesn't help you fight.
When you're ready to fight the goons, talk to Professor B again.
----------
DECISION
----------
- Agree: Assure Professor B that you've got this.
- Wait: Tell Professor B that you still need a minute.
----------
DECISION
----------
- Surrender: Tell Gadd that you give up, so long as
he promises not to hurt Professor B.
- Fight: Tell Gadd that you're going to
finish this once and for all.
Gadd has a Skell now, as well as a neverending supply of BLADEs. Survive for
three minutes, killing the Speed Mod Custom Skell first to provide some security
for yourself. Once the three minutes are up, you're free.
----------
DECISION
----------
- Agree: Concur with Professor B's assessment.
- Disagree: Argue with Professor B.
Professor B needs blast chard to fuel the Miramobile and get back to NLA. Blast
Chard can be found in the eastern area of Oblivia, west of Sea Whisper Valley
and south of Lake Basel. With all of it in hand, return to Professor B.
----------
DECISION
----------
- Accept: Smile and tell Professor B to drive safe.
- Inquire: Ask what this important new research is.
Return to Professor B's lab and talk to the good professor.
----------
DECISION
----------
- Agree: Nod and say that you have experienced such a thing.
- Disagree: Say that everything always falls
within the realm of expectation.
Professor B needs some Nopon artifacts from around Mira to figure out the
planet's secrets. Spirit Wands can be found in the area stretching from FN Site
402 to FN Site 401 in Sylvalum. Shiny Lamps can be found in caves in Noctilum,
such as the one Dodonga Caravan is in or te Rockmole's Burrow. Finally,
Nopoliths can be found anywhere along the river running through Oblivia from
Lake Basel out to the ocean to the east. With all materials in hand, return to
the professor.
----------
DECISION
----------
- Inquire: Ask how the experiment went.
- Sigh: Shake your head at another experiment
gone horribly, horribly wrong.
----------
DECISION
----------
- Question Graham: Ask Graham about payment for the parts.
- Question Veven: Ask Veven why Professor B ran away.
+-------------------------------------+
| MISSION CLEAR: Professor B's Return |
+-------------------------------------+-----------------+
| The experiment may have failed, but the professor's |
| sense of curiosity remains as strong as ever. |
| Now he's run off somewhere, leaving his debts behind. |
+-------------------------------------------------------+
| Rewards: |
| - 280 experience |
| - 17000 credits |
| - Factory 1.21 Holofigure |
+-------------------------------------------------------+
----------
DECISION
----------
- Believe: Say that you think Professor B is from the future.
- Doubt: Say that Professor B always struck you as suspicious.
+----------------------------+
| Lin's Advice: Factory 1.21 |
+----------------------------+------------------------------------+
| Looks like Professor B is starting up his own arms manufacturer |
| called Factory 1.21. I sure hope he knows what he's doing... |
| Anyway, you can head over to the AM terminal in Armory Alley |
| to check it out. |
+-----------------------------------------------------------------+
We have a new Arms Manufacturer available! This means new weapons and new armor!
If you've been looking for something to spend your Miranium on, dump it into
Factory 1.21 and any other AMs that aren't yet at level 5.
For the next mission, fast travel to the Cathedral and run southeast to find
Kun'luarb tending to some plants.
----------
DECISION
----------
- Partially Agree: Say that you act on your gut on rare occasions.
- Completely Agree: Say that all of your actions come from the gut.
+------------------------------------+
| NORMAL MISSION: The Journey Begins |
+------------------------------------+---------------+
| Instructed by the voice of the Ovah, Kun'luarb has |
| decided to embark on a trek deep into Noctilum. |
| Help him prepare for his adventure. |
+----------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Gather three pieces of Logunie's |
| driftwood in Primordia. |
| - Gather four heads of sadelana |
| lettuce in Primordia. |
+----------------------------------------------------+
Logunie's driftwood can be found on Arendt Bridge and the elevated island it
leads to. Sadelana lettuce can be found in the southeastern part of Primordia,
from the East Gate Plain all the way to Seaswept Base. Once you have the
supplies, return to Kun'luarb.
----------
DECISION
----------
- Worry: Offer to accompany Kun'luarb.
- Question: Ask Kun'luarb if he has a weapon for the road.
+-----------------------------------+
| MISSION CLEAR: The Journey Begins |
+-----------------------------------+--------------------+
| Kun'luarb packed his bags and set off into the forests |
| of Noctilum. Hopefully he finds the senirapa water |
| he seeks. |
+--------------------------------------------------------+
| Rewards: |
| - 340 experience |
| - 23000 credits |
| - Jyth Series Holofigure |
| - Orphean Medium (Male) Holofigure |
+--------------------------------------------------------+
For the next quest, head northwest of Deliverance Park to find Kon'luarb.
----------
DECISION
----------
- Query: Ask if Kun'luarb is back yet.
- Confirm: Tell Kon'luarb that he can ask you anything.
+--------------------------------+
| NORMAL MISSION: Circle of Life |
+--------------------------------+-----+
| Kun'luarb still hasn't returned, and |
| the Orphe aren't fighters. Go to |
| Noctilum and rescue him! |
+--------------------------------------+
| Objectives: |
| - Look for Kun'luarb in Noctilum's |
| Lotus Keep building site. |
+--------------------------------------+
Fantastic news for the Orphe. If we can find any small amount of senirapa water,
the Orphe will be set forever. Fast travel to FN Site 210 and cross Blackback
Bridge. Head north up the hills to find a toxic lake with Kun'luarb resting at
the north end. Before talking to him, loot the nearby White Whale Wreckage.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Mining Probe G8 |
+--------------------+
----------
DECISION
----------
- Act: Do all that you can to save Kun'luarb.
- Query: Ask Kun'luarb if he found senirapa water.
----------
DECISION
----------
- Inform: Tell Kun'luarb that there is a way to replicate the water.
- Support: Watch as Kun'luarb uses the last of the water.
----------
DECISION
----------
- Accept: Take the water and promise to do as Kun'luarb asks.
- Refuse: Insist that Kun'luarb use the water.
Route A: Accept
===============
Kun'luarb passes away due to injury, and we are left with senirapa water. Return
to Kon'luarb and hand over the water to end the quest.
----------
DECISION
----------
- Confirm: Smile and say that you're sure of it.
- Deny: Say that some people will certainly be unsettled.
Route B: Refuse
===============
----------
DECISION
----------
- Accept: Take the water as Kun'luarb asks.
- Assist: Promise to find more senirapa water yourself.
If you choose accept here, you will switch to Route A. Otherwise, Kun'luarb
splits into Sin'luarb and Sen'luarb, and we are sent off to find more senirapa
water. The map will not show you where to find it, but it can be found on every
continent if you look hard enough.
To get some senirapa water, fast travel to FN Site 104 and enter the Headwater
Cavern behind the waterfall. As you exit the lake, you'll find some senirapa
water. With it, return to Kon'luarb.
----------
DECISION
----------
- Confirm: Smile and say that you're sure of it.
- Deny: Say that some people will certainly be unsettled.
+-------------------------------+
| MISSION CLEAR: Circle of Life |
+-------------------------------+---+
| Route A: |
| Kun'luarb is no more, but a drop |
| of senirapa water ensures that |
| new life will be born. |
| |
| Route B: |
| Kun'luarb passed, but new life |
| was born via division, and |
| senirapa water will bring more. |
+-----------------------------------+
| Rewards: |
| - 350 experience |
| - 24000 credits |
| - Noble Sacrifice Holofigure |
| - Orphean Heavy (Male) Holofigure |
+-----------------------------------+
Fast travel to West Melville Street next and run all the way north to find
Julius pondering something.
----------
DECISION
----------
- Query: Ask what Julius is talking about.
- Inquire: Ask who "them" is.
+-----------------------------+
| NORMAL MISSION: Going Viral |
+-----------------------------+------------------------+
| A number of mutations have emerged in the biology of |
| the indigens that prowl the depths of Cauldros. |
| Assist Julius in his investigation into the matter. |
+------------------------------------------------------+
| Objectives: |
| - Defeat a bio visigel in Cauldros's |
| M'gando Gorge. |
+------------------------------------------------------+
These visigels are fairly deep in Cauldros, in an area we haven't come close to
yet. To reach it, fast travel to FN Site 420 in Sylvalum and board your Skell.
Jump into the ocean and begin swimming northeast, shortly discovering Sylvalum
Waters followed by Cauldros Waters. We want to follow the eastern shoreline of
Cauldros until we reach FN Site 515 at sea level.
+----------------+------------------+
| FN Site 515 | Mechanical Lv. 3 |
+----------------+------------------+
| M'gando Gorge, Cauldros |
+-----------+-----------+-----------+
| C | B | S |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
With a new foothold in the eastern half of Cauldros, fight the nearby bio
visigel and return to Julius.
----------
DECISION
----------
- Propose: Offer to bring Julius more samples
to help find the answer.
- Assist: Say that something must be actively
causing the visigel population to rise.
Back to FN Site 515 with us! Kill two more bio visigels, then return to Julius.
----------
DECISION
----------
- Inquire: Ask what Julius's analysis has turned up.
- Observe: Say there must be some secret to the visigel life cycle.
What the?! More visigels?! Julius is out looking for backup, we're going back to
kill more visigels. Once another four have died, return to Julius who has
located an Orphean to assist.
----------
DECISION
----------
- Inquire about Theories: Ask if Han'barac has a hypothesis.
- Inquire about Conclusions: Ask what exactly a "grim conclusion" would entail.
We're making one final trip to FN Site 515, this time to kill 6 more visigels.
When all 6 are dead, return to Julius and Han'barac.
----------
DECISION
----------
- Inquire about Conclusions: Ask what Han'barac has learned.
- Inquire about Shock: Ask why Han'barac is so surprised.
So that's what the Ovah is, and that explains why the visigels are reproducing.
The visigels must have found some senirapa water.
+----------------------------+
| MISSION CLEAR: Going Viral |
+----------------------------+-----------------------------+
| The Ovah living within the indigens seems to be the root |
| cause of the mutations. They apparently act as a kind |
| of virus on their host. |
+----------------------------------------------------------+
| Rewards: |
| - 250 experience |
| - 14000 credits |
| - Ziyse Series Holofigure |
+----------------------------------------------------------+
The next quest is found in the entrance to the Outfitters Test Hangar from
Tan'celeg.
----------
DECISION
----------
- Inquire: Ask to hear more about the Orphe's problem.
- Query: Ask what matter Tan'celeg is talking about.
----------
DECISION
----------
- Ask about Benefits: Ask what the Orphe stand to gain.
- Ask about Plans: Ask Tan'celeg to explain his scheme.
+--------------------------------+
| NORMAL MISSION: Good Neighbors |
+--------------------------------+----------+
| Help engineer autosentries to protect the |
| Biahno water-purification plants and New |
| LA's supply of senirapa water. |
+-------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Use FrontierNav to locate four |
| ouroboros crystals. |
| - Gather five eradicator eyepieces |
| from Oblivia. |
+-------------------------------------------+
The ouroboros crystals come from FrontierNav, so you should have them by now.
The eradicator eyepieces are found in and around Jair Fortress at the east end
of Oblivia. Once you have all the supplies, return to Tan'celeg. They will put
the autosentry together in the Test Hangar, so meet with him to give it a test
run.
----------
DECISION
----------
- Confirm: Say that you find it quite pleasing.
- Deny: Blurt out that it looks weak.
The test battle begins. Kick its ass in whatever way you like to show Tan'celeg
where its weaknesses are. Tan'celeg goes off to improve the design, and we get
our rewards.
+-------------------------------+
| MISSION CLEAR: Good Neighbors |
+-------------------------------+-------------------+
| The autosentries passed the test and will be |
| installed at the Biahno water-purification plant. |
+---------------------------------------------------+
| Rewards: |
| - 270 experience |
| - 16000 credits |
| - Zorcyses Series Holofigure |
| - Autosentry Holofigure |
+---------------------------------------------------+
For our next mission, fast travel to the Mimeosome Maintenance Center to spy
Han'barac and Julius talking.
----------
DECISION
----------
- Inquire about Reproduction: Ask to hear more about Orphean reproduction.
- Inquire about Ovah: Ask Han'barac what the Ovah is.
----------
DECISION
----------
- Press: Encourage Han'barac to share the possible reason.
- Query: Ask Han'barac if he's afraid of something.
+------------------------------+
| NORMAL MISSION: Ovah and Out |
+------------------------------+--------------------+
| Use the weapon Han'barac gave you to defeat the |
| rapidly expanding population of mutated indigens. |
+---------------------------------------------------+
| Objectives: |
| - Defeat 10 bio visigels in Cauldros |
| with a Savage Ziyse. |
+---------------------------------------------------+
Equip the Savage Ziyse (it's a Gatling Gun) and fast travel to FN Site 515.
Don't bother boarding your Skell, it'll prevent you from completing the quest as
you need to actually hit the bio visigels with at least one shot from the Ziyse.
Once you've killed 10 visigels with at least one hit from the Ziyse each,
unequip the Ziyse and return to Han'barac.
----------
DECISION
----------
- Inquire: Ask Han'barac about the cause.
- Mention: Note that Han'barac sounds dejected.
----------
DECISION
----------
- Comfort: Assure Han'barac that what he's
feeling is perfectly natural.
- Speculate: Ask Han'barac if there might be
a reason for such compatibility.
+-----------------------------+
| MISSION CLEAR: Ovah and Out |
+-----------------------------+-------------------------+
| You defeated 10 indigens and destroyed the Ovah. |
| Hopefully this will stop the mutations from expanding |
| any further. |
+-------------------------------------------------------+
| Rewards: |
| - 280 experience |
| - 17000 credits |
| - Watxes Series Holofigure |
+-------------------------------------------------------+
Our next mission is on the Starboard side of the Ma-non ship. Once there, run
north to find Zarch Quokett.
----------
DECISION
----------
- Boast: Claim you're the strongest BLADE in the land.
- Downplay: Murmur a negative reply.
----------
DECISION
----------
- Ask about Odsent: Inquire about this "Odsent" character.
- Ask about Commanding: Inquire about what the Prone means
by "commanding" an indigen.
+------------------------------+
| NORMAL MISSION: Training Day |
+------------------------------+-----------------------+
| A Prone named Zarch has requested that you test your |
| strength against his beast, Odsent. |
+------------------------------------------------------+
| Objectives: |
| - Undergo battle training with |
| Odsent on Primordia's East |
| Janpath Plain. |
+------------------------------------------------------+
Fast travel to Janpath Lake and head to the northeastern shore. Climb the ramp,
then turn right to go south and follow the cliff to discover East Janpath Plain.
In the middle of the plain is where Odsent is waiting. Defeat it to make it flee
like a coward. Return to Zarch to let him know his beast is a failure.
----------
DECISION
----------
- Nod: Admit that the beast was a mighty foe.
- Laugh: Boast that the beast posed no challenge
to one as mighty as you.
Zarch needs white iron sand and noranlilies to retame Odsent. White iron sand is
found in the northeastern portion of Primordia, from Janpath lake up.
Noranlilies are found on Arendt bridge and the elevated island it leads to. When
you have all the supplies, return to Zarch.
----------
DECISION
----------
- Query: Ask Zarch about his dream.
- Assist: Promise to help Zarch.
He leaves to track down Odsent. Follow him to the Silent Mire and enter the
nearby Rock Cavern. Once you enter to main room of the cave, hang a left to find
Odsent in a small tunnel.
----------
DECISION
----------
- Query: Ask how, exactly, you're supposed to "keep him there."
- Assume: Stop Odsent by force.
Sounds like we're beating Odsent unconscious. Do it while Zarch makes his way
here.
----------
DECISION
----------
- Verify: Ask Zarch if your work here is done.
- Scoff: Tell Zarch that revenge only breeds more hate.
Route A: Verify
===============
Zarch Quokett returns to the Ma-non ship, so follow and talk to him to end the
quest.
Route B: Scoff
==============
Oops, we angered him. Take down Odsent once again (he's gained a few levels),
then return to Zarch Quokett on the Ma-non ship.
----------
DECISION
----------
- Accept: Make clear your murderous intent.
- Refuse: Explain that you are not siding with the Cavern Clan.
+-----------------------------+
| MISSION CLEAR: Training Day |
+-----------------------------+--------------------------+
| Route A: |
| Odsent's retraining was successful. |
| It shouldn't be long before Zarch realizes his dream. |
| |
| Route B: |
| The dangerous Odsent was defeated. It seems there will |
| be no unnecessary conflict with the Cavern Clan. |
+--------------------------------------------------------+
| Rewards: |
| - 270 experience |
| - 16000 credits |
| - Piggyback Ride Holofigure |
+--------------------------------------------------------+
Head to the Port side of the Ma-non ship next. Make your way to the far side of
the upper level to find Troylan with a quest.
----------
DECISION
----------
- Grumble: Say that you have no idea what that means.
- Query: Ask if that's a problem.
+------------------------------+
| NORMAL MISSION: Gorkwa Games |
+------------------------------+----------------+
| Troylan's gorkwa is broken. |
| Repair it with a little help from the Ma-non. |
+-----------------------------------------------+
| Objectives: |
| - Talk to Lulladu in the central |
| industrial district. |
+-----------------------------------------------+
Fast travel to Professor B's Lab and run a short bit south to find Lulladu
behind some tents and crates.
----------
DECISION
----------
- Query: Ask Lulladu what sort of stimulus he's after.
- Offer Job: Pass on Troylan's request.
Lulladu needs a hi-spec sensor module and a hulking incisor to fix the Gorkwa.
You can get hi-spec sensor modules from Assault Barrager Zigs near FN Site 416.
Caution - they are level 37 and may be a bit stronger than you. Hulking incisors
are found from Huge Potamuses on the west end of Sayram Lake. Repair supplies in
hand, return to Lulladu.
----------
DECISION
----------
- Agree: Praise the technology of the Zaruboggan.
- Flatter: Praise Lulladu's technical skill.
Return to Troylan to return his fixed Gorkwa to him.
----------
DECISION
----------
- Deduce: Suggest that maybe it wasn't repaired properly.
- Accuse: Claim that the gorkwa is a fake.
Lulladu goofed. Return to him to sort this mess out.
Or not. He's fled to Cauldros to test out the gorkwa himself, and judging from
Troylan's reaction, that could be deadly. Fast travel to FN Site 503, board your
Skell, and get to the southwestern end of the White Phosphor Lake.
----------
DECISION
----------
- Scold: Take Lulladu to task for lying to you.
- Help: Ask Lulladu if he is all right.
Snag Lulladu and the gorkwa, then return to Troylan. Troylan will take the
gorkwa back and look over Lulladu as he recovers.
+-----------------------------+
| MISSION CLEAR: Gorkwa Games |
+-----------------------------+----------------------+
| You retrieved the gorkwa. Lulladu is also safe and |
| sound. |
+----------------------------------------------------+
| Rewards: |
| - 290 experience |
| - 18000 credits |
| - Dyads II Series Holofigure |
+----------------------------------------------------+
Our next sidequest has appeared in the Commercial District. Fast travel to East
Melville Street to spy Warawa just in front of you with the quest.
----------
DECISION
----------
- Query: Ask Warawa what has her so upset.
- Worry: Express concern about what
humans have done to Warawa.
----------
DECISION
----------
- Deny: Say you're not familiar with them.
- Confirm: Tell Warawa that you've heard of them.
+---------------------------------+
| NORMAL MISSION: Trade Agreement |
+---------------------------------+-----------------+
| New LA is in the midst of a Miralife Card boom. |
| Hit up other collectors to acquire the super-rare |
| gold nopopotamus card. |
+---------------------------------------------------+
| Objectives: |
| - Trade cards with the citizens of |
| New LA until your acquire the gold |
| nopopotamus card. |
+---------------------------------------------------+
----------
DECISION
----------
- Agree: Say that it seems guaranteed to succeed.
- Disagree: Say that's the worst plan you've ever heard.
There are numerous ways to complete this mission. I will tell you the least
expensive way to complete it in terms of additional items you must throw in
yourself.
First, go to North Founders Street and run east to find Liviana, who will take
your Bronze Blatta Card and give you a Bronze Cinicula Card.
Second, go to the Hangar and locate Camber, who will take your Bronze Cinicula
Card and give you a Meal Ticket.
Third, go to L's shop and give the Prone woman Paqu Qadossi the Meal Ticket in
exchange for a Silver Simius Card.
Fourth, make sure you have an Ashizel (they can be found in the Seaswept Base
area) and meet with Tika, Alexa's friend next to the Outfitters Test Hangar, to
trade for a Silver Mortifole Card.
Fifth, locate Capsica on the upper level of the starboard side of the Ma-non
ship and trade for a Ma-non Hunting Kit.
Sixth, fast travel to Ishmael Hills, run south between the houses, then jump
into the backyard of the house on your right. Talk to Wilbur and he'll take your
Hunting Kit and give you a Silver Xiphias Card.
Seventh, head to the Sports Complex and trade with Ton'barac. He has the
legendary Gold Nopopotamus Card! Take that, Wilbur! You were so close, yet so
far! If you had just bother to cross the street, we wouldn't have been able to
beat this quest!
Finally, return to Warawa to hand the card over.
----------
DECISION
----------
- Stop: Call Warawa back from her fantasies.
- Ignore: Sit back and watch while Warawa rambles.
+--------------------------------+
| MISSION CLEAR: Trade Agreement |
+--------------------------------+-------------------------+
| After multiple trading sessions, you eventually acquired |
| the gold nopopotamus card. Warawa is ecstatic to |
| have received such a rare item. |
+----------------------------------------------------------+
| Rewards: |
| - 240 experience |
| - 20000 credits |
| - Clash of the Cute Holofigure |
| - Thwipper Series Holofigure |
| - Upgraded Diving Bottoms |
| - Upgraded Diving Mask |
+----------------------------------------------------------+
Next up, if you did not kill the baby Suids during City Saviors, there's a new
quest available on Primordia's West Gate Plain from Carl.
----------
DECISION
----------
- Inquire: Ask Carl what happened here.
- Worry: Check to see if Carl is okay.
+----------------------------------+
| NORMAL MISSION: A Painful Lesson |
+----------------------------------+----------------+
| The little suids you spared grew up and returned. |
| Defeat them before the damage to New LA spreads. |
+---------------------------------------------------+
| Objectives: |
| - Head to the big-suid nest in |
| Primordia's West Gate Plain. |
+---------------------------------------------------+
Head back to the cave from City Saviors. If you don't remember, follow the wall
you're next to north and then east until you spot a cave in the southern wall.
Upon reaching it, the Suids attack. There's five and they're all level 25, so
make quick work of them with AOE attacks from your Skell. When they're dead,
return to Carl and speak.
----------
DECISION
----------
- Explain: Tell Trevor what happened.
- Ask: Inquire about Trevor and Carl's relationship.
+---------------------------------+
| MISSION CLEAR: A Painful Lesson |
+---------------------------------+----------------------+
| Losses were sustained, but you defeated the big suids. |
+--------------------------------------------------------+
| Rewards: |
| - 230 experience |
| - 13000 credits |
+--------------------------------------------------------+
At this point we've covered virtually every quest available (with a couple
specific exceptions), so it may be a good time to switch your party around.
Remember, our goal is to get Phog, Boze, and H.B. to 2 hearts of affinity, and
Doug to 3 hearts of affinity. If you're ahead of the game on that front, for the
affinity missions after chapter 8, we need Phog and Frye each to be at 3 hearts
of affinity.
For the first of our affinity missions at this point, we need to have Elma and
Lin in our party, and the last spot can be taken by anyone. To start the
affinity mission, head to the front of BLADE Tower. It's next to the door.
----------
DECISION
----------
- Question: Ask the director general what
kind of intel he's looking for.
- Argue: Claim that lives are more important than intel.
+-----------------------------+
| AFFINITY MISSION: Spy Games |
+--------+-------------+------+
| Lv. 28 | Max Party 4 | N/A |
+--------+-------------+------+------------------------------+
| No specific requirements. |
+------------------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+------------------------------------------------------------+
| Restricted Members: |
| - N/A |
+------------------------------------------------------------+
| Gather information on the Ganglion by infiltrating their |
| fortress. As it is advisable to avoid conflict, you should |
| choose a route with few enemies. |
+------------------------------------------------------------+
| Objectives: |
| - Return to the BLADE barracks and |
| prepare. |
+------------------------------------------------------------+
Let's get this party we're forbidden from participating in started! Return to
BLADE Barracks to meet with a surprise guest! With Nagi's reluctant approval,
we're good to go.
Fast travel to FN Site 322 and look northeast to see a ramp leading up to the
base. Whether you take your Skell or not is up to you. It can provide excellent
protection, but also more easily draws enemy attention due to its size.
Carefully observe each enemy as you pass them, and only pass when you can safely
go behind them to avoid being spotted. If you get spotted, flee into the ocean
until you lose them.
The path will start winding back and forth as you get to the main cliff. Focus
on going up, being wary of the Fal-swos flying around. When the path splits in
two at the top, jump on top of the cliff in front of you and run straight
forward to the building we're aiming for. Disembark your Skell if you're in it
and enter.
+------------------+
| BOSS: Marnuck x3 |
+------------------+----------------------------------------------------------+
| Levels 30, 30, 30 |
| Oblivia: Jair Fortress |
| Recommended Level: 33 |
| |
| Before Lin can pull the drive, Marnucks attack! If you brought your Skell, |
| you can board it quickly to annihilate the trio. Otherwise, it's just a |
| standard fight with three enemies. Fight one at a time to get through them. |
+-----------------------------------------------------------------------------+
With the Marnucks down, Lin secures the drive. Report back to BLADE Tower to let
Chausson know the good news.
Surprise! We're not done yet, we need to bring the drive to Pfeffen. Fast travel
to the Starboard side of the Ma-non ship, then jump to the lower level and run
south to find Pfeffen. He effortlessly decodes the data, and we're off to return
to Chausson.
----------
DECISION
----------
- Gasp: Express shock at his callous action.
- Consider: Wonder aloud why he would do something like that.
+--------------------------+
| MISSION CLEAR: Spy Games |
+--------------------------+-------------------+
| You acquired the data unit and unearthed the |
| Ganglion's plans for humanity. |
+----------------------------------------------+
| Rewards: |
| - 220 experience |
| - 13000 credits |
| - Veteran's Uniform |
+----------------------------------------------+
Our next mission involves Phog, so get him in your party if he isn't and make
way to Ishmael Hills. From the fast travel spot for Ishmael Hills, run east to
find this affinity mission by the basketball court.
----------
DECISION
----------
- Query: Ask Phog to tell you more about the "things."
- Probe: Ask how this is a Prospector mission.
----------
DECISION
----------
- Encourage: Tell Phog that he'll catch up in no time.
- Downplay: Say that you are nothing special.
- Question: Ask Phog if his brother is still alive.
+--------------------------------------+
| AFFINITY MISSION: A Great Divide |
+--------+-------------+---------------+
| Lv. 30 | Max Party 4 | Phog 2 Hearts |
+--------+-------------+---------------+------------------+
| Complete chapter 7. |
| Complete "Bottoms Up" affinity mission. |
+---------------------------------------------------------+
| Required Members: |
| - Phog |
+---------------------------------------------------------+
| Restricted Members: |
| - Frye |
+---------------------------------------------------------+
| Phog seems keen to make amends with someone from |
| his past. With that in mind, go investigate the strange |
| things that were found in Oblivia. |
+---------------------------------------------------------+
| Objectives: |
| - Head to Oblivia's South Coast. |
+---------------------------------------------------------+
Fast travel to the South Coast in Oblivia, board your Skell, and head southwest
to spot the strange things.
----------
DECISION
----------
- Wait: Stand back and watch.
- Warn: Alert Phog to the risks of touching an unknown object.
+------------------------+
| BOSS: Oc-Serv Yabar x5 |
+------------------------+------------------------------------------+
| Levels 29, 29, 29, 29, 29 |
| Oblivia: South Coast |
| Recommended Level: 34 |
| |
| If you only have one Skell, these things will give you a whole |
| host of trouble. You may want to adopt a strategy of killing one, |
| then fleeing until the rest leave you alone so you can heal. Do |
| that a few times to thin their numbers, and when there are two or |
| three left you should be safe to kill the rest in one go. Mostly, |
| the problem is just the sheer number of them. |
+-------------------------------------------------------------------+
----------
DECISION
----------
- Assert: Claim that they are some kind of
new Ganglion weapon.
- Muse: Say that they are just another one of Mira's mysteries.
With the Oc-Servs out of the way, head to the Mimeosome Maintenance Center to
report to Solan. In order to figure out what those creatures were, we need to
track down some artifacts.
Start at FN Site 308 and check the structure just to the southeast to find a
North Coast riddle rock. Next, at the Ruins on the Butte, run northwest into the
ruins proper to find a butte ruin fragment. Finally, from FN Site 312, run
southwest to where the ring enters the ground to find a massive ring fragment.
All artifacts in hand, return to Solan.
----------
DECISION
----------
- Inquire about Solan: Ask whether Solan and Phog are bothers.
- Inquire about Frye: Ask Phog if Frye is his brother.
----------
DECISION
----------
- Accept: Say that you're all ears.
- Decline: Tell Phog that you're too busy for soliloquies.
----------
DECISION
----------
- Nod: Say that Frye must have really loved their father.
- Scoff: Mock Frye for his daddy issues.
- Query: Ask why their father wasn't selected
for the Earthlife Colonization Project.
----------
DECISION
----------
- Nod: Say that you understand how he must have felt.
- Sympathize: Tell Phog that you know how hard
it must have been for him.
+-------------------------------+
| MISSION CLEAR: A Great Divide |
+-------------------------------+---------------------------+
| You successfully completed the mission, and also |
| learned that Frye is Phog's brother - they aren't on the |
| best terms currently, but hopefully they can work it out. |
+-----------------------------------------------------------+
| Rewards: |
| - 280 experience |
| - 17000 credits |
+-----------------------------------------------------------+
You learned the Dual Gun Art "Sky High."
While we may have learned less than nothing about the Oc-Servs, we did learn
Phog and Frye are brothers. If you've tried to put both of them in your party at
once, the game prevented it. Their fight back on Earth is why.
For the next affinity mission, you need a party consisting solely of you, Elma,
and Lin. Once you're ready, head south of the BLADE Concourse to find the
mission.
+-------------------------------------------+
| AFFINITY MISSION: Soldier of the Harriers |
+--------+-------------+--------------------+
| Lv. 30 | Max Party 3 | Doug 3 Hearts |
+--------+-------------+--------------------+---------+
| Complete chapter 7. |
+-----------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+-----------------------------------------------------+
| Restricted Members: |
| - Doug |
+-----------------------------------------------------+
| Doug approached you with something of a tasty tale. |
| Join him on an indigen hunt. |
+-----------------------------------------------------+
| Objectives: |
| - Talk to Doug at the diner in the |
| industrial district. |
+-----------------------------------------------------+
Fast travel to Repenta Diner and meet Doug in the alley behind it.
----------
DECISION
----------
- Betray: Suggest taking the job entirely for yourselves.
- Negotiate: Demand 70 percent of the take.
With Doug in the party, fast travel to FN Site 408 and head northwest to
Sandsprint Slope where a whole pack of Caro is waiting. Kill all six of them to
advance. Due to the number of them, you may need to back off after killing one
or two to recover your strength.
Once the six are down, head through Sandsprint Slope to the north, then turn
east to find the pack leader. Take it down to take care of the BLADE mission.
----------
DECISION
----------
- Persist: Show no mercy to the little ones.
- Relent: Spare the lives of the little ones.
Head to West Melville Street to meet with Doug at Army Pizza (also, talk to
Powell if it's daytime - he's having a rough time).
----------
DECISION
----------
- Groan: Tell Doug he has some serious issues.
- Approve: Say it was a noble gesture on his part.
+----------------------------------------+
| MISSION CLEAR: Solider of the Harriers |
+----------------------------------------+---------+
| The remuneration was split 50/50, and you got to |
| hear some bits and pieces about Doug's past. |
+--------------------------------------------------+
| Rewards: |
| - 280 experience |
| - 100000 credits |
+--------------------------------------------------+
You learned the Photon Saber Art "Phenomenon."
Our next affinity mission comes from Boze. Once he's in your party, fast travel
to BLADE Tower and run south. When the path splits into one path leading east
and the other running south, turn south and run to the very end to find the
mission.
----------
DECISION
----------
- Accept: Agree to help.
- Inquire: Ask about the promise Boze made.
+--------------------------------------+
| AFFINITY MISSION: Boze's Way |
+--------+-------------+---------------+
| Lv. 30 | Max Party 4 | Boze 2 Hearts |
+--------+-------------+---------------+---------+
| Complete chapter 7. |
+------------------------------------------------+
| Required Members: |
| - Boze |
+------------------------------------------------+
| Restricted Members: |
| - N/A |
+------------------------------------------------+
| One of Boze's students is missing in Noctilum. |
| Work with Boze to find her. |
+------------------------------------------------+
| Objectives: |
| - Head to Noctilum's Qing Long |
| Glade. |
+------------------------------------------------+
Missing BLADEs is always a bad sign. Fast travel to FN Site 212 and head
northeast to the attack site marked on the minimap.
----------
DECISION
----------
- Shake Head: Claim that you have no idea.
- Deduce: Say that this looks like the Ganglion's work.
Fast travel to Weeping Whitewood next, head straight through, and take the
northwest exit. When the path splits, turn left to discover the Ensconced
Citadel. Using your Skell, jump over the wall to the front of the Citadel for a
scene.
Using your Skell, jump on top of the outer walls of the Citadel, then jump onto
one of the towers in the corners, then finally jump to the top of the central
tower.
----------
DECISION
----------
- Demand: Insist that the Prone release Clarissa as promised.
- Taunt: Mock the Prone in order to draw their attention to you.
The Prone attack, so fight back and take them down. They don't have Skells and
we started in our Skell, so this fight should be trivial (unless you get unlucky
and draw the attention of enemies on the lower levels). Avoid AOE attacks and
focus on just the mission targets to end the fight quickly.
----------
DECISION
----------
- Inquire: Ask Boze about the promise
he made to his students.
- Comfort: Remind Boze that he has another
student right here.
Finish the quest by examining Clarissa's corpse.
----------
DECISION
----------
- Encourage: Comfort the saddened Boze.
- Lecture: Tell Boze to stop hiding behind his memories.
----------
DECISION
----------
- Agree: Give Boze his moment.
- Deny: Tell Boze you don't have time for such things.
+---------------------------+
| MISSION CLEAR: Boze's Way |
+---------------------------+---------------------------+
| You were unable to rescue Boze's student, causing you |
| to return to New LA with a true sense of frustration. |
| Go to BLADE Tower for the next affinity mission. |
+-------------------------------------------------------+
| Rewards: |
| - 280 experience |
| - 17000 credits |
+-------------------------------------------------------+
You learned the Javelin Art "Vortex."
Our final affinity mission for now is with H.B. and can be found to the east of
the Cathedral in the Residential District.
----------
DECISION
----------
- Taunt: Tell H.B. you have no intention of
giving up the position to him.
- Decline: Tell H.B. you have no interest in such things.
+--------------------------------------+
| AFFINITY MISSION: The King of Fear |
+--------+-------------+---------------+
| Lv. 32 | Max Party 4 | H.B. 2 Hearts |
+--------+-------------+---------------++
| Complete chapter 7. |
| Survey 25% of Noctilum. |
| Complete "BFFs" affinity mission. |
| Complete "Prone Sweet Prone" mission. |
+---------------------------------------+
| Required Members: |
| - H.B. |
+---------------------------------------+
| Restricted Members: |
| - N/A |
+---------------------------------------+
| Eleonora has been in touch. |
| Go with H.B. and speak to the Nopon. |
+---------------------------------------+
| Objectives: |
| - Find the Nopon at Ishmael Hills in |
| the residential district. |
+---------------------------------------+
Fast travel to Ishmael Hills and run straight south to find the Nopon.
----------
DECISION
----------
- Confirm: Say that it's all true and more.
- Deny: Laugh at their absurd claims.
----------
DECISION
----------
- Wonder: Ask H.B. if he's really going to steal a Harrier job.
- Agree: Nod grimly and prepare for battle.
Gelvo Banth, eh? They don't sound too tough. Fast travel to FN Site 210 and
cross the bridge to the west into Lotus Keep Building Site, the Nopon can be
found at the top of the hill on the cliff on the west side. While you're here,
loot the Skell Wreckage nearby.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 3 |
+--------------------+
| 6000 credits |
+--------------------+
Talk to the Nopon next to find out where the Blood-king is.
----------
DECISION
----------
- Agree: Tell H.B. that you're just as angry as he is.
- Query: Ask H.B. why he's becoming so emotional.
Dodonga Caravan? That's... not good. They're some of our biggest allies and
trading partners! Fast travel to FN Site 221 and head south to find the Ganglion
camp. Take out all five of the Prone. Gelvo Banth is level 40, so be extra
cautious. You may want to use the one-at-a-time back off to heal strategy to be
safe. With the Prone dead, return to Pulala.
----------
DECISION
----------
- Agree: Tell H.B. he's completely right.
- Tease: Ask H.B. if he wouldn't rather have fortune and glory.
+---------------------------------+
| MISSION CLEAR: The King of Fear |
+---------------------------------+-------------------+
| You defeated the blood-king and saved the Tree Clan |
| and Nopon, but H.B. has some concerns about BLADE. |
| Go to BLADE Tower for the next affinity mission. |
+-----------------------------------------------------+
| Rewards: |
| - 290 experience |
| - 18000 credits |
+-----------------------------------------------------+
You learned the Shield Art "Atomic Hit."
At this point I was BLADE Level 7, so return to Eleonora for another upgrade!
-----------------------------
HOLOFIGURE PROJECTORS ADDED
-----------------------------
I picked Biological for my field skill upgrade, maxing out Biological. All that
remains is Archaeological! Time to put our new skill to use - off to FN Site 403
in Sylvalum! From here, head southwest to the shoreline to spot a strange,
purple ball. This is one of Sylvalum's petrified trees. Harvest it!
+------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 3 |
+------------------------+
| 8 battle points |
| Tactician's Eyepatch |
+------------------------+
Next, head northeast to where the eastern shoreline meets the southern wall of
Sylvalum to spot a wrecked trailer.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Research Probe G2 |
+--------------------+
Next up, head to FN Site 405 and run straight west, followed by a turn to the
north when you hit the wall to find another tree.
+------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 2 |
+------------------------+
| 6 battle points |
| Vogue Sheep Horns |
+------------------------+
Our next destination is South Ciel Sandsea. From here, head southeast to find
some Skell Wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Mining Probe G5 |
+--------------------+
Head east next to find a Patrol Chopper wrecked near a giant rock formation.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 3 |
+-------------------------+
| 10000 credits |
| Mining Probe G4 |
+-------------------------+
From FN Site 411, head southeast to underneath where the nearby ramp meets the
wall. When you reach the wall, turn west and travel along the wall to find a
Skell wreckage (skip the Alien wreckage you pass on the way).
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 3 |
+--------------------+
| 20000 credits |
| Mining Probe G4 |
+--------------------+
Fast travel to the Cleansing Spring next and head to the southeast shore of the
spring to find a petrified tree.
+------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 3 |
+------------------------+
| 8 battle points |
| Lovestruck Kitty Ears |
+------------------------+
Head west next to find another tree in the southwestern corner of the area.
+------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 2 |
+------------------------+
| 4 battle points |
+------------------------+
Jump off the cliff and continue southwest for a short bit to find another tree.
+--------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 4 |
+--------------------------+
| 10 battle points |
| Unfathomable Devil Horns |
+--------------------------+
Fast travel to FN Site 417 and look southwest next to find yet another tree.
+------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 2 |
+------------------------+
| 4 battle points |
+------------------------+
Follow the path northeast next to find another tree, possibly guarded by
Marnucks.
+------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 2 |
+------------------------+
| 6 battle points |
| Warm Angel Halo |
+------------------------+
Next, head to the Northern Searoad and look east for another tree.
+------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 4 |
+------------------------+
| 10 battle points |
| Unfathomable Facade |
+------------------------+
Our next destination is the South Silent Sandsea. Head southeast a bit to find
another tree up the hill a short ways.
+------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 3 |
+------------------------+
| 8 battle points |
| Soothing Angel Wings |
+------------------------+
Head north a bit to find a Skell wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Mining Probe G7 |
+--------------------+
Continue north to see a series of tree logs sticking out of the sand on your
right. Look inside them to spot a Skell wreckage inside of one guarded by a
digging Sand Caro.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 3 |
+--------------------+
| 20000 credits |
| Mining Probe G4 |
+--------------------+
Continue north and head a little west to spot a tree guarded by a sleeping
Xe-dom. DO NOT be in your Skell as you approach or the Xe-dom WILL wake up and
ruin your day.
+------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 4 |
+------------------------+
| 10 battle points |
| Fluffy Bunny Ears |
+------------------------+
Our final stop for now is the South Cinderdunes, where you can jump off the
bridge to the east and look below it for a tree.
+------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 3 |
+------------------------+
| 8 battle points |
| Ruinous Devil Wings |
+------------------------+
Time to hunt some tyrants! The basic missions you'll want are Edgardo, the
Carefree; Celedonio, the Battle-Tested; Camille, the Immortal; Si-el, the
Vacuous; Melanya, the Sound Sleeper; and Yune, the Ambusher.
Edgardo, the Carefree is found near FN Site 308, clinging onto one of the nearby
statues to the west pretending to be a log.
Celedonio, the Battle-Tested can be found southwest of FN Site 315. Jump off the
first cliff, then stay on this middle level as you head southwest to Celedonio's
home turf.
Camille, the Immortal can be found at the Cleansing Spring in Sylvalum in the
middle of said spring.
Si-el, the Vacuous can be found north ans slightly of FN Site 212 sleeping on
the ground, pretending to be a corpse.
Gugli, the Relentless can be found sleeping on the north shore of Janpath Lake
in Primordia, near a couple trees growing in the water.
Experimental Compact Zig will take a bit of effort to reach. Get in your Skell
first. From Drongo Caravan in Cauldros, head northwest to spot a treasure
against the wall in a corner. We won't collect it yet. Instead, jump above it to
get on top of the wall. From here, climb north a bit until you can get on top of
the ornate structure lining the outer edge of Cauldros. Get to the side of the
cliff overlooking the ocean (but stay on top!) and move south until you spot the
Experimental Compact Zig across a small chasm.
Blaudolch, the Chalcedony can be found a short distance south of you when you
fast travel to FN Site 403. However, it isn't always there. Oftentimes it'll be
replaced with a White Progen instead. Keep fast travelling to FN Site 403 until
it appears.
Melanya, the Sound Sleeper can be found east of FN Site 301. Follow the main
road into Oblivia and it will be on your left.
Libra, the Long-Lived is found near FN Site 308. Follow the shoreline to the
west until Libra pops out of the water. This one has a lot of HP, as its name
implies, so be ready for a longer fight.
Vendura, the Spellbinder can be found in Mesa Fortress during the day. From FN
Site 303, follow the path southeast to find Vendura hanging out.
Yune, the Ambusher spawns only sometimes, so you'll have to keep fast travelling
to find it. From FN Site 403, head north to hit the water. You're aiming for the
western shoreline just before Sylvalum's wall begins. When it spawned for me, it
was a slight bit inland and a slight bit south of said part of the beach, so
take a quick look around each time you check.
Finally, with all that out of the way, let's set down our data probes.
FN102 - Mining G4
FN103 - Mining G4
FN104 - Research G5
FN105 - Mining G4
FN106 - Mining G4
FN107 - Mining G4
FN108 - Mining G3
FN111 - Mining G5
FN112 - Mining G8
FN113 - Mining G2
FN114 - Mining G8
FN115 - Mining G2
FN116 - Mining G8
FN117 - Research G5
FN118 - Mining G1
FN119 - Mining G7
FN120 - Mining G7
FN121 - Mining G8
FN202 - Mining G4
FN204 - Mining G5
FN205 - Mining G5
FN208 - Mining G1
FN209 - Mining G2
FN210 - Mining G3
FN211 - Mining G5
FN212 - Mining G1
FN214 - Research G4
FN215 - Mining G2
FN216 - Mining G2
FN217 - Mining G4
FN218 - Research G1
FN219 - Mining G4
FN220 - Mining G4
FN221 - Research G6
FN222 - Mining G4
FN223 - Research G1
FN224 - Research G1
FN225 - Mining G4
FN301 - Mining G1
FN302 - Mining G1
FN303 - Mining G1
FN305 - Mining G1
FN306 - Mining G1
FN307 - Mining G1
FN308 - Mining G8
FN309 - Mining G1
FN311 - Mining G2
FN312 - Mining G2
FN313 - Research G3
FN314 - Mining G2
FN315 - Mining G2
FN316 - Mining G2
FN317 - Mining G2
FN318 - Mining G2
FN319 - Mining G2
FN321 - Mining G2
FN322 - Mining G2
FN401 - Mining G2
FN402 - Storage
FN403 - Storage
FN405 - Booster G2
FN406 - Storage
FN407 - Mining G9
FN408 - Duplicator
FN409 - Storage
FN410 - Mining G1
FN411 - Mining G9
FN412 - Mining G5
FN413 - Booster G1
FN414 - Mining G2
FN415 - Research G2
FN416 - Mining G4
FN417 - Mining G3
FN418 - Mining G2
FN420 - Mining G6
FN502 - Research G2
FN503 - Research G2
FN504 - Mining G1
FN505 - Mining G2
FN506 - Mining G1
FN515 - Mining G6
Miranium: 40287
Revenue: 57747
Storage: 54000
+-------------------------+---------+
| Survey Progress | 039.16% |
+-------------------------+---------+
| Primordia | 055.55% |
| Noctilum | 049.82% |
| Oblivia | 051.42% |
| Sylvalum | 040.78% |
| Cauldros | 010.93% |
+-------------------------+---------+
| Industrial District | 027.77% |
| Commercial District | 040.81% |
| Residential District | 033.33% |
| Administrative District | 053.12% |
| Ma-non Ship | 026.08% |
| BLADE Barracks | 041.17% |
+-------------------------+---------+
================================================================================
02.14.CH08A CHAPTER 08 - THE GATHERING STORM
================================================================================
Story time! For this story mission, you get Elma and Lin and that's it. No
fourth party member, sadly. They're all going to be busy with their own jobs.
It'll make sense soon enough.
I hope you've been doing at least some sidequests, because the entry
requirements are somewhat steep. To start this chapter, you need the game to be
at least 10% complete (if you've been following the guide, you're at nearly 40%
complete, so this is a non-issue). You also need to complete the affinity
mission The Matchmaker, which I covered between chapters 6 and 7.
Finally, I recommend your own inner level is at least level 30, even better is
level 35 if your party members are a bit underlevelled. Make SURE you have a
Skell for this next chapter as well! A level 30 Skell is ideal. The game's
difficulty is about to start ramping up starting with this chapter, so you need
to be prepared.
----------
DECISION
----------
- Something Fried: Suggest fried chicken.
- Something Braised: Suggest beef braised in wine.
- Something Baked: Suggest pot pie.
- Something Broiled: Suggest tandoori chicken.
- Something Stir-Fried: Suggest chicken saute.
- Something Fancy: Suggest foie gras.
----------
DECISION
----------
- Nod: Boast you could take them all on by yourself.
- Shake Your Head: Confide that you're actually a bit scared.
+--------------------------+
| STORY MISSION: Chapter 8 |
+--------------------------+-------------------------------+
| Progress Requirements: |
| - Survey 10% of Mira. |
| - Complete "The Matchmaker" affinity mission. |
+---------------------------+------------------------------+
| Lv. 30 | Max Party 3 |
+---------------------------+------------------------------+
| Required: | Restricted: |
| - Elma | - N/A |
| - Lin | |
+---------------------------+------------------------------+
| Ganglion forces are approaching! |
| Defend New LA against the onslaught. |
+----------------------------------------------------------+
| Objectives: |
| - Leave the BLADE barracks. |
+----------------------------------------------------------+
We're going to war! Make sure you're all armored up, your Skell is refueled, and
when you're ready to go, exit the door. The store and AM terminals have moved
inside the barracks temporarily so if you need to buy new armor or weapons, you
can head over to the Nopon in the southwest corner of the barracks.
----------
DECISION
----------
- Approve: Remark that the title is already
starting to grow on you.
- Disapprove: Joke that the title makes Vandham
sound like an old movie villain.
Pick the second option, it's the correct option. If you've played Xenoblade
Chronicles, you'll get a chuckle or two.
The battle for New LA begins! Get in your Skell. Your first targets are three
scout puges and two strike pugiliths. When all five are dead, you get a very
short break, complete with no healing whatsoever.
Phase two is a three minute defense. Survive the Qmoeva onslaught for three full
minutes to move on. If you kill the enemies faster than they can respawn, you'll
get some precious time to recover and heal up.
Phase three brings in two Impact Galdrs. They're strong, but not numerous, so
it's more manageable than previous phases I've found. Kill both to move on and
give Lin a huge ego. "WHO'S NEXT?!" indeed.
----------
DECISION
----------
- Caution: Suggest another wave might hit soon.
- Rejoice: Propose a grand celebration tonight.
The Ganglion's feint worked, they're now inside the city. We automatically move
back inside the city and get a peek at what's happening with the other teams.
----------
DECISION
----------
- Be Bold: Suggest you take them head-on.
- Be Pragmatic: Suggest a strategic withdrawal.
We need to make our way to the Commercial District. Follow the main road north
into the Commercial District and fight your way through, killing as many or as
few Ganglion as you like. We're aiming for Barista Court.
----------
DECISION
----------
- Encourage: Tell Lin there's no way you'll lose.
- Panic: Get ready to grab Lin's hand and run.
+---------------------+
| Boss: Dagahn + Ryyz |
+---------------------+------------------------------------------------------+
| Levels 31, 31 |
| New LA: Commercial District |
| Recommended Level: 35 |
| |
| Ryyz and Dagahn are here for fun! Dagahn is basically a Skell due to his |
| size, so it may be worth taking him out first. It doesn't matter too much, |
| though, so do it however you want. |
| |
| When Ryyz gets low on health, she'll create 50 dopplegangers, meaning your |
| next 50 hits will miss. Keep hammering away with multi-hit attacks and |
| you'll break through. Alternatively, if Dagahn isn't down yet, eliminate |
| him to lighten up their damage output so you can safely put all of your |
| efforts into breaking through Ryyz's clones. |
+----------------------------------------------------------------------------+
----------
DECISION
----------
- Intimidate: Keep your weapon raised.
- Stand Down: Lower your weapon.
----------
DECISION
----------
- Lighten the Mood: Suggest he gets the latest "young and rugged" model.
- Be Optimistic: Suggest he gets the latest "hip and fashionable" model.
+--------------------------+
| MISSION CLEAR: Chapter 8 |
+--------------------------+--------------------------+
| You successfully repelled the Ganglion's attack and |
| saved New LA. However, the alien mech was stolen. |
+-----------------------------------------------------+
| Rewards: |
| - 1000 experience |
| - 45000 credits |
| - Mining Probe G8 |
+-----------------------------------------------------+
+-------------------------+---------+
| Survey Progress | 039.16% |
+-------------------------+---------+
| Primordia | 055.55% |
| Noctilum | 049.82% |
| Oblivia | 051.42% |
| Sylvalum | 040.78% |
| Cauldros | 010.93% |
+-------------------------+---------+
| Industrial District | 027.77% |
| Commercial District | 040.81% |
| Residential District | 033.33% |
| Administrative District | 053.12% |
| Ma-non Ship | 026.08% |
| BLADE Barracks | 041.17% |
+-------------------------+---------+
================================================================================
02.15.CH08B POST-CHAPTER 08 - REBUILDING
================================================================================
Before doing anything else, let's take care of the prerequisites for chapter 9.
All we need is to plant a data probe at FN Site 403 (done between chapters 5 and
6) and complete the affinity mission Spy Games (done between chapters 7 and 8).
Alright, we're ready! Fantastic! On to the sidequests!
Before we get started, it's a good idea to look at character affinity and set up
your party to get ready for incoming affinity missions. We need both Phog and
Frye to be at 3 hearts of affinity, but we can't have both in our party
simultaneously. I recommend starting with whichever is further away from the
necessary affinity, probably Frye. Beyond these two, we will need H.B. and Boze
to be at 4 hearts of affinity after chapter 9. My party is thus Frye, H.B., and
Boze for this section.
We've become much stronger since the last time we did some data probing, so
let's head to Cauldros to plant a few more. Fast travel to the Adder Byroad to
begin. Board your Skell for protection and head forward. Ignore the treasure for
now and rush through the next area to the Ternion Fork, followed by Ternion Fork
BC. Take the north path and look left to eventually spot a path leading out over
the lava. Briefly go onto it to discover the Dragonbone Promontory. Backtrack to
Ternion Fork now.
Take the east path this time to discover Sunset Falls. Rush through the enemies
and turn north to discover T'phnom Shelf and spot FN Site 511. Rapidly plant the
probe out of spite towards the enemies likely attacking you.
+----------------+------------------+
| FN Site 511 | Mechanical Lv. 2 |
+----------------+------------------+
| T'phnom Shelf, Cauldros |
+-----------+-----------+-----------+
| A | C | A |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Bonjelium |
+-----------------------------------+
Continue northwest to discover the O'rrh Sim Castle Ruins, then follow the path
west to find O'rrh Sim Capital Remains. Continue following the path to the end
to find O'rrh Sim Gate.
Fast travel to FN Site 515 and climb all the way up the hillside to find M'gando
Gorge BC. Head southwest to find M'gando Gorge, followed by Boxtrap Checkpoint.
Return to the BC and head northeast instead. Follow the path to find Mount
M'gando. Follow the path north and watch out to the east for a spot where the
wall opens up and you can see an island below in the ocean. Go to the island for
FN Site 516.
+----------------+------------------+
| FN Site 516 | Mechanical Lv. 1 |
+----------------+------------------+
| M'gando Gorge, Cauldros |
+-----------+-----------+-----------+
| B | E | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Fast travel to Drongo Caravan and head northwest in your Skell to find a
treasure. Do not collect it yet, we'll be back for it later. Instead, jump on
the cliff above the treasure, and continue climbing to get on top of the ornate
wall surrounding Cauldros. From here, look west to spot an island with a small
beach on the north side. Head to that beach to discover Far Isle of Tzu'o and
FN Site 501. Plant the probe.
+----------------+------------------+
| FN Site 501 | Mechanical Lv. 1 |
+----------------+------------------+
| Far Isle of Tzu'o, Cauldros |
+-----------+-----------+-----------+
| B | F | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Arc Sand Ore |
+-----------------------------------+
That's all we'll be doing for Cauldros probing for now. Fast travel to the South
Ciel Sandsea in Sylvalum and head northeast towards the bridge that crosses Lake
Ciel. Near the entrance to the bridge is a level 25 Stray Potamus. Kill it for a
Sapphire Ring. Once you have it, fast travel to the Cleansing Spring and visit
the Nopon Caravan for a quest from Nio.
----------
DECISION
----------
- Refuse: Keep your wallet closed around the suspicious Nopon.
- Listen: Tell Nio you'll consider it depending on his story.
+-------------------------------+
| NORMAL MISSION: Hair Apparent |
+-------------------------------+-------------------+
| You decided to lend Nio some money. Hopefully the |
| wedding ceremony can proceed without issue. |
+---------------------------------------------------+
| OBJECTIVES: |
| - Give 20,000 credits to Nio at |
| Sylvalum's Cleansing Spring during |
| the day. |
+---------------------------------------------------+
Nio appears to be a bit short on cash. Well, let's lend him the money. He seems
trustworthy, and his big day is coming up. Talk to him to hand over 20,000
credits, and he'll sign an IOU for you. If he dishonors his IOU, his life as a
Nopon is over, so he really is serious about paying us back.
----------
DECISION
----------
- Trust: Take Nio at his word.
- Worry: Tell Nio that a scrap of paper doesn't convince you.
Wow, Nana! Way to scam the poor guy! Follow Nio and talk to Jalolo at the other
end of the Caravan. Jalolo is also a scam artist it seems.
----------
DECISION
----------
- Persuade: Convince Jalolo to lend money to Nio.
- Query: Ask Jalolo what has him so upset.
----------
DECISION
----------
- Stop: Prevent Nio from entering into such a risky deal.
- Permit: Let Nio make his own decisions.
----------
DECISION
----------
- Explain: Tell Popo everything that happened.
- Evade: Give Popo a vague outline of what happened,
but leave out any mention of the dress.
Uh oh, what happened? Back to Nio to find out what's going on!
Well, seems Nio's life was just ruined. All because some heartless creature
killed a stray Potamus resting by the lakeside.
----------
DECISION
----------
- Worry: Express concern for Nio.
- Insist: Demand that Nio pay you immediately.
----------
DECISION
----------
- Assist: Offer to front Nio the money.
- Concede: Tell Nio there's choice but to give up his hair.
----------
DECISION
----------
- Applaud: Stand in awe of Popo's ingenuity.
- Question: Doubt that such a simple trick would work.
To make the fake tuft of hair to give to Jalolo, we need diresheep and antorus
roses. Diresheep can be found on top of the Delusian mountains, and Antorus
Roses are found at Seabird's Beak and in Lake Ciel. Once you have all the
materials, return to Nio and hand it over.
----------
DECISION
----------
- Accept: Say you wouldn't miss it for the world.
- Refuse: Tell them they're on their own from here.
Finally, talk to Jalolo to watch it go down.
----------
DECISION
----------
- Get Angry: Stand up to Jalolo's mockery.
- Watch: Wait and see how the scene plays out.
Blue sparkly ring? Sounds familiar. Talk to Popo next to hand it over.
----------
DECISION
----------
- Evade: Say you can't really remember,
then try to change the subject.
- Explain: Tell Popo that you found it after
defeating a feral nopopotamus.
+------------------------------+
| MISSION CLEAR: Hair Apparent |
+------------------------------+-----------------------------+
| Nio was able to safely wipe out his debts using a fake |
| tuft of hair. It turns out this whole mess started because |
| you felled the nopopotamus... |
+------------------------------------------------------------+
| Rewards: |
| - 290 experience |
| - 20000 credits |
| - Barrel Dodger Holofigure |
| - Pokepoke Series Holofigure |
| - Soothing Bunny Ears |
+------------------------------------------------------------+
Fast travel to FN Site 502 next and follow the wall north. You'll eventually
come across Nalu, cowering in fear with a quest.
----------
DECISION
----------
- Query: Ask why Nalu is lamenting her fate.
- Tease: Ask Nalu if she is rehearsing lines for a play.
----------
DECISION
----------
- Question: Ask Nalu why it's impossible.
- Shrug: Tell Nalu that she'll have to figure something out.
+-----------------------------------+
| NORMAL MISSION: Supplies Surprise |
+-----------------------------------+--------------------+
| Nalu is crying after being threatened by the Ganglion. |
| Gather the goods she requires. |
+--------------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Gather six deflection shield mirrors |
| in Primordia. |
| - Gather three multi-mirror solar |
| drones in Oblivia. |
| - Gather five mk. IX hypercoolers |
| in Noctilum. |
+--------------------------------------------------------+
Oops, the Ganglion are threatening the Nopon. If we want to protect them, we
need deflection shield mirrors, multi-mirror solar drones, and mk. IX
hypercoolers.
Deflection Shield Mirrors are found everywhere in Primordia. Multi-mirror Solar
Drones are found in the western part of Oblivia around the Yawning Giant. Mk. IX
Hypercoolers are found in the Qing Long Glade area of Noctilum. Once you have
all materials, return to Drongo Caravan to talk to Nalu and hand it over.
Nalu fails to reward us, so follow her and ask about it.
----------
DECISION
----------
- Inform: Tell Nalu that you heard everything. ...EVERYTHING.
- Lie: Say that you heard nothing.
----------
DECISION
----------
- Offer: Say you'll stand with Nalu to end
the Ganglion's wicked ways.
- Suggest: Tell Nalu that her caravan should
flee the Ganglion's tyranny.
----------
DECISION
----------
- Accept: Agree to gather the required items once again.
- Consider: Investigate Nalu and make sure this is all aboveboard.
Route A: Accept
===============
A-HAB autonomous AI units can be found in the north half of Sylvalum. Nostalgia
L-002 Units are found in the Qing Long Glade area of Noctilum. Once you have
them, return to Nalu to finish the quest.
Route B: Consider
=================
Yeeeeah, this doesn't seem too legit. Go talk to Lularita to see if these
threats are legit.
----------
DECISION
----------
- Report: Tell Lularita all about Nalu's request.
- Inquire: Ask to hear more about Nalu's past misdeeds.
Lularita has a plan to get revenge. In addition to the A-HAB autonomous AI unit
and Nostalgia L-002 units Nalu "needs", we need bullet flies.
A-HAB autonomous AI units can be found in the north half of Sylvalum. Nostalgia
L-002 Units are found in the Qing Long Glade area of Noctilum. Finally, Bullet
Flies are found in the western region of Cauldros, around Drongo Caravan. When
you have all the materials, return to Lularita. She'll pack up the Bullet Flies
with the other materials to make a bug bomb, and then we're off to prank Nalu.
----------
DECISION
----------
- Blush: Let yourself be moved by Nalu's appreciation.
- Suspect: Question Nalu's obviously forced thanks.
+----------------------------------+
| MISSION CLEAR: Supplies Surprise |
+----------------------------------+-------------------+
| Route A: |
| It feels like she's using you, but you found Nalu's |
| requested goods regardless. |
| |
| Route B: |
| You planted a trap in the goods as per Lularita's |
| suggestion. It seems that Nalu is going to learn her |
| lesson the hard way... |
+------------------------------------------------------+
| Rewards: |
| - 160 experience |
| - 9000 credits |
| - Dance of Deception Holofigure |
| - Youthful Sheep Horns |
+------------------------------------------------------+
Head to the administrative district next and check the south side of BLADE Tower
to find the Nopon Muimui with a quest.
----------
DECISION
----------
- Agree: Teach Muimui the basics of being a BLADE.
- Refuse: Chide Muimui for his selfishness.
----------
DECISION
----------
- Query: Ask what in the hack a "Legen-dar" is.
- Chastise: Launch into a long lecture on the
value of an honest day's hard work.
+-------------------------------+
| NORMAL MISSION: Setting Forth |
+-------------------------------+--------------------+
| Help Muimui as he prepares to embark on a quest to |
| locate the Sword of Legendaryness. |
+----------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Get five pieces of taut leather from |
| the terebras in Primordia. |
| - Get two pieces of white |
| mirrorglass from lawless grexes |
| or others in Primordia. |
| - Gather three sonar lemons in |
| Primordia. |
+----------------------------------------------------+
Sonar Lemons are found in the northeast part of Primordia. Taut Leather can be
found from Lake Terebra at Biahno Lake. White Mirrorglass is found from Grexes
at the Grieving Plains. With all materials in hand, return to Muimui.
----------
DECISION
----------
- Query: Ask Muimui where Moimoi is.
- Support: Cheer on the eager Muimui.
----------
DECISION
----------
- Worry: Ask Moimoi if he is all right.
- Suggest: Tell Moimoi to stop talking
and take a bath immediately.
Route A: Rescue the Legen-dar:
==============================
Fast travel to FN Site 104 and swim east to an island covered in Terebra. Not
really any way to tell which one ate the Legen-dar, so kill them all. Once you
have the Smelly Legen-dar, return to Moimoi. He'll make adjustments to the
Legen-dar, then you need to hand it off to Muimui.
----------
DECISION
----------
- Cheer: Say that you hope Muimui finds the sword.
- Warn: Warn Muimui that the outside world is full of dangers.
Route B: Fund the Legen-dar:
============================
Talk to Moimoi and hand over 30,000 credits to fund the building of a new
Legen-dar. When done, speak to Muimui to hand it over.
----------
DECISION
----------
- Cheer: Say that you hope Muimui finds the sword.
- Warn: Warn Muimui that the outside world is full of dangers.
+------------------------------+
| MISSION CLEAR: Setting Forth |
+------------------------------+----------------------+
| The Infinigoggles and Legen-dar are complete. |
| Now begins the real journey in search of the sword. |
+-----------------------------------------------------+
| Rewards: |
| - 300 experience |
| - 10 credits |
| - Bangbangs Series Holofigure |
+-----------------------------------------------------+
Next, take Division Drive to the far north end. When you reach the edge of the
road, turn left and take the narrow path next to the building. Around the corner
is Kirsty with a mission for us.
----------
DECISION
----------
- Explain: Tell Kirsty about your own unique method.
- Evade: Shrug. Then raise your eyebrows mysteriously.
+---------------------------------------------+
| NORMAL MISSION: Planetary Pioneer (Part IV) |
+---------------------------------------------+-------+
| You've been earning a lot of notice. |
| Continue using FrontierNav as you explore Sylvalum. |
+-----------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Complete "Sylvalum |
| Trailblazing 1." |
| - Complete "Sylvalum |
| Trailblazing 2." |
| - Complete "Sylvalum |
| Trailblazing 3." |
+-----------------------------------------------------+
+-----------------------------------------+
| NORMAL MISSION: Sylvalum Trailblazing 1 |
+-----------------------------------------+
| Find the required precious resources |
| at the heart of Sylvalum. |
+-----------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Use FrontierNav to locate 10 |
| pieces of aurorite. |
| - Use FrontierNav to locate 10 |
| pieces of arc sand ore. |
+-----------------------------------------+
+-----------------------------------------+
| NORMAL MISSION: Sylvalum Trailblazing 2 |
+-----------------------------------------+-----+
| Defeat the indigen rampaging around Sylvalum. |
+-----------------------------------------------+
| Objectives: |
| - Defeat five nectar scirpos in |
| Sylvalum. |
+-----------------------------------------------+
+-----------------------------------------+
| NORMAL MISSION: Sylvalum Trailblazing 3 |
+-----------------------------------------+------+
| Acquire the secret data unit FN096 for Kirsty. |
+------------------------------------------------+
| Objectives: |
| - Obtain the data unit FN096 in |
| Sylvalum's FrontierNav site 408. |
+------------------------------------------------+
----------
DECISION
----------
- Accept: Tell Kirsty you're dying to know
what is in those data units.
- Rebuke: Ask Kirsty why she's throwing around
access to classified information.
By this point, you absolutely should have all of the material for Sylvalum
Trailblazing 1 if you've been following along.
+----------------------------------------+
| MISSION CLEAR: Sylvalum Trailblazing 1 |
+----------------------------------------+--------+
| You found the required resources. |
| Kirsty was happy with the quality of your work. |
+-------------------------------------------------+
| Rewards: |
| - 40 experience |
+-------------------------------------------------+
To hunt down the Nectar Scirpos, head to FN Site 415 and run east towards the
wall where they will be pacing around.
+----------------------------------------+
| MISSION CLEAR: Sylvalum Trailblazing 2 |
+----------------------------------------+---------------+
| You successfully defeated the indigen. |
| Hopefully now the Pathfinders can continue their work. |
+--------------------------------------------------------+
| Rewards: |
| - 40 experience |
+--------------------------------------------------------+
For the data unit, fast travel to FN Site 408 and run straight ahead to find it.
+----------------------------------------+
| MISSION CLEAR: Sylvalum Trailblazing 3 |
+----------------------------------------+
| You obtained the data unit FN096. |
| What kind of information is inside? |
+----------------------------------------+
| Rewards: |
| - 40 experience |
+----------------------------------------+
Return to Kirsty for your reward.
----------
DECISION
----------
- Listen: Hear Kirsty's story.
- Yawn: Tell Kirsty that you just want your reward,
not some boring story.
----------
DECISION
----------
- Comfort: Tell Kirsty that her team would be proud of her.
- Query: Ask Kirsty how she survived when the others didn't.
+--------------------------------------------+
| MISSION CLEAR: Planetary Pioneer (Part IV) |
+--------------------------------------------+--------+
| You completed the Sylvalum exploration task. |
| You also learned from Kirsty about the second-gen |
| version of FrontierNav hidden inside the data unit. |
+-----------------------------------------------------+
| Rewards: |
| - 280 experience |
| - 15000 credits |
| - Storage Probe |
| - Redesigned Round Glasses |
+-----------------------------------------------------+
The next mission is from Ngogo at the Nopon Bazaar in the Commercial District.
----------
DECISION
----------
- Query: Ask Ngogo about Nan's condition.
- Worry: Show concern for Nan's health.
----------
DECISION
----------
- Sympathize: Offer Ngogo your heartfelt pity.
- Criticize: Say that you feel worse for Elder Nan.
+----------------------------------+
| NORMAL MISSION: Sparking a Smile |
+----------------------------------+-----------------+
| Fireworks have been organized to cheer up Nan. |
| Head to each of the Nopon caravans across Mira and |
| get the signed contracts. |
+----------------------------------------------------+
| Objectives: |
| - Obtain contracts from each of the |
| four Nopon caravans. |
+----------------------------------------------------+
----------
DECISION
----------
- Cheer: Try to boost Nan's spirits by expressing
confidence in his family's return.
- Agree: Say that may very well be true,
then go deathly silent.
Head to Dodonga Caravan first and talk to Koko about Ngogo's request to get the
first contract. Next, talk to Mujiji at Dorian Caravan in Oblivia. Third, talk
to Kupee at Dopang Caravan in Sylvalum. Finally, talk to Popote at Drongo
Caravan in Cauldros to get a quest for fireworks materials.
+------------------------------+
| NORMAL MISSION: The Big Bang |
+------------------------------+--------------------------+
| Popote isn't cooperating with the fireworks project. In |
| order to get the contract, you agreed to his demands. |
+---------------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Use FrontierNav to locate three |
| bars of infernium. |
| - Gather four bags of autiga |
| powder in Cauldros. |
| - Gather six poron tulips in |
| Cauldros. |
+---------------------------------------------------------+
You should already have the infernium from the probes we've planted. Autiga
powder can be found near FN Site 503 and around the White Phosphor Lake. Poron
Tulips are found in the same area. Once you have it all, return to Popote. The
decision decides your route - I HIGHLY recommend route B.
----------
DECISION
----------
- Agree: Agree that Nan would probably like it if Pisa went.
- Disagree: Tell Popote that it's his responsibility.
+-----------------------------+
| MISSION CLEAR: The Big Bang |
+-----------------------------+----------------------+
| Route A: |
| You gave the requested mateirals to Popote, |
| thereby concluding the preparations. Pisa will now |
| head to New LA while Popote makes the fireworks. |
| |
| Route B: |
| You have the requested material to Popote, |
| thereby concluding the preparations. He will now |
| head to New LA while Pisa makes the fireworks. |
+----------------------------------------------------+
| Rewards: |
| - 300 experience |
| - 15000 credits |
+----------------------------------------------------+
Route A: Agree
==============
Don't pick this route. If you do anyway, you'll eventually have to come back
after A Girl's Wings, which is available later in the story.
Return to Ngogo in NLA to hand over the contracts. He'll go get set up, so go
meet him in front of BLADE Tower by the helicopters.
----------
DECISION
----------
- Confirm: Nod and tell Nan that he's correct.
- Deny: Cheer Nan up by saying that everyone loves him.
An epic failure! Drongo Caravan goofed, and Popote is up in the sky where we
can't reach him yet. Once you've finished A Girl's Wings, come back here.
You back with the flight module? Good! From the Ancient Warscape, fly straight
up and northeast to discover the Forgotten Mining Frigates. Popote is on top of
the frigate nearest you near a teleporter.
----------
DECISION
----------
- Accept: Agree to find food for Popote.
- Refuse: Tell Popote to find his own food.
He needs coldberries and spicy sacrifole pollen. Coldberries are found west of
Lake Ciel in Sylvalum. Spicy sacrifole pollen drops from sacrifoles, which are
strong variants of mortifoles found in Sylvalum and Cauldros. In particular,
look near the sandbar running through Lake Ciel.
Once you have it all, return to Popote to feed him, then return to Ngogo to
finish the quest.
Route B: Disagree
=================
Return to Ngogo in NLA to hand over the contracts. He'll go get set up, so go
meet him in front of BLADE Tower by the helicopters.
----------
DECISION
----------
- Confirm: Nod and tell Nan that he's correct.
- Deny: Cheer Nan up by saying that everyone loves him.
+---------------------------------+
| MISSION CLEAR: Sparking a Smile |
+---------------------------------+---------------------+
| Route A: |
| There was trouble along the way, but the fireworks |
| display was a success, and Pisa found a new objective |
| for her life. |
| |
| Route B: |
| The pep returned to Nan's step after the fireworks. |
| Ngogo also looked delighted at not having to listen |
| to Nan complain. |
+-------------------------------------------------------+
| Rewards: |
| - 310 experience |
| - 22000 credits |
| - Thudclang Series Holofigure |
| - Party Suit |
+-------------------------------------------------------+
Our next quest is found in the Central Industrial District near the west gate
from Robert.
----------
DECISION
----------
- Query: Ask about this special team.
- Mock: Tell Robert that his ass is in the hot seat now.
+--------------------------------+
| NORMAL MISSION: Lone Survivors |
+--------------------------------+-----------------------+
| A special team that has recently added Orpheans to its |
| ranks has suddenly dropped out of contact. Help them! |
+--------------------------------------------------------+
| Objectives: |
| - Search for Kan'tonam in Noctilum |
| by following the smoke. |
+--------------------------------------------------------+
Oh no, this is not a mission we want to go poorly. We need all the allies we can
get, so our first serious interspecies mission needs to go well. To locate
Kan'tonam, fast travel to the Seabound Coil Tree and walk forward.
----------
DECISION
----------
- Introduce: Explain that you're a BLADE who has come to help.
- Joke: Say you're an avatar of justice sent by Yinotonam.
An Insidia has invited itself to the party! Take it down while Kan'tonam hides.
Once it's dead, climb halfway up the coil tree to find Kan'tonam.
----------
DECISION
----------
- Comfort: Say that you're glad Anna is all right.
- Tease: Tell Anna that you're surprised she made it.
Kan'tonam and Anna return to New LA, so follow them back and talk to Robert.
+-------------------------------+
| MISSION CLEAR: Lone Survivors |
+-------------------------------+------------------+
| You rescued Anna and Kan'tonam, who survived |
| in large part due to Kan'tonam's logical Orphean |
| behavior. |
+--------------------------------------------------+
| Rewards: |
| - 300 experience |
| - 20000 credits |
| - Iyst II Series Holofigure |
+--------------------------------------------------+
Our next quest is at the south end of the Outfitters Test Hangar from Hugo.
----------
DECISION
----------
- Agree: Say that it sounds very convenient.
- Scoff: Snicker. Then snicker again, only louder.
----------
DECISION
----------
- Admire: Tell Hugo that you're impressed.
- Scoff: Say you don't need fancy toys to kick ass.
+--------------------------------------+
| NORMAL MISSION: Data Probe Challenge |
+--------------------------------------+----------+
| You decided to help Hugo. Give him the miranium |
| required to build battle probes. |
+-------------------------------------------------+
| Objectives: |
| - Hand 10,000 units of miranium to |
| Hugo at the Outfitters test hangar |
| in the industrial district. |
+-------------------------------------------------+
Well this is easy! If you're like me, you've had way too much miranium for far
too long with nothing to spend it on. Talk to him again to hand it over.
+-------------------------------------+
| MISSION CLEAR: Data Probe Challenge |
+-------------------------------------+------+
| You gave Hugo to miranium, allowing him to |
| build the fuel recovery probes he designed |
| while onboard the White Whale. |
+--------------------------------------------+
| Rewards: |
| - 200 experience |
| - 12000 credits |
| - Fuel Recovery Probe |
+--------------------------------------------+
Our next mission is south of Professor B's lab from Trachlo Lythren. This one
can be rather tough, so try to have two Skells. If you don't have any party
members at level 30 or greater, give your level 20 Skell (if you still have it)
to your lowest levelled member and give yourself a level 30 Skell.
----------
DECISION
----------
- Confirm: Say that you'll help anyone who needs it.
- Deny: Say that you only take work from people you trust.
----------
DECISION
----------
- Ask about Noctilum: Ask why Arsenican went to Noctilum.
- Ask about Voltant: Ask Trachlo what "voltant" is.
+---------------------------------------+
| NORMAL MISSION: The Voltant Visionary |
+---------------------------------------++
| Head to Noctilum and rescue Arsenican, |
| who went there to devoltanize. |
+----------------------------------------+
| Objectives: |
| - Head to Noctilum's Vitriol |
| Cesspool and rescue Arsenican. |
+----------------------------------------+
Fast travel to FN Site 209, board your Skell, and enter the Vitriol Cesspool in
the nearby cave. Enter the poison lake to find Arsenican.
----------
DECISION
----------
- Hail: Speak to Arsenican.
- Watch: Stay silent and see what happens.
While Arsenican does his thing, a purgovent shows up to fight! Back up to near
the entrance so you don't draw attention from the other purgovents around, then
take it down. As long as you have two Skells and don't draw attention, it should
be a long but easy fight. After it's over, talk to Arsenican.
----------
DECISION
----------
- Explain: Fill Arsenican in on the situation.
- Sigh: Heave a mighty sigh at Arsenican's obliviousness.
Arsenican will return safely to NLA, so return to Trachlo to finish the quest.
+--------------------------------------+
| MISSION CLEAR: The Voltant Visionary |
+--------------------------------------+---------------+
| You brought Arsenican home safely. It seems that the |
| Zaruboggan value devoltanizing above life itself. |
+------------------------------------------------------+
| Rewards: |
| - 260 experience |
| - 15000 credits |
| - Zaruboggan with Gorkwa Holofigure |
+------------------------------------------------------+
----------
DECISION
----------
- Sympathize: Express pity for the Zaruboggan's plight.
- Query: Ask whether the voltant in NLA would
be enough to sate their appetites.
Our next mission is in the residential district at the north end of the
Cathedral from Eliza.
----------
DECISION
----------
- Nod: Tell her that you heard about it.
- Explain: Tell her that you were the one who resolved that case.
----------
DECISION
----------
- Inquire: Ask Eliza how she thinks things are going.
- Doubt: Tell Eliza that will be quite the challenge.
+-----------------------------------+
| NORMAL MISSION: Shotgun Diplomacy |
+-----------------------------------+------------------+
| Eliza has asked you to talk to Alex and bring him to |
| his senses, if possible. |
+------------------------------------------------------+
| Objectives: |
| - Head to Oblivia's Balance Rock |
| area and meet with Alex. |
+------------------------------------------------------+
Fast travel to the Barbarich Desert in Oblivia so we can track Alex down and try
to make peace with him. Look east to see a precarious looking (enormous) rock
sitting atop a plateau. That's our destination, so head there in your Skell. As
you approach, you'll discover Balance Rock. Climb to the top of the plateau to
find Alex.
Note: I do not know if the dialogue tree branches here or to what extent, and
due to the number of choices, it is unlikely I will go through and fully map it
out. I will instead mark the choices I picked with a *.
----------
DECISION
----------
* Deny: Explain to Alex that Eliza asked you to come in peace.
- Convince: Persuade Alex to stop his crimes and turn himself in.
----------
DECISION
----------
- Contend: Assert that not all xenoforms are hostile.
* Inquire: Ask Alex why he can't compromise with xenoforms.
----------
DECISION
----------
* Cite an Example: Say that the arms manufacturers
prove interspecies cooperation.
- Rebut: Tell Alex that his beliefs do not justify violence.
----------
DECISION
----------
- Persist: Try to convince Alex that humans cannot survive alone.
- Fight: Accept that words are futile, and stop Alex by force.
Route A: Persist
================
Events happen, then the fight begins.
Route B: Fight
==============
We begin the fight immediately.
Routes Rejoin
=============
+----------------------------------------------+
| Boss: Lineage + BLADE Trooper + BLADE Sniper |
+----------------------------------------------+
| Levels 30, 28, 28 |
| Oblivia: Balance Rock |
| Recommended Level: 30 |
| |
| The main threat, naturally, is Lineage. Take |
| care of it first with your Skell, then |
| trample the BLADEs. |
+----------------------------------------------+
With our mission failed, return to Eliza.
+----------------------------------+
| MISSION CLEAR: Shotgun Diplomacy |
+----------------------------------+------------------+
| Route A: |
| You succeeded in convincing Alex that his ways were |
| in error, but his ally interfered. |
| |
| Route B: |
| You failed to convince Alex. Perhaps it's simply |
| impossible for him to see eye to eye with you... |
+-----------------------------------------------------+
| Rewards: |
| - 300 experience |
| - 24000 credits |
| - Haven II Series Holofigure |
| - Radius Series Holofigure |
+-----------------------------------------------------+
Our next quest is at the south end of the Cathedral from Jalimbo.
----------
DECISION
----------
- Inquire: Ask Jalimbo what the undercover investigation is about.
- Shrug: Say the name Fraisie doesn't ring any bells.
+-------------------------------+
| NORMAL MISSION: Rites of Ruin |
+-------------------------------+----------------------+
| Make for Cauldros to save Staccata and stop Fraisie. |
+------------------------------------------------------+
| Objectives: |
| - Go to Cauldros's Bandits' Refuge |
| and rescue Staccata. |
+------------------------------------------------------+
More trouble with the cultist, apparently. Fast travel to Adder Byroad in
Cauldros. Head forward and watch the right hand wall carefully. As you pass
through a canyon and spot a level 43 Tyrant, turn around to spot a narrow path
through the wall. Follow the path and turn south to discover Bandits' Refuge at
the very end of the path where you'll spot Staccata.
----------
DECISION
----------
- Verify: Check Staccata for signs of life.
- Mourn: Offer a prayer for the late doctor.
Before confronting Fraisie, loot the nearby treasure.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 4 |
+---------------------+
| 15000 Credits |
| Ranged Attack Probe |
+---------------------+
Now talk to Fraisie.
----------
DECISION
----------
- Stammer: Blurt out a question about who this new Fraisie is.
- Focus: Demand that this so-called "avatar" identify itself.
----------
DECISION
----------
- Correct: Point out that they're clearly Ganglion puges.
- Prepare: Ignore the crazed Fraisie and adopt a combat stance.
+-------------------------------------------------------+
| Mini-boss: Clotho Puge + Lachesis Puge + Atropos Puge |
+-------------------------------------------------------+----------------------+
| Levels 28, 28, 28 |
| Cauldros: Bandits' Refuge |
| Recommended Level: 30 |
| |
| The Ganglion are using humanity's tendency to seek out religion against us. |
| Damn, that's actually a pretty good plan. Thankfully, all they have to fight |
| us is Puges, so take them down one at a time. |
| |
| A really cheap strategy is to bring your Skell and leave it just outside the |
| cave (it doesn't fit in). When the battle starts, board it and use a long |
| range attack to wipe them out. |
+------------------------------------------------------------------------------+
Wow! In a shocking turn of events, the shape-shifter turns out to be a Definian!
Who could've guessed?!
+--------------------+
| Boss: TW772: Trinn |
+--------------------+-------------------------------------------------------+
| Level 30 |
| Cauldros: Bandits' Refuge |
| Recommended Level: 30 |
| |
| Really, she's not that much tougher than the previous fight. In a way this |
| fight is almost easier as you don't have to worry about party members |
| splitting damage output among three different enemies. |
+----------------------------------------------------------------------------+
Trinn is trying to get away! After her!
----------
DECISION
----------
- Refuse: Defy the orders of her god.
- Question: Ask your opponent to reveal its true identity.
+-------------------+
| Boss: Twin Qmoeva |
+-------------------+-------------------------------------------------------+
| Level 30 |
| Cauldros: Bandits' Refuge |
| Recommended Level: 30 |
| |
| Get in your Skell get in your Skell get in your Skell. |
| Ok, honestly it's not a tough enemy at all, but I don't like taking risks |
| with larger enemies, so you might as well get in your Skell and take care |
| of it quickly. |
+---------------------------------------------------------------------------+
With Trinn gone for good, return to Staccata in the Bandits' Refuge to check up
on him.
----------
DECISION
----------
- Assure: Promise that you and your friends are real, at least.
- Worry: Express concern about additional doppelgangers.
With all this madness at long last over, return to Jalimbo.
+------------------------------+
| MISSION CLEAR: Rites of Ruin |
+------------------------------+---------------------+
| You defeated the mysterious xenoform that had been |
| manipulating Fraisie and brought Staccata home |
| without a scratch. |
+----------------------------------------------------+
| Rewards: |
| - 310 experience |
| - 22000 credits |
| - C&C Medium (Male) Holofigure |
| - Bolide Series Holofigure |
+----------------------------------------------------+
----------
DECISION
----------
- Agree: Leave Dr. Staccata in Jalimbo's care.
- Warn: Tell Jalimbo to be wary of xenoforms
masquerading as humans.
The next mission is found on the Starboard side of the Ma-non ship from May May.
----------
DECISION
----------
- Agree: Tell May May that you'd sell your soul for a few credits.
- Disagree: Tell May May that money is evil.
+---------------------------------------+
| NORMAL MISSION: The Silver Membership |
+---------------------------------------+------------+
| Find some aurorite in order to rank up your |
| membership in the financial group Shimmer & Savvy. |
+----------------------------------------------------+
| Objectives: |
| - Use FrontierNav to locate 15 |
| pieces of aurorite. |
+----------------------------------------------------+
You should already have plenty of aurorite, to be quite honest! Talk to May May
again and hand it over.
+--------------------------------------+
| MISSION CLEAR: The Silver Membership |
+--------------------------------------+-----------+
| You delivered the aurorite to May May and became |
| a silver member of Shimmer & Savvy. |
+--------------------------------------------------+
| Rewards: |
| - 270 experience |
+--------------------------------------------------+
----------
DECISION
----------
- Accept Conditionally: Tell May May that you will continue
to help her if she helps you.
- Decline: Tell May May to make her own damn money.
Next up, head to the lower level of the Starboard side of the ship and talk to
Sajif Scoppio.
----------
DECISION
----------
- Explain: Say that it's the product of centuries of fighting.
- Disagree: Say that the Prone would defeat humans in a war.
----------
DECISION
----------
- Confirm: Declare that humans would most
certainly defeat the mighty Prone.
- Deny: Admit that puny humans would likely lose to the Prone.
----------
DECISION
----------
- Accept: Nod grimly and prepare for war.
- Decline: Tell Sajif that he's talking crazy talk.
+--------------------------------+
| NORMAL MISSION: The Art of War |
+--------------------------------+------------------------+
| Put Sajif's battle plan into action and defeat only the |
| leader of the Lotus Keep Building Site. |
+---------------------------------------------------------+
| Objectives: |
| - Defeat Bastion Glennar in |
| Noctilum's Lotus Keep building site. |
+---------------------------------------------------------+
Fast travel to FN Site 210 and cross the bridge into the building site of Lotus
Keep. Ignore all enemies and climb to the top of the hill to where Bastion
Glennar is waiting in front of a building. Kill him dead then return to Sajif
Scoppio to report the deed done. If you killed more than just Bastion Glennar,
you get route B when you talk to him again, which just changes dialogue. If you
only killed Bastion Glennar, you get route A and an extra choice.
----------
DECISION
----------
- Praise: Tell Sajif that his plan was brilliant.
- Censure: Tell Sajif that his plan was a coward's trick.
----------
DECISION
----------
- Accept: Say that you'd love to spar with Vio.
- Decline: Say that you have no interest in unnecessary fighting.
+-------------------------------+
| MISSION CLEAR: The Art of War |
+-------------------------------+--------------------------+
| Route A: |
| You defeated the leader of the Lotus Keep building site |
| and routed the Ganglion, thus proving the validity of |
| Sajif's battle plan. |
| |
| Route B: |
| You defeated other enemies in the Lotus Keep building |
| site besides the leader - thus failing to properly enact |
| Sajif's battle plan. |
+----------------------------------------------------------+
| Rewards: |
| - 290 experience |
| - 20000 credits |
| - Barrel Tosser Holofigure |
| - Redesigned Glasses |
+----------------------------------------------------------+
The next quest comes from Loda Gorida on the lower half of the Port side of the
Ma-non ship.
----------
DECISION
----------
- Deny: Say you have no idea what he's rambling on about.
- Query: Ask who Leroy is.
+--------------------------------+
| NORMAL MISSION: Forbidden Love |
+--------------------------------+-------------------+
| Loda Gorida's daughter, Lavina, has been kidnapped |
| by a human named Leroy. Find her and bring her |
| back. |
+----------------------------------------------------+
| Objectives: |
| - Talk to Leroy on North Founders |
| Street in the commercial district. |
+----------------------------------------------------+
Fast travel to North Founders Street and run west, watching the buildings to
spot a parking garage. Climb to the top of the garage and talk to Leroy.
----------
DECISION
----------
- Confirm: Tell Leroy that you're here to stop
his vile kidnapping scheme.
- Query: Ask Leroy what he's doing here.
----------
DECISION
----------
- Query: Attempt to figure out exactly what is going on.
- Persuade: Try to convince Lavina to come back with you.
Lavina needs us to collect some materials. Sapphire horns are found from Beach
Xiphias in Noctilum. Fast travel to FN Site 209 and look southwest to spot a
small island. Head there in your Skell to discover Noctilum Waters and a group
of Beach Xiphias, and finally a treasure.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
With all of the sapphire horns in tow, head to the South Coast in Oblivia. The
Ringstone is right next to the Drowning Ring. Return to Leroy to hand the
materials over.
----------
DECISION
----------
- Confirm: Tell Leroy that seems extremely likely.
- Deny: Reassure Leroy that his special lady
friend hasn't abandoned him.
Fast travel to FN Site 107 and run southwest along the beach to find Lavina.
----------
DECISION
----------
- Agree: Serve as a witness to the marriage.
- Refuse: Explain that your commitment to Lavina's father
makes you unable to bless their union.
----------
DECISION
----------
- Confirm: Say that Leroy can take care of Lavina.
- Deny: Admit that Leroy seems incapable of protecting anyone.
Hmm, it seems we have angered Loda and his friends. Take them down in your Skell
to defend Leroy and Lavina's marriage.
Allegedly there is a second route to this quest, but I am uncertain which (if
any) decision triggers it. I will investigate on my next run through the game.
For reference, I sided with Leroy and Lavina in every decision after we met with
them.
----------
DECISION
----------
- Express Confidence: Say that Leroy is a man worthy of trust.
- Hesitate: Confess that Leroy strikes you as a bit shaky.
Return to Loda Gorida's original location on the Ma-non ship to finish up.
+-------------------------------+
| MISSION CLEAR: Forbidden Love |
+-------------------------------+-------------+
| Love overcame the barriers between species, |
| and Leroy and Lavina were married. |
+---------------------------------------------+
| Rewards: |
| - 280 experience |
| - 19000 credits |
| - Radius II Series Holofigure |
+---------------------------------------------+
That's all the missions we'll be doing for the time being. Now, let's take a
break and kill some Tyrants. Our basic missions will be Clemente, the Iron
Meteor; Yessenia, the Husky-Voiced; Shinhwa, the Sagacious; and Hephaestus, the
Absconder.
Our tyrant list is as follows:
Clara, the Pure White: Head east of the North Silent Sandsea during the day in
Sylvalum to find a group of Ovis. Clara is one of them.
Dui, the Invaluable: Found in the Devil's Colony in Oblivia, which is the cave
near FN Site 302. Specifically, it is found in the northwestern most chamber of
the cave system.
Clemente, the Iron Meteor: Found underneath the Nopon Braidbridge in Noctilum,
it's worth fighting this Falsaxum in a Skell. He has a lot of health, so hang in
there.
Raider Pugilith: Found on the Stoyanov Trail in northwest Oblivia. It's easiest
to get there by following the path south on the west edge of the Yawning Giant.
Sapara, the Laconic: Found next to Unicorn Rock in Primordia, but only
sometimes. Follow Biahno River north to the waterfall off of Primordia's north
end, but instead of dropping down, turn right to reach Unicorn Rock.
Uluora, the Burgeoning: From the Far Isle of Tzu'o in Cauldros, travel south
over the ocean to a ramp that leads up the cliff to Cauldros proper. At the top
of the cliff, follow the clifftops east until you find Uluora among numerous
other Monoceros enemies.
Jarosch, the Sensational: Apparently one of the hardest Tyrants to find in the
game. Climb to the top of Potter's Rock in Noctilum, then jump southeast to the
red flowers growing on the tree. Once here, wait. It takes a bit for the enemy
to spawn. If a Jade Saltat spawns, fast travel back to Potter's Rock and try
again. Jarosch only appears occasionally. It's so rare that as of this writing
(January 2017, over a year after release in the west), it's only been killed
1204 times.
Yessenia, the Husky-Voiced: Found lurking in the pond next to FN Site 221.
Florence, the Hell Maggot: Found south of FN Site 405 at night, hiding in the
ground. As you search, you will likely discover Hilal Meadow. If it becomes
daytime, there's a new basecamp to the north of Hilal Meadow - Needle Rock BC.
Shinhwa, the Sagacious: From the Skybound Coil Tree in Noctilum, head straight
north to the island that crosses the lake to find Shinhwa.
Hephaestus, the Absconder: From Sickle Rock Rise, head southeast to discover
Roof Rock BC, followed by Roof Rock. Jump over the wall to the east to spot
Hephaestus lurking in a lake at night.
Shatskikh, the Flash: We've actually already killed this one as part of the
Skell License test! It's just here for completion's sake. You can find it
occasionally in Northpointe Cove in Primordia.
Now, it's time for affinity missions. Set your party to Elma, Lin, and whoever
you want to improve the affinity of. Remember, we need Phog and Frye both to be
at 3 hearts of affinity, but they can't be in the same party together.
Once you have your party together, head to the front of BLADE Tower to find the
affinity mission Manhunt.
+----------------------------+
| AFFINITY MISSION: Manhunt |
+--------+-------------+-----+
| Lv. 33 | Max Party 4 | N/A |
+--------+-------------+-----+---------------------+
| No specific requirements. |
+--------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+--------------------------------------------------+
| Restricted Members: |
| - N/A |
+--------------------------------------------------+
| There have been reports that the pair who raided |
| New LA have been sighted in Noctilum. |
| Go there and investigate. |
+--------------------------------------------------+
| Objectives: |
| - Head to Noctilum's Qing Long |
| Glade to investigate. |
+--------------------------------------------------+
Fast travel to FN Site 218, then head west and a little north to find a camp.
----------
DECISION
----------
- Advice: Suggest you take a look around.
- Caution: Warn the others that you heard something.
----------
DECISION
----------
- Agree: Go with Lin's plan and shake them down for intel.
- Disagree: Keep searching instead.
If you go with Lin's plan, you have to take down a few Ganglion Grunts, but you
also get the info we need for Dagahn and Ryyz's location. Either way, fast
travel to FN Site 210 and head northeast to discover a cave - Shark's Jaws.
That's not Dagahn and Ryyz...
If you took down the grunts earlier, there will be three extra enemies to fight
here. Seems they brought backup. No matter, wipe the floor with them to save the
new xenos.
----------
DECISION
----------
- Worry: Express concern for the two of them.
- Interrogate: Demand to know their background.
Celica and Rock will move to NLA and hang out in the industrial district. Fast
travel to the integrated production plant and they'll be to the west.
+------------------------+
| MISSION CLEAR: Manhunt |
+------------------------+----------------------------+
| You came across Celica and Rock during your search, |
| whereupon you brought them back to New LA, clearing |
| up the misunderstanding. |
+-----------------------------------------------------+
| Rewards: |
| - 300 experience |
| - 22000 credits |
+-----------------------------------------------------+
Our next affinity mission begins in the BLADE Barracks and only allows you to
have Elma and Lin in your party. Ditch your fourth and check the mission near
the kitchen to begin Nagi's Time.
----------
DECISION
----------
- Agree: Claim that New LA would soon fall into chaos.
- Mutiny: Claim that you are the new defense secretary now.
- Worry: Ask if he thinks Nagi might be dead.
+-------------------------------+
| AFFINITY MISSION: Nagi's Time |
+--------+-------------+--------+
| Lv. 32 | Max Party 3 | N/A |
+--------+-------------+--------+-----------------------+
| No specific requirements. |
+-------------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+-------------------------------------------------------+
| Restricted Members: |
| - N/A |
+-------------------------------------------------------+
| After setting off to inspect a piece of the Lifehold, |
| Secretary Nagi dropped out of contact. |
| Investigate his whereabotus with utmost secrecy. |
+-------------------------------------------------------+
| Objectives: |
| - Look for Nagi at Primordia's |
| Northpointe Beach. |
+-------------------------------------------------------+
Mutiny was the correct option, by the way. Fast travel to Northpointe Beach and
follow the coast to the east until you see a smoking wreck. Not good.
Suddenly, an explosion! Quick, get to the Lifehold Archive! There's a tiny
island behind it with even more smoking wrecks.
Nagi needs some time to grieve. While he does, the team reports back to Vandham.
+----------------------------+
| MISSION CLEAR: Nagi's Time |
+----------------------------+------------------------+
| Secretary Nagi survived, but there were many others |
| who were not so lucky. |
+-----------------------------------------------------+
| Rewards: |
| - 280 experience |
| - 22000 credits |
| - White Whale Holofigure |
+-----------------------------------------------------+
+---------------------+
| New Character: Nagi |
+---------------------+----+----------+-------------------------+
| New LA Defense Secretary | Duelist+ | Administrative District |
+--------------------------+----------+-------------------------+-----------+
| The White Whale's former captain, Nagi is now defense secretary of |
| New LA. He is a plainspoken individual who looks upon his BLADE |
| bretheren with warmth. He is also a iaijutsu master, and rumored to |
| be the best combatant in all of BLADE. |
+---------------------------------------------------------------------------+
| Nagi is a skilled warrior capable of engaging several enemies at once. |
| He uses a unique style based on the Duelist class. |
+---------------------------------------+-----------------------------------+
| Signature Art 1: Blossom Dance | Signature Art 2: True Stream Edge |
+---------------------------------------+-----------------------------------+
You learn the Longsword Art "True Stream Edge."
Nagi can be found in front of BLADE Tower near the helicopters, watching over
the city.
Now then, have you gotten Frye and Phog each to 3 hearts of affinity? Don't
worry if you haven't, neither have I. At this point if you still need to
increase their affinity, I personally tried to catch up on a ton of basic
missions. While you're at it, we also need Boze and H.B. to reach 4 hearts, and
Alexa to reach 2 hearts. If you're still short on people for your party, a few
priorities for the more distant future are Hope to reach 4 hearts, Nagi to reach
3 hearts, and both Murderess and L to reach 2 hearts.
While I was doing basic missions to increase affinity, I came across a scenic
viewpoint in Noctilum. From FN Site 209, look east to see a massive root growing
out of the ground. Climb it to a very tall island to discover Cascade Isle.
If you're doing many basic missions and still can't quite get your affinity up
enough, go ahead and skip this affinity mission to take on the tyrants, then
come back. If you kill all the tyrants and still don't have them to 3 hearts,
do any heart to hearts that are available. Characters gain a lot of affinity
when you do heart to hearts.
Once you're ready, get two people in your party besides yourself (do not have
Phog or Frye in your party) and head to the East Gate in the Administrative
District to find the mission. Save before beginning it and do not save until
after you clear it - this mission is HARD, and you may need to abort.
----------
DECISION
----------
- Attack: Go to Bedrock Hold with Frye.
- Defend: Stay behind and guard the city with Phog.
This choice determines how the Affinity Mission will play out! Ultimately it
won't matter too much, as the rewards are the same, so pick your poison.
+------------------------------+
| AFFINITY MISSION: Blitzkrieg |
+--------+-------------+-------+----------------------+
| Lv. 33 | Max Party 3 | Phog 3 Hearts, Frye 3 Hearts |
+--------+-------------+------------------------------+-+
| Complete chapter 8. |
| Complete "A Great Divide" affinity mission. |
+-------------------------------------------------------+
| Required Members: |
| - N/A |
+-------------------------------------------------------+
| Restricted Members: |
| - Phog |
| - Frye |
+-------------------------------------------------------+
| Route A: |
| A large-scale military maneuver is about to begin. |
| Together with Frye, you'll be launching an assault on |
| Primordia's Bedrock Hold. |
| |
| Route B: |
| A large-scale military maneuver is about to begin. |
| Together with Phog, you'll be defending New LA. |
+-------------------------------------------------------+
| Objectives: |
| Route A: |
| - Achieve all objectives |
| - Defeat the Menacing Marnuck in |
| Primordia's Bedrock Hold. |
| - Defeat the Marnuck Gunner in |
| Primordia's Bedrock Hold. |
| - Defeat the guard Qmoeva in |
| Primordia's Bedrock Hold. |
| |
| Route B: |
| - Talk to Walter on the East Gate |
| Plain in Primordia and begin the |
| defense. |
+-------------------------------------------------------+
Route A: Attack
===============
Alright, we teaming up with Frye!
----------
DECISION
----------
- Praise: Tell Frye that Phog performed excellently.
- Chuckle: Tell Frye that Phog is... unique,
but that it is part of his charm.
- Criticize: Bluntly tell Frye that Phog was difficult to work with.
----------
DECISION
----------
- Argue: Tell Frye what Phog told you about their father.
- Listen: Hear Frye out.
To reach Bedrock Hold, start from FN Site 103. Head east to the lake, then
follow the river north a short ways. On the left as you enter the river is a
small landing (there's napping Grexes during the day here). Get on the land here
and follow the ramp up. When you reach the top of the steep hill, turn left and
head south to spot a path leading across a bridge. Cross it to discover Lesser
Gemini Bridge, followed by Bedrock Hold Approach and finally Bedrock Hold. Lots
of higher level enemies around here, so you may want to flee once you discover
Bedrock Hold.
The enemies are on top of a plateau to the left of the main entrance to Bedrock
Hold and a distance to the right of the secondary entrance. Nuke them with your
Skells before the high level enemies can interfere. You may want to kill one at
a time, then flee to recover.
----------
DECISION
----------
- Accept: Tell Frye that you're up for anything.
- Decline: Say that you're worried about the others.
Ah shoot, Phog's in trouble. Head to East Gate Plain to find Phog and act as
backup. 12th wave?! Hot damn, you did damn good Phog.
----------
DECISION
----------
- Nod: Confirm that you're ready to go.
- Shake Head: Say that you need time to prepare.
Enemies spawn and we have 3 minutes to hold them off. They can be quite tough,
so have everybody in Skells and hit those Soul Voices, plus maybe add in an
Overdrive for protection. You just need to survive. Making those Galdrs your
primary targets is probably also a good idea - taking them down eliminates the
majority of the enemy's firepower.
----------
DECISION
----------
- Accept: Say that you wouldn't miss it.
- Decline: Give the brothers some time to catch up.
Route B: Defend
===============
Alright, we're teaming up with Phog!
----------
DECISION
----------
- Query: Ask Phog if he is worried about the mission.
- Sympathize: Tell Phog you're sorry he and
Frye still are not on good terms.
Head out the east gate to find Walter.
----------
DECISION
----------
- Affirm: Say that you were born ready.
- Shake Head: Indicate that you need time to prepare.
Once you've affirmed that you're ready to go, the mission will begin. Board your
Skells and fight off the enemy for 3 minutes. It's mostly just Marnucks, so it's
not too bad.
----------
DECISION
----------
- Downplay: Tell Phog that he got where
he is through his own efforts.
- Brag: Remind Phog how awesome your advice is.
Aaaaand Frye's in trouble. Quickly! To Bedrock Hold which we've actually never
been to!
To reach Bedrock Hold, start from FN Site 103. Head east to the lake, then
follow the river north a short ways. On the left as you enter the river is a
small landing (there's napping Grexes during the day here). Get on the land here
and follow the ramp up. When you reach the top of the steep hill, turn left and
head south to spot a path leading across a bridge. Cross it to discover Lesser
Gemini Bridge, followed by Bedrock Hold Approach and finally Bedrock Hold. Lots
of higher level enemies around here, so you may want to flee once you discover
Bedrock Hold.
Don't bother using your Skell here. It'll just draw attention. We need a safe
path in, as this base is heavily defended. If you head left while facing the
main entrance, you'll come to a path leading to a side entrance. In this side
entrance there's only one path to take leading up a hill. Pay attention to the
quest marker on your map telling you where Frye is. When you get close and above
him, you should be able to see him by looking over the cliff edge. Go down and
talk to him.
Frye went and injured himself while buying time for everybody else to escape. We
need to hold off the enemies for five minutes. Thankfully our Skells teleported
to us. Board them and get to it. It seems like the higher level enemies aren't
around during this fight? Regardless, be cautious. Five minutes is a long time!
If you die, there's a slight problem with the game's programming - you can't
escape, which means you can't repair your Skells. Oops.
A perfectly valid strategy is to die deliberately a few times while not using
your Skell so the game offers to reduce the difficulty. Accept this, then use
your Skell to annihilate everybody. This is the strategy I went with, though my
first attempt when I was still feeling confident I survived to 45 seconds
remaining, so it's definitely feasible to survive the whole thing without this
trick.
Once you've survived that mess of an onslaught, Frye is impressed by Phog! And
the brothers Christoph make up! What a happy day! Nothing like nearly dying to
save a family!
----------
DECISION
----------
- Nod: Say that you just did what any friend would do.
- Mooch: Tell Frye that he can pay you back with drinks.
+---------------------------+
| MISSION CLEAR: Blitzkrieg |
+---------------------------+-----------------+
| The mission was a success. Even better, |
| Frye and Phog reconciled and went drinking. |
+---------------------------------------------+
| Rewards: |
| - 310 experience |
| - 24000 credits |
+---------------------------------------------+
You learned the Gatling Gun Art "Bullet Twister."
You learned the Dual Sword Art "Crisis Zone."
With that out of the way, if you teamed with Phog it's time to get the hell out
of Dodge. The high level enemies are back and ready to kick your ass.
On the bright side, Phog and Frye can FINALLY be in the same party together!
At this point, I was well into BLADE Level 8. If you're up there with me, talk
to Eleonora.
-------------------
ROOM COLORS ADDED
-------------------
At this point, I only had Archaeological left to upgrade, so go for it.
Next up, we have tyrants to deal with. A lot of tyrants. Our basic missions are
Ferdinand, the Fortuitous; Mesgen, the Fairweathered; Vittorio, the
Battle-Scarred; Eliane, the Unmoved; Ludvik, the Picky Eater; and Asana, the
Azure Star.
Our full list of tyrants for now is:
Jindriska, the Serene: From Oblivia's Twin Arches, get on top of said arches (to
the west of the fast travel point). Jindriska is buried in the ground on the
southern end of the arches, right in the middle of them.
Valeriano, the Rolling Thunder: This is one of the harder tyrants to find. To
find it, you need an electromagnetic storm in Oblivia. Fast travelling and
changing the time can sometimes change the weather, but it can take a long time.
Once you do have an electromagnetic storm, make your way to the Leaning Ring,
where Valeriano will spawn in the nearby lake.
Tico, the Precious: From FN Site 318, head west and hug the north wall to
discover Central Ibra Ravine. Head north into the ravine and hug the west wall
until you discover West Ibra Ravine. As soon as you enter, hug the south wall
and use your Skell to carefully jump up onto the narrow cliff. It's very
particular, but if you position yourself right you can get up so that your
Skell's head is level with the top of the nearby enormous red plants. Once up
here, look northwest and jump across the ravine to reach the other cliff face.
Here, your Skell can grip part of the steep cliff face. Climb up further until
you get on top of what appears to be an artificial structure carved into the
rock. Keep climbing to the southwest until you discover Beehive Rock.
At this point, look left and down to see a platform you can descend to. There
should be numerous level 34-40 enemies here. Try not to irritate them. On this
rock, there's a large hole in the middle. At the southern edge, if you drop off
and move south, you should be able to spot a small cave. Tico is in here. Fair
warning: You will need numerous attempts to reach this cave. Until you figure
out the jump, leave your Skell on top of Beehive Rock so you can use Party >
Return to Skell to easily get back up. You may need to kill a Blast Auravis or
two when you arrive.
Did all of that feel extremely convoluted? That's because we're not supposed to
be here yet. Congratulations on abusing physics to get here early.
Ferdinand, the Fortuitous: From Dorian Caravan, head to the western shore.
Ferdinand is hanging out against the wall near a level 40 Canyon Sylooth. Avoid
attacks that hit multiple enemies as you do not want to anger the Sylooth.
Demetrio, the Tempestuous: From the Weeping Whitewood, take the northwest exit
into a canyon with Insidia. When you reach an intersection, go south to reach
the Ensconced Citadel. Jump over the walls with your Skell to find Demetrio in
the middle of the Citadel.
Diogenes, the Covetous: Head to Central Ibra Ravine in Oblivia (we discovered it
while looking for Tico, the Precious). Take the path to the south to spot
Diogenes wandering around.
Mesgen, the Fairweathered: From FN Site 112, head straight south to find Mesgen
drinking water or sleeping.
Vittorio, the Battle-Scarred: From FN Site 312, head west across the river.
Vittorio is buried in the ground, though they're not exactly hidden.
Drake, the Waypost: From the Seabound Coil Tree in Noctilum, follow the path
south along the side of the cliff to find a cave. Enter it to discover Orochi's
Belly and Drak waiting within.
Eliane, the Unmoved: From the Barbarich Desert in Oblivia, head northeast across
the river. Eliane is pretending to be a flower near the river's edge.
Daril, the Eradicator: Right next to the entrance to Castaway Cavern in
Primordia is a lake of toxic water. Head there at night to find Daril along with
a few higher level Marnuck supports. Exercise caution with the supports so they
don't kill you while you're focusing on Daril.
Ludvik, the Picky Eater: During the daytime, fast travel to FN Site 312. Head
directly north to find Ludvik in the middle of the field. Be careful, there's a
level 50 beast wandering around here!
Falchion, the Vibrant: From FN Site 208, head a short distance south to spot a
small arch. Pass under it to spawn Falchion. They won't go down easy, so prepare
for a longer fight. Multiple Skells may be a good idea.
Gadaf, the Pulverizer: From the Aaroy Plain in Oblivia, travel southwest to spot
a cave entrance near the Yawning Giant. If you end up at Cliffside Camp, travel
south a short ways and jump down a ledge. The cave we're looking for is in said
ledge and is known as the North Ant's Nest. Gadaf hides inside.
Belenguer, the Gunhammer: From FN Site 311, get to the eastern shore of the
river and head north. Belenguer will drop from above.
For the remaining tyrants, you'll want a team of level 30 Skells. The more, the
better. Two level 30 Skells and a level 20 may be sufficient.
Asana, the Azure Star: From the South Ciel Sandsea in Sylvalum and head a short
distance northeast into Lake Ciel to find Asana. Asana is large, hits hard, and
has a lot of health, so don't be surprised if you have trouble. Asana is weak to
thermal and ether damage, so hit with those if you can.
Climati, the Chilling Wind: From the Central Ibra Ravine in Oblivia, Climati is
right in front of you. This is another tough one, so hang in there.
No-dhor, the Shadowcaster: From FN Site 316, look north to spot No-dhor flying
around.
Sheldon, the Dentally Challenged: From the Central Ibra Ravine in Oblivia, head
west one canyon to the West Ibra Ravine. Sheldon lurks within in the water.
There is one tyrant we can't reach yet that I wanted to fight - Lomoth, the
Beast-Eater. Lomoth will become available to us after the next chapter though,
so it's not too far off.
With the tyrants out of the way for now, it may be a good idea to take on heart
to hearts. You can find the heart to hearts in the relevant section of the
guide. There are five heart to hearts per character, one per heart of affinity.
I had my characters at the following affinities (and thus the same number of
heart to hearts completed):
1/5: Alexa
2/5: Gwin, Irina, Hope, Yelv
3/5: Doug, Phog, Frye, H.B.
4/5: Elma, Lin, Boze
5/5: Lao
Now then, there is one more way to complete segments in NLA that I haven't
discussed yet! Affinity Shifts! Essentially, after completing certain missions,
an NPC in NLA will suddenly want to talk to you about said mission. If you
answer their question correctly... nothing really happens? Other than possibly
changes to the affinity chart? But either way it clears the segment. I'm going
to go ahead and list off the affinity shifts we can do now and what missions
lead to them.
Affinity Shift: Cedric
Mission: Tree-mendous
Location: 1 Segment S, 1 Segment SW of Hangar, Administrative District
Time: Night
- Suggest High Tech: Tell Cedric to make an advanced laser weapon.
- Suggest Primitive: Tell Cedric to make a basic weapon like a club.
Correct Answer: Primitive
Affinity Shift: Letrick
Mission: Emotion Commotion
Location: 1 Segment NE of Cathedral, Residential District
Time: Afternoon
- Guess Pauline: Speculate that it's probably Pauline.
- Guess Coco: Speculate that it's probably Coco.
Correct Answer: Pauline
Affinity Shift: Kon'luarb
Mission: Circle of Life and Lakeside Getaway
Location: 2 Segments S of Ishmael Hills, Residential District
Time: Night
- Suggest Rosie: Direct Kon'luarb to Rosie, the plant administrator.
- Suggest Ajoa: Direct Kon'luarb to Ajoa, the plant's creator.
Correct Answer: Ajoa if she survived, Rosie otherwise
I'm actually not 100% certain on all of these. The trigger conditions in this
game can be hard to keep track of. The required missions I've listed are the
ones referenced in the affinity shift, so I know at the very least those must be
done.
We're quite very nearly ready for chapter 9! But first, we need to run around
Mira and pick up a ton of treasures that we've been skipping out on. Most
importantly, we're going to be going after treasures which contain probes,
meaning we'll be able to expand our FrontierNav network drastically and earn a
lot more money and miranium.
From Bedrock Hold in Primordia, head southwest until a treasure appears on your
map in the rough direction you're going. Head over to it to find a Skell
Wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 6000 credits |
| Mining Probe G1 |
+--------------------+
From the Seabound Coil Tree in Noctilum, you can see the yellow item box a short
distance northeast.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G1 |
+--------------------+
From FN 216, drop off the waterfall and head south. There should be an island in
front of you - the treasure is on its south side near some level 9 enemies.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G1 |
+--------------------+
From FN 113, head north towards Sylvalum. One island south of the large island
with enormous mushroom platforms, there should be an abandoned container on the
north shore.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 2 |
+---------------------+
| 3000 credits |
| Mining Probe G1 |
| Mining Probe G1 |
+---------------------+
From FN 505, head northwest to the rocky beach with Saltats everywhere. The
treasure is towards the north end.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 2 |
+--------------------+
| 20000 credits |
| Mining Probe G1 |
+--------------------+
From the Emerian Battlegrounds in Cauldros, head southeast a short distance to
find a Skell Wreckage in a puddle surrounded by Sacrifoles (during the day at
least).
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G1 |
+--------------------+
If you now have 20 Mining Probe G1s, congratulations! You now have every Mining
Probe G1 in the game! Not that they're necessarily useful, given how little they
produce.
From FN 204, head north a very slight distance to find a Skell Wreckage on a
cliff.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G4 |
+--------------------+
From Potter's Rock in Noctilum, head north into a cave to discover the Whale's
Gullet. You'll see an alien wreckage on a cliff to your left as you enter. Grab
it.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 4 battle points |
| Resist Knockback VII |
+------------------------+
Drop back off the cliff and head south to a vehicle wreckage.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G2 |
+--------------------+
From FN 220, head north to the Canopied Nightwood BC. Immediately south of it is
an alien wreckage.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
| Ranged Attack Up III |
+------------------------+
Head east of the Canopied Nightwood BC next to see a Skell wreckage atop a
cliff.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G2 |
+--------------------+
From the Skybound Coil Tree, head southeast to see a vehicle wreckage on the
edge of some water, slightly hidden from view by the rocks.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
From FN 302, head northeast to spy a vehicle wreckage by the base of the cliffs.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G2 |
+--------------------+
From FN 403, head south towards Primordia. Just before the big island, the
treasure will appear on your minimap on the southwest end of an island with a
bunch of Prone. Kill them all, then loot the trailer.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Mining Probe G2 |
+--------------------+
At this point you should have 23 Mining Probe G2s. There is just one left in the
game, but we can't quite reach it yet. We'll get it soon though.
From FN 220, head north along the top of the western cliff overlooking the
water. You'll eventually come across a Simius guarding a vehicle wreckage.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G3 |
+--------------------+
From FN 302, head south to the nearby cave, the Devil's Colony, and make your
way to the southeastern most room. There is a crack in the wall that leads
slightly east and north. This room contains an adandoned container.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 1 |
+---------------------+
| 2000 credits |
| Mining Probe G3 |
+---------------------+
From FN 305, there's an alien wreckage to the northwest.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 1 |
+------------------------+
| 1000 credits |
| 1 battle point |
+------------------------+
Head southwest next to find a vehicle crashed into a tree.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Continue south until you see an grayed out item box on the minimap below you.
Drop onto the carved ring below you to find a Skell wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G3 |
+--------------------+
From FN 501, head south to the ocean and swim along the edge of the Far Isle of
Tzu'o heading southwest. Once the island's slope starts to level up, work your
way up to find some Ganglion troops tryng to salvage a piece of the White Whale.
Harvest it out from under their noses.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 1 |
+--------------------+
| 6000 credits |
| Mining Probe G3 |
| Mining Probe G4 |
+--------------------+
At this point you should have 7 Mining Probe G3s, meaning you have all of them.
Congratulations!
From FN 405, head south to find a vehicle wreckage.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Mining Probe G4 |
+--------------------+
At this point, you should have all 15 Mining Probe G4s in the game!
Congratulations!
From FN 211, head straight west to find a Skell wrecked in a pool at the base of
a waterfall.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Research Probe G3 |
+--------------------+
If you have two Research Probe G3s, that's all of them! From here, head north
and slightly west to spot another Skell wreckage on top of a branch near another
waterfall.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 Credits |
| Mining Probe G5 |
+--------------------+
From FN 208, drop into Bloodpond Basin to the north and continue north to shore.
You should spy a skell wreckage against the cliffs just up the hill.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G5 |
+--------------------+
From the Emerian Battlegrounds in Cauldros, look north to a small pond to find
a wrecked chopper.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 1 |
+-------------------------+
| 2000 credits |
| Mining Probe G5 |
+-------------------------+
From FN 204, drop off the waterfall to the south and climb up onto the western
bank. There should be a vehicle crashed nearby.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Research Probe G2 |
+--------------------+
That should be your fourth and final Research Probe G2!
From FN 307, head straight north to find a cave. You may need to kill the
surrounding Prone to get them off your back. If you can sneak around the Suid
and Prone here, you can reach an abandoned container.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 4 |
+---------------------+
| 30000 Credits |
| Duplicator Probe |
+---------------------+
And that is all of the probes we'll be gathering for now! There's still a lot
more to gather, but it'll be better if we spread them out over time, especially
since we'll be getting a much better means of travel soon. For now, here's the
probe layout I am going to have for the near future.
FN102 - Mining G2
FN103 - Mining G2
FN104 - Research G5
FN105 - Mining G2
FN106 - Mining G2
FN107 - Mining G2
FN108 - Mining G1
FN111 - Mining G4
FN112 - Mining G8
FN113 - Mining G4
FN114 - Mining G8
FN115 - Mining G3
FN116 - Mining G8
FN117 - Research G4
FN118 - Mining G2
FN119 - Mining G3
FN120 - Mining G6
FN121 - Mining G2
FN202 - Mining G4
FN203 - Storage
FN204 - Duplicator
FN205 - Storage
FN208 - Mining G7
FN209 - Mining G5
FN210 - Mining G6
FN211 - Storage
FN212 - Booster G2
FN214 - Research G3
FN215 - Mining G3
FN216 - Duplicator
FN217 - Mining G2
FN218 - Storage
FN219 - Mining G9
FN220 - Booster G1
FN221 - Research G6
FN222 - Mining G2
FN223 - Research G1
FN224 - Research G1
FN225 - Storage
FN301 - Mining G2
FN302 - Mining G2
FN303 - Mining G2
FN305 - Mining G5
FN306 - Mining G2
FN307 - Mining G2
FN308 - Mining G5
FN309 - Mining G2
FN311 - Mining G3
FN312 - Mining G4
FN313 - Research G3
FN314 - Mining G2
FN315 - Mining G4
FN316 - Mining G5
FN317 - Research G1
FN318 - Mining G4
FN319 - Mining G5
FN321 - Mining G8
FN322 - Mining G8
FN401 - Mining G4
FN402 - Mining G4
FN403 - Mining G4
FN405 - Mining G4
FN406 - Mining G4
FN407 - Mining G7
FN408 - Mining G4
FN409 - Mining G4
FN410 - Mining G3
FN411 - Mining G4
FN412 - Research G2
FN413 - Research G5
FN414 - Mining G4
FN415 - Research G2
FN416 - Mining G2
FN417 - Mining G3
FN418 - Mining G2
FN420 - Mining G5
FN501 - Mining G5
FN502 - Research G2
FN503 - Research G2
FN504 - Mining G2
FN505 - Mining G5
FN506 - Mining G3
FN511 - Mining G9
FN515 - Mining G2
FN516 - Mining G8
Miranium: 44978
Revenue: 69845
Storage: 69000
+-------------------------+---------+
| Survey Progress | 047.75% |
+-------------------------+---------+
| Primordia | 063.53% |
| Noctilum | 058.24% |
| Oblivia | 059.68% |
| Sylvalum | 045.00% |
| Cauldros | 021.86% |
+-------------------------+---------+
| Industrial District | 035.18% |
| Commercial District | 044.89% |
| Residential District | 046.66% |
| Administrative District | 064.06% |
| Ma-non Ship | 039.13% |
| BLADE Barracks | 047.05% |
+-------------------------+---------+
================================================================================
02.16.CH09A CHAPTER 09 - WARRIORS OF WROTH
================================================================================
Before we begin, make sure you've installed a data probe at FN Site 403 and have
completed the affinity mission Spy Games. We have done both of these in previous
sections, so backtrack to take care of them before continuing.
For this chapter, we are going to need Elma and Lin, and you can pick your
fourth party member to be whoever you want as long as they are not Lao, Doug, or
Nagi. I recommend ensuring your characters are all over level 30 and have level
30 Skells. Even better is having your party around level 35. Your own character
should be level 38 ideally. A good place to grind, I have found, is the Beast's
Lair in Central Primordia. The Grexes there give good experience for lower level
party members, though beware of the level 70 Sphinx tyrant.
Also, before starting this chapter, I highly recommend saving and not saving
again until after the chapter is finished for important reasons that I cannot
yet divulge. Once you are ready, head to the mission table and begin.
----------
DECISION
----------
- Something Fried: Suggest fried chicken.
- Something Braised: Suggest beef braised in wine.
- Something Baked: Suggest pot pie.
- Something Broiled: Suggest tandoori chicken.
- Something Stir-Fried: Suggest chicken saute.
- Something Fancy: Suggest foie gras.
+--------------------------+
| STORY MISSION: Chapter 9 |
+--------------------------+-------------------------------+
| Progress Requirements: |
| - Install a data probe at Sylvalum's entrance. |
| - Complete "Spy Games" affinity mission. |
+---------------------------+------------------------------+
| Lv. 1 | Max Party 4 |
+---------------------------+------------------------------+
| Required: | Restricted: |
| - Elma | - Lao |
| - Lin | - Doug |
| | - Nagi |
+---------------------------+------------------------------+
| A piece of the Lifehold has been found in Sylvalum. |
| Rendezvous with Lao and investigate. |
+----------------------------------------------------------+
| Objectives: |
| - Meet Lao near Sylvalum's |
| Seabird's Beak. |
+----------------------------------------------------------+
Another piece of the Lifehold! Wonderful! Let's make our way to FN 403 and head
north to meet with Lao.
Yeah... Lao's going to be out of commission for a bit. He took a bad beating,
and his team was wiped out. The medics are on their way, so in the meantime head
to FN 401 so we can track down this Lifehold piece. From FN 401, the target is a
short distance northeast.
----------
DECISION
----------
- Accept: Agree to their challenge.
- Refuse: Say you cannot trust them.
+--------------------------------------------------+
| Boss: Ga Jiarg + Ga Buidhe + Wrothian Warrior x4 |
+--------------------------------------------------+-------------------------+
| Level 34, 33, 32, 32, 32, 32 |
| Sylvalum: Shivering Sands |
| Recommended Level: 38 |
| |
| It's a trap! Tatsu's glasses are a deadly weapon and must be removed! We |
| also hear that apparently the Ganglion fear our biological bodies! Thanks |
| to Elma's negotiating skills, we're allowed to have a fair (ish) fight. It |
| helps that the Wrothians also hate the Ganglion. |
| |
| This is by far the most difficult fight so far. It is not unlikely that |
| you will get your ass handed to you repeatedly. The Wrothians hit hard and |
| move fast, so focus on high evasion and keeping your health up. As Ga |
| Jiarg and Ga Buidhe get lower on health, they get tougher and start using |
| more teamwork in their strategy, so you may want to eliminate their backup |
| first so that when they do strengthen up, you can focus on them and them |
| alone. I cannot emphasize enough what a difference going for the support |
| first makes! Having a defensive or healing aura is also highly beneficial. |
| |
| Ga Buidhe will cast her own healing aura when she gets weak, so make sure |
| to have at least one other party member alive and well to help outdamage |
| her healing. |
| |
| Also note that you are banned from using your Skells for this fight, so |
| make sure you have good ground gear! |
+----------------------------------------------------------------------------+
+-----------------------------+
| Boss: Vasara + Deva Caladar |
+-----------------------------+----------------------------------------------+
| Level 35, 34 |
| Sylvalum: Shivering Sands |
| Recommended Level: 38 |
| |
| The Wrothians get salty and decide to board their Skells, so you do the |
| same. This is where having everybody in Skells will really pay off. That |
| being said, their Skells are heavyweight and hit hard, but they aren't too |
| fast. If you can get a few Lailah Skells into Overdrive for their |
| autoheal, you'll probably be good. |
| |
| At some point, the Vasara will summon numerous Caladars for support. At |
| this point, focus on the Caladars as the Deva Caladar will be invincible |
| for a time. |
| |
| As the Vasara gets even lower on health, it will cause the world to RAIN |
| HELLFIRE FROM THE SKY! That's not fun. Be ready for constant damage from |
| that if you end up on your feet. If you happen to have augments to reduce |
| weather damage, equip them. Skells are thankfully immune to weather. |
+----------------------------------------------------------------------------+
The Wrothians depart with good tidings for us. We also receive word that Lao is
in maintenance and will survive. The Wrothians then ditch the Ganglion for good
(hooray!), infuriating Luxaar. Return now to the Mimeosome Maintenance Center to
check in on Lao.
Damn. Lao's going to be out for a looooong time due to the extent of his damage.
This is why I warned you to save beforehand and not save again - if you have not
done all of Lao's heart to hearts, they are no longer available. Lao's affinity
missions, thankfully, are required for plot progression so nothing was missed
there. Also, Lao's heart to hearts are not actually required for 100% completion
so don't fret too much.
----------
DECISION
----------
- Nod: Agree with Elma.
- Shake Your Head: Show you still trust Lao.
There's also some speculation that Lao may in fact be a traitor. Damn. If that's
true, it would explain his disappearances. Unfortunately, we'll have to wait for
him to recover before we can interrogate him and figure it out.
+--------------------------+
| MISSION CLEAR: Chapter 9 |
+--------------------------+----------------------------+
| Not only was there no Lifehold unit, but the Ganglion |
| had Wrothian mercenaries lying in wait. It seems |
| BLADE has a mole in its ranks... |
+-------------------------------------------------------+
| Rewards: |
| - 1200 experience |
| - 50000 credits |
| - Storage Probe |
+-------------------------------------------------------+
+-------------------------------------------+
| Vandham's Advice: The Skell Flight Module |
+-------------------------------------------+---------------------------+
| Our flight-capable Skell prototype is finally ready for a field test. |
| That means we'll need testers - and tough ones at that. Those up |
| to the challenge should visit Mission Control and accept the |
| "Flight Module" mission ASAP. It's time to hit the skies! |
+-----------------------------------------------------------------------+
I know what we're doing next...
+-------------------------+---------+
| Survey Progress | 047.75% |
+-------------------------+---------+
| Primordia | 063.53% |
| Noctilum | 058.24% |
| Oblivia | 059.68% |
| Sylvalum | 045.00% |
| Cauldros | 021.86% |
+-------------------------+---------+
| Industrial District | 035.18% |
| Commercial District | 044.89% |
| Residential District | 046.66% |
| Administrative District | 064.06% |
| Ma-non Ship | 039.13% |
| BLADE Barracks | 047.05% |
+-------------------------+---------+
================================================================================
02.17.CH09B POST-CHAPTER 09 - I CAN FLY!
================================================================================
First thing's first! I want that flight module! Drop all of your party members
so it's just you, then head to the mission board and grab the "Flight Module"
basic mission. Basic mission in hand, head to the Outfitters Test Hangar next
and track down the affinity mission at the southern end of the hangar.
----------
DECISION
----------
- Agree: Say that such things are an
acceptable price to pay for science.
- Disagree: Say that no project is worth such risk.
----------
DECISION
----------
- Accept: Say that you'll handle it.
- Decline: Tell Commander Vandham that you're
no good at gathering missions.
+----------------------------------+
| AFFINITY MISSION: A Girl's Wings |
+--------+-------------+-----------+
| Lv. 33 | Max Party 1 | N/A |
+--------+-------------+-----------+----------------------+
| Obtain a Skell license. |
| Accept "Flight Module" basic mission. |
+---------------------------------------------------------+
| Required Members: |
| - N/A |
+---------------------------------------------------------+
| Restricted Members: |
| - N/A |
+---------------------------------------------------------+
| The Skell flight module has failed in testing a few too |
| many times. See if you can help it get through |
| development. |
+---------------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Get an upgraded coil from the |
| oc-servs of Sylvalum. |
| - Get a light-speed jet fin from the |
| aetrygons of Oblivia. |
+---------------------------------------------------------+
The oc-servs can be found north of FN 403, where a couple are guarding the
entrance to Sylvalum's main continent.
The aetrygons can be found east of the Ruins on the Butte in Oblivia, floating
above the river.
Once you have the materials, return to Lin in the Outfitters Test Hangar. Isobe
from Sakuraba Industries will offer to supply the materials, now all we have to
do is take the Flight Unit for a ride.
----------
DECISION
----------
- Agree: Volunteer to be the test pilot.
- Deflect: Say that Doug is the logical choice.
----------
DECISION
----------
- Affirm: Give a thumbs-up.
- Deny: Say you're feeling pretty sleepy right now.
You'll board the prototype. All you have to do is head outside of the test
hangar then jump. Hold ZR to ascend, ZL to descend, press ZL+ZR simultaneously
to drop, and moving fast is the same as sprinting - just push the left stick. To
the north is Talon Rock. Ascend above it and fly to it to discover Talon Rock
Summit followed by FN Site 110. Plant the probe.
+----------------+------------------+
| FN Site 110 | Mechanical Lv. 1 |
+----------------+------------------+
| Talon Rock Summit, Primordia |
+-----------+-----------+-----------+
| C | E | B |
+-----------+-----------+-----------+
| - Aurorite |
| - Arc Sand Ore |
| - White Cometite |
| - Dawnstone |
+-----------------------------------+
| - Talon Rock Prominence |
+-----------------------------------+
----------
DECISION
----------
- Cheer: Tell them that you flew with no problems.
- Grumble: Say it's a bit difficult to control.
Fly back down to the Outfitters Test Hangar and report to Vandham. The test was
a resounding success, and flight units will be equipped on *every* Skell,
including the ones you already own.
----------
DECISION
----------
- Inquire: Ask Lin why this was so important to her.
- Ponder: Ask Lin how many failures she
experienced to reach this point.
----------
DECISION
----------
- Enthuse: Promise that you'll use the Skell flight module
to protect everyone in New LA.
- Worry: Say that Skell pilots will likely
need advanced technical training.
+-------------------------------+
| MISSION CLEAR: A Girl's Wings |
+-------------------------------+-------------------------+
| The lifetime of research begun by Lin's parents has now |
| been completed. Humanity's dream of taking to the |
| skies in Skells can now finally be realized. |
+---------------------------------------------------------+
| Rewards: |
| - 330 experience |
| - 24000 credits |
+---------------------------------------------------------+
+-------------------------------------------------+
| Vandham's Advice: A Surprise from the Commander |
+-------------------------------------------------+-------------------+
| Looks like the flight module project's finally off the ground. |
| I owe you one - which is exactly why I took the liberty of |
| modifying your Skells with the new flight tech. This project's been |
| a personal dream of mine, so it's really the least I could do. |
+---------------------------------------------------------------------+
With our new flight module, we can reach basically anywhere on Mira.
Unfortunately your Skell has been unregistered from you so it can be upgraded,
so go ahead and re-register it at the Barracks Hangar Terminal.
Before setting out, it's time to go over who needs affinity for our upcoming
affinity missions. For this section, we'll need Boze and H.B. at 4 hearts and
Alexa at 2 hearts. Once you're done with them, we'll need for after chapter 10
Hope at 4 hearts, Gwin at 1 heart, L at 2 hearts, Nagi at 3 heats, and Murderess
at 2 hearts. Set up your party as needed and let's go plant some probes!
First off, start from FN 111 and fly up and northwest. There will be a pillar
sticking up out of the sea with FN Site 109 on top.
+----------------+------------------+
| FN Site 109 | Mechanical Lv. 2 |
+----------------+------------------+
| Northpointe Beach, Primordia |
+-----------+-----------+-----------+
| C | D | B |
+-----------+-----------+-----------+
| - Foucaultium |
| - Dawnstone |
| - Lionbone Bort |
+-----------------------------------+
| N/A |
+-----------------------------------+
Next, from FN 202 fly north to Celestial Ascent, then fly up to the top. You may
see a familiar and terrifying enemy up here - Telethia, the Endbringer. At level
99, it is the highest level enemy in the game and is for sure one of the
hardest. Avoid it. At the top of the waterfall you can discover the Celestial
Cleave and FN Site 207.
+----------------+------------------+
| FN Site 207 | Mechanical Lv. 2 |
+----------------+------------------+
| Celestial Cleave, Noctilum |
+-----------+-----------+-----------+
| C | C | B |
+-----------+-----------+-----------+
| - Infernium |
| - White Cometite |
| - Cimmerian Cinnabar |
| - Foucaultium |
+-----------------------------------+
| N/A |
+-----------------------------------+
Continue north to discover the Divine Roost, then head northwest until you reach
the western edge of said Roost where you'll find FN Site 201.
+----------------+------------------+
| FN Site 201 | Mechanical Lv. 3 |
+----------------+------------------+
| Divine Roost, Noctilum |
+-----------+-----------+-----------+
| C | B | A |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Next, fly above the Divine Roost (beware the Telethia!) and exit over the east
wall. Descend towards the ocean to find a platform with FN Site 213 very close
to sea level.
+----------------+------------------+
| FN Site 213 | Mechanical Lv. 4 |
+----------------+------------------+
| E of Divine Roost, Noctilum |
+-----------+-----------+-----------+
| C | A | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Sentinel's Nest |
+-----------------------------------+
Next, from the Ruins on the Sandbank in Oblivia, fly up a good distance and look
northeast to spot FN Site 310.
+----------------+------------------+
| FN Site 310 | Mechanical Lv. 2 |
+----------------+------------------+
| Ruins on the Sandbank, Oblivia |
+-----------+-----------+-----------+
| C | A | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Next, from Dorian Caravan in Oblivia, look up and east to see a floating island.
Fly to it to discover the Floating Reef and FN Site 320.
+----------------+------------------+
| FN Site 320 | Mechanical Lv. 3 |
+----------------+------------------+
| Floating Reef, Oblivia |
+-----------+-----------+-----------+
| C | B | B |
+-----------+-----------+-----------+
| - Aurorite |
| - Ouroboros Crystal |
+-----------------------------------+
| N/A |
+-----------------------------------+
Next, start from the Adder Byroad in Cauldros. Fly into the air and look
southeast to see a giant floating machine in your face. Behind it is an island.
Fly to that island's southeastern end. You'll discover the Forgotten Mining
Frigates as you pass the machine, followed by Slavebird Island. While above the
island, you'll see a flat area you can walk on. At the southeastern end is a
ramp leading down into a cave. Head inside that cave to discover FN Site 507.
+----------------+------------------+
| FN Site 507 | Mechanical Lv. 3 |
+----------------+------------------+
| Slavebird Island, Cauldros |
+-----------+-----------+-----------+
| C | A | B |
+-----------+-----------+-----------+
| - Bonjelium |
+-----------------------------------+
| - Forgotten Mining Frigates |
+-----------------------------------+
From Sunset Falls in Cauldros, fly southeast to the nearby base to discover
Kitsune Stronghold and FN Site 512.
+----------------+------------------+
| FN Site 512 | Mechanical Lv. 4 |
+----------------+------------------+
| Kitsune Stronghold, Cauldros |
+-----------+-----------+-----------+
| C | A | S |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
From O'rrh Sim Capital Remains, fly southwest, over one lava lake and diving
into the second one you spot. Once in the lake, go to the west end to discover
FN Site 508.
+----------------+------------------+
| FN Site 508 | Mechanical Lv. 2 |
+----------------+------------------+
| Sunset Falls, Cauldros |
+-----------+-----------+-----------+
| A | B | S |
+-----------+-----------+-----------+
| - Enduron Lead |
| - Marine Rutile |
+-----------------------------------+
| - O'rrh Sim Castle Ruins |
+-----------------------------------+
From FN Site 515, fly up to the Cauldros mainland then head straight south to
discover Kw'arah Cloister and FN Site 514.
+----------------+------------------+
| FN Site 514 | Mechanical Lv. 3 |
+----------------+------------------+
| Kw'arah Cloister, Cauldros |
+-----------+-----------+-----------+
| C | A | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - Kw'arah Cloister |
+-----------------------------------+
From Mount M'gando, fly up to the mountain's crater to discover M'gando Volcanic
Crater, then descend into the smoke to find FN Site 513 in a small cave.
+----------------+------------------+
| FN Site 513 | Mechanical Lv. 4 |
+----------------+------------------+
| M'gando Volcanic Crater, Cauldros |
+-----------+-----------+-----------+
| C | A | B |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| - M'gando Volcanic Crater |
| - M'gando Mineral Spring |
+-----------------------------------+
Fly back out of the crater and continue west, descending towards ground level
when possible. Inside the lava pit directly beneath the large floating machine
(apparently a mining drill!) is FN Site 509.
+----------------+------------------+
| FN Site 509 | Mechanical Lv. 2 |
+----------------+------------------+
| Abandoned Bivouac, Cauldros |
+-----------+-----------+-----------+
| A | A | A |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Fly back out of the hole and head north while near the ground to discover the
Abandoned Bivouac, then look north over the ocean to see yet another of those
flying drills. FN Site 510 is on the northwestern end of the mining frigate, on
the frigate itself.
+-----------------+-------------------+
| FN Site 510 | Mechanical Lv. 3 |
+-----------------+-------------------+
| Forgotten Mining Frigates, Cauldros |
+-----------+------------+------------+
| C | B | B |
+-----------+------------+------------+
| - Bonjelium |
+-------------------------------------+
| N/A |
+-------------------------------------+
With that, we now have every FN site in Cauldros! All remaining FN Sites in the
game (there's only 5 left) require Mechanical Level 5, which we will not be
getting for a time. At this point, Pathfinders may want to change their division
to something else at the online terminal in the Barracks.
For our first normal mission, head to the BLADE Barracks landmark in the
administrative district to find Tobias. Before talking to him, ensure that you
have revenue of at least 70000 credits from Frontier Nav. If you used my probe
layout from just before chapter 9 and planted the above probes, you should be at
74470 revenue, meaning you're good to go. With that ready, talk to Tobias.
----------
DECISION
----------
- Confirm: Nod in agreement.
- Deny: Keep your identity concealed from the suspicious man.
----------
DECISION
----------
- Provoke: Roll your eyes waaaaay back in your head.
- Discuss: Ask Tobias to explain what he's talking about.
----------
DECISION
----------
- Argue: Mount a passionate rebuttal
against Tobias's unfair claim.
- Mock: Rub your fingers together like you're
playing the world's smallest violin.
+--------------------------------------+
| NORMAL MISSION: The Root of All Evil |
+--------------------------------------+------------+
| Tobias seems to be spoiling for a fight. |
| In order to shut him up, use FrontierNav to boost |
| your earnings. |
+---------------------------------------------------+
| Objectives: |
| - Use FrontierNav to earn 70,000 |
| credits in a single return. |
+---------------------------------------------------+
Now we just need to wait for our next payout from FrontierNav. Shouldn't take
too long. Return to him when it's done.
----------
DECISION
----------
- Inform: Calmly inform Tobias that you completed his wager.
- Gloat: Tell Tobias you won. Then laugh in his fat face.
----------
DECISION
----------
- Divulge: Explain your methodical installation methods.
- Conceal: Hint at your wide range of awesome secret techniques.
+-------------------------------------+
| MISSION CLEAR: The Root of All Evil |
+-------------------------------------+-------------------+
| Tobias left after his defeat. You've sure attracted the |
| attention of a troublesome fellow... |
+---------------------------------------------------------+
| Rewards: |
| - 270 experience |
| - 16000 credits |
| - Duplicator Probe |
| - Meredith Heavy (Male) Holofigure |
+---------------------------------------------------------+
Our next mission is found in front of BLADE Tower from Stella.
----------
DECISION
----------
- Agree: Stay and chat with Stella for a while.
- Refuse: Explain that you are busy right now.
----------
DECISION
----------
- Agree: Nod and say that humans are maturing.
- Disagree: Point out that humans are still fighting xenoforms.
- Query: Ask Stella what she is getting at.
+---------------------------------+
| NORMAL MISSION: Cavern Crushers |
+---------------------------------+---------------------+
| There have been eyewitness reports of the Cavern Clan |
| appearing in Primordia. Go there and investigate. |
+-------------------------------------------------------+
| Objectives: |
| - Head to Primordia's Beasts' Lair |
| and investigate. |
+-------------------------------------------------------+
Cavern Clan in the Beasts' Lair? That's dangerously close to NLA. Fast travel to
the Beasts' Lair in Primordia and enter. When you reach the main cavern, the
Cavern Clan is on the right.
Slovity Pagus and her team appear to have been abandoned by the Ganglion...
----------
DECISION
----------
- Negotiate: Offer to give the Prone asylum in New LA.
- Fight: Ready your weapons to fight Slovity.
Regardless of your choice, Slovity attacks! She's level 41 and not too tough,
especially if you have your Skell on-hand. Is that fair? No. Is it fun? Yes.
When Slovity goes down, her team returns to assist, but a Sphinx decides we all
look like a delicious meal. The Armored Sphinx is only level 35, but it's also
big, so a Skell is a must.
----------
DECISION
----------
- Negotiate: Offer to bring these Prone to New LA as captives.
- Assist: Treat the wounded.
With that all sorted, return to Stella to report on the captured/assisted Cavern
Clan members.
+--------------------------------+
| MISSION CLEAR: Cavern Crushers |
+--------------------------------+-----------------+
| You invited the injured Slovity and her squad to |
| temporarily rest up in New LA. |
+--------------------------------------------------+
| Rewards: |
| - 370 experience |
| - 28000 credits |
| - Grando II Series Holofigure |
+--------------------------------------------------+
For our next mission, head east from West Melville Street in the commercial
district to find Shiraton.
----------
DECISION
----------
- Sympathize: Tell Shiraton that you're sorry
he's being put through all this.
- Doubt: Ask Shiraton if he really doesn't find jewels beautiful.
+------------------------------+
| NORMAL MISSION: Stop, Thief! |
+------------------------------+-----------------------+
| Shiraton has been arrested by Tracey on suspicion of |
| theft. Upon listening to his story, you decided to |
| investigate. |
+------------------------------------------------------+
| Objectives: |
| - Talk to Tracey on Central Melville |
| Street in the commercial district. |
+------------------------------------------------------+
Odds that Tracey is being prejudiced against xenos? Pretty high! Let's try to
talk her down.
----------
DECISION
----------
- Confirm: Assert that Shiraton is not the perpetrator.
- Inquire: Ask to hear an account of what happened.
If you inquire for more details as I did, you'll find that her reasoning is
honestly terrible.
----------
DECISION
----------
- Deny: Assert that Shiraton is not the perpetrator.
- Agree: Admit that Shiraton may well be the thief.
----------
DECISION
----------
- Inquire: Ask Shiraton if he saw anything
suspicious around that time.
- Sympathize: Offer your condolences for having crossed Tracey's path.
A car sped out of the city? First of all, nobody but BLADE should be leaving the
city. Clearly suspicious. Fast travel to FN 118, exit the cave, and fly over to
the plains on the east end of the lake. The quest marker will lead you right to
the crashed car.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| Deep Blue Gem |
+--------------------+
No perp, but we did find the stolen jewel. Back to Tracey! Hand the gem over to
her and she'll be stunned by how wrong she was. Talk to Shiraton next to finish.
+-----------------------------+
| MISSION CLEAR: Stop, Thief! |
+-----------------------------+------+
| You found the stolen jewel |
| and proved Shiraton's innocence. |
+------------------------------------+
| Rewards: |
| - 350 experience |
| - 26000 credits |
| - Zaruboggan with Sword Holofigure |
+------------------------------------+
----------
DECISION
----------
- Comfort: Tell Tracey that mistakes lead to growth.
- Blame: Tell Tracey to never make baseless accusations again.
Before starting the next quest, you need to learn how to disarm a bomb. Head to
the Hangar in the administrative district. Run south and behind the giant
eight-wheel vehicle is a table with two mechanics talking. Listen in to get info
on disarming bombs. You the player won't learn anything, but your character
will.
With your newfound ability to disarm bombs that definitely does not require
years of practice and professional training, head to East Melville Street in the
commercial district. In front of you is two large buildings with an alley
between them. Walk down that alley. What a tragedy... if only we got here
sooner... I suppose we would have had to look up as well.
----------
DECISION
----------
- Agree: Offer to help if you can.
- Refuse: Stay out of it.
----------
DECISION
----------
- Deny: Fiercly deny Ackwar's insulting accusation.
- Inquire: Ask why Ackwar is looking for a murderer
when the victim jumped.
----------
DECISION
----------
- Agree: Nod as if that makes sense.
- Question: Ask why Ackwar would possibly think that.
+----------------------------------+
| NORMAL MISSION: Murder Most Foul |
+----------------------------------+----------+
| Help Ackwar investigate the Ma-non murders. |
+---------------------------------------------+
| Objectives: |
| - Talk to Powell on West Melville |
| Street in the commercial district. |
+---------------------------------------------+
----------
DECISION
----------
- Inquire: Ask what Ackwar is going to do in the meantime.
- Get Down to Business: Learn who Ackwar wants you to interview.
Powell runs Army Pizza, which is very popular among Ma-non. Perhaps he knows
something? Maybe saw somebody stalking the victim? Head over to Army Pizza at
West Melville Street and interview him.
----------
DECISION
----------
- Interrogate: Question Powell about Duduma.
- Soothe: Try to calm Powell before asking questions.
----------
DECISION
----------
- Accept: Agree to deliver the pizza.
- Refuse: Tell Powell you're not a delivery monkey.
Powell doesn't seem to happy about his business doing well. You know, Powell,
you can always hire more help, *especially* if business is booming and you can
afford it? Regardless, head to the Starboard side of the Ma-non ship and find
Mikkal in the northeast by the tables.
----------
DECISION
----------
- Control: Rein in your anger and hand over the pizza.
- Apologize: Deliver the pizza with an apology for the delay.
----------
DECISION
----------
- Rage: Explode in the face of Mikkal's unreasonable demands.
- Endure: Weather Mikkal's insane complaints.
Well that was a disaster. Return to Powell and maybe now we can get some info
out of him.
----------
DECISION
----------
- Terrible: Ramble on to Powell about your delivery woes.
- Fine: Admit the job was easier than you expected.
----------
DECISION
----------
- Query: Ask Powell whether he noticed anything
strange about Duduma lately.
- Inquire: Ask what Duduma was like.
Gerome, eh? Report back to Ackwar, I think we have our suspect.
----------
DECISION
----------
- Ask about the Suspect: Find out what Ackwar knows about Gerome.
- Ask about the Case: See if Ackwar learned anything from the scene.
----------
DECISION
----------
- Praise: Admire Ackwar's dedication to the job.
- Chide: Remind Ackwar that he cannot work 24/7.
You can find Gerome behind some construction materials a short distance
southwest berating a Ma-non with his friends.
----------
DECISION
----------
- Defend: Prove that Ackwar is a legitimate BLADE.
- Inquire: Question Gerome about his fight with Duduma.
We didn't even mention the suicide, and he knew about it.
----------
DECISION
----------
- Accept: Agree to tail Gerome.
- Refuse: Tell Ackwar to do his own dirty work.
You can find the information on Gerome's location from some BLADEs hanging out
against the fence at the north end of the Water Purification Plant. Head west to
the staircase leading down below the city. Gerome is on the lowest level.
----------
DECISION
----------
- Investigate: See what's happening with Gerome.
- Leave: Turn around and walk away.
----------
DECISION
----------
- Trust: Believe Gerome's story.
- Suspect: Don't believe Gerome's story.
It's time to put our five seconds of bomb disposal "training" to the test! If
you found the intel, you'll get a choice here. Otherwise, you'll automatically
take route B.
----------
DECISION
----------
- Disarm: Attempt to disarm the bomb.
- Suggest: State that diving into the lake might weaken the blast.
Route A: Disarm
---------------
We save him but he dies anyways! What a jerk! Return to where we left Ackwar to
report on this.
----------
DECISION
----------
- Move Out: Tell Ackwar that you need to move, now.
- Deduce: Speculate that Ackwar knows the perpetrator.
This could easily be a trap. Follow him to the Weeping Whitewood and head for
the east end of the area to find Ackwar.
----------
DECISION
----------
- Comfort: Offer words of comfort to the grieving Ackwar.
- Respect: Give Ackwar space to grieve in peace.
Talk to Jim over where the initial suicide was to find out Ackwar's location.
----------
DECISION
----------
- Explain: Tell Jim that Ackwar is chasing Yuyu's killer.
- Say Nothing: Keep what you know to yourself.
----------
DECISION
----------
- Promise: Swear to bring Ackwar home safe.
- Hedge: Don't make any promises.
From FN Site 312, head north along the river in your Skell to find the
perpetrator is... him?! Actually that makes a degree of sense, given that
talking to him around this point outside of the quest reveals his wife committed
suicide due to overwork from how many pizzas the Ma-non were ordering. You
really should have hired that extra help, Powell...
----------
DECISION
----------
- Query: Demand to know whose body it is.
- Refuse: Tell Powell to dig his own hole.
----------
DECISION
----------
- Question: Force yourself to stay calm and discover Powell's motive.
- Explode: Vent all your rage at Powell.
Ackwar's fine. Good thing we figured out the whole poison thing, eh?
----------
DECISION
----------
- Suspect Ackwar: Ask Ackwar if he really killed Powell's wife.
- Question Ackwar: Ask Ackwar how he's alive if he ate poison pizza.
The Grenade Pizza F is only level 35, but it's also a Skell, so use your own
Skell to kick some ass, then talk to Ackwar.
----------
DECISION
----------
- Agree: Say Yuyu would be very proud.
- Disagree: Imply that Yuyu would want more from Ackwar.
Route B: Suggest
----------------
He goes boom. Rest in pieces. Return to Ackwar where we left him to report what
happened.
----------
DECISION
----------
- Move Out: Tell Ackwar that you need to move, now.
- Deduce: Speculate that Ackwar knows the perpetrator.
Follow Ackwar to Weeping Whitewood in Noctilum. He's at the southeast end of the
area.
----------
DECISION
----------
- Comfort: Offer words of comfort to the grieving Ackwar.
- Respect: Give Ackwar space to grieve in peace.
Return to the buildings where we started the quest and speak to Jim to learn
where Ackwar went.
----------
DECISION
----------
- Explain: Admit you don't know where Ackwar is.
- Confirm: Ask if Jim is sure Ackwar isn't in NLA.
----------
DECISION
----------
- Inquire: Find out where Jim thinks Ackwar may be.
- Suggest: Offer to help look for Ackwar.
Fast travel to FN Site 312 and head north to locate Ackwar near the river.
Powell?!
----------
DECISION
----------
- React Angrily: Demand that he take back his
unkind words about Ackwar.
- React Calmly: Ask who is piloting the Skell.
----------
DECISION
----------
- Ask about Ackwar: Demand to know what happened to Ackwar.
- Ask about Powell: Question Powell about his past.
----------
DECISION
----------
- Empathize: Express sympathy for Powell's wife.
- Scoff: Say that's no justification for cold-blooded murder.
We've got a fight! Take down the Grenade Pizza F Skell to stop Powell, then
return to Jim.
Seriously Powell... why didn't you just hire more employees? You're going to
kill your customers because your business is too successful?
+---------------------------------+
| MISSION CLEAR: Murder Most Foul |
+---------------------------------+---------------------+
| Route A: |
| You and Ackwar exposed Powell as the killer and |
| defeated him. |
| |
| Route B: |
| You took down the killer, but unfortunately could not |
| save Ackwar's life. |
+-------------------------------------------------------+
| Rewards: |
| - 380 experience |
| - 28000 credits |
| - I <3 Pizza Holofigure |
| - Assailer Series Holofigure |
+-------------------------------------------------------+
Congrats on 50% completion of planet Mira!
Our next quest is found near the Integrated Production Plant and comes from
Liza.
----------
DECISION
----------
- Accept: Tell Liza that you do have some clutter to clear.
- Decline: Say that you are all set for now.
+------------------------------------+
| NORMAL MISSION: Pollution Solution |
+------------------------------------+---+
| Assist the understaffed Liza with |
| New LA's pollution problem. |
+----------------------------------------+
| Objectives: |
| - Find a suitable recruit to help with |
| the pollution problem. |
+----------------------------------------+
----------
DECISION
----------
- Suggest Ma-non: Tell Liza that a Ma-non would do well.
- Suggest Nopon: Tell Liza that a Nopon would be a natural.
- Suggest Zaruboggan: Tell Liza that the Zaruboggan were born for this.
Route A: Ma-non
---------------
Ma-non are good with machines, so maybe this will work!
Route B: Nopon
--------------
I'm honestly not sure how Nopon would be helpful here, but whatever.
Route C: Zaruboggan
-------------------
Honestly? This route is just the obvious choice.
Routes Rejoin:
==============
The waste disposal unit nearly explodes with trash and we're sent to gather
supplies. We need three pieces of Everfreeze Ore which comes out of data probes
(you probably have way more than enough by now!) or 10 pieces of Jagitos Copper
which is found in the area of Sylvalum south of Lake Ciel, around Hilal Meadow.
With all materials in tow, return to Liza.
If you picked either route A or B, you get the first and second decisions. Route
C gives the third decision.
----------
DECISION
----------
- Encourage: Try to rally Liza's spirits.
- Scold: Light a fire under Liza with a stern talking-to.
----------
DECISION
----------
- Confirm: Nod and say you're certain of it.
- Deny: Shake your head and say you don't think so.
----------
DECISION
----------
- Concur: Agree that there's no need to sweat the details.
- Teach: Give Liza a thorough lesson in Zaruboggan lingo.
+-----------------------------------+
| MISSION CLEAR: Pollution Solution |
+-----------------------------------+
| Route A/B: |
| The new employee didn't work |
| out, but the Zaruboggan seem |
| born for this kind of work. |
| |
| Route C: |
| The hiring of the Zaruboggan |
| helped prevent further damage, |
| which made Liza's day. |
+-----------------------------------+
| Rewards: |
| - 310 experience |
| - 19000 credits |
| - Pistolia Series Holofigure |
+-----------------------------------+
A little to the east is Horonalderon near some shipping crates with our next
mission.
----------
DECISION
----------
- Suggest Mediators: Tell Horonalderon that the Mediators
handle alien-related problems.
- Suggest Pathfinders: Tell Horonalderon that FrontierNav
searches are a Pathfinder specialty.
+--------------------------------+
| NORMAL MISSION: The Good Thief |
+--------------------------------+---------------------+
| Phoskeran dropped out of contact while searching for |
| voltant in Primordia. Locate and check up on him. |
+------------------------------------------------------+
| Objectives: |
| - Investigate the trailer at Primordia's |
| Northpointe Beach. |
+------------------------------------------------------+
Fast travel to Northpointe Beach with a team of Skells and look south to spot
the trailer. Check on it to find Phoskeran pretending to sleep.
----------
DECISION
----------
- Intervene: Wake Phoskeran from his nap in the trailer.
- Ignore: Let Phoskeran sleep.
Vigil forfexes attack! They're all level 34, so their real threat is their
numbers. If you have a team of Skells, however, they're no trouble at at. When
the Forfexes are dead, check the trailer again.
----------
DECISION
----------
- Confirm: Nod grimly.
- Deny: Tell Phoskeran that you were sent to help him.
Phoskeran goes home after some pushing, so follow him to where Horonalderon is
waiting and talk to him.
----------
DECISION
----------
- Agree: Stay put and hear Phoskeran out.
- Decline: Say that you're busy at the moment.
----------
DECISION
----------
- Confirm: Tell Phoskeran it would be very bad.
...Metaphorically.
- Correct: Tell Phoskeran that isn't how metaphors work.
----------
DECISION
----------
- Endure: Summon up your patience and keep listening.
- Ignore: Stop humoring Phoskeran and
talk to Horonalderon instead.
Well shoot. This could be very bad. A lethal dose of voltant for all of NLA? No
thank you! Fast travel to BLADE Tower to track down Piers.
----------
DECISION
----------
- Query: Ask what prank Piers is talking about.
- Inform: Tell Piers about the stolen voltant.
Headwaters of all life? Well, water is the source of life for humans (well, it's
also right in the riddle itself), and for NLA our water comes from the Biahno
Water-Purification Plant. Head there and proceed to the back of the building to
find Homer. We have a series of choices coming up. Any wrong decision gets route
B, so I will only list the choices that appear along route A. The correct
responses will be listed after the all of the choices.
----------
DECISION
----------
- Stop: Step in and prevent the voltant spillage.
- Watch: Hold back and see what happens.
----------
DECISION
----------
- Demand: Insist that Homer stop.
- Soothe: Try to calm Homer down.
----------
DECISION
----------
- Agree: Say that you concur with Homer's opinion.
- Disagree: Reject Homer's opinion.
----------
DECISION
----------
- Agree: Concur with Homer's conclusion.
- Disagree: Reject Homer's conclusion.
----------
DECISION
----------
- Persuade: Make a last-ditch effort to sway Homer.
- Wait: Stand in silence and force Homer to think for himself.
Route A: Watch, Soothe, Disagree, Agree, Wait
---------------------------------------------
Homer comes to the realization he's not the only one freaked out about being a
robot and turns himself in after some introspection. Return to Horonalderon to
wrap this up.
----------
DECISION
----------
- Confirm: Nod and get this over with.
- Correct: Explain to Phoskeran what a proper apology is.
Route B: Any Other Combination
------------------------------
He throws in the voltant only for Phoskeran to come in and feed on it.
----------
DECISION
----------
- Explain: Tell Phoskeran about how you
were talking Homer down.
- Query: Ask Phoskeran what HE is doing here.
Homer goes into shock and just... turns himself in. Can't really blame him. All
those theatrics and his plan was foiled effortlessly? I'd be in a similar state.
Return to Horonalderon to wrap this up.
----------
DECISION
----------
- Agree: Nod and say that Horonalderon may be right.
- Disagree: Adamantly deny Horonalderon's assertion.
+-------------------------------+
| MISSION CLEAR: The Good Thief |
+-------------------------------+----------------+
| Route A: |
| You convinced the thief to return the voltant. |
| |
| Route B: |
| The voltant was discarded into the reservoir, |
| but thanks to Phoskeran, no permanent damage |
| was done. |
+------------------------------------------------+
| Rewards: |
| - 330 experience |
| - 24000 credits |
| - Ruina Series Holofigure |
+------------------------------------------------+
The next quest can be found from the Ma-non Nococche east of the Central
Industrial District landmark behind a wall.
----------
DECISION
----------
- Query: Ask Nococche what she's attempting to repair.
- Suggest: Tell Nococche she just needs to give it a good smack.
+----------------------------+
| NORMAL MISSION: Pack It In |
+----------------------------+--------------+
| Atheron's backpack seems to be faltering. |
| Lend Nococche a hand in repairing it. |
+-------------------------------------------+
| Objectives: |
| - Get an all-purpose plug from a |
| guide owl Galdr or others |
| in Noctilum. |
+-------------------------------------------+
Guide Owl Galdrs can be found flying in the sky above Lotus Keep Building Site,
which is across the bridge from FN 210. Once you have the All-Purpose Plug,
return to Nococche.
----------
DECISION
----------
- Approve: Give a positive description.
- Disapprove: Give a critical description.
Oh no! Nococche has Voltant poisoning! Atheron, do you know how to cure this?
----------
DECISION
----------
- Deduce: Ask if it's possible that she inhaled voltant.
- Soothe: Try to help Atheron calm down.
We need two Mottled Mums which can be found in the entrance area of Cauldros
around Drongo Caravan, as well as five chunks of Parhelion Platinum from
FrontierNav. With the materials in tow, return to Atheron to cure Nococche.
----------
DECISION
----------
- Query: Ask Atheron what in the world he just did.
- Worry: Ask Nococche how she feels.
+---------------------------+
| MISSION CLEAR: Pack It In |
+---------------------------+---------------------------+
| You repaired the backpack and saved Nococche. |
| With their differences put aside, she and Atheron are |
| now great friends. |
+-------------------------------------------------------+
| Rewards: |
| - 460 experience |
| - 41000 credits |
| - Dyads III Series Holofigure |
| - Upgraded Snorkel II |
| - Upgraded Swimsuit Bottoms II |
+-------------------------------------------------------+
----------
DECISION
----------
- Worry about NLA: Fret about whether the city is at risk.
- Worry about Atheron: Express concern for the burden placed on Atheron.
Remember way back at the very beginning of the game when we first arrived at
NLA? Remember how we came in on an elevator, then descended a quick set of
stairs? Head back up those stairs (next to the West Gate) to find Moimoi waiting
with our next mission.
+-----------------------------------+
| NORMAL MISSION: Muimui's Meltdown |
+-----------------------------------+------------+
| An SOS from Muimui indicated that he was under |
| attack by a pack of indigens. Go save him! |
+------------------------------------------------+
| Objectives: |
| - Head to Primordia's North Janpath |
| Plain. |
+------------------------------------------------+
----------
DECISION
----------
- Agree: Drool a bit and say that yes, Moimoi looks delicious.
- Disagree: Say that you don't especially want to eat Nopon.
Head to the North Janpath Plain, board your Skell, and head south to find Muimui
running for his life.
----------
DECISION
----------
- Explain: Tell Muimui that his brother sent you.
- Assure: Wax poetic about proving the bond shared by BLADEs.
We have three level 11-14 Hungry Auravis to fight! Wow Muimui. Surely you can
take these guys yourself?
----------
DECISION
----------
- Inquire: Ask Muimui where the Sword of Legendaryness is.
- Worry: Express relief that Muimui is safe.
Apparently the Sword was eaten by an auravis? Head northeast toward the
mountains to find the level 32 Strong Auravis. Now this is more like it! Still
not a threat though. With the auravis dead, Muimui gets the sword at last, so
return to Moimoi for our big reward.
----------
DECISION
----------
- Query: Ask to hear more about the sword.
- Inquire: Ask Muimui why he's so glum.
----------
DECISION
----------
- Correct: Point out that it was you who defeated the indigens.
- Encourage: Cheer up the despondent Muimui.
+----------------------------------+
| MISSION CLEAR: Muimui's Meltdown |
+----------------------------------+--------------------+
| Looks like Muimui's Sword of Legendaryness was |
| nothing but a toy. A future of hairbrained, get-rich- |
| quick schemes no doubt awaits... |
+-------------------------------------------------------+
| Rewards: |
| - 320 experience |
| - 20 credits |
| - Nopon Despair Holofigure |
+-------------------------------------------------------+
Next, we have a mission from May May on the Ma-non ship! Remember May May? The
banker? She's by the Starboard side of the Ma-non ship.
+-------------------------------------+
| NORMAL MISSION: The Gold Membership |
+-------------------------------------+----------------+
| Find some aurorite and arc sand ore in order to rank |
| up your membership in the financial group Shimmer & |
| Savvy. |
+------------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Use FrontierNav to locate 30 |
| pieces of aurorite. |
| - Use FrontierNav to locate 10 |
| pieces of arc sand ore. |
+------------------------------------------------------+
----------
DECISION
----------
- Ask: Find out why May May wants all this money.
- Encourage: Forget the details and just cheer May May on.
That's a lot of materials! Thankfully it's all FrontierNav stuff, so you
probably already have it. With all materials in hand, talk to May May again.
+------------------------------------+
| MISSION CLEAR: The Gold Membership |
+------------------------------------+---------------+
| You delivered the aurorite and arc sand ore to May |
| May and became a gold member of Shimmer & Savvy. |
+----------------------------------------------------+
| Rewards: |
| - 280 experience |
+----------------------------------------------------+
----------
DECISION
----------
- Question: Ask what May May plans to buy with all that money.
- Pry: Try to figure out how much May May has amassed.
If you question, you get this next choice.
----------
DECISION
----------
- Disagree: Shake your head at May May.
- Agree: Nod as if that makes perfect sense.
The next mission is found on the bottom level of the port side of the Ma-non
ship from Nemard Wolfen.
----------
DECISION
----------
- Hesitate: Ask Nemard if it's really all right for you to decide.
- Decline: Explain that you aren't comfortable
choosing someone else's spouse.
+--------------------------------------+
| NORMAL MISSION: Here Come the Brides |
+--------------------------------------+------------------+
| You decided to help the indecisive Prone choose a wife. |
+---------------------------------------------------------+
| Objectives: |
| - Achieve any objective |
| - Nemard Wolfen's fiance will be |
| Heptana Logur. |
| - Nemard Wolfen's fiance will be |
| Enneana Spicar. |
+---------------------------------------------------------+
It... doesn't really matter which one you choose. Heptana will have you fight an
enemy, Enneana will have you gather materials. Pick whichever you prefer.
----------
DECISION
----------
- Heptana Logur: Tell Nemard to marry Heptana Logur.
- Enneana Spicar: Tell Nemard to marry Enneana Spicar.
Route A: Heptana Logur
----------------------
Heptana can be found south and slightly west of the West Gate Plain on an
outcropping overlooking the ocean... injured...
----------
DECISION
----------
- Aid: Assist Heptana.
- Inform: Tell Heptana that Nemard wishes to marry her.
The lophid that attacked Heptana is back! Board your Skell and kill the level 32
Imp Lophid. Once that's out of the way, return to Heptana.
----------
DECISION
----------
- Be Positive: Give Heptana a good impression of Nemard.
- Be Negative: Give Heptana a critical impression of Nemard.
Route B: Enneana Spicar
-----------------------
Enneana is on the starboard side of the ship on the upper level. Go speak to
her.
----------
DECISION
----------
- Inquire: Ask Enneana what is troubling her.
- Inform: Tell Enneana that Nemard wishes to marry her.
----------
DECISION
----------
- Confirm: Promise Enneana that it is the truth.
- Tease: Lie and say you made it all up.
We need three lightweight pelts. They can be found from mephites, such as those
found northwest of Drongo Caravan in Cauldros. Once you have it, return to
Enneana.
----------
DECISION
----------
- Be Positive: Give a glowing impression of Nemard.
- Be Negative: Give a critical impression of Nemard.
Routes Rejoin:
==============
Return to port side of the Ma-non ship, cause it's time for a wedding! Talk to
Duna Valdileo to aid in wedding preparations.
----------
DECISION
----------
- Agree: Tell Duna that it couldn't have happened without you.
- Disagree: Say that it's due to Nemard's kindness.
We need four tough humpsteaks. They can be found from Domestic Armored Suids at
Primordia's Seaswept Base. Once you have the materials, return to Duna.
----------
DECISION
----------
- Comfort: Try to cheer Duna up.
- Evade: Change the subject by telling Duna
that you have what she asked for.
----------
DECISION
----------
- Back Off: Avoid fighting Galba as Duna suggests.
- Step Up: Accept Galba's challenge.
Galba Vassago wants to fight! Really wants to fight! Head to Sickle Rock Rise,
then board your Skell and fly north to the plateau where Galba awaits and speak
to him.
----------
DECISION
----------
- Confirm: Nod and drop into a combat stance.
- Beg Off: Explain to Galba that you need a bit more time.
Galba is only level 36 so he shouldn't give you too much trouble if any. As
usual, Skells trivialize the fight. Once he gives in, return to the Ma-non ship
for the wedding ceremony. Talk to Nemard to finish the quest.
----------
DECISION
----------
- Lecture: Tell Nemard to become strong
enough to protect his family.
- Praise: Tell Nemard that he is just fine as he is.
+-------------------------------------+
| MISSION CLEAR: Here Come the Brides |
+-------------------------------------+------------------+
| Route A: |
| Nemard married a fierce Prone, pleasing Auld Belgazus. |
| The entire Ma-non ship will likely be festive. |
| |
| Route B: |
| Nemard married a kind Prone, pleasing Auld Belgazus. |
| The entire Ma-non ship will likely be festive. |
+--------------------------------------------------------+
| Rewards: |
| - 350 experience |
| - 26000 credits |
| - Formal Suit |
+--------------------------------------------------------+
The next mission can be found in Deliverance Park from Alice. You may need a
basic mission to start this one.
----------
DECISION
----------
- Downplay: Show a minimal amount of interest.
- Engage: Tell Alice that Eliza's speech sounds fantastic.
----------
DECISION
----------
- Agree: Ask Alice if she wants you to help out.
- Tease: Jokingly ask Alice if she's worried about crazed fans.
+----------------------------------+
| NORMAL MISSION: The Line of Fire |
+----------------------------------+----------------+
| Alice has tasked you with protecting Eliza during |
| her speech. |
+---------------------------------------------------+
| Objectives: |
| - Protect Eliza during her speech. |
+---------------------------------------------------+
----------
DECISION
----------
- Agree: Tell Alice she's right.
- Doubt: Say that minds can't be changed so easily.
Wow! That didn't take long! I take it we're not getting paid? Off to the
administrative district, it's time for justice.
The first piece of intel is across the street from the Mimeosome Maintenance
Center. The second is found just north of the Division Drive landmark. The third
is found by some cars just south of the Pathfinder hangar on Division Drive.
With all of the info, head for Hilal Meadow in Sylvalum. Bring your Skells with
you and follow the quest marker when you arrive at the landmark.
----------
DECISION
----------
- Refuse: Tell him his actions are wrong no matter the reasons.
- Interrogate: Question him to find out who ordered the hit.
Lightning Strike attacks! I was level 41. He died while I typed out the words
"Lightning Strike attacks!" Head back to the Mimeosome Maintenance Center to
talk to Alice.
----------
DECISION
----------
- Apologize: Express your regrets for failing to keep Eliza safe.
- Query: Ask Alice how the movement can survive without Eliza.
+---------------------------------+
| MISSION CLEAR: The Line of Fire |
+---------------------------------+---------------------+
| You took down the sniper that was going after Eliza. |
| Alice suspects that Alex had something to do with the |
| attack. |
+-------------------------------------------------------+
| Rewards: |
| - 350 experience |
| - 24000 credits |
| - Knife III Series Holofigure |
| - Pugio Series Holofigure |
+-------------------------------------------------------+
The next mission is found from Naza Tenpanzi right next to the Deliverance Park
landmark.
----------
DECISION
----------
- Confirm: Claim that you believe all nature should be respect.
- Deny: Say that trees are just materials waiting to be harvested.
----------
DECISION
----------
- Worry: Ask Naza if she is in danger.
- Inquire: Ask Naza about the Great Tree.
----------
DECISION
----------
- Accept: Tell Naza that you will do it.
- Query: Ask if Naza has any leads on possible tree experts.
+------------------------------------+
| NORMAL MISSION: Herbivores, Unite! |
+------------------------------------+----------------+
| Nurture and grow the Great Tree using the seed that |
| Naza Tenpanzi risked her life to secure. |
+-----------------------------------------------------+
| Objectives: |
| - Learn more about how to nurture |
| the Great Tree by talking to |
| xenoforms on the Ma-non ship. |
+-----------------------------------------------------+
Head over to the port side of the Ma-non ship, drop to the lower level, and
track down Mon'barac towards the southern end of the area.
----------
DECISION
----------
- Inquire: Ask the Orphean if he is a botanist.
- Deny: Inform the Orphean that the trees are public property.
The gnarlbranch sap can be found east of FN 201 near the roots of the central
plant. Once you have it, return to Naza Tenpanzi.
----------
DECISION
----------
- Confirm: Tell Naza that Mon'barac is trustworthy.
- Hesitate: Say that Mon'barac seems a bit suspicious.
...oh.
----------
DECISION
----------
- Agree: Nod vigorously.
- Backpedal: Suggest that Mon'barac apologize
before Naza breaks his legs.
"How rude of me! Were you also hungry?" Indeed, Mon'barac.
----------
DECISION
----------
- Explain to Mon'barac: Thoroughly explain Mon'barac's mistake to him.
- Convince Naza: Attempt to talk down the enraged Naza.
The Orphean hivemind is terrifyingly intelligent. They can... recreate the tree?
From zesian fleaworts and longevity boughs? Zesian fleaworts are found all over
Primordia, and the cervuses with longevity boughs are found at the Delusians
North Summit in Sylvalum. They are large and strong so endure! An army of Skells
will be your friend! Once you have all of the materials, return to Deliverance
Park. If you talk to Yun'tonam before talking to Mon'barac, you'll get route A.
Otherwise, you get route B.
Route A: Talk to Yun'tonam First
--------------------------------
He's standing near the road, next to a tree, watching Mon'barac.
----------
DECISION
----------
- Suggest: Tell the Orphean to look outside the city.
- Warn: Explain that Mon'barac ate a tree and suffered for it.
Warn Yun'tonam about the tragedy of Mon'barac so we don't have a repeat, then
talk to Mon'barac.
----------
DECISION
----------
- Agree: Nod in agreement.
- Caution: Warn Naza that perfect understanding is impossible.
Route B: Ignore Yun'tonam
-------------------------
Hand over the materials to Mon'barac and he'll construct a new tree from
scratch.
----------
DECISION
----------
- Agree: Nod in agreement.
- Caution: Warn Naza that perfect understanding is impossible.
Yun'tonam eats the tree and gets his legs smashed. It seems the Orphe are going
to need a bit of help with understanding divine trees.
+-----------------------------------+
| MISSION CLEAR: Herbivores, Unite! |
+-----------------------------------+-------------------+
| Route A: |
| With Mon'barac's help, the Great Tree was restored to |
| life. He an Naza also seem to have worked out their |
| differences. |
| |
| Route B: |
| This time, the reborn Great Tree was eaten by |
| Yun'tonam. Divisions between the Prone and Orphe |
| appear to run quite deep... |
+-------------------------------------------------------+
| Rewards: |
| - 360 experience |
| - 24000 credits |
| - Prime Tank Top (Green Camo) |
+-------------------------------------------------------+
The next mission can be found at the Biahno Water-Purification Plant in
Primordia from Rosie.
----------
DECISION
----------
- Ask about the Plant: Inquire as to the plant's present condition.
- Ask about Volunteering: Ask why Rosie signed up for this job.
+--------------------------+
| NORMAL MISSION: Haywire! |
+--------------------------+-----------------------+
| The Biahno water-purification plant autosentries |
| seem to be malfunctioning. Help repair them. |
+--------------------------------------------------+
| Objectives: |
| - Talk to Tan'celeg at the Outfitters |
| test hangar in the industrial |
| district. |
+--------------------------------------------------+
Malfunctioning autosentries? Concerning. Head to the Outfitters Test Hangar to
grab Tan'celeg. They rush over to check out the plant, so follow.
----------
DECISION
----------
- Query: Ask Rosie to explain the situation.
- Worry: Make sure that Rosie is all right.
----------
DECISION
----------
- Agree: Give a firm nod in reply.
- Refuse: Shrug and shake your head no.
What a disaster... Tan'celeg will investigate why they're malfunctioning, but we
need to shut them down. Hop in your Skell and get to the back end of the plant
where the Autosentries are. Kill all six (the final one is just inside the back
entrance to the plant's main building), then head inside to the main control
panel and press the emergency shutdown.
Once that's down, return to Rosie out front. It seems an Orphe named Lan'cord
has betrayed us.
----------
DECISION
----------
- Agree: Say that you look forward to an even better autosentry.
- Pledge: Swear to stop Lan'cord if you find him.
- Disagree: Say that Tan'celeg should have warned you earlier.
+-------------------------+
| MISSION CLEAR: Haywire! |
+-------------------------+-------------------------+
| Lan'cord, an Orphean who sided with the Ganglion, |
| was the one behind the autosentries going rogue. |
+---------------------------------------------------+
| Rewards: |
| - 360 experience |
| - 26000 credits |
| - Bugged-Out Bot |
| - Prime Tank Top (Black Camo) |
+---------------------------------------------------+
For the next mission, head to the Cleansing Spring in Sylvalum to find our old
friend Mia hanging out near Dopang Caravan.
----------
DECISION
----------
- Inquire: Ask Mia who was firing at her.
- Suspect: Ask Mia how she was able to obtain a Skell.
----------
DECISION
----------
- Assist: Agree to help Mia.
- Refuse: Tell Mia you can't help her.
+-----------------------------+
| NORMAL MISSION: It's-a Mia! |
+-----------------------------+------+
| You bumped into Mia in Sylvalum. |
| Help her repair her busted Skell. |
+------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Gather two new cylinders from |
| guardian pugiliths or others in |
| Sylvalum. |
| - Gather five lengths of missile |
| wiring in Sylvalum. |
+------------------------------------+
The Guardian Pugiliths can be found in Badr Basin in the northwest of Sylvalum.
Missile wiring is found in the northwestern areas of Sylvalum, mostly along the
wall running from the entrance to Cauldros all the way down to Badr Basin. Once
you have everything, return to Mia to repair her stolen Skell.
Mia runs off to where her Skell crashed, so follow her to the Needle Rock
Sandsea and repair it.
----------
DECISION
----------
- Observe: Watch Mia go.
- Stop: Ask Mia about your reward for helping her.
That didn't last long. Perhaps it's karma for leaving without paying you? Talk
to Mia to make sure she's at least alive. Mia's going to fix up her Skell, and
we're sent off to the west to kill two buoyant pugiliths just east of the
entrance to Hilal Stronghold. Once they're dead, return to Mia.
----------
DECISION
----------
- Observe: Watch Mia go.
- Stop: Ask Mia about your reward for helping her.
Aaaaand she's off. Still no reward. Rude.
+----------------------------+
| MISSION CLEAR: It's-a Mia! |
+----------------------------+-----------------------------+
| You were under heavy fire, but somehow managed to |
| repel the enemy attack. Mia clearly sees you as a bit of |
| a role model. Guess you'll see her in Cauldros next... |
+----------------------------------------------------------+
| Rewards: |
| - 310 experience |
+----------------------------------------------------------+
The next mission is found southwest from the West Ciel Sandsea. Search about
halfway up the slope leading up from the lake to eventually find a BLADE camp
and a quest from Dirk.
----------
DECISION
----------
- Confirm: Boast about the wide range of clever tactics you use.
- Correct: Tell Dirk that brute force is the only way to go.
+-----------------------------------+
| NORMAL MISSION: Predator and Prey |
+-----------------------------------+--------+
| You joined Team Jaeger on an indigen hunt. |
+--------------------------------------------+
| Objectives: |
| - Defeat five intra monoceroses at |
| Sylvalum's West Ciel Sandsea. |
+--------------------------------------------+
----------
DECISION
----------
- Caution: Tell Dirk to take it slow and careful.
- Encourage: Tell Dirk it'll be a piece of cake.
----------
DECISION
----------
- Accept: Take Adelbert's challenge.
- Scold: Tell Adelbert to take his work more seriously.
The hunt begins! There are plenty of intra monceroses around, so kill five then
return to the camp.
----------
DECISION
----------
- Gather: Agree to collect the noble silk.
- Fight: Agree to take out the oc-servs.
Route A: Gather
---------------
Fast travel to the South Silent Sandsea and head southwest and fly on top of the
cliffs to find the scirpos with the silk.
----------
DECISION
----------
- Answer Truthfully: Tell the Prone you came to kill them all.
- Lie: Smile and tell the Prone that you're lost.
It's three Brutal Prone, they're not tough. Take them all down, then kill the
Noble Arachnids for the noble silk. Finally, return to Dirk.
Route B: Fight
--------------
Grette isn't happy that her cake was stolen. To be fair, cake sounds pretty damn
good. The oc-serv in particular is found by Badr Basin. Kill it to reclaim the
cake, then the Ganglion show up.
----------
DECISION
----------
- Joke: Tell the Prone you don't taste good.
- Fight: Prepare to battle the Prone.
We have three level 30 Brutal Prone to dispose of. They're well below us in
level at this point, so make quick work of them, then return to the camp again
and talk to Dirk.
Routes Rejoin:
--------------
----------
DECISION
----------
- Inquire: Ask Dirk what happened.
- Calm: Tell Dirk to calm down.
Oh no! The rest of Team Jaeger's been captured! Head to FN 401 and enter the
nearby cave. No Skells for us in here, so make sure you have a good ground
build. When you enter the cave, you'll discover the Secluded Lava Lake. There's
only one main path to take, so follow it and stop off at the first small cave
off to the side to find Phina.
----------
DECISION
----------
- Soothe: Try to calm Phina down.
- Show Tough Love: Yell at Phina until she snaps out of it.
----------
DECISION
----------
- Question: Ask Phina what happened.
- Evacuate: Flee with Phina from the cave.
----------
DECISION
----------
- Question: Ask Phina what happened.
- Evacuate: Flee with Phina from the cave.
----------
DECISION
----------
- Probe: Press Phina for more details.
- Evacuate: Flee with Phina from the cave.
----------
DECISION
----------
- Soothe: Try to calm Phina down.
- Evacuate: Flee with Phina from the cave.
Well that's morbid. Keep following the main path counter-clockwise around the
edge of the lava lake until you finally reach the platform at the end where the
Prone are waiting. Upon arrival, it's time to kick some ass.
There's a level 32 and two level 31s to kill along with a swarm of other enemies
lurking around. It may be good to stand back and pick them off one-by-one. I
definitely struggled with this, even at level 42. Defensive/healing auras were
my saving grace and basically carried me through. Once the targets are down,
return to Phina.
----------
DECISION
----------
- Nod: Agree with Phina that justice was served.
- Disagree: Tell Phina that revenge solves nothing.
With that mess out of the way (this is easily the one quest I genuinely loathe)
return to the camp and speak to Dirk.
----------
DECISION
----------
- Inquire: Ask where Phina is now.
- Apologize: Express regret for not saving Grette.
----------
DECISION
----------
- Support: Nod and say that's what they would want.
- Lecture: Chastise him for using Phina to alleviate his own guilt.
+----------------------------------+
| MISSION CLEAR: Predator and Prey |
+----------------------------------+-------------------+
| You saved two BLADEs, but Adelbert and Grette were |
| lost. Their deaths are a reminder of Mira's dangers. |
+------------------------------------------------------+
| Rewards: |
| - 260 experience |
| - 16000 credits |
| - Sicarius Series Holofigure |
| - Pilum II Series Holofigure |
+------------------------------------------------------+
Next up, from FN 505 head west in your Skell to spot the Nopon Zazazan with a
quest.
----------
DECISION
----------
- Agree: Criticize Harvey's work ethic.
- Defend: Say that unexpected setbacks can happen to anyone.
+-------------------------------+
| NORMAL MISSION: The Bodyguard |
+-------------------------------+----------------+
| Find a weapon for Zazazan's bodyguard, Harvey. |
+------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Purchase an Iron Sword |
| from the shop. |
| - Purchase a Warrior Assault Rifle |
| from the shop. |
| - Purchase a Titanium Shield |
| from the shop. |
+------------------------------------------------+
Wow, what a lazy jerk! Fine, I guess we're making a shopping trip. Once you've
purchased the required weapons, return to Zazazan.
----------
DECISION
----------
- Agree: Say that Harvey looks skilled enough.
- Disagree: Warn Zazazan that Harvey does not seem trustworthy.
+------------------------------+
| MISSION CLEAR: The Bodyguard |
+------------------------------+----------------+
| Zazazan and a now-armed Harvey set off toward |
| New LA. |
+-----------------------------------------------+
| Rewards: |
| - 190 experience |
| - 11000 credits |
| - Chilling Facade |
+-----------------------------------------------+
Our next mission is found south of the Ancient Warscape in Cauldros from Zazazan
again. Seems Harvey was not, in fact, trustworthy.
----------
DECISION
----------
- Verify: Check to see if Zazazan is alive.
- Scout: Ignore Zazazan's body and search the area.
----------
DECISION
----------
- Query: Ask which way Harvey and his men went.
- Insist: Demand to know what Zazazan was transporting.
+----------------------------------+
| NORMAL MISSION: Special Delivery |
+----------------------------------+-----------+
| Zazazan's package has been stolen by Harvey. |
| Pursue the thief, retrieve the package, |
| and deliver it to its intended destination. |
+----------------------------------------------+
| Objectives: |
| - Head inside Sylvalum's |
| Den of the Dead. |
+----------------------------------------------+
To track down this traitorous scum, head to FN 416. From here, look up and east
to see a cave entrance slightly above you. Jump in with your Skell to discover
the Den of the Dead. At the first intersection, head south, then north at the
next intersection, then finally disembark your Skell and enter the smaller
tunnel to the west. Harvey is at the end.
----------
DECISION
----------
- Intercede: Rush in and stop them.
- Watch: Wait and see what happens.
None of them are particularly tough - all level 18 with a level 17 Nopopotamus.
Make them pay. When all are dead, you receive Zazazan's package. Return to
Zazazan.
----------
DECISION
----------
- Explain: Say that it sided with Harvey, so you killed it.
- Regret: Offer an apology for killing it without thinking.
----------
DECISION
----------
- Agree: Take Zazazan's words to heart.
- Suspect: Given the shady errand, ask to hear more about Loma.
Fans of the first Xenoblade might already know what is in the package. Here we
have two choices - hand it over to Bodada (route A), or turn it in to Loma
(route B). Take your pick, though fans of Xenoblade Chronicles's sidequests
involving Zazadan and Gadada will enjoy route B. Either way, your destination is
the Nopon Bazaar in the commercial district.
Route A: Bodada
---------------
Bodada is in an alley south of the Nopon Bazaar.
----------
DECISION
----------
- Query: Ask Bodada why he is so paranoid.
- Deny: Explain that Zazazan sent you to deliver a shipment.
----------
DECISION
----------
- Deny: Swear that you did not peek.
- Query: Ask what is in the shipment.
Route B: Loma
-------------
Loma is hanging around the main part of the Nopon Bazaar with everybody else.
----------
DECISION
----------
- Deny: Tell Loma that you haven't seen him.
- Probe: Ask to hear more about Bodada.
Probe for info to advance - Red Pollen Orbs! Zazazan is Zazadan! It all makes
sense! It's the damn drug trade all over again!
----------
DECISION
----------
- Deny: Say that you know nothing about it.
- Explain: Say that Zazazan asked you to deliver
a secret shipment to Bodada.
----------
DECISION
----------
- Lie: Say that you don't have the shipment on you.
- Confess: Admit that you have the shipment.
+---------------------------------+
| MISSION CLEAR: Special Delivery |
+---------------------------------+---------------------+
| Route A: |
| You never learned the package's contents, |
| but you delivered it to Bodada as instructed. |
| |
| Route B: |
| The package turned out to be fluffy - yet dangerous - |
| pollen orbs. Now in Loma's hands, they will not reach |
| the general Nopon population. |
+-------------------------------------------------------+
| Rewards: |
| - 150 experience |
| - 13000 credits (Route A only) |
| - Barreled Over Holofigure |
+-------------------------------------------------------+
For the last mission we'll be doing for the time being, grab Lin into your party
and make way for Dodonga Caravan in Noctilum. Jitsu has a quest for us!
----------
DECISION
----------
- Query: Ask Jitsu what happened.
- Soothe: Tell Jitsu to take a deep breath.
----------
DECISION
----------
- Forbid: Say this is no place for Nopon to wander around.
- Caution: Warn Tatsu to be extremely careful as he searches.
----------
DECISION
----------
- Suggest: Propose that you split up and search independently.
- Advise: Say that someone should stay here.
+-----------------------------------+
| NORMAL MISSION: Missing in Action |
+-----------------------------------+------------------+
| Everyone is currently looking for the missing Satsu. |
+------------------------------------------------------+
| Objectives: |
| - Search for Satsu in Noctilum's |
| Humdrum Peaks. |
+------------------------------------------------------+
From FN 221, follow the path north to the split where the path on the left goes
down while the path on the right goes up. Take the lower path on the left to
find Satsu in a bush sleeping.
----------
DECISION
----------
- Wake Satsu: Inform Satsu that his siblings are worried.
- Observe: Let Satsu keep sleeping.
Satsu goes home, so return to Dodonga Caravan and talk to Jitsu. Everybody else
is still missing...
----------
DECISION
----------
- Suggest: Tell Jitsu to use their comm devices.
- Propose: Tell Jitsu to contact his siblings telepathically.
----------
DECISION
----------
- Act: Suggest going to find them.
- Wait: Suggest staying put to avoid further mishaps.
The first missing Nopon can be found down the path from FN 219 in the Sunlit
Spring, which we visited in chapter 4. At the back of the spring is a path
leading up the hill to where Gotsu is searching.
----------
DECISION
----------
- Inform: Tell Gotsu that Satsu has been found.
- Tease: Tell Gotsu that Satsu is in heaven now.
The second missing Nopon is at the Seabound Coil Tree. On the southernmost
branch at the very top of the tree is Yoyotsu.
----------
DECISION
----------
- Inform: Tell Yoyotsu that Satsu has been found.
- Tease: Tell Yoyotsu that Satsu departed on a long journey.
The final Nopon is northwest of FN 216 on the edge of the waterfall.
----------
DECISION
----------
- Inform: Tell Mumutsu that Satsu has been found.
- Tease: Tell Mumutsu that Satsu departed on a long journey.
With all the Nopon safely back at the caravan, return to Jitsu.
----------
DECISION
----------
- Apologize: Say you're sorry it took so long.
- Complain: Tell them it was a huge pain to find everyone.
+----------------------------------+
| MISSION CLEAR: Missing in Action |
+----------------------------------+-----------------+
| Satsu has been found, and everyone returned safely |
| to the caravan. |
+----------------------------------------------------+
| Rewards: |
| - 200 experience |
| - 12000 credits |
| - Great Fisher Koko Holofigure |
| - Wild Bunny Whiskers |
+----------------------------------------------------+
It's time for tyrants! Reorganize your party how you wish, then grab our tyrant
missions - Mikulas, the Keystone; Night Combat Puge; Sadar, the Unhinged.
Lomoth, the Beast-Eater: From FN 318, board your Skell and fly straight up until
you're above the mountains to the northeast. Fly north and slightly east to
discover the Primeval Meadow. Lomoth is pretending to be a plant here.
Feld, the Indigo-Clad: From FN 401, enter the Secluded Lava Lake. Follow the
path counter-clockwise until you hit the southern wall. There should be a tunnel
to the south guarded by two Turba. Enter the tunnel and take the west path at
the split to find Feld. If you hate this cave, you're in good company.
Gadaf's Qmoeva: From FN 113, head to the west end of the large island to the
north. It is below and between a pair of mushroom platforms.
Bartley, the Conflagration: From the Adder Byroad in Cauldros, drop down the
north cliff to find Bartley jumping around with two other Gerrids.
Roimi, the Affluent: Head to Janpath Lake in Primordia at night. Roimi can be
found on the large tree west of the landmark.
Etutanne, the Bloodthirsty: Head to the Silent Mire in Primordia. Etutanne is
flying around being a nuisance.
Yama, the Obliviator: Yama is wandering around north of Tripod Rock in Noctilum.
It's massive, you literally cannot miss it.
Mikulas, the Keystone: From the West Ciel Sandsea, head southwest into the hills
to find Mikulas buried in the ground. It should be roughly halfway between the
landmark and the camp from Predator and Prey. It's also a bit higher up on the
hill.
Night Combat Puge: From FN 505 at night, fly to the top of the structure to the
east to discover the Ruined City of O'rrh Sim. There's an enormous crater with a
Xe-dom in it. Avoid the Xe-dom. From the north end of the crater, follow the
path west/northwest and look above to see a series of narrow bridges. The Night
Combat Puge is on top of the last one.
Yelena, the Sequestered: From FN 118, board your Skell and fly to the elevated
area east of Janpath Lake (East Janpath Plain). Yelena is hanging out with a
large number of Scirpo at the southern end of the area.
Germaine, the Treasure Keeper: From FN 302, fly on top of the Twin Arches to the
east and look at the northern cliff face for a cave entrance even further up.
Fly above the cliff to find an aerial entrance, Eddie's Conquest, and Germaine.
Alexei, the Jade: From the West Ciel Sandsea in Sylvalum, look northeast to spot
Alexei.
Damaged Zig: From FN 409, fly above the stronghold, west over the wall toward
the ocean, then look north to spot the Damaged Zig.
Intermediate Arsenal Qmoeva: Go to the Silent Mire in Primordia at night, then
fly up to the cliffs above to find the Intermediate Arsenal Qmoeva alongside a
level 49 Qmoeva.
Sadar, the Unhinged: From FN 409 at night, check the tops of the towers to the
northeast to find Sadar.
Rodriguez, the Twin-Tusked: We're actually going to save this one for later!
But it won't be too long, we'll be killing Rodriguez soon.
For our first affinity mission, make sure Boze is in your party, then head over
to the AM Terminal in Armory Alley and select Engineer Augments. Take a quick
look around the menus to see what kinds of augments are available, then head to
Armor Augments -> Special Augments -> Terrain Damage Reducer. Hopefully you are
able to create Terrain Damage Reducer XX augments! Make at least enough of this
type of augment to get your main character to 100% damage resistance, and
ideally make enough to get your entire party immune to terrain damage.
You'll need Fluffy Tufts to build the augments. They can be found from
Mortifoles, such as those in Noctilum at the Decapotamon.
With the augments built, go ahead and equip the augments to your party (Menu ->
Party -> Ground Gear -> Character -> Press X on a piece of armor with an empty
Augment Slot -> Set Augments -> Empty Slot -> Terrain Damage Reducer). This will
allow you to walk on hazardous terrain without taking any damage.
Once you're all set up, the affinity mission is southwest of BLADE Tower.
----------
DECISION
----------
- Chastise: Shout at Reggie for running away yet again.
- Comfort: Tell Reggie to keep his chin up.
+------------------------------------+
| AFFINITY MISSION: Boze's Ignorance |
+--------+-------------+-------------+-+
| Lv. 37 | Max Party 4 | Boze 4 Hearts |
+--------+-------------+---------------+----------------+
| Complete chapter 9. |
| Complete "Prone Sweet Prone" mission. |
+-------------------------------------------------------+
| Required Members: |
| - Boze |
+-------------------------------------------------------+
| Restricted Members: |
| - N/A |
+-------------------------------------------------------+
| A number of Pathfinders have been attacked by a |
| particularly aggressive indigen. Team up with Boze to |
| defeat it. |
+-------------------------------------------------------+
| Objectives: |
| - Head to Cauldros's Infernal Ledges |
| and take down the indigen known |
| as Trigger Scintimure. |
+-------------------------------------------------------+
Head to Drongo Caravan in Cauldros and make your way north to the cliff
overlooking the lava lake. There's a path below you leading further down towards
the lava. Follow the path all the way to the bottom to find a cave entrance to
the Infernal Ledges. A short distance in, you'll come across a Prone woman.
----------
DECISION
----------
- Aid: Insist that you help the Prone.
- Agree: Ignore the Prone and move on.
If you helped the Ma-non in Boze's first affinity mission (and possibly if you
didn't? I've never not helped), the device they gave us goes off and reveals the
Prone woman to be a Definian!
----------
DECISION
----------
- Interrogate: Ask the stranger who she is and what she wants.
- Inquire: Ask what the hell just happened.
ST816: Stalio attacks! She's level 44, and so might pose a bit of a challenge.
That doesn't make her hard, though, especially after the Wrothians in chapter 9.
If you still find yourself having trouble, though, it may be worth upgrading
your ground gear, followed by levelling your party in the Beast's Lair in
Primordia. Alternatively, you can head to FN 207 and fight the level 60 Hunter
Diluses in the Divine Roost area. They may be level 60, but when in level 30
Skells that are well equipped and flying out of their reach, they aren't too big
of a threat and give an absurd amount of experience.
With Stalio dead, proceed further into the cave. When you reach the lava caves,
carefully jump across the platforms with sprint jumps to reach the southwestern
passage. Proceed to the next lava cave where the level 46 Trigger Scintimure
resides. The Terrain Damage Reducers will allow you to stand in the lava while
you fight, greatly increasing your manueverability.
You can also trivialize the fight by buying Candid & Credible armor for its
lightning resistance - a full set should make the Scintimure's attacks
worthless.
Take it slow and safe until it dies (it's got a lot of health, so it'll be a
while), preferrably up on some ledge where you're close enough for melee.
Return to Eleonora at the BLADE Concourse to report on the trip.
----------
DECISION
----------
- Respect: Insist that you owe the Ma-non your lives.
- Rage: Claim that your hatred of the Ganglion
has only grown stronger.
+---------------------------------+
| MISSION CLEAR: Boze's Ignorance |
+---------------------------------+--------------------+
| You repelled the xenoforms using a Ma-non device and |
| defeated the indigen. Boze seems to have opened his |
| mind a little... |
+------------------------------------------------------+
| Rewards: |
| - 370 experience |
| - 24000 credits |
| - FILE-SK-DOZER |
| - Advanced Thruster |
| - New Cylinder |
| - Standard Sensor Part |
+------------------------------------------------------+
You learned the Sniper Rifle Art "Slayonet."
What is this FILE-SK-DOZER? Well, if you go to the AM Terminal and navigate to
Develop New Gear -> Skell Frames, you'll see a custom Skell available to build!
The US0830 Dozer! The materials we were given for completing the mission? The
exact materials needed to build it. Very nice!
For the next affinity mission, get H.B. into your party, then head to the
helipad in front of BLADE Tower for his mission.
----------
DECISION
----------
- Inquire: Ask H.B. what is going on with him and Vandham.
- Persuade: Tell H.B. that he has to meet Vandham halfway.
----------
DECISION
----------
- Agree: Say that H.B. is one hundred percent correct.
- Disagree: Tell H.B. that he needs to follow BLADE rules.
+---------------------------------------+
| AFFINITY MISSION: Climbing the Ladder |
+--------+-------------+----------------+
| Lv. 37 | Max Party 4 | H.B. 4 hearts |
+--------+-------------+----------------+
| Complete chapter 9. |
+---------------------------------------+
| Required Members: |
| - H.B. |
+---------------------------------------+
| Restricted Members: |
| - N/A |
+---------------------------------------+
| Work with H.B. to complete the task. |
+---------------------------------------+
| Objectives: |
| - Defeat three soldier insidias near |
| Noctilum's Fukai Pass. |
+---------------------------------------+
Head up to FN 215 and make your way east towards the Weeping Whitewood to spot
the Soldier Insidias we need to kill. Once they've deceased, make your way
further in, keeping an eye on the north half of the path to spot Lara Nara.
----------
DECISION
----------
- Query: Ask H.B. how he can abandon a fellow BLADE.
- Inquire: Ask why H.B. is so eager to finish this mission.
----------
DECISION
----------
- Judge: Say that Vandham is right.
- Yell: Start chewing out H.B.
----------
DECISION
----------
- Confirm: Agree with H.B. that Vandham doesn't like him.
- Deny: Tell H.B. that Vandham loves him.
The Empress Insidia we need to kill is even further down the path, just outside
the entrance to the Weeping Whitewood. Once it's dead, report to Vandham just
outside BLADE Tower.
+------------------------------------+
| MISSION CLEAR: Climbing the Ladder |
+------------------------------------+----------------------+
| You completed the task with H.B., but there is still that |
| rather formidable matter of Commander Vandham to |
| overcome. |
+-----------------------------------------------------------+
| Rewards: |
| - 340 experience |
| - 28000 credits |
| - FILE-SK-POLICE |
| - Hidden Cantor Hoard |
| - Galaxial Jewel |
| - Multi-Wire |
+-----------------------------------------------------------+
----------
DECISION
----------
- Agree: Tell Vandham to leave it to you.
- Disagree: Say that Vandham can do his own punching.
----------
DECISION
----------
- Say Vandham: Tell H.B. that Vandham is by far the superior talent.
- Say H.B.: Tell H.B. that he is superior.
You learned the Shield Art "Flamehand."
We unlocked a new Skell! This time it's the US0232 Police.
The next affinity mission requires a party including Elma and Lin, so grab them
and a fourth member then head on over to the Integrated Production Plant and go
west towards where Rock and Celica are hanging out.
----------
DECISION
----------
- Rebut: Ask what part of this is mutual.
- Question: Ask why Rock has to fight.
Wow Chausson! That's just unnecessary! They're refugees, you shouldn't force
them to fight! Why can't they find some other way to contribute to the city?
+---------------------------------+
| AFFINITY MISSION: New in New LA |
+--------+-------------+----------+
| Lv. 44 | Max Party 4 | N/A |
+--------+-------------+----------+---------------------+
| Complete chapter 9. |
+-------------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+-------------------------------------------------------+
| Restricted Members: |
| - N/A |
+-------------------------------------------------------+
| Celica came up with an idea on how she and Rock |
| could better contribute to New LA, then went into the |
| wilderness. Follow her and ensure that she is safe. |
+-------------------------------------------------------+
| Objectives: |
| - Find information on Celica's |
| whereabouts in the administrative |
| district. |
+-------------------------------------------------------+
Celica, please don't do anything rash... well, we better go after her. The info
we need is next to the AM Terminal, and we learn that Celica went to speak to
Vandham. He's, as usual, in front of BLADE Tower.
Oh dear, she's off on a BLADE Mission. Head back to the same guy we got the info
from before to find out where. Apparently Rock is nearby... head to the entrance
to the BLADE Barracks to find him.
Sylvalum?! Celica, you're either incredibly brave or you have no idea what
you're getting yourself into. Go to FN 420 and enter the cave nearby in your
Skells. Rock gets spooked from his PTSD-induced claustrophobia, but he'll hang
in there.
----------
DECISION
----------
- Assure: Tell Rock that you've got things
covered if he wants to stay.
- Support: Say that you'll protect the both of them.
Inside the Behemoth's Shadows, progress to the first intersection and turn
right. After the scene, keep following the only path accessible to your Skell
(you'll need to fly up eventually) until you reach a wide open cavern. Enter it
to see a scene with Celica.
The level 44 Dimnet Xiphias attacks! With a full team of Skells, it falls in a
hurry, though the other enemies nearby may pose a bit of a threat when they act
as backup. Once the Xiphias is dead, flee the cave and speak to Celica at the
entrance.
----------
DECISION
----------
- Show Off: Flex your muscles and smile.
- Worry: Ask Celica the same question.
With Celica safe and sound, she is now officially a BLADE! Return to Vandham at
BLADE Tower to finalize this.
----------
DECISION
----------
- Surrender: Concede that there's no other
option but for Rock to fight.
- Insist: Say Rock will only fight over your dead body.
Chausson you asshole you could've just said that from the beginning... you
totally manipulated Celica into joining BLADE. Not cool.
----------
DECISION
----------
- Apologize: Tell Chausson you pegged him wrong.
- Approve: Give Chausson a knowing nod.
+------------------------------+
| MISSION CLEAR: New in New LA |
+------------------------------+----------------------+
| Celica successfully completed her work and became a |
| BLADE member. Rock, on the other hand, |
| found work in construction. |
+-----------------------------------------------------+
| Rewards: |
| - 360 experience |
| - 26000 credits |
+-----------------------------------------------------+
+-----------------------+
| New Character: Celica |
+------------+----------+----+---------------------+
| Prospector | Psycorruptor+ | Industrial District |
+------------+---------------+---------------------+---------------------+
| A kindhearted Qlurian who drifted to Mira along with Rock. |
| Celica's gentle demeanor and strong sense of responsibility enable her |
| to aid those in need, and she strives endlessly to protect her |
| counterpart Rock from engaging in any kind of conflict. |
+------------------------------------------------------------------------+
| Celica uses a unique style based on the Psycorruptor class to unleash |
| a variety of debuffs that chip away at enemy vitality. |
+----------------------------------+-------------------------------------+
| Signature Art 1: Zero Zero | Signature Art 2: Black Bane |
+----------------------------------+-------------------------------------+
You learned the Knife Art "Black Bane."
Celica joins the party! Hooray! She can be found right where her affinity
mission was in the industrial district.
The next affinity mission is located in the back of the BLADE Barracks, behind
the mission table and next to the window.
+----------------------------------------+
| AFFINITY MISSION: Prospective Partners |
+--------+-------------+-----------------+
| Lv. 34 | Max Party 4 | N/A |
+--------+-------------+-----------------+--------------+
| Complete chapter 9. |
| Survey 18% of planet Mira. |
+-------------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+-------------------------------------------------------+
| Restricted Members: |
| - N/A |
+-------------------------------------------------------+
| Chausson has decided to further expand his |
| investigation of the Ganglion across Mira. |
+-------------------------------------------------------+
| Objectives: |
| - Explore 20 percent of Mira. |
+-------------------------------------------------------+
20% of Mira? That's so much! It's not like we've more than doubled that already!
Go ahead and report to Chausson inside BLADE Tower.
----------
DECISION
----------
- Remember: Recall that those were the lion-esque people.
- Admire: Describe them as a proud and fierce people.
- Grumble: Claim they're a bunch of conniving furballs.
----------
DECISION
----------
- Propose: Suggest forming an alliance.
- Assert: Claim this is your chance to wipe
the Wrothians out for good.
Let's go investigate the Wrothians, see if we can find out where they've gone
off to. Fast travel to FN 203 and head northeast to the Middle Hushflood. In the
middle of an island, we'll come across a Wrothian Skell, abandoned.
----------
DECISION
----------
- Caution: Warn that Chausson might have his own motives.
- Query: Ask Elma if she knows more than she's saying.
Chausson is being sneaky I see! Well, fair enough. If peace talks with the
Wrothians do go sour, it's good to be prepared. The first skell we need to loot
is right in front of us, and the second is behind it in the distance. Turn back
around and look back to the original island to see another one behind where we
were at. If you want to get all of the pieces, the next is behind the one we
just got, again in the distance. Turn around again to face the island, then
slowly turn the camera to the left to see the final piece to the northeast.
Once you have all the pieces of the Wrothian Skells, return to Chausson. I
believe the dialogue is different if you got every piece, as I did.
+-------------------------------------+
| MISSION CLEAR: Prospective Partners |
+-------------------------------------+----------------+
| It looks like the Wrothians are being hounded by the |
| Ganglion. This might be an opportunity to team up |
| with them. |
+------------------------------------------------------+
| Rewards: |
| - 360 experience |
| - 26000 credits |
| - Luxaar's Ship Holofigure |
+------------------------------------------------------+
Our final affinity mission for the time being requires Alexa to be in your
party. Once you have her, the affinity mission is directly west of her against
the outside wall of the Outfitters Test Hangar.
----------
DECISION
----------
- Query: Ask Alexa what happened.
- Comfort: Tell Alexa that no matter what
happened, she'll get through it.
- Guess: Ask Alexa if she trashed a Skell.
----------
DECISION
----------
- Assert: Assure Alexa that the explosion was not her fault.
- Encourage: Tell Alexa she'll just have to knock
it out of the park next time.
- Challenge: Ask Alexa if she's really going to
let one mistake crush her spirit.
+------------------------------------+
| AFFINITY MISSION: What the Skell?! |
+--------+-------------+-------------+--+
| Lv. 36 | Max Party 4 | Alexa 2 Hearts |
+--------+-------------+----------------+-------------+
| Complete chapter 9. |
+-----------------------------------------------------+
| Required Members: |
| - Alexa |
+-----------------------------------------------------+
| Restricted Members: |
| - N/A |
+-----------------------------------------------------+
| Alexa is feeling down after the failed weapon test. |
| Help cheer her up. |
+-----------------------------------------------------+
| Objectives: |
| - Talk to Camber at the hangar |
| in the administrative district. |
+-----------------------------------------------------+
Head off to the administrative district's hangar and look for Camber on your
left.
----------
DECISION
----------
- Suggest: Tell them to just do their missions with ground gear.
- Protest: Say that they can't blame Alexa for a parts shortage.
To repair the busted Skells, we need five standard blade modules from Fleet
Shrads which can be found around FN 503, and six Pan-Analysis Chips which can be
found in the same area. When you have them all, return to Camber. The Skells
will be repaired, and we'll return to Tika where Alexa normally hangs out.
We've got a new mission to help Alexa cheer up! First off, head to FN 406 at
night and move south through the canyon towards Lake Ciel to find a bunch of
Canyon Cantors flexing and posing. Death to them! (Make sure Alexa is on the
ground and has the Sparkjet Rifle equipped)
When that task is out of the way, head to the Emerian Battlegrounds in Cauldros
and head northeast to find Rodriguez, the Twin-Tusked. I told you we'd be
killing this one soon enough! (Again, make sure Alexa is on the ground and has
the Sparkjet Rifle equipped)
When all tasks are done, return to Tika who is now inside the Outfitters Test
Hangar near the entrance to the combat room for our reward. Make sure to take
off the Sparkjet Rifle before talking to her!
Sabotage? That explains a bit...
----------
DECISION
----------
- Dismiss: Say that everyone loves Alexa.
- Agree: Say that someone is clearly gunning for her.
----------
DECISION
----------
- Suggest: Say that you should ask around
to see if anyone saw anything.
- Joke: Say that it was you all along.
We need to find some info about who did this. The first piece of intel is a guy
standing at the entrance to the Outfitters Test Hangar, and he says to go to the
diner. The second is a woman standing across the street from the diner near the
square full of boxes. Whoever it was ran towards the administrative district.
Head east to find a guy near a staircase leading down who says somebody went
down there. Follow the trail to find... Mika?!
----------
DECISION
----------
- Explain: Say that Mika thinks Alexa is
trying to steal the man she loves.
- Query: Ask Alexa if she really doesn't understand.
This lady is crackers indeed! Everybody knows Alexa is Skellsexual.
----------
DECISION
----------
- Censure: Tell Mika that this is all her fault.
- Agree: Say that Alexa is right - Skells
are more important than love.
- Tease: Say that a woman who is nuts about Skells
should not be calling anyone crackers.
+---------------------------------+
| MISSION CLEAR: What the Skell?! |
+---------------------------------+--------------------------+
| Alexa made up with Mika and was allowed to ride her |
| Skell, which helped lift her spirits. Go to the Outfitters |
| test hangar for the next affinity mission. |
+------------------------------------------------------------+
| Rewards: |
| - 360 experience |
| - 26000 credits |
+------------------------------------------------------------+
You learned the Assault Rifle Art "Overclock."
And that's it for affinity missions for the time being! Next up is a horde of
Tyrants. I'm not kidding, we've got about 25 to deal with. Our basic missions
for this set are Ernest, the Contemplative; Dieter, the Epicure; Sarcosuchus,
the Iron-Eater; and Andrei, the Cunning.
At this point, I took the time to clear out some of the easier basic missions
(basic enemy hunts, gathering missions where I already had everything) to make
room for the tyrant missions to appear. This pushed me almost to the next BLADE
Level. You may need to be BLADE Level 9 for the mission for Sarcosuchus to
appear.
Ernest, the Contemplative: From FN 311, drop off the waterfall and head west
along the north wall to find Ernest.
Pelicollo, the Panzer: From Sunset Falls in Cauldros, head southwest to Ternion
Fork. At the fork, take the north path to find Pelicollo.
Poppy, the Pyromaniac: From Drongo Caravan in Cauldros, make your way north to
the cliff overlooking the lava lake. There's a path below you leading to the
Infernal Ledges. From the first lava filled room in the Infernal Ledges, take
the northwest passage to reach the room where Poppy is at.
Agito, the Golden: From Shadow Rise in Primordia at night, fly on top of the
southern cliff face and make your way west until you're under the large rock
structure overhead. Agito is hanging out with numerous Dark Blattas, though they
may take a bit of time to spawn.
Enhanced Support Zig: From the Dragonbone Promontory in Cauldros, the Enhanced
Support Zig is directly in front of you. Be sure to take out its allies first.
Bohdan, the Mistral: From Bedrock Hold in Primordia during the day, fly straight
up so you're above the cliffs, then go straight east to see a nearby bridge over
the river. Go to it to discover the Greater Gemini Bridge (how did we miss
this???). From here, proceed east to Unicorn Rock and fly to the top of the
pillar here to find Bohdan. You're going to want to take care of its friends
first so they don't overwhelm you.
Radovan, the Sky Baron: From FN 402 during the day, fly straight up until you've
reached the level of the arches overhead along with the Jacul flying around.
Radovan is two segments northeast resting on top of one of the taller
half-arches.
Duran, the Draconian: From the O'rrh Sim Capital Remains at any time other than
late night, head north a short distance to the O'rrh Sim Castle Ruins, then
follow the perimeter of the castle east to eventually discover the Capital
Wreckage. Once you reach it, turn and fly south to find Duran as well as
Spaniel, the Obedient. Kill 'em both.
Chantai, the Insect Maiden: From the Abandoned Bivouac at night, fly up to the
level of the Forgotten Mining Frigates. Just north of you is a floating platform
connected to three power conduits. Chantai is inside it. Circle around the
middle layer until you find the entrance.
Ro-darm, the Demon Claw: From FN 308, head southeast to the corner of the cliffs
surrounding the coast. Ro-darm is resting there, pretending to be scrap metal.
Dieter, the Epicure: From the Beasts' Lair in Primordia, you start under an
overhang. Dieter is on top of that overhang, so fly up to them.
Daemon, the Undertaker: From FN 416, look up and east to spot the cave entrance
for the Den of the Dead. Turn right at the first intersection and right again at
the second to arrive at the dead end where Daemon hangs out. The may take a
little bit to spawn.
Latis, the Bristle-Scaled: From the North Silent Sandsea in Sylvalum, head a
short distance south to the small lake. Latis hangs out here. Be wary of using
your Skell so you don't attract the attention of the Xe-dom that occasionally
wanders past.
Sarcosuchus, the Iron-Eater: From SN 217, head northeast into Rust Lake.
Sarcosuchus will jump out of the water at you.
Duran's Galdr: From FN 210 at late night (midnight to 5am), fly northwest over
Lotus Keep Building Site. Remember Duran, the Draconian who we fought earlier?
This is where they're at during the time they aren't in Cauldros - piloting this
Galdr on patrol.
Andrei, the Cunning: From Delusians North Summit, drop off the mountain's north
end to discover the Lower Delusian Mountains and find Andrei hanging with some
Caro.
Pizelle, the Purple Lightning: From FN 214, head north into the nearby cave.
Pizelle is at the far exit.
Oc-serv, the Ancient: From FN 420, drop off the cliff onto the road below.
Oc-serv is a short distance south on the west side of the road, pretending to be
dead.
Kringe, the Hunting Arrow: From the Titan's Table in Cauldros, make your way
west across the land bridge. You should cross Kringe as you do.
There's a few tyrants I'm holding off on for now. One is absurdly difficult and
actually beat me down hard even after beating the game and reaching the level
cap. A few others are accessible in an upcoming story chapter. One doesn't have
its basic mission available yet. We'll get to them soon.
At this point I was at BLADE Level 9. Back to Eleonora!
----------------------
ROOM LOCATIONS ADDED
----------------------
We've almost maxed out our field skills! I have both mechanical and biological
at level 4, and archaeological at level 3. What do you say we go on a treasure
hunt?
From Sickle Rock Rise in Primordia, head east a short distance to find an alien
wreckage standing by a tree.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 2 |
+------------------------+
| 5000 credits |
| 4 battle points |
| HP Rebound V |
+------------------------+
From FN Site 121, head west through La Mancha until you spot an alien wreckage
overlooking the ocean near the base camp.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 3 |
+------------------------+
| 10000 credits |
| 6 battle points |
| Max HP Up X |
+------------------------+
From FN Site 220, board your Skell and fly up to the level of some of the tree
tops then head north to discover the Nopon Highroad. On top of the tree covering
the base camp is some debris from the White Whale.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 3 |
+--------------------+
| 12000 credits |
+--------------------+
Fly even higher now and make your way near the top of the tallest tree to find
a wrecked chopper. You should be able to see the treasure box on the map from
the top of the tallest tree.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 2 |
+-------------------------+
| 10000 credits |
| Mining Probe G2 |
+-------------------------+
From FN 218 next, head directly west to find a wrecked Skell in Qing Long Glade.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Get on the path just east of you and follow it north next until there's a fork
in the road. During the day, a Fiendish Virago will be resting here. In the tree
above the Virago is an alien wreck.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 2 |
+------------------------+
| 5000 credits |
| 4 battle points |
| AttributeDmg.ETHER IV |
+------------------------+
From FN 223, fly straight up until you start to rise above the mountain, then
continue west toward the lone tree. On one of the enormous leaves is some
wreckage from the White Whale.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G9 |
+--------------------+
From FN 204, fly north to the bridge that stretches across the river to discover
the Bident Crossing. A little north of the west end of the bridge is a massive
tree root, under which is a strange tree to loot.
+--------------------+
| TREASURE GET! |
| Strange Tree |
| Biological Level 4 |
+--------------------+
| 10 battle points |
| Urbane Sheep Horns |
+--------------------+
Directly east across the river is a wrecked Skell.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
This next one is highly dangerous and may take some extremely agile maneuvering
to reach without angering enemies. From FN 201, go to the eastern end of the
Divine Roost to spot some cliffs above you. Fly to them to discover the
Sentinel's Nest. There are numerous extremely high level enemies sleeping here
more than willing to eat you alive.
Instead of approaching, find the root of the massive plant in the center of the
Divine Roost that stretches out a little over the Sentinel's Nest and is closest
to the nearby chopper wreckage. Disembark your Skell and leap into the pool on
the south side of the chopper.
Stay far away from the enemy sleeping here and get to the cliff just under the
chopper. With some careful jumping you can reach the top of the cliff, but do
NOT approach the chopper directly! Go to the alcove south of the chopper and
very slowly inch your way towards it until you can loot it and NO FURTHER.
If you have any Aural Detect augments, you WANT to equip them! If you don't have
any, you can build them at the AM terminal. A single Aural Clock XX augment was
sufficient to get me to the chopper.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 4 |
+-------------------------+
| 40000 credits |
| EZ Debuff Probe |
+-------------------------+
From Mesa Fortress in Oblivia, look straight ahead to see an alien wreck on the
bridge.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 2 |
+------------------------+
| 5000 credits |
| 4 battle points |
| TP Rebound V |
+------------------------+
Next, board your Skell and fly southeast. Just before the bridge spanning the
Yawning Giant, below ground level is a set of multiple carved structures
connecting at a point. Fly under them to find an indigen nest on a hidden
platform.
+--------------------+
| TREASURE GET! |
| Indigen Nest |
| Biological Level 2 |
+--------------------+
| 6 battle points |
| Supreme Bunny Ears |
+--------------------+
Back in your Skell, fly back to ground level and continue southeast until you
reach the southernmost area of the Yawning Giant. You should be near the
entrance to Scabland Fortress. Near the Yawning Giant in this area is a flipped
Skell.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G8 |
+--------------------+
From FN 317, head northeast across the river to find a Skell wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 3 |
+--------------------+
| 20000 credits |
| Mining Probe G8 |
+--------------------+
Head directly north from here to eventually hit a series of progressively taller
cliffs. Fly up them one at a time to spot a vehicle wreckage.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 3 |
+--------------------+
| 20000 credits |
| Mining Probe G8 |
+--------------------+
From FN 315, there's an alien wreck right next to the FN Site.
+----------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 2 |
+----------------------------+
| 1500 credits |
| 2 battle points |
| Insectoid Criticals Up VII |
+----------------------------+
Directly south of this you can see a zig zagging path leading up a cliffside.
Take that path to the very end to reach some debris from the White Whale.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G8 |
+--------------------+
From FN 321, head south along the path into a open area with numerous trees and
a lake. Directly west of the north end of the lake is some purple indigen dung
behind a tree.
+---------------------+
| TREASURE GET! |
| Indigen Dung |
| Biological Level 3 |
+---------------------+
| 8 battle points |
| Soothing Angel Halo |
+---------------------+
There's still a good number of treasures we could collect, but this is good for
now I think! Next, we're going to tackle some heart to hearts. As usual, they
are described in the heart to heart section of the guide, but at this point I've
done all heart to hearts available for each character given their affinity
level, and their affinities are:
5 Hearts: Elma, Lao, Boze
4 Hearts: Lin, Phog, Hope, H.B.
3 Hearts: Doug, Frye, Nagi
2 Hearts: Irina, Gwin, L, Alexa, Yelv
1 Heart: Murderess
Sadly, I have not yet made much use of Celica so she has no affinity. Also, I
have not yet done H.B.'s 4th heart to heart as the path leading to it has a
quest that automatically triggers. This quest cannot be completed until after a
future chapter, so I am holding off until then.
Finally, we have an affinity shift we can do!
Affinity Shift: Caroline
Mission: ??? [TODO, if anybody knows please inform me]
Location: 1 Segment N of Ishmael Hills, Residential District
Time: Afternoon
- Enlighten: Explain that the Orphe are no threat to humans.
- Warn: Fan the flames by claiming that
Orpheans are dangerous.
Correct Answer: Enlighten
Finally, all that remains is the FrontierNav setup, then we can move onto the
next chapter!
FN102 - Mining G4
FN103 - Mining G1
FN104 - Research G1
FN105 - Mining G1
FN106 - Mining G1
FN107 - Mining G1
FN108 - Mining G1
FN109 - Mining G1
FN110 - Mining G5
FN111 - Mining G5
FN112 - Mining G8
FN113 - Mining G5
FN114 - Mining G8
FN115 - Mining G2
FN116 - Mining G8
FN117 - Mining G8
FN118 - Mining G8
FN119 - Mining G3
FN120 - Mining G8
FN121 - Mining G8
FN201 - Mining G2
FN202 - Mining G4
FN203 - Mining G4
FN204 - Mining G4
FN205 - Mining G4
FN207 - Mining G4
FN208 - Mining G4
FN209 - Mining G4
FN210 - Mining G4
FN211 - Mining G4
FN212 - Mining G4
FN213 - Research G1
FN214 - Mining G2
FN215 - Mining G2
FN216 - Research G2
FN217 - Mining G1
FN218 - Mining G2
FN219 - Mining G2
FN220 - Mining G2
FN221 - Research G4
FN222 - Mining G1
FN223 - Mining G2
FN224 - Mining G2
FN225 - Mining G2
FN301 - Mining G8
FN302 - Mining G4
FN303 - Mining G8
FN305 - Mining G4
FN306 - Mining G8
FN307 - Mining G2
FN308 - Mining G4
FN309 - Mining G3
FN310 - Mining G3
FN311 - Mining G3
FN312 - Booster G1
FN313 - Research G3
FN314 - Mining G2
FN315 - Duplicator
FN316 - Storage
FN317 - Mining G3
FN318 - Research G5
FN319 - Mining G2
FN320 - Mining G3
FN321 - Storage
FN322 - Mining G7
FN401 - Mining G2
FN402 - Mining G2
FN403 - Mining G2
FN405 - Mining G2
FN406 - Mining G2
FN407 - Mining G9
FN408 - Mining G2
FN409 - Mining G5
FN410 - Mining G9
FN411 - Mining G5
FN412 - Mining G9
FN413 - Research G3
FN414 - Mining G5
FN415 - Mining G3
FN416 - Mining G2
FN417 - Mining G5
FN418 - Mining G5
FN420 - Mining G7
FN501 - Mining G6
FN502 - Research G2
FN503 - Research G2
FN504 - Research G2
FN505 - Storage
FN506 - Research G1
FN507 - Research G5
FN508 - Booster G2
FN509 - Duplicator
FN510 - Storage
FN511 - Duplicator
FN512 - Storage
FN513 - Research G6
FN514 - Storage
FN515 - Mining G4
FN516 - Mining G6
Miranium: 61045
Revenue: 111035
Storage: 72000
+-------------------------+---------+
| Survey Progress | 059.05% |
+-------------------------+---------+
| Primordia | 076.35% |
| Noctilum | 073.68% |
| Oblivia | 070.54% |
| Sylvalum | 053.42% |
| Cauldros | 038.26% |
+-------------------------+---------+
| Industrial District | 051.85% |
| Commercial District | 055.10% |
| Residential District | 055.00% |
| Administrative District | 068.75% |
| Ma-non Ship | 047.82% |
| BLADE Barracks | 058.82% |
+-------------------------+---------+
================================================================================
02.18.CH10A CHAPTER 10 - THE ZU PHARG MENACE
================================================================================
Time for one of the hardest chapters in the game! If you survived chapter 9
without too much trouble, this one shouldn't be much worse. I highly recommend
your entire party be level 40+ with flight-pack equipped level 30 Skells. If you
don't have Skells unlocked or the flight pack unlocked, go back and do those
yesterday. Or now. Either works. Skells became available after chapter 6, and
the flight pack became available after chapter 9. Once you're prepared, get Elma
and Lin into your party plus a fourth member of your choosing, make sure
Sylvalum is at 15% completion or higher, and finish the Manhunt affinity mission
to be ready to take on chapter 10.
----------
DECISION
----------
- Something Fried: Suggest fried chicken.
- Something Braised: Suggest beef braised in wine.
- Something Baked: Suggest pot pie.
- Something Broiled: Suggest tandoori chicken.
- Something Stir-Fried: Suggest chicken saute.
- Something Fancy: Suggest foie gras.
----------
DECISION
----------
- Agree: Absolve the Commander of any guilt.
- Disagree: Tell Elma a simple apology isn't enough.
+---------------------------+
| STORY MISSION: Chapter 10 |
+---------------------------+------------------------------+
| Progress Requirements: |
| - Survey 15% of Sylvalum. |
| - Complete "Manhunt" affinity mission. |
+---------------------------+------------------------------+
| Lv. 1 | Max Party 4 |
+---------------------------+------------------------------+
| Required: | Restricted: |
| - Elma | - Nagi |
| - Lin | |
+---------------------------+------------------------------+
| Repair the data probe installed on Sylvalum's Northern |
| Delusian Mountain. |
+----------------------------------------------------------+
| Objectives: |
| - Repair the data probe installed in |
| Sylvalum's Delusian Mountains. |
+----------------------------------------------------------+
A broken data probe? That doesn't sound too bad. Let's just hope the Ganglion
don't have any plans coming up. Also, 9% power left. We're getting dangerously
close to extinction... After the scenes, fast travel to Delusians North Summit
in Sylvalum and approach the dark purple probe to the southwest. It's nice to
have a simple mission for once!
----------
DECISION
----------
- Agree: Swear to defeat it here.
- Give Up: Abandon all hope and prepare to run.
+----------------+
| Boss: Zu Pharg |
+----------------+------------------------------------------------------------+
| Level: 39 |
| Sylvalum: Delusians North Summit |
| Recommended Level: 45 |
| |
| IT'S BIG! IT'S VERY BIG! BIGGER THAN FRONTIER VILLAGE EVEN! |
| Get in your Skell and get to work! Your first priority should be taking |
| down the cannon at the bottom center of the Zu Pharg. It will occasionally |
| spawn Galdrs, Fal-Swos, and Qmoevas to support itself. Kill them as they |
| appear or else you may get overwhelmed. |
| |
| Once the cannon is down, numerous attacks will be disabled making this |
| fight much safer. Your next targets are the four discs mounted around the |
| Zu Pharg's main body, which take much less damage to destroy. As you're |
| attacking the discs, the battle will move into the next phase. |
| |
| Now that the Zu Pharg is grounded, you no longer need Skells, but they |
| still make the fight significantly more feasible. Once the fight begins, |
| target the four discs above its legs as before, taking care of support |
| units as they show up. Once all four discs are down, target the head. |
| |
| As the fight progresses, the Zu Pharg will advance towards NLA. How far it |
| progresses it determined by its health, not time, so don't worry about a |
| time limit. As it advances, it even smashes a natural bridge! Honestly, the |
| second phase is much easier than the first, so take your time and kick its |
| ass! |
+-----------------------------------------------------------------------------+
+---------------------------+
| MISSION CLEAR: Chapter 10 |
+---------------------------+---------------+
| You destroyed the massive Ganglion mech. |
| But you must find the Lifehold Core ASAP. |
+-------------------------------------------+
| Rewards: |
| - 1500 experience |
| - 55000 credits |
| - Fuel Recovery Probe |
+-------------------------------------------+
+-------------------------+---------+
| Survey Progress | 059.05% |
+-------------------------+---------+
| Primordia | 076.35% |
| Noctilum | 073.68% |
| Oblivia | 070.54% |
| Sylvalum | 053.42% |
| Cauldros | 038.26% |
+-------------------------+---------+
| Industrial District | 051.85% |
| Commercial District | 055.10% |
| Residential District | 055.00% |
| Administrative District | 068.75% |
| Ma-non Ship | 047.82% |
| BLADE Barracks | 058.82% |
+-------------------------+---------+
================================================================================
02.19.CH10B POST-CHAPTER 10 - THE FINAL COUNTDOWN
================================================================================
For the next chapter, we need Cauldros to be at 10% completion (it's at >38% for
us so we're good) and we need to complete the affinity missions "Nine Lives"
(done quite a while back!) and "Boot Camp". Let's take care of Boot Camp now.
Set your party to be just you, Elma, and Lin, then head to the Outfitters Test
Hangar's main testing room. Just inside the entrance is the affinity mission.
----------
DECISION
----------
- Deduce: Assume his problem is combat-related.
- Speculate: Ask if he's having lady trouble.
+-----------------------------+
| AFFINITY MISSION: Boot Camp |
+--------+-------------+------+-------+
| Lv. 41 | Max Party 3 | Gwin 1 Heart |
+--------+-------------+--------------+--------+
| - Complete chapter 10. |
| - Outfitters test hangar must not be in use. |
+----------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+----------------------------------------------+
| Restricted Members: |
| - Irina |
| - Gwin |
+----------------------------------------------+
| Train with Gwin to help him get stronger. |
+----------------------------------------------+
| Objectives: |
| - Have a practice battle with Gwin |
| in the Outfitters test hangar. |
+----------------------------------------------+
A level 40 Gwin would like to battle! He's not even remotely tough, so knock him
out.
----------
DECISION
----------
- Agree: Tell him his little pea-shooter is useless.
- Press: Ask if he really thinks it's the weapon's fault.
Elma has some drills for us, so let's get to work to help Gwin out! First, we
need to buy a Soldier Assault Rifle from Armory Alley, then return to Gwin. Elma
gives us three errands and Gwin joins the party.
----------
DECISION
----------
- Mutter: Comment about what a taskmaster Elma is.
- Defend: Say that Elma was too harsh on Gwin.
Starting with Elma's Task A, head to FN Site 108 to spot Silver Suids for you to
fight. Gwin has to fight on-foot at range, but other than that attack how you
wish. There are Silver Femina Suids in the same spot for Elma's Task B.
Once Elma's Tasks A and B are done, move to FN Site 119 and head to the south
end of Seaswept Base on the ground level to find Tough Armored Suid to fight.
When you're done with Elma's homework, return to the Outfitter Test Hangar. Time
for another duel! Gwin's now quite a bit stronger at level 46, but he still
shouldn't be too much of a threat. Remember you have Skells available if you
want to make his practice absolutely worthless.
----------
DECISION
----------
- Lecture: Tell Gwin that he must surpass
Leon, not just admire him.
- Provoke: Tell Gwin he'll never live up to Leon's standard.
+--------------------------+
| MISSION CLEAR: Boot Camp |
+--------------------------+-------------------------+
| After learning the importance of the fundamentals, |
| Gwin could feel that he'd gotten stronger inside. |
+----------------------------------------------------+
| Rewards: |
| - 410 experience |
| - 30000 credits |
+----------------------------------------------------+
You learned the Assault Rifle Art "Grenade Blitz."
We have one more affinity mission to take care of before getting to the normal
missions, and this one is VERY tough so save beforehand in case it falls through
and you aren't able to do it. The mission in question is next to the terminal in
the BLADE barracks that lets you change Skells.
+-------------------------------------------+
| AFFINITY MISSION: A Challenger Approaches |
+--------+-------------+--------------------+
| Lv. 42 | Max Party 4 | N/A |
+--------+-------------+--------------------+-----------+
| - Complete chapter 10. |
+-------------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+-------------------------------------------------------+
| Restricted Members: |
| - N/A |
+-------------------------------------------------------+
| Deliver the letter from Director General Chausson and |
| join forces with the Wrothians. |
+-------------------------------------------------------+
| Objectives: |
| - Head to Oblivia's Wrothian |
| Stronghold. |
+-------------------------------------------------------+
Time to make a treaty with the Wrothians! Given their pride and how difficult
they were in chapter 9, I don't forsee this going well. Our destination is FN
Site 315, so get ready and head there. Just north of the probe spot is a cave
entrance guarded by Wrothians. Approach for a scene.
----------
DECISION
----------
- Persuade: Tell Ga Buidhe that it's very
important you see the prince.
- Gripe: Insist that Ga Buidhe let you see the prince at once.
----------
DECISION
----------
- Press: Say that Ga Jiarg should decide for himself.
- Beg: Plead with Ga Buidhe to let you through.
----------
DECISION
----------
- Accept: Take on Ga Buidhe's challenge.
- Reject: Say you did not come to fight.
The battle begins! You have a level 46 Ga Buidhe and two level 44 Wrothian
guards to take down. They are extremely agile, so don't be surprised to have a
lot of your attacks miss. Zo Borri and Zo Fwar are fairly easy to take down, so
get them first then focus all of your firepower on Ga Buidhe. I was overlevelled
and still barely won before my Skell exploded, so it may take multiple tries!
Ga Jiarg breaks up the fight and requests medicine before he will sign the
treaty. Fair enough, his people are in trouble and they need to look out for
themselves first. There's two ways to get the medicine. You can buy it for
100,000 credits from Jeffrey in the administrative district (we dealt with him
during a Zaruboggan quest, he's near where Doug hangs out), or you can find it
in Hilal Stronghold in Sylvalum. By this point money should be fairly trivial
(I have over 5,000,000 credits) so I recommend just buying it.
Once you have the medicine, return to Ga Jiarg in the cave (discovering Wrothian
Stronghold in the process) to hand over the medicine. Ga Jiarg then pledges his
people's allegiance with humanity until the death of the Ganglion.
----------
DECISION
----------
- Nod: Say you'll cross that bridge
when you come to it.
- Laugh: Tell Ga Jiarg you would relish the challenge.
- Muse: Wonder if the alliance might
last longer than Ga Jiarg thinks.
+----------------------------------------+
| MISSION CLEAR: A Challenger Approaches |
+----------------------------------------+--------+
| You bargained with the Wrothians and eventually |
| forged an alliance. |
+-------------------------------------------------+
| Rewards: |
| - 410 experience |
| - 32000 credits |
| - Warhorse's Uniform |
| - Ga Jiarg Holofigure |
| - Ga Buidhe Holofigure |
+-------------------------------------------------+
+-------------------------+
| Lin's Advice: Six Stars |
+-------------------------+-----------------------------------------+
| Big news - the Wrothians are launching an arms manufacturing |
| unit called Six Stars here in New LA! I bet they have katanas and |
| ninja stars and a huge samurai stockpile of rad stuff! Head over |
| to the AM terminal in Armory Alley to check them out. |
+-------------------------------------------------------------------+
Woohoo! We now have all of the arms manufacturers unlocked! About time!
For this chapter's affinity missions, we're going to need Hope at 4 hearts, L
and Murderess at 2 hearts, and Nagi at 3 hearts. Set your party accordingly to
build up the needed affinity then we can get to work on normal missions. If your
party members are all ready to go, the affinity missions for after chapter 11
require Phog, Frye, Irina, Alexa, and Yelv at 4 hearts, and Celica and Lin at 3
hearts so you can get a head start.
Our first quest is next to the East Gate in the administrative district from
Trigo Bamboth.
----------
DECISION
----------
- Worry: Show concern for the injured Trigo.
- Query: Ask Trigo what happened.
+-----------------------------------+
| NORMAL MISSION: Slovity's Rampage |
+-----------------------------------+------------+
| Slovity has suddenly started attacking BLADEs. |
| Find out what caused her outburst. |
+------------------------------------------------+
| Objectives: |
| - Head to Primordia's Castaway |
| Cavern. |
+------------------------------------------------+
----------
DECISION
----------
- Vow: Promise to honor that trust.
- Query: Ask Trigo where Slovity went.
Slovity bought some armor, then attacked her own people? That's very bizarre.
Fast travel to Castaway Cavern at the north end of Primordia and enter the cave.
Slovity is in the north central part of the cave, on the upper level.
----------
DECISION
----------
- Query: Ask Slovity if she has given
up on living together in NLA.
- Chide: Express disappointment at Slovity's betrayal.
She appears possessed! She's also only level 37, so this should be not too tough
for you if you survived this far into the game. I did half of her health in one
attack with Burning Slash.
----------
DECISION
----------
- Trust: Believe Slovity and stand down.
- Distrust: Doubt Slovity's words and stay ready for combat.
That armor sounds dangerous. We're probably going to want to track down the
seller later. For now, return to the East Gate and talk to Slovity. Note for
this decision: while I have not confirmed, I suspect it affects your ability to
get a good ending in a later quest. Pick disagree to be safe.
----------
DECISION
----------
- Agree: Shrug and say it's the only thing you can think of.
- Disagree: Tell Slovity that would make her
no better than the Ganglion.
Note for the next decision: it does not affect the outcome of this mission, but
choosing to resolve things with Lebora contributes to the good ending of a later
quest.
----------
DECISION
----------
- Convince Lebora: Side with Slovity and try to quiet Lebora.
- Disagree with Slovity: Tell Slovity that resolving things with
Lebora has to be her first priority.
Time to hunt down that merchant! Fast travel to Milligan Supply Base in Oblivia
and use your Skell to fly in through the top. You should spot a large level 35
Galdr named MG062: Megisia. That is your target. I took it down with a single
Skell despite pissing off half the base in the process. I do not recommend using
just one Skell. If you have at least two you should be set. Kill ONLY Megisia or
you'll be forced into a bad ending for a later quest. Once it's dead, return to
Slovity.
+---------------------------------+
| MISSON CLEAR: Slovity's Rampage |
+---------------------------------+--------------------+
| You defeated Megisia without injuring Slovity's men. |
+------------------------------------------------------+
| Rewards: |
| - 400 experience |
| - 80000 credits |
| - Snack Time Holofigure |
+------------------------------------------------------+
If the relation between Solvity and Lebora changes to "Not such a bad sort?"
then you did the quest right and should be able to get the good ending in the
later quest.
For the next quest, start from where Gwin hangs out on Division Drive and climb
the staircase. Take the left branch and run straight ahead to find Raleigh.
----------
DECISION
----------
- Query: Ask Raleigh to first explain what happened.
- Assist: Agree to help.
----------
DECISION
----------
- Appreciate: Show gratitude for Raleigh's kind words.
- Gripe: Complain that Raleigh only remembers
you when it's convenient.
+-----------------------------------+
| NORMAL MISSION: Unknown Assailant |
+-----------------------------------+---------------------+
| There have been reports of a mysterious Skell targeting |
| and attacking Corwin's team. Head to their position |
| and assist. |
+---------------------------------------------------------+
| Objectives: |
| - Head to Oblivia's Lake Basel. |
+---------------------------------------------------------+
That Black Skell from way back when is still around and harassing Corwin's team.
Fast travel to Dorian Caravan, board your Skell, and fly southeast through the
bones to the coast of Lake Basel. Once at land, head west until you reach the
bone covered path leading south. Follow the path to find Peter.
----------
DECISION
----------
- Confirm: Agree just to keep things moving.
- Query: Inquire about the situation.
Peter runs off and we have Puges to fight! They're only level 20 so they're no
threat, but the Sylooth wandering around might be. Focus on the Puges, then get
the Sylooth off your tail before returning to Peter.
----------
DECISION
----------
- Verify: Ask Peter about the other survivors
- Inquire: Ask Peter about the black Skell.
Bates calls! He needs directions out from near O'rrh Sim Castle and Emerian
Battlegrounds. In that area, there's really only one safe route - south towards
the Caravan, but you have your choice.
----------
DECISION
----------
- Go West: Tell Bates to head west.
- Go South: Tell Bates to head south.
Route A: Go West
================
We've sent him to the White Phosphor Lake. Seems dangerous, but head to FN Site
503 to meet up with him. He's at the west end of the lake, dead.
----------
DECISION
----------
- Refrain: Tell Raleigh you have no idea.
- Confess: Admit that you sent Bates that way.
----------
DECISION
----------
- Accept: Agree to help no matter what.
- Resist: Say that you're no confident you can pull it off.
Route B: Go South
=================
Fast travel to Drongo Caravan in Cauldros to spot Bates.
----------
DECISION
----------
- Worry: Ask Bates if he's hurt.
- Chide: Reprimand Bates for acting irresponsibly.
----------
DECISION
----------
- Accept: Agree to help no matter what.
- Resist: Say that you're no confident you can pull it off.
Routes Rejoin:
==============
Fast travel to Banshee Cave in Sylvalum and enter the cave. Take a right and a
left to find Corwin.
----------
DECISION
----------
- Deny: Tell Corwin he isn't worthless.
- Agree: Tell Crowin that kind of attitude makes him worthless.
----------
DECISION
----------
- Admonish: Encourage Corwin to get back on his feet.
- Berate: Reprimand Corwin for wallowing in self-pity.
Once Corwin gets out, head back to the entrance and talk to him.
----------
DECISION
----------
- Confirm: Nod and give a confident thumbs-up.
- Refrain: Suggest a cautious approach.
If you saved Bates, Corwin draws off the Puges so we're left with Tempera who is
level 37. If you did not save Bates, we need to deal with the Puges as well.
Board your Skells and take her down. First thing's first though - get away from
the Oc Servs near the entrance to Banshee Cave so you don't get surrounded. Once
she's down, talk to Corwin if he's alive, or Raleigh on Divison Drive otherwise.
----------
DECISION
----------
- Disagree: Remind Corwin of his promise.
- Query: Ask Corwin about the dream Tempera mentioned.
OR
----------
DECISION
----------
- Apologize: Take responsibility for Corwin's death.
- Evade: Tell Raleigh that Corwin's death was not your fault.
Finally, we can return to Raleigh above Division Drive to finish the mission.
+----------------------------------+
| MISSION CLEAR: Unknown Assailant |
+----------------------------------+-----------------+
| Route A: |
| Unfortunately, Corwin couldn't be saved. |
| What will become of his team? |
| |
| Route B: |
| You saved Corwin's team. Their numbers have been |
| depleted, but with Raleigh's determination and the |
| team's frontier spirit, they'll surely recover. |
+----------------------------------------------------+
| Rewards: |
| - 400 experience |
| - 30000 credits |
| - Parma II Series Holofigure |
| - Lastyr III Series Holofigure |
+----------------------------------------------------+
Next up, head to the massive elevator in the Hangar in the administrative
district. Lara Mara is just to the north with a quest.
----------
DECISION
----------
- Refuse: Say you're covered in the... quality time department.
- Consider: Tell Lara you ARE a fan of... quality time.
+-------------------------------------+
| NORMAL MISSION: Waste Not, Want Not |
+-------------------------------------+--------+
| Examine the Zu Pharg's wreckage for salvage. |
+----------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Retrieve the cockpit wreckage in |
| Sylvalum's Hilal Stronghold. |
| - Retrieve the engine wreckage in |
| Sylvalum's Lake Ciel. |
| - Retrieve the Zu Pharg's wreckage |
| in Sylvalum. |
+----------------------------------------------+
Looks like we're looting the Zu Pharg! Fast travel to FN Site 409 first and look
north. On the ground level directly north of the FN Site is the cockpit
wreckage for you to loot.
Fast travel to FN Site 408 next - the engine wreckage is directly east.
Our final set of lootables from the Zu Pharg are near FN Site 412. The first is
visible to the northwest. The next one is directly east, and the final one is a
good distance northwest from there.
With all parts in hand, return to Rutantan for your reward.
+------------------------------------+
| MISSION CLEAR: Waste Not, Want Not |
+------------------------------------+------------------+
| You successfully salvaged parts and delivered them to |
| the Ma-non researcher, fueling scientific progress. |
+-------------------------------------------------------+
| Rewards: |
| - 390 experience |
| - 27000 credits |
| - Visions of Beauty Holofigure |
| - Trigger Series Holofigure |
+-------------------------------------------------------+
The next mission comes from the Nopon Bubu southwest of East Melville Street in
the commercial district.
----------
DECISION
----------
- Query: Ask Bubu for the details.
- Decline: Say you don't know what the issue is,
but you're busy regardless.
----------
DECISION
----------
- Agree: Tell Bubu that Lana sounds wonderful.
- Disagree: Tell Bubu that you don't especially care.
+-----------------------------------+
| NORMAL MISSION: My Angel, My Lana |
+-----------------------------------++
| Lana has gone missing in Cauldros. |
| Find her and bring her back. |
+------------------------------------+
| Objectives: |
| - Talk to Lana at Cauldros's |
| Emerian Battlegrounds. |
+------------------------------------+
Cauldros is quite dangerous, but there is a Nopon caravan there so perhaps Lana
is safe with or near them? Fast travel to the Emerian Battlegrounds and head
northeast - Lana is on an outcropping above the lava lakes.
----------
DECISION
----------
- Confirm: Explain that Bubu sent you.
- Verify: Ask Lana what the situation is.
She's trapped here by three Guard Monoceroses at level 44 each. Take them out
then return to her so she can advance to the caravan. Follow her!
----------
DECISION
----------
- Agree: Accept that this is what Lana truly wants.
- Refuse: Tell Lana that she can't betray Bubu like that.
----------
DECISION
----------
- Agree: Say that Walolo has a responsibility to his children.
- Doubt: Stare at Lana with an incredibly skeptical gaze.
Lana needs golden puffs and malevolent petramand silk for the birthing ritual.
Both can be found from enemies near Adder Byroad. Fast travel there and head
west until you see a path leading into the cliff face to the south. Follow it to
find the path where all the materials can be found.
The golden puffs drop from Mephite tails and the petramand silk drops from
Petramand acid sacks. Once you have six of each, return to Lana.
----------
DECISION
----------
- Quip: Mutter loudly about how it's clearly a stuffed animal.
- Gape: Tremble at the awe-inspiring sight of life's new dawn.
Route A: Quip
=============
Lana gives up on her plans of escaping Bubu and returns to NLA. Why doesn't she
just tell him it's over? Follow her back to where Bubu awaits.
----------
DECISION
----------
- Query: Ask Bubu why he has suddenly stopped talking.
- Insist: Demand that Bubu pay you.
Route B: Gape
=============
What a beautiful baby! Return to Bubu to let him know Lana has ditched him and
was too much of a coward to tell him herself.
----------
DECISION
----------
- Explain: Tell Bubu the truth of what happened.
- Evade: Say only that Lana won't be coming back.
+----------------------------------+
| MISSION CLEAR: My Angel, My Lana |
+----------------------------------+----------------+
| Route A: |
| You brought Lana home safely, though Bubu seems a |
| little upset at her recklessness. |
| |
| Route B: |
| Lana has decided to live with Walolo, |
| leaving Bubu sad and alone. |
+---------------------------------------------------+
| Rewards: |
| - 370 experience |
| - 25000 credits |
| - Littlepon Holofigure |
| - Relaxing Angel Wings |
+---------------------------------------------------+
Our next quest is from Hugo at the Integrated Production Plant, east of the
trash disposal.
----------
DECISION
----------
- Thank: Tell Hugo that it has been a lifesaver.
- Shrug: Act totally unimpressed.
+-------------------------------------+
| NORMAL MISSION: Data Probe Progress |
+-------------------------------------+-----------------+
| Give the required miranium to Hugo and help build the |
| next battle probe. |
+-------------------------------------------------------+
| Objectives: |
| - Give 15,000 units of miranium to |
| Hugo at the integrated production |
| plant in the industrial district. |
+-------------------------------------------------------+
We should have more than enough Miranium at basically all times by this point,
so hand it over (unless you dumped some into Six Stars in which case the wait
shouldn't be too long).
+------------------------------------+
| MISSION CLEAR: Data Probe Progress |
+------------------------------------+--------------+
| You have Hugo the miranium, allowing him to build |
| the melee attack probe he designed while onboard |
| the White Whale. |
+---------------------------------------------------+
| Rewards: |
| - 230 experience |
| - 13000 credits |
| - Melee Attack Probe |
+---------------------------------------------------+
The next quest is found from May May in the hall leading to the starboard side
of the Ma-non ship. We've done plenty of quests from here, so it shouldn't be
too hard to find her.
----------
DECISION
----------
- Confirm: List off many things that are more valuable than money.
- Deny: Proclaim that nothing is more valuable than money.
----------
DECISION
----------
- Suggest: Tell May May it might be time for a break.
- Scold: Chastise May May for abandoning
those who depend on her.
+-----------------------------------------+
| NORMAL MISSION: The Platinum Membership |
+-----------------------------------------+-----------+
| Find some arc sand ore in order to rank |
| up your membership in the financial group Shimmer & |
| Savvy. |
+-----------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Use FrontierNav to locate 50 |
| pieces of aurorite. |
| - Use FrontierNav to locate 20 |
| pieces of arc sand ore. |
+-----------------------------------------------------+
Given these are both FrontierNav materials and we don't spend those much, you
probably have 99 of each, so the quest can be completed immediately.
----------
DECISION
----------
- Agree: Nod happily.
- Report In: Give May May her delivery.
+----------------------------------------+
| MISSION CLEAR: The Platinum Membership |
+----------------------------------------+-------+
| You delivered the aurorite and arc sand ore to |
| May May and became a platinum member of |
| Shimmer & Savvy. |
+------------------------------------------------+
| Rewards: |
| - 330 experience |
+------------------------------------------------+
The next quest comes from Nan'celeg on the middle level of the port side of the
Ma-non ship.
----------
DECISION
----------
- Ask about Ovah: Inquire if that's something that happens to Orpheans.
- Ask about Causes: Ask if Nan'celeg has any idea why this is happening.
+----------------------------+
| NORMAL MISSION: House Call |
+----------------------------+-------------------+
| You have been tasked with finding some lumenoa |
| leaves for the sickly Nan'celeg. |
+------------------------------------------------+
| Objectives: |
| - Acquire a lumenoa leaf from |
| Cauldros's Far Isle of Tzu'o. |
+------------------------------------------------+
Fast travel to FN Site 501 and run a short distance south to find the lumenoa
leaf. Leaf in hand, return to Nan'celeg.
----------
DECISION
----------
- Inquire: Ask what Nan'celeg heard.
- Ignore: Pay no attention to Nan'celeg.
Nan'celeg reproduces before our very eyes! The miracle of birth! Cover the
childrens's eyes!
But it's not actually proper reproduction, something seems to have gone wrong.
The new Orphean has fled!
----------
DECISION
----------
- Worry: Express concern for the Orphean who ran off.
- Guess: Suggest that it may have been a spontaneous mutation.
Fast travel to FN Site 202 and look towards an island near the base of the
waterfall to find the Orphean under attack from a Falsaxum. The Falsaxum is only
level 35, so with a team of Skells it will go down without too much trouble.
----------
DECISION
----------
- Explain: Say the will of the Ovah resides inside the Orphe.
- Reassure: Try to calm the confused Orphean.
----------
DECISION
----------
- Suggest: Say that she can work that out in the safety of NLA.
- Explain: Say that she is a new type, according to her parent.
She returns to the Ma-non ship, so go visit Nan'celeg.
----------
DECISION
----------
- Scold: Chide Nan'celeg for treating his
child like a research subject.
- Comfort: Calm the Orphean's anger with gentle assurance.
+---------------------------+
| MISSION CLEAR: House Call |
+---------------------------+---------------+
| A new type of Orphean life has been born. |
| Their ecology truly is an enigma. |
+-------------------------------------------+
| Rewards: |
| - 390 experience |
| - 27000 credits |
| - Iyst Series Holofigure |
+-------------------------------------------+
Our next quest comes once again from Nan'celeg, hanging out nearby.
----------
DECISION
----------
- Query: Ask Nan'celeg what happened.
- Comfort: Tell Nan'celeg that you're happy
to listen to his worries.
+-----------------------------------+
| NORMAL MISSION: No-show Nen'celeg |
+-----------------------------------+-----------------+
| Nan'celeg is concerned about the missing Nen'celeg. |
| Find her and bring her home. |
+-----------------------------------------------------+
| Objectives: |
| - Search for Nen'celeg in Noctilum's |
| Sunlit Spring. |
+-----------------------------------------------------+
----------
DECISION
----------
- Accept: Tell Nan'celeg that he can leave it to you.
- Chide: Tell Nan'celeg that's a cold way of asking a favor.
Fast travel to FN Site 219 and make way to Sunlit Spring where we first fought
Goetia.
----------
DECISION
----------
- Warn: Warn Nen'celeg that she's the one who should be afraid.
- Order: Tell Nen'celeg to run away immediately.
She should be a biologist! Follow her to FN Site 215, drop down to Qing Long
Glade, and go shortly south to find her again. She actually feels fear from the
Auravis, so take it down to ensure her safety.
----------
DECISION
----------
- Suggest Thanks: Answer that you would appreciate some gratitude.
- Suggest Criticism: Say that if Nen'celeg feels like criticizing you,
she is free to do so.
----------
DECISION
----------
- Persuade: Urge Nen'celeg to go home because
Nan'celeg is worried.
- Propose: Suggest that Nen'celeg try more
Orphe-appropriate work in the city.
With Nen'celeg safely back in NLA, return to Nan'celeg to complete the mission.
----------
DECISION
----------
- Query: Ask Nan'celeg if he understands
"relief" better than "worry."
- Raise Eyebrows: Express surprise that he remembered.
----------
DECISION
----------
- Observe: Say that it's because Nan'celeg is in love.
- Suggest: Say that it's because Nen'celeg is a rare mutation.
+----------------------------------+
| MISSION CLEAR: No-show Nen'celeg |
+----------------------------------+------------------------+
| You were able to bring back Nen'celeg, |
| but it looks like there's more trouble around the corner. |
+-----------------------------------------------------------+
| Rewards: |
| - 400 experience |
| - 28000 credits |
| - Orphean Light (Female) |
| - Orphean Medium (Female) |
| - Orphean Heavy (Female) |
+-----------------------------------------------------------+
Next up, return to the Integrated Production Plant to find San'luarb.
----------
DECISION
----------
- Chastise: Ask why San'luarb isn't more worried
about his missing friend.
- Sympathize: Tell San'luarb you see how such
a thing would be troubling.
+-------------------------------+
| NORMAL MISSION: Orphean Pluck |
+-------------------------------+-------------------------+
| To ease the miranium shortage, Non'barac has set off |
| to mine the resource directly. See if you can help her. |
+---------------------------------------------------------+
| Objectives: |
| - Talk to Non'barac at Sylvalum's |
| Delusians South Summit. |
+---------------------------------------------------------+
Fast travel to the Delusians South Summit in Sylvalum and make your way
northeast to find Non'barac by the edge of the mountain.
----------
DECISION
----------
- Worry: Suggest that Non'barac should
head back before she gets hurt.
- Query: Ask why Non'barac doesn't just leave it to the BLADEs.
Now that we've verified her safety, return to San'luarb.
----------
DECISION
----------
- Confirm: Tell San'luarb that it's highly difficult for an amateur.
- Deny: Say that it's a piece of cake.
They need 4,200 units of miranium to make up for Non'barac's failed mission. No
worries, that's nothing for us!
+------------------------------+
| MISSION CLEAR: Orphean Pluck |
+------------------------------+---------------+
| You rescued Non'barac and supplied San'luarb |
| with miranium. |
+----------------------------------------------+
| Rewards: |
| - 380 experience |
| - 26000 credits |
| - Booster Probe G1 |
+----------------------------------------------+
----------
DECISION
----------
- Agree: Tell San'luarb that you're happy to help on his behalf.
- Encourage: Suggest that San'luarb should try it out for himself.
Our next mission is in the northeast corner of the residential district from
Quincy.
----------
DECISION
----------
- Query: Ask Quincy to tell you more about Gus.
- Inquire: Ask Quincy about his team.
+------------------------------------+
| NORMAL MISSION: The Ultimate Price |
+------------------------------------+-------------+
| Team Quincy has been reduced to just one member. |
| Help the last survivor on a mission. |
+--------------------------------------------------+
| Objectives: |
| - Defeat the linker scirpo at |
| Noctilum's Rust Lake. |
+--------------------------------------------------+
----------
DECISION
----------
- Agree: Celebrate your shared bond with Quincy.
- Disagree: Tell Quincy that you're only in it for the credits.
To find the scirpo, fast travel to FN Site 217 and kill the level 40.
----------
DECISION
----------
- Rage: Respond furiously to Gus's suggestion.
- Relax: Keep a cool head and try to reason with Gus.
Regardless of your choice, you're fighting Gus! He's not as tough as the scirpo,
and neither is his team, so it'll go by quickly. With his team on the run,
return to Quincy.
----------
DECISION
----------
- Report: Tell Quincy that the hunt is over and Gus appeared.
- Encourage: Tell Quincy to keep singing.
----------
DECISION
----------
- Accept: Agree to take on Quincy's final mission.
- Negotiate: Say you'll consider it if he ups the reward.
For Quincy's final mission, fast travel to FN Site 302 and drop off the cliff to
the south to find the Devil's Colony on the north wall around the corner to the
right (we've been here before!). Once you reach the first room of the maze, take
the north exit, followed by the east exit to find a scene.
----------
DECISION
----------
- Aid: Face the indigen in order to keep Gus alive.
- Abandon: Leave Gus to the fate he has earned.
Route A: Aid
============
Fine, we'll help him. Maybe he's learned his lesson. Kill the level 38 Petramand
for a scene.
Maybe he hasn't learned his lesson. What a jerk. While you're here, grab the
Abandoned Container, then return to Quincy to apologize for being deceived.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 2 |
+---------------------+
| 3000 credits |
+---------------------+
----------
DECISION
----------
- Show Faith: Say that you wanted to have confidence
in a fellow BLADE, no matter what.
- Assert Duty: Tell Quincy that you felt bound
to help a person in danger.
Route B: Abandon
================
Rest in pieces, asshole. The Petramand thanks you for the meal by leaving you
alone so take the north then west exits to reach the Crimson Tear.
While you're here, grab the Abandoned Container.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 2 |
+---------------------+
| 3000 credits |
+---------------------+
Once you're done, return to Quincy.
----------
DECISION
----------
- Agree: Say that you also feel pity for Gus's death.
- Disagree: Insist that you will spare no pity for traitors.
+-----------------------------------+
| MISSION CLEAR: The Ultimate Price |
+-----------------------------------+-----------------+
| Route A: |
| You fell into Gus's trap and could not complete the |
| mission. Quincy, however, seems to have taken a |
| liking to you. |
| |
| Route B: |
| During the mission, Team Gus was wiped out by |
| indigens. Perhaps it was karma. |
+-----------------------------------------------------+
| Rewards: |
| - 420 experience (380 in Route B) |
| - 11000 credits (26000 in Route A) |
| - Marnuck vs. Prone Holofigure |
+-----------------------------------------------------+
For the next mission, head shortly east of the Sports Complex in the residential
district to find Moimoi.
----------
DECISION
----------
- Worry: Show concern for the collapsed Moimoi.
- Assess: Calmly confirm Moimoi's present situation.
+------------------------------------+
| NORMAL MISSION: Bread and a Circus |
+------------------------------------+--------------------+
| Muimui is completely out of food, which is cause for |
| great concern. Give him the slice of bread you received |
| from Moimoi. |
+---------------------------------------------------------+
| Objectives: |
| - Give the slice of bread to Muimui |
| at Oblivia's West Ibra Ravine. |
+---------------------------------------------------------+
----------
DECISION
----------
- Accept: Swear that you will deliver the bread to Muimui.
- Worry: Express concern about Moimoi's health.
To find Muimui, fast travel to Central Ibra Ravine in Oblivia and head north
into said ravine, hugging the west wall until it opens up into the West Ibra
Ravine where Muimui sleeps on an elevated platform.
It's nowhere near enough to give Muimui the energy to live of course, it's just
bread! He needs five cosse beans (found around Lake Basel) and three fullbelly
geckos (found everywhere in Oblivia). Once you have them, return to Muimui.
----------
DECISION
----------
- Query: Ask Muimui if he located the legendary item.
- Inform: Tell Muimui that Moimoi was worried about him.
Muimui returns home to check on Moimoi, so you return as well!
----------
DECISION
----------
- Corroborate: Back up Muimui's lie.
- Expose: Reveal Muimui's lie.
+-----------------------------------+
| MISSION CLEAR: Bread and a Circus |
+-----------------------------------+-----------------+
| You brought the bread to Muimui, delighting his |
| brother. Now what about the Sword of Legendaryness? |
+-----------------------------------------------------+
| Rewards: |
| - 410 experience |
| - Tasty Lunch Box Holofigure |
+-----------------------------------------------------+
Head east from Moimoi to find Min'barac with a quest on a bench.
----------
DECISION
----------
- Confirm: Say that you have.
- Deny: Say you haven't had the pleasure.
+-----------------------------------+
| NORMAL MISSION: The Bug Whisperer |
+-----------------------------------+---------------------+
| Help Min'barac achieve his goal of controlling indigens |
| just as the Prone do. |
+---------------------------------------------------------+
| Objectives: |
| - Talk to Min'barac at Primordia's |
| Shadow Beach base camp. |
+---------------------------------------------------------+
Min'barac wants to tame a wild indigen! This sounds quite dangerous, let's
follow to make sure he's ok. Fast travel to Shadow Rise in Primordia then drop
to the beach. Look north near the edge between grass and sand to find him.
----------
DECISION
----------
- Confirm: Tell Min'barac that he has nothing to worry about.
- Worry: Express concern that it might eat
Min'barac before you can react.
Naturally, the Lophid eats Min'barac. Board your Skell and kill it.
----------
DECISION
----------
- Notice: Remark on how unfazed Min'barac
is despite what just happened.
- Suggest: Tell Min'barac that he should ask a Prone for advice.
----------
DECISION
----------
- Assure: Tell Min'barac that the Prone in NLA are friendly.
- Scare: Tell Min'barac that there's a good chance
they'll beat him into a squishy pulp.
Say what you will about Min'barac's plan, they certainly are motivated. Make way
to the starboard side of the Ma-non ship and drop to the middle level where
Min'barac is speaking to a Prone, a Ma-non, and a Nopon.
----------
DECISION
----------
- Nod: Agree that there are very few bad seeds in NLA.
- Query: Ask who Min'barac made friends with.
In order to make the improved recipe, we need an amidresian tomato (found in the
area just north of NLA), three jagged mortars (found at Northpointe Cove), and
two meditation powders (found around Talon Rock). Once you have it all, return
to Min'barac.
----------
DECISION
----------
- Explain: Say that good intentions are
all you need to form a bond.
- Query: Ask if the Ovah is really such a central thing.
Follow Min'barac back to the spot we met them before at Shadow Rise to witness
attempt number two at taming a Lophid. Place your bets on how it goes now.
----------
DECISION
----------
- Cheer: Urge the enthusiastic Min'barac on.
- Worry: Express concern that Min'barac will be eaten after all.
If you bet Min'barac would be successful, I accept your bet money through PayPal
(disclaimer: I am not actually being serious, and I do not have a PayPal, please
drop the pitchforks). Board your Skells once again and kick its ass.
Min'barac not only has pluck, they seem to have luck as well to have survived
being eaten twice! Bruford would be proud.
+----------------------------------+
| MISSION CLEAR: The Bug Whisperer |
+----------------------------------+-------------------+
| Min'barac was not able to bring the indigen to heel, |
| but he did make some new lifelong friends. |
+------------------------------------------------------+
| Rewards: |
| - 400 experience |
| - 28000 credits |
| - The Indigen Whisperer Holofigure |
+------------------------------------------------------+
----------
DECISION
----------
- Answer: Call it the bond of friendship.
- Dismiss: Tell Min'barac that there's no need to treat
a swell of emotions as anything special.
Next up, there's a mission from Eliza at Ishmael Hills.
----------
DECISION
----------
- Express Concern: Check whether Eliza is well enough for such activity.
- Inquire: Ask Eliza how she learned the identity of the shooter.
+-----------------------------------+
| NORMAL MISSION: Alex's Last Stand |
+-----------------------------------+-----------------+
| The ones responsible for the attack during Eliza's |
| speech were Alex and his followers. Track them down |
| and put an end to this once and for all. |
+-----------------------------------------------------+
| Objectives: |
| - Talk to Cheche on West Melville |
| Street in the commercial district. |
+-----------------------------------------------------+
----------
DECISION
----------
- Judge: Agree with Alice that Alex must pay for his crimes.
- Forgive: Agree with Eliza that they should
stick to diplomacy if they can.
Head to West Melville Street and head down the street a short ways to the east
to find Cheche on a bench.
----------
DECISION
----------
- Get to the Point: Ask Cheche for all the info he has on Alex.
- Make Small Talk: Ask Cheche for info about himself.
Cheche needs 10,000 credits to hand over the info. Fair enough I guess? This is
his job and his friend did risk his life for the info. But wait, the Ganglion?!
How'd Alex get in with the Ganglion of all people?! Fast travel to FN Site 514
quickly and run north (in your Skell) to catch him. Time to fight!
We have two level 40 Qmoeva, a level 43 Definian, and Alex himself is level 43.
It shouldn't be too hard with a full team of Skells, but nearby enemies may join
the battle and overwhelm you so try to take care of it quickly with high power,
single target attacks. Alternatively, kill the surrounding enemies before the
battle begins to eliminate that risk. Staying further inland can also help, as
the main threat is a Fal-swo and a Xe-dom lurking closer to the coast. I lost
half my Skells fighting the Fal-swo on its own, so it's definitely not a force
to be trifled with.
----------
DECISION
----------
- Explain: Tell Alex about the Nopon informant.
- Accuse: Claim that Alex brought this upon himself.
With Alex done for, return to Eliza.
----------
DECISION
----------
- Doubt Eliza: Question if that's too much for Eliza to handle.
- Encourage Alice: Tell Alice to hang in there.
+----------------------------------+
| MISSION CLEAR: Alex's Last Stand |
+----------------------------------+-----------------+
| You defeated Alex. Hopefully now all xenoforms can |
| live peacefully in New LA. |
+----------------------------------------------------+
| Rewards: |
| - 420 experience |
| - 32000 credits |
| - Ruina III Series Holofigure |
| - Candela II Series Holofigure |
+----------------------------------------------------+
Our final mission for now is found near the Central Industrial District from
Enrai. Fair warning - this is the toughest mission yet, you may want level 50
Skells for this.
----------
DECISION
----------
- Agree: Offer to help Enrai.
- Refuse: Ignore Enrai's request.
+--------------------------+
| NORMAL MISSION: Turf War |
+--------------------------+-----------------------------+
| A Pathfinder troubled by his team's lack of manpower |
| has asked you to look into the cause of malfunctioning |
| data probes. |
+--------------------------------------------------------+
| Objectives: |
| - Head to the Delusians North |
| Summit and look for clues about |
| the destroyed data probe. |
+--------------------------------------------------------+
Fast travel to Delusians North Summit and make your way southeast towards the
quest marker to find a red collectable. Sounds like we have a Sylooth to deal
with. Continue south to Delusians South Summit to find two Sylooth fighting. We
have to kill two Sylooth while a level 58 Tyrant Sylooth wanders nearby. Sylooth
are already slow to kill. Yeah, have fun with that. If it helps, they're
slightly weak to beam attacks? You'll probably want to wait for the Tyrant to
walk past before taking on one Sylooth. Kill just one, then flee until the
Tyrant walks past again.
I could not even come close with level 30 Skells, though a single level 50 to
aid my level 30 skells did the trick. That doesn't mean it was easy though. If
you need to grind to get to level 50, the level 60 Diluses at the entrance to
the Divine Roost are fantastic for grinding. Be prepared to scream and swear at
the game, because there is some shenanigans going on with the enemies in the
area and it can get really annoying. If you move in the wrong way, the Tyrant
has a tendency of respawning right on top of you before proceeding to murder
you. Shenanigans.
Once you kill one of them, the fight does get much easier so long as it doesn't
respawn. Sadly, the one I kill first tends to respawn when the other is around
50% health left. Again, shenanigans. If that happens, there's no shame in
killing one, returning to the barracks to recover any lost Skells, then going
back and killing just the other one before running away like a coward. Because
this quest is shenanigans.
Once you've finally killed both at least once without dying between kills, they
both vanish and you can return to Enrai safely.
----------
DECISION
----------
- Sympathize: Agree that killing the indigens felt terrible.
- Lecture: Explain that there is no place for sentimentality on Mira.
+--------------------------+
| NORMAL MISSION: Turf War |
+--------------------------+----------------------------+
| A turf war among the Sylooth was the cause of the |
| damaged data probes. The Pathfinder is going to treat |
| the situation as a challenge to overcome. |
+-------------------------------------------------------+
| Rewards: |
| - 380 experience |
| - 26000 credits |
| - Assault III Series Holofigure |
+-------------------------------------------------------+
That was, by my measure, the third hardest quest in the game! The hardest and
second hardest will be after chapter 11. Actually, one has been available since
chapter 4 was completed, but we still can't finish it, so let that be a hint to
what's to come.
For our next round of Tyrants, get the following basic missions: Ramus, the
Supersonic; Eddy, the Electric Heat; Dawid, the Destrier; Prinsipe, the
Ravenous; and Vilem, the Gold-Scaled.
While trying to clear out a few easy basic missions to make room for the Tyrant
missions to appear, I discovered Crater Oasis in Oblivia by heading southwest
from Barbarich Desert. It takes the form of a hole in the ground between the
giant ring and the leaning ring.
Giraffin, the Old Hand: From FN Site 413, Giraffin is wandering nearby.
Armed Engineer Galdr: From FN Site 501, head northeast to find it floating above
the ocean.
Ramus, the Supersonic: From FN Site 408, fly up to the top of the arches over
the lake and fly east to find Ramus wandering.
Tormenta, the Scarlet-Clad: From FN Site 216, fly southeast to find it floating
above a small spring near the waterfalls.
Natt, the Inestimable: Found in the cave with FN Site 507, but only sometimes.
Keep fast travelling to get it to spawn. There's a lot of blattas, so use
thermal attacks.
Ruth, the Shunner of Light: From FN Site 401, enter the Secluded Lava Lake. Make
sure to have Terrain Damage Reducer XX on your party members as Ruth is floating
just above the magma. Alternatively, attack at range to draw it in.
Eddy, the Electric Heat: From the Titan's Table in Cauldros, fly down to lava
level and look beneath the table to find Eddy.
Eustachio, the Eccentric: From FN Site 420 at night, head west to the entrance
to Behemoth's Shadows to find Eustachio lurking on the left.
Man'an, the Water Whisperer: From South Heardhart Canyon in Sylvalum, head
southwest towards Lake Ciel to find Man'an. It may take a moment to spawn, and
comes with two Cerulean Arenatects.
Unlimited Output Zig: From Sunset Falls in Cauldros, turn around and head west
to find the Zig.
Dawid, the Destrier: From the Emerian Battlegrounds in Cauldros, head northwest
and fly on top of the cliff to find Dawid.
Prinsipe, the Ravenous: From Adder Byroad in Cauldros, fly up to the Forgotten
Mining Frigate overhead and slightly south. Prinsipe is guarded by a Marnuck
Gatling in a small structure sticking out of the south end of the frigate at
night.
Lyla, the Lustrous: From FN Site 416, fly into the Den of the Dead (entrance in
front of you and elevated). Make your way to the main room in the northeast of
the cave. Lyla is in the southeast corner of the room.
Rolf, the Sonorous: From FN Site 311, drop off of King's Falls and check the
beach on the southern coast of the river.
Sadar's Qmoeva: From FN Site 417, fly north to the three strange platforms
sticking out of the hill during the day. Sadar's Qmoeva is on the bottom one.
Eutropio, the Sea Rumble: From Seaswept Ridge in Primordia, fly west towards the
coast. Eutropio is flying around the field here.
Armed Destroyer Galdr: From the Ruined City of O'rrh Sim in Cauldros, look away
from the sleeping Xe-dom and aim your camera up to spot it. Be careful, it likes
breaking Skell appendages to make your arts unusable.
Berserker Marnuck: From the O'rrh Sim Gate, get on the main road running south.
After turning the corner, you should see the Berserker Marnuck.
Brandys, the Spectral Light: From FN Site 420, enter Behemoth's Shadows and make
your way to the room where you helped Celica. Brandys is in the water here on
the rare occasion it decides to spawn.
Vilem, the Gold-Scaled: From Dorian Caravan in Oblivia, fly southeast over Lake
Basel to find Vilem in the corner of the lake.
A couple more normal missions have appeared on the mission board, so let's run
back and do those as well. There's one from Erio and one from Go Sirho.
Starting from East Melville Street in the Commercial district, head east to find
Go Sirho. She wants help figuring out mere-rain-ium.
----------
DECISION
----------
- Explain: Tell Go Sirho all you know about miranium.
- Question: Ask Go Sirho what miranium can be used for.
+-------------------------------------+
| NORMAL MISSION: Wrothian Innovation |
+-------------------------------------+------------------+
| The master craftswoman Go Sirho has shown some |
| interest in miranium. Give her materials and teach her |
| about data probes. |
+--------------------------------------------------------+
| Objectives: |
| - Give 10,000 units of miranium to |
| Go Sirho on East Melville Street in |
| the commercial district. |
+--------------------------------------------------------+
Hand over the 10,000 units. Now she wants help with Front Ear Nav.
----------
DECISION
----------
- Confirm: Tell Go Sirho that you know all about data probes.
- Deny: Shake your head and look around nervously.
She wants to be self sufficient with regards to acquiring miranium. Respectable!
Head to FN Site 317 to find Go Sirho.
----------
DECISION
----------
- Teach: Show Go Sirho everything, step by painful step.
- Refuse: Tell Go Sirho she'll never learn unless
she teaches herself.
It goes well! We're totally paying for the broken probe! Kirsty is southeast of
Deliverance Park in the Residential district. She needs more arc sand ore to
build another probe.
----------
DECISION
----------
- Accept: Agree to find the materials in order to help Go Sirho.
- Refuse: Tell Kirsty that it's not your job.
Arc sand ore is a common FN material, so you should have plenty. With the extra
simple probe, return to Go Sirho.
----------
DECISION
----------
- Others: Tell Go Sirho that you think of how
it will aid the future of mankind.
- Myself: Tell Go Sirho that you think about
all the credits you will earn.
+------------------------------------+
| MISSION CLEAR: Wrothian Innovation |
+------------------------------------+-----------------+
| You gave Go Sirho the miranium and taught her how to |
| use data probes. How will the Wrothians make use of |
| FrontierNav in the future? |
+------------------------------------------------------+
| Rewards: |
| - 450 experience |
| - 39000 credits |
| - Booster Probe G1 |
| - Six Stars Heavy (Male) Holofigure |
+------------------------------------------------------+
Erio can be found in the west corner of the Central Industrial District behind a
bunch of crates.
----------
DECISION
----------
- Suggest: Propose that Erio join you in fighting them.
- Refuse: Tell Erio that she has to find that answer for herself.
A Definian on our side! This sounds like a huge strategic advantage, given their
shapeshifting capabilities.
+-----------------------------+
| NORMAL MISSION: Good Fortun |
+-----------------------------+--------------------------+
| For the sake of Erio's sisters, rescue Fortun from the |
| Definian platoon. |
+--------------------------------------------------------+
| Objectives: |
| - Search for the Definian platoon in |
| Sylvalum's Anvil Sandplain. |
+--------------------------------------------------------+
----------
DECISION
----------
- Ask about Fortun: Press Erio for more information about Fortun.
- Ask about Lara: Inquire about Erio's relationship with Lara Nara.
Fast travel to FN Site 412 and drive directly north to find Fortun.
----------
DECISION
----------
- Query: Ask Slenna where this queen is.
- Fight: Drop into a combat stance.
We have to take down SG002: Slenna (level 40), three Definian guards (level 38),
and a Cliff Galdr (level 28). Easy fight, it was done before I finished typing
the previous sentence. Afterwards, speak to the floating computer.
----------
DECISION
----------
- Respect: Treat Fortun in a manner befitting royalty.
- Ignore: Drag Fortun along like a sack of potatoes.
With Fortun captured, return to Erio.
----------
DECISION
----------
- Query: Ask Erio what she will do now.
- Dismiss: Say that Fortun didn't seem all that impressive.
+----------------------------+
| MISSION CLEAR: Good Fortun |
+----------------------------+---------------------------+
| The Definian queen, Fortun, looked nothing like any of |
| the other Definians. |
+--------------------------------------------------------+
| Rewards: |
| - 420 experience |
| - 32000 credits |
+--------------------------------------------------------+
For the first affinity mission we'll be doing, put together your party plus
Hope and head to Deliverance Park.
----------
DECISION
----------
- Evade: Say that you have no clue what is bugging Hope.
- Guess: Tell Ada that Hope must be mourning Ornella's death.
----------
DECISION
----------
- Worry: Tell Hope that she appears to be on the verge of tears.
- Query: Ask Hope what is wrong.
----------
DECISION
----------
- Encourage: Tell Hope that she is not a burden on anyone.
- Suggest: Tell Hope that she is overcomplicating things.
----------
DECISION
----------
- Divulge: Tell Ada everything.
- Withhold: Keep Hope's words to yourself.
+--------------------------------------+
| AFFINITY MISSION: A Present for Hope |
+--------+-------------+---------------+
| Lv. 44 | Max Party 4 | Hope 4 Hearts |
+--------+-------------+---------------+-------------+
| Complete chapter 10. |
+----------------------------------------------------+
| Required Members: |
| - Hope |
+----------------------------------------------------+
| Restricted Members: |
| - N/A |
+----------------------------------------------------+
| Cheer up Hope by looking for infromation regarding |
| her father's missing journal. |
+----------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Find the first piece of intel on the |
| crash in the upper level of the |
| administrative district. |
| - Find the second piece of intel on |
| the crash in the upper level of |
| the administrative district. |
| - Find the third piece of intel on the |
| crash in the upper level of the |
| administrative district. |
+----------------------------------------------------+
The first piece of intel is just in front of the BLADE Tower fast travel point.
The second bit is found as you travel along the south side of BLADE Tower. The
final bit is on the BLADE Concourse next to Wolf. After you have all three,
return to Ada.
----------
DECISION
----------
- Lie: Tell Hope that it is a top-secret research project.
- Evade: Tell Hope that you also cannot wait to party all night.
Fast travel to East Melville Street and head east to find Quentin next to the
large office buildings.
----------
DECISION
----------
- Hush: Remind Quentin of the confidentiality of this mission.
- Divert: Quickly ask Quentin how work
is going, to change the topic.
Sounds like Lularita in Cauldros knows where the archive is at. From FN Site 516
fly west and up the cliff to find her.
----------
DECISION
----------
- Lie: Tell Hope that it's just a crazy chain of coincidences.
- Hint: Say that whatever it is, Hope is going to like it.
Our next destination is south of FN Site 510 on one of the electrical wires.
----------
DECISION
----------
- Confirm: Tell Hope you did it to pay her back,
and hand the journal over.
- Gift: Yell "Surprise!" and give Hope a big smile.
With the gift delivered, return to Ada.
----------
DECISION
----------
- Assure: Tell Hope that no one else is going to hurt her.
- Force: Take Hope by the arm and lead her to Ada.
----------
DECISION
----------
- Confirm: Nod and give a thumbs-up.
- Query: Ask Ada if there's a riot starting.
----------
DECISION
----------
- Praise: Tell Hope that she deserves this for all her hard work.
- Query: Ask Hope whether this finally allays her doubts.
+-----------------------------------+
| MISSION CLEAR: A Present for Hope |
+-----------------------------------+------------------+
| The words of appreciation from those around her have |
| greatly lifted Hope's spirits. |
+------------------------------------------------------+
| Rewards: |
| - 410 experience |
| - 30000 credits |
| - FILE-USP1280ME |
+------------------------------------------------------+
You learned the Psycho Launcher Art "Tacit Censure."
Put together a party of Elma, Lin, and L, and head to L's shop in Armory Alley.
----------
DECISION
----------
- Guess: Ask L if profits are down.
- Assume: Ask if L is having trouble with loan sharks.
+---------------------------------+
| AFFINITY MISSION: L's Conundrum |
+--------+-------------+----------+-+
| Lv. 38 | Max Party 4 | L 2 Hearts |
+--------+-------------+------------+-----------------+
| Complete chapter 10. |
| Complete "Booming Business" mission. |
+-----------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
| - L |
+-----------------------------------------------------+
| Restricted Members: |
| - N/A |
+-----------------------------------------------------+
| Gather new materials to help L expand his business. |
+-----------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Complete "Material Hunt A." |
| - Complete "Material Hunt B." |
| - Complete "Material Hunt C." |
+-----------------------------------------------------+
+---------------------------------+
| NORMAL MISSION: Material Hunt A |
+---------------------------------+-----------------+
| Find the materials for the new product known as a |
| "ball of honeysmoke." |
+---------------------------------------------------+
| - Achieve all objectives |
| - Gather 10 units of chameleon |
| sand in Oblivia. |
| - Gather 10 pieces of gluttonutan |
| clay in Noctilum. |
+---------------------------------------------------+
+---------------------------------+
| NORMAL MISSION: Material Hunt B |
+---------------------------------+-----------------+
| Find the materials for the new product known as a |
| "high-temperature pot." |
+---------------------------------------------------+
| - Achieve all objectives |
| - Use FrontierNav to locate two |
| pieces of boiled-egg ore. |
| - Find five gun snakes in Cauldros. |
+---------------------------------------------------+
+---------------------------------+
| NORMAL MISSION: Material Hunt C |
+---------------------------------+------------------+
| Find the materials for the new product known as an |
| "electric hammock." |
+----------------------------------------------------+
| - Achieve all objectives |
| - Get three multi-wires from the |
| shrads of Cauldros. |
| - Find four abyssal crickets in |
| Cauldros. |
+----------------------------------------------------+
Chameleon sand is found along the river bank from King's Falls to the ocean in
Oblivia. Gluttonutan clay is found in the middle area of Noctilum where the
Elephant's Trunk and subsequent forest area.
Boiled-egg ore is a FrontierNav material, so you should already have it. Gun
snakes are found in the opening area of Cauldros where the Nopon caravan is.
Multi-wires are found from the Shrads near White Phosphor Lake in Cauldros.
Abyssal crickets are found in the same area as the gun snakes.
When selling products to Thomas, pick either the electric hammock or the high
temperature pot.
When selling products to Nelly, pick either the electric hammock or the ball of
honeysmoke.
Your choice doesn't affect the mission, but if you talk to these people later it
does affect their affinity link with L.
+------------------------------+
| MISSION CLEAR: L's Conundrum |
+------------------------------+----------------------+
| L was able to make a highly innovative new product. |
| Hopefully the customers like it... |
+-----------------------------------------------------+
| Rewards: |
| - 250 experience |
| - 15000 credits |
+-----------------------------------------------------+
You learned the Shield Art "Mindstorm."
The next affinity mission requires a party of Elma, Lin, and Nagi and is found
at the south end of BLADE Tower.
----------
DECISION
----------
- Inquire: Ask about the Mediators.
- Query: Ask where they were taken.
+--------------------------------------+
| AFFINITY MISSION: Reporting for Duty |
+--------+-------------+---------------+
| Lv. 41 | Max Party 4 | Nagi 3 Hearts |
+--------+-------------+---------------+-------+
| Complete chapter 10. |
+----------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
| - Nagi |
+----------------------------------------------+
| Restricted Members: |
| - N/A |
+----------------------------------------------+
| Orton's team has been taken by the Ganglion. |
| Work with Secretary Nagi to save them. |
+----------------------------------------------+
| Objectives: |
| - Head to Sylvalum's |
| Hilal Stronghold. |
+----------------------------------------------+
Fast travel to Hilal Meadow and enter the Stronghold from the northern entrance
with your Skell for protection. The survivors are on the ground level of the
stronghold, in the building to the southwest, on the second floor of said
building guarded by a Milsaadi Executioner. If it gives you trouble, draw its
attention and run outside to your Skell, then use ranged attacks to annihilate
it. Once the enemies are out of the way, inspect the body of Marla.
----------
DECISION
----------
- Avenge: Swear to avenge Marla, no matter the cost.
- Promise: Vow to get Orton home safe.
Fast travel to Badr Basin next and head west to Badr Basin Base with your Skell.
Orton is in the short building on the north end's middle level. Leave your Skell
just outside the door, enter, and watch Nagi be a badass. More Ganglion arrive.
Board your Skells if you wish and take them out.
----------
DECISION
----------
- Refuse: Say that you'll carry Orton.
- Aid: Offer to take point.
Head to the Mimeosome Maintenance Center next to get Orton in for repairs.
+-----------------------------------+
| MISSION CLEAR: Reporting for Duty |
+-----------------------------------+----------------+
| You were able to rescue Orton, but the rest of his |
| squad didn't make it. |
+----------------------------------------------------+
| Rewards: |
| - 400 experience |
| - 32000 credits |
+----------------------------------------------------+
You learned the Longsword Art "Blossom Dance."
For the final affinity mission for now, set up your party as you wish, the only
required member is Murderess. Be sure to have a full team of level 30 Skells.
In fact, you may want to start giving a few party members level 50 Skells.
The affinity mission we're looking for is at the north end of Division Drive.
----------
DECISION
----------
- Query: Ask what they're dragging you into.
- Resist: Assert that you won't do anything illegal.
- Boast: Say that you'll do anything she wants and more.
----------
DECISION
----------
- Choose Left: Pick the card on the left.
- Choose Middle: Pick the card in the middle.
- Choose Right: Pick the card on the right.
They're all jokers. There is no good choice.
+----------------------------------------+
| AFFINITY MISSION: The Little Rich Girl |
+--------+-------------+-----------------+--+
| Lv. 39 | Max Party 4 | Murderess 2 Hearts |
+--------+-------------+--------------------+---------+
| Complete chapter 10. |
| Complete "Haywire!" mission. |
+-----------------------------------------------------+
| Required Members: |
| - Murderess |
+-----------------------------------------------------+
| Restricted Members: |
| - N/A |
+-----------------------------------------------------+
| You joined the Murderess and Yoland on their hunt. |
| Use an especially weak weapon to defeat an indigen. |
+-----------------------------------------------------+
| Objectives: |
| - Achieve any objective |
| - Defeat a disaster vigent with the |
| Scrap Duo in Primordia. |
| - Talk to Yolanda on Division Drive |
| in the administrative disrict and |
| give up. |
+-----------------------------------------------------+
It doesn't matter which option you pick, the only thing that changes is some
affinity and the end of quest message. If you fight the Vigent, equip the Scrap
Duo on somebody who can use dual swords (if nobody can, make yourself a
Commando, Winged Viper, or Full Metal Jaguar). The Vigent is a distance north of
Sickle Rock Rise on a plateau. Land one hit on it with the Scrap Duo, then board
your Skells and kill it dead.
Whether you kill it or give up, return to Yolanda. The listed decisions will
assume you killed it.
----------
DECISION
----------
- Query: Ask the Murderess for your share of the pot.
- Celebrate: Suggest moving the party over to the diner.
A mission with a big reward? To Eleonora!
+-------------------------+
| NORMAL MISSION: Hackers |
+-------------------------+--------+
| Secure Lan'cord's research data. |
+----------------------------------+
| Objectives: |
| - Access the consoles in the |
| Ganglion bases in each region |
| to obtain the data. |
+----------------------------------+
+-----------------------------------+
| NORMAL MISSION: Securing Lan'cord |
+-----------------------------------+-------+
| Catch the mad Orphean scientist Lan'cord. |
+-------------------------------------------+
| Objectives: |
| - Access the consoles in the |
| Ganglion bases in each region |
| to find Lan'cord. |
+-------------------------------------------+
There are a couple places to look. Start with Bedrock Hold in Primordia and
check the top room of the building on the right as you enter. I found Lan'cord's
location here, but it could be random.
The next place I looked was Lakeview Stronghold north of Potter's Rock (fly over
the mountains to reach it). The data is in the short building at the east end. I
found Lan'cord's data here.
The last console is in Jair Fortress in Oblivia towards the south central
section, but unfortunately I completed all relevant quests before visiting so I
cannot be more precise. Luckily, the console has a quest marker on it!
To grab Lan'cord, head to FN Site 316 and follow the cliff edge west to find
him.
----------
DECISION
----------
- Query: Ask Lan'cord why he didn't join the rest of his kind.
- Thank: Say that you owe him for the water-purification plant.
----------
DECISION
----------
- Stare: Stand in shocked amazement at the Murderess's actions.
- Intervene: Remind the Murderess that BLADE needs him alive.
- Argue: Say that you were hoping to
beat Lan'cord into submission.
With Lan'cord captured and the data collected, return to Eleonora.
----------
DECISION
----------
- Tease: Say that the fat reward has made the Murderess giddy.
- Explain: Tell Eleonora that the Orphe talked
too much for the Murderess's taste.
+-------------------------------------+
| MISSION CLEAR: The Little Rich Girl |
+-------------------------------------+---------------+
| Kill the Vigent: |
| You won the bet with Yolanda and captured Lan'cord, |
| thus completing your mission with the Murderess. |
| |
| Give Up: |
| You lost the bet with Yolanda, but caught Lan'cord, |
| thus completing your mission with the Murderess. |
+-----------------------------------------------------+
| Rewards: |
| - 420 experience |
| - 32000 credits |
+-----------------------------------------------------+
----------
DECISION
----------
- Inquire: Ask the Murderess about her dream.
- Pry: Ask the Murderess what credits
have to do with her dream.
You learned the Dual Sword Art "Seventh Edge."
At this point, try to get a team of 3 or 4 level 50 party members in level 50
Skells as the Tyrants are about to get a lot tougher. First off, we'll be
heading back for a few we skipped. Be sure to grab basic missions for
Sviatoslav, the Reproachful; Silvestre, the Morning Light; and Bogdan, the
Dense.
While clearing basic missions to make room for the Tyrant basic missions, I
found the Great Trident Crossing by walking east across Bident Crossing in
Noctilum.
Sviatoslav, the Reproachful: This one has a reflect ether attribute, so do NOT
use ether attacks on it. From Oblivia's Balance Rock (travel there out of your
Skell for these instructions), drop into the canyon in front of you when it's
raining to find Sviatoslav.
Thaddeus, the Ultramafic: From FN Site 411, head directly east to the coast of
Lake Ciel, then turn north to find Thaddeus (possibly buried in the ground).
Going from two to three level 50 Skells made the difference on this Tyrant.
Logistical Support Quo: From the main entrance to Primordia's Bedrock Hold, fly
just above the entrance wall, then left until you see a bridge leading further
in. Fly in the direction the bridge points at til you reach the wall, land, and
turn around. Logistical Support Quo will spawn just above you after a moment.
Sector Security Shrad: From SN Site 511, fly east to Boxtrap Checkpoint. The
Shrad is in the middle of the base.
Sharnaak, the Technician: From the Mount M'gando fast travel point at night,
take the path up the mountain to the southwest. At the first turnback you'll
find Sharnaak with two Oc-servs.
Badul, the One-Eyed: From FN Site 409 during the day, look west and down to spot
a building with a container on the roof. Land on that building's roof and stand
next to the container to spawn Badul.
Antara, the Water Diviner: From FN Site 407, climb the short hill to the
northwest to find Antara buried in the ground.
Camus, the Treasured: From the Mount M'gando fast travel point, take the path
north to the dead end, then fly up a level. The entrance to the Bestial Utopia
is on the left. Use Shadowrunner, found on Commando/Winged Viper/Full Metal
Jaguar classes, to sneak past the Marnuck by targetting them, using the art,
then exiting combat. The effect of Shadowrunner will remain. If you also have
Blood Sacrifice, you can use that to build up the needed TP. Once you're in,
make way to the southwest corner of the main room to find a smaller room
containing Camus. Be sure to refresh Shadowrunner when it runs out so you don't
get attacked. If you can, drag Camus out into the hallway away from its friends.
Na-mulk, the Rebellious: From the Ruined City of O'rrh Sim, get on the main road
west and just before passing under the first overhead path, look north to spot
Na-mulk sleeping off the side of the road.
High-Output Pugilith: From Badr Basin in Sylvalum, head west to Badr Stronghold
and down the main slope leading into the stronghold. High-Output Pugilith is
patrolling this path.
Manuelita, the Affectionate: From Noctilum's Bident Crossing, fly north up the
river to find Manuelita sleeping on an island.
Chantai's Galdr: From O'rrh Sim Castle Ruins during the day, fly north on top of
the castle to find the O'rrh Sim Watchtowers. Drop back down to the road and
head west along the road. Chantai's Galdr spawns in the doorway you shortly
approach.
Experimental Flight Shrad: From the Capital Wreckage in Cauldros, fly up until
you reach the top of the walkways above you. Go to the walkway to the northeast
against the mountain and walk up it to the north. The Shrad spawns near the top
of the ramp leading even further up near some Milsaadi Assassins. It may appear
behind you as you pass it.
Enhanced Search Zig: From FN Site 504, fly southwest towards a Ganglion base in
the mountains. As you approach you should discover Wildcat Fortress. Approach
from the left to find the Enhanced Search Zig atop a tower.
Lask, the Unscrupulous: From Delusians North Summit in Sylvalum, go to the
bridge connecting the Delusians north mountain to the Delusians south mountain.
When you reach the southern side of the Gehenna Span, jump down to a ledge just
below to find Lask with numerous Mephites.
Katerina, the Cliffhanger: From Everwhelm Falls in Noctilum, fly southwest to
the island in the river to find Katerina in the ground pretending to be a plant.
Silvestre, the Morning Light: From Oblivia's South Coast, check the skies around
the Drowning Ring to find Silvestre.
Valyrian, the Iron Cleaver: From FN Site 315, Valyrian can be found at the north
end of the canyon.
Griffus, the Tartarean: From FN Site 215, head southeast to Fukai Pass where you
can find Griffus.
Bogdan, the Dense: From FN Site 119, head south to the southern end of Seaswept
Base to find Bogdan on the upper level to the right.
Prototype Puge: From Bedrock Hold in Primordia, walk in the main entrance and
enter the building on the right. The Puge is on the top floor.
Leandro, the Sneering: From FN Site 420, enter Behemoth's Shadows and return to
the room where you helped Celica. Leandro is on the upper level where you
initially enter the room. At this point, I sold my lower level Skells to get
enough money to have everybody on level 50 Skells. Also, friendly reminder: you
have probably picked up a few Skell superweapons from Tyrants by this point.
Look through your Skell parts to make sure you have the best equipment on.
Vegetal, the Heatcrux: From SN Site 506, head south to find Vegetal pretending
to be a plant growing out of a lava pool.
Froste, the Courteous: From FN Site 209, enter the Vitriol Cesspool and head to
the far end where we helped Boze's student way back when. Froste is found here.
Ga-uhl, the Precept-Keeper: From Badr Basin in Sylvalum at night, head west to
Badr Stronghold to find Ga-uhl flying around.
Eckart, the Indestructable: From the Grieving Plains in Primordia, go northeast
past the rock spires to see a cliff. On top of it is Eckart.
Celestin, the Spring Storm: From Primordia's Headwater Summit, look south to see
Celestin resting by the water.
Planetes, the Torrential: From FN Site 207, fly up and look west to see a rock
peak on the left. Planetes is behind the top of that peak.
Olegario, the Iron-Helmed: From Potter's Rock in Noctilum at night, go north to
find the Whale's Gullet guarded by a Simius. Once inside, turn left to spot a
tunnel high on the cave wall. Enter it to discover the Whale's Weeper. Olegario
and two other tyrants are here.
Sacrum, the Noctilucent: Same spot and time as Olegario.
Seti, the Light of the Stars: Same spot and time as Olegario.
Support Trainee Qmoeva: From FN Site 119 at night, fly south to the southern end
of Seaswept Base. The Qmoeva is on top of the eastern-most building on the upper
level.
Vendura's Galdr: From Oblivia's Scabland Fortress at night, look south into the
fortress to spot the Galdr.
Next up, we're doing some Heart to Hearts! The levels of Heart to Hearts I've
completed are listed below:
5 Hearts: Elma, Lin, Lao, Boze
4 Hearts: Irina, Frye, Phog, Hope
3 Hearts: Doug, L, Nagi, Celica, Yelv, Alexa, H.B.
2 Hearts: Gwin, Murderess
Next up are a few affinity shifts we've unlocked.
Affinity Shift: Beats
Mission: The Art of War and A Present for Hope?
Location: 2 Segments S of East Melville Street, Commercial District
Time: Anytime
- Help: Say that a Prone named Sajif Scoppio could help.
- Prod: Urge Beats to find the data himself.
Correct Answer: Help
Affinity Shift: Veverta
Mission: Alex's Last Stand
Location: 1 Segment SW of North Founders Street, Commercial District
Time: Anytime
- Suggest: Tell Veverta to speak with Cheche the intel dealer.
- Extort: Demand an introduction fee for
introducing Veverta to an info dealer.
Correct Answer: Suggest
Affinity Shift: Wendy
Mission: Sparking a Smile and Special Delivery
Location: 1 Segment SE of Ishamel Hill, Residential District
Time: Anytime
- Suggest Ngogo: Tell Wendy that she should talk
to your acquaintance, Ngogo.
- Suggest Loma: Tell Wendy that she should talk
to your acquaintance, Loma.
Correct Answer: Suggest Loma.
After chapter 8, several alien wreckages appeared around New LA. I've been
putting off gathering them until we have a higher archaeological level, but we
are now at level 3 (or at least I am) and BLADE Level 10 will be a little while
longer, so let's collect as many as we can for now. The first is found on top of
the Outfitters Test Hangar (fly up with your Skell).
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 2 |
+------------------------+
| 3000 credits |
| CutTime.DEBUFF V |
+------------------------+
The next is found in the SE corner of the commercial district, east of North
Founders Street, in a parking lot full of crates.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 3 |
+------------------------+
| 10000 credits |
| SpecUp.FUEL-MAX X |
+------------------------+
The next is SE of Deliverance Park in the residential district near Ishmael
Hills.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 3 |
+------------------------+
| 10000 credits |
| 6 battle points |
+------------------------+
Next we're going to wrap up (most of) Oblivia's treasure segments as well as
Sylvalum's. From Oblivia's North Coast, drop off the cliff to the north and then
follow the path up to the west. Near the top of the cliff path is a nest.
+------------------------+
| TREASURE GET! |
| Indigen Nest |
| Biological Level 4 |
+------------------------+
| 10 battle points |
| Lovestruck Sheep Horns |
+------------------------+
Fly east next - just south of the North Coast landmark you'll pass over a bridge
that crosses a canyon below. On the south side of a small ruins near the far end
of the bridge is a skell wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G8 |
+--------------------+
From FN Site 311 next, fly northwest just above the mountains. Looking at your
map, around the middle of the segment NW of the FN Site segment should be a
skell wreckage atop a mountain.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G8 |
+--------------------+
Get back in your skell and fly a bit north over the mountains to reach the North
Coast beach again. Fly a bit east into the mountain to find a white whale piece
overlooking the beach and ocean.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G6 |
+--------------------+
Head to FN Site 316 next and head northeast to a thin path overlooking the ocean
for another treasure at the end.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G8 |
+--------------------+
Fly straight up and look southeast to spot the Floating Reef. As you approach it
from below, you'll see a large open platform at the base of the reef. There's an
indigen nest here.
+--------------------+
| TREASURE GET! |
| Indigen Nest |
| Biological Level 3 |
+--------------------+
| 6 battle points |
+--------------------+
Fly back to the northwest away from the reef above the mountains separating the
large lake below from the sea. Near the northern river that goes directly to the
ocean there is a flat area in the mountains on the lake side with a piece of the
White Whale.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G8 |
+--------------------+
Fly to the shore of the lake next to the bridge leading to Dorian Caravan to
find a vehicle wreckage.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G8 |
+--------------------+
Fly south towards a three way intersection that features a pathway with bone
arches overhead. Fly straight up from here to the very top of the mountain (it
has a distinctive point) and land at the top to discover Mount Edge Peak. Look
west and down to see another floating island. Land on it to find FOUR indigen
nests and another batch of collectibles.
+--------------------+
| TREASURE GET! |
| Indigen Nest |
| Biological Level 3 |
+--------------------+
| 6 battle points |
+--------------------+
+--------------------+
| TREASURE GET! |
| Indigen Nest |
| Biological Level 4 |
+--------------------+
| 8 battle points |
+--------------------+
+--------------------+
| TREASURE GET! |
| Indigen Nest |
| Biological Level 3 |
+--------------------+
| 6 battle points |
+--------------------+
+--------------------+
| TREASURE GET! |
| Indigen Nest |
| Biological Level 4 |
+--------------------+
| 10 battle points |
| Warm Cat Ears |
+--------------------+
Nice haul! That's everything we can do in Oblivia for now in terms of segment
clearing, so off to Sylvalum next. From FN Site 411, head south til you hit the
wall, then go east along the wall a short distance to find an alien wreckage.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 3 |
+------------------------+
| 10000 credits |
| 6 battle points |
| SpecUp.THERM-RES VI |
+------------------------+
Head to the Southern Searoad next and head northwest to see an alien container
on a ledge.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 5000 credits |
| 4 battle points |
| CritUp.MECHANOID IV |
+------------------------+
From Badr Basin, head north and fly up the cliff. A short distance north is a
large pillar. On the north side of it is a small base with numerous Puges. Wipe
out the Puges and enter the base to find an alien container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 3 |
+------------------------+
| 10000 credits |
| 6 battle points |
| SpecUp.ELEC-RES III |
+------------------------+
From FN Site 410, head east to find a petrified tree along the north wall.
+------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 2 |
+------------------------+
| 4 battle points |
+------------------------+
Drop off the cliff to the south and continue a short distance east hugging the
cliff you just dropped from to find a skell wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 4 |
+--------------------+
| 40000 credits |
| Mining Probe G8 |
+--------------------+
From the Cauldros Threshold next, head northwest to see an alien wreckage on a
ledge.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 2 |
+------------------------+
| 5000 credits |
| 4 battle points |
| Max HP Up VII |
+------------------------+
Alright, let's wrap it up with the probe layout! At this point, we're running
close to dry on things to spend Miranium on other than fuel, so I've dialed back
on Mining Probes quite a bit (in fact, many sites are being left as basic now!)
Right now what we need is storage capacity (a few things coming up take 100k
Miranium all at once, but they are very far between) and credit generation (a
quest coming up needs us to generate 130k credits at once, plus spending money
is always good). The credits are first priority, so that's what I went for with
this layout.
FN102 - Mining G5
FN103 - Mining G8
FN104 - Research G3
FN105 - Mining G8
FN106 - Mining G8
FN107 - Mining G8
FN108 - Mining G8
FN109 - Mining G8
FN110 - Mining G8
FN111 - Mining G5
FN112 - Mining G8
FN114 - Mining G8
FN116 - Mining G8
FN117 - Mining G8
FN118 - Mining G8
FN119 - Mining G5
FN121 - Mining G8
FN203 - Storage
FN204 - Duplicator
FN205 - Storage
FN208 - Mining G7
FN209 - Mining G5
FN210 - Mining G9
FN211 - Storage
FN212 - Booster G1
FN216 - Research G5
FN218 - Mining G5
FN219 - Mining G5
FN221 - Research G3
FN223 - Mining G5
FN301 - Mining G8
FN302 - Mining G8
FN303 - Mining G8
FN305 - Mining G5
FN306 - Mining G7
FN312 - Research G2
FN313 - Research G2
FN315 - Research G2
FN318 - Research G2
FN321 - Mining G9
FN405 - Mining G9
FN408 - Mining G6
FN417 - Mining G6
FN501 - Mining G6
FN502 - Research G1
FN503 - Research G1
FN504 - Research G1
FN505 - Booster G1
FN506 - Research G4
FN507 - Research G5
FN508 - Booster G2
FN509 - Duplicator
FN510 - Storage
FN511 - Duplicator
FN512 - Storage
FN513 - Research G6
FN514 - Storage
FN516 - Booster G1
Miranium - 43484
Revenue - 139337
Storage - 75000
After filling out the above, I placed down my Mining G1, G2, and G4 probes to
fill in the blank spots where basic probe are. The specifics don't matter, we
already produce enough miranium to fill in the storage in two cycles, just don't
accidentally put your revenue below 130k (you shouldn't be able to). With that,
we should be ready to go!
+-------------------------+---------+
| Survey Progress | 070.46% |
+-------------------------+---------+
| Primordia | 080.91% |
| Noctilum | 083.50% |
| Oblivia | 087.08% |
| Sylvalum | 067.10% |
| Cauldros | 045.98% |
+-------------------------+---------+
| Industrial District | 066.66% |
| Commercial District | 071.42% |
| Residential District | 070.00% |
| Administrative District | 081.25% |
| Ma-non Ship | 056.52% |
| BLADE Barracks | 064.70% |
+-------------------------+---------+
================================================================================
02.20.CH11A CHAPTER 11 - CONSEQUENCES
================================================================================
For this chapter it's recommended you either a level 50 Skell (only one needed)
or have figured out Infinite Overdrive. Fair warning, we are getting very close
to a point where Infinite Overdrive or similar high level techniques will be
required, so do the research and practice necessary to get ready for that. I
will not be providing any Infinite Overdrive builds (there's 16 classes to build
for and other than a couple restraints builds are highly personalized!), but I
do have here some tips on how to set up Infinite Overdrive.
Your first priority is to keep your Overdrive going. There's two ways to do
that. Either you can build up a large counter value with multi-hit arts (avoid
combos that take you from Orange to Yellow or Yellow to Orange, do use Green
arts followed by another color of art to double how much your counter increases)
then use Green or Blue Arts to add time, or you can build up 3000 TP with Purple
arts and recast Overdrive before the timer runs out to add time.
However, your overall goal is to increase the counter to 100 (Max), which means
focusing on the first option for extending time. As the counter increases,
adding time with Green and Blue arts gets easier and easier (Blue arts are
better for this purpose).
When the counter hits max, you can get 5s or 10s on the countdown per art used,
plus cooldown times become 7.5x faster meaning you can use the arts even more
frequently. If you hit max counter and don't forget to refresh your countdown,
you can keep Overdrive going indefinitely. Combine that with the absurd boosts
it gives you and it becomes a very fast paced, high intensity, and very fun way
to wipe out enemies.
It's not just about keeping the Overdrive itself going however. Enemies can
still harm you, so you need to heal on occasion. Thankfully, Overdrive provides
a way to actively heal yourself. Use a Blue art followed by a Green art to heal
a bit of HP when it's needed (this also adds 15s to your countdown when at max
counter, so you should be doing that regularly anyways).
If you want to see the full list of Overdrive effects, they are found back in
chapter 05, just ctrl+F and search for the first instance of "Overdrive" being
mentioned.
There are also skills you can equip that improve Overdrive. Some directly
increase your Overdrive counter when it starts, others give you a boost to the
countdown clock, and in general you'll want any skills that increase the amount
of TP you build up.
Finally, do not expect your party members to use Overdrive even remotely
effectively.
This chapter's requirements are 10% of Cauldros surveyed (done!), and the
affinity missions "Nine Lives" and "Boot Camp" complete (done!). We also need a
party of Elma, Lin, and whoever you want for your fourth (minus Nagi). Once you
have this all done, begin chapter 11!
----------
DECISION
----------
- Chef's Choice: Ask for the Chef Koo Choice.
- House Special: Ask for the Lin Lee Special.
+---------------------------+
| STORY MISSION: Chapter 11 |
+---------------------------+--------------------+
| Progress Requirements: |
| - Survey 10% of Cauldros. |
| - Complete "Nine Lives" affinity mission. |
| - Complete "Boot Camp" affinity mission. |
+----------------------+-------------------------+
| Lv. 1 | Max Party 4 |
+----------------------+-------------------------+
| Required: | Restricted: |
| - Elma | - Nagi |
| - Lin | |
+----------------------+-------------------------+
| Respond to Commander Vandham's urgent request. |
+------------------------------------------------+
| Objectives: |
| - Head to the restricted hangar in |
| New LA's administrative district. |
+------------------------------------------------+
Quick, to the Restricted Hangar Entrance!
----------
DECISION
----------
- Assume: Suggest it's because of Lao.
- Be Patient: Hear the Commander out.
----------
DECISION
----------
- Regret: Say you should have shot Lao.
- Clarify: Ask if the analysis can be redone.
We're so close to finding the Lifehold! But we have one last obstacle in the
way. Make sure your ground build is up to date, then fast travel to Cauldros's
O'rrh Sim Gate for a scene. We can't bring our Skells in the main door, but
Tatsu spots another way in. Enter and kill any enemies on the way (though if
you're high enough level, they'll just ignore you).
As you progress, you'll discover the Ganglion Weapons Hangar. At this point you
will be entering a larger room. On the right is a door you can open and enter
followed by an elevator. Take the elevator down, kill the Marnuck Imperial, then
open the treasure.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 5000 credits |
| 4 battle points |
| AttributeDmg.ELEC VIII |
+------------------------+
Go back up to the split and take the main path now. We've got a tyrant!
Frontline Medic Quo: This tyrant is found on the main path through the Ganglion
Weapons Hangar. The threat of this one is the normal enemies it supports and the
fact that it can heal.
There's a small room off to the left of the Frontline Medic Quo with another
treasure for you to snag.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 3 |
+------------------------+
| 3000 credits |
| 3 battle points |
+------------------------+
Progressing north through another door you'll find an elevator leading down and
further into the base. It's fairly linear from here. Eventually you'll come to
another tyrant.
Enhanced Attack Range Zig: Kinda odd to put this tyrant in a closed area! Silly
Ganglion! This is another tyrant found on the main path of chapter 11.
In the northeast corner of this room is a Skell wreckage to collect.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 4 |
+--------------------+
| 15000 credits |
+--------------------+
There are two exits to this room - one in the southwest, one in the southeast.
Take the southeast exit first to find a treasure at a dead end.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
Return to the previous room and take the southwest exit. The next room you come
to leads to discovering O'rrh Sim Keep. Enter for a scene. A level 44 Force
Seidr attacks! It's not that tough, but it is weak to beam, electric, and
gravity if you have any such arts. Once it's down, the gate opens and you can
retrieve your Skells. Do so, then proceed forward and take the freight elevator
down to the main arena.
+-----------------+
| BOSS: Prog Ares |
+-----------------+----------------------------------------------------------+
| Level 45 |
| Cauldros: O'rrh Sim Keep |
| Recommended Level: 50 |
| |
| Lao attacks! Board your level 50 Skells and fight! He's weak to Beam, |
| Electric, and Gravity, so those are the arts to use. Once the first phase |
| ends, Lao reveals his motives - only the rich, white, and useful people |
| got to take a ride on the White Whale. Lao himself was only let in because |
| he was in the military, the rest of his family was left behind. Woo |
| politics! So much fun! |
| |
| The second phase begins, and is basically the same as before. Only |
| difference is we have to take down all of its health. As the Prog Ares |
| gets close to dead, it'll start healing itself so stock up a few good |
| strong arts to launch all at once and take down the last bits of its |
| health. |
+----------------------------------------------------------------------------+
There's an emotional and tense scene between Elma, Lin, and Lao, then Lao hands
over the data terminal. Return to BLADE Tower to turn over the data and get the
computers searching for the Lifehold again. Aaaaand turns out Irina's suicidal.
Yeah, the Earth Colonization Project appears to have some issues, to put it
lightly.
+---------------------------+
| MISSION CLEAR: Chapter 11 |
+---------------------------+--------------------------------+
| You defeated Lao and retrieved the data terminal. |
| But it will still take time to pinpoint the Lifehold Core. |
+------------------------------------------------------------+
| Replace: |
| - 2000 experience |
| - 75000 credits |
| - Storage Probe |
+------------------------------------------------------------+
+-------------------------+---------+
| Survey Progress | 070.58% |
+-------------------------+---------+
| Primordia | 080.91% |
| Noctilum | 083.50% |
| Oblivia | 087.08% |
| Sylvalum | 067.10% |
| Cauldros | 047.26% |
+-------------------------+---------+
| Industrial District | 066.66% |
| Commercial District | 071.42% |
| Residential District | 070.00% |
| Administrative District | 081.25% |
| Ma-non Ship | 056.52% |
| BLADE Barracks | 064.70% |
+-------------------------+---------+
================================================================================
02.21.CH11B POST-CHAPTER 11 - END OF THE SEARCH
================================================================================
The only requirement for chapter 12 is that we have the flight module unlocked,
and we did that just after chapter 9! In other words, you can head onto the
final chapter whenever you wish. Fair warning though, it is quite tough and I
recommend having a full team of Skells, with at least two level 50, as well as
an outstanding ground build. The finale is nothing to sneeze at. This guide will
not be immediately going in however! We've got missions to take care of!
For this chapter's affinity missions, we need Phog, Frye, Irina, Alexa, and Yelv
all at 4 hearts of affinity, while Celica and Lin need to be at 3 hearts. After
that, we just need everybody to be at 4 hearts of affinity, followed by 5 hearts
for the last heart to hearts. Set up your party accordingly, and let's go.
Starting off northeast of East Melville Street in the commercial district, Zo
Langra has a quest.
----------
DECISION
----------
- Stare: Look all the more intently at the poor Wrothian.
- Query: Ask the Wrothian why he is so sad.
----------
DECISION
----------
- Probe: Ask to hear more about Zo Langra's sister.
- Query: Ask Zo Langra what sort of
enemy his sister is up against.
+------------------------------------+
| NORMAL MISSION: A Dish Served Cold |
+------------------------------------+-----------------+
| Zo Langra is worried about Zo Zazhi, who has set off |
| on a reckless quest for revenge. Find Zo Zazhi and |
| convince her to come home. |
+------------------------------------------------------+
| Objectives: |
| - Talk to Zo Zazhi at Oblivia's |
| Ant's Nest. |
+------------------------------------------------------+
From Oblivia's Aaroy Plain, head southwest towards the cliff overlooking the
Yawning Giant to find Zo Zazhi. En route you may discover the Ant's Nest. Right
next to Zo Zazhi is an alien wreckage you can loot.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 3 |
+------------------------+
| 3000 credits |
| 3 battle points |
+------------------------+
Now talk to Zo Zazhi.
----------
DECISION
----------
- Reply: Tell Zo Zazhi that her brother sent you.
- Query: Ask Zo Zazhi what SHE is doing here.
She sends you to fight some enemies at Jair Fortress on Oblivia's East Coast to
prove yourself. Once you fast travel there, board your Skell and fly southeast
to find both enemies next to a building near the entrance to the fort. Both are
level 39, so they should not be too much trouble. You have 10 minutes from
landing the first hit. It took me 10 seconds. Return to Zo Zazhi.
----------
DECISION
----------
- Soothe: Calm Zo Zazhi by assuring her you only came to talk.
- Accept: Draw your weapon and challenge Zo Zazhi.
Route A: Soothe
---------------
We're sent back to Zo Langra, so go speak to him to let him know she isn't
coming home quite yet.
----------
DECISION
----------
- Query: Ask Zo Langra if there is a way
to communicate their wishes.
- Suggest: Tell Zo Langra that force is the only option.
Off we go to the entrance of Jair Fortress to talk Zo Zazhi down! She's on a
cliff overlooking the fortress near the landmark. Hand over the blade.
----------
DECISION
----------
- Explain: Calmly inform Zo Zazhi of her family's wishes.
- Urge: Passionately explain to Zo Zazhi that
everyone is worried about her.
Zo Zazhi attacks! She's only level 39, so take her down to stop her foolish
plans.
----------
DECISION
----------
- Lecture: Bluntly tell Zo Zazhi that her lack of
skill will end up getting her killed.
- Persuade: Gently tell Zo Zazhi that her brothers
would not want her to die.
Zo Zazhi heads home, so go speak to Zo Langra to finish this up.
----------
DECISION
----------
- Agree: Support Zo Langra in his commitment.
- Disagree: Explain that vengeance is a meaningless pursuit.
Route B: Accept
---------------
Zo Zazhi is only level 39, so even without Skells she goes down easily.
----------
DECISION
----------
- Lecture: Bluntly tell Zo Zazhi that her lack of
skill will end up getting her killed.
- Persuade: Gently tell Zo Zazhi that her brothers
would not want her to die.
With Zo Zazhi back in NLA, return to Zo Langra for your reward.
----------
DECISION
----------
- Offer Sympathy: Say that you wish you could
have met Zo Langra's brothers.
- Offer Reality: Tell Zo Langra that there is no
use wishing for the impossible.
+-----------------------------------+
| MISSION CLEAR: A Dish Served Cold |
+-----------------------------------+------------------+
| Route A: |
| You stopped Zo Zazhi just in time and somehow |
| managed to get her back to New LA. |
| |
| Route B: |
| You stopped Zo Zazhi from getting killed and brought |
| her back to New LA. |
+------------------------------------------------------+
| Rewards: |
| - 450 experience |
| - 39000 credits |
| - Destined Encounter Holofigure |
| - Warrior's Eyepatch |
+------------------------------------------------------+
Next up, head west from East Melville Street to find Muimui and Moimoi with
another quest in their line.
----------
DECISION
----------
- Shake Head: Suggest that Muimui should walk there himself.
- Sigh: Show your disgust at Muimui's epic laziness.
+--------------------------------------------+
| NORMAL MISSION: The Sword of Legendaryness |
+--------------------------------------------+-------+
| The Sword of Legendaryness has been located! |
| Head up to Sylvalum with Muimui and bring it back. |
+----------------------------------------------------+
| Objectives: |
| - Head to Sylvalum's Seabird's Beak. |
+----------------------------------------------------+
Fast travel to FN Site 403 for a scene.
----------
DECISION
----------
- Worry: Ask Muimui if something is wrong with the Legen-dar.
- Hope: Ask Muimui if he has located the sword already.
There are three spots to look, but let's just skip to the correct one. Fast
travel to FN Site 420 and enter the Behemoth's Shadows. Take the main Skell path
through the cave as usual until you reach the massive cliff you have to fly up.
The point to check is at the base of the cliff. Fans of the original Xenoblade
will recognize the Sword of Legendaryness instantly.
----------
DECISION
----------
- Verify: Ask if Muimui is sure that it is the real thing.
- Boast: Claim that it was almost entirely due to your hard work.
Head to Division Drive and walk south to find Walter next to the staircase where
Gwin hangs out.
----------
DECISION
----------
- Explain: Tell Walter that you found it in Sylvalum.
- Query: Ask why anyone would pay for such an item.
Now that Muimui has his reward at last, return to Moimoi west of East Melville
Street.
----------
DECISION
----------
- Lecture: Lay into Moimoi for starting without you.
- Turn the Tables: Tell Muimui that this can be
his way of repaying Moimoi.
----------
DECISION
----------
- Lecture: Chastise Moimoi for overeating.
- Console: Tell Muimui that he will just have to start over again.
+-------------------------------------------+
| MISSION CLEAR: The Sword of Legendaryness |
+-------------------------------------------+------+
| You obtain the Sword of Legendaryness, but |
| Moimoi's bottomless stomach consumed the reward. |
| Looks like they're back at square one. |
+--------------------------------------------------+
| Rewards: |
| - 460 experience |
| - Sword of Legendaryness Holofigure |
| - Upgraded Diving Mask II |
| - Upgraded Diving Bottoms II |
+--------------------------------------------------+
Next, just south of the Central Industrial District is Tobias with a quest for
us! We've been holding off until we had enough revenue coming in from
FrontierNav, but it's finally time to tell him to knock it off.
----------
DECISION
----------
- Correct: Explain how you earn your money
through legitimate means.
- Dismiss: Tell Tobias you seek a higher cause than mere profit.
+---------------------------------------+
| NORMAL MISSION: Entrepeneurial Spirit |
+---------------------------------------+-------------+
| Tobias has challenged you again. Use data probes to |
| acquire more sightseeing profits. |
+-----------------------------------------------------+
| Objectives: |
| - Use FrontierNav to earn 130,000 |
| credits in a single return. |
+-----------------------------------------------------+
With the probe setup from the previous chapter, this is just a matter of waiting
until a revenue tick comes in.
----------
DECISION
----------
- Speak of Mankind's Future: Tell Tobias you honestly want
to improve conditions for all.
- Talk of Money: Admit there's something that you
REALLY want to buy.
Once you have the money come in, return to Tobias.
----------
DECISION
----------
- Boast: Claim to be Mira's greatest explorer.
- Downplay: Shrug and say you're just a BLADE.
Tobias what do you think you're doing why would you go to Cauldros?? Fast travel
to the Capital Wreckage and head a short distance northeast to find Tobias.
----------
DECISION
----------
- Aid: Offer Tobias your assistance.
- Lecture: Tell Tobias that he must survive, no matter what occurs.
I was going to save this mission until we can get the Basic Mission for Vainamo,
but we need to get this mission out of the way for another mission coming up. So
we're going to fight Vainamo twice. Vainamo is a vigent that can be found south
of Tobias a short distance. Once it's dead, return to Tobias.
----------
DECISION
----------
- Boast: Flex a little, then nod a few times like it's no big.
- Downplay: Say you only just managed to degeat the horrid tyrant.
----------
DECISION
----------
- Order: Make Tobias recommit himself to serving NLA.
- Inquire: Ask Tobias why he's so obsessed with money.
+--------------------------------------+
| MISSION CLEAR: Entrepeneurial Spirit |
+--------------------------------------+----------------+
| Tobias accepted his defeat. There are clearly some |
| deep-seated reasons why he is so insistent on earning |
| money with FrontierNav. |
+-------------------------------------------------------+
| Rewards: |
| - 340 experience |
| - 23000 credits |
| - Duplicator Probe |
| - Meredith Heavy (Female) Holofigure |
+-------------------------------------------------------+
Next up, head to the southeast end of the Outfitters Test Hangar to find Hugo
with a quest.
----------
DECISION
----------
- Accept: Tell Hugo that you'd be honored to help.
- Query: Ask Hugo what, exactly, he needs all this miranium for.
+-----------------------------------------+
| NORMAL MISSION: Data Probe Breakthrough |
+-----------------------------------------+---------+
| Give the required miranium to Hugo and help build |
| yet another battle probe. |
+---------------------------------------------------+
| Objectives: |
| - Give 20,000 units of miranium to |
| Hugo in the Outfitters test hangar. |
+---------------------------------------------------+
20,000 units is a lot, but at this point there's not much to spend it on so hand
it over!
+----------------------------------------+
| MISSION CLEAR: Data Probe Breakthrough |
+----------------------------------------+----------+
| You have Hugo the miranium, allowing him to build |
| the ranged attack probe he designed while onboard |
| the White Whale. |
+---------------------------------------------------+
| Rewards: |
| - 260 experience |
| - 14000 credits |
| - Ranged Attack Probe |
+---------------------------------------------------+
----------
DECISION
----------
- Praise: Wax poetic about Kirsty's many admirable qualities.
- Criticize: Bemoan how difficult Kirsty is to work with.
At this point I approached the entrance to the BLADE Barracks in the
administrative district while rearranging my party and got a scene. This unlocks
a sidequest which we will be doing later.
Next up, south of Central Industrial District you can find Orleron with a quest.
----------
DECISION
----------
- Explain: Tell Orleron that you're not a Zaruboggan.
- Play Along: Say that you may, in fact, be a Zaruboggan.
----------
DECISION
----------
- Query: Ask Orleron to tell you more about gorkwas.
- Answer: Tell Orleron that you've seen
other Zaruboggan with them.
+-------------------------------+
| NORMAL MISSION: Child of Mira |
+-------------------------------+----------+
| Find a gorkwa for Arsenican's offspring, |
| Orleron. |
+------------------------------------------+
| Objectives: |
| - Talk to Orleron in the central |
| industrial district. |
+------------------------------------------+
----------
DECISION
----------
- Suggest NLA: Tell Orleron to study with the humans in New LA.
- Suggest the Ma-non Ship: Tell Orleron to study with the other
Zaruboggan in the Ma-non ship.
Route A: NLA
------------
Head to the Integrated Production Plant to find Arsenican.
----------
DECISION
----------
- Agree: Praise the boy's dedication.
- Disagree: Say that he seemed unreliable.
----------
DECISION
----------
- Scold: Lash out at Arsenican over his lackadaisical attitude.
- Mourn: Weep for the fact that a newborn life may
be snuffed out before it has begun.
The Gorkwa we are searching for is found near Badr Basin in Sylvalum. Board your
Skell and fly straight up, looking at the mountain above Badr Stronghold. Fly
over the top of the mountain to discover the Cavernous Abyss, then drop to the
bottom. At the bottom you will discover the Abyss Reservoir. The Zaruboggan
corpse is in the northeast corner. Loot it. Fast travel to North Founders Street
in the Commercial district and head west to find Orleron. After a scene, talk to
him.
----------
DECISION
----------
- Inquire: Ask why Orleron's manner of speaking has changed.
- Worry: Express concern about Orleron fighting with Trachlo.
----------
DECISION
----------
- Sympathize: Express pity for Orleron's situation.
- Criticize: Lecture Orleron for his lifestyle.
----------
DECISION
----------
- Help: Suggest that Orleron try acting like they want him to.
- Refuse: Tell Orleron that he needs to
find that answer for himself.
Orleron wants an escort to White Phosphor Lake, so head to FN Site 503 and head
to the west end of the lake area to drop him off.
----------
DECISION
----------
- Agree: Assure Orleron that he fulfilled his duty.
- Shrug: Confess that you don't really understand any of this.
----------
DECISION
----------
- Encourage: Tell Orleron to keep working hard for the cause.
- Warn: Tell Orleron to be extra careful handling that "souvenir."
And we're done!
Route B: Ma-non Ship
--------------------
Head to the Integrated Production Plant to find Arsenican.
----------
DECISION
----------
- Agree: Praise the boy's dedication.
- Disagree: Say that he seemed unreliable.
----------
DECISION
----------
- Scold: Lash out at Arsenican over his lackadaisical attitude.
- Mourn: Weep for the fact that a newborn life may
be snuffed out before it has begun.
The Gorkwa we are searching for is found near Badr Basin in Sylvalum. Board your
Skell and fly straight up, looking at the mountain above Badr Stronghold. Fly
over the top of the mountain to discover the Cavernous Abyss, then drop to the
bottom. At the bottom you will discover the Abyss Reservoir. The Zaruboggan
corpse is in the northeast corner. Loot it. Fast travel to the Port side of the
Ma-non Ship next and drop to the lower level to find Orleron. After a scene,
talk to him.
----------
DECISION
----------
- Point Out: Say that Orleron's manner of speaking seems different.
- Inquire: Ask about Vera.
----------
DECISION
----------
- Probe Methods: Ask Orleron what exactly he's
"tried" when it comes to Vera.
- Inquire about Vera: Ask to know more about what Vera is like.
----------
DECISION
----------
- Query: Ask about Vera's interests.
- Suggest: Tell Orleron to give her a nice present.
Orleron needs vigent blood! Any vigents in Cauldros will drop it, and they can
be found around the Capital Wreckage. Once you have some, return to Orleron.
----------
DECISION
----------
- Suggest Love: Explain the mysteries of love to Orleron.
- Suggest Heartburn: Tell Orleron that he may want to see a doctor.
----------
DECISION
----------
- Encourage Boldness: Tell Orleron to be aggressive and not back down.
- Encourage Respect: Tell Orleron to be considerate and gentlemanly.
+------------------------------+
| MISSION CLEAR: Child of Mira |
+------------------------------+--------------------------+
| Route A: |
| Despite his humanlike characteristics, Oreleron is |
| committed to fulfilling his duties as a Zaruboggan. |
| |
| Route B: |
| Despite being raised like any other Zaruboggan, |
| Orleron was still able to form a strong friendship with |
| Vera. |
+---------------------------------------------------------+
| Rewards: |
| - 310 experience |
| - 19000 credits |
| - Zaruboggan with Dogs Holofigure |
+---------------------------------------------------------+
Next up, Kirsty has a quest in somebody's yard just south of Deliverance Park in
the Residential district.
----------
DECISION
----------
- Agree: Tell Kirsty you can handle it.
- Disagree: Bug your eyes out and shake your head furiously.
+--------------------------------------------+
| NORMAL MISSION: Planetary Pioneer (Part V) |
+--------------------------------------------+------------+
| Obtain the final data unit in Cauldros. Analysis of the |
| second-gen FrontierNav is now just one step away! |
+---------------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Complete "Cauldros |
| Trailblazing 1." |
| - Complete "Cauldros |
| Trailblazing 2." |
| - Complete "Cauldros |
| Trailblazing 3." |
+---------------------------------------------------------+
+-----------------------------------------+
| NORMAL MISSION: Cauldros Trailblazing 1 |
+-----------------------------------------+-----------+
| Gather the required miranium and bring it to Kirsty |
| in order to help the citizens of New LA. |
+-----------------------------------------------------+
| Objectives: |
| - Give 5,500 units of miranium to |
| Kirsty at Ishmael Hills in the |
| residential district. |
+-----------------------------------------------------+
+-----------------------------------------+
| NORMAL MISSION: Cauldros Trailblazing 2 |
+-----------------------------------------+------+
| Defeat the indigens rampaging around Cauldros. |
+------------------------------------------------+
| Objectives: |
| - Defeat three deadland caro in |
| Cauldros. |
+------------------------------------------------+
+-----------------------------------------+
| NORMAL MISSION: Cauldros Trailblazing 3 |
+-----------------------------------------+------+
| Acquire the secret data unit FN097 for Kirsty. |
+------------------------------------------------+
| Objectives: |
| - Obtain the data unit FN097 at |
| Cauldros's FrontierNav site 505. |
+------------------------------------------------+
----------
DECISION
----------
- Accept: Nod with quiet resolve.
- Accuse: Tell Kirsty that she's obsessing for personal reasons.
First off, the Caro we need to hunt are found just outside the Bestial Utopia at
the north end of Cauldros.
Once the Caro are dead, go to FN Site 505 and look northwest to see the data
lying nearby.
Now, return to Kirsty and hand over the miranium to finally finish the Planetary
Pioneer chain of quests.
----------
DECISION
----------
- Agree: Nod with pride.
- Thank: Tell Kirsty that the true heroes are her and her team.
+-------------------------------------------+
| MISSION CLEAR: Planetary Pioneer (Part V) |
+-------------------------------------------+------------+
| You completed the exploration of Cauldros and handed |
| over the final data unit. Return here when analysis of |
| the unit is complete. |
+--------------------------------------------------------+
| Rewards: |
| - 300 experience |
| - 18000 credits |
| - Storage Probe |
| - Redesigned Heart Glasses |
+--------------------------------------------------------+
----------
DECISION
----------
- Agree: Tell Kirsty that she can count on it.
- Disagree: Admit that you're only using
FrontierNav for your own gain.
Next up, head to the north end up the upper floor of the Port side of the Ma-non
ship to find Bazis Wolfen with a quest.
----------
DECISION
----------
- Congratulate: Offer Bazis a good word and a handshake.
- Caution: Warn Bazis that he now has more to defend.
Rest in peace, Auld Belgazus. Head to the very bottom floor to find Bazis and
the others mourning Auld's corpse.
----------
DECISION
----------
- Agree: Say you're sure that Auld had no regrets at the end.
- Disagree: Say it's a shame Auld did not live
to see the birth of Bazis's child.
+----------------------------+
| NORMAL MISSION: A New Life |
+----------------------------+------------------------+
| Hold a funeral ceremony for Auld in place of Bazis, |
| who must attend the birth of his child. |
+-----------------------------------------------------+
| Objectives: |
| - Talk to Galba Vassago in the |
| port side of the Ma-non ship. |
+-----------------------------------------------------+
Speak to Galba Vassago next you to next.
----------
DECISION
----------
- Comfort: Offer condolences to Galba.
- Query: Ask Galba for details about Bazis's request.
----------
DECISION
----------
- Accept: Pat Galba's shoulder and tell him to leave it to you.
- Query: Ask Galba about the Prone custom
of feeding the dead to beasts.
Prone funeral rites involve feeding the dead to strong beasts. We need to clear
out the area of weaker beasts first, though. From FN Site 315, board your Skell
and fly south. You'll see a mountain that cross over the top of the main path.
On top of that mountain, you'll find the Kintrees and the dune adsecula you need
to kill.
Once they're dead, Auld's body is fed to an Auravis, before itself being eaten
by a Jacul. It's very big, but not very strong. Kill it, then talk to Galba.
----------
DECISION
----------
- Confirm: Express doubts about Prone funeral rites.
- Deny: Say that such things seem naturally to you.
Return to the Ma-non ship and speak to Bazis Wolfen to let him know what beast
ate his grandfather.
----------
DECISION
----------
- Agree: Nod and agree that Auld was looking out for them.
- Disagree: Say that Hexuna did it all herself.
+---------------------------+
| MISSION CLEAR: A New Life |
+---------------------------+----------------------------+
| You fed Auld Belgazus's remains to a jacul, fulfilling |
| the funeral rite. That name will be carried on by a |
| newly born life. |
+--------------------------------------------------------+
| Rewards: |
| - 450 experience |
| - 39000 credits |
| - Divine Custom Holofigure |
| - Upgraded Swimsuit Top II |
| - Upgraded Swimmer's Band R II |
| - Upgraded Swimmer's Band L II |
+--------------------------------------------------------+
Our next quest comes from Slovity Pagus on the bottom level of the Starboard
side of the Ma-non ship.
----------
DECISION
----------
- Boast: Say that you lost count of how many you have killed.
- Chide: Lecture Slovity about her love of needless killing.
+-----------------------------------+
| NORMAL MISSION: Slovity's Revenge |
+-----------------------------------+-------------------+
| Slovity has sworn revenge! Get out there and help her |
| raid the Ganglion base. |
+-------------------------------------------------------+
| Objectives: |
| - Talk to Slovity Pagus at |
| Noctilum's Bloodpond Basin. |
+-------------------------------------------------------+
Fast travel to FN Site 210 to find Slovity Pagus to the west.
----------
DECISION
----------
- Boast: Claim that you crushed all within like bugs.
- Downplay: Wince and say that it was a difficult fight.
----------
DECISION
----------
- Accept: Take on Slovity's challenge.
- Decline: Remind Slovity that this is not a game.
We have to kill the Milsaadi Lieutenant in Lotus Keep within 5 minutes.
Thankfully the timer only starts when you begin the fight, and the Milsaadi is
not very tough. Board your Skell and fly into the base. The Milsaadi is in the
building on top of the cliff in the center. Once they're dead, return to
Slovity.
----------
DECISION
----------
- Boast: Tell Slovity that you were bored.
- Complain: Say that it was hard going without Slovity's help.
Slovity moves to FN Site 321, so follow her and meet her to the south near the
entrance to Sea Whisper Valley.
----------
DECISION
----------
- Agree: Grin and say that you can't wait.
- Disagree: Mutter something about how taking lives is never fun.
You have three minutes to kill the captain at Jair Fortress! Fly through Sea
Whisper Valley to the top of the clif overlooking Jair Fortress and look right.
The captain is in the building nearest the land bridge that crosses the ocean to
the large island. Carefully take out any surrounding enemies near the building
so you can safely work on killing the captain.
Be careful, the enemies in Jair Fortress aren't necessarily tough but they are
numerous. You can easily end up with your team versus around 10-15 enemies
simultaneously, which is just not tenable. Try to pick off enemies one at a
time.
Also be careful of area of effect attacks, as they may accidentally start the
fight with the Milsaadi early. The Master Milsaadi is not too difficult,
thankfully, so if that happens just hit it with a few good Skell attacks to kill
it.
Once the Master Milsaadi is dead, return to Slovity Pagus to learn our next
target.
----------
DECISION
----------
- Accept: Pound your chest and flex your mighty muscles.
- Decline: Say that you've had enough for one day.
Fast travel to Wildcat Fortress in Cauldros next and speak to Slovity Pagus
nearby.
----------
DECISION
----------
- Deduce: Tell Slovity that Megisia's body may
be artificial, like a mimeosome.
- Scoff: Laugh and say that just means you get to kill her again.
Slovity rushes in and gets captured. Fly to the northeastern end of the base to
find Megisia and Slovity. We have five minutes to kill Megisia before Slovity
goes boom. Megisia is only level 40 though, so she goes down without a fight.
----------
DECISION
----------
- Agree: Chide Slovity for her carelessness.
- Console: Assure Slovity that there was
nothing she could have done.
+----------------------------------+
| MISSION CLEAR: Slovity's Revenge |
+----------------------------------+----------------+
| You routed the Ganglion - they won't be bothering |
| Slovity's team anymore. |
+---------------------------------------------------+
| Rewards: |
| - 470 experience |
| - 39000 credits |
| - Supreme NVD |
| - FILE-USP0680ME |
+---------------------------------------------------+
Our next mission is found in the administrative district next to Armory Alley
from Lara Mara. This one can be a little tough, so make sure you have a good
Skell build or ground build (preferrably both!) that emphasizes survival.
----------
DECISION
----------
- Listen: Hear Lara Mara out.
- Ignore: Decide it sounds shady and walk away.
+--------------------------------+
| NORMAL MISSION: White Lifehold |
+--------------------------------+-----------------+
| Upon Lara Mara's insistence, you have accepted a |
| mission to investigate the piece of the Lifehold |
| in Sylvalum. |
+--------------------------------------------------+
| Objectives: |
| - Search for the Lifehold unit at |
| Sylvalum's Northern Searoad. |
+--------------------------------------------------+
Hmm, a new piece of the Lifehold that we never saw before and that the Ganglion
are ignoring. Suspicious! Let's investigate! Fast travel to Sylvalum's North
Hardheart Canyon and drive your Skell east to find the Lifehold unit. Get on top
of it and investigate it.
It's a trap! The Milsaadi are here! Curiously, their dialogue suggests that they
did not build a fake Lifehold, but they did attach a trap to it to let them know
we were here. So this Lifehold piece may actually be real.
Board your Skells and get to work. You must survive for three minutes, and try
not to lose too many Skells in that time. Again, the key here is not killing
them all but surviving.
Once the first phase is down, the Milsaadi bring in Skell backup, but this time
we have not a swarm but 6 individual enemies to fight, and we can fight them one
at a time. This phase is significantly easier so take your time.
Once all the Milsaadi have died, investigate the Lifehold again. It appears to
have communication data from another ark ship! Return to Lara Mara to
investigate.
+-------------------------------+
| MISSION CLEAR: White Lifehold |
+-------------------------------+--------------------------+
| There was a bit of trouble with the Ganglion, but you |
| were successfully able to retrieve the data. It seems to |
| be a communication transcript of some kind. |
+----------------------------------------------------------+
| Rewards: |
| - 470 experience |
| - 43000 credits |
| - Assassins Holofigure |
+----------------------------------------------------------+
Next up, head to Professor B's lab in the Industrial District at late night and
head southeast to find Adolphus and Ga Bewhe. This mission only appears after
Ga Bewhe speaks to you outside of the BLADE Barracks.
----------
DECISION
----------
- Nod: Say it's a story you're well familiar with.
- Guess: Ask if Adolphus aims to open that door.
----------
DECISION
----------
- Accept: Agree to the deal.
- Negotiate: Press Adolphus for more money.
+---------------------------+
| NORMAL MISSION: Gold Rush |
+---------------------------+------------------------+
| You have been tasked with finding the final key |
| required to open the vault housing the white gold. |
+----------------------------------------------------+
| Objectives: |
| - Help Wang and find the key at |
| Sylvalum's Cleansing Spring. |
+----------------------------------------------------+
So, it's finally time to finish the Celeste Three quest.
----------
DECISION
----------
- Query: Ask Ga Bewhe why she hasn't told
Adolphus about your keys.
- Tease: Mock Ga Bewhe for being such a schemer.
Fast travel to Sylvalum's Cleansing Spring to find Wang at Dopang Caravan.
----------
DECISION
----------
- Inquire: Ask Wang whether he knows Law.
- Sympathize: Tell Wang that you've also had your share of bad luck.
+--------------------------------+
| NORMAL MISSION: Law and Orders |
+--------------------------------+------------------+
| Rescue Law, who remained behind after failing his |
| bounty mission. |
+---------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Defeat six Marnuck loaders |
| in Sylvalum. |
| - Defeat two guardian pugiliths |
| in Sylvalum. |
+---------------------------------------------------+
Go to FN Site 407 and make your way southeast to spot a small tunnel through an
anvil-like chunk of ground. The enemies we need to fight are patrolling the
inside of the tunnel. Once they're all dead, speak to Law at the south end of
the tunnel. Afterwards, loot the Skell just north of Law's body.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| Activity Log |
+--------------------+
Return to Wang now to return Law's body.
----------
DECISION
----------
- Inquire: Ask about the key.
- Confirm: Check if Law ever mentioned anything about treasure.
Wow, we just keep splitting the reward for this mission! A bit to Ga Bewhe, a
bit to a bouquet for Law. I mean, fair enough, they've all helped out.
+-------------------------------+
| MISSION CLEAR: Law and Orders |
+-------------------------------+-+
| You received Law's pendant. |
+---------------------------------+
| Rewards: |
| - 450 experience |
| - 20000 credits |
| - Candela III Series Holofigure |
+---------------------------------+
Head to the Molten Hollow in Primordia next and make your way to the back where
the Celeste Three's vault is. Be sure to bring your Skell fleet with you for
protection from the enemies here. Once at the vault, speak to Adolphus.
----------
DECISION
----------
- Berate: Shout at Ga Bewhe for betraying you.
- Reel: Stand agape at the revelation that
Adolphus was the fourth man.
- Defend: Explain that you fought the Celeste Three in self-defense
after they deceived and attacked you.
Wow we got played hard. Take down Ga Bewhe, she's not too tough but she is fast.
WOW WE GOT PLAYED HARD! Damn you Ga Bewhe!
+--------------------------+
| MISSION CLEAR: Gold Rush |
+--------------------------+--------------------------+
| Ga Bewhe claimed the gold, leaving nothing for you. |
| Talk about a waste of time... |
+-----------------------------------------------------+
| Rewards: |
| - 450 experience |
| - Six Stars Light (Female) Holofigure |
| - Six Stars Medium (Female) Holofigure |
| - Six Stars Heavy (Female) Holofigure |
+-----------------------------------------------------+
There are three more missions currently available, but two of them are what I
would consider the hardest missions in the game and two are locked behind one of
the harder missions, so those will be held off until after the affinity missions
for this chapter are done. In the meantime, I strongly urge you to find an
infinite overdrive build that works for you. I keep repeating this point for
very good reason.
Our next target is to kill more Tyrants, so let's get to work! Be sure to grab
basic missions for Eisen, the Ebon Rock and Lockhart, the Killer of Hope.
Eisen, the Ebon Rock: From FN Site 509 at night, fly northwest out of the pit
and drop into the lava river you come to next. Eisen spawns on the rock closest
to the north edge of the river.
Andrea, the Famished Hunter: From Sylvalum's West Ciel Sandsea, check up and
down the west coast of Lake Ciel. Andrea can be found wandering with a pack of
Villainous Caecuses.
Yuiro, the Luxuriant: From FN Site 215, drop off the cliff to the south and head
south to find Qing Long Glade BC. Head back north to discover the Great Nail
beneath the Twin Hammers. The Great Nail is the plateau thing between the two
overhangs referred to as the Twin Hammers. On top is a group of numerous Blatta.
Kill all of the Blatta to get Yuiro to spawn.
Lockhart, the Killer of Hope: From FN Site 414, head slightly northwest to find
Lockhart hanging near the coast of Lake Ciel.
Truppe, the Ceaseless Dark: From FN Site 516 at night, fly west towards the
Cauldros mainland to find the Old Ceremonial Hollow cave entrance high on the
cliff. Once inside, take a left followed by a right to find Truppe at the far
end of the path.
Air Support Galdr: From Cauldros's Wildcat Fortress at night, look northeast to
spot the Galdr floating just outside the fortress walls.
Daril's Qmoeva: Return to Starfall Basin where we began the game during the day
to find this Qmoeva. It may take a moment to spawn.
Vorpall, the Sickle-Fanged: Enter Sylvalum's Banshee Cave, take a right and then
a left to find Vorpall among numerous other Blattas.
Bressole, the Fugitive: From FN Site 319, board your Skells and fly east. Very
far east. You'll discover Oblivia Waters. Keep going. Near the edge of the world
(and possibly a little south) is an island where Bressole is stranded and
guarded by two Balaena that act as its wardens. Or maybe they're its guards?
While you're at Bressole's island, go ahead and loot the chopper wreckage.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 4 |
+-------------------------+
| 15000 credits |
+-------------------------+
Lyla's Galdr: Before fighting Lyla's Galdr, make sure you have the Off the
Record basic missions from the mission board. At this point there should be two
such missions. From 5am to 7am, go to Sylvalum's South Hardheart Canyon and head
west to find Lyla's Galdr.
For our first affinity mission, we need Phog and Frye in our party and both at
four hearts of affinity. Pick whoever for your last party member. To find the
mission, start from Armory Alley and head west until you can see a small alley
leading north. Duck into the alley and run north until you spot the affinity
mission against a building.
----------
DECISION
----------
- Agree: Nod confidently.
- Wait: Say that you can't decide until
you know the mission details.
+----------------------------------+
| AFFINITY MISSION: Brotherly Love |
+--------+-------------+-----------+----------+
| Lv. 46 | Max Party 4 | Phog + Frye 4 Hearts |
+--------+-------------+----------------------+-----------+
| Complete chapter 11. |
+---------------------------------------------------------+
| Required Members: |
| - Frye |
| - Phog |
+---------------------------------------------------------+
| Restricted Members: |
| - N/A |
+---------------------------------------------------------+
| There have been reports of a new kind of resource |
| in Sylvalum. Go on a joint mission with the Prospectors |
| and Interceptors and see what's what. |
+---------------------------------------------------------+
| Objectives: |
| - Investigate the resources near |
| Sylvalum's Badr Stonebridge. |
+---------------------------------------------------------+
From Sylvalum's Badr Basin, fly on top of the cliff to the north and continue a
short distance further north to find the mysterious substance. The tyrant
Candelario, the Bronze may be nearby (we haven't fought it as we can't get the
Basic Mission yet).
----------
DECISION
----------
- Express Surprise: Show your shock at the resource vanishing.
- Mock: Accuse Phog of screwing up.
The next resource location is found southwest of the North Silent Sandsea near
some of the weird orb-like Sylvalum trees.
The third resource location is northwest of FN Site 415, along Sylvalum's north
wall.
The fourth resource location is west of South Hardheart Canyon and slightly
south.
----------
DECISION
----------
- Suggest: Wonder aloud if physical contact is the issue.
- Speculate: Theorize that the material may be sentient.
We finally got a sample! Damn sentient resources... head to Division Drive and
look for Walter near the staircase Gwin hangs near.
----------
DECISION
----------
- Accept: Agree to join and thank them for the offer.
- Decline: Refuse Frye's offer.
- Suggest: Say they should call it the Super Christoph Brothers.
+-------------------------------+
| MISSION CLEAR: Brotherly Love |
+-------------------------------+-------------------+
| You witnessed the birth of a new mineral called |
| phogrium. It was a successful mission all around. |
+---------------------------------------------------+
| Rewards: |
| - 460 experience |
| - 41000 credits |
| - Innovation Inspiration Holofigure |
| - FILE-USP1380SA Blueprint |
+---------------------------------------------------+
You learned the Gatling Gun Art "Titan Recharge."
For the next affinity mission, you need a team of Elma, Lin, and Irina. I urge
you to make sure at least most of your party has level 50 Skells. Once you're
ready, the affinity mission is next to the mission table in the BLADE Barracks.
----------
DECISION
----------
- Assume: Ask if they are father and son.
- Guess: Ask if they're brothers.
+------------------------------------+
| AFFINITY MISSION: Fathers and Sons |
+--------+-------------+-------------+--+
| Lv. 50 | Max Party 4 | Irina 4 Hearts |
+--------+-------------+----------------+---------------+
| Complete chapter 11. |
| Obtain the Skell flight module. |
+-------------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
| - Irina |
+-------------------------------------------------------+
| Restricted Members: |
| - N/A |
+-------------------------------------------------------+
| You received an emergency call from some Prospectors. |
| Head to the rescue point in Primordia and help out. |
+-------------------------------------------------------+
| Objectives: |
| - Talk to Kiefer Cole in Primordia's |
| Stonelattice Cavern. |
+-------------------------------------------------------+
From FN Site 105, fly over the ocean just north of Primordia, then head west
sticking near-ish Primordia while over the water. You'll see a cave entrance in
the side of the cliff. Enter it to discover Stonelattice Cavern. Speak to Kiefer
just inside the entrance.
Wow Kiefer, left your own kid to die in a lava filled hellhole. Enter your Skell
and fly into the main cave. Leland is high on the southern wall in an alcove
guarded by a level 58 Petramand. Once you're past the Petramand, speak to
Leland.
Wow Leland, just pushing your job onto us after being abandoned. What a strange
family. The flemtide can be found in the large red crystals scattered around the
cave and is quite visible due to both its design and it being marked. You'll
find Caesar, the Hundred-Eyed, a level 68 tyrant, guarding some of the flemtide.
I recommend stealth so you don't have to fight it yet. It doesn't react to you
while on foot, so that is always an option.
Once you have five pieces of flemtide, return to Leland Cole to send him back to
New LA. Needless to say, something fishy is going on with the Cole family. Head
to BLADE Tower to find the Coles just outside the entrance.
Ahhhh mimeosome technology. Aren't you a wonderful alternative to plastic
surgery? Plus the ability to function regardless of age must be nice.
----------
DECISION
----------
- Boast: Claim you knew Leland was the son all along.
- Confirm: Ask if Kiefer is Leland's... son?
+---------------------------------+
| MISSION CLEAR: Fathers and Sons |
+---------------------------------+-------------------------+
| Kiefer is the song and Leland is the father. You caught a |
| glimpse into the details of their relationship. |
+-----------------------------------------------------------+
| Rewards: |
| - 460 experience |
| - 41000 credits |
| - FILE-USP1080GG Blueprint |
+-----------------------------------------------------------+
You learned the Assault Rifle Art "Quick Cannon."
The next affinity mission needs a party of Elma, Lin, and Celica, and I again
recommend level 50 Skells. Once your party is ready, the affinity mission is
found at Rock's construction site in front of the Outfitters Test Hangar.
+------------------------------+
| AFFINITY MISSION: Fitting In |
+--------+-------------+-------+---------+
| Lv. 46 | Max Party 4 | Celica 3 Hearts |
+--------+-------------+-----------------+------------+
| Complete chapter 11. |
| Complete "BFFs" affinity mission. |
| Obtain the Skell flight module. |
+-----------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
| - Celica |
+-----------------------------------------------------+
| Restricted Members: |
| - N/A |
+-----------------------------------------------------+
| Just as Celcia and Rock seemed to be slowly getting |
| used to life in New LA, trouble occurred. |
+-----------------------------------------------------+
| Objectives: |
| - Check the situation at the |
| construction site in the industrial |
| district. |
+-----------------------------------------------------+
Approach Rock to make sure he's alright.
----------
DECISION
----------
- Inquire: Ask what the problem is.
- Encourage: Tell Rock there's no reason he can't help.
If we want to help, we need to figure out where to track down aerozium. From
West Melville Street in the Commercial district, look slightly south to spy the
restaurant Rosemoss. The info is found on the south side of the restaurant in a
dining area.
Next, head to Dorian Caravan in Oblivia and speak to Mujiji. He's out of
aerozium! Not good! To get some, we need to fly up to the Floating Reef above
the lake. From the very top of the reef, float down the northeast side to land
on the platform where the four pieces of aerozium can be found. Grab the red
items to get what we need.
----------
DECISION
----------
- Praise: Say that Celica is very considerate of others.
- Grumble: Say what a waste it is that Rock won't fight.
A rather tough Balaena appears! Bind and topple it when you can, and with level
50 Skells it will go down after not too long. Once it's dead, return to Rock.
+---------------------------+
| MISSION CLEAR: Fitting In |
+---------------------------+------------------------+
| It seems that Celica and Rock have found their own |
| unique way to contribute to New LA. |
+----------------------------------------------------+
| Rewards: |
| - 460 experience |
| - 41000 credits |
| - FILE-USP0580GG Blueprint |
+----------------------------------------------------+
You learned the Dual Gun Art "Zero Zero."
At this point, most of the party members I need have vanished for Heart to
Hearts that last all day. So, we're going to take a quick break from Affinity
Missions to do some heart to hearts. Below is the list of how far I've brought
everybody.
5 Hearts: Elma, Lin, Lao, Frye, Boze
4 Hearts: Irina, L, Phog, Hope, Alexa
3 Hearts: Doug, Murderess, Celica, Nagi, H.B., Yelv
2 Hearts: Gwin
Next up, we once again need a party of Elma and Lin. Pick whoever you want for
your fourth. The mission is found west of the mission table in the BLADE
Barracks.
+-------------------------------------+
| AFFINITY MISSION: Two Peas in a Pod |
+--------+-------------+--------------+
| Lv. 47 | Max Party 4 | Lin 3 Hearts |
+--------+-------------+--------------+-------------+
| Complete chapter 11. |
+---------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+---------------------------------------------------+
| Restricted Members: |
| - N/A |
+---------------------------------------------------+
| Vandham wants to discuss the development of a new |
| weapon with you. |
+---------------------------------------------------+
| Objectives: |
| - Head to the Outfitters test hangar |
| in the industrial district. |
+---------------------------------------------------+
Head to the lobby of the Outfitters test hangar and head to the break area at
the far west for a scene. We have two problems to fix to get this superweapon
working, and we can pick any order to fix them. Let's go to Alan first, who's
hanging out right next to you.
----------
DECISION
----------
- Agree: Console Lin on the end of her good idea.
- Disagree: Point out that you are no longer ON Earth.
To get the beam cannon's output up, we need 3 Qmoevan capacitors. The Qmoeva you
need to fight can be found at Jair Fortress in Oblivia, specifically near FN
Site 322. Once you have them all, return to Alan.
One problem down, one to go! Brenna can be found to the east near the entrance
to the building. Elma ain't taking any of her attitude it seems.
----------
DECISION
----------
- Concede: Tell Lin that she tried her best.
- Persist: Insist that you can get around that problem.
To make a good conductor, we need three marine rutile, which is a FrontierNav
material so you likely have everything you need already. Talk to Brenna again.
With both problems solved, return to the BLADE Barracks and talk to Vandham.
+----------------------------------+
| MISSION CLEAR: Two Peas in a Pod |
+----------------------------------+-----------------+
| Due to some quick thinking by Vandham, he was able |
| to complete the development of the new weapon. |
| You also caught a glimpse into Lin's past. |
+----------------------------------------------------+
| Rewards: |
| - 460 experience |
| - 39000 credits |
| - SRM-USP140SA Hexad-Partican |
| - FILE-USP0140SA Blueprint |
| - FILE-USP0160SA Blueprint |
| - FILE-USP0180SA Blueprint |
+----------------------------------------------------+
Next up, grab Alexa and two other party members (preferrably party members with
low affinity so they can get caught up!). The next affinity mission is found in
the Outfitters test hangar just outside the entrance to the testing room.
----------
DECISION
----------
- Talk Offense: Say that a giant sword is the best magic around.
- Talk Defense: Say that a giant shield is the best magic around.
- Disagree: Say that weapons should be convenient and useful.
----------
DECISION
----------
- Scold: Chastise Alexa for thinking of the Skells first.
- Nod: Say that it's a good question.
----------
DECISION
----------
- Agree: Say that you're ready to go.
- Disagree: Say that this isn't your job.
+---------------------------------+
| AFFINITY MISSION: Rapid Misfire |
+--------+-------------+----------+-----+
| Lv. 50 | Max Party 4 | Alexa 4 Hearts |
+--------+-------------+----------------+
| Complete chapter 11. |
+---------------------------------------+
| Required Members: |
| - Alexa |
+---------------------------------------+
| Restricted Members: |
| - N/A |
+---------------------------------------+
| Looks like a weapons test went bad. |
| Help Alexa rescue the injured. |
+---------------------------------------+
| Objectives: |
| - Head to the accident site at |
| Noctilum's Decapotamon. |
+---------------------------------------+
Head to Noctilum's Skybound Coil Tree, exit the base of the tree, and head to
the plains on the south side of the tree to find the test site.
----------
DECISION
----------
- Comfort: Remind Alexa what a good friend Mika was.
- Watch: Let Alexa be alone with her grief.
----------
DECISION
----------
- Praise: Tell Alexa she has a good eye.
- Apologize: Say that you're sorry Alexa had
to see the Skells like this.
First order of business: find Camber! Board your Skell and fly over the lake
northeast of the Skybound Coil Tree. Camber is on a small parcel of land on the
east end of the lake.
----------
DECISION
----------
- Explain: Tell Camber that Mika died protecting him.
- Lie: Tell Camber that Mika left New LA to find her fortune.
- Mourn: Look solemnly into Camber's eyes.
----------
DECISION
----------
- Figure: Tell Alexa that the numbers don't add up.
- Examine: Say that the damage is different.
Head back to the test site and check the Skells to see what the damage is.
----------
DECISION
----------
- Conclude: Say that Mika was attacked by an enemy.
- Guess: Surmise that Mika and Hannah
must have been fighting each other.
Get back in your Skell and fly northwest. Mika is on a small island near the
waterfall.
Board your Skells, we have a Galdr and two Qmoeva to take care of! Level 50
Skells make this not too difficult.
----------
DECISION
----------
- Agree: Say that sounds like the Alexa you know.
- Observe: Note that Camber pilots a jet-black Skell.
+------------------------------+
| MISSION CLEAR: Rapid Misfire |
+------------------------------+-------------------------+
| You succeeded in rescuing Mika and Camber. |
| Alexa spoke of a Black Skell that once saved her life. |
| Who could have been the pilot? |
+--------------------------------------------------------+
| Rewards: |
| - 470 experience |
| - 42000 credits |
| - FILE-SK-EXCAVATOR Blueprint |
| - Seidr Control Device |
| - Obsidian Cluster |
| - Reinforced Crank |
+--------------------------------------------------------+
You learned the Javelin Art "Maximum Voltage."
Next up, get Yelv in your party. Before we can do his affinity mission, we need
to track down two items. You may have already found them just exploring the
world. To check, look for the Mimeosome Left Leg and Mimeosome Right Leg in the
Intel > Inventory > Important Items menu. From Oblivia's FN Site 316, the
Mimeosome Right Leg is on the shore of the lake a short distance southwest.
Next, from FN Site 318 head east into the East Ibra Ravine. The Mimeosome Left
Leg is towards the north end.
Once you have both legs, head to the Commercial district's North Founders Street
and head west to find the mission between a few cranes.
----------
DECISION
----------
- Correct: Remind Yelv that he still needs the right arm.
- Comfort: Say it will be nice to finally lay him to rest.
----------
DECISION
----------
- Insist: Make Yelv face the truth that his friend is gone.
- Nod: Tell Yelv that you will do whatever he needs.
+----------------------------------+
| AFFINITY MISSION: Yelv's Partner |
+--------+-------------+-----------+---+
| Lv. 50 | Max Party 4 | Yelv 4 Hearts |
+--------+-------------+---------------+-----------------+
| Complete chapter 11. |
| Survey 50% of Oblivia. |
| Obtain the mimeosome left leg. |
| Obtain the mimeosome right leg. |
+--------------------------------------------------------+
| Required Members: |
| - Yelv |
+--------------------------------------------------------+
| Restricted Members: |
| - N/A |
+--------------------------------------------------------+
| Using the locations where the arms and legs were |
| found, determine the location where Yelv's friend fell |
| and search for him. |
+--------------------------------------------------------+
| Objectives: |
| - Talk to Eleonora on the BLADE |
| Concourse in the administrative |
| district. |
+--------------------------------------------------------+
Go talk to Eleonora to have her search for Yelv's partner's body.
----------
DECISION
----------
- Deny: Say you haven't told a soul.
- Evade: Claim that your memory isn't the greatest.
Oh good, she already has the location. Make sure everybody has level 50 Skells,
then head to FN Site 302, board your Skell, and fly east to the Twin Arches.
Once there, fly over the top of the mountains to the south to find a small hole
in the top of the mountain leading to Eddy's Conquest. Here you'll find the
resting place of Yelv's friend.
----------
DECISION
----------
- Agree: Say that must be him.
- Warn: Tell Yelv to be careful.
It's a trap! Board your Skells and get to work! This Milsaadi is no joke. It has
an absurd amount of health, it's fast and dodges attacks like nobody's business,
and it hits hard. Cheap tactics like overwhelming it with Skellpower are more
than encouraged. Once it's dead, approach the Skell wreckage.
----------
DECISION
----------
- Comfort: Tell Yelv how sorry you are.
- Urge: Tell Yelv that he has to accept this and move on.
----------
DECISION
----------
- Counsel: Tell Yelv that he needs to learn
to stand on his own two feet.
- Assure: Remind Yelv that he is not alone.
+-------------------------------+
| MISSION CLEAR: Yelv's Partner |
+-------------------------------+---------------------+
| Yelv's childhood friend may have died, but Yelv now |
| seems more determined than ever to see his work |
| as a Reclaimer through to the very end. |
+-----------------------------------------------------+
| Rewards: |
| - 460 experience |
| - 41000 credits |
| - FILE-R1306FC Blueprint |
| - Golden Stabilizer |
| - Rainbow Metal |
| - Standard Coil |
+-----------------------------------------------------+
You learned the Raygun Art "Master Gunner."
And a special scene will play at this point! To catch you up real quick on
community speculation, it's generally believed the Yelv is a prototype
artificial personality to help increase the number of mimeosomes searching for
the Lifehold, since there's not a lot of time and if the Lifehold's power runs
too low, our real bodies won't be able to maintain a connection and control the
mimeosomes. Hence, artificial people to increase the workforce. The ethics of
this are for you to figure out.
It is now time for tyrants! Grab the basic missions for Stola, the Unchained and
Ridill, the Arrogant.
Zorn, the Wanderer: This tyrant has a rather ridiculous condition to get it to
spawn. Hang around Cauldros near the Old Ceremonial Hollow's entrance and
repeatedly fast travel until you get Brimstone Rain weather. At that point, wait
for the Brimstone Rain to end so you (hopefully) get rainbows. At that point,
rush into the Old Ceremonial Hollow and at the intersections take a right, a
left, a left, and Zorn should be hanging out just ahead.
Muruse, the Opulent: From FN Site 209, enter the Vitriol Cesspool. Once inside,
jump in the toxic lake, head to the center of the southern wall, and you should
be able to find a small hidden passageway. Swim through and when you reach the
area with land on either side, Muruse will be hanging on the wall to your right.
It's very easy to miss, so look high and carefully. You may need to jump to get
in range to lock on. I personally had to crash into it with my mimeosome to
start the fight.
Bertrand, the Gorge Scourge: From FN Site 318, head east to the entrance to East
Ibra Ravine. As you head north through the ravine, you'll spot a small cave with
a pond on the east wall. Bertrand is flying around inside.
Piernus, the Scorcher: From Cauldros's Ruined City of O'rrh Sim during the day,
head east into the nearby lava river to find Piernus.
Stola, the Champion: At Sylvalum's Seabird's Beak south of FN Site 403 at night,
the weather may occasionally turn to Crimson Aurora. At this time, Stola will
spawn at the southern tip of Sylvalum's beach. Keep fast travelling to change
the weather.
Stola, the Unchained: At Sylvalum's South Delusians Summit at night, the weather
may occasionally become Rising Energy Mist. When it does, fly east to find a
small area inhabited by Liceors, including Stola.
Experimental Second-Gen Zig: From Cauldros's FN Site 512, fly north to the
bridge. The Zig is located on the bridge at the far end.
Ridill, the Arrogant: From FN Site 109, Ridill will occasionally spawn to the
north around the rock formation in the ocean. If you're having trouble, I went
in with a full party Skell overdrive and had very little problem, but I also had
a bit of luck with my overdrive extending.
Experimental Composite Qmoeva: From FN Site 110 at night, fly on top of Talon
Rock and fly a bit north to find the Qmoeva hanging around.
Tragically, we have reached the point where the majority of upcoming tyrants are
simply too strong for our measly level 50 Skells without some serious and
unnecessary grinding. Don't worry too much, though, we'll be getting even better
Skells soon enough. For now, I hit BLADE Level 10 while working on that! Go
ahead and talk to Eleonora for your final reward.
-------------------
WALL DECALS ADDED
-------------------
Now, before we do anything else, I went ahead and did a lap around the world to
gather any missions that I missed, and oh wow there were a lot! 10 whole
missions (not counting the three I've been saving) need to be done!
First off, fly to the very top of BLADE Tower to find a Wrothian up here. How
did she get here?!
----------
DECISION
----------
- Accept: Agree to bring Gu Ladha a knife.
- Suggest: Ask Gu Ladha if she would not rather have a gun.
+-----------------------------+
| NORMAL MISSION: Lend an Ear |
+-----------------------------+-----------+
| Bring a knife to the troubled Gu Ladha. |
+-----------------------------------------+
| Objectives: |
| - Purchase a Chrome Knife |
| from the shop. |
+-----------------------------------------+
Head down to armory alley and buy a chrome knife, then return to Gu Ladha.
----------
DECISION
----------
- Restrain: Grab Gu Ladha's knife hand and hold it in place.
- Shout: Scream at Gu Ladha to stop.
----------
DECISION
----------
- Suggest: Say that being a warrior is not the only way to live.
- Train: Offer to give Gu Ladha special training.
Route A: Suggest
----------------
----------
DECISION
----------
- Suggest Support: Tell Gu Ladha to try taking on a support role.
- Suggest PR: Tell Gu Ladha to try her hand at public relations work.
We have a plan for her to keep her ears! Head to FN Site 315 during the day,
enter the Wrothian Stronghold, and speak to Zo Geil.
For Gu Ladha to be reassigned, we need to grab two bloodied faces from Qmoevas
at Hilal Stronghold in Sylvalum, three tempered blade modules from the Shrads
on the wires connecting the Forgotten Mining Frigates near FN Site 510 (target
the blades), and an advanced core from a Molybdenum Xe-dom wandering various
parts of Sylvalum such as west of West Ciel Sandsea (target the leg-like
cannons).
Once you have all of the materials, return to FN Site 315 to find Zo Geil
hanging outside of the Wrothian Stronghold. The fact that you were willing to do
a sidequest for Gu Ladha is apparently proof of her qualifications! Nice!
Route B: Train
--------------
Head to FN Site 118 and speak to Gu Ladha. Time to fight! She's level 38 and not
even remotely tough. I took her down without even entering overdrive. Speak to
her afterwards.
She moves to Unicorn Rock, so head to Greater Gemini Bridge then fly east and
waay up to the top of Unicorn Rock. Speak to Gu Ladha who is hanging out here.
The fight begins! Board your skell and fight back, but be careful of AOE attacks
which may draw in the nearby Auravis enemies. Once she's down, talk to her.
----------
DECISION
----------
- Praise: Tell Gu Ladha that she is an excellent Skell pilot.
- Listen: Say nothing.
She heads out to train up and become a better warrior, and we're done here!
+----------------------------+
| MISSION CLEAR: Lend an Ear |
+----------------------------+---------------------------+
| Route A: |
| After much back and forth, Gu Ladha was appointed |
| as a liaison to the humans. |
| |
| Route B: |
| Gu Ladha gained some confidence after the intense |
| sparring match. No doubt she will make a fine soldier. |
+--------------------------------------------------------+
| Rewards: |
| - 430 experience |
| - 38000 credits |
| - Buxom Battlers Holofigure |
| - Sidearm Series Holofigure |
| - Refined Kitty Ears |
+--------------------------------------------------------+
Our next quest is found at the Ruins on the Sandbank from a Wrothian named Gi
Zang hanging near a building.
----------
DECISION
----------
- Ask His Name: Inquire about the Wrothian's name.
- Ask His Plan: Find out what the Wrothian wants to do.
- Refuse Outright: Turn him down, just to be safe.
+-----------------------------------+
| NORMAL MISSION: The Duel (Part I) |
+-----------------------------------+-----------------+
| You have been challenged to a duel by the |
| Wrothian Gi Zang. Who knows how strong he truly is? |
+-----------------------------------------------------+
| Objectives: |
| - Achieve any objective |
| - Defeat a vice simius in Oblivia. |
| - Defeat 10 faded adseculas in |
| Oblivia. |
+-----------------------------------------------------+
----------
DECISION
----------
- Calm: Encourage Gi Zang to take a deep breath.
- Rouse: Match your enthusiasm to Gi Zang's.
We've been challenged to a duel! But first we need to warm up. Vice Simius are
found at Oblivia's Balance Rock, and Faded Adsecula are found at Oblivia's North
Coast, up the cliff path to the northwest. Once you've warmed up to Gi Zang's
specifications, return to him to begin the duel.
----------
DECISION
----------
- Beware: Raise your guard as you realize the
full potential of Gi Zang's strength.
- Worry: Ask Tolba if he's all right.
He's only level 35, so he shouldn't be a problem. If he does give you trouble
though, Skells are always an option. Once he's down, speak to him.
----------
DECISION
----------
- Agree: Tell Gi Zang that you enjoyed it as well.
- Disagree: Tell Gi Zang that you're far from satisfied.
+----------------------------------+
| MISSION CLEAR: The Duel (Part I) |
+----------------------------------+--------------+
| You emerged victorious, though Gi Zang swore to |
| defeat you the next time you meet. |
+-------------------------------------------------+
| Rewards: |
| - 400 experience |
| - 28000 credits |
| - Deadsight II Series Holofigure |
+-------------------------------------------------+
From the BLADE Tower, head west to the edge of the Helicopter landing strip. You
should find Gi Zang hanging here.
----------
DECISION
----------
- Accept: Fall into a combat stance and nod grimly.
- Decline: Explain to Gi Zang that fighting within
the city limits is frowned upon.
+------------------------------------+
| NORMAL MISSION: The Duel (Part II) |
+------------------------------------+----------------+
| You decided to battle the guerrilla-warefare expert |
| Gi Zang in Noctilum. But first, you must find him. |
+-----------------------------------------------------+
| Objectives: |
| - Head to Gi Zang's location at |
| Noctilum's Elephant's Trunk. |
+-----------------------------------------------------+
----------
DECISION
----------
- Agree: Nod at Gi Zang's assessment.
- Disagree: Tell Gi Zang that you don't feel any special connection.
Fast travel to FN Site 220 and head south to find Gi Zang overlooking the ocean.
----------
DECISION
----------
- Inquire: Ask about Gi Zang's past.
- Fight: Say that you didn't come here to chat.
Gi Zang flees into the forest. Fast travel to FN Site 225 and head west to find
him hiding near some water and a massive tree. The fight begins once you talk to
him.
----------
DECISION
----------
- Agree: Nod grimly.
- Disagree: Laugh and say that you're always wide open.
----------
DECISION
----------
- Inquire: Ask about the hidden village.
- Query: Ask about the Hundred Hellions.
Gi Zang flees further north, but not that much further. Use your minimap to
follow him.
After the fight, he flees even further into the forest. Fast travel to
Rockmole's Burrow then head shortly south to find him. Poor kitty bith hith
tongth.
----------
DECISION
----------
- Urge: Tell Gi Zang to try his line again.
- Ignore: Begin the fight as if nothing happened.
Once he's down again, speak to him to finish the quest.
----------
DECISION
----------
- Ask about Relations: Inquire about Zang's grandfather.
- Ask about Strength: Find out why Zang seeks to become more powerful.
----------
DECISION
----------
- Inquire: Ask Gi Zang why he can't eat
more of his grandfather's stew.
- Deflect: Change the topic by asking where Gi Zang grew up.
+-----------------------------------+
| MISSION CLEAR: The Duel (Part II) |
+-----------------------------------+---------+
| You found and defeated Gi Zang in Noctilum. |
+---------------------------------------------+
| Rewards: |
| - 450 experience |
| - 39000 credits |
| - Lightblade Series Holofigure |
+---------------------------------------------+
Next up, from the Mimeosome Maintenance Center head southwest to the south side
of the nearby buildings on the narrow ledge overlooking the residential district
to find Gi Zang again.
----------
DECISION
----------
- Inquire: Ask where Gi Zang's journey will take him next.
- Query: Ask why Gi Zang is leaving the city.
+---------------------+
| The Duel (Part III) |
+---------------------+-----------------------------+
| This time, Gi Zang is setting off to Sylvalum for |
| training - but a pesky Prone keeps begging him to |
| take him on as an apprentice. |
+---------------------------------------------------+
| Objectives: |
| - Head to the meeting point at |
| Sylvalum's Lake Ciel. |
+---------------------------------------------------+
----------
DECISION
----------
- Confirm: Reply that hunting is your forte.
- Deny: Tell Gi Zang that you've never been much of a hunter.
From FN Site 414, head north towards the coast of Lake Ciel to meet up with Gi
Zang... or maybe the Prone that's been following him around instead? Take down
the adesculas that have been pestering him.
----------
DECISION
----------
- Argue: Explain that he didn't even scratch them.
- Question: Ask Tolba about his connection to Gi Zang.
----------
DECISION
----------
- Warn: Tell Tolba that he should return to NLA.
- Taunt: Tell Tolba that he'd go if he really
wanted to train with Gi Zang.
To find Gi Zang, head to South Hardheart Canyon and head west from there. He's
on an outcropping sticking out of the hill.
----------
DECISION
----------
- Persuade: Speak to Gi Zang on Tolba's behalf.
- Query: Ask Gi Zang why he can't take a student.
----------
DECISION
----------
- Persuade: Try to convince Tolba to abandon his plan.
- Inquire: Ask Tolba why he's so set on being Gi Zang's student.
----------
DECISION
----------
- Accept: Wordlessly ready yourself for combat.
- Refuse: Exclaim that you're not a trained bear who
puts on shows for the amusement of others.
We've got another duel with Gi Zang! Again, not too tough.
----------
DECISION
----------
- Downplay: Tell Gi Zang that he's also grown stronger.
- Taunt: Gloat over your victory to provoke Gi Zang.
----------
DECISION
----------
- Suggest: Tell Tolba that he'll find
his own path to strength.
- Urge: Encourage Gi Zang to take on Tolba as his student.
Wow ok no more students for you Gi Zang. The moment you take one on, they become
Jacul food. Fast travel to the North Silent Sandsea and fly south. Gi Zang is
partway up the side of the Delusians Mountain, you'll have to fly up to him.
Speak to him when you reach him. He's quite injured. We'll have to take down the
Jacul Rage ourselves. Fly east to find it on an outcropping on the same level as
Gi Zang.
Once the Jacul Rage is dead, return to Gi Zang.
----------
DECISION
----------
- Agree: Tell Gi Zang that he has the right of it.
- Disagree: Tell Gi Zang that there was nothing
anyone could have done.
----------
DECISION
----------
- Agree: Praise Gi Zang for his determination.
- Disagree: Tell Gi Zang not to become a
prisoner to his own hatred.
+------------------------------------+
| MISSION CLEAR: The Duel (Part III) |
+------------------------------------+-------------+
| In place of Gi Zang, you defeated the jacul rage |
| that killed Tolba Wolfen. |
+--------------------------------------------------+
| Rewards: |
| - 460 experience |
| - 41000 credits |
| - Edges II Series Holofigure |
+--------------------------------------------------+
The next quest is found northeast of Cauldros's Titan's Table. Just fly directly
northeast to find Gi Zang on a cliff overlooking the lava.
----------
DECISION
----------
- Reply: Say that you haven't seen anything like that.
- Query: Ask Gi Zang what the heck he's talking about.
+------------------------------------+
| NORMAL MISSION: The Duel (Part IV) |
+------------------------------------+-----------+
| Gi Zang's sword was stolen by a strange human. |
| Help look for it. |
+------------------------------------------------+
| Objectives: |
| - Head to Cauldros's ruined city |
| of O'rrh Sim to search for the |
| strange human. |
+------------------------------------------------+
Fast travel to the Ruined City of O'rrh Sim and head south in your Skell to find
the strange human in a crater guarded by a Xe-dom.
----------
DECISION
----------
- Inquire: Ask what sorts of weapons he trades in.
- Accuse: Claim that Moore stole Gi Zang's blade.
Moore sends his Puges after you! Take them all out, they're quite weak. Once
they're down, Gi Zang catches up and chases after Moore. Follow to the northwest
to find them again.
Tolba?! He's being attacked by Puges! Take them out!
----------
DECISION
----------
- Rejoice: Celebrate the fact that Tolba is alive.
- Warn: Tell Gi Zang that you're sure is Tolba is dead.
Route A: Rejoice
----------------
Tolba, why?! Turns out Tolba is Moore is a Definian, and he got Gi Zang. Kill
Moore and their four tectonic puges, then speak to the injured Gi Zang.
----------
DECISION
----------
- Accept: Solemnly take Gi Zang's sword.
- Refuse: Say that it's too important for you to take.
Route B: Warn
-------------
Ah, Moore appears to be a Definian. Gi Zang takes the Puges, we've got Moore. As
with every fight in this quest line, they're way too weak for this point in the
game. Once they're done, head over to Gi Zang a little ways east.
----------
DECISION
----------
- Celebrate: Smile and give Gi Zang a high five.
- Fight: Challenge Gi Zang to another match.
+-----------------------------------+
| MISSION CLEAR: The Duel (Part IV) |
+-----------------------------------+------------------+
| Route A: |
| You regained the sword. However, Gi Zang was |
| injured by a surprise attack from an enemy imitating |
| Tolba. |
| |
| Route B: |
| You defeated the enemy imitating Tolba Wolfen and |
| regained the sword. |
+------------------------------------------------------+
| Rewards: |
| - 470 experience |
| - 43000 credits |
| - Glaive II Series Holofigure |
+------------------------------------------------------+
The next quest is found on Oblivia's Floating Reef. Head to FN Site 320 and
circle around the reef counterclockwise. After dropping two levels, you should
find a small tunnel leading inside the reef. At the end is a small room with a
Nopon. Speak to Chiroro, who you may remember from waaaaay back at the Nopon
Bazaar several chapters back after they made somebody go bald. Turns out they've
been searching for a cure ever since!
+--------------------------------------+
| NORMAL MISSION: Unsatisfied Customer |
+--------------------------------------+----------------+
| A Nopon you assisted previously came here to create a |
| restorative cure. Escort her safely back to New LA. |
+-------------------------------------------------------+
| Objectives: |
| - Talk to Felice in Ishmael Hills in |
| the residential district. |
+-------------------------------------------------------+
Fast travel to the residential district's Water Purification Plant and head
south to the housing block west from the Cathedral. Felice is in the backyard of
the second house from the top on the east half of the block. Easy quest!
+-------------------------------------+
| MISSION CLEAR: Unsatisfied Customer |
+-------------------------------------+--------------------+
| Felice's hair had already returned to normal, but |
| Chiroro's sincerity was apparent for all to see. That |
| kind of thing is sure to get her far in the sales world. |
+----------------------------------------------------------+
| Rewards: |
| - 420 experience |
| - 36000 credits |
| - Fwooshers Series Holofigure |
| - Ratatta Series Holofigure |
+----------------------------------------------------------+
Next up, head to Oblivia's Dorian Caravan and speak to Milly.
----------
DECISION
----------
- Inquire: Ask Milly about the patient's condition.
- Request: Ask Milly if you can meet the patient.
+--------------------------------+
| NORMAL MISSION: Black Lifehold |
+--------------------------------+-----------------------+
| Look for the Lifehold unit containing the medical data |
| to help cure the suffering Nopon. |
+--------------------------------------------------------+
| Objectives: |
| - Explore 50 percent of Cauldros. |
+--------------------------------------------------------+
We just hit 50% of Cauldros, so head to FN Site 507 and drop off the south side
of the island to find a Lifehold Unit sitting in the water. Check it to find the
medical data, then return to Milly. The Nopon is going to get better, but her
boyfriend is out searching for a cure.
Each of Dodonga, Dopang, and Drongo Caravans have info to gather. Wander around
each to find the info bubble from one of the Nopon. The info that told me his
location was found in Sylvalum, but it may be different for you. Once you have
the info, head to Oblivia's Central Ibra Ravine, fly straight up, and fly a
little northwest to Beehive Rock. Fly into the hole in the middle of the rock
and look on the south wall for a platform where Bobora is at.
----------
DECISION
----------
- Confirm: Ask Bobora if he has a girlfriend who is ill.
- Inquire: Ask Bobora why he is wandering.
Bobora returns to Dorian Caravan, so follow him and speak to Milly.
What a touching reunion! One touch and Bobora's blasting off again!
+-------------------------------+
| MISSION CLEAR: Black Lifehold |
+-------------------------------+-----------------+
| Bobora and Henahena should have had a joyful |
| reunion, but instead Bobora was bounced skyward |
| by Henahena and disappeared into the distance. |
+-------------------------------------------------+
| Rewards: |
| - 470 experience |
| - 43000 credits |
| - Lifehold Unit Holofigure |
+-------------------------------------------------+
The next set of missions can be found at the Wrothian Stronghold. Remember, it's
in the cave next to FN Site 315. In the main room of the stronghold, Ni Zinga
has a quest during the day.
----------
DECISION
----------
- Query: Ask Ni Zinga what they are planning to do.
- Guess: Ask Ni Zinga if they're off to
pick a fight with the Ganglion.
----------
DECISION
----------
- Refuse: Say that you're busy at the moment.
- Accept: Nod grimly.
----------
DECISION
----------
- Challenge: Say you're tougher than the Three Talons combined.
- Downplay: Admit that you're no Wrothian,
but you'll do your best.
----------
DECISION
----------
- Agree: Nod and say that it crossed your mind.
- Disagree: Admit that you aren't particularly interested.
+-----------------------------------+
| NORMAL MISSION: The Queen Is Dead |
+-----------------------------------+-----------------+
| In order to help the Wrothian warriors battle their |
| sworn nemesis, you must first prove yourself by |
| squaring off against the Three Talons. |
+-----------------------------------------------------+
| Objectives: |
| - Head to Primordia's |
| Stickstone Rise. |
+-----------------------------------------------------+
Fast travel to Primordia's Greater Gemini Bridge and fly northwest to discover
Stickstone Rise and find the Wrothians.
----------
DECISION
----------
- Agree: Nod wordlessly.
- Refuse: Tell Da Naguth that the time for talk has passed.
The fight begins! We have three Caladars to fight, but they're level 41 so they
should be no problem for your team of Skells.
----------
DECISION
----------
- Agree: Tell the Wrothians that they lack strength.
- Disagree: Praise the Wrothians for their strength.
The Wrothians are out of the battle for now, so it's up to us to deal with the
Jaculs.
----------
DECISION
----------
- Accept: Tell Da Naguth that he can count on you.
- Dismiss: Coldly tell Da Naguth that you will do your job.
Again, not too tough. Only level 43, so wipe 'em out. Once the Jacul are dead,
return to the Wrothian Stronghold to formulate your plan of attack. Note that
the upcoming decisions affect the outcome.
----------
DECISION
----------
- Boast: Claim that you're the strongest BLADE on Mira.
- Shrug: Humbly say that you're just an average BLADE.
----------
DECISION
----------
- Suggest Physical: Say that jaculs are weak to physical damage.
- Suggest Flame: Say that jaculs are weak to fire.
- Suggest Lightning: Say that jaculs are weak to electricity.
----------
DECISION
----------
- Warn of Gravity: Tell the Wrothians to watch out
for powerful gravity attacks.
- Warn of Lasers: Explain that jaculs shoot lasers from their horns.
- Warn of Charging: Claim that the birds use their horns to charge.
Route A: Suggest Flame; Warn of Charging
----------------------------------------
Fast travel to Mount M'gando in Cauldros and fly up and southwest to find the
Jaculs hanging out just above a sleeping Xe-dom.
Once three are dead, the Queen Jacul appears. Fly north to find her up at the
top of the mountain. Kill her dead, then return to the Wrothian Stronghold once
again to report your victory.
Route B: Anything Else
----------------------
Fast travel to Mount M'gando in Cauldros and fly up and southwest to find the
Jaculs hanging out just above a sleeping Xe-dom.
Once three are dead, you get a call and learn you goofed.
----------
DECISION
----------
- Acknowledge: Admit that you may have been mistaken.
- Deny: Stand fast to the advice that you gave.
Fly north to find the Queen Jacul up at the top of the mountain. Kill her dead
to avenge the lives you are responsible for losing, then return to the Wrothian
Stronghold.
+----------------------------------+
| MISSION CLEAR: The Queen Is Dead |
+----------------------------------+---------------------+
| Route A: |
| You crushed the queen jacul alongside the Three |
| Talons. Now the Wrothians have one less worry in |
| their lives. |
| |
| Route B: |
| You crushed the queen jacul alongside the Three |
| Talon. They suffered casualties, but now the Wrothians |
| have one less worry in their lives. |
+--------------------------------------------------------+
| Rewards: |
| - 460 experience |
| - 41000 credits |
| - Deadsight Series Holofigure |
| - Lance Series Holofigure |
| - Lightblade II Series Holofigure |
+--------------------------------------------------------+
In the same room at night, Go Belg has a quest for us.
----------
DECISION
----------
- Acknowledge: Confirm Go Belg's suspicions.
- Deny: Stay wary of Go Belg's intentions
and say that he is mistaken.
+------------------------------+
| NORMAL MISSION: Two Warriors |
+------------------------------+------------------------+
| You received a task from Go Belg - but first he wants |
| you to prove your worth. |
+-------------------------------------------------------+
| Objectives: |
| - Defeat two welkin levitath |
| in Primordia. |
+-------------------------------------------------------+
You're going to want to use Skells to hunt these things. Fast travel to the
Talon Rock Second Terrane in Primordia, board your Skells, and fly south to find
where they spawn. They are the giant flying whales. Once two are dead, return to
Go Belg.
----------
DECISION
----------
- Boast: Claim that it was hardly a challenge.
- Grumble: Complain that Wrothian customs are brutal.
We have two prideful Wrothians to deal with. Fast travel to FN Site 311 and head
southeast along the top of the waterfall to find Gi Ziordo.
----------
DECISION
----------
- Hail Boldly: Respond in an equally grand fashion.
- Reply Calmly: Respond to Gi Ziordo's impressive
greeting in a calm, steady tone.
He's not too tough, so take him down.
----------
DECISION
----------
- Agree: Suggest that Gi Ziordo rejoin
Gi Ziorde and train at his side.
- Disagree: Tell Gi Ziordo that he must address
those shortcomings by himself.
Our next stop is FN Site 412. Fly northwest from there and up to land on top of
the anvil shaped rock to discover Anvil Rock Two and find Gi Ziorde.
----------
DECISION
----------
- Agree: Say that you felt overpowered
by his large frame and blade.
- Disagree: Say that it was an easy battle.
Once again, not tough at all. It helps that I'm cheesing it with Skells and he's
20 levels below me (I may have hit level 60 while getting party members up to
level 50 so they can use Skells).
----------
DECISION
----------
- Agree: Suggest that Gi Ziorde rejoin
Gi Ziordo and train at his side.
- Disagree: Tell Gi Ziorde that he must address
his weaknesses by himself.
With both Wrothians realizing their failures, return to Go Belg.
----------
DECISION
----------
- Boast: Puff out your chest as if to say it was an easy win.
- Reel: Make a shor of surrender and marvel at their strength.
To finish the quest, head to the testing room of the Outfitters test hangar and
speak to either one of them. Either way, you're fighting both at once.
----------
DECISION
----------
- Confirm: Say that you are ready when they are.
- Decline: Say that you still need to prepare.
Level 48! Much tougher, and there's two of them! But they're still not that bad.
By this point, you should be more than capable of taking them down. Once they're
down, return once again to Go Belg.
----------
DECISION
----------
- Confirm: Say that they were like entirely different fighters.
- Deny: Claim that they still have a long way to go.
+-----------------------------+
| MISSION CLEAR: Two Warriors |
+-----------------------------+--------------------+
| You showed your strength to Go Belg's disciples. |
| They will surely continue to grow. |
+--------------------------------------------------+
| Rewards: |
| - 450 experience |
| - 39000 credits |
| - Rival Partners Holofigure |
| - Overlord's Eyepath |
+--------------------------------------------------+
In the same room at night, Zo Zinath has a quest for us.
----------
DECISION
----------
- Query: Ask to hear this information.
- Counsel: Advise Zo Zinath not to act out of spite.
+---------------------------------+
| NORMAL MISSION: Plans of Attack |
+---------------------------------+----------+
| You have received a request from Zo Zinath |
| to procure Ganglion weapon plans. |
+--------------------------------------------+
| Objectives: |
| - Obtain the weapon plans from |
| Sylvalum's Badr Stronghold. |
+--------------------------------------------+
Fast travel to Sylvalum's Badr Basin and head west into the Badr Stronghold. The
plans are in the highest building on the cliff in the southwest end of the base.
While we're here, loot all of the treasure in this building.
+--------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 1 |
+--------------------------+
| Bargain Tank Top (White) |
+--------------------------+
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 1 |
+------------------------+
| New Weapon Blueprint |
+------------------------+
Once you have the blueprint, return to Zo Zinath.
The Ganglion are attacking! Head back outside, board your Skell, and head back
south along the main road to meet with Gi Nogan.
----------
DECISION
----------
- Begin: Tell Gi Nogan that you are ready for battle.
- Wait: Tell Gi Nogan that you need time to prepare.
A 3 minute survival begins! Board your skells to maximize your survival odds! I
somehow glitched it and ended up on the outside of the arena's barrier and
couldn't get in to fight. Don't be like me.
Once the survival round is done, jump off the clfif to the north and take down
the stragglers within the five minute time limit. There's 8 Marnucks to deal
with so get to it! Once you're done, return to Zo Zinath.
+--------------------------------+
| MISSION CLEAR: Plans of Attack |
+--------------------------------+---------------+
| You repelled the Ganglion attack and protected |
| the plans. |
+------------------------------------------------+
| Rewards: |
| - 470 experience |
| - 32000 credits |
| - Foot Soldiers Holofigure |
| - FILE-USP0980GG Blueprint |
+------------------------------------------------+
The last mission at the Wrothian Stronghold is across the cavern hall from the
main room we've been hanging out in. Speak to Vi Sezha for the quest.
----------
DECISION
----------
- Choose Sacrifice: Say that there are things worth sacrificing your life for.
- Choose Selfishness: Say that nothing is more precious than your own life.
----------
DECISION
----------
- Question: Ask Vi Sezha if no one tried to
stop her friend's reckless plan.
- Praise: Offer admiration of Ge Jewhe for her boldness.
+-------------------------------+
| NORMAL MISSION: Until the End |
+-------------------------------+------------------------+
| Ge Jewhe has tried to infiltrate the Ganglion-occupied |
| fortress alone. Rescue her before it's too late. |
+--------------------------------------------------------+
| Objectives: |
| - Head to Cauldros's T'phnom Shelf |
| and find Ge Jewhe. |
+--------------------------------------------------------+
Fast travel to FN Site 511 and head a short distance east to find a damaged
Caladar. Investigate it.
----------
DECISION
----------
- Join: Say that you have come to assist her.
- Explain: Tell Ge Jewhe that Vi Sezha sent you to help.
----------
DECISION
----------
- Lecture: Demand that Ge Jewhe consider Vi Sezha's feelings.
- Convince: Persuade Ge Jewhe with logic.
Three Marnucks attack, but they're no big deal. Once they're dead, there's an
optional objective that the game doesn't tell you about, but does hint to. Going
with that objective gives a second route. I recommend it.
Route A: Find the Bracelet
--------------------------
Fly into the nearby Ganglion base and land on the cliffs to the left. Vi Sezha's
bracelet is a red orb next to a treasure (we'll come back for it later). Once
you have it, fly to the cliffs on the other side of the base to find Ge Jewhe.
----------
DECISION
----------
- Nod: Agree that this grudge has
nothing to do with you.
- Shake Head: Say that you have business here
so long as Ge Jewhe does.
Ge Jewhe is not happy that you brought her the bracelet and heads further in.
Board your Skell and fly further north to find her facing off against a Seidr.
----------
DECISION
----------
- Speak: Hail Ge Jewhe.
- Assist: Take up a battle stance and go to Ge Jewhe's rescue.
----------
DECISION
----------
- Agree: Laugh at Ge Jewhe's lack of fortitude.
- Disagree: Tell Ge Jewhe that she made the right decision.
Take down the Phantom Seidr, then speak to Ge Jewhe.
----------
DECISION
----------
- Query: Ask Ge Jewhe about the promise.
- Check: Make sure that Ge Jewhe has no more crazy plans.
Finally, return to Vi Sezha.
----------
DECISION
----------
- Agree: Say that you agree absolutely.
- Disagree: Reply that love can't fix everything.
Route B: Ignore the Bracelet
----------------------------
Fly into the nearby Ganglion base and head to the cliff on the east side of the
base to find Ge Jewhe.
----------
DECISION
----------
- Nod: Agree that this grudge has
nothing to do with you.
- Shake Head: Say that you have business here
so long as Ge Jewhe does.
Proceed further into the base to find her being attacked.
----------
DECISION
----------
- Speak: Hail Ge Jewhe.
- Assist: Take up a battle stance and go to Ge Jewhe's rescue.
Take down the Phantom Seidr and any other enemies that join the fight, then
check on Ge Jewhe.
----------
DECISION
----------
- Confess: Tell Vi Sezha that Ge Jewhe died where she stood.
- Protect: Keep silent out of deference to Vi Sezha's feelings.
Return to Vi Sezha and hand over the dagger.
----------
DECISION
----------
- Demand: Insist that Vi Sezha not give in to desperation.
- Sympathize: Offer kind words of comfort.
+------------------------------+
| MISSION CLEAR: Until the End |
+------------------------------+-------------------------+
| Route A: |
| You successfully rescued Ge Jewhe. |
| Hopefully she will never again leave Vi Sezha's side. |
| |
| Route B: |
| You could not rescue Ge Jewhe. However, stories of her |
| heroism are sure to become the stuff of legend. |
+--------------------------------------------------------+
| Rewards: |
| - 460 experience |
| - 41000 credits |
| - Edges Series Holofigure |
| - Wrothian Female Holofigure |
+--------------------------------------------------------+
At this point, I hope you have an amazing ground build, because the next three
missions are tough. Two of them are what I consider the toughest in the game. I
highly recommend Infinite Overdrive, as it is one of the easier strategies to
set up. See the Overdrive section back in Chapter 5 and the Infinite Overdrive
section at the beginning of Chapter 11.
For the next mission, head to Central Melville Street in the Commercial District
and fly on top of the building to the southwest to find Erio and Fortun with a
quest.
----------
DECISION
----------
- Agree: Nod confidently.
- Fret: Frown and say that you're not so sure.
+-----------------------------------+
| NORMAL MISSION: Definian Downfall |
+-----------------------------------+---------+
| Mother Fortun is being misused for evil. |
| Work with Erio to bring down the Definians. |
+---------------------------------------------+
| Objectives: |
| - Talk to Fortun on Central Melville |
| Street in the commercial district. |
+---------------------------------------------+
Speak to Fortun for a scene.
----------
DECISION
----------
- Threaten: Tell Fortun that she'll be the one
who dies unless she talks.
- Ignore: Pay no mind to Fortun' obvious taunts.
The next decision affects only the next part of this quest and what quest
follows it. The bulk of Definian Downfall is not affected. If you pick Mercy, do
what's in Route A then continue into Route B. If you pick Kill, skip right to
Route B. Note that there are two possible quests that come after Suggest
Killing, depending on what gender your avatar was when you started the game.
Route A: Suggest Mercy
----------------------
A hyper intelligent scientist? I know just the guy! Head to Professor B's lab
and speak to him.
----------
DECISION
----------
- Talk: Speak with Professor B about Fortun.
- Dismiss: Tell Professor B you haven't heard anything lately.
----------
DECISION
----------
- Accept: Take Professor B up on his offer.
- Inquire: Ask Professor B if that's really possible.
For Professor B to get past the encryption on Fortun he needs a resonating
madonater and an octopus board. The Resonating Madonater can be found in the
northeastern parts of Noctilum, from Qing Long Glade to the north but *not* to
the west. Octopus Boards drop from the Bismuth Xe-doms wandering Sylvalum. Once
you have them, return to Professor B.
----------
DECISION
----------
- Tickle: Tickle Fortun.
- Poke: Give Fortun a firm nudge.
Route B: Suggest Killing
------------------------
We now have the info we need. Fast travel to FN Site 505, board your Skell, and
cross the lava lake to the northeast to find a cave and discover the Ganglion
Antropolis. The cave becomes too narrow to bring your Skell, so we'll have to
hoof it. This cave is extremely tough, so get your Infinite Overdrive ready.
Proceed forward and examine the two barriers to remove them. Cross the bridge to
your right to reach the far end of the cave and approach the barrier for a
scene.
We need three keys to get through! Head back across the bridge and take down the
barrier to the southeast room. Once inside, turn south and fight the Milsaadi
Guard in front of a small tunnel. That'll give you the First Barrier Key.
Return to the entrance to the Ganglion Antropolis. There will be a Marnuck
Dynamo hanging out next to a wall. Use the rocks at the wall's base to climb to
the top of the wall. On this plateau is the Second Barrier Key.
Head back to where we fought the Milsaadi Guard and enter the tunnel it was
guarding. Follow the path left avoiding Sharnaak's Seidr to find the Third
Barrier Key.
With all three keys, return to the barrier we couldn't get through before and
open it. Once through, there is a small tunnel on your left. Open the barrier in
front of it and enter. Kill the Shrads in the way and continue through the next
couple rooms. When you reach the westmost room, turn left and head up the ramp
through the Milsaadi Assassin. At the top of the ramp, immediately drop off the
south edge of the platform (it's narrow but there is a hole there) and head out
the south exit to find the Definian Triplets.
Level 38?! We fought through the hell that is the Ganglion Antropolis for level
38 Definians?! Thankfully that means they go down without nearly as much effort
as it took to get here. The main threat is there's three of them, but you likely
faced far greater numbers than this in the Antropolis.
Emeroa survives. Follow her back to where we took care of the barrier that
needed three keys, then head north. Remove the barrier, prepare yourself for the
toughest fight yet (see the next paragraph for tips), and enter. Approach the
enormous mech for the next fight to begin.
----------
DECISION
----------
- Argue: Retort that you're working to build a world of equals.
- Debate: Say that you don't see their point
as either obvious or true.
Meet the Rexoskell! This thing gave me a hell of a time the first time I fought
it. The best advice I can give you is put on armor with good beam defense (aim
for 100 beam defense if you can), equip launch, stagger, and topple resist
augments, and abuse Infinite Overdrive. Also, don't worry too much about it, but
if you have any equipment or augments with Reflect Beam, equip them! Most of the
Rexoskell's attacks (but not all) are beam so why not reflect its attacks right
back at it? If your party members go down, that's their own fault, don't save
them.
I would easily consider this the second hardest fight in the game if you're
going for a 100% Survey Rate. Of course, there are even tougher enemies out
there, but of the required fights this one is evil. Don't be too surprised if
you need to make multiple attempts at it before you finally take it down.
I took it down third try, and to do so I have 100 Beam Resist on my armor, a
Resist Launch XX, a Resist Stagger XX, a Resist Topple XIV, augments to up my
max TP to ~6000, and a Full Metal Jaguar Infinite Overdrive. The Rexoskell is
not to be trifled with!
Unfortunately, the Rexoskell flees and so we must follow. Head to the Emerian
Battlegrounds and get ready, it's even HARDER this time! Thankfully, we have
access to Skells which more than compensate. Make sure your ground build has
Overdrive ready to go, then board your Skell and head a short distance north to
find it.
----------
DECISION
----------
- Confirm: Give a determined nod.
- Reject: Declare that no life is superior or inferior to another.
The Rexoskell isn't too bad for the first half, but when it hits 50% health, it
starts using some heavy hitting attacks that take down Skells easily. I ditched
my Skell and left my party members in theirs for the 60% defense boost, then
activated Infinite Overdrive to finish it off. Once the Rexoskell is dead,
return to Erio to finish Definian Downfall.
----------
DECISION
----------
- Confirm: Report that you killed the three sisters.
- Deny: Explain that hostile Definian forces still remain.
+----------------------------------+
| MISSION CLEAR: Definian Downfall |
+----------------------------------+-------------------------+
| Route A: |
| Fortun's personality has changed, and the three sisters |
| were defeated. Erio and her mother can now live in |
| peace. |
| |
| Route B: |
| Fortun is dead, and the three Definian sisters dealt with. |
| Erio will finally be able to live in peace. |
+------------------------------------------------------------+
| Rewards: |
| - 480 experience |
| - 43000 credits |
| - Mother Holofigure |
| - FILE-USP1480SA Blueprint |
+------------------------------------------------------------+
The next mission requires Cauldros survey rate to be at 65% or greater, so let's
take a brief break to gather some treasure.
Starting from Cauldros's FN Site 502, follow the path south to find a large
statue we can loot.
+------------------------+
| TREASURE GET! |
| Alien Reliquary |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
Head northeast to a crater to find an alien skell.
+---------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 3 |
+---------------------------+
| 3000 credits |
| 3 battle points |
| Overdrive: Recover HP XII |
+---------------------------+
Return to the FN Site and fly on top of the cliff it's next to. There's some
White Whale debris in the mountain here.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 3 |
+--------------------+
| 6000 credits |
| Research Probe G4 |
+--------------------+
Back in your Skell, fly further up and west to find another statue overlooking
the ocean.
+------------------------+
| TREASURE GET! |
| Alien Reliquary |
| Archaeological Level 2 |
+------------------------+
| 5000 credits |
| 4 battle points |
| Slayer.MECHANOID IV |
+------------------------+
Fly south along the top of the mountain to find an indigen nest.
+----------------------+
| TREASURE GET! |
| Indigen Nest |
| Biological Level 1 |
+----------------------+
| 4 battle points |
| Chilling Devil Horns |
+----------------------+
Fast travel to Wildcat Fortress next and fly over the front gate. It'll be hard
to track treasure with enemies targetting us so kill everything that moves. Just
inside the front entrance is a cave on your left. Kill its contents then loot
the alien container inside.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 3 |
+------------------------+
| 3000 credits |
| 3 battle points |
+------------------------+
On top of the wall in the northwest corner of the fort is another container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 3 |
+------------------------+
| 3000 credits |
| 3 battle points |
+------------------------+
The last treasure at this fort is inside the building at the far east end near
the mining frigate. At the bottom of the building is a container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
Return to the fast travel point for Wildcat Fortress and fly east to spot a
container on top of a mountain that the path winds around.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
Fly north until you're over lava, then drop all the way down and turn around to
spot some White Whale debris.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 2 |
+--------------------+
| 10000 credits |
| Mining Probe G8 |
+--------------------+
Fast travel to Drongo Caravan next and fly west. There's an alien wreckage
behind a small rock formation.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
| Brimstone Rain Screen |
+------------------------+
Fly north to the lava river and look across it to spot some White Whale debris
on the northern shore.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 3 |
+--------------------+
| 6000 credits |
+--------------------+
Fly east next to spot a Lifepod on the southern shore of a lava lake in the
Emerian Battlegrounds. Careful, as you approach a Vigent will spawn out of the
lava.
+--------------------+
| TREASURE GET! |
| Lifepod |
| Mechanical Level 2 |
+--------------------+
| 10000 credits |
| Mining Probe G8 |
+--------------------+
Fly southeast next to find an alien wreckage on a cliff overlooking the lava
sea.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 2 |
+------------------------+
| 5000 credits |
| 4 battle points |
| SpecUp.GRAV-RES VIII |
+------------------------+
Fast travel to FN Site 505 and fly south aiming for the left of the cliff. As
you pass the cliff, look right to see a cave with a statue.
+------------------------+
| TREASURE GET! |
| Alien Reliquary |
| Archaeological Level 2 |
+------------------------+
| 5000 credits |
| 4 battle points |
| Resist.TIME-BOMB VIII |
+------------------------+
Fast travel to Adder Byroad and head east to find another statue.
+------------------------+
| TREASURE GET! |
| Alien Reliquary |
| Archaeological Level 2 |
+------------------------+
| 5000 credits |
| 4 battle points |
| Overdrive.FRAME-HP X |
+------------------------+
Head to FN Site 508 next, fly up and north towards O'rrh Sim, then just before
reaching O'rrh Sim drop down to the lava to find another statue.
+------------------------+
| TREASURE GET! |
| Alien Reliquary |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
| SpecUp.GRAV-RES III |
+------------------------+
Fly back up to O'rrh Sim, then northwest through the gate. On the right side of
the enormous ramp is another container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
Fly up and south over the O'rrh Sim wall, on just on the other side descend to
find a chopper crashed into the side of O'rrh Sim.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 3 |
+-------------------------+
| 20000 credits |
| Mining Probe G6 |
+-------------------------+
Head to O'rrh Sim Capital Remains next and head north to find an abandoned
container on your right.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 2 |
+---------------------+
| 3000 credits |
+---------------------+
To the west is an alien container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
Back south and slightly east is a statue on the cliff overlooking the lava lake.
+------------------------+
| TREASURE GET! |
| Alien Reliquary |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
Fly northeast to the Capital Wreckage, then turn east and fly towards the top of
the building to the east. Part way up is an alien container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 5000 credits |
| 4 battle points |
| Resist.THERM-DOWN VIII |
+------------------------+
Fly further up the building and head southeast. In the mountain just on the
other side of the building is another chopper.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 2 |
+-------------------------+
| 10000 credits |
| Mining Probe G8 |
+-------------------------+
Fast travel back to the Capital Wreckage and fly up the mountain to the
northeast to find an indigen nest.
+--------------------------+
| TREASURE GET! |
| Indigen Nest |
| Biological Level 2 |
+--------------------------+
| 6 battle points |
| Unfathomable Devil Wings |
+--------------------------+
Head to the Abandoned Bivouac next and fly southeast to find an alien wreck on
the cliff overlooking the water.
+-------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 2 |
+-------------------------+
| 5000 credits |
| 4 battle points |
| AttributeDmg.THERM VIII |
+-------------------------+
Fast travel to the Bestial Utopia next and enter it. Once in the main room, drop
one level, turn right, and when you reach the river follow it upstream. At the
end of the path you'll find another statue.
+------------------------+
| TREASURE GET! |
| Alien Reliquary |
| Archaeological Level 2 |
+------------------------+
| 5000 credits |
| 4 battle points |
| Overdrive.FRAME-HP XV |
+------------------------+
Back in the main room, take the bridges to the southeast corner for another
statue.
+------------------------+
| TREASURE GET! |
| Alien Reliquary |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
| Draw.OPENING-DMG VII |
+------------------------+
Fast travel to the Old Ceremonial Hollow next and drop off the cliff to find
another statue on the level below.
+------------------------+
| TREASURE GET! |
| Alien Reliquary |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| 8 battle points |
| AttributeDmg.ELEC X |
+------------------------+
Get in your Skell and fly east towards the edge of the bridge above you pointing
out to sea for an indigen nest.
+-----------------------+
| TREASURE GET! |
| Indigen Nest |
| Biological Level 3 |
+-----------------------+
| 8 battle points |
| Vanquisher's Eyepatch |
+-----------------------+
Fly southwest and up next to the large circular building with the open roof.
There is an alien wreck on top near the Jaculs.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 3 |
+------------------------+
| 3000 credits |
| 3 battle points |
+------------------------+
Fly off the south end of the building and descend to find another alien wreck in
the mountains.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 2 |
+------------------------+
| 5000 credits |
| 4 battle points |
| Resist.GRAV-DOWN VIII |
+------------------------+
Fast travel to FN Site 514 next, then fly up and south to discover Kw'arah
Villa. Fly off the south end of the Villa and descend towards the ocean to find
a chopper on the coast.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 4 |
+-------------------------+
| 100000 credits |
| Storage Probe |
+-------------------------+
Fast travel to FN Site 511 and fly south towards the Ganglion base. Just before
the bridge, there's a chopper crashed into the side of the Kw'arah Villa on your
left.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 2 |
+-------------------------+
| 10000 credits |
| Mining Probe G6 |
+-------------------------+
Fly southwest next to discover Tengu's Playground in the lava lake. From here,
fly south to the mountains to find a Lifepod on top.
+--------------------+
| TREASURE GET! |
| Lifepod |
| Mechanical Level 2 |
+--------------------+
| 10000 credits |
| Mining Probe G9 |
+--------------------+
Let's reorient ourselves by fast travelling to FN Site 512. Make your way to the
northeast corner of the base to find an alien container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
| Boost.M-ATK VII |
+------------------------+
Fly to the southern wall, then proceed west until you spy a lifepod on the
ground.
+--------------------+
| TREASURE GET! |
| Lifepod |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
Next up, there's some White Whale debris a little further west.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
We'll be back for the rest of Kitsune Stronghold later. Fly to the northwest end
of the base and drop into the lava below. On the north side of the northwest end
of the cliff the base is on is a small cave with another lifepod.
+--------------------+
| TREASURE GET! |
| Lifepod |
| Mechanical Level 3 |
+--------------------+
| 20000 credits |
| Mining Probe G8 |
+--------------------+
Fast travel to FN Site 507 next and exit the cave. Follow the path up to your
Skell, board it, then face back the way you came. On your left is a lifepod and
some Marnucks.
+--------------------+
| TREASURE GET! |
| Lifepod |
| Mechanical Level 3 |
+--------------------+
| 20000 credits |
| Mining Probe G8 |
+--------------------+
Fly northeast up to the nearby Mining Frigate. Inside the main chamber is an
alien container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 3 |
+------------------------+
| 10000 credits |
| 6 battle points |
| CriticalUp X |
+------------------------+
That's most of the treasure in Cauldros and all of the segment clearing treasure
we can get for now. Next stop, FN Site 505 so we can return to the Ganglion
Antropolis. Head towards the large room where we fought the Rexoskell, but just
before take the tunnel to the west. In the second room, go south and open the
barrier to the southern room. Take care of the Definian and the many Potamus,
then approach the closed trailer.
----------
DECISION
----------
- Respond: Answer Mia's call for help.
- Ignore: Ignore Mia's plight.
+---------------------------------+
| NORMAL MISSION: Mia Is Missing! |
+---------------------------------+----+
| Mia has been kidnapped. Go free her. |
+--------------------------------------+
| Objectives: |
| - Search for a blue-suited xenoform |
| in Cauldros's Ganglion Antropolis. |
+--------------------------------------+
Return to the main room of the Antropolis and take the northeast exit into the
eastern room. Drop off the cliff to find... Mia?!
----------
DECISION
----------
- Suspect: Ask Mia why she is here exactly.
- Trust: Thank Mia for the warning and ask about the trap.
----------
DECISION
----------
- Accuse: Draw your weapon as you accuse Mia of deception.
- Trust: Give Mia the benefit of the doubt.
The Definian Hierana attacks! She's not too tough compared to the Rexoskell, so
kill her dead to get the container key. Return to Mia now and open the door to
save her. Talk to her to send her back to NLA, then open the alien container in
the trailer.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
+------------------------+
Fast travel to the Mimeosome Maintenance Center and head south to find Walter
overlooking the residential district. Mia reports extensively on the
capabilities of the Definians (impressive, but a little late - you were away
when we discovered them after all, Mia, and we took down their leader).
+--------------------------------+
| MISSION CLEAR: Mia Is Missing! |
+--------------------------------+----------------------+
| Mia returned safely to New LA. It also looks like she |
| might finally get the BLADE recognition she's been |
| yearning for. |
+-------------------------------------------------------+
| Rewards: |
| - 460 experience |
| - FILE-USP0880SA Blueprint |
+-------------------------------------------------------+
+--------------------+
| New Character: Mia |
+---------+----------+---+-------------+
| Curator | Psycorruptor | Ma-non Ship |
+---------+--------------+-------------+--------------------------------+
| A junior BLADE who is still learning the ropes, but has managed to |
| survive a number of trials with a touch of luck and lots of tenacity. |
| Her n ext goal is to be placed on the same team with a particular |
| operative she looks up to... |
+-----------------------------------------------------------------------+
| Mia uses a standard Psycorruptor style to unleash barrages of |
| cannon fire that damage enemies from a safe distance. |
+---------------------------------+-------------------------------------+
| Signature Art 1: Clarity Ray | Signature Art 2: Beam Bomber |
+---------------------------------+-------------------------------------+
Our 18th and final party member has finally joined us! Since she's waaaaaaay
behind on affinity, fast travel up to the Ma-non ship Deck and look south to
find her. Add her to your party.
Next up we have perhaps the most infamous quest in the game. It's been available
since beating chapter 4, but unbeatable until you complete Definian Downfall.
From the Outfitters Test Hangar, head over to Rock's construction site, stand
on the crate at the southwest end, and look south along the side of the
Outfitter Test Hangar to see a narrow pathway leading along the outside wall.
Get on that path and walk forward to find... a lobster? Clip clip clop...
----------
DECISION
----------
- Play Along: Ask who the person is and what they want.
- Shrug: Tell the person you're hanging up.
----------
DECISION
----------
- Throw: Take the toy and hurl it as far as you can.
- Examine: Pick up the toy and listen for any strange sounds.
+-------------------------------------------+
| NORMAL MISSION: Rise of the Blood Lobster |
+-------------------------------------------+---------+
| The Blood Lobster has planted explosives around New |
| LA. Retrieve the cuddly toys that hide bombs. |
+-----------------------------------------------------+
| Objectives: |
| - Safely recover the stuffed lobsters |
| from around New LA. |
+-----------------------------------------------------+
There are 100 of these damn things. One already exploded, so we have 99 to go.
They're very hard to spot, scattered everywhere, come in two waves, and are just
not fun at all. I would make a list for you here of every single lobster and
where to find it, but to be quite honest somebody else has already made a
fantastic list complete with screenshots, so I will be referring you to their
guide, found here: http://tinyurl.com/BloodLobster (redirects to a Google Doc,
URL was too long without TinyURL).
Once you collect the 49th lobster, a scene occurs.
----------
DECISION
----------
- Insist: Demand to know the Blood Lobster's identity.
- Threaten: Say he will get the toys back... with interest.
Skell Wars 2: The Skellening sounds like a great movie! Too bad it bombed at the
premiere.
Sorry, bad joke. People did die after all. The next set of lobsters spawn at
this point.
For lobster 84 which presently lacks a photo in that guide, fly to the top of
BLADE Tower where lobster 85 is (85 is on the south end of the top of the tower)
and look off the north end. There's a skyscraper that's nearly as tall as BLADE
Tower. Lobster 84 is on top of said tower.
Once you have 97 lobsters, the 98th appears near Division Drive. From the
Division Drive landmark, head south while looking to your right until you see
the Mediator booth. Go one further booth south to the second Mediator booth and
check behind the crates in the back corner for the next lobster.
----------
DECISION
----------
- Inquire: Ask where the last toy is.
- Lose Temper: Demand to know where the Blood Lobster is hiding.
The person who has the last lobster has a "justice fetish", eh? If you remember
way back at the beginning of the game, Justin was searching for a true hero to
look up to. He can be found at the East Melville Street landmark next to the
fountain.
----------
DECISION
----------
- Query Specifically: Ask Justin whether he received a stuffed lobster recently.
- Inquire Generally: Ask if Justin has noticed anything strange lately.
----------
DECISION
----------
- Hang Up: Terminate the Blood Lobster's call.
- Lose Temper: Furiously demand to know the Blood Lobster's identity.
The Blood Lobster is in the room in the Ganglion Antropolis where we first
fought the Rexoskell. The upcoming boss is even stronger than the Rexoskell, so
preparation is important. He has a variety of attack types, but the most
prominent one is beam, so focus your defense on beam. Additionally, equip
augments that reduce your chance of topple or stagger.
The Blood Lobster can also grant himself reflect, meaning any damage you try to
do will bounce back to you unless you have augments to negate that. Equip
Nullify Reflect augments for each type of attack you have to counter this.
Finally, the Blood Lobster is weak to beam, electricity, and gravity, so use
those types of attacks if you can. The only other advice I can give is abuse
Infinite Overdrive and equip Max TP Up Augments to make Overdrive easier.
Approach the Skell in the back right of the room to begin.
----------
DECISION
----------
- Inquire: Ask his true identity.
- Demand: Insist on knowing why he did all this.
It personally took me two tries. The first try was probing to see what abilities
he had, and once I had nullify reflect for my arts equipped and got my Overdrive
going I was good to go.
Oh hi Justin!
----------
DECISION
----------
- Confess Surprise: Admit that you never suspected Justin.
- Mock Him: Laugh in Justin's face and say you knew all along.
Honestly, this was hinted at in a couple of ways. For one, Justin referred to
the Blood Lobster as an evil "genius" back in NLA. Additionally, if you
remembered Justin from A Hero's Ride, the Blood Lobster seemed very much to fall
in the lines of his fantasy "good vs evil".
----------
DECISION
----------
- Deploy the Hammer: Execute your archenemy.
- Stay Your Hand: Allow Justin to go free.
Route A: Deploy the Hammer
--------------------------
Justin's fantasy is fulfilled. Oh well, at least he can't cause any more
trouble.
Route B: Stay Your Hand
-----------------------
Letting him live is truly the cruelest punishment.
+------------------------------------------+
| MISSION CLEAR: Rise of the Blood Lobster |
+------------------------------------------+-------------+
| Route A: |
| You killed the Blood Lobster, who was actually Justin. |
| He died with a smile on his face. |
| |
| Route B: |
| You spared the Blood Lobster, who was actually Justin. |
| He wailed in despair at your mercy, as it spoiled his |
| grand ending. |
+--------------------------------------------------------+
| Rewards: |
| - 530 experience |
| - 54000 credits |
| - The Blood Lobster Holofigure |
| - Upgraded Diving Bodywear II |
| - Upgraded Diving Band R II |
| - Upgraded Diving Band L II |
+--------------------------------------------------------+
We're going to gather most of the remaining segment-clearing treasures at this
point. First, go to the Residential district's Sports Complex and fly to the
crane to the west. On top of its base is an alien wreck.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| 8 battle points |
+------------------------+
From North Founders Street in the Commercial district, head west to find the
last alien wreck in New LA.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| Custom.WP-ATK X |
+------------------------+
From Primordia's Seaswept Ridge, fly west to the cliff overlooking the ocean. A
short ways south along the clifftop is an alien wreckage.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| 8 battle points |
| Back Attack Plus V |
+------------------------+
Next, from FN Site 110 at night fly north towards the northern end of the Talon
Rock. Look right as you go to find a hole in the talon leading down into a cave.
If you come here during the day, there will be a dragon poking its head out of
the Drop Shaft. YOu do not want to fight this dragon yet. Enter to discover the
Drop Shaft. As you descend, there are several tunnels shooting off to the side.
Take the first one to the northeast to find an alien wreck.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| 8 battle points |
| CriticalUp II |
+------------------------+
From FN Site 222, fly straight up and north over the mountains then descend to
reach a Ganglion base in the Waterway Tangle. At the north end of the base is
some White Whale debris.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
In the building at the northeast corner of the base is an alien container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 3 |
+------------------------+
| 3000 credits |
| 3 battle points |
+------------------------+
Inside the next building to the south is an alien container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| 8 battle points |
| Max TP Up X |
+------------------------+
From Oblivia's Jair Fortress landmark, fly southeast to spy an alien container
on the roof of a tall building.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| 8 battle points |
| CriticalUp X |
+------------------------+
We'll be back to loot the rest of Jair Fortress later. Go to FN Site 409 next
and fly to the top of the building on your right to find an alien container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
Fly a short distance northeast to spot another container on the roof of a short
building.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 3 |
+------------------------+
| 3000 credits |
| 3 battle points |
+------------------------+
A little north near the wall on the ground is another alien container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
| Mechanoid Slayer VII |
+------------------------+
The cliff on the west side of the container has a building on top. Inside is yet
another alien container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| 8 battle points |
| Slayer.MECHANOID VIII |
+------------------------+
Fly northwest towards the exit of Hilal Stronghold. On top of the east side of
the cliff separating it from the rest of Sylvalum is an alien container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
Drop off the north side of the cliff and drive east to find a strange tree.
+------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 2 |
+------------------------+
| 4 battle points |
+------------------------+
From FN Site 414, fly straight up and over the southern mountain, then look down
to see what appears to be a landing strip sticking out of Sylvalum over the sea.
Land on it and turn around to see a cave guarded by level 60 Zigs. Enter to
discover Quay Hollows, and stay stealthy. The enemies here are tough.
At the first intersection, take a right and another right to find a container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| 8 battle points |
| SpecUp.THERM-RES VIII |
+------------------------+
From FN Site 417, drive northwest into the lake. Near the northeast shore is an
alien reliquary.
+------------------------+
| TREASURE GET! |
| Alien Reliquary |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
To the southwest, south of the massive Coronid enemies, is another reliquary.
+------------------------+
| TREASURE GET! |
| Alien Reliquary |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| 8 battle points |
| SpecUp.GRAV-RES X |
+------------------------+
From the West Ciel Sandsea, head south to find a reliquary in the sand.
+------------------------+
| TREASURE GET! |
| Alien Reliquary |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| 8 battle points |
| Resist.SHOCK VIII |
+------------------------+
Head northwest up the hill to find a strange tree.
+------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 2 |
+------------------------+
| 4 battle points |
+------------------------+
From FN Site 401, enter the nearby cave. In the main room, follow the road a
slight bit west and at the bottom of the ramp, look left to see a container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
Continue along the outer perimeter until you reach the southern wall. Enter the
southern tunnel and take a right to find a container guarded by a tyrant we
fought a while back.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| 8 battle points |
| SpecUp.ETHER-RES VIII |
+------------------------+
From South Hardheart Canyon fly west and down the hill to spot a container on an
outcropping.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
| Resist Launch VII |
+------------------------+
Fly up on top of the outcropping above you and head west towards its edge to
find an alien wreckage.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| 8 battle points |
| AttributeDmg.GRAV VIII |
+------------------------+
From North Hardheart Canyon, go southeast to find a skell wreckage on an
outcropping.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Mining Probe G8 |
+--------------------+
Fly south to the base of the Delusian Mountains to find an alien container.
+-------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 4 |
+-------------------------+
| 20000 credits |
| 8 battle points |
| AttributeDmg.ETHER VIII |
+-------------------------+
Fly north past the Hardheart Canyon entrance then hug the wall on your left to
find a small area with a Caro and another container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| 8 battle points |
| Resist.ELEC-DOWN VIII |
+------------------------+
From FN Site 415, fly west to find an alien wreckage on the hill.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| 8 battle points |
| AttributeDmg.THERM X |
+------------------------+
Fly up and north to a cliff to find a chopper crashed onto a plateau near some
Ganglion.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 3 |
+-------------------------+
| 6000 credits |
| Mining Probe G10 |
+-------------------------+
From the South Cinderdunes, fly northwest to the bridge to discover the Badr
Stonebridge. At the north end of the bridge, there is a container is you drop
off the right side.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| 8 battle points |
| Resist.ETHER-DOWN VIII |
+------------------------+
From Badr Basin, go south to find a petrified tree.
+------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 2 |
+------------------------+
| 4 battle points |
+------------------------+
Fly northwest to Badr Stronghold next. From the top of the ramp that leads down
into the base, drop into the base then turn around to see a building with a
container on top.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
Slightly west are two pillars, one of which has an alien wreck on top.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 4 |
+------------------------+
| 7500 credits |
| 4 battle points |
+------------------------+
To the southwest behind a bright overhead light is another container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 4 |
+------------------------+
| 20000 credits |
| 8 battle points |
| CritUp.MECHANOID VIII |
+------------------------+
Head north and enter the second building on your left. There's a container on
top.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
Head up the ramp to the northeast and turn left at the top. Enter the building
in front of you to find a container.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 4 battle points |
| AttributeDmg.BEAM VIII |
+------------------------+
Go back outside, continue west, and enter the next building to find a container
on the roof.
+------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 3 |
+------------------------+
| 3000 credits |
| 3 battle points |
+------------------------+
And that is all the treasure we will be collecting for now. It's now time for a
few more heart to hearts! My heart to heart progress is listed below, as usual
you can head to the heart to heart section of the guide to find details on
specific heart to hearts.
5 Hearts: Elma, Frye, Lin, Boze, Alexa, Lao, Nagi
4 Hearts: H.B., Phog, Irina, Doug, Yelv, Murderess, Hope, Gwin, L, Celica
With the only one not having any heart to hearts done being Mia. Mia, why'd you
have to take so long to get recruited?!
If you don't have everybody minus Mia at 4 hearts yet, I do recommend doing some
basic missions to get people there. I also recommend keeping Mia in your party
as she has a 4 heart affinity mission we'll be doing after chapter 12. The
specific list of affinity requirements for after chapter 12 is to have the
following people at 4 hearts: Mia, Murderess, L, Lin, and Elma. After that, just
get everybody to 5 hearts so we can wrap up their heart to hearts.
Next, we have a couple affinity shifts to take care of.
Affinity Shift: Horonalderon
Mission: Slovity's Revenge
Location: 2 Segments SE of Central Industrial District, Industrial District
Time: Anytime
- Suggest: Tell Horonalderon that he should ask the Pron chieftain.
- Speculate: Tell Horonalderon that he was
likely rescued by Team Slovity.
Correct Answer: Speculate
Affinity Shift: Zurranik
Mission: Gold Rush
Location: 1 Segment S, 1 Segment SE of Deck, Ma-non Ship
Time: Anytime
- Guess: Tell Zurranik that it was Ga Bewhe,
the Wrothian Robin Hood.
- Joke: Tell Zurranik that it was Ga Bewhe,
the Empress of Card Collectors.
Correct Answer: Guess
Finally, let's set up our data probes. I tried to make sure that my miranium
storage was over 100,000 as after the next chapter is when we'll finally make
use of that.
FN102 - Mining G6
FN103 - Mining G8
FN104 - Research G4
FN105 - Mining G8
FN106 - Mining G8
FN107 - Mining G8
FN108 - Mining G8
FN109 - Mining G8
FN110 - Mining G8
FN111 - Mining G8
FN112 - Mining G8
FN114 - Mining G8
FN115 - Mining G8
FN116 - Mining G8
FN117 - Mining G8
FN118 - Mining G8
FN119 - Mining G8
FN120 - Mining G8
FN121 - Mining G8
FN204 - Mining G9
FN205 - Mining G9
FN209 - Mining G6
FN211 - Mining G9
FN212 - Mining G8
FN213 - Research G3
FN214 - Research G1
FN216 - Research G1
FN218 - Mining G6
FN219 - Mining G6
FN221 - Research G5
FN222 - Research G1
FN223 - Mining G7
FN301 - Mining G8
FN302 - Mining G8
FN303 - Mining G8
FN305 - Mining G6
FN306 - Mining G8
FN313 - Research G5
FN315 - Research G2
FN317 - Research G2
FN318 - Research G2
FN319 - Research G2
FN403 - Mining G9
FN405 - Mining G7
FN407 - Storage
FN410 - Storage
FN412 - Storage
FN413 - Research G4
FN414 - Research G3
FN415 - Storage
FN501 - Duplicator
FN502 - Storage
FN503 - Storage
FN504 - Storage
FN505 - Booster G2
FN506 - Research G6
FN507 - Duplicator
FN508 - Storage
FN509 - Duplicator
FN510 - Storage
FN511 - Duplicator
FN512 - Booster G1
FN513 - Booster G1
FN514 - Booster G1
FN516 - Mining G10
Miranium: 50696
Revenue: 102420
Storage: 120000
With that, it's finally time to take on the final chapter of the game.
+-------------------------+---------+
| Survey Progress | 085.05% |
+-------------------------+---------+
| Primordia | 086.60% |
| Noctilum | 086.31% |
| Oblivia | 091.21% |
| Sylvalum | 086.05% |
| Cauldros | 085.85% |
+-------------------------+---------+
| Industrial District | 087.03% |
| Commercial District | 085.71% |
| Residential District | 080.00% |
| Administrative District | 090.62% |
| Ma-non Ship | 073.91% |
| BLADE Barracks | 082.35% |
+-------------------------+---------+
================================================================================
02.22.CH12A CHAPTER 12 - INTO THE CORE
================================================================================
This is it, the final battle! Before beginning, make sure you have Elma and Lin
in your party. Who you pick for your last party member is up to you, but it
can't be Nagi as he can't go on story mission. I'm personally taking Mia because
she's way behind on affinity.
Whoever you take with you, make sure they are at least level 50 and have a level
50 Skell assigned to them. Also ensure that you have the best ground build you
possibly can as this final battle is a tough one, and it is not messing around.
You may in fact need to have an Infinite Overdrive build ready, so it's worth
setting up in advance.
Weaknesses for the upcoming battles are varied, but consistently gravity and
beam are effective so set up your weapons to use those if possible. The attacks
your enemies will be using are also extremely varied and only get more so as you
progress (meaning focusing on one type of defense for your armor becomes less
useful), but in the early stages ether defense is what you most likely want to
go with.
Once you're all set up, head to the mission table for our final story chapter.
----------
DECISION
----------
- Relax: Enjoy this time with friends.
- Chow Down: Dive right in and start eating.
+---------------------------+
| STORY MISSION: Chapter 12 |
+---------------------------+--------------------+
| Progress Requirements: |
| - Obtain the Skell flight module. |
+----------------------+-------------------------+
| Lv. 1 | Max Party 4 |
+----------------------+-------------------------+
| Required: | Restricted: |
| - Elma | - Nagi |
| - Lin | |
+----------------------+-------------------------+
| Secure the Lifehold Core. |
+------------------------------------------------+
| Objectives: |
| - Talk to Commander Vandham |
| in New LA's BLADE Tower. |
+------------------------------------------------+
Head to BLADE Tower's front door and enter for a scene.
We have our destination. Fast travel to FN Site 501, board your Skell, and fly
west over the ocean. Keep flying west and you'll eventually see the Core in the
distance. As you approach, you'll get a scene.
We have our plan. Ignore all enemies and approach to discover the Lifehold Core.
Make your way to the landing strip for the next scene.
Once you're ready for the final battle, check the terminal in front of you. This
is the point of no return. MAKE SURE YOU SAVE BEFOREHAND!
----------
DECISION
----------
- Nod: Tell Elma you're ready.
- Shake Your Head: Tell Elma you need more time.
----------
DECISION
----------
- Nod: Tell Elma you're sure you're ready.
- Shake Your Head: Tell Elma you actually could use some more time.
After scenes, you discover the Interior and the Lifehold Core. Advance forward
for more scenes and some plot twists. Unfortunately, we get interrupted
mid-reveal.
+------------+
| Boss: Vita |
+------------+-----------------------------------------------------------------+
| Level 50 |
| Interior, Lifehold Core |
| Recommended Level: 50 |
| |
| Use your Skells to take him down. The first phase isn't too bad with a full |
| team of level 50 Skells. Just get him down to half health for more scenes. |
| |
| Fans of Xenosaga may recognize the ships that are shown during the mid-fight |
| cutscene. It's Abel's Ark! |
| |
| The second phase is quite a bit tougher. He'll summon several Satellis that |
| provide various bonuses to the Vita. Once the Vita gets close to dead, the |
| Satellis in the center of the arena will transfer its barrier to the Vita, |
| making the Vita invulnerable to further damage. Change targets to kill the |
| Shield Satellis and any other Satellis you feel like getting out of the way, |
| then finish off the Vita (which may have healed a bit in the time you were |
| fighting the Satellis) |
| |
| If you lose your main character's Skell during this fight, you may have an |
| extremely tough time coming up. Protect your Skell at all costs. |
+------------------------------------------------------------------------------+
----------
DECISION
----------
- Celebrate: Revel in your victory.
- Inquire: Ask Elma to continure her explanation
from before the battle.
Elma explains what was really stored on the White Whale - not our bodies, but
our brains digitized into data. Lao wasn't wrong when he said our flesh and
blood burned away with the Earth. A bit of philosophical discussion on the
ethics of this ensues, and then things happen.
+---------------------------+
| Boss: Soldier Chimera x10 |
+---------------------------+------------------------------------------------+
| Level: 48 |
| Interior, Lifehold Core |
| Recommended Level: 50 |
| |
| The Lifehold is malfunctioning and creating these... things! This is where |
| your Skells come in handy. Board them, fly above, and hit them with your |
| best area of effect attacks to kill them all as fast as possible. |
| |
| If you don't have your Skells... good luck. There's too many to take on |
| safely on foot, even with strategies like Infinite Overdrive. I would |
| honestly recommend reloading a previous save and trying again if you lost |
| your Skells. |
+----------------------------------------------------------------------------+
Things continue to go downhill, and the final boss is formed from the
malfunctioning Lifehold defense measures.
+-----------+
| Boss: Lao |
+-----------+-----------------------------------------------------------------+
| Level: 50 |
| Interior, Lifehold Core |
| Recommended Level: 50 |
| |
| Two phases to this fight! First phase isn't so bad, as you can use your |
| Skells. Bring him down to half health with a Skell onslaught to begin the |
| second phase. |
| |
| Between phases, we finally learn why the Ganglion fear humanity. |
| |
| In the second phase, get off your strongest attacks IMMEDIATELY, as Lao |
| uses an art that completely drains your Skell's fuel. The final phase MUST |
| be fought on foot. Get an infinite overdrive going as soon as possible and |
| kill him quickly. |
| |
| When Lao's health drops low enough, he will summon multiple chimeras to aid |
| him. They can be a nuisance, so it may be worth diverting your attention to |
| them so they aren't wearing you down while you fight Lao. If your Overdrive |
| goes well enough, you may be able to kill him before they even reach you. |
+-----------------------------------------------------------------------------+
Some final scenes occur, and we finally learn the truth about Elma. I'll let you
see it on your own. Stick around after the credits for two more twists that have
made the entire fandom desperate for a sequel.
This story never truly ends...
+---------------------------+
| MISSION CLEAR: Chapter 12 |
+---------------------------+------------------------+
| You defeated Luxaar and secured the Lifehold Core. |
+----------------------------------------------------+
| Rewards: |
| - 3000 experience |
| - 100000 credits |
| - Ranged Attack Probe |
+----------------------------------------------------+
+-------------------------+---------+
| Survey Progress | 085.59% |
+-------------------------+---------+
| Primordia | 086.60% |
| Noctilum | 086.31% |
| Oblivia | 091.21% |
| Sylvalum | 086.05% |
| Cauldros | 085.85% |
+-------------------------+---------+
| Industrial District | 087.03% |
| Commercial District | 085.71% |
| Residential District | 080.00% |
| Administrative District | 090.62% |
| Ma-non Ship | 073.91% |
| BLADE Barracks | 088.23% |
+-------------------------+---------+
================================================================================
02.23.CH12B POST-CHAPTER 12 - A PLANET CONQUERED
================================================================================
As soon as the game loads up, you're back in the BLADE Barracks collecting your
loot from the final battle.
+---------------------------------+
| Elma's Advice: Elma's True Form |
+---------------------------------+---------------------------------+
| However you felt upon seeing the real me, I won't pry for now. |
| But if you're not opposed to adventuring with me in my true form, |
| I'd be happy to oblige. It's entirely up to you. |
| ...Well? Where to next? This planet still abounds with mystery. |
+-------------------------------------------------------------------+
+-------------------------------------------+
| Eleonora's Advice: A Great BLADE's Reward |
+-------------------------------------------+-------------------+
| You've carved your name into BLADE history, so I've readied |
| some special missions that'll make earning money, experience, |
| and BP a lot easier. You can accept them from the Network |
| terminal in the barracks, so don't miss out! |
+---------------------------------------------------------------+
Elma's appearance can be adjusted from Settings > Change Game Settings > System
Settings > Elma's Appearance. We don't have her true armor from the cutscene yet
but we can craft it from the AM Terminal. Specifically, you want to craft the
Reginal series from the AM Terminal > Develop New Gear > Protective Wear menu.
For the bonus missions Eleonora mentioned, go to the Network terminal and select
Support Missions. These will give you bonus experience, class points, affinity,
and money as rewards, so if you need any of that go right ahead, but I will not
be covering these quests as they are entirely optional and fairly self
explanatory.
Before we take on the post-game missions, we're going to be checking out a few
things you can craft after beating the game. Namely, at the AM Terminal if you
go to the Develop New Gear > Skell Frames menu, you will see level 60 Skells
have been unlocked.
We're going to be building the Ares 90. While it's not the most powerful Skell
you can build in the game, it is absolutely worth making one as it's far better
than any level 50 Skells, it makes grinding for materials to build better Skells
and other craftables easier, and it's great for taking out many (but not all)
Tyrants quickly.
To craft the Ares 90, we need:
- 2 Golden Yggralith Hearts
- 4 Silver Vita Cores
- 12 Crude Neilnail Masks
- 8 Seidr Control Devices
- 12 Advanced Cores
- 16 Upgraded Lenses
- 2 Cimmerian Cinnabar
- 100000 units of Miranium
To get the materials, I recommend first upgrading Candid & Credible to level 5
then equipping a full set of their Reginal armor on each of your party members.
A full set of level 5 Reginal Candid & Credible armor on one character gives a
30% boost to rare treasure drop rates. On all four party members, that's a 120%
boost, meaning rare treasure will drop like mad.
This next section will be me detailing where to get each of the materials you
need.
Golden Yggralith Hearts: When you start the game, the game will have you join a
squad - this determines who you play with during multiplayer missions. There is
also a circular meter in this menu that tells you how the multiplayer missions
are doing. When the meter fills up, superbosses called Global Nemeses become
available at the Network terminal in the BLADE Barracks.
Worldwide, everybody has to collectively drop its HP to 0 millions of times.
Each time its HP drops to 0, it loses one RP. If you are on one of the teams
fighting it when its RP hits zero, you may get a Golden Yggralith Heart. Moral
of the story: Don't do this.
As you play the game while connected to the internet, missions appear in the
bottom right of the screen. When those get completed by you or your squad, you
gain Reward Tickets. The Golden Yggralith Hearts cost 636 tickets each, so...
that's a lot of grinding, but it's also far more feasible than being on one of
the teams that kills the Yggralith Zero. In total, you need 1272 tickets. It's
actually quite possible you already have this, assuming you didn't burn tickets
on quest materials.
Silver Vita Core: This drops from the Vita you fought in the final boss. If you
want to fight it again, you can do this (without a Skell) by going to the
Network terminal and selecting Time Attack missions. Here, you can take on the
Dark Matter Phantom mission where you fight a weaker variation of the Vita. Once
you accept a Time Attack mission, approach the yellow gate and examine it to
begin. I recommend having a Brimstone Rain Screen augment on, as well as some
method for healing during your Infinite Overdrive. I would also recommend having
high Ether defense. Toss on a few Virus resist augments so the Vita can't block
your arts and you'll be good to go. Try to go in with Overdrive ready so you
don't have to waste time building up TP - take too long and it puts the Shield
Satellis up.
If you want them from reward tickets, they cost 210 tickets each, or 840 total.
Crude Neilnail Mask: This drops from the Neilnail Twin bosses found from the
Twin Dolls of Mystery Time Attack mission. You can't use Skells for this mission
so other strategies are necessary. You'll want defense against Ether as well as
Sleep Resist augments. Be warned that Furvus has an autoheal that goes off every
15 seconds or so, so you'll want to hit it hard. The Crude Neilnail Mask is a
very rare drop, but thankfully the Neilnail Twins are easy to beat, so just keep
at it. Break the faces and shoulders for higher odds of it dropping.
From reward tickets, they cost 210 tickets each, or 2520 tickets total. If any
of the materials for Ares 90 warrant reward tickets (other than the Golden
Yggralith Hearts), it's these things.
Seidr Control Device: This drops from Grav Raptor Seidrs in the Ganglion Weapons
Hangar we invaded in Chapter 11, as well as Laser Raptor Seidrs far above FN
Site 505 and FN Site 512. Break the head to find them. I do not recommend
spending reward tickets on these, as they are fairly easy to gather.
Advanced Core: These are dropped by Xe-doms in Sylvalum, particularly around the
West Ciel Sandsea and Hilal Meadow. Destroy the leg-like cannons to find the
cores. Again, I do not recommend spending reward tickets for these.
Upgraded Lens: Dropped by the same Seidrs that drop Seidr Control Devices.
Destroy their lower bodies to get the lenses. Again, I do not recommend spending
reward tickets for these.
The remaining materials are FrontierNav materials and an excessive amount of
Miranium, so just make sure you have storage capacity for 100000 Miranium and
have mining probes where Cimmerian Cinnabar can be found and then just play
around until it's all in. Feel free to skip the Tyrants until the Miranium is
ready to go then return when you're ready.
When you finally have all of the materials, return to the AM Terminal and build
the Ares 90 Skell. It's time to kill some Tyrants. As this is a custom-built
Skell, it has a bit more insurance - 10 deaths with failed QTEs instead of 3.
The Ares 90 additionally cannot have its weaponry customized, and has only four
arts, but all four arts are very powerful.
Let's hunt down some old Tyrants we skipped before, some because we couldn't get
their basic missions yet, some because they were too tough without the Ares.
Grab basic missions for Vainamo, the Bellower; Candelario, the Bronze; Ya-rhat,
the Thundercloud; Goliath, the Stronghold; Anselm, the Triumphant; Laurencio,
the Fog Bow; Coil, the Never-Ending;
Vainamo, the Bellower: From Cauldros's Capital Wreckage, head south to find
Vainamo wandering the craters.
Candelario, the Bronze: From FN Site 407, fly south towards Badr Basin to find
Candelario.
Ya-rhat, the Thundercloud: From FN Site 514, fly north to find Ya-rhat flying
just above a building at the Kw'arah Cloister.
Goliath, the Stronghold: From FN Site 415, fly west up the North Cinderdunes to
find Goliath hanging out on the hill.
Anselm, the Triumphant: From Sylvalum's Delusians South Summit, fly southeast to
find Anselm wandering the mountaintop.
Laurencio, the Fog Bow: From FN Site 408, fly west to find Laurencio disguised
(poorly) as a giant plant in Lake Ciel.
Legato, the Skywatcher: From FN Site 420, enter Behemoth's Shadows and return to
the room where you saved Celica in her second affinity mission. From here, take
the south exit to another large room to find Legato among numerous Scintimures.
Ilithios, the Enlightened: From Cauldros's Sunset Falls when there's no
Brimstone Rain, look north into the lava pool below the falls to find Ilithios.
Frajeel, the Purgatorial: From FN Site 207, fly up and north to find Frajeel
floating near the top of the plant at the center of the Divine Roost.
Jia Mian, the Beloved: While in a Skell, fast travel to FN Site 513 and fly
northeast to spy a large building below with a circular platform on the left.
Jia Mian is above the building attached to the circular platform.
Rajidi, the Cumuliform: From FN Site 121, Rajidi will occasionally spawn near
the large rock in the ocean to the south.
Elaine, the Lunar Eclipse: From FN Site 316, fly southwest to the river leading
west to find Elaine.
Coil, the Never-Ending: This one is annoying to get to spawn. First, go to
Cauldros's Ancient Warscape and head north to the base camp to make the time
5am. Then, repeatedly fast travel to the Ancient Warscape until an EM Storm
starts. In Cauldros, EM Storms only start from 5am to 7am. If it gets past 7am
with no EM Storm, change the time back to 5am. Once an EM Storm begins, fly
northeast towards the Mining Frigates above. Three of them are connected to a
small central platform. Coil spawns just above this platform. Be careful not to
topple it, or it will fall out of range and start the fight over.
Albin, the Wicked Medler: From FN Site 408 at night, fly west to find Albin
flying around Lake Ciel.
Sven, the Sturdy: From FN Site 217, fly south out of Noctilum and over the
ocean. To the right, you'll see a small island in the ocean. Approach it to
discover NLA Waters. Sven is on this island. Beware, Sven has 100% resistance to
all attacks, so any attack will do 1 damage. The Ares 90, however, has the
Aghasura Cannon which inflicts Ether Resist Down as well as deals massive Ether
damage. You can also follow that up with Agni Gatling, which also deals Ether
damage.
Go-rha, the Guardian Deity: Before fighting this one, equip Reflect.NEG-ETHER
augments on your Ares 90 and stick to your Aghasura Cannon and Agni Gatling
attacks, as Go-rha reflects all types of damage. Once you're prepared, Go-rha
can be found in the lake south of FN Site 219. It's the giant Xe-dom sleeping in
the lake.
Behemoth, the Netherdweller: From Sylvalum's Cavernous Abyss, drop to the bottom
of the hole where Behemoth will occasionally spawn.
Ahama, the Covetous: From Sylvalum's Cavernous Abyss during the day, check the
top of the southwest side of the abyss to find Ahama hanging with some other
Ganglion.
Trueno, the Cataclysm: From FN Site 503, fly to the south side of the White
Phosphor Lake to find the enormous filiavent know as Trueno.
Zdenka, the Raucous: From Primordia's Fallshorn Isle, look on top of the pillar
directly west of you to find Zdenka.
Urdu's Qmoeva: Return to Cauldros's Ganglion Antropolis via FN Site 505 at late
night (midnight to 5am) and upon reaching the main room, turn right, cross the
bridge to the north end, then turn right to enter the eastmost room. Urdu's
Qmoeva is waiting here for you to approach. Beware, it reflects physical damage.
With that, we've killed every tyrant up to level 60 with the exception of three
that hang around far stronger tyrants.
As you've maxed out your field skills throughout the game, you may have noticed
three Basic Missions known as "Off the Record" appear on the mission board.
Accept all of them, as they will be giving us some very nice rewards.
Each of the three Off the Record missions has a set of three riddles for us to
complete. I'll be going over the riddles one-by-one. If you want to figure them
out yourself, skip this next bit.
1. After dawn o'er land of white a rare red foe appears to smite.
Land of white refers to Sylvalum, so this is a tyrant that appears in Sylvalum
just after dawn. Specifically, you need to fight Lyla's Galdr, which we have
already done. I am unsure of if you need the mission accepted before fighting
Lyla's Galdr to clear the riddle, so if it's not cleared search for Lyla's Galdr
in the guide to track it down.
2. Soar deep into the skies and seek the forgotten land's ultimate peak.
Forgotten land refers to Oblivia, so this is the highest point in Oblivia.
Specifically, it's the Mount Edge Peak scenic viewpoint, which we have already
discovered. If you don't have this riddle cleared, search for Mount Edge Peak in
the guide to track it down.
3. Etchings of ancient beasts to find? Seek a stony shore in fired climes.
Fired climes refers to Cauldros, and stony shore is specifically the east coast
around FN Site 515. Etchings of ancient beasts refers to the specific
collectible we need - the Savage Sketches. These are a rare spawn in my
experience, so have fun getting 6!
4. Across the table where titans feast hides an insect you must defeat.
The table where titans feast refers to the Titan's Table in Cauldros. An insect
we must defeat is the tyrant Calore, the Lava Walker, which we haven't actually
fought yet. We'll get to that in a moment, so skip this riddle for now.
5. In the court of the forest gods, a brood of sentinels here do flock.
The forest of gods is the Divine Roost in Noctilum. The brood of sentinels
refers to the unexplored territory Sentinel's Nest there. We've already found
this, but if it's not marked off you can search the guide to find where we
located it.
6. If you seek a pure white shell, to the east does it now dwell.
A pure white shell refers to White Forfex Shells, dropped by Forfexes in Oblivia
(to the east), particularly at Oblivia's South Coast. Break the head for a
higher drop chance.
7. Atop the forest's eternal cascade, a bitter baron awaits the blade.
The forest's eternal cascade refers to Noctilum's Everwhelm Falls. At the top of
the waterfall, you can find Acid Diluses to kill. You can find them mostly near
FN Site 204.
8. Take this elevated corn to hand, atop the peaks of a delusional land.
Peaks of a delusional land refers to Sylvalum's Delusian Mountains. I found mine
wandering around the North Summit. They have a higher spawn at night.
9. Above an early land do hover, courting birds whose seal you covet.
An early land seems to most directly refer to Primordia, but it could also mean
any of the first three continents you visit - Primordia, Sylvalum, or Oblivia.
Birds refers to Auravises, and the words "courting" and "seal" refer to Auravis
Courting Feathers. I got mine at Oblivia's Leaning Ring. Break the tail for a
higher drop rate.
As mentioned, there was a Tyrant or two in those riddles we haven't fought yet,
so let's do one more round of Tyrants - this time, going up to level 65. Other
than that, I actually was able to complete all the riddles in under an hour, so
it's definitely doable in a reasonable amount of time!
Before beginning the Tyrants, grab basic missions for Angelita, the Blade
Bouquet; Dobromila, the Alluring; Izgnanie, the Smoldering; and Barnabas, the
Despot.
Gotthard, the Intimidating: From Oblivia's Twin Arches, fly southwest to the
Yawning Giant to find Gotthard flying above the northwest part of chasm below.
Badul's Seidr: From Sylvalum's Cavernous Abyss at night, search the western edge
of the top of the abyss to find this Seidr.
Armored Cruiser Seidr: From Cauldros's O'rrh Sim Watchtowers during the day,
walk in your Skell northeast to get it to spawn.
Angelita, the Blade Bouquet: From FN Site 513 (warp there while in your Skell)
turn around so you are facing east and follow the path. At the end, you'll
discover a cave known as the M'gando Mineral Spring. Angelita is waiting here.
Ald, the Extravagant: From FN Site 414, fly south over the mountains ringing
Sylvalum to spot a long strip of land you can land on. We've been here before!
Enter the cave (Quay Hollows) and take a left to reach a very large room with an
enormous Tyrant. Ignore it if possible and fly to the ledge in the northwest
corner with a treasure. We'll snag the treasure later, but up here is Ald, a
blatta, hanging on the southern wall of the ledge.
Calore, the Lava Walker: From Cauldros's Drongo Caravan, fly north to the lava
pit. Calore will emerge after a few moments.
WR512 Urdu: Before heading after Urdu, make sure you have Negate Physical
Reflect augments equipped (build them if you need to - you just need Juicy Wild
Meat which drops from Ovis) as well as good beam resistance.
Enter the Ganglion Antropolis (oh no) at any time except late night. Take the
normal route towards where we fought the Rexoskell and the Blood Lobster, but
just before entering said room take the tunnel to the west and enter the very
large square room in the far northwest of the Antropolis.
Skip the ramp on your left and enter the main room, then take a left to find
Urdu hanging out with multiple other Milsaadi. Be ready to rumble, they will
probably overwhelm you with numbers.
Dobromila, the Alluring: From FN Site 411, head northeast to find Dobromila
planted in the middle of the lake halfway to the northeastern shore.
Polaris, the Firmamental: From FN Site 505 at night, fly straight up and north
to discover the G'nahan Villa. Polaris is floating above the roof. It has an
obscene amount of health (almost 5 million) so don't expect it to go down
quickly.
Izgnanie, the Smoldering: From Cauldros's Sunset Falls, fly to the top of said
lavafall to find Izgnanie floating above the lava.
Zohan, the Thunderbolt: From Sylvalum's Delusians North Summit, manipulate the
weather via fast travel or changing time to get spores. Spores only appear
during the afternoon and evening, so use the nearby base camp to change the
time. It's very hard to see through spores, but Zohan can be found by heading to
the north end of the Gehenna Span and flying straight up a good distance.
Barnabas, the Despot: From Oblivia's Aaroy Plain during the day, you can see
Barnabas rampaging around. They've probably come at you a few times throughout
the game! Just look for the large, angry Vigent.
Armed Recon Galdr: From FN Site 501, fly west over the ocean to find this Galdr
on a small island.
Nu-rhor, the Dark Deity: From Oblivia's Jair Fortress, fly to the farthest part
of the base to the southeast to find Nu-rhor.
Squallo, the Sand Mirer: From Oblivia's Twin Arches during the day, take the
main road north towards the North Coast to find Squallo, an enormous Sabula,
buried in the sand in the middle of the path.
Shuravas, the Enraged: From Noctilum's Great Nail, use fast travel to manipulate
the weather and get a thunderstorm. Once you have a thunderstorm, fly north to
find Shuravas. Avoid attacking the fin on its back or it will become enraged
which can be dangerous.
With that batch of Tyrants done, we can get back to Off the Record. As you
complete each set of 3 riddles, a new riddle appears. Solving these riddles
clears each respective mission. Solutions are below, followed by the quest
rewards.
1. In suburban glory in a setting sun, the afflicted tell of what's to come.
Speak to Solan from 17:00 to 19:00 north of the Ishmael Hills landmark in an
alley looking at garbage dumpsters.
2. In the fields of green in New LA, ask in the morning to find the way.
Speak to Solan in the morning west of Deliverance Park inspecting a yellow
construction Skell.
3. Where ordnance takes first breath, collect your spoils after sunset.
Speak to Solan at night at the Outfitters Test Hangar in the break room just
before the Skell testing room.
----------
DECISION
----------
- Accept: Upgrade your mechanical field skill.
- Decline: Say that you still need to emotionally prepare yourself.
+-------------------------------+
| MISSION CLEAR: Off the Record |
+-------------------------------+---------------------+
| You learned the final level of the mechanical skill |
| from Solan. |
+-----------------------------------------------------+
| Rewards: |
| - 300 experience |
| - Mechanical Level 5 |
+-----------------------------------------------------+
----------
DECISION
----------
- Accept: Upgrade your archaeological field skill.
- Decline: Say that you still need to emotionally prepare yourself.
+-------------------------------+
| MISSION CLEAR: Off the Record |
+-------------------------------+---------------------+
| You learned the final level of the |
| archaeological skill from Solan. |
+-----------------------------------------------------+
| Rewards: |
| - 300 experience |
| - Archaeological Level 5 |
+-----------------------------------------------------+
----------
DECISION
----------
- Accept: Upgrade your biological field skill.
- Decline: Say that you still need to emotionally prepare yourself.
+-------------------------------+
| MISSION CLEAR: Off the Record |
+-------------------------------+---------------------+
| You learned the final level of the |
| biological skill from Solan. |
+-----------------------------------------------------+
| Rewards: |
| - 300 experience |
| - Biological Level 5 |
+-----------------------------------------------------+
We now have all three field skills at level 5, meaning we can now collect any
and every treasure in the game, as well as the last five FN Sites! That doesn't
mean we're going to be gathering those treasures immediately, but we will be
getting a good chunk of them now.
From FN Site 105, fly west to spot an FN Site near the cave entrance with smoke
billowing out.
+----------------+------------------+
| FN Site 101 | Mechanical Lv. 5 |
+----------------+------------------+
| N Bedrock Hold, Primordia |
+-----------+-----------+-----------+
| C | A | S |
+-----------+-----------+-----------+
| - Stonelattice Cavern |
+-----------------------------------+
| N/A |
+-----------------------------------+
Next up, fast travel to Bedrock Hold and enter the front door. On top of one of
the towers immediately in front of you is an alien container.
+-------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 5 |
+-------------------------+
| 50000 credits |
| 10 battle points |
| Gravity Resistance Up X |
+-------------------------+
To the southwest is another alien container guarded by a Qmoeva.
+-------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 1 |
+-------------------------+
| 1000 credits |
| 1 battle point |
| Max HP Up III |
+-------------------------+
Next, head north to the northernmost building in the base. There's an alien
container on the second floor here.
+-------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 1 |
+-------------------------+
| 1000 credits |
| 2 battle points |
| Melee: Blackout VII |
+-------------------------+
Fly northeast on top of the cliff surrounding the base and between three towers
of rock is an alien wreckage.
+-------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 1 |
+-------------------------+
| 1000 credits |
| 1 battle point |
| Max TP Up III |
+-------------------------+
Further east is a small Talon Rock, on top of which is a couple Galdrs and some
White Whale debris.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
Head to FN Site 108 next and head west to find a wrecked vehicle.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
+--------------------+
Next, fly straight up to the top of the pillar we're at the base of for White
Whale debris.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 4 |
+--------------------+
| 15000 credits |
+--------------------+
Fly northeast and very far up to find a few floating islands, the largest of
which has White Whale debris.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 5 |
+--------------------+
| 100000 credits |
| FILE-USP0260SA |
| Mining Probe G9 |
+--------------------+
Head to FN Site 202 next and head south along the bank of the river to find a
twisted up tree. Approach it to discover the Narcissus Tree. Under the south end
of the tree is an insect nest.
+---------------------+
| TREASURE GET! |
| Strange Insect Nest |
| Biological Level 3 |
+---------------------+
| 6 battle points |
+---------------------+
Head southwest next to find a strange tree near the western cliffs.
+--------------------+
| TREASURE GET! |
| Strange Tree |
| Biological Level 5 |
+--------------------+
| 12 battle points |
| Warm Bunny Ears |
+--------------------+
Head to FN Site 201 next and drive northeast to the north central part of the
Divine Roost for another FN Site.
+----------------+------------------+
| FN Site 206 | Mechanical Lv. 5 |
+----------------+------------------+
| Divine Roost, Noctilum |
+-----------+-----------+-----------+
| B | A | S |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Head to Oblivia's Mesa Fortress next and fly north into the Yawning Giant to
land on the floating island with the FN Site.
+----------------+------------------+
| FN Site 304 | Mechanical Lv. 5 |
+----------------+------------------+
| Yawning Giant, Oblivia |
+-----------+-----------+-----------+
| B | A | S |
+-----------+-----------+-----------+
| N/A |
+-----------------------------------+
| N/A |
+-----------------------------------+
Head to FN Site 318 next and take the main road southwest. As you exit the
canyon, on top of the ledge to your right is a Skell wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 3 |
+--------------------+
| 6000 credits |
+--------------------+
Next, fly to the top of the nearby giant ring to discover Atop the Giant Ring.
Near the center and nestled into some of the structure is an insect nest.
+--------------------+
| TREASURE GET! |
| Indigen Nest |
| Biological Level 5 |
+--------------------+
| 12 battle points |
| Warm Angel Wings |
+--------------------+
Head to FN Site 411 next and drive north into the lake to find a Strange
Petrified Tree near the remains of the Zu Pharg.
+------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 2 |
+------------------------+
| 4 battle points |
+------------------------+
Continue northeast to find an alien reliquary.
+------------------------+
| TREASURE GET! |
| Alien Reliquary |
| Archaeological Level 5 |
+------------------------+
| 50000 credits |
| 10 battle points |
| Slayer.HUMANOID X |
+------------------------+
Head to Sylvalum's Delusians South Summit next and follow the main path south to
another FN Site.
+----------------+------------------+
| FN Site 419 | Mechanical Lv. 5 |
+----------------+------------------+
| Delusians South Summit, Sylvalum |
+-----------+-----------+-----------+
| C | A | S |
+-----------+-----------+-----------+
| - Behemoth's Shadows |
+-----------------------------------+
| N/A |
+-----------------------------------+
Fly up and southwest to find an Skell wreckage one level up from the FN Site
near a cantor.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 3 |
+--------------------+
| 6000 credits |
+--------------------+
Drop back to the level of the FN Site and head north to find an alien wreckage.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
Back to FN Site 419, head east to find an alien reliquary.
+------------------------+
| TREASURE GET! |
| Alien Reliquary |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
Head northwest to find another reliquary.
+------------------------+
| TREASURE GET! |
| Alien Reliquary |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 2 battle points |
+------------------------+
Continue north and veer east when you can to find a Skell wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
+--------------------+
Head back east and turn north to reach the Gehenna Span. Fly under the southern
end of the bridge to find an alien container.
+-------------------------+
| TREASURE GET! |
| Alien Container |
| Archaeological Level 4 |
+-------------------------+
| 7500 credits |
| 8 battle points |
| Aura Rapid Cooldown III |
+-------------------------+
Fast travel to Sylvalum's Badr Basin next and fly on top of the cliff to the
north, then west to the wall to find the final FN Site in the game.
+----------------+------------------+
| FN Site 404 | Mechanical Lv. 5 |
+----------------+------------------+
| Badr Basin, Sylvalum |
+-----------+-----------+-----------+
| B | A | S |
+-----------+-----------+-----------+
| - Abyss Resevoir |
+-----------------------------------+
| N/A |
+-----------------------------------+
Congratulations on planting all those data probes! We've come a long way,
haven't we? Now, let's finish gathering the treasures that clear out segments
plus a few extras we come across as we've been doing.
Fast travel up to Sylvalum's Cavernous Abyss and drop down to the ledge halfway
down the north wall in your Skell. Enter the cave, kill any cantors in your way,
and loot the alien wreckage.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 2 |
+------------------------+
| 1500 credits |
| 4 battle points |
+------------------------+
There's another cave further down on the southern wall that contains a Patrol
Chopper wreckage.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 2 |
+-------------------------+
| 3000 credits |
| Storage Probe |
+-------------------------+
At the very bottom of the Abyss, in the Abyss Resevoir, is an alien wreckage.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 3 |
+------------------------+
| 3000 credits |
| 3 battle points |
+------------------------+
Return to the top of the Cavernous Abyss and go to the very top of the northern
wall. If you look down off the north end of the wall, you should spot a small
pathway you can land on, and on the pathway is an alien wreckage.
+------------------------+
| TREASURE GET! |
| Alien Wreckage |
| Archaeological Level 5 |
+------------------------+
| 50000 credits |
| 10 battle points |
| Overdrive.EXTEND X |
+------------------------+
Head to FN Site 407 next and travel southeast to Anvil Rock Two, then drop off.
Underneath the center of Anvil Rock Two in the Anvil Sandplain is a Patrol
Chopper wreckage.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 5 |
+-------------------------+
| 100000 credits |
| FILE-USP1160SA |
| Mining Probe G9 |
+-------------------------+
Head to Sylvalum's Banshee Cave next and instead of entering, travel a short
distance west to find a strange petrified tree.
+------------------------+
| TREASURE GET! |
| Strange Petrified Tree |
| Biological Level 5 |
+------------------------+
| 12 battle points |
| Refined Bunny Whiskers |
| FILE-USP1260ME |
+------------------------+
And for the final bit of treasure we'll be getting for now, head to FN Site 501.
Look to the sky in the northeast to see a lone Mining Frigate. Fly there and
search the bottom of the west side to see a precariously placed indigen nest.
+----------------------+
| TREASURE GET! |
| Indigen Nest |
| Biological Level 5 |
+----------------------+
| 24 battle points |
| Custom.WP-ATK XIII |
| Custom.WP-SPEED XIII |
| Custom.WP-FUEL XIII |
+----------------------+
And that's it! That's everything we can do to progress the official in-game
completion meter using our Field Skills.
Remember to change up your party to push towards everybody reaching 5 hearts of
affinity.
Head to the entrance to the Outfitters Test Hangar next to find Hugo just
outside.
----------
DECISION
----------
- Agree: Tell Hugo that you also think Kirsty is the bee's knees.
- Disagree: Suspect that Kirsty has an ulterior motive.
+--------------------------------------+
| NORMAL MISSION: Data Probe Evolution |
+--------------------------------------+---------------+
| In order to get companies to recognize Hugo's work, |
| give Hugo the miranium he requires to build the next |
| battle probe. |
+------------------------------------------------------+
| Objectives: |
| - Give 30,000 units of miranium to |
| Hugo at the Outfitters test hangar |
| in the industrial district. |
+------------------------------------------------------+
Hand over the miranium to complete the quest.
+-------------------------------------+
| MISSION CLEAR: Data Probe Evolution |
+-------------------------------------+-------------+
| You gave Hugo the miranium, allowing him to build |
| the EZ debuff probe he designed on the Whale. |
| Will companies finally pay attention to his work? |
+---------------------------------------------------+
| Rewards: |
| - 290 experience |
| - 15000 credits |
| - EZ Debuff Probe |
+---------------------------------------------------+
Head into the Outfitter Test Hangar itself now and head to the far southeast
corner of the main testing room to find Hugo again.
----------
DECISION
----------
- Encourage: Tell Hugo not to give up.
- Discourage: Make Hugo face the truth that no one cares.
+---------------------------------------+
| NORMAL MISSION: Data Probe Revolution |
+---------------------------------------+-------------+
| Help the indefatigable Hugo build the battle probe. |
+-----------------------------------------------------+
| Objectives: |
| - Give 40,000 units of miranium to |
| Hugo at the Outfitters test hangar |
| in the industrial district. |
+-----------------------------------------------------+
Hand over the miranium to build the final battle probe.
----------
DECISION
----------
- Congratulate: Grin and shake Hugo's hand.
- Deride: Mock Hugo for selling out to the man.
+--------------------------------------+
| MISSION CLEAR: Data Probe Revolution |
+--------------------------------------+-------------------+
| Hugo built the attribute resistance probe. Hugo received |
| adulation from his peers for his work, and was in turn |
| invited to lead a new research project. |
+----------------------------------------------------------+
| Rewards: |
| - 320 experience |
| - 16000 credits |
| - Attribute Resistance Probe |
| - Meredith Medium (Male) Holofigure |
+----------------------------------------------------------+
Head to the Starboard side of the Ma-non ship next and at the northeast end of
the upper level, Sun'barac has a quest. Time for some politics.
----------
DECISION
----------
- Agree: Offer to help sabotage Adappin's campaign.
- Query: Ask Sun'barac if he has any other ideas
that might not be so... sketchy.
+--------------------------------+
| NORMAL MISSION: The Party Line |
+--------------------------------+-------------------+
| The Ma-non candidate looking to stand as a |
| spokesperson for the xenoforms of New LA is highly |
| unqualified. Ruin his chances to win. |
+----------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Gather a sibercaseras mushroom |
| in the waters off Noctilum. |
| - Gather five sturdy drakebones from |
| levitath in Noctilum. |
+----------------------------------------------------+
Sibercaserus Mushrooms can be found in the southernmost regions of Noctilum.
It's one of the rarest items. You can also find it in caves, such as the
collectible stuffed cave at FN Site 224. Sturdy Drakebones drop from Welkin
Levitath which wander the skies of Primordia around the Talon Rocks. Once you
have everything, return to Sun'barac.
We have three opportunities to drug Adappin. Personally, I made it morning and
went to West Melville Street in the Commercial District. Adappin is at the
Rosemoss restaurant on the south side of the street, in the outdoor dining area.
Speak to him.
----------
DECISION
----------
- Drug: Offer the drug to Adappin as
a special new pizza topping.
- Debate: Explain to Adappin that you have
concerns about his policies.
Trying to debate him does nothing, so just go ahead and drug him. Afterwards,
speak to him at East Melville Street's fountain to watch his campaign collapse.
Are we making a mockery of politics? WE SURE ARE! Return to Sun'barac next.
----------
DECISION
----------
- Approve: Shrug and say that Kopopo will probably be fine.
- Propose: Suggest that an Orphean should run instead.
Route A: Approve
----------------
The quest ends immediately.
Route B: Propose
----------------
We need to get an initial sampling of support for the Orphe having a candidate.
Note that in my playthrough and in verifying with other playthroughs, locations
appear to vary from player to player for this particular quest. If they do not
appear in these locations, you may have to wander around as the NPCs may be
placed randomly.
Head to the Central Industrial District first. The survey data is found from a
person on the path to the Integrated Production Plant, just before the bridge.
Head to Deliverance Park next and look west near the Transport Chopper to find
the next bit of survey data from a Ma-non.
Finally, head to the lower level of the Starboard side of the Ma-non ship. The
survey data is found from a Ma-non on the northwest end of the raised part of
the lower level.
With all survey data in hand, return to Sun'barac.
+-------------------------------+
| MISSION CLEAR: The Party Line |
+-------------------------------+---------------------+
| Route A: |
| The Ma-non candidate was taken care of, and a |
| Nopon candidate chosen as the spokesperson instead. |
| |
| Route B: |
| Sun'barac announced his candidacy. |
| This looks good for xeno-human relations. |
+-----------------------------------------------------+
| Rewards: |
| - 500 experience |
| - 50000 credits |
| - No Words Holofigure |
| - Supreme Snorkel |
| - Supreme Swimsuit Bottoms |
+-----------------------------------------------------+
Next, drop to the lower level of the Ma-non Ship's Starboard side and speak to
Feloran.
----------
DECISION
----------
- Confirm: Nod in agreement.
- Downplay: Say that you haven't helped the Zaruboggan that much.
----------
DECISION
----------
- Ask about Golbogga: Press Feloran for more information about Golbogga.
- Ask about Task: Press Feloran for details about the job.
+------------------------------+
| NORMAL MISSION: The Old Gods |
+------------------------------+----------------------+
| Acquire a piece of Golbogga's legacy and unlock its |
| mysteries. |
+-----------------------------------------------------+
| Objectives: |
| - Talk to Toluera at Cauldros's |
| Slavebird Isle. |
+-----------------------------------------------------+
Head to FN Site 507 and make your way to the western end of the island to find
Toluera knocked out near the edge of the cliff.
----------
DECISION
----------
- Explain: Tell Toluera that you aren't a mirage.
- Query: Ask Toluera to explain his situation.
To find the zirtodiamond, head to FN Site 409 and go northeast. Drop down a
single level to find crystals growing out of the wall. Examine it to get the
zirtodiamond. Once you have it, return to Toluera.
----------
DECISION
----------
- Demand: Insist that Toluera hand over Golbogga's legacy.
- Worry: Ask Toluera if he's feeling all right.
----------
DECISION
----------
- Refuse: Firmly turn down Toluera's request.
- Inquire: Ask what Toluera has against Feloran.
Route A: Refuse
---------------
Now that we have the disk, return to Feloran.
----------
DECISION
----------
- Confirm: Nod in confirmation.
- Inform: Tell him that Toluera said Golbogga never existed.
The disk needs to be decoded, and only Kiliran can do it. Fast travel to FN Site
503 and find Kiliran on the central island of the White Phosphor Lake next to an
enormous filiavent.
----------
DECISION
----------
- Request: Show Kiliran the encrypted disk.
- Ask: Ask what Kiliran is doing here.
While Kiliran works on decrypting it, we need to kill a Xe-dom Sarto that's been
harassing him. Fair enough, the Xe-dom is at the southwest end of the White
Phosphor Lake. Take it down with your Skells then return to Kiliran.
----------
DECISION
----------
- Query: Ask Kiliran if he wants to view the contents of the disk.
- Agree: Tell Kiliran that you're curious too.
With the disk decrypted, return to Feloran to see the face of Golbogga for a
neat twist.
----------
DECISION
----------
- Query: Ask Feloran what he has learned about Golbogga.
- Wait: Keep quiet and let Feloran think.
After getting the reward, you get one more decision.
----------
DECISION
----------
- Confirm: Explain that Earth was plagued by pollution.
- Deny: Say that Earth was beautiful and pure.
Route B: Inquire
----------------
----------
DECISION
----------
- Refuse: Firmly turn down Toluera's request.
- Accept: Agree to help Toluera.
I believe refuse switches you to route A, but I didn't bother to test.
The disk needs to be decoded, and only Kiliran can do it. Fast travel to FN Site
503 and find Kiliran on the central island of the White Phosphor Lake next to an
enormous filiavent.
----------
DECISION
----------
- Request: Show Kiliran the encrypted disk.
- Ask: Ask what Kiliran is doing here.
While Kiliran works on decrypting it, we need to kill a Xe-dom Sarto that's been
harassing him. Fair enough, the Xe-dom is at the southwest end of the White
Phosphor Lake. Take it down with your Skells then return to Kiliran.
----------
DECISION
----------
- Query: Ask Kiliran if he wants to view the contents of the disk.
- Agree: Tell Kiliran that you're curious too.
With the disk decrypted, return to Toluera to hand over the disk and see a neat
twist.
----------
DECISION
----------
- Inquire about Facts: Ask what it is that Toluera refuses to accept.
- Inquire about Golbogga: Ask Toluera what Golbogga looks like.
After the reward you get one more decision.
----------
DECISION
----------
- Agree: Say that humanity has that right.
- Deny: Protest that humans aren't that narcissistic.
+-----------------------------+
| MISSION CLEAR: The Old Gods |
+-----------------------------+-------------------------+
| Route A: |
| Golbogga, the god of the Zaruboggan and destroyer |
| of Bedun, actually looks just like a... human? |
| |
| Route B: |
| Upon examining the disk, you found that not only does |
| Golbogga exist, but he is also humanlike in form. |
| With his hypothesis destroyed, Toluera is in despair. |
+-------------------------------------------------------+
| Rewards: |
| - 510 experience |
| - 52000 credits |
| - Zaruboggan with Ancestors Holofigure |
+-------------------------------------------------------+
Next up, speak to Go Rogan on the Ma-non Ship's Deck.
----------
DECISION
----------
- Inquire: Ask for more information to help formulate a plan.
- Boast: Say that you can handle anyone fool enough to try you.
+----------------------------+
| NORMAL MISSION: The Lurker |
+----------------------------+---------------------+
| There have been reports of an unsavory character |
| lurking near New LA who is targeting BLADEs |
| and Wrothians. Find the responsible party. |
+--------------------------------------------------+
| Objectives: |
| - Talk to the individual at |
| Headwater Summit. |
+--------------------------------------------------+
----------
DECISION
----------
- Assure: Promise to uncover the culprit.
- Inquire: Ask who Go Rogan thinks the culprit might be.
Fast travel to Primordia's Headwater Summit and head southeast down the river to
the edge of the waterfall. Peek out to the left over the edge to spot Gi Zang.
Hop over in your Skell to speak to him.
----------
DECISION
----------
- Explain: Tell Gi Zang about Go Rogan's request.
- Confirm: Nod and adopt a battle stance.
----------
DECISION
----------
- Agree: Tell Gi Zang he should learn from this.
- Disagree: Insist that there must be another culprit.
Gi Zang is gonna apologize for his goof, but first fast travel to Talon Rock
Second Terrane and head south to challenge him on a cliff overlooking the
Grieving Plains.
----------
DECISION
----------
- Accept: Draw your weapon.
- Refuse: Say that you need to prepare first.
There's three of him, but he's even lower level than before. Really, he's not a
threat. Wipe him out, then speak to him.
----------
DECISION
----------
- Encourage: Tell Gi Zang that you only won by a hair.
- Taunt: Smirk and ask Gi Zang if he's giving up already.
Finally, return to Go Rogan to wrap this up.
----------
DECISION
----------
- Inquire: Ask about Go Rogan's relationship with Gi Zang.
- Note: Mention how Go Rogan sounds happy about this.
+---------------------------+
| MISSION CLEAR: The Lurker |
+---------------------------+-------------------------+
| The attacher was Gi Zang all along! Thankfully you |
| were able to defeat him even after he unleashed the |
| Threefold Thunderflash. |
+-----------------------------------------------------+
| Rewards: |
| - 520 experience |
| - 54000 credits |
| - Ultimate Technique Holofigure |
| - FILE-USP0480ME Blueprint |
+-----------------------------------------------------+
----------
DECISION
----------
- Agree: Ask Gi Zang for another match.
- Reject: Explain that you've already fought Gi Zang plenty.
We're going to take a brief break now to go deal with some affinity missions and
more Tyrants. The first affinity mission is found not in New LA, but in Cauldros
by O'rrh Sim. Make sure your party is Elma, Lin, and Mia (as you likely don't
have Mia at high enough affinity for her own mission yet) and head to O'rrh Sim
Capital Remains. From here, the affinity mission is visible on the minimap to
the west-northwest near some rubble.
----------
DECISION
----------
- Abandon: Claim that saving Ga Jiarg is more important.
- Aid: Insist the Ni Zain needs immediate medical attention.
+-------------------------------+
| AFFINITY MISSION: Lionhearted |
+--------+-------------+--------+
| Lv. 51 | Max Party 4 | N/A |
+--------+-------------+--------+-----------+
| Complete chapter 12. |
+-------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+-------------------------------------------+
| Restricted Members: |
| - N/A |
+-------------------------------------------+
| You received an urgent call from Ni Zain. |
| Go and help Ga Jiarg. |
+-------------------------------------------+
| Objectives: |
| - Head to Cauldros's Ganglion |
| Weapons Hangar. |
+-------------------------------------------+
We need to go track down that Wrothian Skell. Head to O'rrh Sim Gate and use the
Skell entrance, then head to the room where we fought Lao in chapter 11. Once
you arrive, head forward to find the Skells attacking Ga Jiarg and Ga Buidhe.
Destroy all three Skells to save the Wrothian Prince.
----------
DECISION
----------
- Agree: Aid Ga Jiarg in destroying the Skells.
- Propose: Suggest capturing the Skells instead of destroying them.
----------
DECISION
----------
- Propose: Suggest each of you take out half the remaining Skells.
- Wager: Challenge Ga Jiarg to see
who can destroy six Skells first.
Which decision you took for propose or wager affects the objective text, but
either way you need to kill 5 Nameless Caladars.
The Nameless Caladars are found in Wildcat Fortress in SW Cauldros. Head there
and destroy them all. Once done, Ga Jiarg contacts you to let you know where the
final Skell is.
To track down the final Caladar, head to FN Site 514 and head north to spot it.
Destroy it, it's just as tough as the rest.
----------
DECISION
----------
- Smile: Tell Ga Jiarg that's what friends are for.
- Nod: Tell Ga Jiarg they owe you next time you're in trouble.
+----------------------------+
| MISSION CLEAR: Lionhearted |
+----------------------------+-------------------+
| You helped Ga Jiarg's team destroy the Skells, |
| gaining their respect in the process. |
+------------------------------------------------+
| Rewards: |
| - 520 experience |
| - 54000 credits |
| - Caladar Holofigure |
| - FILE-USP1180SA Blueprint |
+------------------------------------------------+
You almost certainly do not have Mia up to 4 hearts by now, so we're going to
skip her mission for a bit and do Murderess's instead. Make your party Mia,
Murderess, and whoever you want for your fourth, then head to North Founder's
Street in the Commercial District. The next affinity mission is on the north
sidewalk to the east.
----------
DECISION
----------
- Moan: Tell the Murderess you knew it would come to this.
- Query: Ask if the Murderess is being formally charged.
- Confess: Break down and admit that you did it.
----------
DECISION
----------
- Argue: Claim that a Definian must be behind it, like with Hope.
- Defend: Say that the Murderess would
never do something like that.
----------
DECISION
----------
- Suggest: Tell the officer that he needs to build a stronger case.
- Propose: Offer to find the real killer yourself.
+-----------------------------------+
| AFFINITY MISSION: Serial Thriller |
+--------+-------------+------------+-------+
| Lv. 53 | Max Party 4 | Murderess 4 Hearts |
+--------+-------------+--------------------+-----------+
| Complete chapter 12. |
| Complete "A False Hope" affinity mission. |
+-------------------------------------------------------+
| Required Members: |
| - Murderess |
+-------------------------------------------------------+
| Restricted Members: |
| - Irina |
+-------------------------------------------------------+
| Find the person responsible for the murders and clear |
| the Murderess's name. |
+-------------------------------------------------------+
| Objectives: |
| - Talk to Eleonora on the BLADE |
| Concourse in the administrative |
| district. |
+-------------------------------------------------------+
Go speak to Eleonora for some information on the murders. There's intel around
the administrative district now. The first bit is from a Prospector in the
Prospector hangar on Division Drive. The second bit is west of the Hangar on the
lower level of the administrative district, at the west end of the parking lot
with all the trucks. The final bit of info is just south of the Mimeosome
Maintenance Center from a man overlooking the residential district.
With all the intel in hand, return to Eleonora to figure out who committed the
murders.
----------
DECISION
----------
- Assert: Claim that the bodies are a message.
- Assume: Guess that the Ganglion are behind it.
----------
DECISION
----------
- Suggest: Offer to put a bounty out on Gibbon.
- Worry: Ask the Murderess if she's planning revenge.
- Query: Tell the Murderess that you thought her
dream was to restore her family name.
----------
DECISION
----------
- Persuade: Tell the Murderess to consider Irina.
- Caution: Tell the Murderess that killing Dale Gibbon
could impact her other dream.
- Offer: Tell the Murderess that you'll go with her.
We have two objectives here. If you pick the wrong one, it just redirects you to
the right one. That being said, head to FN Site 408 and travel east along the
north coast of Lake Ciel to find Martin.
We've got a fight against the Interfearence! Board your Skells - it's not tough
at all. This is another enemy that was dead while I was typing the previous
sentence.
----------
DECISION
----------
- Praise: Tell the Murderess you're glad
she seems to be coming around.
- Query: Ask the Murderess if she's sure
she doesn't need vengeance.
The serial killer is left to be eaten by indigens. Mwahaha. Return to the
Mimeosome Maintenance Center and speak to Irina hanging out nearby.
----------
DECISION
----------
- Make Irina Pay: Say you'll come if Irina buys.
- Make the Murderess Pay: Say you'll come if the Murderess buys.
- Treat: Offer to buy drinks for the ladies.
+--------------------------------+
| MISSION CLEAR: Serial Thriller |
+--------------------------------+-------------------+
| The killer has been discovered and... dealt with. |
| Now the Murderess - Sharon - is one step closer to |
| reclaiming her family name of Effinger. |
+----------------------------------------------------+
| Rewards: |
| - 460 experience |
| - 43000 credits |
| - FILE-USP0780SA Blueprint |
+----------------------------------------------------+
You learned the Psycho Launcher Art "Gravity Lunge."
Next up, we're taking on the bulk of the remaining Tyrants. Grab the basic
mission for Caesar, the Hundred-Eyed before you go.
Hiro, the Priceless: From FN Site 406 at night, board your Skell and enter the
nearby tunnel leading south to Lake Ciel. Halfway through the tunnel, fly up to
find an entrance to the Sandsprint Cavity on the east wall. In the southwest
corner of the ground floor are several green crystals. Hiro spawns on one of
them. Note that you cannot target it and it does not show up on your map - you
must crash into it with a Skell or your Mimeosome to begin the fight.
Agnes, the Divine-Scaled: Equip augments to resist thermal reflect. From FN Site
506, head south to find Agnes in the middle of a rock formation in the lava.
Enhanced Attack Seidr: From FN Site 512, fly to the west end of Kitsune
Stronghold to find the Seidr.
Caesar, the Hundred-Eyed: From FN Site 101 fly north and down to find the entry
to Stonelattice Cavern. Caesar is in the middle and near the top.
Necro, the Cavelord: From Primordia's Drop Shaft, drop into the cave (it may be
guarded by a level 90 dragon). At the very bottom, you can find Necro alongside
countless Vespers in the southwest tunnel.
Feliciano, the All-Seeing: From Oblivia's Central Ibra Ravine during the day,
head northeast to find Feliciano in the middle of a wide open space. Beware - it
has Physical Reflect, so avoid physical/no-attribute attacks.
Durvin, the Perceptive: Enter Primordia's Beasts' Lair during the day to find
Durvin watching over the cave.
Wenzel, the Inebriated: From FN Site 306, look northeast to see the cliff
overshadowing you. Fly just above it to discover the Cryptic Sign, where Wenzel
lives.
Ji-ett, the Thunderclap: From FN Site 119, head north off the cliff to South
Janpath BC. Make it night then fly straight up. Ji-ett can be found near the top
of the nearby mountain.
Terenty, the Blademaster: From Cauldros's Capital Wreckage, head southeast over
the ornate wall. Terenty is hanging out against the east side of the wall in the
mountains.
Frontline Surveillance Zig: From FN Site 404, fly northwest out over the ocean.
Once the ocean is under you, look west to spot an island where the Zig is
hanging out.
Du-rha, the Imprisoned: From FN Site 414, fly south over the wall to find the
landing strip for Quay Hollows. Enter Quay Hollows and turn left at the
intersection to find the large room where Du-rha is sleeping.
Pyotr, the Shepherd: From Noctilum's Narcissus Tree, Pyotr is the Sylooth
wandering around the west bank of the river with Heidi and Claire at its feet.
Kill Pyotr before the Ovis tyrants, as killing the Ovis gives it buffs.
Heidi, the Lively: Hangs out with Pyotr, the Shepherd.
Claire, the Sheltered: Hangs out with Pyotr, the Shepherd.
Berthold, the Blue-Eyed: Head to FN Site 406 to reach Sandsprint Cavity.
Berthold is sleeping at the far end of the cave.
Xair, the Cerulean Walker: Equip as many ether defence augments as you can then
head to FN Site 403. Fly northwest over the ocean to find an island where Xair
lives. Kill it quickly as it has a massive spike that deals ether damage, as
well as the ability to greatly reduce your ether defence.
With this next round of Tyrants done, let's take care of some heart to hearts.
The following is where everybody was at for me. Everybody not listed has all 5
heart to hearts complete.
4 Hearts: Murderess, L, Celica
3 Hearts: Mia
Next up, we have a normal mission from Sherry in front of the Mimeosome
Maintenance Center.
----------
DECISION
----------
- Check: Ask Sherry if she's referring to the
Wrothian you're thinking of.
- Query: Ask for a description of the missing Wrothian.
+----------------------------------+
| NORMAL MISSION: Cooking Schooled |
+----------------------------------+---------+
| Help Sherry look for the missing Wrothian. |
+--------------------------------------------+
| Objectives: |
| - Head to Barista Court in the |
| commercial district and look for |
| Ni Zain. |
+--------------------------------------------+
From the commercial district's Barista Court, head south and enter the alley on
your right. Ni Zain is harrassing a woman in the parking lot. He wants a Chrome
Sword. Buy one from Armory Alley then return to him. This sword will indeed
suffice... for a kitchen knife!
We need to find three recipes for Ni Zain to learn how to cook rations that
don't taste like rations. From the residential district's Cathedral, head west
across the street to the front door of a house. From the administrative
district's BLADE Concourse, head across the street to the east and slightly
south to the Interceptor hangar. Finally, head to the industrial district's
Outfitters Test Hangar and look behind the truck Alexa and Tika are looking at.
Once you have all three recipes, return to Ni Zain.
----------
DECISION
----------
- Suggest Curry: Say that Ni Zain should go with curry.
- Suggest Peking Duck: Say that Ni Zain should go with Peking duck.
- Suggest Potluck Hot Pot: Say that Ni Zain should go with the hot pot.
Regardless of what you pick, we're going with curry. We need to gather
ingredients! We need 10 lacey potatoes, found in the southwest region of
Primordia; four keppo carrots, found in the same location; and a marbled suid
fillet, found from Silver Suids during the day near FN Site 108. Once you have
it all, return to Ni Zain once again.
Gordon Ramsay would be horrified yet proud.
+---------------------------------+
| MISSION CLEAR: Cooking Schooled |
+---------------------------------+----------------------+
| The warrior Ni Zain has traded his sword for a kitchen |
| knife. It looks like he won't be returning to the |
| maintenance center any time soon. |
+--------------------------------------------------------+
| Rewards: |
| - 490 experience |
| - 49000 credits |
| - Six Stars Light (Male) Holofigure |
| - Six Stars Medium (Male) Holofigure |
+--------------------------------------------------------+
Next, head to the deck of the Ma-non ship and speak to Bihabba. It's raining
Ma-non...
----------
DECISION
----------
- Inquire: Ask Bihabba about the scale of this Ganglion force.
- Doubt: Question whether the Ganglion are truly responsible.
+----------------------------+
| NORMAL MISSION: Snipe Hunt |
+----------------------------+---------------------------+
| Find and eliminate the Ganglion sniper who has been |
| shooting relentlessly at those aboard the Ma-non ship. |
+--------------------------------------------------------+
| Objectives: |
| - Head to Primordia's Talon Rock |
| Third Terrane and pursue the |
| enemy. |
+--------------------------------------------------------+
Head to FN Site 108 and fly straight up while looking south. When you're near
the top of Talon Rock, move south slightly to spook the sniper. Return to the
Ma-non ship and speak to Bihabba.
----------
DECISION
----------
- Act Methodically: Suggest that you start by asking around.
- Act Unexpectedly: Propose a plan so crazy it just might work!
Route A: Act Methodically
-------------------------
Head down to Ishmael Hills in the residential district and head east. The last
house on the south end of the road has a woman on the balcony above you. She has
the intel we need.
Fast travel to Bedrock Hold and fly well above the base. The Last Galdr is at
the top of the mountain at the northwest end of the base. Kill it, then return
to Bihabba.
Route B: Act Unexpectedly
-------------------------
This is a bad idea but ok. Heradot is able to narrow it down to Bedrock Hold.
Fast travel to Bedrock Hold and fly well above the base. The Last Galdr is at
the top of the mountain at the northwest end of the base. Kill it, then return
to Bihabba. Heradot demands hazard pay. Fair enough. Cough up the 500,000.
----------
DECISION
----------
- Agree: Say that you'll go earn the pizza money.
- Suggest: Propose an alternate plan.
I chose suggest and was informed that cash is the universal lubricant. Ok.
+---------------------------+
| MISSION CLEAR: Snipe Hunt |
+---------------------------+-------------------------+
| Route A: |
| You eliminated the sniper. The Ma-non are no longer |
| exposed to this Ganglion threat. |
| |
| Route B: |
| It cost you, but at least the Ma-non are no longer |
| exposed to the Ganglion sniper threat. |
+-----------------------------------------------------+
| Rewards: |
| - 510 experience |
| - 52000 credits |
| - C&C Heavy (Male) Holofigure |
| - C&C Heavy (Female) Holofigure |
+-----------------------------------------------------+
Head to the Wrothian Stronghold at night next. In the back of the large main
room on the far side of the pool you can talk to De Ezich for a quest.
----------
DECISION
----------
- Answer: Share a few nuggets of recent NLA news.
- Question: Ask De Ezich why he is so interested in NLA.
----------
DECISION
----------
- Explain: Tell De Ezich that you are a BLADE.
- Refute: Tell him being a BLADE isn't all sunshine and lollipops.
+----------------------------------+
| NORMAL MISSION: Leaving the Nest |
+----------------------------------+---------+
| Someone has challenged De Ezich to a duel. |
| Take his place in the contest. |
+--------------------------------------------+
| Objectives: |
| - Head to the duel location in |
| Sylvalum's Cauldros Threshold. |
+--------------------------------------------+
----------
DECISION
----------
- Assure: Tell De Ezich he has nothing to worry about now.
- Query: Ask De Ezich how things came to this point.
Fast travel to FN Site 415 and drive east-northeast to find the duel location.
----------
DECISION
----------
- Challenge: Announce that you have come to
fight De Sazon as De Ezich's proxy.
- Query: Ask De Sazon what he is doing here.
We face off against the Sazon Caladar, which is a mere level 40 and trivial to
defeat.
----------
DECISION
----------
- Congratulate: Tell De Ezich that you are happy for him.
- Question: Ask why De Ezich had you fight as his proxy.
----------
DECISION
----------
- Help: Tell De Ezich to stand back and leave it to you.
- Refuse: Say that you are not becoming
involved in a family squabble.
De Ezich's mother shows up in her own Caladar. It's just as strong as the
previous, so take it down then talk to De Ezich.
----------
DECISION
----------
- Approve: Let De Ezich go.
- Scold: Lecture De Ezich for his disrespectful attitude.
Route A: Approve
----------------
Follow De Ezich to the industrial district's Repenta Diner and speak to him to
wrap it up.
----------
DECISION
----------
- Agree: Smile and tell De Ezich to enjoy the freedom.
- Disagree: Tell De Ezich that life in NLA has its own struggles.
Route B: Scold
--------------
He's not exactly happy with you! Time to fight! He's just as strong as the
previous two, honestly, if not weaker.
After the reward is another decision.
----------
DECISION
----------
- Agree: Entreat De Soghu to be merciful.
- Disagree: Tell De Ezich that a thorough beating will do him good.
+---------------------------------+
| MISSION CLEAR: Leaving the Nest |
+---------------------------------+----------------+
| Route A: |
| After gaining his freedom, |
| De Ezich relocated to New LA. |
| |
| Route B: |
| De Ezich decided to straighten himself out under |
+--------------------------------------------------+
| Rewards: |
| - 440 experience |
| - 38000 credits |
| - Raidrifle Series Holofigure |
| - Wrothian Male Holofigure |
+--------------------------------------------------+
Head to the port side of the Ma-non ship and speak to De Zing for the next
quest.
----------
DECISION
----------
- Engage: Talk to the interesting Wrothian.
- Avoid: Keep your distance from the loose-cannon swordsmith.
+---------------------------------------+
| NORMAL MISSION: The Unbreakable Sword |
+---------------------------------------+---------+
| You decided to help forge the unbreakable sword |
| De Zing witnessed in his dreams. |
+-------------------------------------------------+
| Objectives: |
| - Talk to Neraph in the port side |
| of the Ma-non ship. |
+-------------------------------------------------+
The Ma-non blacksmith we are searching for is directly below De Zing behind some
crates.
----------
DECISION
----------
- Query: Ask what De Zing did to scare Neraph so badly.
- Inform: Tell Neraph that De Zing sent you.
Neraph needs a puge self-destruct mechanism. Track down some Puges around O'rrh
Sim in Cauldros to get the item, then return to Neraph.
----------
DECISION
----------
- Sympathize: Comfort the traumatized Neraph.
- Defend: Say that De Zing just wanted to show Neraph
his sword.
----------
DECISION
----------
- Confirm: Say it will cut through anything without breaking.
- Deny: Say that it's an impractical and antiquated weapon.
With that out of the way, return to De Zing.
----------
DECISION
----------
- Confirm: Nod with your eyes sparkling eagerly.
- Deny: Tell De Zing that you brought information
on hypersteel from Neraph.
Next, we need cimmerian cinnabar (FrontierNav item, you probably have 99) and a
zagyrin cragstone, found in the area stretching from FN Site 505 to the south
coast of the Cauldros mainland. Once you have it all, return to De Zing.
----------
DECISION
----------
- Query: Ask to know more about De Zing's passion.
- Demand: Tell De Zing that it's time you were paid for your work.
Follow him to Cauldros's Adder Byroad and head east to locate him knocked out on
a ledge.
----------
DECISION
----------
- Query: Ask De Zing if they shattered his unbreakable sword.
- Demand: Insist that De Zing pays what he owes you.
A Millepod ate his sword! Fast travel to FN Site 516, fly straight up to the
level of the buildings above, and head northwest to spot the millepod. It's only
level 39, so it goes down without a sweat. Once you've killed it, return to De
Zing.
----------
DECISION
----------
- Accept: Claim the unbreakable sword as your prize.
- Refuse: Say that De Zing should keep the sword.
Route A: Accept
---------------
The only difference between this route and the other is you get to keep the
sword.
Route B: Refuse
---------------
The only difference between this route and the other is you do not get to keep
the sword.
+--------------------------------------+
| MISSION CLEAR: The Unbreakable Sword |
+--------------------------------------+-----------+
| Route A: |
| You recovered the unbreakable sword for De Zing, |
| who then gave you the blade in thanks. |
| |
| Route B: |
| You recovered the unbreakable sword for De Zing. |
| No doubt he is off training with it right now. |
+--------------------------------------------------+
| Rewards: |
| - 500 experience |
| - 50000 credits |
| - Unbreakable Sword (Route A) |
| - Glaive Series Holofigure |
+--------------------------------------------------+
The last quest we're doing for this set is just south of the entrance to the
Outfitters Test Hangar, behind some crates. Speak to Veven for this one. You
must finish Definian Downfall before this quest is available.
----------
DECISION
----------
- Answer: Tell Veven that you have not seen Professor B.
- Query: Ask Veven why he called Professor B "boss."
----------
DECISION
----------
- Accept: Tell Graham to sign you up.
- Refuse: Tell Graham that you have other things to do.
+------------------------------+
| NORMAL MISSION: Professorial |
+------------------------------+--------------------------+
| Professor B went out to gather materials and has not |
| returned. Veven is starting to worry, so see if you can |
| track him down and bring him home. |
+---------------------------------------------------------+
| Objectives: |
| - Search for Professor B in |
| Sylvalum's North Cinderdunes. |
+---------------------------------------------------------+
----------
DECISION
----------
- Agree: Say that Professor B is important to you, too.
- Worry: Warn Veven that it is possible the professor is dead.
Fast travel to FN Site 410 and drive east to find the Miramobile.
----------
DECISION
----------
- Agree: Happily press the button.
- Refuse: Tell Veven that you will not press such
an obviously suspicious button.
The Professor is, for some reason, waaaay over by FN Site 401. Head there and
enter the Secluded Lava Lake in the nearby cave. Make your way around the main
cavern to the southwestern corner and take the southern exit, then take a left
to find Professor B behind a barrier.
----------
DECISION
----------
- Explain: Tell Professor B that you've come to help him.
- Joke: Do your best Gadd impersonation.
Return to the main room and continue east to find the level 45 Marnuck Hunter
that holds the key to the barrier. Once you have it, return to Professor B and
free him.
----------
DECISION
----------
- Query: Ask why Professor B was being held here.
- Suggest: Say you should escape before being spotted.
Return to where we found the Miramobile and speak to Professor B. Professor B
needs to do repairs, we need to defend him while he does so.
----------
DECISION
----------
- Choose Option C: Make Gadd pay.
- Choose Option D: Show mercy, forgive Gadd, and invite him to join you.
We've got a level 43 Skell and four sub-level 20 humans to deal with with a 10
minute timeline. I did it in 10 seconds. Professor B finishes repairs and
returns to NLA, so follow him back to his lab in the industrial district and
speak to Veven.
----------
DECISION
----------
- Agree: Sigh and agree that Professor B is hopeless.
- Disagree: Explain that such things are part of Professor B's charm.
+-----------------------------+
| MISSION CLEAR: Professorial |
+-----------------------------+---------------------------+
| You successfully return Professor B to New LA. He |
| seems hell bent on using his position as president of |
| Factory 1.21 to make some serious profit in the future. |
+---------------------------------------------------------+
| Rewards: |
| - 500 experience |
| - 54000 credits |
| - Honor Series Holofigure |
| - Rapture Series Holofigure |
| - Faith Series Holofigure |
| - Multi Series Holofigure |
+---------------------------------------------------------+
----------
DECISION
----------
- Rescue: Intervene on Graham's behalf.
- Watch: Stand back and see what happens.
For the next affinity mission, Mia must be at 4 hearts of affinity. At this
point I had her at 5 hearts. Once she's ready and in your party, return to where
you first met her west of Division Drive, near a crane overlooking the
commercial district.
----------
DECISION
----------
- Search: Say that you track him down right away.
- Wait: Say that you stay put and wait for him to arrive.
----------
DECISION
----------
- Affirm: Tell Mia you remember it like it was yesterday.
- Deny: Say you forgot.
----------
DECISION
----------
- Confirm: Tell Mia you're sure her parents would be proud.
- Chide: Tell Mia her folks would think she
still has a lot of growing to do.
----------
DECISION
----------
- Query: Ask Tora why he's upset with Tatsu.
- Assume: Ask whether Tora can't meet his
parents before he obtains the coin.
+--------------------------------+
| AFFINITY MISSION: Mia Grows Up |
+--------+-------------+---------+----+
| Lv. 53 | Max Party 4 | Mia 4 Hearts |
+--------+-------------+--------------+-----------------+
| Complete chapter 12. |
| Complete "Sparking a Smile" mission. |
+-------------------------------------------------------+
| Required Members: |
| - Mia |
+-------------------------------------------------------+
| Restricted Members: |
| - N/A |
+-------------------------------------------------------+
| The recent BLADE recruit Mia has been in touch. |
| Time to go on a mission with her. |
+-------------------------------------------------------+
| Objectives: |
| - Talk to Nan at the Nopon Bazaar |
| in the commercial district. |
+-------------------------------------------------------+
Head to the Nopon Bazaar in the commercial district and speak to Nan about the
merchant coin for Tora.
----------
DECISION
----------
- Support: Say that Tora's ability to talk you into
this nonsense must count for something.
- Bribe: Offer to introduce Elder Nan to some cute Nopon later.
In order to make the merchant coin, we need a lucky rainbow whisker (fight
Balaena off Primordia's east coast over the ocean, near FN Site 121, destroy
their whiskers), a floatstone shard (from FN Site 108, fly straight up and head
northeast to find it on one of the floating islands), and a bonjelium
(FrontierNav item, you likely have plenty). Once you have everything, return to
Nan.
Half a year later, we are ready to head to Oblivia and meet Tora's parents. Fast
travel to Dorian Caravan and approach the tree to meet Tora's family.
----------
DECISION
----------
- Boast: Tell Mia that everyone who's anyone knows that.
- Deny: Say that you had no idea
... and that it's kind of horrifying.
----------
DECISION
----------
- Accept: Agree to rescue Tora's father.
- Bargain: Tell Tora you'll rescue his father for a price.
Tora's dad has been chased off by a bird. We need to save him. Board your Skell,
fly straight up, and look southwest to see a floating island to the right of the
mountain. Head there, fight the Colubrim if it's there and in the way, then talk
to Dadato.
----------
DECISION
----------
- Confirm: Tell Dadato that he's safe now.
- Explain: Tell Dadato that Tora negotiated for your assistance.
Return to Dorian Caravan and approach the tree to finish this up.
----------
DECISION
----------
- Agree: Confess that you can see the resemblance.
- Disagree: Say that Tora's a lot more with-it than Mia was.
----------
DECISION
----------
- Affirm: Tell Mia you're sure her parents
would be floored with pride.
- Deny: Tell Mia that she still has a ways to go.
+-----------------------------+
| MISSION CLEAR: Mia Grows Up |
+-----------------------------+------------------------+
| You learned about Mia's upbringing and parents. |
| Such things will no doubt be a driving factor in her |
| future development. |
+------------------------------------------------------+
| Rewards: |
| - 510 experience |
| - 52000 credits |
| - Parma Series Holofigure |
+------------------------------------------------------+
You learned the Raygun Art "Beam Bomber."
You learned the Raygun Art "Clarity Ray."
For the next affinity mission, your party must be Elma, Lin, and L. Once you
have your party and L at 4 hearts, head to L's shop at Armory Alley. The mission
is across the street next to some crates.
----------
DECISION
----------
- Worry: Ask if someone is sick.
- Doubt: Wonder aloud if he's going to flip it for a profit.
+----------------------------------+
| AFFINITY MISSION: The Nopon Heir |
+--------+-------------+-----------++
| Lv. 49 | Max Party 4 | L 4 Hearts |
+--------+-------------+------------+-------------------+
| Complete chapter 12. |
| Obtain the Skell flight module. |
| Complete "BFFs" affinity mission. |
+-------------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
| - L |
+-------------------------------------------------------+
| Restricted Members: |
| - N/A |
+-------------------------------------------------------+
| The "Nopon heir" is apparently quite ill. |
| Work with Tora to find the materials for a cure. |
+-------------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Get three aeviter star wings from |
| sand aeviters or others in |
| Sylvalum. |
| - Get an obsidian fragment from |
| eternal millesaurs or others in |
| Primordia. |
+-------------------------------------------------------+
Sand Aeviters are all around Sylvalum, particularly the Hilal Meadow and North
Silent Sandsea. They look like sleeping bird statues, and the ones in Hilal
Meadow are worshipped by Saltats and Liceors.
Millesaurs are the brontosaurus-like enemies found around Primordia's lakes
during the day. It is highly recommended you fight them with a high level Skell
due to their size.
Once you have everything, return to Tora to learn the final ingredient comes
from the highest level enemy in the game. Fun! Don't worry, this is still very
doable, especially if you have an Ares-class Skell. Once you have the info, head
to Noctilum's Divine Roost by way of FN Site 201 and fly on top of the nearby
plateau.
Once the battle begins, approach Telethia, the Endbringer and smack it with an
Aghasura Cannon or your strongest Skell weapons. You just need to knock off a
sliver of its HP (approximately 5%) to end the fight. Thankfully it is
significantly weakened in this mission to make it more doable. If you don't have
a level 60 Skell, make strong use of Overdrive.
----------
DECISION
----------
- Boast: Claim you'll be back to finish it off.
- Nod: Say that you and the Ruler of Fates
understand each other.
Telethia is kind enough to leave us a guardian etherscale! Return to Tora to
make his remedy.
+-------------------------------+
| MISSION CLEAR: The Nopon Heir |
+-------------------------------+-------------+
| You found the material you needed from the |
| Ruler of Fates. Has he perhaps accepted us? |
+---------------------------------------------+
| Rewards: |
| - 500 experience |
| - 40000 credits |
| - FILE-USP0280SA Blueprint |
| - Overdrive.APPEND-HP XV |
| - HP Rebound XV |
+---------------------------------------------+
You learned the Psycho Launcher Art "Dual Dynamo."
In defense of Tora, stomach pain is *horrible*. Risking your life against
Telethia is absolutely worth it.
Time for more tyrants! Go ahead and grab the basic mission for Hayreddin, the
Territorial.
Atreides, the Distinguished: From Sylvalum's South Silent Sandsea (say that five
times fast), board your Skell and look behind you to see a circular set of
teeth. Walk over the middle of the mouth to wake up Atreides. Get it to half
health without killing it to have it summon Gesserith.
Gesserith, the Wileworm: Summoned by Atreides when Atreides is at half health.
Buchwald, the Guardian: Found inside Noctilum's Rockmole Burrow, it can
regenerate 80,000 HP per second. Hit it with your highest damage attacks to kill
it as quickly as possible. The Ares 90 is best for this, with a few damage up
and Opening Art Damage Up augments equipped on your Aghasura Cannon. Use the
Aghasura Cannon for your opening (and only) attack. If that doesn't kill it,
it's not strong enough and needs augments.
Dadaan, the Strongest Prone: From FN Site 307, Dadaan and the Dadaan Girls are
standing right next to you. If you use Skells for longer than 10 seconds, he
instantly destroys them all. I just wiped him out with my Aghasura Cannon build
from Buchwald to avoid the issue entirely.
Gi-zho, the Iron Deity: From Kw'arah Villa in SE Cauldros, fly up and enter the
Mining Frigate to the southeast from the southern side.
Elena, the Infernal: Head to Noctilum's Weeping Whitewood and use fast travel
repeatedly to get a dense fog. Dense fog only starts from early morning to
evening (or in other words, during the day). Elena is a massive scirpo that
spawns towards the back of the Weeping Whitewood.
Infantry Support Qmoeva: From FN Site 206, fly as far to the northwest as you
possibly can. The far northwestern most corner of the world map. Way out here is
an island with the Infantry Support Qmoeva. While you're out here, loot the
treasure.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 5 |
+-------------------------+
| 30000 credits |
| Draw.OPENING-DMG XVIII |
+-------------------------+
Hayreddin, the Territorial: From FN Site 116 during the day, Hayreddin is the
giant Simius stomping around to the northeast on the main road.
Alithios, the Indignant: Board your Skell and fast travel to FN Site 513. Mess
with the weather until you get Brimstone Rain, then look at the northeast end of
the crater to find Alithios.
Ahama's Seidr: From FN site 415 at night, fly up and southwest to find the Seidr
on top of an outcropping.
Fernando, the Immovable: From FN Site 216 during the day, Fernando is drinking
the water nearby to the northeast.
Draken, the Drifting Cloud: From FN Site 113, drive your Skell north over the
ocean. Draken is flying above the large island halfway to Sylvalum. A good Skell
Overdrive with Ares 90 plus a couple augmented Aghasura Cannons should be
sufficient.
We have just a few more Tyrants to go before we've killed all of them. For now,
let's take a break. At this point, I had everybody at max affinity, so let's go
ahead and finish the last few heart to hearts. Not going to list which ones I've
completed, as they're all done now. Just head to the Heart to Heart section to
look up the ones you haven't done.
At this point, it's very worthwhile to do some endgame strategy prep. If you
have an Infinite Overdrive build, I highly encourage modifying it if necessary
to have Ghostwalker (a dual guns art) and at least one or two TP attack arts.
People who've played Xenoblade Chronicles for the Wii or N3DS may remember the
Agility stat and how obscenely broken it was. If you got your Agility high
enough, you were untouchable. Given that Xenoblade Chronicles's attack damage
and enemy health were a lot more... balanced than in this game (see: how fast
you can kill a level 1 in Xenoblade vs how fast you can kill a level 1 in
Xenoblade X - it's ridiculous how much slower Xenoblade X's combat is), maxing
out your agility makes you a god.
Xenoblade X has an equally broken stat, but for a much different reason. Your
Potential stat is the *best* stat to upgrade for late game combat. It does not
increase your ability to dodge attacks, but it does increase the rate of Soul
Voices going off, increase the amount of HP you heal each time you hit a Soul
Voice, and increase the effectiveness of TP arts.
This might not necessarily sound that great, but if you grind up the materials
to build Potential Up XX Augments (go for five of them), you can kill level 90+
Tyrants on foot by yourself in mere seconds. Combine with Ghostwalker to prevent
getting hit and you'll be golden.
To grind up one Potential Up XX augment, you need 32 Distilled Sap from Canyon
Sylooths in Oblivia (check near Central Ibra Ravine), 32 Blazing Gas Sacs from
Durvin, the Perceptive, a tyrant we fought in Primordia's Beasts' Lair, and 32
Lepyx Moonstones from Pollen Lepyx in Sylvalum by Hilal Meadow.
If you *don't* want to go for all Potential Up XX augments, I personally went
for five Potential Up Vs for the time being by using 2 Fleecy Furs from Suids
just outside NLA. If you ever want to really go for an overpowered ground build
though, Potential Up XX is the way to go.
It's also worth noting that Candid & Credible gear have built-in Potential Up
after upgrading them all the way with Miranium, and it can be further upgraded
from the AM Terminal via the Upgrade Battle Traits menu by spending Fleecy Fur
from Suids.
If you can also get some Arts: Gain TP augments for your weapons plus maybe a
Nullify Reflect for whatever attribute your weapons have as well as some
Attribute Attack Plus for the same attribute, even better!
In terms of materials, you can get better bang for your buck by going for rank
X augments instead of rank XX, but with rank X you get only half the maximum
buff due to limited augment space. Ultimately, it's up to you how you want to
buff yourself up.
With ground builds out of the way, the other thing you want to buff up is your
Skell. The Ares 90 is a fantastic Skell... for battles where you can kill the
enemy quickly with high power attacks. In other words, a lot of endgame enemies
are not a good match for the Ares 90. What you want instead is a Skell that can
last a long time while leaving the Ares for grinding or for enemies that heal
themselves but can be defeated before the healing takes effect.
There's numerous Skell builds you can find on the internet that work
fantastically, and all are great, but the one I personally like to go with is
the Infinite Overdrive Thermal Lailah Queen build. That's right - a Skell with
Infinite Overdrive. Be warned - basically all Skell builds will take hours of
grinding, but Lailah Queen takes the longest from what I've seen due to the
rarity of a necessary weapon drop for Infinite Overdrive.
First, we need to build the Lailah Queen. You build it from the same menu you
built your Ares 90 at, and you need the following:
- 10000 Miranium
- Rexoskell Sucker x6: Dropped from the Rexoskell in the Time Attack mission
Gone Berserk. Time attack missions, if you do not
remember, are found from the Online Terminal in the back
of the BLADE Barracks.
- Crude Neilnail Mask x4: Dropped from the Neilnails in the Time Attack mission
Twin Dolls of Mystery.
- Xe-dom Silver Crest x12: Rare drop from Xe-doms in Sylvalum.
- Ancient Armor x2: Dropped from the cloak on a Xe-dom's back.
- Advanced Crank x8: Dropped from the legs of Seidrs, such as those found in the
sky above FN Site 505. The legs cannot be targetted by
Skells. I recommend fighting Badul's Seidr on foot with
your party in Skells. Use the "Concentrate fire!" command
while focused on a foot to get the Skells fighting the foot
then get back in your Skell to be ready to kill it when the
foot breaks.
- Xe-dom Hand x10: Dropped from the hands of Xe-doms around the world.
- Ouroboros Crystal x2: A FrontierNav material, I have 99 of these.
I urge you to limit your use of Reward Tickets to only those items you need to
do Time Attack missions for, as Time Attack missions are tough and may not even
drop the needed items that often (looking at you, Crude Neilnail Masks). While
grinding, also be sure to have Treasure Sensor on your party's gear. Candid &
Credible gear has Treasure Sensor VI when C&C is at max level, so that may be
good armor to use.
Once you have all the parts (it took me a good 3 hours or so), build your Lailah
Queen. Next is the outfitting process where we put the weapons we want on it.
The cornerstone of this build is to have all high power thermal attacks equipped
as well as two very specific Sidearms.
What you are looking for are weapons known as Diskbombs. Not just any Diskbombs,
though. You want Diskbombs that come with a built-in Custom.WP-MSL-MAG V
attribute. As long as you have one Diskbomb with that attribute as well as a
second Diskbomb with any other attributes, you can get Infinite Overdrive.
Diskbombs are a type of ranged auto attack that give a lot of GP to your Skell.
The Custom.WP-MSL-MAG attribute increases the number of diskbombs launched at a
time, meaning even more GP accrual. If you equip the Diskbomb with
Custom.WP-MSL-MAG V in the Left Sidearm slot and have a second Diskbomb in the
Right Sidearm slot, the effect of Custom.WP-MSL-MAG will be duplicated onto the
Right Sidearm.
With this setup, your auto attack will generate 3000GP for an Overdrive in just
a couple seconds. The Lailah Queen has a maximum GP of 6000, it costs 3000 GP to
enter Overdrive, and Lailah's Overdrive heals you significantly every few
seconds. You see where I'm going with this? As soon as Overdrive wears off, cast
it again and then switch between auto attack weapons with X a few times during
reload to get back to 6000 GP. It's very broken.
Of course, Custom.WP-MSL-MAG V isn't quite enough to get the best results. If
you go to the AM Terminal and select Upgrade Battle Traits > Equipped Skell Gear
(if it's equipped) > Lailah Queen, you can upgrade a built-in trait of the
Diskbomb up to 5 times. With the right materials, you can get that
Custom.WP-MSL-MAG V up to Custom.WP-MSL-MAG X.
Ok, but where do we get this amazing weapon? Not every Diskbomb has the right
trait after all! This is where the grinding slows down a lot. Get a few movies
ready or put on Pandora, you're gonna be here a while. The weapon we need is
exceedingly rare. Also be sure to have Treasure Sensor gear on to speed it up,
and use your Ares to make the fights trivial.
Head over to FN Site 513 and look directly south to see a gap between two peaks
of Mt. Mgondo. Fly through that gap then immediately drop. Numerous Milsaadi
Savages spawn here. Each one of them has a chance of dropping the Diskbomb you
need. This is the best place to grind for what you need. If none of the Milsaadi
on this path have the Diskbomb you need, fast travel back to FN Site 513 and try
again. If you see a Diskbomb in the loot, use "Choose Items" to check it and see
if it has the trait you need. Have fun!
Note that a valid alternative is the Custom.WP-MSL-MAG IV Diskbomb. It's almost
as good and much more common. I found three in the one hour it took me to find
the Custom.WP-MSL-MAG V Diskbomb. Honestly, the fact that it only took 1 hour is
surprising, I think I had really good luck.
In order to upgrade the Custom.WP-MSL-MAG V to rank X, you need a total of 11
Genuine Shafts, found from the Enhanced Search Zig at Cauldros's Wildcat
Fortress or the Experimental Second-Gen Zig near FN Site 512. Destroy its
weapons for a better drop rate.
Once you have your upgraded Diskbomb and have your most powerful thermal attacks
in the other slots, plus potentially a Reflect.NEG-THERM augment made from 5 Red
Forfex Shells from Beach Forfexes at FN Site 107, you are good to go! Add on
additional augments as needed to maximize your Lailah Queen's output, but with
Infinite Overdrive you should be invincible so long as nobody one-shots you.
The next quest we are taking on has three different forms. One version appears
if you saved Fortun in the Definian Downfall quest. The other two appear if you
killed Fortun, with one version appearing if you started the game with a male
Mimeosome, and the other version appearing if you started the game with a female
Mimeosome. To find this quest, head southeast from the residential district's
Cathedral to find either Erio or Lyvia.
Saved Fortun:
-------------
Erio takes the form of a human. Speak to her!
----------
DECISION
----------
- Deny: Say that you would never do that to Erio's mother.
- Agree: Say that the temptation has been
there on multiple occasions.
+----------------------------------+
| NORMAL MISSION: Fortun and Glory |
+----------------------------------+-----+
| Erio has asked you to look for Fortun. |
+----------------------------------------+
| Objectives: |
| - Gather intel on Lyvia from people |
| in the administrative district. |
+----------------------------------------+
Fortun is missing. Oh no. Head to the BLADE Barracks landmark in the
administrative district and head slightly north near where your Skells are
parked to get the intel. Head to armory alley next and speak to Avi.
----------
DECISION
----------
- Offer: Lend an ear if Avi has something on her mind.
- Press: Accuse Avi of secretly being a Definian.
Avi/Lyvia runs away, so speak to Fritz.
----------
DECISION
----------
- Inquire: Ask Fritz where Avi's shipment is being delivered.
- Press: Ask Fritz about his relationship to Lyvia.
From Oblivia's Leaning Ring, head south through a narrow canyon to reach the
area where we fought a Vigent when we helped out Lao's team in an affinity
mission. Once there, hug the left wall to find a path leading to Rooney Cavern.
Fortun and Lyvia are there.
----------
DECISION
----------
- Explain: Tell Fortun that you tracker her here.
- Shout: Angrily vow to thwart Fortun's scheme.
We've got a fight against the fairly disappointing level 39 Lyvia! You beat the
Rexoskell, you don't need my help for this.
----------
DECISION
----------
- Forgive: Show mercy to Lyvia.
- Refuse: Tell Lyvia that she must pay for her crimes.
Poor Fortun.
----------
DECISION
----------
- Destroy: Eliminate Fortun.
- Agree: Do as Fortun asks and return her to New LA.
Erio's going to deal with the discipline, and Fortun has lost basically all of
her power. Woohoo! Happy endings!
+---------------------------------+
| MISSION CLEAR: Fortun and Glory |
+---------------------------------+----------+
| Erio has taken Fortun back home to New LA. |
+--------------------------------------------+
| Rewards: |
| - 500 experience |
| - 50000 credits |
| - Pride Series Holofigure |
+--------------------------------------------+
Killed Fortun, Male:
---------------------
Lyvia takes the form of a woman. Speak to her!
----------
DECISION
----------
- Thank: Nod and give an awkward half-smile.
- Inquire: Ask Lyvia who this "Eri" person is.
----------
DECISION
----------
- Praise: Tell Erio that she looks fantastic.
- Criticize: Tell Erio that her new look isn't really your style.
+--------------------------------------+
| NORMAL MISSION: Definian Love (Male) |
+--------------------------------------+-----------------+
| Can Definian love prevail? Help Lyvia find a potential |
| partner and find out! |
+--------------------------------------------------------+
| Objectives: |
| - Achieve any objective |
| - Talk to Maxim on West Melville |
| Street in the commercial district. |
| - Talk to Kent D. Carr in the |
| maintenance center in the |
| administrative district. |
| - Talk to Giotto on the BLADe |
| Concourse in the administrative |
| district. |
+--------------------------------------------------------+
Regardless of who you pick, the rest of the mission goes the same way, so I'll
go ahead and list out the locations of the people. For each of them, you have
the following decision.
----------
DECISION
----------
- Query: Ask <name> how he would describe himself.
- Inform: Tell <name> that Lyvia wants to meet him.
Informing will select them as Lyvia's partner.
Maxim is at West Melville Street in the Commercial District and is highly
poetic.
Kent D. Carr is at the Mimeosome Maintenance Center in the administrative
district. He's very focused on his work.
Giotto is just north at the Interceptor Hangar near the BLADE Concourse. He's a
bit of a musclehead who loves to fight indigens and show off his muscles.
Pick whoever you want, inform them, then return to Lyvia.
----------
DECISION
----------
- Suggest: Say that Lyvia should give him a present.
- Confess: Admit that you've never really dated before.
For the present for whoever you picked, you need a snowy angelhair, a
muranadium, and a primitive colossus statue. Snowy angelhair is found at Lake
Ciel in Sylvalum or at Seabird's Beak. Muranadium is found on Mt. Mgando and in
the large sea of lava spreading across southern Cauldros. It's found primarily
in the rain and during the early morning. Primitive Colossus Statues are found
on the northern half of Noctilum, specifically in the southwestern area from
Everwhelm Falls and down as well as up at the Divine Roost.
ALL of the above collectibles are in the rarest collectible class! Have a jolly
good time! Once you have them all, return to Lyvia.
----------
DECISION
----------
- Downplay: Say that you're nothing quite so magical.
- Blush: Turn red as you soak up the compliment.
I hope you didn't pick your favorite of the three!
----------
DECISION
----------
- Deny: Tell Lyvia that's not the case at all.
- Agree: Gently break it to Lyvia that she's not your type.
+-------------------------------------+
| MISSION CLEAR: Definian Love (Male) |
+-------------------------------------+------------------+
| The one Lyvia chose was... you! And believe it or not, |
| Erio also seems to be in love with you. |
+--------------------------------------------------------+
| Rewards: |
| - 450 experience |
| - 48000 credits |
| - Pride Series Holofigure |
+--------------------------------------------------------+
Killed Fortun, Female:
----------------------
Lyvia takes the form of a man. Speak to him!
----------
DECISION
----------
- Thank: Nod and give an awkward half-smile.
- Inquire: Ask Lyvia who this "Eri" person is.
----------
DECISION
----------
- Praise: Tell Erio that the new look is fantastic.
- Criticize: Tell Erio that this new look isn't really your style.
+----------------------------------------+
| NORMAL MISSION: Definian Love (Female) |
+----------------------------------------+---------------+
| Can Definian love prevail? Help Lyvia find a potential |
| partner and find out! |
+--------------------------------------------------------+
| Objectives: |
| - Achieve any objective |
| - Talk to Gina on East Melville |
| Street in the commercial district. |
| - Talk to Lucy in the central |
| industrial district. |
| - Talk to Sara-Ariel on Division |
| Drive in the administrative district. |
+--------------------------------------------------------+
Regardless of who you pick, the rest of the mission goes the same way, so I'll
go ahead and list out the locations of the people. For each of them, you have
the following decision.
----------
DECISION
----------
- Query: Ask <name> how she would describe herself.
- Inform: Tell <name> that you know someone
who wants to meet her.
Informing will select them as Lyvia's partner.
Gina is southwest of East Melville Street in the parking lot. She's no-nonsense
and says what she thinks, and appears to frequent the bars.
Lucy is northwest of the Central Industrial District on the staircase leading to
the elevator we took at the start of the game. She's focused on her job working
in Skell development and enjoys the crossword. She's not really looking for
anybody but wouldn't mind company during crossword.
Sara-Ariel is at Division Drive in the northeast-most hangar. She's very fond of
fighting in Skells and has "a lot of pep" as she put it.
Pick whoever you want, inform them, then return to Lyvia.
----------
DECISION
----------
- Suggest: Say that Lyvia should give her a present.
- Confess: Admit that you've never really dated before.
For the present for whoever you picked, you need a penginion, a nirvana jonquil,
and a piece of hummingstone. Penginions can be found on top of the Delusian
Mountains in Sylvalum, nirvana jonquils are in the area north of NLA up to the
northern beach of Primordia, and hummingstones are found in the southwestern and
northeastern areas of Primordia. Once you have everything, return to Lyvia.
----------
DECISION
----------
- Downplay: Say that you're nothing quite so magical.
- Blush: Turn red as you soak up the compliment.
I hope you didn't pick your favorite of the three!
----------
DECISION
----------
- Deny: Tell Lyvia that's not the case at all.
- Agree: Gently break it to Lyvia that she's not your type.
+---------------------------------------+
| MISSION CLEAR: Definian Love (Female) |
+---------------------------------------+----------------+
| The one Lyvia chose was... you! And believe it or not, |
| Erio also seems to be in love with you. |
+--------------------------------------------------------+
| Rewards: |
| - 450 experience |
| - 48000 credits |
| - Pride Series Holofigure |
+--------------------------------------------------------+
Head to the Starboard side of the Ma-non ship next. Nimu Turton on the bottom
level has a quest. Note that your choices during Slovity's Rampage may allow you
to make this quest easier.
----------
DECISION
----------
- Confirm: Say that you downed the Zu Pharg there.
- Query: Ask if he is talking about the Zu Pharg.
----------
DECISION
----------
- Believe: Accept the legend as truth and start panicking.
- Doubt: Claim that there's no factual basis for the legend.
+-----------------------------------+
| NORMAL MISSION: An Ancient Legend |
+-----------------------------------+-------------+
| Work with the Tree Clan to repel wild indigens. |
| Depending on how it goes, you might need to |
| team up with another clan... |
+-------------------------------------------------+
| Objectives: |
| - Make preparations to survive the |
| crisis. |
+-------------------------------------------------+
If you properly appeased Slovity Pagus and the Tree Clan earlier, Slovity aids
you. Without Slovity's help, you get route A which has a few more enemies at
once. With Slovity's help, you get route B which has fewer enemies at once.
Regardless of which route the game gives you, head to the East Gate in the
administrative district and speak to either Oche Wolfen or Slovity Pagus out in
the field to begin the fight.
----------
DECISION
----------
- Nod: Tell Oche that you are ready to go.
- Shake Head: Say that you need a little more time.
You get three phases of survival style combat at 2 minutes each. Survive all
three to finish this up. If you kill all the enemies in a phase quickly enough,
you may get an extended period of time to just relax while they try to respawn.
I managed to get knocked outside the green barrier around the arena at the start
of phase 3 when the enemies spawned, so I just ran away and let the timer run
out. Woo glitches.
Once the fight is over, return to Nimu Tuton to finish the quest. The first
decision is for A route, the second is for B route.
----------
DECISION
----------
- Confirm: Report that you managed to stop the threat.
- Query: Ask Nimu where Oche is.
----------
DECISION
----------
- Say "Tree": Answer that the Tree Clan was stronger.
- Say "Cavern": Answer that the Cavern Clan was stronger.
- Say "Both": Answer that both were equally strong.
Answering both causes the clans to begin uniting into one faction.
+----------------------------------+
| MISSION CLEAR: An Ancient Legend |
+----------------------------------+-------------------+
| Route A: |
| Disaster has been averted. However, the large number |
| of enemies resulted in casualties. |
| |
| Route B: |
| Disaster has been averted. Thanks to the help of the |
| Cavern Clan, there were no casualties. |
+------------------------------------------------------+
| Rewards: |
| - 520 experience |
| - 54000 credits |
| - Visions of Peace Holofigure |
+------------------------------------------------------+
If Slovity did not help, you get a decision. Mine was for Slovity offering but
Tree Clan refusing.
----------
DECISION
----------
- Nod: Say that you would have worked together.
- Shake Head: Say that you would have also refused them.
From the Water Purification Plant in the residential district, head west to
speak to Kirsty.
----------
DECISION
----------
- Inquire: Ask Kirsty what she found in the data.
- Encourage: Cheer Kirsty on in her endeavor.
----------
DECISION
----------
- Support: Encourage Kirsty to keep dreaming big.
- Dismiss: Tell Kirsty the entire plan sounds absurd.
+------------------------------+
| NORMAL MISSION: New Frontier |
+------------------------------+----------------------+
| From Mira to the stars! Help Kirsty create the next |
| generation of FrontierNav. |
+-----------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Give 20,000 units of miranium to |
| Kirsty at the water-purification |
| plant in the residential district. |
| - Use FrontierNav to acquire 50 |
| units of arc sand ore. |
+-----------------------------------------------------+
All of these materials are easy to find - it's literally just waiting for
FrontierNav to do its thing. Once you have everything (I had 99 arc sand ore,
just need to wait for Miranium) return to Kirsty and deliver the Miranium, then
the arc sand ore.
----------
DECISION
----------
- Smile: Tell Kirsty that Tobias isn't so bad.
- Scowl: Say you can't stand Tobias.
We need to get a data archive out of Tobias. Wonderful. He's at his usual spot
in the Central Industrial District.
----------
DECISION
----------
- Request: Directly ask Tobias for the data unit.
- Probe: Feel Tobias out to see if he actually has the data unit.
He wants 100,000 credits. I had 9,649,182. Chump change. Data unit in hand,
return to Kirsty and hand it over.
----------
DECISION
----------
- Grimace: Admit that Tobias demanded a huge sum of money.
- Grin: Tell Kirsty that Tobias decrypted the archive.
----------
DECISION
----------
- Agree: Admit that Tobias is correct.
- Disagree: Defend Kirsty and her judgment.
----------
DECISION
----------
- Cheer: Congratulate Kirsty on her new partner.
- Warn: Caution Kirsty that Tobias is probably
using her for his own gain.
"What the hell just happened" indeed! Who knew he was actually fundraising to
improve FrontierNav. Didn't have to be a jerk about it though.
+-----------------------------+
| MISSION CLEAR: New Frontier |
+-----------------------------+-----------------------------+
| With some unexpected help, Kirsty was able to bring |
| her team's plan one step closer to fruition. Though she's |
| still a tad way, she's glad to have a partner. |
+-----------------------------------------------------------+
| Rewards: |
| - 500 experience |
| - 50000 credits |
| - Booster Probe G2 |
| - Supreme Diving Mask |
| - Supreme Diving Bottoms |
| - Spatha Series Holofigure |
+-----------------------------------------------------------+
It's time for a quick break from normal missions (we're almost there, don't
worry!) to do one more affinity mission in the BLADE Barracks. Make your party
Elma, Lin, and a fourth, then go to the affinity mision on the southern table of
the Barracks.
----------
DECISION
----------
- Support: Say you're here to help if something's wrong.
- Worry: Ask if she's sick.
+----------------------------------+
| AFFINITY MISSION: To Serve Nopon |
+--------+-------------+-----------+--+
| Lv. 52 | Max Party 4 | Lin 4 Hearts |
+--------+-------------+--------------+--------------------+
| Complete "BFFs" affinity mission. |
| "Sparking a Smile" mission must not be active. |
| "Trade Agreement" mission must not be active. |
+----------------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+----------------------------------------------------------+
| Restricted Members: |
| - N/A |
+----------------------------------------------------------+
| Lin has tasked you with a mission that must be kept |
| secret from Tatsu. Officially it's Mediator work, but in |
| reality it involves gathering a number of Nopon recipes. |
+----------------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Ask for recipes from the |
| Nopon elder's aide. |
| - Ask for recipes from a Nopon who's |
| always hungry. |
| - Ask for recipes from a wealthy |
| Nopon maiden who grew up |
| being treated like a princess. |
+----------------------------------------------------------+
The Nopon elder's aide is Ngogo at the Nopon Bazaar in the commercial district.
----------
DECISION
----------
- Inquire: Ask Ngogo about the rules and rites.
- Press: Tell Ngogo that you are here for a recipe, not a lecture.
----------
DECISION
----------
- Nod: Tell Ngogo to continue his explanation.
- Stop: Tell Ngogo to just give you the recipe already.
The Nopon who's always hungry is Pirapira in the alley southwest of Central
Melville Street in the commercial district.
----------
DECISION
----------
- Inquire: Ask Pirapira to hear more.
- Insist: Tel Pirapira to just give you the recipe already.
The Nopon maiden is Warawa in the residential district's Deliverance Park.
----------
DECISION
----------
- Inquire: Ask Warawa to hear more.
- Demand: Tell Warawa to just give you the recipe already.
I for one like Tatsu, so I feel bad for him mishearing that. Doesn't help that
Lin is always saying she's going to eat him. Head back to the Barracks kitchen
to look for him.
He's gone! He ran away so we wouldn't eat him! I mean, fair enough. Head to
BLADE Tower and approach the Transport Chopper on the helipad to get the needed
info. He went to Cauldros! Follow him to FN Site 506 and head south!
Lin pulls an amazing save to get Tatsu out of the Tersqual, then it's up to us
to kill the Tersqual for revenge. It crumples against your Skells, so make quick
work of it.
----------
DECISION
----------
- Congratulate: Wish Tatsu a happy birthday.
- Encourage: Tell Tatsu to eat as much as he likes.
+-------------------------------+
| MISSION CLEAR: To Serve Nopon |
+-------------------------------+-------------------+
| Tatsu suffered a scary misunderstanding at first, |
| but in the end, you were able to give him a great |
| 13th birthday party. Tatsu was very happy. |
+---------------------------------------------------+
| Rewards: |
| - 510 experience |
| - 52000 credits |
| - Supreme Swimsuit Top |
| - Supreme Swimmer's Band R |
| - Supreme Swimmer's Band L |
| - FILE-USP0380GG Blueprint |
+---------------------------------------------------+
You learned the Shield Art "Drum Roll."
Time for a few more tyrants! There's just 16 left, we'll be doing 8 of them now.
Gradivus, the Headless Emperor: From Oblivia's North Coast, look northeast to
see this headless Millesaur. Beware, this tyrant has over 100,000,000 HP, the
highest in the game! You'll want to use your best survivability tactics for this
one! I was unable to beat this one at this point, but maybe you'll have better
luck? It apparently has an attack that drains my GP, so I was unable to maintain
Infinite Skell Overdrive. You may need an overpowered Potential build for this
one.
Ignit, the Ultimate Chaos: At Sylvalum's Lake Ciel during the night, Crimson
Auroras sometimes occur. When this happens, Ignit will spawn wandering around
the lake. It's one of the enormous Coronids. Do NOT destroy its head appendage.
Do try to go in with Overdrive ready, as it has some powerful attacks that'll
kill you quickly if you don't kill it first.
Lugalbanda, the Wanderer-King: From FN Site 209 enter the Vitriol Cesspool and
go to the south wall. There's a small tunnel here you can enter by swimming.
Head to the very end of the tunnel to find a chimera that escaped the Lifehold
Core in chapter 12. This is another one I couldn't beat yet. I expect you'll
need a set of amazing Potential augments to get you through. To be honest, I
couldn't even land a hit on it.
Update on Lugalbanda from THE FUTURE!! After getting 600+ Potential, I found
that the best way to beat Lugalbanda is to stay at its back as much as possible
to minimize its evasion, get my Overdrive Counter to max, then spam my TP damage
arts whenever I was behind it for maximum damage. It took about three rounds of
TP arts to kill it.
Balduino, the Wicked-Eyed: From FN Site 206, head east and up to the Sentinel's
Nest where Balduino sleeps. It's the enemy nearest the crashed helicopter we
looted quite a while back.
Elvira, the Talondrake: During the day, Elvira guards the entrance to
Primordia's Drop Shaft. At night, it's flying the skies of Primordia.
Joker, the Unknowable: From FN Site 206, look to the center of the Divine Roost
to see the enormous plant bulb. You can enter the plant from the top to find
Joker, a blatta tyrant, hiding inside.
Enhanced Defense Seidr: This tyrant hangs out with the next one, Luxaar's Xern.
Luxaar's Xern: From Sylvalum's North Silent Sandsea, fly up and far to the west
to see this enormous battleship (well, closer to an aircraft carrier). It's very
deadly and also required for recon. I blew up while fighting it and fell to
discover Anvil Rock One, which I somehow missed before.
You're going to want some augments that defend against beam damage for this one
as it can outdamage Lailah Queen's healing, and Lailah Queen is the best at
healing. For SpecUp.BEAM-RES, you want Lead Carapaces from Ictuses in Oblivia,
Blue Milsaadi Hoods from Milsaadi in Sylvalum's Ganglion bases, and Pink Ceto
Membranes from the sonars of Valiant Cetos at Cauldros's Emerian Battlegrounds
at night.
All it took was two SpecUp.BEAM-RES XX augments and the battle completely turned
around in my favor. Don't forget to kill the Enhanced Defense Seidr while you're
here.
Back to normal missions! Just south of the residential district's Cathedral is
Shinshin.
----------
DECISION
----------
- Inquire about Nopopon: Ask Shinshin what the Divine Nopopon is.
- Inquire about Location: Ask where Shinshin spotted this incarnation.
----------
DECISION
----------
- Inquire about Seeing It: Ask Shinshin what you have to do in order
to see the true form of the Divine Nopopon.
- Inquire about Heropons: Ask Shinshin what constitutes a true heropon.
+------------------------------------+
| NORMAL MISSION: The Divine Nopopon |
+------------------------------------+-------------+
| A Nopon claims to have seen a sacred spirit. |
| Defeat that incarnation of the Divine Nopopon in |
| Noctilum and reveal its true form. |
+--------------------------------------------------+
| Objectives: |
| - Defeat Nopopon's Incarnation at |
| Noctilum's Whale's Weeper. |
+--------------------------------------------------+
Head to FN Site 222 and fly up and look north at the top of the mountain to see
a hole leading to where Nopopon's Incarnation hangs out as a Cervus. Defeat it
for a scene.
----------
DECISION
----------
- Accept: Ask to undergo the trial.
- Refuse: Say that you have no interest in these trials.
----------
DECISION
----------
- Inquire about Origins: Petition the Divine Nopopon to tell you
more about the origin of the Nopon.
- Inquire about Spirits: Petition the Divine Nopopon to tell you
more about these "other divine spirits."
+------------------------------------+
| NORMAL MISSION: The Divine Napopon |
+------------------------------------++
| Head to Oblivia and show the Divine |
| Napopon incarnate your strength. |
+-------------------------------------+
| Objectives: |
| - Defeat the Napopon incarnate |
| in Oblivia's Azure Lagoon. |
+-------------------------------------+
+------------------------------------+
| NORMAL MISSION: The Divine Nipopon |
+------------------------------------+-+
| Head to Cauldros and show the Divine |
| Nipopon incarnate your strength. |
+--------------------------------------+
| Objectives: |
| - Defeat the Nipopon incarnate in |
| Cauldros's Old Ceremonial Hollow. |
+--------------------------------------+
+------------------------------------+
| NORMAL MISSION: The Divine Nupopon |
+------------------------------------+-+
| Head to Sylvalum and show the Divine |
| Nupopon incarnate your strength. |
+--------------------------------------+
| Objectives: |
| - Defeat the Nupopon incarnate in |
| Sylvalum's Quay Hollows. |
+--------------------------------------+
We have three more Divine Nopon to fight.
Head to Oblivia's FN Site 313 to find Napopon in the form of a Ceto to the east.
----------
DECISION
----------
- Comfort: Tell the Divine Napopon that it was a fun fight, at least.
- Dismiss: Say that the fight wasn't fun for you at all.
+-----------------------------------+
| MISSION CLEAR: The Divine Napopon |
+-----------------------------------+--------+
| You defeated the Divine Napopon incarnate. |
+--------------------------------------------+
| Rewards: |
| - Nothing! |
+--------------------------------------------+
Head to Cauldros's Old Ceremonial Hollow and enter the cave. At the first
intersection, take a right, then go straight at the next, and finish with a
left. Nipopon appears as a Lophid over the lake here. Thankfully the water is
not deep.
+-----------------------------------+
| MISSION CLEAR: The Divine Nipopon |
+-----------------------------------+--------+
| You defeated the Divine Nipopon incarnate. |
+--------------------------------------------+
| Rewards: |
| - Nothing! |
+--------------------------------------------+
Head to Sylvalum's FN Site 414 and fly south over the mountain to land on the
landing strip for Quay Hollows. Take a left inside to the large cavern with
Du-rha, kill Du-rha to get it out of the way, then head to the north end of the
cave to find Nupopon in the form of an Arenatect.
----------
DECISION
----------
- Agree: Promise that you'll try to get along
with the Divine Nopopon.
- Refuse: Say that you could never be
friends with a guy like that.
+-----------------------------------+
| MISSION CLEAR: The Divine Nupopon |
+-----------------------------------+--------+
| You defeated the Divine Nupopon incarnate. |
+--------------------------------------------+
| Rewards: |
| - Nothing! |
+--------------------------------------------+
With all three Divine Nopon defeated and the stone polished, return to Nopopon.
----------
DECISION
----------
- Press: Urge the Divine Nopopon to tell you what it says.
- Observe: Point out that the Divine Nopopon
doesn't sound very happy.
Well that didn't go as well as expected, but at least we got a reward! Also,
fans of the original Xenoblade Chronicles may recognize "Legendary Nopopopopon
Slash X" from a certain boss fight. I pity everybody on the receiving end of
that.
Finally, return to Shinshin in the residential district to finish the quest.
+-----------------------------------+
| MISSION CLEAR: The Divine Nopopon |
+-----------------------------------+---------------+
| You obtained the sword of spirits from the Divine |
| Nopopon and showed it to Shinshin. While it looks |
| like a toy, its true power is immense. |
+---------------------------------------------------+
| Rewards: |
| - 520 experience |
| - 49000 credits |
| - Supreme Angel Wings |
| - Supreme Angel Halo |
| - Abominable Devil Wings |
| - Abominable Devil Horns |
+---------------------------------------------------+
Head to the main room of the Outfitters Test Hangar next. Now that we have
cleared effectively every quest line in the game, Zo Ozuchi near the west wall
has a quest for us. The missions listed for each and every combatant are the
prerequisites for this quest to appear.
----------
DECISION
----------
- Query: Ask to hear more about the Gauntlet.
- Confirm: Give an unquestioning nod.
+------------------------------+
| NORMAL MISSION: The Gauntlet |
+------------------------------+--------------------+
| Take part in Zo Ozuchi's martial arts tournament, |
| the Wrothian Battle Gauntlet. |
+---------------------------------------------------+
| Objectives: |
| - Talk to Zo Ozuchi at the Outfitters |
| test hangar in the industrial |
| district. |
+---------------------------------------------------+
When you're ready to fight, speak to Zo Ozuchi. Between each fight, you must
speak to him to begin the next fight and confirm you are ready. None of the
battles are particularly tough, but if you do encounter trouble it's not
cheating to use your Skell.
----------
DECISION
----------
- Wait: Say that you need more time to prepare.
- Confirm: Nod resolutely.
Battle 1: Zo Zazhi
Level 50
Mission: A Dish Served Cold
Battle 2: Lularita's 3 Nopopotamus
Level 40 x3
Mission: A Present for Hope
----------
DECISION
----------
- Query: Ask about your next opponent.
- Agree: Tell Zo Ozuchi that your victory was inevitable.
Battle 3: Slovity Pagus
Level 54
Mission: An Ancient Legend
Battle 4: Gwin?
Level 56
Mission: Definian Love OR Fortun and Glory
----------
DECISION
----------
- Explain: Tell Zo Ozuchi of your connection to the Definians.
- Withhold: Keep your connection to the Definians secret.
Battle 5: Tan'celeg and Veven's Autosentry
Level 60
Mission: Haywire!
----------
DECISION
----------
- Query: Ask who "he" is.
- Confirm: Say that you were born ready.
- Wait: Request time to prepare.
Battle 6: Gi Zang
Level 49 x3
Mission: The Lurker
Battle 7: Zo Ozuchi
Level 90
Mission: N/A
Speak to the defeated Zo Ozuchi.
----------
DECISION
----------
- Praise: Pay homage to Zo Ozuchi's abilities.
- Boast: Tell Zo Ozuchi that you have only
begun to tap your potential.
+-----------------------------+
| MISSION CLEAR: The Gauntlet |
+-----------------------------+----------------------+
| You defeated Zo Ozuchi and won the Wrothian Battle |
| Gauntlet. |
+----------------------------------------------------+
| Rewards: |
| - 520 experience |
| - 54000 credits |
| - Autosentry Mk.II Holofigure |
| - Supreme Diving Bodywear |
| - Supreme Diving Band R |
| - Supreme Diving Band L |
+----------------------------------------------------+
Before the final normal mission (that's right, final!) we're going to go wrap up
the remaining affinity shifts.
Affinity Shift: Quiquat
Mission: A New Frontier
Location: 1 Segment NW, 1 Segment SW of North
Founders Street, Commercial District
Time: Day
- Suggest Tobias: Tell Quiquat to speak with Tobias.
- Suggest Kirsty: Tell Quiquat to speak with Kirsty.
Correct Answer: Either works, but Kirsty is probably kinder
Affinity Shift: Phoskeran
Mission: The Good Thief + An Ancient Legend
Location: 2 Segments S, 1 Segment SE of Cathedral, Residential District
Time: Day
- Assist: Explain that Nimu Turton is the man he seeks.
- Decline: Remain silent to avoid any potential trouble.
Correct Answer: Assist
Affinity Shift: Nopopon
Mission: The Divine Nopopon
Location: 2 Segments SE, 3 Segments S of BLADE Tower, Administrative District
Time: Midnight
- Suggest Pizza: Tell Nopopon that Ma-non hate pizza.
- Suggest Voltant: Tell Nopopon that Ma-non hate voltant.
Correct Answer: Pizza on the grounds that it'll be hilarious. Shame we can't see
the resulting meeting.
Affinity Shift: Wolf
Mission: Snipe Hunt + The Lurker
Location: Blade Concourse
Time: Day
- Suggest Heradot: Tell Wolf about the Ma-non with exceptional reflexes.
- Suggest Gi Zang: Tell Wolf about the Wrothian
with incredible combat Arts.
- Decline: Claim that no good candidates come to mind.
Correct Answer: Suggest Gi Zang
That's all of them! You should at this point have Sylvalum, Cauldros, Industrial
District, Commercial District, Administrative District, and the Ma-non Ship at
100% completion. The end is in sight!
Now then, spec out your post-Ares Skell with enough SpecUp.ETHER-RES XX Augments
to hit >100 ether resistance if you're planning on getting the best ending for
the final normal mission. Of course, this is optional and only required for the
best ending. You need Opaque Mirrors from the heads of Grexes in Oblivia (look
near FN Site 302), Red Milsaadi Hoods from Milsaadi Assassins (check the
grinding information for Lailah Queen's Diskbombs), and Gold Ceto Membranes from
the sonars of Lunar Cetos (north of FN Site 214 at night at Dead Man's Ingress).
Once you are ready, head east from the residential district's Cathedral to meet
up with On'tonam.
----------
DECISION
----------
- Inquire: Ask to hear more about it.
- Confirm: Make sure that On'tonam means the red Orphean.
----------
DECISION
----------
- Decline: Say that the Orphe should resolve this split internally.
- Query: Ask to hear more about this new faction.
- Suggest: Tell On'tonam that his group should respect
the choice of the other Orpheans.
+----------------------------------+
| NORMAL MISSION: A Fateful Choice |
+----------------------------------+-----------------+
| The Orphean betaforms have vanished into Noctilum. |
| Locate and rescue them. |
+----------------------------------------------------+
| Objectives: |
| - Achieve all objectives |
| - Search for Mun'luarb in Noctilum's |
| Divine Roost. |
| - Search for Man'celeg in Noctilum's |
| Divine Roost. |
| - Search for Rin'luarb in Noctilum's |
| Divine Roost. |
+----------------------------------------------------+
Start from FN Site 207 and head north. On the east coast of the river, you'll
find Mun'luarb followed by Man'celeg. Rin'luarb is off to the northeast of
Man'celeg. Rin'luarb at least regrets her decision to reject the Ovah. Head
north towards FN Site 206 to find a scene.
----------
DECISION
----------
- Urge: Convince Run'tonam to run away.
- Observe: Join Run'tonam in awestruck observation.
I picked Observe and got some implied backstory. You now have a choice: you can
fight the Telethia (which will not clear the segment unfortunately), or you can
return to On'tonam.
Route A: Return to On'tonam
---------------------------
Head back to On'tonam to let him know what's happened.
----------
DECISION
----------
- Report: Tell On'tonam that they were eaten by indigens.
- Relay: Deliver Run'tonam's message.
Route B: Fight Telethia, the Endbringer
---------------------------------------
This is the highest level enemy in the game at level 99! You MUST have an
incredible build to kill it! I'm going with the Infinite Overdrive Thermal
Lailah Queen. You want an Ether Resistance of over 100, as the vast majority of
its attacks are ether based and it can inflict ether resist down. If you have in
excess of 100 ether resistance, then even with ether resist down you will still
be blocking basically all of the damage it deals. Other elements you may want
resistance against include gravity and electricity, but I believe you only need
to worry about electricity if you get put to sleep as Telethia saves its sole
electric attack for then (Collider X).
The other key thing is to maintain your Infinite Overdrive at ALL times. That is
your HIGHEST priority. Lailah Queen overdrive both heals you AND makes you
immune to debuffs such as sleep. Telethia will attempt to put you to sleep on
occasion. If it does, it will use a high powered electricity attack to kill you.
Telethia is flying around the skies above the Divine Roost, so fly up to it and
fire off your Diskbombs to begin the fight. Once the fight begins, destroy its
tail ASAP so that it can't use a strong physical attack in later portions of the
fight. Be warned that it will be constantly healing while you fight, so keep up
the damage with your hardest hitting attacks.
If your best attacks aren't enough to outpace its healing, you may want to get
some AttributeDmg.THERM XX Skell Frame and/or Slayer.ULTRAFAUNA XX Skell Weapon
augments. You can also double check that your weapons have AttributeDmg.THERM of
some level innately - if those are available for your minor weapons, equip them
to buff up your stronger weapons.
The AttributeDmg.THERM XX augments require 24 Experia Glyphs (dropped from
Dagahn in the Beauty and the Beast time attack mission) and 24 Jacul Horns
(dropped from the horns of Jaculs, such as those by FN Site 401).
Slayer.ULTRAFAUNA XX augments require 5 White Forfex Shells (from the head of
Land Forfexes at Oblivia's South Coast), 5 Reverse Millepod Fins (from the
inverse fin of Shuravas, the Enraged), and 5 Deva Caladar's Red Ears (from Deva
Caladar in The Wrothian Samurai time attack mission).
Augments that negate reflect for any attacks you use are also necessary, as it
has Reflect Elements which allows it to reflect physical and thermal, and
Reflect Photon which reflects Ether and Beam.
Note that if an augment does not appear to be available for crafting, that means
you haven't collected at least one of each of the required materials yet.
Once you've knocked off 1/3rd of its health, it drops to the ground (and becomes
immune to damage while it descends). Follow it down and knock off another 1/3rd
of its health for it to return to the sky for the final phase. Kill it then to
finish the fight.
As you're fighting it on the ground, it will eventually use some attacks that
knock off your Skell's GP. Stay very aware of how much GP you have to ensure you
don't get screwed out of Overdrive.
Note that killing Telethia here does *not* clear the segment at the top of
Noctilum. To clear that segment, you must kill Telethia again outside of this
mission.
As a final note, I found the easiest AND fastest way to kill Telethia was to
alternate between my two Diskbomb autoattacks every second or so. That's right -
my diskbombs were faster than my most powerful arts! My weapons stayed equipped
purely as augment space to make my diskbombs even more powerful. Can you say
"Broken Weapon"?
With Telethia deceased, return to On'tonam.
----------
DECISION
----------
- Query: Ask On'tonam what he saw.
- Relay: Deliver Run'tonam's message.
Huh, turns out the Telethia is from whatever planet the Orphean's Ovah
originated from. Or at the very least they have crossed paths before. What is
with this planet and it attracting so many other species?
+---------------------------------+
| MISSION CLEAR: A Fateful Choice |
+---------------------------------+------------+
| Route A: |
| Run'tonam and company were wiped out. |
| You informed On'tonam of Run'tonam's demise. |
| |
| Route B: |
| Run'tonam and company were wiped out. |
| You were able to bring her Ovah home. |
+----------------------------------------------+
| Rewards: |
| - 520 experience |
| - 54000 credits |
| - Synchronicity Holofigure |
+----------------------------------------------+
That's it! That's every normal mission! All that remains is Elma's last affinity
mission! Make your party Elma, Lin, and whoever for your fourth, then head to
the BLADE Barracks to find the last affinity mission in the kitchen.
+--------------------------------+
| AFFINITY MISSION: Then and Now |
+--------+-------------+---------+-----+
| Lv. 58 | Max Party 4 | Elma 4 Hearts |
+--------+-------------+---------------+-------------------+
| No specific requirements. |
+----------------------------------------------------------+
| Required Members: |
| - Elma |
| - Lin |
+----------------------------------------------------------+
| Restricted Members: |
| - N/A |
+----------------------------------------------------------+
| Elma has requested your help for a special task. |
| It's not really the kind of thing you can turn down... |
+----------------------------------------------------------+
| Objectives: |
| - Head to Primordia's Fallshorn Isle |
| on a clear evening. |
+----------------------------------------------------------+
Set the time to just before evening, then fast travel to FN Site 106. If the
weather isn't clear, repeatedly fast travel until it is, then head southwest up
the mountain. You may recognize a familiar view! And then an Ictus shows up to
spoil it.
----------
DECISION
----------
- Assert: Claim that you won't abandon her.
- Warn: Say she's getting too emotional.
Murder the shit out of this Ictus to find out why she's not exactly a fan of it.
----------
DECISION
----------
- Mutiny: Claim that you are the leader now.
- Joke: Say that at least you aren't bored anymore.
Elma gains affinity if you mutiny and Lin gets pissed. It's great. Once the
scene ends, head to FN Site 312 and make your way northeast on top of the cliff
to find the Reclaimers who sent the SOS. We've got two Sphinxes to deal with,
but you've fought worse.
----------
DECISION
----------
- Grin: Say you can imagine worse places to start over.
- Assert: Say you won't just move on - you'll prosper.
+-----------------------------+
| MISSION CLEAR: Then and Now |
+-----------------------------+-------------------------+
| You defeated Elma's nemesis, and also rescued |
| the Reclaimers. But you can't relax yet. The fight to |
| forge a new home on Mira has just begun. |
+-------------------------------------------------------+
| Rewards: |
| - 510 experience |
| - 52000 credits |
| - Unknown (Male) Holofigure |
| - Unknown (Female) Holofigure |
+-------------------------------------------------------+
You learned the Dual Gun Art "Ghost Factory."
At this point, I had spent a bit of time between every mission or so farming
materials for Potential Up XX augments to give me a total of 5. Turns out it
only takes 30 minutes to an hour for one, with the main source of trouble being
trash RNG on Canyon Sylooths, as their Distilled Sap doesn't drop from any
particular part. Blazing Gas Sacs come from Sphinx tails and Lepyx Moonstones
come from the back of a Lepyx so those were far easier and faster to farm.
Was it worth it to farm Potential Up XX augments? Ask the Millesaurs in
Primordia or my time attack best times. Or the fact that I was even able to
complete many time attacks.
I also went ahead and set up my armor to have Potential Up and Potential Boost
built-in augments, with those specific traits upgraded to maximum. Potential
Boost was preferred as it buffs up all built-in potential as well as any
equipped augments by a percentage instead of a fixed amount, which really adds
up. In the end I got my potential up to 637 through Potential Up and careful
weapon and armor selection for Potential Up and Potential Boost.
I then did extra, highly unnecessary grinding to improve my armor traits
(especially Potential Boost) which got my potential to 780. For Potential Boost,
you want Nutritious Microbes from Levitaths above Primordia, Clear Gerrid Soup
from Gerrids at Cauldros's Adder Byroad, and Gularthian Everflames from Gularths
at the Titan's Table in Cauldros (destroy their back appendage, followed by
destroying the weak point that reveals). The amount of effort I put into that is
quite honestly not worth the relatively small gain in potential.
Now, time for the final few tyrants. Grab the basic mission for Vortice, the
Deific Blast.
Leva'el, the Terminus: I recommend using a Skell built for longevity but also
high power. This tyrant has an attack called Apocalypse Wand that immediately
kills your Skells after a 5 minute countdown so you want to kill it fast, but
other than that it's extremely powerful with its other attacks so survivability
is key. From FN Site 501, fly high into the sky and then head west. Leva'el is a
Xern enemy (like Luxaar's Xern) flying over an island fairly close to Cauldros.
After you do a bit of damage, it will summon Satellis like the Vita's to protect
itself. If you need extra defense, Beam resistance is the way to go.
Sharnaak's Seidr: Make sure you have ground augments to negate beam reflection
if you have beam attacks. From FN Site 505, enter the Ganglion Antropolis. Once
you reach the main room, turn right into the side room. Take another right and
head through the crack in the wall to the south to find Sharnaak's Seidr.
Beware, it floats over a pool of water, so do not fall in or else you'll
basically lose any combo you had going.
Hartmut, the Calamity: From FN Site 306 (or really any surrounding the Yawning
Giant), fly into the Yawning Giant to find this millepod flying around. It tends
towards the southeast end of the chasm.
Luciel, the Eternal: A red Millesaur at Primordia's Janpath Lake. Avoid
destroying its neck or it will unleash some devastating thermal attacks.
Vortice, the Deific Blast: You're going to want good electricity resistance for
this one. Repeatedly fast travel to FN Site 513 at night until you get Brimstone
Rain weather. Once you have it, fly up along with the smoke to find Vortice
flying around the sky. It has 100% Resistance to both Thermal and Electric
attacks, so use anything else.
If you use your Lailah (recommended), write down what equipment you have on it
so you can restore your build later and respec it with your best weapons of
another element like beam. I do recommend keeping Diskbombs on though - they
won't do much damage, but they will build up GP for Infinite Overdrive.
Also note that Vortice appears to heal itself, so you really do want a good
build. Stack SLAYER.Piscinoid XX augments (requires Small Dorsal Fins from
Duogills and Scintimures) with AttributeDmg.XX where XX is whatever element you
use to get your damage output as high as humanly possible.
This is, tragically, yet another tyrant I was unable to beat at this time. If I
ever beat this tyrant, I'll update with more precise strategies, though I feel
it'll just take more augment grinding. Thankfully, it is only required for a
basic mission, not for segment clearing.
Nardacyon, the Shadowless: Beam resistance for this one! Also, do NOT destroy
its tail, as that will buff it up! From Primordia's Greater Gemini Bridge, fly
west and up on top of the rock that kind of looks like a neck and head. Here,
you'll find the level 66 tyrant Nahum, the Red Hare. You cannot kill her. Reduce
her to <25% HP while in your Skell and she will board Nardacyon.
Nardacyon is fairly resistant to thermal, ether, and physical attacks, but not
immune. Keep hammering away with an infinite overdrive up for healing and you
will take her down eventually.
Pharsis, the Everqueen: Head to FN Site 411 and fly up and east. Above you is an
enormous glowing green sphere. On the west side is a small, rather hard to see
entrance. Enter to discover the Noctilucent Sphere Interior. Hanging from the
ceiling is Pharsis, the Everqueen. According to the game's lore, it sucks all
the ether from a planet, killing it entirely, before moving onto the next
planet. Time to murder a planet killer.
Be warned that Pharsis has VERY powerful attacks of various elements, but
Gravity seems to be the key element to watch out for. Coming in second for
number of attacks are physical and non-elemental attacks, but Gravity seems to
be the most dangerous with Pharsis.
Additionally, if you do not kill Pharsis fast enough, it will heal 5M HP every 5
minutes or so. Kill it within those 5 minutes, or at least knock off 75% of its
health in the first 5 minutes if you want to kill it in a reasonable amount of
time. If you aren't dishing out enough damage, it's an Ultrafauna so
Slayer.ULTRAFAUNA augments will be fantastic.
If Pharsis rears up and uses Energy Charge, it's preparing to use a devastating
Gravity art: Dark Ray. If you have Beam Shields that grant gravity resist, that
is the time to use them.
Telethia, the Endbringer: THE FINAL TYRANT! And one you may have already fought!
For extensive details on how to beat Telethia, check Route B of the mission
A Fateful Choice. Telethia can be found flying in the skies above FN Site 206.
Have fun, and enjoy your 100% Completion the moment you clear it!
Once you've achieved the coveted 100%, return to the BLADE Barracks for your
reward.
+---------------------------------+
| Elma's Advice: Survey Complete! |
+---------------------------------+--------------------------------+
| You've surveyed the entire planet! Amazing work. Who would |
| have guessed that the day I extracted you would prove so crucial |
| a point in human history. You have my eternal gratitude. |
+------------------------------------------------------------------+
As a bonus, you get a whopping 5,000 reward tickets! I urge you to spend them
wisely, as many things needed for crafting and battle trait upgrades are common
items, though getting the number required may be tedious. Save those tickets for
the materials you truly cannot get on your own.
With the game technically at 100% completion, including EVERY SINGLE TYRANT
(assuming you killed them all - skipping a few is reasonable), there's not much
left to do. Reasonable players will stop now, but if you love this game like me
and want to keep playing, there's still a few things to do, such as discovering
the last few locations, opening all treasures (particularly a few important
ones), completing the Collectopedia, and building some incredible ground builds
such that you can kill every single tyrant on foot. I don't think I'll ever
personally be capable of that final thing, but it has been done! For now, let's
start cleaning up a few loose ends.
First, we're going to run around Mira and find the rest of the Sightseeing Spots
and Landmarks that we missed.
Primordia:
From Bedrock Hold, fly up and look west to see a cave with a hole in it on the
far wall. Fly into that hole to discover Wonderment Bluff.
From FN Site 108, head north and drop onto the beach, then turn around and head
southwest through a canyon and over some water to find the very strange looking
Turtle Nest.
From FN Site 110, head south to the very southern edge of the Talon Rock to find
Talon Rock Prominence.
Noctilum:
From FN Site 225, head north while hugging the east wall to discover the
Decapotamon Vista.
From the Weeping Whitewood, head to the south end of the northwestern pond. Fly
up a bit and look at the west wall to spot a small tunnel. Enter it to discover
the Skygazer's Atrium (turn around for the view).
Oblivia:
From FN Site 319 head northwest over the ocean to the easternmost part of the
beach. Hidden against the base of the cliff is a small cave. Enter it to
discover Beachside Trove. If you find the end of the cave, you'll find a room
FULL of collectibles.
If you did Fortun and Glory, you already found this one. From the Leaning Ring
head south to where we fought a Vigent to help Lao's team. On the east wall here
is a tunnel leading to Rooney Cavern.
Sylvalum:
From FN Site 410 fly up and west to the rocks shaped like arcs above Sylvalum.
Land on the largest, tallest one and head to the northwest end to find Arc Rock.
Cauldros:
From FN Site 505, drive your Skell southeast to the eastern wall to discover
Beneath O'rrh Sim Keep.
That's everything in terms of important locations! Next up is getting the rest
of the data probes out of treasure chests.
From Oblivia's Dorian Caravan, head west to the shore and canyon leading past
Ferdinand, the Fortuitous. Just south of Ferdinand is a vehicle wreckage.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G5 |
+--------------------+
From the bottom of Noctilum's Seabound Coil Tree, follow the cliff path just
above the ocean to the southeast to reach Orochi's Belly where a Skell wreckage
is guarded by Drake, the Waypost.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Mining Probe G6 |
+--------------------+
From FN Site 208, head north following the western cliff to find a Skell
wreckage on the outskirts of the Ganglion base here.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 1 |
+--------------------+
| 2000 credits |
| Mining Probe G6 |
+--------------------+
From FN Site 311, head east to find a Skell wreckage on the edge of King's Falls
overlooking Oblivia.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Mining Probe G6 |
+--------------------+
From FN Site 418, head southwest up the hill. A treasure box will appear on your
map fairly quickly. Approach it to find a patrol chopper.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 2 |
+-------------------------+
| 6000 credits |
| Mining Probe G6 |
+-------------------------+
From FN Site 507, head south out of the cave and drop off the cliff onto the
beach. There's some White Whale debris here.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 2 |
+--------------------+
| 6000 credits |
| Mining Probe G6 |
+--------------------+
From FN Site 515, fly up and north a slight bit to find a patrol chopper smashed
into the side of the cliff.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 1 |
+-------------------------+
| 2000 credits |
| Mining Probe G7 |
+-------------------------+
From FN Site 217, head to the north end of Rust Lake. There's a small cliff with
a Skell wreckage just above the lake.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 6000 credits |
| Mining Probe G7 |
+--------------------+
From FN Site 317, drop off the cliff and head slightly west to find a Vehicle
wreckage on the beach.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Mining Probe G8 |
+--------------------+
From FN Site 305, head east across the bridge to find a Skell wreckage on the
southern edge of the bridge in a pit-like thing.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Mining Probe G9 |
+--------------------+
From FN Site 420, fly up and west above the entrance to the cave. There's a
Patrol Chopper wreckage up here.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 3 |
+-------------------------+
| 6000 credits |
| Mining Probe G9 |
+-------------------------+
From FN Site 513, fly northeast to spot a cage-lik building below filled with
Jaculs. There's a Patrol Chopper wreckage here.
+-------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 2 |
+-------------------------+
| 3000 credits |
| Mining Probe G9 |
+-------------------------+
Head to FN Site 505 and enter the Ganglion Antropolis. Drop to the lower level
and clear out the enemies here. In the southeast corner is a building with an
abandoned container.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 4 |
+---------------------+
| 30000 credits |
| Mining Probe G9 |
+---------------------+
From FN Site 304, fly east to the main part of Oblivia to find a wrecked trailer
overlooking the Yawning Giant.
+--------------------+
| TREASURE GET! |
| Wrecked Trailer |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Mining Probe G10 |
+--------------------+
From Cauldros's Drongo Caravan, head north to the cliff overlooking the lava
lake and descend the path to the Infernal Ledges. You may want Terrain Damage
Reducer XX augments here. In the first main room, take the northwest exit
(platforming required). Get to the tallest platform in this room to reach the
northern exit where you'll find an abandoned container.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 4 |
+---------------------+
| 15000 credits |
| FILE-USP1460SA |
| Mining Probe G10 |
+---------------------+
For the final Mining G10 probe, you need to completely fill out Sylvalum's
collectopedia. There are far better guides for the collectopedia out there than
this guide could ever hope to be, but basically just grab every collectible in
every part of Sylvalum you can. A website I particularly like is
frontiernav.jahed.io, but you need to already know the collectible names to
locate them on that website. Combine that with xenoblade.wikia.com's "<Region>
Collectopedia" pages and it shouldn't be too hard to find what you're missing.
Additionally, you can get a Research G5 Probe from completing Oblivia's
Collectopedia, a Booster G2 Probe from completing Primordia's Collectopedia, a
Storage Probe from completing Cauldros's Collectopedia, and a Fuel Recovery
Probe from completing Noctilum's Collectopedia.
Next, head to Dodonga Caravan in Noctilum (near the Old Dragontail Tree) and
take the west exit to a larger cave. In the northern half of the upper level
across a bridge is some skell wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Research Probe G4 |
+--------------------+
From FN Site 305, head north to the cliff and drop a bit down the path leading
to the beach. There should be a yellow marker on your minimap showing a skell
wreckage in a corner on the path.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Research Probe G4 |
+--------------------+
From FN Site 113, drive north towards Sylvalum to the big island. On the north
coast is some White Whale debris.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Research Probe G4 |
+--------------------+
From FN Site 401, look north and just the slightest bit east and you should see
three crystals with a Falsaxum at their base. Behind the crystals is another
Skell wreckage.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Research Probe G4 |
+--------------------+
From Primordia's Plundered Ruin, get on the cliff to the west. There's an
abandoned container on top of one of the buildings.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 3 |
+---------------------+
| 6000 credits |
| Research Probe G5 |
+---------------------+
From FN Site 216, drop off the waterfall and head to the beach to the southeast.
On the cliff at the southern end of this beach is some white whale debris.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 3 |
+--------------------+
| 6000 credits |
| Research Probe G5 |
+--------------------+
From FN Site 413, fly on top of the massive wall to the south to Xanadu
Overlook. There is a Skell wreckage up here.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 3 |
+--------------------+
| 6000 credits |
| Research Probe G5 |
+--------------------+
Enter the Ganglion Antropolis once again and head to the tunnel in the north of
the main room, then duck into the small path leading west and head all the way
to the large northwestern room. Once you're at the entrance to this room, take
the ramp to the top floor. Follow the path all the way around to the northwest
to find an abandoned container.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 4 |
+---------------------+
| 30000 credits |
| Research Probe G5 |
+---------------------+
Drop to the lower level and take the southeastern exit to the room where we
fought the Definian sisters. Check the barrier at the southern end to dispel it,
then continue to the circular room. Get rid of the Definian Clone and the Lost
Caro, then head into the building for another abandoned container.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 3 |
+---------------------+
| 6000 credits |
| Custom.WP-ATK XII |
| Melee Attack Probe |
+---------------------+
From FN Site 306, head to the nearby base camp (directly west). From there, head
north just past the Lepyxes that are there during the day to discover the South
Ant's Nest. Drop into the small canyon-thing and look for a cave entrance on the
eastern wall (it's south of the one on the west wall). Just inside the entrance
is an abandoned container.
+---------------------+
| TREASURE GET! |
| Abandoned Container |
| Mechanical Level 3 |
+---------------------+
| 6000 credits |
| Research Probe G6 |
+---------------------+
From FN Site 419, fly up and directly east to spot a Skell wreckage on top of a
mountain peak.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 2 |
+--------------------+
| 3000 credits |
| Research Probe G6 |
+--------------------+
From FN Site 504, head northwest towards a skinny pillar supporting a bridge.
There's a skell wreckage on the lower part of it.
+--------------------+
| TREASURE GET! |
| Skell Wreckage |
| Mechanical Level 3 |
+--------------------+
| 6000 credits |
| Research Probe G6 |
+--------------------+
From Primordia's Seaswept Ridge, fly up to the top of the "roof" of this area.
Near the southern end is some White Whale debris.
+--------------------+
| TREASURE GET! |
| White Whale Debris |
| Mechanical Level 5 |
+--------------------+
| 30000 credits |
| FILE-USP0360GG |
| Melee Attack Probe |
+--------------------+
From FN Site 318, take the canyon path to the northeast into East Ibra Ravine.
There's a large cave part way through, and in that cave is a wrecked vehicle.
+--------------------+
| TREASURE GET! |
| Vehicle Wreckage |
| Mechanical Level 3 |
+--------------------+
| 6000 credits |
| Boost.EVA X |
| EZ Debuff Probe |
+--------------------+
From Sylvalum's Southern Searoad, head north and slightly east to find a wrecked
chopper.
+----------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 4 |
+----------------------------+
| 15000 credits |
| Attribute Resistance Probe |
+----------------------------+
From FN Site 513, head to the west end of the crater to find another wrecked
chopper, this one containing the final probe.
+----------------------------+
| TREASURE GET! |
| Patrol Chopper Wreckage |
| Mechanical Level 4 |
+----------------------------+
| 30000 credits |
| FILE-USP1360SA |
| Attribute Resistance Probe |
+----------------------------+
With that, you should have every single probe in the game! Check the counts
below against what the game says you have when you go to set probes to be sure
you didn't miss anything.
Mining G1: 20
Mining G2: 24
Mining G3: 7
Mining G4: 15
Mining G5: 9
Mining G6: 10
Mining G7: 4
Mining G8: 23
Mining G9: 10
Mining G10: 4
Research G1: 3
Research G2: 4
Research G3: 2
Research G4: 6
Research G5: 7
Research G6: 4
Booster G1: 3
Booster G2: 3
Storage: 11
Duplicator: 4
Fuel Recovery: 3
Melee Attack: 3
Ranged Attack: 3
EZ Debuff: 3
Attribute Resistance: 3
And with that, I believe our journey has come to a close here on Mira! There's
still plenty left to do, so feel free to explore to your heart's content, but at
this point we've done all of the major single player content in the game!
Congratulations! My final time was 298 hours and 26 minutes, but a good chunk of
that time was spent on typing up the guide while playing and double checking
information for accuracy. Hopefully with this guide you managed it in much less
time.
+-------------------------+---------+
| Survey Progress | 100.00% |
+-------------------------+---------+
| Primordia | 100.00% |
| Noctilum | 100.00% |
| Oblivia | 100.00% |
| Sylvalum | 100.00% |
| Cauldros | 100.00% |
+-------------------------+---------+
| Industrial District | 100.00% |
| Commercial District | 100.00% |
| Residential District | 100.00% |
| Administrative District | 100.00% |
| Ma-non Ship | 100.00% |
| BLADE Barracks | 100.00% |
+-------------------------+---------+
================================================================================
03.01.HEART HEART TO HEARTS
================================================================================
Heart to hearts are conversations you can have with your fellow party members.
As you work together, your relationships will grow stronger, and with a strong
enough relationship you can have heartfelt conversations. There are five heart
to hearts per party member, with one per heart of affinity. In addition to
needing enough affinity, there are often additional requirements that must be
met before a heart to heart can be held. Any such requirements are listed here.
Also listed here are the locations of heart to hearts, as well as the choices
you can make in each. They are sorted by character.
Heart to hearts are listed in the following format:
Heart-to-Heart Title: Required Affinity
Time of Day, Location
Additional Requirements
Choice 1:
---------
- Option 1
- Option 2
Choice 2:
---------
- Choices
+------+
| Elma |
+------+
The Techie: 1 Heart
Afternoon, 1 Segment N of Central Industrial District, Industrial District
Choice 1:
---------
- Praise: Express admiration for Elma's many talents
- Worry: Show concern that Elma is pushing herself too hard.
Choice 2:
---------
- Agree: Say that you aspire to lead just such a life.
- Disagree: Say that you serve New LA best by focusing on BLADE.
--------------------------------------------------------------------------------
Petting Zoo: 2 Hearts
Night, 1 Segment N of Water Purification Plant, Residential District
Cat
Choice 1
--------
- Nod: Say it makes you suspect you had a pet on Earth.
- Shake Your Head: Confess it doesn't remind you of anything special.
Choice 2:
---------
- Cats: Say you're a cat person.
- Dogs: Say you're a dog person.
- Elma: Say you're an Elma person.
--------------------------------------------------------------------------------
Driving Force: 3 Hearts
Morning, 2 Segments E of East Melville Street, Commercial District
Choice 1:
---------
- Nod: Say that you're a real gearhead.
- Shake Your Head: Confess that you don't really care about cars.
Choice 2:
---------
- Show Off: Boast that your first car was steam-powered.
- Offer a Ride: Suggest to take Elma for a ride once you buy a car.
--------------------------------------------------------------------------------
Friendship Treatise: 4 Hearts
Evening, 1 Segment N of Starboard Side, Ma-non Ship
Chapter 5 clear
Choice 1:
---------
- The Pizza: Tell Elma you're watching
the Ma-non savor their pizza.
- The Light: Tell Elma you're entranced
by the beautiful light.
- The Friendship: Tell Elma you're watching the
xenoforms interact peacefully.
--------------------------------------------------------------------------------
Going Home: 5 Hearts
Night, Barracks Interior, BLADE Barracks
Choice 1:
---------
- Agree: Tell Elma you feel the same way.
- Disagree: Say you don't feel that way at all.
Choice 2:
---------
- Speculate: Assume that it's due to her rank as a colonel.
- Inquire: Ask why Elma was given such special treatment.
Interesting note - the dialogue you get from "Inquire" changes when you complete
chapter 12, so it may be worth doing this heart to heart twice to get both bits
of info!
+-----+
| Lin |
+-----+
Flight Time: 1 Heart
Night, 1 Segment SW, 1 Segment S of Outfitters Test Hangar, Industrial District
Choice 1:
---------
- Sympathize: Ask Lin if she'd prefer to be a full-time mechanic.
- Worry: Ask Lin if it wouldn't be better for
her to focus on BLADE missions.
Choice 2:
---------
- Praise: Say it's all due to her hard work. [go to choice 3]
- Correct: Tell Lin that she forgot about Doug. [end]
Choice 3:
---------
- Accept: Nod and smile through fear-clenched teeth.
- Decline: Refuse in no uncertain terms.
--------------------------------------------------------------------------------
Old Dogs and New Tricks: 2 Hearts
Afternoon, West Melville Street, Commercial District
Dog
Choice 1:
---------
- Nod: Agree that he's made coming home more fun.
- Gripe: Complain about how much work it is to care for him.
Choice 2:
---------
- Teach Shake: Offer the dog your hand and say "shake!"
- Teach Flips: Show the dog how to do a flip in midair.
- Teach Lin: Offer Lin your hand and say "shake!"
--------------------------------------------------------------------------------
The Popular Girl: 3 Hearts
Afternoon, Balcony 1 Segment SE, 1 Segment S of Division Drive,
Administrative District
Choice 1:
---------
- Suggest: Advise Lin to accept their adoration with grace.
- Participate: Join in and begin fawning over Lin.
- Intervene: Tell the women to go away and stop bothering Lin.
Choice 2:
---------
- Suggest: Tell Lin she should focus on a single activity.
- Disagree: Say she COULD do it all if
she made a mission out of it.
--------------------------------------------------------------------------------
Dinner Discussion: 4 Hearts
Evening, Barista Court, Commercial District
Choice 1:
---------
- Offer: Say that you'll take care of dinner tonight. [go to choice 2]
- Invite: Take Lin clothes shopping with you first. [end]
- Propose: Tell Lin to just cook up Tatsu already. [end]
Choice 2:
---------
- Sashimi: Boast about your world-famous sashimi.
- Barbecue: Claim your barbecue makes grown men weep.
- Creme Brulee: Say men have fought duels for
a bite of your creme brulee.
- Cupcakes: Brag that your cupcakes are the finest in the land.
- Omelets: Insist that your omelets are more valuable than gold.
--------------------------------------------------------------------------------
Passions: 5 Hearts
Morning, 1 Segment SW of Deliverance Park, Residential District
A Girl's Wings and Chapter 10 Complete
Choice 1:
---------
- Encourage: Tell Lin that her inventions will top theirs one day.
- Accompany: Tell Lin that you'd like to visit
the arms manufacturers with her.
Choice 2:
---------
- Suggest: Tell Lin to try and do only fun
things on her next day off.
- Defend: Tell Lin it's fine as long as she's enjoying herself.
+------+
| Gwin |
+------+
Conquering Fear: 1 Heart
Afternoon, 2 Segments W of Hangar, Administrative District
Choice 1:
---------
- Speculate: Ask Gwin if he's scared about being away from Irina.
- Encourage: Say it sounds like a good job for an Interceptor.
Choice 2:
---------
- Suggest: Advise Gwin to start with an easier mission.
- Assist: Offer to accompany Gwin's team just this once.
- Lecture: Say Gwin will never achieve
anything if he gives into fear.
--------------------------------------------------------------------------------
Promises Made: 2 Hearts
Late Night, 1 Segment SW of Sports Complex, Residential District
Choice 1:
---------
- Nod: Say that you remember.
- Shrug: Admit that you forgot the details.
Choice 2:
---------
- Scold: Tell Gwin he's not training hard enough.
- Encourage: Try to convince Gwin that he's a good fighter.
--------------------------------------------------------------------------------
Dreamweavers: 3 Hearts
Late Night, 3 Segments NW of Water Purification Plant, Residential District
Choice 1:
---------
- Inquire: Ask Gwin if he and Mathis are
"enjoying" the nightlife.
- Appreciate: Thank Gwin and Mathias for patrolling so late.
- Warn: Tell Gwin and Mathias to stay out of trouble.
Choice 2:
---------
- Deflect: Ask Gwin about his childhood dream instead.
- Decline: Tell Gwin it's too embarrassing to share.
--------------------------------------------------------------------------------
Canine Conversation: 4 Hearts
Anytime, 1 Segment NE, 1 Segment N of Sports Complex, Residential District
Pet Dog
Choice 1:
---------
- His Food?: Ask if Gwin was jealous of the dog's food.
- His Owner?: Ask Gwin if the dog had a beautiful owner her desired.
--------------------------------------------------------------------------------
The Matchmaker: 5 Hearts
Evening, 2 Segments N of West Melville Street, Commercial District
Choice 1:
---------
- Support: Suggest that Gwin buy a present for Irina.
- Propose: Offer to take Irina's place at dinner.
Choice 2:
---------
- Suggest Meredith & Co.: Recommend a Meredith & Co. weapon instead.
- Suggest Candid & Credible: Recommend Candid & Credible
protective wear instead.
- Suggest a Ring: Recommend that Gwin buy Irina a ring,
+-------+
| Irina |
+-------+
Maneater: 1 Heart
Night, 1 Segment S, 1 Segment SE of Central Industrial District,
Industrial District
NOTE: This heart to heart varies based on the sex of your avatar! Check the
relevant section below to see what choices you are given!
Male:
=====
Choice 1:
---------
- Listen: Tell Irina you can handle it.
- Escape: Flee in terror.
Choice 2:
---------
- Admire: Fearlessly claim that he sounds like your kind of guy.
- Insult: Say that he sounds like a despicable sleazebag.
Female:
=======
Choice 1:
---------
- Agree: Tell Irina that you've yearned for some girl talk.
- Observe: Say that you've never seen Irina
hold back around anyone.
Choice 2:
---------
- Agree: Claim that such behavior is despicable. [go to choice 3]
- Disagree: Say that you really go for the bad-boy type. [end]
Choice 3:
---------
- Agree: Promise to be careful.
- Object: Insist that Irina is just as cute as you.
--------------------------------------------------------------------------------
Dogged Obsession: 2 Hearts
Evening, 1 Segment S of Water Purification Plant, Residential District
Dog
Choice 1:
---------
- Apologize: Say you're sorry for not training him better.
- Scold: Chastise Irina for making your dog feel threatened.
Choice 2:
---------
- Teach Aggressiveness: Tell Irina that the secret is to charge right
at the dog while screaming loudly.
- Teach Calmness: Advise Irina to lower her guard
and reveal her true self.
- Teach Bribery: Advise Irina to woo the dog with food.
--------------------------------------------------------------------------------
This Is My Rifle: 3 Hearts
Morning, 2 Segments SW of Hangar, Administrative District
Choice 1:
---------
- Shrug: Tell Irina that you don't really perform maintenance.
- Boast: Brag about your rigorous and amazing
personalized maintenance routine.
Choice 2:
---------
- Affirm: Claim to know all about Mondo.
- Deny: Say you don't recognize the name.
After Chapter 9, the dialogue at the end changes.
--------------------------------------------------------------------------------
Charging In: 4 Hearts
Anytime, 1 Segment SW of Outfitters Test Hangar, Industrial District
Choice 1:
---------
- Criticize: Suggest that Irinia's aggressiveness may
be working against her sometimes.
- Encourage: Tell Irina that there is nothing
wrong with the way she fights.
Choice 2:
---------
- Agree: Say that you have had cause to regret past inaction.
- Disagree: Tell Irina that you live a life free of regret.
- Warn: Say that rash action can just as easily lead to regret.
--------------------------------------------------------------------------------
Boggled by Goggles: 5 Hearts
Anytime, 1 Segment NW of North Founders Street, Commercial District
Choice 1:
---------
- Inquire: Ask what Gwin means to Irina.
- Propose: Suggest that Gwin would probably enjoy
training with Irina more than a pair of goggles.
- Implore: Urge Irina to get Gwin something better than goggles.
+------+
| Doug |
+------+
Facts and Feelings: 1 Heart
Afternoon, 1 Segment SW of Ishmael Hills, Residential District
Pet Dog
Choice 1:
---------
- Inquire: Ask Doug what he means by "give him some lovin'."
- Worry: Make sure your dog isn't being a pest.
Choice 2:
---------
- Comment: Mention how Doug sure seems to love dogs.
- Inquire: Ask Doug if he has any pets of his own.
--------------------------------------------------------------------------------
Caution and Conviction: 2 Hearts
Morning, 1 Segment SW of Central Industrial District, Industrial District
Choice 1:
---------
- Envy: Say you're jealous of the exciting battle that awaits him.
- Aid: Offer to come along and help out.
- Admire: Praise Doug about his concern for his comrades.
--------------------------------------------------------------------------------
Discipline and Discovery: 3 Hearts
Daytime, Sports Complex, Residential District
Choice 1:
---------
- Propose: Suggest that Doug teach them the right way to play.
- Preach Tolerance: Ask Doug to explore the merits of the xenoforms' ways.
Choice 2:
---------
- Came to Watch: Tell Doug you came to watch him play sports.
- Came to Exercise: Tell Doug you hoped to work out together.
- Came to Cheer: Tell Doug you came to check out
the xenoform balance competition.
--------------------------------------------------------------------------------
Pastimes and Pride: 4 Hearts
Anytime, 2 Segments SW of Central Melville Street, Commercial District
Choice 1:
---------
- Nod: Stare enviously at Doug's new ride.
- Inquire: Ask Doug why he bought a car.
- Joke: Ask Doug if he'll use it on his Harrier missions.
Choice 2:
---------
- Sports Car: Say a high-performance, two-passenger car.
- SUV: Say a large spot-utility vehicle.
- Bus: Say a big bus that seats 40. ...With a huge wheel.
--------------------------------------------------------------------------------
Love and Loss: 5 Hearts
Anytime, 1 Segment NW, 1 Segment N of Arory Alley, Administrative District
Chapter 12 Complete
Choice 1:
---------
- Dispose: Suggest it be thrown away.
- Keep: Suggest that Doug leave everything alone.
- Plunder: Ask Doug if you can have the booze.
Bonus: You receive all gear Lao had when he left the party
+-----+
| Lao |
+-----+
Every Dog Has Its Day: 1 Heart
Early Morning, 1 Segment S, 1 Segment SE of Deliverance Park,
Residential District
Dog
Choice 1:
---------
- Inquire: Ask if Lao hates dogs.
- Apologize: Say sorry for any trouble your dog caused.
Choice 2:
---------
- Agree: Tell Lao he's spot-on.
- Disagree: Tell Lao he's mistaken.
--------------------------------------------------------------------------------
Training Troubles: 2 Hearts
Night, 3 Segments SW, 2 Segments S of Outfitters Test Hanger,
Industrial District
A Friend in Need clear
Choice 1:
---------
- Strictly: Suggest a brutal regimen with no room for failure.
- Supportively: Say you'd guide him with positive reinforcement.
--------------------------------------------------------------------------------
The Fan Club: 3 Hearts
Anytime, 1 Segment S, 1 Segment SE of Deck, Ma-non Ship
Choice 1:
---------
- Flee: Suggest that Lao simply ignore the
questions and push his way free.
- Play Along: Suggest that Lao keep talking until they're satisfied.
- Appeal: Suggest that Lao try to grease the wheels with a pizza.
Choice 2:
---------
- Positive: Answer that you think it's wonderful.
- Neutral: Answer that it has both risks and benefits.
- Negative: Answer that you're concerned about all the downsides.
--------------------------------------------------------------------------------
Teamwork: 4 Hearts
Morning, 1 Segment NE, 1 Segment E of Water Purification Plant,
Residential District
Chapter 6 clear
Choice 1:
---------
- Propose: Suggest Lao give Shingo some firearms training.
- Inquire: Ask Lao why he hasn't been around much lately.
Choice 2:
---------
- Refute: Stress the importance of caring for your team.
- Reaffirm: Show Lao your support.
--------------------------------------------------------------------------------
The Winds of Change: 5 Hearts
Anytime, 1 Segment N, 1 Segment NE of BLADE Tower, Administrative District
Choice 1:
---------
- Agree: Claim that New LA is quite the city.
- Disagree: Point out that it still has a ways to go.
Choice 2:
---------
- Decline: Confess that nothing comes to mind.
- Comply: Tell Lao a funny story about Tatsu.
+---+
| L |
+---+
Business Acumen: 1 Heart
Afternoon, 1 Segment S of East Melville Street, Commercial District
Choice 1:
---------
- Suggest: Say that L could sell the pizza to other Ma-non.
- Admire: Express admiration at L's business acumen.
--------------------------------------------------------------------------------
Wordplay: 2 Hearts
Night, 1 Segment S, 1 Segment SE of Port Side, Ma-non Ship
Choice 1:
---------
- Play: Play with L to help him improve his skills.
- Decline: Explain to L that you're not familiar with the game.
Choice 2:
---------
- Say "Game": Begin with the word "game."
- Say "BLADE": Begin with the word "BLADE."
- Say "Whale": Begin with the word "whale."
Choice 3:
---------
- Theorize: Suggest the other players didn't understand the rules.
- Observe: Say that all players need to speak the same language.
--------------------------------------------------------------------------------
Kitty Chow: 3 Hearts
Anytime, 1 Segment SW of Cathedral, Residential District
Pet Cat
Choice 1:
---------
- Intervene: Insist that cats are not food.
- Explain: Explain to L that the cat is probably just hungry.
Choice 2:
---------
- Evade: Answer that different cultures have different customs.
- Admit: Explain to L how humans
usually care more about cute-looking animals.
--------------------------------------------------------------------------------
Salsa Salvo: 4 Hearts
Anytime, 1 Segment N of North Founders Street, Commercial District
Choice 1:
---------
- Envy: Express jealousy over how much money L will make.
- Worry: Express concern that people will overeat hot dogs.
- Advise: Suggest that L develop a pizza sauce for the Ma-non.
--------------------------------------------------------------------------------
Workout Warrior: 5 Hearts
Early Morning, 2 Segments S of Deliverance Park, Residential District
Choice 1:
---------
- Inquire: Ask what exercises L is doing.
- Implore: Insist that L teach you his exercise routine.
Choice 2:
---------
- Endorse: Commend L for his impressive exercise routine.
- Refuse: Shame L for his embarrassing exercise routine.
+------+
| Phog |
+------+
The Ol' Fishing Hole: 1 Heart
Afternoon, 1 Segment NW, 2 Segments N of Deliverance Park, Residential District,
Bottom of Staircase, Water Level
Choice 1:
---------
- Inquire: Ask Phog what he's doing.
- Speculate: Ask Phog if he's looking at fish.
Choice 2:
---------
- Encourage: Say you'd also like to know, so Phog should try it.
- Discourage: Explain to Phog how he'd probably
get in trouble for that.
--------------------------------------------------------------------------------
Animal Lover: 2 Hearts
Anytime, 1 Segment S of Ishmael Hills, Residential District
Cat
Choice 1:
---------
- Inquire Generally: Ask Phog how his day's going.
- Inquire Specifically: Ask Phog if he likes cats.
Choice 2:
---------
- Speculate: Guess that a cat's meow doesn't contain words.
- Encourage: Say that Phog may meet a cat
he can understand one day.
--------------------------------------------------------------------------------
Ant Misbehavin': 3 Hearts
Anytime, 1 Segment NW, 1 Segment N of Sports Complex, Residential District
Choice 1:
---------
- Inquire: Ask Phog what he's doing.
- Speculate: Ask Phog if he's been counting the ants.
Choice 2:
---------
- Boast: Claim that humans are every bit as resilient as the ants.
- Agree: Join Phog in celebrating these amazing creatures.
--------------------------------------------------------------------------------
Mustard-ing Courage: 4 Hearts
Anytime, 1 Segment SW of Barista Court, Commercial District
Choice 1:
---------
- Treat: Buy Phog a hot dog.
- Suggest: Suggest that Phog buy himself a dog.
Choice 2:
---------
- Probe: Ask Phog what he'll do once he returns to his old body.
- Agree: Agree that Phog is probably right about that.
--------------------------------------------------------------------------------
Amends for a Brother: 5 Hearts
Anytime, 2 Segments NW of Water Purification Plant, Residential District
Blitzkrieg completed
Choice 1:
---------
- Guess: Ask Phog if he wants to make ice for Frye's drinks.
- Boast: Laugh and insist that you can drink
Frye under the table.
Choice 2:
---------
- Special Booze: Suggest that Phog have L concoct a special alcohol.
- Raging Party: Propose that Phog invite everyone over for a party.
+------+
| Frye |
+------+
Midnight Inspiration: 1 Heart
Late Night, 1 Segment N of Repenta Diner, Industrial District
Choice 1:
---------
- Beer: Suggest that Frye crack open a cold one.
- Cocktail: Suggest that Frye try a fancy cocktail. With an umbrella.
- Wine: Suggest that Frye try a fine, aged wine.
- Vodka: Suggest a healthy belt of vodka.
- Sake: Suggest a high-quality Japanese sake.
- Shrug: Explain that you're still a minor, so you wouldn't know.
--------------------------------------------------------------------------------
The Ostrich's Obsession: 2 Hearts
Night, 1 Segment S, 1 Segment SE of Hangar, Administrative District
Choice 1:
---------
- Approve: Praise Frye for not charging in half-cocked.
- Tease: Ask Frye why he doesn't just use his fists.
Choice 2:
---------
- Rough: Admit that you're as bad as young Frye.
- Flawless: Claim that you fastidiously maintain it yourself.
--------------------------------------------------------------------------------
Man's Best Friend: 3 Hearts
Anytime, 1 Segment N, 1 Segment NE of Deliverance Park, Residential District
Pet Cat
Choice 1:
---------
- Worry: Express fear that it would be eaten by indigens.
- Support: Agree that it would be fun to explore Mira with a dog.
--------------------------------------------------------------------------------
Drinking Buddies: 4 Hearts
Anytime, 1 Segment NW of East Melville Street, Commercial District
A Challenger Approaches complete
Choice 1:
---------
- Older: Say that you'd rather be an older brother.
- Younger: Say that you'd rather be a younger brother.
- Neither: Say that you'd rather be an only child.
--------------------------------------------------------------------------------
Dulling the Pain: 5 Hearts
Anytime, 1 Segment NE of Integrated Production Plant, Industrial District
Choice 1:
---------
- Inquire: Ask what Frye is doing.
- Confess: Admit that you came here to see Frye.
Choice 2:
---------
- Suggest: Tell Frye to drink until the pain goes away.
- Shrug: Tell Frye that drinking more is all you can think of.
+-----------+
| Murderess |
+-----------+
Tea for Two: 1 Heart
Afternoon, 2 Segments E of Deliverance Park, Residential District
Backyard of the second house from the top-left in the block of eight.
Choice 1:
---------
- Request: Ask to join the Murderess for tea.
- Inquire: Ask the Murderess about the man she's with.
Choice 2:
---------
- Inquire: Ask the Murderess what they're discussing.
- Doubt: Ask the Murderess if this is another of her evil schemes.
- Appeal: Ask the Murderess if you can get in on the action.
--------------------------------------------------------------------------------
Fight Scrubs: 2 Hearts
Night, 2 Segments SE of Central Melville Street, Commercial District
Choice 1:
---------
- Reproach: Ask the Murderess if she's instigating fights again. [goto choice 2]
- Propose: Ask the Murderess to help you break up the fight. [goto choice 3]
Choice 2:
---------
- Believe: Agree that the Murderess may not be responsible. [end]
- Demand: Insist that the combatants should resolve
their problems with words instead of fists. [end]
- Suspect: Say this is too much of a coincidence to believe. [end]
Choice 3:
---------
- Accept: Admit that there is some truth in the Murderess's words. [end]
- Disagree: Insist that they should have resolved it with words. [end]
--------------------------------------------------------------------------------
Greed is Great: 3 Hearts
Anytime, 2 Segments N, 1 Segment NW of Integrated Production Plant,
Industrial District
Choice 1:
---------
- Deny: Tell the Murderess that you didn't hear a thing.
- Assume: Ask if it was about a new money-making scheme.
Choice 2:
---------
- Inquire: Ask the Murderess how exactly she intends to invest.
- Advise: Warn the Murderess that she could
be wiped out if her venture fails.
--------------------------------------------------------------------------------
The Manservant: 4 Hearts
Anytime, 2 Segments SE of Deliverance Park, Residential District
Pet Cat
Choice 1
--------
- Affirm: Say that Murderess seems like the refined-cat type.
- Disagree: Tell the Murderess that mangy strays fir her perfectly.
Choice 2:
---------
- Inquire: Ask the Murderess if that would
help her revive her family name.
- Offer: Say that you're available for the servant gig.
--------------------------------------------------------------------------------
Estate Sale: 5 Hearts
Anytime, 1 Segment NE of Ishmael Hills, Residential District
Choice 1:
---------
- Inquire: Ask the Murderess if she bought this house.
- Snicker: Laugh at the Murderess's joke.
Choice 2:
---------
- Assist: Offer to help the Murderess in any way that you can.
- Propose: Offer to invest in the hosue and live with the Murderess.
+------+
| Hope |
+------+
The Flower Child: 1 Heart
Afternoon, 2 Segments SE, 1 Segment S of Cathedral, Residential District
Choice 1:
---------
- Affirm: Express your fondness for flowers. [go to choice 2]
- Deny: Say that you've never really been a fan. [go to choice 3]
Choice 2:
---------
- Praise Sincerely: Wax poetic about the beauty of Hope's gebera daisies.
- Praise Cunningly: Say that Hope was clever to grow "medicinal"
flowers, since they'll sell for a bundle.
Choice 3:
---------
- Inquire: Ask Hope what she cooked with the vegetables.
- Request: Express a desire for Hope to grow vegetables for New LA.
--------------------------------------------------------------------------------
Girls' Night Out: 2 Hearts
Evening, 2 Segments NE, 1 Segment N of East Melville Street, Commercial District
Choice 1:
---------
- Inquire: Ask Hope who she's waiting to meet.
- Apologize: Say that you're sorry for arriving late.
Choice 2:
---------
- Encourage: Tell Hope to have a wonderful time.
- Discourage: Ask Hope if she really thinks she'll be able
to pull off all that shopping in one day.
- Inquire: Ask Hope what she's having for dinner.
--------------------------------------------------------------------------------
Giving It Away: 3 Hearts
Morning, 1 Segment NE of Central Industrial District, Industrial District
Choice 1:
---------
- Support: Kindly ask Hope if the mission went well.
- Inquire: Bluntly ask Hope how much she earned.
Choice 2:
---------
- Praise: Laud Hope's selflessness.
- Convince: Persuade Hope to accept the rewards
and save up a little bit of money.
- Lecture: Tell Hope to honor the terms of her
BLADE contract and take the money.
--------------------------------------------------------------------------------
Culture Shocks: 4 Hearts
Morning, 1 Segment SE of Sports Complex, Residential District
Dog
Choice 1:
---------
- Praise: Say the dog could tell that Hope had a good heart.
- Tease: Joke that the dog must have smelled some
food that Hope was hiding in her pockets.
Choice 2:
---------
- Movie Theaters: Talk about how you miss move theaters
and big summer blockbusters.
- A Zoo: Muse upon how you would like to visit a zoo.
- More Nightlife: Rant about how there aren't enough bars, clubs,
and casinos in this one-horse sleepy town.
--------------------------------------------------------------------------------
Day by Day: 5 Hearts
Anytime, 2 Segments N of East Melville Street, Commercial District
Choice 1:
---------
- Inquire: Ask Hope whether it has been
hard not having Ornella around.
- Advise: Suggest that Hope make a numbered list of priorities.
- Invite: Invite Hope to visit your pet at the barracks.
+------+
| Nagi |
+------+
The Choice: 1 Heart
Afternoon, 2 Segments SW of Mimeosome Maintenance Center, Administrative
District
On a narrow walkway south of the main buildings
Choice 1:
---------
- Deliver Immediately: Say it's worth the risk to complete the mission.
- Abort the Mission: Suggest Nagi order a retreat and plan a new mission.
- Propose Plan C: Offer to deliver the supplies yourself.
--------------------------------------------------------------------------------
Shop Talk: 2 Hearts
Morning, NW-most Segment Inside Outfitters Test Hangar, Industrial District
Choice 1:
---------
- Ranged Weapons: Say you prefer the enemy not see you coming.
- Melee Weapons: Say you prefer getting up close and personal.
Choice 2:
---------
- More Variety: Explain that you'd like a wider range of weapons.
- Better Prices: Say that you'd like weapons to be more affordable.
- Custom Gear: Express your desire for custom equipment.
--------------------------------------------------------------------------------
Urban Planning: 3 Hearts
Morning, North Founders Street, Commercial District
Choice 1:
---------
- Praise: Answer that it's just like being back on Earth.
- Observe: Comment on humans and xenoforms living together.
- Question: Grill Nagi about when the city will finally be finished.
--------------------------------------------------------------------------------
Old Soldiers: 4 Hearts
Late Night, 1 Segment SE of Barracks Interior, BLADE Barracks
Choice 1:
---------
- Wildlife Assaults: Hunting down and defeating indigens.
- Trailblazing Missions: Installing data probes at FrontierNav probe sites.
- Recovery Missions: Reclaiming debris from the White Whale.
- R&D Missions: Testing new weapons for arms manufacturers.
- Investigative Missions: Learning more about Mira.
- Peacekeeping Missions: Patrolling New LA and resolving citizens' problems.
--------------------------------------------------------------------------------
The Get-Together: 5 Hearts
Afternoon, 1 Segment S, 1 Segment SE of Ishmael Hills, Residential District
Choice 1:
---------
- Guess Fundraiser: Guess that Nagi is holding a fundraising party.
- Guess Reunion: Guess that Nagi is reminiscing with former classmates.
- Guess Birthday: Guess that Nagi is celebrating his birthday.
Choice 2:
---------
- Shake Head: Say you aren't sure, what with the amnesia and all.
- Nod: Confirm that you do have such acquaintances.
+--------+
| Celica |
+--------+
This Fair City: 1 Heart
Afternoon, 1 Segment SE of Outfitters Test Hangar, Industrial District
Choice 1:
---------
- Deflect: Answer that it's all due to Celica's hard work.
- Laud: Credit Rock's courage for this outcome.
- Boast: Say that you also can't comprehend
how truly awesome you are.
--------------------------------------------------------------------------------
Park Patrol: 2 Hearts
Morning, 1 Segment N of Sports Complex, Residential District
Choice 1:
---------
- Speak of Images: Say that you've seen pictures of both gorgeous
natural areas and impressive industrial ones.
- Speak of History: Say you've read that its natural beauty was
gradually destroyed by industry and greed.
- Speak of Facts: Explain that its surface was 30 percent
land and 70 percent water.
--------------------------------------------------------------------------------
Spending Time: 3 Hearts
Morning, 2 Segments N, 1 Segment NE of West Melville Street, Commercial District
Choice 1:
---------
- Suggest Boutiques: Recommend visiting a boutique. [goto choice 2]
- Suggest L's: Recommend they visit L's shop. [end]
- Suggest Toys: Recommend they pop into the toy store. [goto choice 3]
Choice 2:
---------
- Encourage: Tell Celica that you're sure she'd
look wonderful in them. [end]
- Hesitate: Worry that they won't have matching clothes for Rock. [end]
Choice 3:
---------
- Say "North Founders Street": Direct Celica to North Founders Street. [end]
- Say "Melville Street:" Direct Celica to Melville Street. [end]
--------------------------------------------------------------------------------
Cat in the Cradle: 4 Hearts
Anytime, 2 Segments NW, 1 Segment N of Integrated Production Plant,
Industrial District
Pet Cat
Choice 1:
---------
- Wonder about Rock: Ask Celica where Rock is.
- Wonder about Cat: Ask Celica if she has been petting the cat.
Choice 2:
---------
- Inquire: Ask if there were cats on Celica's world.
- Brag: Boast that the cat is an examplar of human ingenuity.
--------------------------------------------------------------------------------
Far From Home: 5 Hearts
Night, 2 Segments NW, 1 Segment SW of Outfitters Test Hangar,
Industrial District, On the pillar on top of the roof
Choice 1:
---------
- Inquire: Ask where Celica's home planet is located.
- Lament: Express disappointment that Earth
is not among these beautiful stars.
Choice 2:
---------
- Affirm: Nod your head slowly.
- Deny: Say that you have no particular urge to return.
+-----+
| Mia |
+-----+
The Client: 1 Heart
Late Night, 2 Segments N of Ishmael Hills, Residential District
Choice 1:
---------
- Inquire: Ask Mia who the man is beside her.
- Invite: Ask Mia to join you for dinner.
Choice 2:
---------
- Worry: Express concern about the nature of the client's mission.
- Lie: Say that you need Mia's help on a different
mission so she will quit pursuing this one.
- Assist: Offer to work with Mia to complete the client's job.
--------------------------------------------------------------------------------
Suspicious Minds: 2 Hearts
Late Night, 1 Segment S, 1 Segment SE of West Melville Street,
Commercial District
Choice 1:
---------
- Chastise: Scold Mia, then stop her before she commits a crime.
- Deny: Pretend that you didn't hear anything.
Choice 2:
---------
- Inquire Calmly: Ask Mia if there is anything you can do to help.
- Act Boldly: Knock Mia out to stop her from committing a crime.
--------------------------------------------------------------------------------
A Complicated Plan: 3 Hearts
Late Night, 3 Segments S of Outfitters Test Hangar, Industrial District
Outside Test Hangar
Choice 1:
---------
- Interrogate: Demand to know if Mia killed those men.
- Worry: Make sure that Mia is not hurt.
Choice 2:
---------
- Praise: Say that her plan seems to have
been executed flawlessly.
- Tease: Joke that only Mia would come up
with something this complicated.
- Bluff: Claim that you had it figured out from the start.
--------------------------------------------------------------------------------
Animal Shelter: 4 Hearts
Anytime, 1 Segment S of West Melville Street, Commercial District
Pet Cat
Choice 1:
---------
- Say "Cat": Tell Mia that a cat would suit her perfectly.
- Say "Dog": Suggest Mia get a good and faithful dog.
- Say "Nopon": Tell Mia that Nopon are all the rage now.
--------------------------------------------------------------------------------
Parenting: 5 Hearts
Anytime, 1 Segment NE of Sports Complex, Residential District
Mia Grows Up completed
Choice 1:
---------
- Encourage: Tell Mia that you are sure she will make
her own happy memories in this city.
- Inquire: Ask Mia to tell you more about her parents.
+------+
| H.B. |
+------+
A Prideful Man: 1 Heart
Morning, 1 Segment NW of Water Purification Plant, Residential District
Choice 1:
---------
- Inquire: Ask H.B. if he is a Mediator.
- Observe: Point out that this is a job for BLADE HQ.
Choice 2:
---------
- Concur: Agree that H.B.'s assertion is logically sound.
- Object: Accept H.B.'s reasoning, but express reservations.
- Rebut: Refute H.B.'s assertion.
--------------------------------------------------------------------------------
A Thoughtful Man: 2 Hearts
Early Morning, 2 Segments N of Integrated Production Plant, Industrial District
Choice 1:
---------
- Inquire: Clarify whether or not H.B. is a Mediator.
- Praise: Commend H.B. for doing BLADE HQ's job.
Choice 2:
---------
- Assure: Tell H.B. that the plant is in no immediate danger.
- Cooperate: Ask H.B. if there's anything you can do to help.
--------------------------------------------------------------------------------
A Troubled Man: 3 Hearts
Nighttime or Early Morning, 1 Segment N of Ishmael Hills, Residential District
Choice 1:
---------
- Agree: Drag H.B. away. [go to choice 2]
- Deny: Flatly refuse H.B.'s request. [go to choice 3]
Choice 2:
---------
- Affirm: Admit your popularity with the opposite sex. [end]
- Deny: Say that doesn't really happen to you. [end]
Choice 3:
---------
- Reconsider: Agree to drag H.B. away. [end]
- Inform: Say the ladies may like his personality, not his station. [end]
--------------------------------------------------------------------------------
A Diligent Man: 4 Hearts
Early Morning, 3 Segments S of Outfitters Test Hangar, Industrial District
Choice 1:
---------
- Luck: Say that luck is the key factor.
- Ability: Say that one's ability is the key factor.
- Spirit: Say that an indomitable spirit is the key factor.
Choice 2:
---------
- Be Evasive: Say that stuff just... happens. It's nothing special.
- Be Humble: Say that the credit belongs to Elma.
- Be Honest: Claim that your success comes from
finishing a great number of missions.
--------------------------------------------------------------------------------
A Kindly Man: 5 Hearts
Early Morning, 1 Segment SE of Ishmael Hills, Residential District
Pet Dog
Choice 1:
---------
- Grin: Smile and thank H.B. for being kind to your pet.
- Taunt: Remind H.B. that New LA is supposed to be his "forge."
Choice 2:
---------
- Nod: Agree with H.B.
- Taunt: Mock H.B. for taking so long to figure this out.
+-------+
| Alexa |
+-------+
Hyper Railgun!: 1 Heart
Early Morning, Integrated Production Plant, Industrial District
Choice 1:
---------
- Disdain: Roll your eyes and ask Alexa if she
ever does anything else with her time.
- Inquire: Ask Alexa if this is how she spends her days off.
Choice 2:
---------
- Agree: Nod your head violently.
- Reassure: Say there's nothing wrong with having a passion.
--------------------------------------------------------------------------------
Dragon's Maw!: 2 Hearts
Morning, 2 Segments SE, 2 Segments S of BLADE Tower, Administrative District
Choice 1:
---------
- Interrupt: Stop Alexa before she says another word about Skells.
[go to choice 2]
- Admire: Express admiration for Alexa's expertise in this topic. [end]
Choice 2:
---------
- Interrupt: Stop Alexa before she says another word about Skells. [end]
- Admire: Express admiration for Alexa's expertise in this topic. [end]
--------------------------------------------------------------------------------
Strike Launcher!: 3 Hearts
Anytime, 1 Segment S, 1 Segment SW of Deliverance Park, Residential District
Pet Dog
Choice 1:
---------
- Interrupt: Nip Alexa's absurd idea in the bud.
- Propose: Suggest that Alexa take the idea
to an arms manufacturer.
Choice 2:
---------
- Express Shock: Tell Alexa that her past surprises you.
- Express Admiration: Tell Alexa that you're proud she's come so far.
--------------------------------------------------------------------------------
Meteor Launcher!: 4 Hearts
Anytime, 1 Segment SW of North Founders Street, Commercial District
Choice 1:
---------
- Inquire: Ask Alexa why she hasn't brought up... you-know-whats.
- Reassure: Remind Alexa that at least she can ride in Skells now.
Choice 2:
---------
- Support: Praise Alexa for trying to focus on other things.
- Undermine: Try to trick Alexa into saying the word "Skell."
--------------------------------------------------------------------------------
Phoenix Wings!: 5 Hearts
Anytime, 2 Segments S of Hangar, Administrative District
Rapid Misfire Complete
Choice 1:
---------
- Dismiss: Tell Alexa that it was just a normal Skell painted black.
- Conjecture: Speculate that it may be the new model
that was being built in New LA.
- Declare: Claim that it was the Ganglion Skell found in Noctilum.
Choice 2:
---------
- Speculate: Suggest that it's because Alexa
wants to meet the black Skell.
- Divert: Ask Alexa if she's allowed to say "Skell" again.
+------+
| Boze |
+------+
Preacher Man: 1 Heart
Morning, 2 Segments S, 1 Segment SE of West Melville Street, Commercial District
Choice 1:
---------
- Aggression: Explain that the first punch thrown decides the fight.
- Discretion: Explain that discretion is the better part of valor.
Choice 2:
---------
- Refuse: Shout a Zen Buddhist "katsu" to rebuke Boze.
- Agree: Accept Boze's request with a solemn nod of the head.
--------------------------------------------------------------------------------
Garbled Guardians: 2 Hearts
Evening, 2 Segments S, 1 Segment SE of Cathedral, Residential District
Dog
Choice 1:
---------
- Agree: Say that guardian statues should be installed.
- Disagree: Correct his ideas about the statues.
Choice 2:
---------
- Propose: Suggest building a giant Buddha at New LA's center.
- Correct: Fill your heart with love and
tell Boze that is not the way.
--------------------------------------------------------------------------------
Mastering Self: 3 Hearts
Anytime, 1 Segment SW, 3 Segments S of Outfitters Test Hangar
Take narrow walkway outside northern wall of Outfitters Test Hangar to loop
around to the southern wall where Boze is at
Choice 1:
---------
- Approve: Tell Boze you think it's a fine idea.
- Disapprove: Tell Boze you're worried he'll get the man killed.
Choice 2:
---------
- Harrier: Send him out to defeat a tyrant.
- Curator: Send him out to gather collectibles.
- Mediator: Send him out to maintain order in New LA.
--------------------------------------------------------------------------------
Renouncing Self: 4 Hearts
Morning, 1 Segment NE of Cathedral, Residential District
In the bellfry near the top of the Cathedral. Climb with your Skell.
Choice 1:
---------
- Inquire: Ask Boze about his religious outlook.
- Chide: Explain that churches aren't for meditation - temples are.
--------------------------------------------------------------------------------
Worldly Desire: 5 Hearts
Anytime, 2 Segments S of Ishmael Hills, Residential District
Choice 1:
---------
- Pizza: An amusing homily about the joys of eating.
- Prejudice: A fiery sermon about the dangers of prejudice.
- Festivals: A talk about festivals involving offerings of food.
+------+
| Yelv |
+------+
Off Duty: 1 Heart
Late Night, 2 Segments SW of Barista Court, Commercial District
Choice 1:
---------
- Working: Tell Yelv you never take breaks from BLADE work.
- Slacking: Tell Yelv you never leave the barracks on days off.
- Dating: Tell Yelv you spend your days off going on dates.
Choice 2:
---------
- Invite: Ask Yelv to join you at the diner.
- Advise: Suggest to Yelv that he go to bed
early to prepare for tomorrow.
--------------------------------------------------------------------------------
Peacekeeping: 2 Hearts
Late Night, 1 Segment S, 1 Segment SW of East Melville Street, Commercial
District
Choice 1:
---------
- Sympathize: Agree with Yelv that the other man was out of line.
- Soothe: Try to convince Yelv to calm down.
Choice 2:
---------
- Defuse: Invoke Eleonora's name to stop Yelv.
- Join In: Use a nearby Skell to back Yelv up.
--------------------------------------------------------------------------------
The Ladies' Man: 3 Hearts
Anytime, 2 Segments S of East Melville Street, Commercial District
Choice 1:
---------
- Inquire: Ask Yelv how it went. [goto choice 2]
- Intervene: Stop Yelv from hitting on anyone. [end]
Choice 2:
---------
- Intervene: Say that firing a gun is illegal.
- Punch: Stop Yelv by punching him in the face.
--------------------------------------------------------------------------------
Introspection: 4 Hearts
Evening, 1 Segment N, 1 Segment NW of Division Drive, Administrative District
Yelv's Partner Complete
Choice 1:
---------
- Empathize: Tell Yelv you understand how he feels.
- Tease: Cheer Yelv up by mocking his new introspective nature.
Choice 2:
---------
- Inquire: Ask Yelv what he's going to do now.
- Probe: Ask Yelv if this has anything to do with Eleonora.
--------------------------------------------------------------------------------
Halcyon Days: 5 Hearts
Anytime, 1 Segment SW of Water Purification Plant, Residential District
Yelv's Partner complete
Choice 1:
---------
- Affirm: Say you have a vague memory of that.
- Deny: Say you probably lived in an apartment.
- Shrug: Say you have no idea.
================================================================================
03.02.AUTOATT AUTO ATTACKS
================================================================================
Auto-attacks are the simplest form of combat in Xenoblade X. Auto-attacks are,
as their name implies, attacks that happen automatically when in combat. Merely
have your weapon out while targetting an enemy and auto-attacks will go off
every few seconds.
You have two weapons that can be used with auto-attacks: a melee weapon and a
ranged weapon. The melee weapon can only be used up close to an enemy, but also
does greater damage per hit, as well as earning you much more TP per hit on
average. Your ranged weapon, on the other hand, can be used from a distance
where enemies typically can't reach you, but it doesn't do as much damage per
hit, nor does it earn nearly as much TP usually. You can switch between weapons
by pressing X at any time with a weapon out.
The key to smooth combat is to switch between your weapons regularly depending
on the situation, to always make sure you have the right weapon for the job
out.
================================================================================
03.03.ART ARTS
================================================================================
While auto-attacks are the simplest way of dealing damage to enemies, arts are
the most effective way. At the bottom of the screen during combat, you will
have an "Arts Palette" of up to 8 arts. Arts are your special attacks,
typically doing a lot more damage than auto-attacks, while also having special
effects. These special effects can include debuffing enemies, buffing your
allies, or doing increased damage based on your position, among many other
possibilities.
After using an art, it enters a "cooldown period", where you cannot use it
again for a short period of time. Cooldown ends when the slowly filling circle
has finished filling the art and color returns to it.
Each art is associated with a particular weapon, and can only be set up for use
if that type of weapon is equipped currently. For example, Defensive Stance can
only be placed on the Arts Palette if you have an Assault Rifle equipped.
If the weapon associated with an art is drawn and the art is not in cooldown,
a yellow ring will begin to fill around the outside edge of the art. When this
ring completely circles the art icon, a secondary cooldown has been enabled,
which makes the art even more powerful. What this secondary cooldown's effects
entail depends on the art in particular.
Using an art at any point will reset the yellow ring measuring secondary
cooldown to zero, and the secondary cooldown ring will only fill if the weapon
associated with the art is drawn and the art is not in its normal cooldown
phase.
Generally, the strength of these arts depends on either your melee attack or
your ranged attack, depending on if its an art associated with your melee or
ranged weapon. Its accuracy then depends on either your melee accuracy or your
ranged accuracy. The one exception to this is arts that cost TP to use - these
base their strength on your Potential stat, and are generally stronger from the
start.
You can additionally level up arts to up to level 5 to improve its cooldown and
effects by spending battle points. TP using arts cost more to upgrade than other
arts.
================================================================================
03.04.SOULVOICE SOUL VOICE
================================================================================
Coming soon!
================================================================================
03.05.CLASS CLASSES
================================================================================
Classes are your means of learning new arts and skills. You start as a Drifter,
and eventually unlock 16 total classes to choose between. Each class has a
particular fighting style associated with it, as well as its own pair of
weapons, one ranged and one melee.
The classes are arranged into a tree, with Drifter at the root and six master
classes at the end of the branches. You cannot progress down the tree without
first raising the previous classes in the branch to their max level of 10.
Once you max out a master class, the two weapons associated with that class are
unlocked permanently for use at any time, regardless of which class you
currently have set. Until you have maxed at least one master class, you are
limited to just the two weapon types associated with your current class, and
any other weapon types cannot be used.
Different classes also have different traits. When you assign yourself to a
class, you will gain a buff to specific stats depending on your class so long as
you are assigned to that class. The most important of these buffs is your number
of skills you can equip at once. Generally, "lesser" classes like Drifter have
far more skill slots than "master" classes like Full Metal Jaguar, so once you
have mastered the classes which have the weapons you want, it's wise to return
to the Drifter class for those extra skill slots.
================================================================================
03.06.SKILL SKILLS
================================================================================
Skills are passive abilities that can be unlocked by ranking up your classes.
Each class has a certain number of skill slots, which is the number of skills
that can be active at any given time while using that class.
Once a skill is unlocked, it can be equipped at any time regardless of what
class you currently are, just so long as you have an open skill slot.
You can additionally upgrade a skill up to level 5 to improve its effects using
battle points.
================================================================================
03.07.AUGMENT AUGMENTS
================================================================================
Augments are modifications that can be placed onto gear with open slots. By
attaching an augment to your gear, you can gain small passive boosts to your
abilities, such as a higher critical rate against a specific enemy type or a
reduction in cooldown time for your arts. Once you have plenty of materials
from enemies, you can craft your own augments in addition to finding them in
the field and earning them from quests.
Custom augments are key to any post-game builds for fighting the hardest enemies
in the game.